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Player's Forum 2.

Posted by GM HeathFor group 0
GM Heath
GM, 1390 posts
Tue 1 Feb 2011
at 01:29
  • msg #1

Player's Forum 2

Player's Forum 1 was almost at the 1000 post limit, so here is a new thread for your OOC comments.
Desiraye Lipost
player, 969 posts
Corporate Investigator
Military PSA
Tue 1 Feb 2011
at 01:34
  • msg #2

Re: Player's Forum 2

That is what I was referring to about the STA.  OK on hospital.
Yagrith
player, 210 posts
Yazirian
Robotics + computers
Tue 1 Feb 2011
at 21:49
  • msg #3

Re: Player's Forum 2

Hey folks, what skills does everyone have? I'm trying to decide how to spend my XP. My highest level is robotics 4, but I'm told that Bartja is robotics 5 so probably won't spend more to raise robotics skill. What is our highest level of computer skill? How about technician?
Bartja Nemuco
player, 424 posts
Yazirian
Technician
Tue 1 Feb 2011
at 22:15
  • msg #4

Re: Player's Forum 2

Computer 1
Robotics 5
Technician 2
Medical 1
Martial Arts 1

I've also saved up a few XP and was going to apply them to either Computers (if no one else has it) or Medical (backup First Aid).  My goal is at least Medical 3....eventually.
Desiraye Lipost
player, 972 posts
Corporate Investigator
Military PSA
Tue 1 Feb 2011
at 22:28
  • msg #5

Re: Player's Forum 2

In reply to Yagrith (msg #3):

SKILLS:
Beam Weapons: 6 [DEX:30 + 60 = 90%]
Martial Arts: 3 [DEX:30 + 30 = 60%]
Melee Weapons: 2 [STR:32 + 20 = 52%]
Demolitions: 2
Gyrojet Weapons: 2  [DEX:30 + 20 = 50%]
Projectile Weapons: 1  [DEX:30 + 10 = 40%]
Thrown Weapons: 1  [DEX:30 + 10 = 40%]
Technician: 1

Also, if the damage is healed in a hospital for the radiation, would it return to what it was and the [2] points I was going to use to bump it back up, would that give her a 62 rather than a 60?
GM Heath
GM, 1393 posts
Tue 1 Feb 2011
at 22:37
  • msg #6

Re: Player's Forum 2

Yes, it would go up to 62.
Desiraye Lipost
player, 973 posts
Corporate Investigator
Military PSA
Wed 2 Feb 2011
at 00:25
  • msg #7

Re: Player's Forum 2

Yagrith:
Hey folks, what skills does everyone have? I'm trying to decide how to spend my XP. My highest level is robotics 4, but I'm told that Bartja is robotics 5 so probably won't spend more to raise robotics skill. What is our highest level of computer skill? How about technician?

I would keep at least one good weapon skill at around Level 4 so you can defend yourself (and us).

Yag, I presume, has a decent skill in computers.  Stick within your Main PSA and go that route.  I know it's not a great answer but, I would suggest on building on what you're already good at.

Also, maybe consider looking at the Knight Hawks rules to see what skills you need for the space skills specifically because there are prerequisite from Alpha Dawn rules.  I hope that makes sense.  I've got Desi maxed out now at Level 6 Beam Weapons which is enough to start taking the Laser Weapons skill in Knight Hawks rules.
Yagrith
player, 211 posts
Yazirian
Robotics + computers
Wed 2 Feb 2011
at 00:34
  • msg #8

Re: Player's Forum 2

My current skills are:

Computer 2
Robotics 4
Gyrojet weapons 2

Perhaps I should focus on Computers? If Bartja focuses on Technician, then we will pretty well-rounded on Tech skills.

Good point out about Knight Hawks (I hope we make it that far!). I'll take a look at the prereqs.
Bartja Nemuco
player, 425 posts
Yazirian
Technician
Wed 2 Feb 2011
at 03:36
  • msg #9

Re: Player's Forum 2

It may not hurt to have two really good robotic specialists... BUT
I'll try to focus on Technician as a secondary and Medical as tertiary.
Desiraye Lipost
player, 974 posts
Corporate Investigator
Military PSA
Wed 2 Feb 2011
at 09:29
  • msg #10

Re: Player's Forum 2

I think we have most of the PSA's covered except for an Environmentalist?
Kri'lik
player, 395 posts
Doctor of Medicine (M.D.)
Professor
Wed 2 Feb 2011
at 15:02
  • msg #11

Re: Player's Forum 2

Heres what Doc Kri'lik currently has for skills:

