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Bugs in the System 1-2.

Posted by GM HeathFor group 0
GM Heath
GM, 1000 posts
Thu 10 Sep 2009
at 00:16
  • msg #15

Re: Bugs in the System 1-2

The Captain says, "As to sapes, we had three Yazirian crew members.  They would know better than I about the sapes, since your planet developed them.  Castuss is our sape handler.  Sapes are about as intelligent as a four-year-old Human and learn quickly, especially by mimicry. They speak their own language which consists entirely of simple, one- or two-word phrases, and normally wear poly-voxes programmed to translate Sape into Pan-Galactic and vice versa. They are bred to be docile and obedient and will normally obey any one- or two-word command given by a member of one of the major races unless this will expose the sape to obvious danger.  Thus sapes will not normally obey orders to attack, and I do not think they will attack other sapes.  I'm sure you will be very curious to interact with them."

He takes a breath.  "As to the rescue crew, I spoke too quickly.  They may not be dead.  This is something I want you to find out.  I just assumed..."  He trails off.  "What I would really like you to do is repair the systems down there.  If anyone is still alive, that would be a great relief, but I admit I am not hopeful after this much time.  And if you can get more tanks of crude, I would be very appreciative of you for helping save the mission."

"I will see if I can find a portable schematic for you.  You can talk to my crew, but they are very busy now that we are down to just six of us.  The last shuttle is being modified for your journey.  The ship's engineer, Ellen Coopermann, and her assistant, Fiator Geauis, are busy modifying the shuttle, and I will soon be occupied putting the data file into the shuttle's computer.  Let me just finish explaining to you what terms I propose.  I am sure your friend Krilik will appreciate the importance of these terms:"

quote:
The following are Captain Akizk's terms:
1. The characters should not return to the freighter but should remain on the Moneyspider occupying the empty cabins (areas M16, M17, M20 and M22) until it is time to descend to Jetsom. Any baggage that the characters have on the freighter will be transferred to the Moneyspider.

2. The entire incident must be kept secret by the characters after they leave the Belnafaer system. The crew of the starship freighter will be told that the characters have accepted jobs with the ByChem Corporation and will not be continuing their journey. After the mission, transport from Belnafaer will be provided for the characters.

3. Each character will be provided with the following equipment, in addition to any which they may have as baggage on the freighter:

- a chillsuit (with 50 SEU) and a breathing mask with 2 oxygen tanks (see NEW EQUIPMENT)
- a ByChem Corporation uniform (skeinsuit with vibroknife - see Uniforms, Pull-out Sheet IV)
- a chronocom, a torch and survival rations.

In addition, the characters may use the CRL-E1 maintenance robot, and divide the following:

- 2 electrostunners, 1 laser rifle, 5 laser pistols
- 1 needler rifle, 2 needler pistols
- 2 albedo screens, 2 gauss screens, 2 sonic screens
- 15 powerclips, 8 power beltpacks, 2 power backpacks
- 18 needleclips (12 pistol, 6 rifle)
- 2 toxy-rad gauges, 2 freeze-fields, 3 ropes, 5 vials of solvaway
- 2 techkits, 2 robcomkits, 2 medkits and 1 envirokit.
- The shuttle computer will be provided with a data file containing technical specifications of Jetsom and other relevant information. The file will be being compiled right up to the time that the shuttle leaves.

5. The payment you receive will depend on how successful you are. For going to Jetsom, and repairing whatever systems are necessary to leave the platform in a stable, working condition, each character will receive 7000 Cr. This does not mean that the characters would be expected to repair all damage, merely
that Jetsom should be made habitable, operational and safe. For every crewmember
rescued (not including sapes), the characters will receive 1500 Cr each, and for every tank of crude bio-chemical, they will receive 150 Cr each (sapes and Jetsom robots should not be brought back.)

You will not be allowed to keep the equipment they use, but will not have to pay for any which is destroyed or used up during the adventure.

