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Bugs In The System 1-12.

Posted by GM HeathFor group 0
GM Heath
GM, 1329 posts
Mon 10 Jan 2011
at 19:27
  • msg #46

Re: Bugs In The System 1-12

Everyone is together at M14.  M15 is beyond the locked door that was just successfully bypassed.

A Level 3 lock is on each of the airlock doors, so a similar check would be necessary to bypass those locks.


Checking through the door to M11, you see five robots have just gotten off the elevator:  another security robot like the one you just defeated (DB-0), the engine maintenance robot from downstairs (AUD-Ia)(still holding onto an active radiation rod), a general maintenance bot (CLR-E1), an ice cutting robot they use to keep ice from forming on the interior of Snobol (HKK-R2), and the "Gorilla" exercise robot that previously had a malfunction (GLLR-5).

S'Krllk opens the door to M15.  It is an automatic door that opens all the way or closes all the way.

What you see in the doorway almost shocks you, like suddenly seeing a ghost where you don't expect it.  Baralou is standing right in the doorway, waiting and ready.  She -- it -- is holding a primed grenade in each hand, which she throws to the northwest and northeast corners of the room (M14 where you are) before nodding her head slightly.

You realize that her nod of the head is a wireless communication to the computer system to shut the door again because the door immediately begins to shut just as you see her stepping back into the explosive tanks in M15 to prep her next weapon and attack.  This happens so fast and unexpectedly that you hardly have time to respond.  The two grenades flying over your heads have instead caught your immediate attention.
Kuurn
player, 57 posts
Tue 11 Jan 2011
at 07:07
  • msg #47

Re: Bugs In The System 1-12

"Cover!!!!!!!!!!!!!" shouts Kuurn, diving for some.
Sergi Watchman
player, 246 posts
Tue 11 Jan 2011
at 16:53
  • msg #48

Re: Bugs In The System 1-12

Going for broke, Sergi runs into the room with the robots attempting to circle around them even as he fires at them and gets out of the room with the grenades.
S'Krllk
player, 230 posts
Tue 11 Jan 2011
at 17:03
  • msg #49

Re: Bugs In The System 1-12

S'Krllk startles at the scene in the door. After the door shuts, he attempts to open the door again. This time with his (useless against Baralou, but don't tell him) needler pistol ready.
GM Heath
GM, 1330 posts
Tue 11 Jan 2011
at 17:39
  • msg #50

Re: Bugs In The System 1-12

Sergi jumps into the far room.  (RS roll successful.)

S'Krllk tries to prevent the door from closing and locking, but fails.  (RS roll unsuccessful.)

(For the rest of you, actions like this will require a reaction speed roll, as follows:

There is the broken security bot in the room that someone can hide behind. (RS roll required.)

Going out the door with Sergi.  (RS roll -10.)

Jumping at the security door like S'Krllk did.  (RS roll -25.)

Other actions will be decided as needed.
Yagrith
player, 186 posts
Yazirian
Robotics + computers
Tue 11 Jan 2011
at 18:57
  • msg #51

Re: Bugs In The System 1-12

In a rage Yag hurls himself at the security door. As both a Yazirian and a robotics specialist he is doubly enraged at this robot masquerading as a Yazirian that is trying to do so much harm.

Apparently his rage isn't enough:

10:55, Today: Yagrith rolled 60 using 1d100. Jumps at security door.
Kri'lik
player, 383 posts
Doctor of Medicine (M.D.)
Professor
Wed 12 Jan 2011
at 15:04
  • msg #52

Re: Bugs In The System 1-12

"Oh Crap!" Yells the doctor as he tries to dive for cover behind the broken security bot.
Kuurn
player, 59 posts
Thu 13 Jan 2011
at 03:59
  • msg #53

Re: Bugs In The System 1-12

Kuurns dives for cover behind whatever is biggest/closest.

19:59, Today: Kuurn rolled 56 using 1d100. RS (target 60) diving for cover.
This message was last edited by the player at 04:00, Thu 13 Jan 2011.
GM Heath
GM, 1334 posts
Fri 14 Jan 2011
at 22:00
  • msg #54

Re: Bugs In The System 1-12

ROUND 1
Kri'lik and Kuurn dive behind the security bot.  Kuurn makes it there first, leaving Kri'lik exposed.

Sergi is in the far room.  (M11.)  The robots there are turning toward him.

Desiraye dives past the door into the room with Sergi.

Yag doesn't quite make in time at the security door.

S'Krllk goes to open the security door.  It has been locked again, so it will take him some time.

The first grenade explodes.  It is a smoke grenade, filling the room with smoke and making it almost impossible to see.

The other is a frag grenade.  Kri'lik, Yag, and S'krllk are hit.  Luckily, the damage is minimized some due to the distance, but it still hurts immensely as the shrapnel slams into their bodies.  (Kri'lik: 25 dmg; Yag: 21 dmg; S'Krllk: 28 dmg.)