SKILLS
Primary Skill Area: BIOSOCIAL
PSA SKILLS
Medical Level 3                                 (20 EXP for lvl 4)
  Administering Drugs      - 100% (100%)
  Diagnosis                - 90%  (60% + Sk Lvl)
  First Aid                - 100% (100%)
  Minor Surgery            - 70%  (40% + Sk Lvl)
  Major Surgery            - 50%  (20% + Sk Lvl)
  Controlling Infection    - 80%  (50% + Sk Lvl)
  Curing Disease           - 70%  (40% + Sk Lvl)
  Neutralizing Toxins      - 60%  (30% + Sk Lvl)
  Activating Freeze Fields - 60%  (30% + Sk Lvl)

Secondary Skills
Psycho-social Level 2                           (15 EXP for Lvl 3)
  Empathy                  - 30%  (10% + Sk Lvl)
  Persuasion               - 30%  (10% + Sk Lvl)
  Communication            - 60%  (40% + Sk Lvl)
  Hypnosis                 - 35%  (15% + Sk Lvl)
  Psycho-Pathology         - 50%  (30% + Sk Lvl)
Enviromental Level 1                            (10 EXP for Lvl 2)
  Analyzing Samples        - 60%  (50% + Sk Lvl)
  Analyzing Ecosystems     - 40%  (30% + Sk lvl)
  Finding Directions       - 60%  (50% + Sk Lvl)
  Survival                 - 50%  (40% + Sk Lvl)
  Making Tools/Weapons     - 100% (100%)
  Tracking                 - 40%  (30% + Sk Lvl)
  Stealth                  - 30%  (20% + Sk Lvl)
  Concealment              - 20%  (10% + Sk Lvl)
  Naming                   - 100% (100%)
Weapon Skills                                   (12 EXP for Lvl 2)
  Beam Weapons Level 1     - 35%  (1/2 Dex + Sk Lvl)
Kri'lik
player, 397 posts
Doctor of Medicine (M.D.)
Professor
Wed 2 Feb 2011
at 15:14
  • msg #12

Re: Player's Forum 2

We still have everything in our master equipment list correct?
GM Heath
GM, 1394 posts
Wed 2 Feb 2011
at 18:32
  • msg #13

Re: Player's Forum 2

If your characters brought it.
Desiraye Lipost
player, 977 posts
Corporate Investigator
Military PSA
Thu 3 Feb 2011
at 02:31
  • msg #14

Re: Player's Forum 2

I don't suppose we could've gotten the gear from our fallen comrades too?  As long as Desi has the Pirate logs & shirt from Volturnus, she will be ok so she can give it to her employers at the PGC.  Just trying to cut down costs of buying stuff when/if we get paid.  Sell or keep the stuff.  Just an idea...
Kri'lik
player, 398 posts
Doctor of Medicine (M.D.)
Professor
Thu 3 Feb 2011
at 06:10
  • msg #15

Re: Player's Forum 2

All the talk of getting our gear I assumed that was the gear from our equipment thread. If it is not please let us know as I will be refitting from that list shortly.
S'Krllk
player, 239 posts
Thu 3 Feb 2011
at 07:16
  • msg #16

Re: Player's Forum 2

Yagrith:
Hey folks, what skills does everyone have? I'm trying to decide how to spend my XP. My highest level is robotics 4, but I'm told that Bartja is robotics 5 so probably won't spend more to raise robotics skill. What is our highest level of computer skill? How about technician?

S'Krllk will probably concentrate on increasing combat skills.
Technological PSA
 Computer Skill - Level Two
 Robotics Skill - Level Three
 Technician Skill - Level Two
Military PSA
 Projectile Weapons - Level One
 Beam Weapons - Level One
BioSocial PSA
 PsychoSocial Skill - Level One
GM Heath
GM, 1398 posts
Thu 3 Feb 2011
at 17:15
  • msg #17

Re: Player's Forum 2

Desiraye Lipost:
I don't suppose we could've gotten the gear from our fallen comrades too?  As long as Desi has the Pirate logs & shirt from Volturnus, she will be ok so she can give it to her employers at the PGC.  Just trying to cut down costs of buying stuff when/if we get paid.  Sell or keep the stuff.  Just an idea...

Whatever you think your characters could and would have retrieved in the 20 minutes time they had to do so, you can count that as brought with you to Snobol.

Some of this will be moot...don't ask why.
Kri'lik
player, 400 posts
Doctor of Medicine (M.D.)
Professor
Fri 4 Feb 2011
at 06:55
  • msg #18

Re: Player's Forum 2

moot... ahh its time to balance out our arsenal perhaps...
Kri'lik
player, 402 posts
Doctor of Medicine (M.D.)
Professor
Fri 4 Feb 2011
at 07:05
  • msg #19

Re: Player's Forum 2

Im looking over the e-zines, well put together I must say.

Boss would I need robotics skills to set the preset programs on a courier bot Mag#16 pg 63?

