RolePlay onLine RPoL Logo

, welcome to Star Frontiers: Destiny Tomorrow

07:23, 19th April 2024 (GMT+0)

Dark Side of the Moon - Missile Launch.

Posted by GM HeathFor group 0
GM Heath
GM, 2285 posts
Mon 25 Sep 2017
at 19:13
  • msg #1

Dark Side of the Moon - Missile Launch

On the security monitors, you see guards piling into the magnitruks to head in your direction.

From Zone V, you head out of room 14 and back into room 13, where your magnitruk sits at the terminus waiting for you.  The two robots (one shut down and one destroyed) still float around the room in the negligible gravity.  (NOTE: I erroneously believed the .6 gravity was maintained throughout the base.  It is only maintained at the carousel through its rotation.  Therefore, the rest of the base has negligible gravity and steel floors for magnetic boots.)

You pile into the magnitruk and its cargo trailer as before.  Remember that the missile silo (Zone V) connects directly to the Carousel (Zone VI), not the Hub (Zone II). See below:



You press the brown button, which will take the magnitruk to the Command Center of the Carousel.  (You may now increase or decrease speed up to 20 meters per turn, to a max of 60 meters per turn.)



REMINDER:

Artemis Base was cut out of the rock of Setarz with mining lasers. Setarz's gravity is negligible and zero gravity considerations apply. To compensate for this, a huge revolving wheel was constructed beneath the moon's surface. This wheel is known as the "Carousel" and houses Artemis' population along its rim, where gravity is maintained at .6g.  Another five areas form the rest of Artemis — the Docks (Zone I), the Transport Tunnel (Zone II), two distinct power plants (Zones III and IV), and the Missile Silo (Zone V). All of these areas have negligible gravity and steel floors for ease of movement — all occupants are issued with magnetic-soled boots, and convenient handholds are spaced throughout the base.


TRAVEL:

Travel between the various areas of the base is via a magnetic transport system. Steel rails run along the wall surfaces and small cars containing personnel and cargo travel along them. There are two types of car — magnitruks and cargo trailers. Both cars are 1.5 metres wide and 2.5 metres long. A magnitruk contains a magnetic generator and can hold two persons in an uncovered area. The rear half contains a cargo area covered by a semi-circular lid.  Items can be placed or strapped into this area and the lid closed to stop them from falling out. Cargo trailers have no motive power of their own, being simply larger versions of the magnitruk's cargo area. Up to four characters may be concealed in here.

The system is fully automated and computer controlled. Magnitruks can increase or decrease their speed by 20 metres per turn and can reach a top speed of 60kph. Call buttons are found at each of the termini and, after pressing the button, a magnitruk arrives in approximately 5 minutes. Magnitruks have an intercom and a control panel with eight coloured buttons. The colours correspond to various areas of Artemis base: Orange - the Docks; Blue - Power Plant 1; Purple - Power Plant 2; Yellow - Carousel Recreation area; Black - Carousel Science area; Brown - Carousel Command area; Green - the Missile Silo. There is also a clearly-labelled, red, emergency stop button. Pressing a button (other than the emergency stop), causes the magnitruk to travel to the designated destination where it waits until given a new destination or until directed by the computer.

Pressing the emergency stop button halts the magnitruk and transmits a radio signal to the security room. From there, a guard calls the truk to ascertain the nature of the problem and whether assistance is required. If so, a zero-g or normal maintenance robot (depending on the location) is then sent to sort out the problem. The magnitruk can be restarted by pressing the red button again. In case of power failure, handholds are regularly spaced along the transport shafts.

Weapon damage is calculated as if it were a normal vehicle. A result of steering jam cuts out the magnitruk's drive and causes safety interlocks to stop it (this result is not possible if firing at the rear of a magnitruk). A result of 27+ destroys the magnitruk and inflicts 1d10 points of damage to each passenger.



STAFF

There are 16 support personnel at Artemis. In addition there are 5 security guards
(commandoes) and 7 security robots (4 zero-g and 3 normal). The racial mix is predominantly Human, with only one Yazirian and two Dralasites presently on Artemis. All Artemis personnel wear light blue, hooded coveralls and carry emergency breathing apparatus in case of an air leak.

Security Devices

There are fewer security devices than at the Sanatorium, but they all conform to the same specifications (infrared beams, security cameras, etc.). As at the Sanatorium, the security systems are monitored from a security room. (Remember that Vrusk are the target of this terrorist organization and will be highly conspicuous and deemed enemies if seen.)

There are computer terminals as shown on the maps.  They do not have access to the missile launch computer.


Here is the current body count:
2 security guards dead (posts 74, 79)
2 technicians knocked out by doze grenades (probably awake again by now) (post 25)
1 zero g security robot destroyed (post 54)
1 zero g security robot disabled (post 57)

Remaining staff:

3 security guards
5 security robots (2 zero g and 3 normal)
16 support personnel (technicians, etc.)



Your current party consists of:
Desi (human, in disguise uniform)
Sgt. Porter (human, in disguise uniform)
Orvo (dralasite, no uniform)
S'krllk (vrusk, no uniform)
Kri'lik (vrusk, no uniform)
Hammer (mechanon, no uniform)
This message was last edited by the GM at 19:13, Mon 25 Sept 2017.
Sign In