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13:38, 22nd May 2024 (GMT+0)

Bugs In The System 1-12.

Posted by GM HeathFor group 0
S'Krllk
player, 226 posts
Thu 16 Dec 2010
at 21:00
  • msg #21

Re: Bugs In The System 1-12

S'Krllk examines the door, considering ways to get into the area. He begins to speak, but trails off to silence before he completes his thoughts, "There are no problems, only opportunities for greatness. What a load of... "
Despite the fact that there's not enough time to do so, S'Krllk starts to work on the door, attempting to bypass or dismantle the lock.
Desiraye Lipost
player, 916 posts
Desiraye Lipost
Corporate Investigator
Thu 16 Dec 2010
at 22:36
  • msg #22

Re: Bugs In The System 1-12

Sergi Watchman:
Sergi draws his laser pistol and fires at the security robot.  He circles around the room to the southwest area.  "Let's surround the thing," he suggests as he does this.

"I'm tired of this crap!  Spread out and let's get this thing," Desi says as she moves away from the others to spread out like Sergi suggested.  She is going to fire at least one [1] or two [2] 10 SEU shots at the robot to put a stop to this before anyone gets knocked unconcious.

STR/STA: 65/60
DEX/RS: 60/60
IM: 6

PUNCHING DAMAGE: 7
CURRENT STA: 60/60

SKILLS:
Beam Weapons: 5

Albedo Screen Up: 50
Skeinsuit: 50
This message was last edited by the player at 22:37, Thu 16 Dec 2010.
GM Heath
GM, 1319 posts
Fri 17 Dec 2010
at 19:25
  • msg #23

Re: Bugs In The System 1-12

Is S'Krllk in with the security robot?  He's going to try to open the security door?  Or am I missing something?
S'Krllk
player, 227 posts
Sat 18 Dec 2010
at 04:48
  • msg #24

Re: Bugs In The System 1-12

GM Heath:
Is S'Krllk in with the security robot?  He's going to try to open the security door?  Or am I missing something?

Inexplicably, S'Krllk seems to believe the life support computer is a door that needs dismantled. Apparently, he's completely off his rocker.
GM Heath
GM, 1320 posts
Mon 20 Dec 2010
at 18:18
  • msg #25

Re: Bugs In The System 1-12

I'll try to clear it up:

There is the main life support system (machinery, etc.) down where Baralou caused a problem, which is now creating zero oxygen and life support issues gradually up through Money Spider.

Where the security robot is there is a security door.  It is currently closed and secured.  Through that door are the main computer systems controlling life support, as well as other critical systems.

My understanding is S'Krllk, Yag, and Kri'lik were looking at the lower level life support system, and found out they couldn't do anything until Baralou's power over it is gone.  Meanwhile, the others went searching for Baralou and found the security robot.  So S'Krllk and the others are welcome to come up to help fight the robot (and unlock the security door), but they'll just have to wait a round or so.

Remember that Ellen has the passwords for the security doors.
This message was last edited by the GM at 18:20, Mon 20 Dec 2010.
Kri'lik
player, 377 posts
Doctor of Medicine (M.D.)
Professor
Tue 21 Dec 2010
at 14:55
  • msg #26

Re: Bugs In The System 1-12

Kri'lik turns to his two techie friends and says, "Doesn't look like theres much we can do from here until Baralou is defeated. Perhaps we should join the others, they may need a hand?"
GM Heath
GM, 1321 posts
Tue 21 Dec 2010
at 17:55
  • msg #27

Re: Bugs In The System 1-12

(Did I get a post for Kuurn?  If I don't hear anything, I'll assume he's just attacking the robot.)
Kuurn
player, 51 posts
Fri 24 Dec 2010
at 07:27
  • msg #28

Re: Bugs In The System 1-12

Kuurn suits up, makes sure he has his power backpack [100 SEU] & his power beltpack [50 SEU] on, and fires [2 x 5 SEU shots] from his laser rifle at the robot.

OOC: Picked up Kuurn midstream.  Can anyone tell me what my life support suit is from the list below?