Also I would really like a cross between a Medical bot (mag #4) and an autodoc (mag#8). Something that is mobile (robotic) and would give me the ability to perform minor surgery in the field. Without being able to do surgery all I ever will be able to do is first aid (WOW!!! heheheh). Something like a mobile field hospital for one victim...heer subject..

And I have a nice wish list started assuming we will have the funds.
Yagrith
player, 215 posts
Yazirian
Robotics + computers
Fri 4 Feb 2011
at 17:28
  • msg #20

Re: Player's Forum 2

I thought, per the rules, you could perform minor and major surgery in the field? My recollection is that there is a bonus if you do it in a hospital, but that a trained medic could perform surgeries anywhere as long as he has a medkit?
GM Heath
GM, 1399 posts
Fri 4 Feb 2011
at 22:12
  • msg #21

Re: Player's Forum 2

I'm open to things that will help your characters improve use of their skills.  I am thinking of some kind of device, or bot, that will help him do "quick" fixes in the field, instead of taking a long time.
Kri'lik
player, 403 posts
Doctor of Medicine (M.D.)
Professor
Sat 5 Feb 2011
at 06:06
  • msg #22

Re: Player's Forum 2

I do not recall any times listed for surgery but I would suggest something like 1 hour per 10 STA. Anything that would let our Doc beable to do surgery would be very helpful.
Kri'lik
player, 405 posts
Doctor of Medicine (M.D.)
Professor
Sat 5 Feb 2011
at 20:53
  • msg #23

Re: Player's Forum 2

Im looking thru the rules again and I can not find it anywhere where it says surgery must be done in a hospital.

Pg 12 AD says you get the +20% for a hospital/sickbay

and pg 28 AD under recovering wounds says:

Field Surgery. A medic can perform minor or major
surgery on a wounded character to heal more than
10 points of damage. Surgery is described in detail
under SKILLS: Medical.

Field Surgery. Field surgery can save a character
whose Stamina was not reduced below -30 if a
staydose was used to preserve the character;
surgery will not help a dead character.
Kri'lik
player, 407 posts
Doctor of Medicine (M.D.)
Professor
Sat 5 Feb 2011
at 21:03
  • msg #24

Re: Player's Forum 2

I updated my beam weapons to level two...12 exp spent. Now its time to start using that ambidexterity with twin laser pistols... :) Watch out world as i'm sure there will be plenty of burn marks on the walls!
Desiraye Lipost
player, 982 posts
Corporate Investigator
Military PSA
Sun 6 Feb 2011
at 22:28
  • msg #25

Re: Player's Forum 2

If my calculations are correct, there are [6] total PC's?

1. Bartja [Robotics/Medical]
2. Kri'lik [Medical]
3. Kuurn [Military]
4. Yagrith [Robotics/Computer]
5. S'Krllk [Tech-Robotics]
6. Desiraye- [Military
GM Heath
GM, 1401 posts
Mon 7 Feb 2011
at 19:15
  • msg #26

Re: Player's Forum 2

Yes, with Bartja coming in during the next adventure.
Desiraye Lipost
player, 993 posts
Corporate Investigator
Military PSA
Fri 11 Feb 2011
at 21:52
  • msg #27

Re: Player's Forum 2

If i recall correctly< i don't think we had time to take any of our stuff off when we got back to the Moneyspider so all of us should have our Chillsuits on.
Desiraye Lipost
player, 996 posts
Corporate Investigator
Military PSA
Sat 12 Feb 2011
at 18:59
  • msg #28

Re: Player's Forum 2

we may not have to worry about getting new equipment!
Desiraye Lipost
player, 997 posts
Corporate Investigator
Military PSA
Mon 14 Feb 2011
at 21:02
  • msg #29

Re: Player's Forum 2

OK, couple of questions before we die,

1. Do we have to make RS rolls for laser weapons?
2. What are other options for hiding beyond the shuttle?
GM Heath
GM, 1413 posts
Mon 14 Feb 2011
at 21:11
  • msg #30

Re: Player's Forum 2

1) According to the rules a reaction speed check is required for any melee or ranged weapon, so the answer is "yes."  (Frankly, they didn't do much to make weightless combat as interesting or deep as it could be.  If the starfrontiersman has modified rules there, I'd be happy to look at them.)

2) Hiding?  Well, there's fighting, getting past the security lock...but even hiding won't do much good because the ice cutter robot can cut through it all to get to you with its powerful laser.  If you can rush past them all and into the ice caves, you could possibly lose them for awhile...but I don't know about 11 days.
Desiraye Lipost
player, 998 posts
Corporate Investigator
Military PSA
Mon 14 Feb 2011
at 21:17
  • msg #31

Re: Player's Forum 2

GM Heath:
1) According to the rules a reaction speed check is required for any melee or ranged weapon, so the answer is "yes."  (Frankly, they didn't do much to make weightless combat as interesting or deep as it could be.  If the starfrontiersman has modified rules there, I'd be happy to look at them.)