6. The characters should expect to remain on Jetsom for 38 days, until the time of Snobol's next close approach to Venturi (Day 114). In dire emergency, however, you could take the shuttle into a low orbit around Venturi (the limit of its range) and the Moneyspider would detach itself from Snobol and come down to rescue them. This would ruin the Snobol micro-distillation column, however,
and condemn the Venturi Project to becoming a financial failure. If you choose to
make use of this last resort, and leave Jetsom in this way, you will receive no reward.


"I'm very much hoping," he says, "that you will find our crewmembers alive, repair the systems to the extent you can, and get some more tanks of crude so we can have some level of operational success."
This message was last edited by the GM at 00:18, Thu 10 Sept 2009.
Desiraye Lipost
player, 682 posts
Desiraye Lipost
Corporate Investigator
Thu 10 Sep 2009
at 02:32
  • msg #16

Re: Bugs in the System 1-2

"Do you think that anything down there could affect the robots by themsleves or along with the Sapes?  Anything that you can give us that you think will help us down there, we will surely take it," Desiraye tells the Captain as she eats her meal and listens to the discussions around the dinner table.
S'Krllk
player, 122 posts
Thu 10 Sep 2009
at 03:19
  • msg #17

Re: Bugs in the System 1-2

After a short bit of thoughtful watching, and a dip of the secondary medial manipulator joints to Kri'lik at his comments, S'Krllk sits up a little straighter as he speaks, "I haven't felt comfortable without something trying to kill me, so I'll go. At least this time the enemy will have no face... I hope."
He then begins to finish eating with much more enthusiasm than he started. "Don't take this the wrong way, but despite the excellent companionship aboard the freighter, I'm afraid I've been surprisingly bored!"
Yagrith
player, 8 posts
Yazirian
Robotics + computers
Thu 10 Sep 2009
at 03:48
  • msg #18

Re: Bugs in the System 1-2

"Personally, I'll agree to the terms. But I'd like to speak to some of your Yazirians a bit to understand these Sapes better. And I'd like to talk to someone knowledgeable about the types of robots you've been using down there."
Kri'lik
player, 188 posts
Doctor of Medicine (M.D.)
Professor
Thu 10 Sep 2009
at 04:55
  • msg #19

Re: Bugs in the System 1-2

"Parson you are a pilot correct? Perhaps you might assist the Moneyspider's crew in shuttle preps? S'Krllk you might be able to help them out as well."

 "Captain do you have a medical officer? It might be wise if I looked over the medical files of those on the Jetsom to see if there is any medical history on your crew I should know about."

 "How long until the shuttle will be ready"

S'Krllk
player, 123 posts
Thu 10 Sep 2009
at 14:43
  • msg #20

Re: Bugs in the System 1-2

With an almost human nod to Kri'lik, S'Krllk says, "I will do what I can." and then awaits directions to the shuttle.
Parson Chance
player, 10 posts
Thu 10 Sep 2009
at 16:20
  • msg #21

Re: Bugs in the System 1-2

Parson nods in reply and chews his food even as he answers, "I can have a look at the shuttle."
GM Heath
GM, 1001 posts
Thu 10 Sep 2009
at 17:09
  • msg #22

Re: Bugs in the System 1-2

OOC: Grrr!  I prepared a long response and then my internet locked up.  Here it is again.  (Also, my private line function is not working.)

The Captain says:  "I've given you about all I have as to what happened.  Unfortunately, the magnetic storm blocked all communication, and it's been radio silence since then.  That blurb I played is all I have."

To Yagrith:  "There are currently two Yazirians of the 6 crewmembers here.  You met Castuss.  He is a young, muscular Yazirian assigned to the Venturi Project by his employers, Renouf Associates, who breed sapes.  A word of warning.  He dislikes robots and computers, and, given the chance, he will talk for hours about the advantages of sapes over 'soulless tin-boxes.'  But he is your best bet for learning about the sapes.  Baralou is a female Yazirian, but not very friendly, I must say.  Her cold curt manner has earned her the nickname 'Frosty' here."

To Parson:  "I'm sure they would enjoy the help with the shuttle.  However, I was thinking all of you would get some rest tonight and begin the rescue in the morning when the shuttle is ready and your supplies have come here from your freighter."