The robots in the far room will attack Sergi and Desiraye next round.
S'Krllk
player, 232 posts
Sat 15 Jan 2011
at 04:51
  • msg #55

Re: Bugs In The System 1-12

"Urrghhh!"
"I knew the universe would chew me up and spit me out, eventually."
"Someone get ready to pitch a grenade through this door. It's time to end it all!

S'Krllk is both angry, and relieved. Perhaps he finally feels like he's going to get what he deserves.
This message was last edited by the player at 05:54, Wed 19 Jan 2011.
Kri'lik
player, 384 posts
Doctor of Medicine (M.D.)
Professor
Sat 15 Jan 2011
at 06:30
  • msg #56

Re: Bugs In The System 1-12

Having no cover the doctor takes the frag grenade full force. Luckily for the Vrusk his skeinsuit is nearly new and it absorbs half of the grenades shrapnel, though that leaves the other half to shred upon the insectoids body.

"AHHG!!" Yells Kri'lik as the grenade explodes nearly in his face.

Edited my suit for the damage I now have 18 STA
Sergi Watchman
player, 247 posts
Tue 18 Jan 2011
at 17:32
  • msg #57

Re: Bugs In The System 1-12

Sergi immediately fires at the security robot.  While doing this, he is headed toward the sickbay door to get cover from the robots and so the party can hit them from two sides.

"Grenades, anyone?" he shouts back to the room.
GM Heath
GM, 1335 posts
Tue 18 Jan 2011
at 17:45
  • msg #58

Re: Bugs In The System 1-12

OOC:
For those new to my game, here's how I like to do battle:

1- Make sure you post not just any reactions to the previous round, but also what your character will be doing the following round.  That makes it faster.  Example:  Ben reels from the explosion but jumps right back up, dives for cover of the rock, and fires at the robot with his laser pistol.

2- You can post multiple actions if you want, such as "...will fire his laser pistol at setting 3 until it runs out or he is injured."

3- In a private line or main text (your preference), please put any relevant:  stats you need (such as to hit or to perform an action), and any modifiers you think might apply (such as cover, a skeinsuit with whatever's remaining, etc.).

So it might look like this:

Ben fires his laser pistol at the robot from behind the rock.

LP to hit: 60%
Cover of rock.
50 points in skeinsuit.
35 STA remaining.


Also remember that each "round" is 6 seconds.

I also like to move the battle scenes quickly to keep the action rolling.  Given that this is the end of the adventure soon, we can hopefully get through it quickly.

This message was last edited by the GM at 17:46, Tue 18 Jan 2011.
Yagrith
player, 187 posts
Yazirian
Robotics + computers
Tue 18 Jan 2011
at 21:18
  • msg #59

Re: Bugs In The System 1-12

"Argghh!" screams Yag as the grenade tears into him. Thinking quickly he yells, "Concentrate on Baralou! If we can take it out then maybe its command ability over these other robots will be broken!"

He pulls a frag grenade out, takes whatever cover will leave him with a view of the sliding door,  and prepares to roll it into the room with Baralou as soon as he sees the door open again.

13:13, Today: Yagrith rolled 86 using 1d100. grenade att.

Yag:
Base grenade to hit: 28%
Current STA: 35
Skeinsuit points left: 28

GM Heath
GM, 1338 posts
Tue 18 Jan 2011
at 22:28
  • msg #60

Re: Bugs In The System 1-12

Map of Final Confrontation

GM Heath
GM, 1339 posts
Tue 18 Jan 2011
at 22:32
  • msg #61

Re: Bugs In The System 1-12

OOC:

Referring to the map above, your characters started at M14, where the original security robot is.

S'Krllk opened the door to M15, which is where Baralou immediately threw a grenade into M14 where you are at.

At about that same time, the elevator at M11 (which looks like an 8 or an infinity symbol) opened, and the robots got off.

Sergi jumped into M11 and is currently running across that room firing at the robots until he gets to sickbay (M13).  Desiraye also jumped into that room to avoid the grenades and is currently at M11 with the robots.

Baralou security locked the door to M15 again, which S'Krllk is trying to open once more.  Baralou is (apparently) alone in M15, you are all at M14 (except Sergi and possibly Des), and the robots are in M11 approaching M14.

Any questions?

GM Heath
GM, 1340 posts
Tue 18 Jan 2011
at 22:40
  • msg #62

Re: Bugs In The System 1-12

Here, I zoomed in and put each of you at the approximate location I estimate you're at based on your posts.  (Not sure exactly about Desi.)

Two tried to hide behind the broken robot, two are at the door to go after Baralou, and two are in the room with the 5 robots:


GM Heath
GM, 1342 posts
Tue 18 Jan 2011
at 22:56
  • msg #63

Re: Bugs In The System 1-12

If you want to refer to robot numbers based on the above map, they are as follows:

R1: engine maintenance robot (carrying radioactive part)
R2: regular maintenance robot
R3: Security robot
R4: Gorilla wrestling robot
R5: Ice cutting robot
Desiraye Lipost
player, 928 posts
Desiraye Lipost
Corporate Investigator
Wed 19 Jan 2011
at 00:29
  • msg #64

Re: Bugs In The System 1-12

OOC: Thank you GM!