2) Hiding?  Well, there's fighting, getting past the security lock...but even hiding won't do much good because the ice cutter robot can cut through it all to get to you with its powerful laser.  If you can rush past them all and into the ice caves, you could possibly lose them for awhile...but I don't know about 11 days.

1. Your call on looking up that rule.  I can live whatever you decide, just wanted to know options

2. OK, that's a little clearer for me.  We have to get by them to get into the caves.  I know I/we aren't going to last 11 days.  That sniper rifle I wanted looks real good right now with the damage using your skill rating.  first things first....

Kri'lik
player, 410 posts
Doctor of Medicine (M.D.)
Professor
Tue 15 Feb 2011
at 02:35
  • msg #32

Re: Player's Forum 2

GM Heath:
One thing everyone notices that is different about the sapes is they all seem to have mechanical devices surgically implanted on one sides of their heads like half size football helmets.


Its the BORG!
GM Heath
GM, 1415 posts
Tue 15 Feb 2011
at 17:36
  • msg #33

Re: Player's Forum 2

At least cy-BORG.  ;)
Desiraye Lipost
player, 1000 posts
Corporate Investigator
Military PSA
Tue 15 Feb 2011
at 20:24
  • msg #34

Re: Player's Forum 2

I'm just waiting on Yag's handler to post to see if we have a makeshift plan or something before I post again.
GM Heath
GM, 1416 posts
Tue 15 Feb 2011
at 20:34
  • msg #35

Re: Player's Forum 2

There are a couple people who don't seem to have been posting recently.  I just threw in this final battle for a sense of closure, to add zero gee dynamics and because you never really got to fight the sapes.  Also as a segue since the next adventure, as you probably guessed, has to do with that downloaded message.

Hopefully, Bartja's doing okay on the sidelines making a perfect character...
Desiraye Lipost
player, 1001 posts
Corporate Investigator
Military PSA
Tue 15 Feb 2011
at 21:31
  • msg #36

Re: Player's Forum 2

In reply to GM Heath (msg #35):

I know that Desi suggested putting down the Sapes when they encountered the problems they may have with them.  I think the whole group should support euthanasia now!

Just want to get through this adventure
Bartja Nemuco
player, 426 posts
Yazirian
Technician
Wed 16 Feb 2011
at 00:03
  • msg #37

Re: Player's Forum 2

I think Bartja is updated and ready to roll...except spiffy equipment.  I haven't pressed that issue since you did hint that the equipment list probably wouldn't matter where we're going.....
GM Heath
GM, 1418 posts
Wed 16 Feb 2011
at 00:25
  • msg #38

Re: Player's Forum 2

To be more clear, the party's current equipment won't really matter and they'll all have to start from scratch.

So it will matter if you want to look into that.
Kuurn
player, 66 posts
Wed 16 Feb 2011
at 03:20
  • msg #39

Re: Player's Forum 2

Still here, just hard to get involved in a game I came into 4/5 of the way thru with an unfamiliar character.  Waiting for the game to end so I can bring in my new one.
Kri'lik
player, 412 posts
Doctor of Medicine (M.D.)
Professor
Wed 16 Feb 2011
at 07:20
  • msg #40

Re: Player's Forum 2

No worries man, just try and kill something if you can!
Desiraye Lipost
player, 1004 posts
Corporate Investigator
Military PSA
Thu 17 Feb 2011
at 21:53
  • msg #41

Re: Player's Forum 2

In reply to Kri'lik (msg #40):

Hell yeah!  I'll second that!
Desiraye Lipost
player, 1005 posts
Corporate Investigator
Military PSA
Thu 17 Feb 2011
at 22:02
  • msg #42

Re: Player's Forum 2

We've got to work with the non-military types when/if we make it out of here as far as weapon skills go.  I'd also like to get Desi up a little more in her Tech skill after a couple of more military skill bumps.
Desiraye Lipost
player, 1007 posts
Corporate Investigator
Military PSA
Fri 18 Feb 2011
at 19:36
  • msg #43

Re: Player's Forum 2

Please not another weekend of waiting...
GM Heath
GM, 1423 posts
Fri 18 Feb 2011
at 23:02
  • msg #44

Re: Player's Forum 2

I'm guessing about 2-3 more rounds and we're all done.  Everyone post your moves.  If you want to post multiple moves at a time, that's fine too.  I'd like to start the next adventure next week.