If Parson helps with the shuttle, there will be a modifier for not being fully rested.  I am assuming all of your listed equipment will be delivered for the mission.  If you want to leave anything back at the freighter, just indicate it on the equipment list.

To Kri'lik:  "As for a medical officer, now that we're down to just 6 crew members, Castuss takes that role, but he's not really a medical officer per se."

To Yagrith:  "As for robots, we are highly integrated with technology for this project, and we have robots of--"

His words are broken off when the alarm overhead goes off.

Clearly alarmed, the Captain says, "What can that be?"  He jumps to his feet and heads to the door, asking you to follow him to help.
Yagrith
player, 9 posts
Yazirian
Robotics + computers
Thu 10 Sep 2009
at 17:39
  • msg #23

Re: Bugs in the System 1-2

Yagrith follows with a throaty growl. "Every answer leads to more questions" he mumbles.
Ospra Lih
player, 4 posts
Osakar
Thu 10 Sep 2009
at 17:44
  • msg #24

Re: Bugs in the System 1-2

Ospra likewise follows, humming in curiosity.
S'Krllk
player, 124 posts
Thu 10 Sep 2009
at 21:46
  • msg #25

Re: Bugs in the System 1-2

As he begins to follow the others, S'Krllk remarks, "As it's just a ship's alarm, I doubt it's actually trying to kill us, but one can hope.
Desiraye Lipost
player, 684 posts
Desiraye Lipost
Corporate Investigator
Thu 10 Sep 2009
at 22:00
  • msg #26

Re: Bugs in the System 1-2

Desiraye wipes her mouth and hands with a napkin and gets up to follow the others as the alarm goes off in the captain's cabin.  "Why do I get the feeling we won't be gettig the rest of our stuff from our ship now?"
Kri'lik
player, 189 posts
Doctor of Medicine (M.D.)
Professor
Thu 10 Sep 2009
at 23:25
  • msg #27

Re: Bugs in the System 1-2

"I was thinking the same thing..." Replies Kri'lik to Desiraye's comment. The medical doctor also stands up from the table and follows the rest out of the dinning room.
Parson Chance
player, 11 posts
Thu 10 Sep 2009
at 23:26
  • msg #28

Re: Bugs in the System 1-2

Parson yawns and rubs his gut, "If it's all the same, I think I'll take the captain up on that offer of rest.  I'm sure his guys know their stuff and don't need me under their feet."

He then gives a wary look to the others when the alarm goes off, lightly springing to his feet and moving behind the rest.
This message was last edited by the player at 23:26, Thu 10 Sept 2009.
Desiraye Lipost
player, 686 posts
Desiraye Lipost
Corporate Investigator
Fri 11 Sep 2009
at 02:19
  • msg #29

Re: Bugs in the System 1-2

"I guess we're going to find out slick," Desiraye says to Chance.
Sergi Watchman
player, 151 posts
Fri 11 Sep 2009
at 08:55
  • msg #30

Re: Bugs in the System 1-2

"I swear I'm getting an ulcer"

pushes his plate way and joins the mob
GM Heath
GM, 1006 posts
Fri 11 Sep 2009
at 22:46
  • msg #31

Re: Bugs in the System 1-2

The Captain indicates the problem is coming from the common room of the Moneyspider.  You follow him in and find the recreation robot has gone berserk.  "It's the GLLR-5," says the Captain.  "We call it the Gorilla, but it can take no action which will result in the harm of a living person."

A Vrusk crewman is on the floor unconscious.

Pressed againt the far wall is a dralasite, appearing to be in a state of panic.  "It went crazy," he says, "and attacked Daqor."

In the center of the room, you see the recreation robot, the "Gorilla," standing in a fighting posture.  You recognize this model as a sports model that makes suggestions as to what type of sports people around him would like to play, based on his observations of their moods, energy level, morale, and history of games played with those same people. Otherwise, he will join in any game or sport to which he is invited.  GLLR-5 is programmed with the rules of over 100 sporting games, and can even use a custom program “Wrestling” to pin opponents. GLLR-5 includes non-sporting games such as strategy, card, dice, and boardgames in his programming.