BIC: After Desiraye makes it following Sergi, she brings her laser rifle up and fires two[2] 10 SEU shots at the Security robot as it appears to be the nearest threat.  "COME & GET SOME," she yells out as she begins to engage with her rifle.

STR/STA: 65/60
DEX/RS: 60/60
IM: 6

PUNCHING DAMAGE: 7
CURRENT STA: 60/60

SKILLS:
Beam Weapons: 5

Laser Rifle: 80/100
Albedo Screen Up: 50/50
Skeinsuit: 50

Firing [2] 10 SEU shots at Security Robot
Kri'lik
player, 385 posts
Doctor of Medicine (M.D.)
Professor
Wed 19 Jan 2011
at 15:30
  • msg #65

Re: Bugs In The System 1-12

With the immediate threat from the front gone Kri'lik turns his attention to the approaching robots from the rear. Seeing Desiraye fire upon one of them he chooses the same target and fires his laser pistol (SEU 5) twice.

Beam Weapons Level 1 - 35%
Albedo Screen
1 military skeinsuits 22 points

GM Heath
GM, 1343 posts
Wed 19 Jan 2011
at 17:59
  • msg #66

Re: Bugs In The System 1-12

As a reminder, smoke has completely filled the room (M14) due to the smoke grenade.  Therefore, you are unable to do other than melee attacks in that room until the smoke has cleared, including targeting robots past the security door to M11.

I am assuming Yag is waiting for S'Krllk to open the security door again.
Yagrith
player, 189 posts
Yazirian
Robotics + computers
Wed 19 Jan 2011
at 18:16
  • msg #67

Re: Bugs In The System 1-12

Yes, Yag is waiting for the door to be opened so he can roll in a grenade.
GM Heath
GM, 1344 posts
Wed 19 Jan 2011
at 18:53
  • msg #68

Re: Bugs In The System 1-12

ROUND 2
S'Krllk is still trying to open the security door.  Yag waits for it.  Clouds of smoke cover the room, blanketing everyone.

Kri'lik moves to the door near where Desiraye is so he can see his targets through the doorway.  Kuurn is in the smoke, still behind the downed security robot, but safe for now.

Kri'lik misses the security robot but Desiraye and Sergi both hit it once.  (122 dmg)  The robot is stopped just as it is about to toss a grenade their way.

The Gorilla robot rushes after Sergi as he runs toward sickbay.  The ice cutter robot also follows after Sergi.

The engine maintenance robot approaches closer.

The maintenance robot moves and attacks Desi, striking her with its powerful metallic arm for 11 STA damage.

Sergi and Desi suffer 1 permanent point of radiation damage from the engine maintenance robot's proximity.

OOC: Unfortunately for Sergi, two great rolls were just made by the robots going after him.

The Gorilla robot tackles and pummels him with its arms.  (8 dmg)

The ice cutter robot gets Sergi with its ice cutting arms.  (36 dmg.)  Then it steps back, and its laser powertorch swings into its hand.  It is ready to use it on Sergi, which will cause massive damage if it hits.  (20d10 dmg.)


Back at the security door, S'Krllk successfully opens the security door into the strongroom (M15).

M15 STRONGROOM DESCRIPTION:
This room houses the M/MN (Main), M/GL (General)
and M/LS (Life-support) computers. There are 10
chemical storage tanks (identical to those on
Jetsom) in a rack against the west wall. Five
are labeled "PURE Cys-DE" and the other five "PURE
Meta-TI". Two of each type are full of their
respective chemicals. The others are empty.
Releasing the gas has the same cooling effects as
the crude gas (as in Jetsom) but pure Cys-
DE is an S6/T15 toxin. Meta-TI is non-toxic.


You recall that the Cys-DE was what was released earlier into the ship and killed the dralasite and would have killed everyone else except for the gas masks.  Also the main computers (including for life support) are here.

Yag is ready with a frag grenade and can throw it in, but he is aware the explosion could release the toxic gas and could destroy part or all of the main computers and life support computers -- so there's a risk there.

Does he throw the grenade?

Baralou is not in sight.  She must be hiding around the corner or somewhere in the room.

This message was last edited by the GM at 18:54, Wed 19 Jan 2011.
GM Heath
GM, 1345 posts
Wed 19 Jan 2011
at 18:57
  • msg #69

Re: Bugs In The System 1-12

It strikes me that I forgot to include Ellen in the map.  She is near Yag and S'Krllk.  She screams, "Don't throw the grenade or damage the computers or tanks!  You'll kill us all!"
Sergi Watchman
player, 248 posts
Wed 19 Jan 2011
at 22:34
  • msg #70

Re: Bugs In The System 1-12

Seeing the approach of the laser torch, Sergi tries to get out from the grip of the Gorilla robot and to the safety of the sickbay, firing at the ice cutter in the process.
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