Desi:  I know the waiting is hard, but I've also had to get working on the adventure coming up, so I also needed some time to prep.
Desiraye Lipost
player, 1009 posts
Corporate Investigator
Military PSA
Fri 18 Feb 2011
at 23:34
  • msg #45

Re: Player's Forum 2

GM Heath:
I'm guessing about 2-3 more rounds and we're all done.  Everyone post your moves.  If you want to post multiple moves at a time, that's fine too.  I'd like to start the next adventure next week.

Desi:  I know the waiting is hard, but I've also had to get working on the adventure coming up, so I also needed some time to prep.

It's OK, especially if you're working on the next adventure...
Yagrith
player, 219 posts
Yazirian
Robotics + computers
Thu 24 Feb 2011
at 17:18
  • msg #46

Re: Player's Forum 2

Sorry I've been AFK the past week or so. Should be back in a couple of days. NPC me as necessary.
GM Heath
GM, 1431 posts
Sat 26 Feb 2011
at 01:07
  • msg #47

Re: Player's Forum 2

We are now (finally) finished with Bugs in the System.  As I mentioned, the next adventure is a sort of segue.  I may try to do a hybrid by incorporating my own adventure into Dark Side of the Moon (a two for one deal).  I think that may keep things intriguing and moving quickly.  I may actually make more modifications than I have to past published adventures.  Still working on it though.
Desiraye Lipost
player, 1016 posts
Corporate Investigator
Military PSA
Mon 28 Feb 2011
at 02:42
  • msg #48

Re: Player's Forum 2

I guess we lost the player of Kuurn & Ellen?
Kuurn
player, 67 posts
Mon 28 Feb 2011
at 05:01
  • msg #49

Re: Player's Forum 2

I'm still here.  About to bring in a new character...
Desiraye Lipost
player, 1017 posts
Corporate Investigator
Military PSA
Mon 28 Feb 2011
at 10:54
  • msg #50

Re: Player's Forum 2

Kuurn:
I'm still here.  About to bring in a new character...

Ah, I forgot about the new character.
GM Heath
GM, 1432 posts
Mon 28 Feb 2011
at 18:39
  • msg #51

Re: Player's Forum 2

Kuurn and Ellen are considered dead at this point.

"Kuurn's" new character will be coming in right behind Bartja...which reminds me, I need you to give me his name.
GM Heath
GM, 1433 posts
Mon 28 Feb 2011
at 18:55
  • msg #52

Re: Player's Forum 2

I'm traveling a lot over the next two weeks.  However, please feel free to reacquaint yourselves and catch up.

I may post.  It just depends on the hotel and my schedule.

Going back to a previous conversation, if you had ideas about things we discussed -- symbiote, cyborg, etc., etc. -- then let me know of anything you desire.  I won't make promises, but your characters will soon have an encounter that will make those things possible.

And also...if you really don't want anything strange like that to happen to your character, make that known as well.
This message was last edited by the GM at 18:55, Mon 28 Feb 2011.
Kri'lik
player, 418 posts
Doctor of Medicine (M.D.)
Professor
Tue 1 Mar 2011
at 06:12
  • msg #53

Re: Player's Forum 2

I have also been thinking about targeting systems. Nearly every game system out there now set in the near future has some form of smartlink weapon system that allows you to use target acquisition software to aid in your shot placement. A simple +10% bonus for such systems is typical.

Any thoughts on something like this? In essence such systems would also speed up combat as well as everyone including the enemy is more likely to hit their targets.
Desiraye Lipost
player, 1020 posts
Corporate Investigator
Military PSA
Tue 1 Mar 2011
at 11:08
  • msg #54

Re: Player's Forum 2

Kri'lik:
I have also been thinking about targeting systems. Nearly every game system out there now set in the near future has some form of smartlink weapon system that allows you to use target acquisition software to aid in your shot placement. A simple +10% bonus for such systems is typical.

Any thoughts on something like this? In essence such systems would also speed up combat as well as everyone including the enemy is more likely to hit their targets.

If I'm not mistaken, I saw a system like this in one of the Frontiersman Guides.
GM Heath
GM, 1435 posts
Mon 7 Mar 2011
at 17:06
  • msg #55

Re: Player's Forum 2

Just in case I forgot to mention it, last week and this week, I am traveling on business so my internet access is low.  Just in case you're wondering about delays...

feel free to come up with ideas for your characters though.  I'll parse them out and figure something out.
Desiraye Lipost
player, 1032 posts
Corporate Investigator
Military PSA
Tue 22 Mar 2011
at 14:26
  • msg #56

Re: Player's Forum 2

I'm sure that our GM has plans for us but, as a group/team, does anyone have any suggestions on how we would like to proceed?

- Do we need some kind of internal structure or leadership?

- Do we need unit standards (weapons, gear, logo, name)

Please feel free to chime in.  Just trying to get some conversation going to see where the team is going until we are ready to start.
Bartja Nemuco
player, 432 posts
Yazirian
Technician
Tue 22 Mar 2011
at 23:12
  • msg #57

Re: Player's Forum 2

Being relatively non-combatant, I don't see Bartja as a leader.  If we're going to have a chain of command per se, he would be a grunt.