[Employeer Supplied Personal Equipment]
Chilsuit [50 SEU]-worn
Breathing Mask with O2 Tank x2-worn
ByChem Skeinsuit with Vibroknife w/Powerclip [20 SEU]-worn


23:38, Today: Kuurn rolled 26 using 1d100. combat -- security robot -- 1st shot.
23:38, Today: Kuurn rolled 22 using 1d100. Combat -- security robot -- 2nd shot.

23:39, Today: Kuurn rolled 29 using 5d10. Damage, 1st shot
23:39, Today: Kuurn rolled 20 using 5d10. Damage, 2nd shot.



STR/STA: 55/75
DEX/RS: 60/60
INT/LOG: 40/30
PER/LDR: 30/40

Abilities
---
Lie Detection 5%
Elasticity

Military PSA
---
Beam Weapons: 4
Projectile Weapons: 3
Martial Arts: 3
Melee Weapons: 2
Medical Skill: 1
Saved: 2 XP








This message was last edited by the player at 07:44, Fri 24 Dec 2010.
Kri'lik
player, 378 posts
Doctor of Medicine (M.D.)
Professor
Tue 4 Jan 2011
at 15:31
  • msg #29

Re: Bugs In The System 1-12

Doctor Kri'lik motions with his arms for the rest to follow him to join with the other since it appears there is little they can do until Baralou is defeated.
GM Heath
GM, 1324 posts
Tue 4 Jan 2011
at 18:17
  • msg #30

Re: Bugs In The System 1-12

Kuurn: The chillsuit is described in the equipment thread.  It is special for this adventure for the cold.  Is that what you meant?
Kuurn
player, 54 posts
Wed 5 Jan 2011
at 08:55
  • msg #31

Re: Bugs In The System 1-12

GM Heath:
Kuurn: The chillsuit is described in the equipment thread.  It is special for this adventure for the cold.  Is that what you meant?

yes. thanks.
Yagrith
player, 183 posts
Yazirian
Robotics + computers
Wed 5 Jan 2011
at 17:31
  • msg #32

Re: Bugs In The System 1-12

Kri'lik:
Kri'lik turns to his two techie friends and says, "Doesn't look like theres much we can do from here until Baralou is defeated. Perhaps we should join the others, they may need a hand?"


"Agreed. Let's get up there and help out."
GM Heath
GM, 1326 posts
Thu 6 Jan 2011
at 22:14
  • msg #33

Re: Bugs In The System 1-12

ROUND 1
The robot strikes out, hitting Sergi (5 dmg).  Sergi is shocked by the security robot's touch and is stunned (unable to attack until further notice).  The robot strikes again but misses.  Then it reaches one arm around to pull out a grenade.

Desiraye strikes, making an incredible shot against the security robot.  (Critical hit, 82 damage.)

Kuurn also hits. (23 dmg)

No one else needs to attack because this takes out the robot completely.

Ellen and those from the decks below enter the room.  Ellen runs to the door to punch in her security code.  However, she finds that it does not work.  "Baralou must have changed the security code!" she stammers, in a panic.  (An attempt to bypass it can be made -- Level 3 lock.)

You are all currently at M14:


This takes a few minutes.  In the meantime, Sergi is not stunned anymore.

OOC: Nice play.  You took it down in 1 Round.  I thought it would be 2 or 3 and with some grenade damage.
Sergi Watchman
player, 244 posts
Thu 6 Jan 2011
at 23:06
  • msg #34

Re: Bugs In The System 1-12

Sergi tries shaking the effect of the electric stunning.  "That's not pleasant.  I don't recommend it.  Can anyone try to unlock those doors?  If they're locked, that must mean there's something important going on back there."
Yagrith
player, 184 posts
Yazirian
Robotics + computers
Fri 7 Jan 2011
at 00:41
  • msg #35

Re: Bugs In The System 1-12

"Someone with standard technician skills ought to be able to give it a try. I'm more of a computer and robotics specialist."
Desiraye Lipost
player, 920 posts
Desiraye Lipost
Corporate Investigator
Fri 7 Jan 2011
at 02:14
  • msg #36

Re: Bugs In The System 1-12

Desiraye has level 1 in Technician skills and will go up to the door and try to open it.

