Kri'lik, Yag and Sergi search further. They continue to feel more sick. (Another 1 STA damage each.)
Kri'lik pulls out his toxirad gauge and finds that there is a radiation leak. He pinpoints it down to the airlock hatches leading to the reactor room (airlock E4). His doctor skills tell him that what they are suffering is different from the sapes. It is actually radiation sickness.
The hatches may be repaired using the repairing machinery skill. Until then, Kri'lik, Yag and Sergi leave the control room to escape the radiation and plan further. (The damage stops accruing, but radiation damage can only be cured in a hospital, so these 3 points of damage are semi-permanent.)
OOC: The shuttle cannot launch until the full rotation and return of the other ship (day 114 -- 18 days away). Otherwise, you'll be going the wrong way.
As a reminder of the effects of taking the shuttle early:
quote:
In dire emergency, however, the
characters could take the shuttle into a low orbit
around Venturi (the limit of its range) and the
Moneyspider would detach itself from Snobol
and come down to rescue them. This would ruin
the Snobol micro-distillation column, however,
and condemn the Venturi Project to becoming a
financial failure.
You would lose your reward if you did that.