A Unit standard would be convenient when it comes towards the end of available ammo, although it stifles the characters individuality quite a bit.  We may not all have a skill in Beam Weapons for example.

Since the Space Pirates even had their own name and logo, I'm all for this idea!  What did you have in mind?  Do we not work for a corporation already that will require us to wear their logo and work under their name?
GM Heath
GM, 1441 posts
Tue 22 Mar 2011
at 23:16
  • msg #58

Re: Player's Forum 2

You do not currently work for a corporation.  You were just helping out.
Desiraye Lipost
player, 1033 posts
Corporate Investigator
Military PSA
Wed 23 Mar 2011
at 02:52
  • msg #59

Re: Player's Forum 2

I didn't want to get too crazy with standardized weapons Bartja.  I believe in individuality in what the PC's want for themselves even down to the suits and screens they used.

Being a non-combatant doesn't mean that one can't be a leader.  I think the PER/LDR scores should come into play when deciding that as it would certainly help in dealing with perspective customers or employers.

No, we haven't been hired but, having a logo or business card certainly couldn't hurt our efforts down the line.

We have lots to discuss on how we all want to proceed.
S'Krllk
player, 251 posts
Wed 23 Mar 2011
at 04:54
  • msg #60

Re: Player's Forum 2

I'm sort of pushing S'Krllk into Dr. McCoy's role. You guys can be Kirk and Spock and go get beat up by the mean aliens (of course, you also get to romance the other mean aliens) while I kind of step in and clean up while mentioning that I'm a technician, not a cricketeer.
Sorry, pulled an Allman.
Kri'lik
player, 423 posts
Doctor of Medicine (M.D.)
Professor
Wed 23 Mar 2011
at 05:41
  • msg #61

Re: Player's Forum 2

Dr. McCoy.... hehehe I was sort of basing my characters actions off of Dr. McKay (stargate atlantis).
Desiraye Lipost
player, 1035 posts
Corporate Investigator
Military PSA
Wed 23 Mar 2011
at 10:23
  • msg #62

Re: Player's Forum 2

By weapon standards I was kind of going with everyone has a personal pistol & or rifle of their choice according to their skills.  I don't want to go nuts but, want to make sure the characters have their individuality.

And, like I've mentioned before, some PC's are going to have to work on upping their weapon skills since (for now) I'm the only one with a Military PSA.
Kri'lik
player, 425 posts
Doctor of Medicine (M.D.)
Professor
Wed 23 Mar 2011
at 14:19
  • msg #63

Re: Player's Forum 2

I have beam weapons level 2 and have my eye on a K-Pulse pistol from Frontiersman #4 pg 21.
Desiraye Lipost
player, 1037 posts
Corporate Investigator
Military PSA
Thu 24 Mar 2011
at 01:27
  • msg #64

Re: Player's Forum 2

Kri'lik:
I have beam weapons level 2 and have my eye on a K-Pulse pistol from Frontiersman #4 pg 21.

As do I!
GM Heath
GM, 1447 posts
Tue 29 Mar 2011
at 22:41
  • msg #65

Re: Player's Forum 2

This particular encounter is to let you meet the new character joining the group:  Hammer.

When you are ready to move past it, I will progress it forward.  Meanwhile, Bartja can have fun turning off the lab robots.
Bartja Nemuco
player, 438 posts
Yazirian
Technician
Tue 29 Mar 2011
at 23:10
  • msg #66

Re: Player's Forum 2

Well, if they aren't threatening - then no problem!

Is Hammer new new or the new replacement character?
GM Heath
GM, 1448 posts
Tue 29 Mar 2011
at 23:49
  • msg #67

Re: Player's Forum 2

He's new new.  I think Kuurn's player may have dropped out.

They're not threatening...at the moment.
Bartja Nemuco
player, 439 posts
Yazirian
Technician
Wed 30 Mar 2011
at 15:24
  • msg #68

Re: Player's Forum 2

Post updated!  Bartja will free Hammer first if the science-bots aren't actively trying to stop him - then they'll make a dash for it!
Hammer
player, 8 posts
40/40
Pause. Computing.
Tue 12 Apr 2011
at 09:59
  • msg #69

Re: Player's Forum 2

Wow, rough time to jump in!  You guys all got cyber implants and all I got was a busted internal laser.  :D

Any chance they *added in something good* rather than just busting my darned zapper?