Tech; 1

"I'm tired of playing with these robots and crap going on here!  Shoot to kill because Baralou and whatever it has left won't hesitate to kill us first!"
S'Krllk
player, 228 posts
Fri 7 Jan 2011
at 03:44
  • msg #37

Re: Bugs In The System 1-12

"I'm a lousy shot, but locks I can do. Let me take a crack at it."
S'Krllk proceeds to dismantle as many components near the door as possible, although he's actually just trying to bypass the lock.
Kuurn
player, 55 posts
Fri 7 Jan 2011
at 04:04
  • msg #38

Re: Bugs In The System 1-12

Kuurn is fidgety, wanting to get past the lock and to Baralou.
This message was last edited by the player at 04:05, Fri 07 Jan 2011.
Desiraye Lipost
player, 921 posts
Desiraye Lipost
Corporate Investigator
Fri 7 Jan 2011
at 09:49
  • msg #39

Re: Bugs In The System 1-12

S'Krllk:
"I'm a lousy shot, but locks I can do. Let me take a crack at it."
S'Krllk proceeds to dismantle as many components near the door as possible, although he's actually just trying to bypass the lock.

"All yours," Desiraye says as she steps aside to let S'Krllk by.
GM Heath
GM, 1328 posts
Fri 7 Jan 2011
at 19:08
  • msg #40

Re: Bugs In The System 1-12

S'Krllk gets to work on the door.  Ellen is fidgeting.  She has a laser pistol but obviously isn't very familiar with using it.

S'Krllk hears a reassuring "ding" and a green light goes off.

Over the lock, a computerized voice says:  "Override successful.  Access Granted."  (You now can open the door to M15.)

Just then, you hear the ding of the elevator arriving at M11.

The next thing is the overhead intercom saying,

SECURITY LOCKDOWN PROTOCOL ENGAGED.
ALL AIRLOCKS SECURED.
ELEVATOR SECURED.

But that is just background noise because you left the door between M14 and M11 slightly open and you can hear movement from behind it.
Sergi Watchman
player, 245 posts
Fri 7 Jan 2011
at 23:12
  • msg #41

Re: Bugs In The System 1-12

Sergi peeks through the door to see what got off the elevator before shutting the door.
S'Krllk
player, 229 posts
Sat 8 Jan 2011
at 05:42
  • msg #42

Re: Bugs In The System 1-12

S'Krllk decides they would all be best served if he looked beyond the door and let them know if they had two fronts to fight on, therefore he proceeds to open the door to M15 and discover what's on the other side.
"I'll just peek through and let you all know what's there."
Desiraye Lipost
player, 922 posts
Desiraye Lipost
Corporate Investigator
Sat 8 Jan 2011
at 19:26
  • msg #43

Re: Bugs In The System 1-12

GM Heath:
S'Krllk gets to work on the door.  Ellen is fidgeting.  She has a laser pistol but obviously isn't very familiar with using it.

S'Krllk hears a reassuring "ding" and a green light goes off.

Over the lock, a computerized voice says:  "Override successful.  Access Granted."  (You now can open the door to M15.)

Just then, you hear the ding of the elevator arriving at M11.

The next thing is the overhead intercom saying,

SECURITY LOCKDOWN PROTOCOL ENGAGED.
ALL AIRLOCKS SECURED.
ELEVATOR SECURED.

But that is just background noise because you left the door between M14 and M11 slightly open and you can hear movement from behind it.

Desiraye looks around when she hears the announcementof the lockdown.  She drops her head for a few seconds and then looks to Ellen, "I take it that's not so good?  WE going to have to blow a hole in the floors to get to other levels?"
Kri'lik
player, 381 posts
Doctor of Medicine (M.D.)
Professor
Sat 8 Jan 2011
at 21:24
  • msg #44

Re: Bugs In The System 1-12

Kri'lik fidgets nervously as Sergi peeks around the corner, but readies his laser pistol just the same.

Maybe I over looked it but I am assuming we are all together again.
Kuurn
player, 56 posts
Sat 8 Jan 2011
at 21:26
  • msg #45

Re: Bugs In The System 1-12

Kri'lik:
Kri'lik fidgets nervously as Sergi peeks around the corner, but readies his laser pistol just the same.

Maybe I over looked it but I am assuming we are all together again.


OOC:  I'm sort of unclear as to where we are as well.  Are we at M14 or M15?  Seems we've had indications of being at both.
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