Normally, the GLLR-5 can take no action which will result in the harm of a living person. That includes actions which he calculates has a low level of safety.  However, something seems to have gone wrong.

The dralasite sees the strangers with the Captain and says, "Please don't destroy Gorilla, I'm sure its just a bug in his program".

The Yazirian you saw earlier, Castuss, also arrives to help.  "We must save Daqor and Fiator," he grunts, indicating the Vrusk and Dralasite.  "You," he orders all of you, "take care of the robot while the Captain and I save the crew."  He begins to cautiously circle around the cabin.

"But please don't hurt Gorilla," Fiator repeats to you.
This message was last edited by the GM at 22:47, Fri 11 Sept 2009.
Parson Chance
player, 17 posts
Fri 11 Sep 2009
at 22:57
  • msg #32

Re: Bugs in the System 1-2

Chance eyes the rogue robot warily before pulling a deck of cards from his jacket,

"Hey buddy, how about a game of 52 pick-up?!"

He then throws the cards out into the room to land all about the game-bot.
This message was last edited by the player at 22:59, Fri 11 Sept 2009.
Ospra Lih
player, 5 posts
Osakar
Sat 12 Sep 2009
at 00:23
  • msg #33

Re: Bugs in the System 1-2

If Parson's trick doesn't work, Ospra will attempt a flying tackle of the Gorilla robot, her long spidery legs hoping to entangle and wrestle the robot down.
Kri'lik
player, 191 posts
Doctor of Medicine (M.D.)
Professor
Sat 12 Sep 2009
at 00:40
  • msg #34

Re: Bugs in the System 1-2

Ignoring Castuss, Dr. Kri'lik focuses his attention on the downed Vrusk. He moves to help the captain and the Yazirian, when they give him a look he simply says, "I'm a doctor, not a brawler!"
Desiraye Lipost
player, 688 posts
Desiraye Lipost
Corporate Investigator
Sat 12 Sep 2009
at 01:03
  • msg #35

Re: Bugs in the System 1-2

Desiraye looks around the room for any type of melee weapons or anything that could be used as a melee weapon.
Yagrith
player, 11 posts
Yazirian
Robotics + computers
Sat 12 Sep 2009
at 03:25
  • msg #36

Re: Bugs in the System 1-2

"This is my specialty. Something or someone," he growls, casting a suspicious eye at Castuss, "has caused this poor piece of machinery to malfunction. Cover me -- or at least distract it -- while I attempt to shut it off."

Yagrith attempts to approach the Gorilla from behind and then deactivate it (100% chance after removing protective plate, takes one turn -- AD p. 14)
S'Krllk
player, 125 posts
Sat 12 Sep 2009
at 04:47
  • msg #37

Re: Bugs in the System 1-2

S'Krllk nods at the Yazirian, and says simply, "Agreed." Then he walks directly at Gorilla, beginning to pick up the scattered cards. As he does so, he asks the robot directly, "Would you know the point value of gathering three queens with between your thumbs after manipulating them into a stack with the smallest digits of your opposite feet?"
Kuurn
player, 6 posts
Sat 12 Sep 2009
at 05:37
  • msg #38

Re: Bugs in the System 1-2

Kuurn waits to see if any of these robot mind games will work.  Or if Ospra’s wrestling attempt can pin the crazed bot.  He is eager to see if the Osakar has skill in martial arts, since he could use a multi-limbed sparring partner.  Kuurn's also ready to wade in and wrestle if Ospara's attempts fail.
This message was last edited by the player at 05:38, Sat 12 Sept 2009.
Sergi Watchman
player, 153 posts
Sat 12 Sep 2009
at 16:38
  • msg #39

Re: Bugs in the System 1-2

"Why isn't anyone ever pleased to see us?"

he calls over to Desiraye, while looking round for something very heavy to clobber the robot with.

"Don't hurt it my ass; when I'm finished with it, it won't feel a thing!"

Sergi mutters.
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