Hammer just tried to persuade a bunch of dumb viral bots!
I gotta be an optimist!!   :)
Desiraye Lipost
player, 1056 posts
Corporate Investigator
Military PSA
Fri 15 Apr 2011
at 21:19
  • msg #70

Re: Player's Forum 2

Just wanted to let you know that I will be in Pennsylvania for the next three days and I'm not yet sure of how often I'll be posting.  If you need to NPC to move the story on, please do.  I will be posting regularily Monday night.

John
Hammer
player, 12 posts
40/40
Pause. Computing.
Wed 20 Apr 2011
at 06:43
  • msg #71

Re: Player's Forum 2

Another attempt at 'con'-ing the Matrix.
:)

Red pill?  Or blue pill...?

"I don't need to take a pill."

"He doesn't need to take a pill."
GM Heath
GM, 1464 posts
Wed 20 Apr 2011
at 18:54
  • msg #72

Re: Player's Forum 2

FYI, I'll be on vacation until Monday.

Please post all of your first moves by the time I get back.  This robot is hostile and dangerous.
Hammer
player, 15 posts
40/40
Pause. Computing.
Tue 26 Apr 2011
at 13:23
  • msg #73

Re: Player's Forum 2

When he says "this robot", he doesn't mean Hammer.
Hammer is actually a fearful science nerd, not a combat type.
BUT he can learn...?  (If we live.)
Desiraye Lipost
player, 1066 posts
Corporate Investigator
Military PSA
Tue 26 Apr 2011
at 20:14
  • msg #74

Re: Player's Forum 2

Hammer:
When he says "this robot", he doesn't mean Hammer.
Hammer is actually a fearful science nerd, not a combat type.
BUT he can learn...?  (If we live.)

LOL, not a bad idea!
Desiraye Lipost
player, 1069 posts
Corporate Investigator
Military PSA
Fri 29 Apr 2011
at 01:31
  • msg #75

Re: Player's Forum 2

She's got a MAX of [5] shots with the laser rifle set at 10SEU so we better hope we get damn luck and do something.  Might not be a bad idea to start moving towards the escape bays and I was thinking about a shot at one of the windows to depressurize the area but didn't want to take the chance.
Bartja Nemuco
player, 455 posts
Yazirian
Technician
Fri 29 Apr 2011
at 07:15
  • msg #76

Re: Player's Forum 2

Depressurize = bad for life, not bad for big-bad-robot

I think Desi has the skills to pick an ant off that thing...
Desiraye Lipost
player, 1070 posts
Corporate Investigator
Military PSA
Fri 29 Apr 2011
at 08:35
  • msg #77

Re: Player's Forum 2

In reply to Bartja Nemuco (msg #76):

Skills yes, ammo to do it, not so much...
Desiraye Lipost
player, 1072 posts
Corporate Investigator
Military PSA
Sun 1 May 2011
at 22:12
  • msg #78

Re: Player's Forum 2

will try & post tonight
GM Heath
GM, 1471 posts
Tue 3 May 2011
at 19:47
  • msg #79

Re: Player's Forum 2

FYI, if I don't post much until Monday, it's because I have to go out of town again tomorrow.
Hammer
player, 19 posts
40/40
Pause. Computing.
Wed 4 May 2011
at 08:14
  • msg #80

Re: Player's Forum 2

In reply to GM Heath (msg #79):

Have a good trip!!!

Um, been wondering if Hammer is infected w/virus?  Same question goes for all the players that got cyber implants.  Are we all 'carriers'?

Hmmmmmm...

TRICKY
S'Krllk
player, 268 posts
Wed 4 May 2011
at 13:54
  • msg #81

Re: Player's Forum 2

I wonder if the leaping Vrusk buzz as the beetle-like winglets on their backs beat their vestigial hearts out.
GM Heath
GM, 1472 posts
Mon 9 May 2011
at 18:41
  • msg #82

Re: Player's Forum 2

No, you're not infected...that you know of.  :)
Hammer
player, 21 posts
40/40
Pause. Computing.
Tue 10 May 2011
at 07:07
  • msg #83

Re: Player's Forum 2

That's what SHE said...
GM Heath
GM, 1477 posts
Tue 10 May 2011
at 18:35
  • msg #84

Re: Player's Forum 2

LOL. Guess I walked right into that one...


I have been thinking a lot about the next adventure.  Rather than cause too many delays running through my adventure, we're going to do a hybrid.  In other words, we will start with my adventure on the space station, and it will then overlap with the next major adventure.  I'm hoping this will add extra dimensions to it while at the same time giving me freedom to make the published adventure more interesting.  And without causing too many delays.  For example, I thought the escaping the Pegasus part would play out in about 2-3 weeks of real time, but things never work out that fast.
Kri'lik
player, 444 posts
Doctor of Medicine (M.D.)
Professor
Thu 12 May 2011
at 02:45
  • msg #85

Re: Player's Forum 2

Im here for the fun in whatever form it comes.
Desiraye Lipost
player, 1078 posts
Corporate Investigator
Military PSA
Thu 12 May 2011
at 02:53
  • msg #86

Re: Player's Forum 2

In reply to Kri'lik (msg #85):

I'll second that!  Loving the game so far and want more of it!
Bartja Nemuco
player, 460 posts
Yazirian
Technician
Thu 12 May 2011
at 22:03
  • msg #87

Re: Player's Forum 2

For the escape Pod computer - Bartja is willing to try it after the real computer experts.  I'm just waiting to see if he made it into the pod yet...
Kri'lik
player, 445 posts
Doctor of Medicine (M.D.)
Professor
Fri 13 May 2011
at 05:24
  • msg #88

Re: Player's Forum 2

Well Im no expert! ZERO computer skills...
Kri'lik
player, 449 posts
Doctor of Medicine (M.D.)
Professor
Sun 22 May 2011
at 22:29
  • msg #89

Re: Player's Forum 2

Well im no good at riddles...im just a doctor!
Desiraye Lipost
player, 1084 posts
Corporate Investigator
Military PSA
Sun 22 May 2011
at 22:38
  • msg #90

Re: Player's Forum 2

We may have to take two shuttles, if we can figure out riddles!
Hammer
player, 26 posts
40/40
Pause. Computing.
Tue 24 May 2011
at 12:53
  • msg #91

Re: Player's Forum 2

Despite being a robot, Hammer has no computer skills.
Seems like Mechanons should have some default abilities, but they don't!
Dangit.
Bartja Nemuco
player, 466 posts
Yazirian
Technician
Tue 24 May 2011
at 15:53
  • msg #92

Re: Player's Forum 2

I think we're held up by fear of getting the riddle wrong.  Let's try it - the worst that can happen is we're wrong and have to duke it out until we get the riddle right...
Hammer
player, 28 posts
40/40
Pause. Computing.
Thu 26 May 2011
at 08:54
  • msg #93

Re: Player's Forum 2

Well, I suppose the worst that could happen is we could activate the self-destruct sequence...   :D
Hammer
player, 30 posts
40/40
Pause. Computing.
Sat 28 May 2011
at 10:17
  • msg #94

Re: Player's Forum 2

Or the window could get shot out.   GaaaaH!

I'm in other scifi games, and I keep wondering
-- who would have guns on a spaceship?!?!?  That's *DUMB*!
But gas, lasers, sonics, those might be ok...?
Desiraye Lipost
player, 1087 posts
Corporate Investigator
Military PSA
Sat 28 May 2011
at 16:38
  • msg #95

Re: Player's Forum 2

Hammer:
Or the window could get shot out.   GaaaaH!

I'm in other scifi games, and I keep wondering
-- who would have guns on a spaceship?!?!?  That's *DUMB*!
But gas, lasers, sonics, those might be ok...?

A good point.  If I recall in the Zebulon's guide book under P.G.S. Weapons section it clearly states that it is illegal to bring those types of weapons into space.  Makews sense but what kind of adventure would it be if you didn't?

And to quote an Armagedon movie scene, "Waht are you doing with a gun in space man?"
Hammer
player, 31 posts
40/40
Pause. Computing.
Tue 31 May 2011
at 11:36
  • msg #96

Re: Player's Forum 2

Armageddon -- the cheesy action version of
Deep Impact -- same movie, only with actual relationships

Had to comment.   :)

Who knows -- maybe the US Astronauts are all packing guns?  But you'd think since they're military, they'd have all that stuff we read about -- handheld microwave guns, sonic weapons, etc.
Even a sand-bag shooter would probably not bust a window in a spaceship...?

Althought WHY there'd be windows in a spaceship, versus big-wall-screens and cameras outside...?  (I always liked that in Star Trek -- the bridge was *right in the bullseye middle* of the giant dish at the front.  Hmmmmm  where should the bad guys shoot?  I also *loved* that, despite every other episode showing people flying around in a spacefight, there were no seatbelts!!!!)

Ooops, am I getting too nerdy here?
GM Heath
GM, 1485 posts
Tue 31 May 2011
at 16:30
  • msg #97

Re: Player's Forum 2

Sometimes you just have to go with intense drama and action over reality...

I hesitated to put the big window in there, but I thought many people might enjoy looking out at the vista...after all, the guns should be securely locked and only used for "away" missions, right?  Who would have suspected the robots would take over?
Hammer
player, 32 posts
40/40
Pause. Computing.
Wed 1 Jun 2011
at 12:10
  • msg #98

Re: Player's Forum 2

Agreed -- gotta have a big window on a spaceship!!   :)

As for buttons to push, just don't push the Red Button & we should be good.
GM Heath
GM, 1491 posts
Thu 2 Jun 2011
at 18:44
  • msg #99

Re: Player's Forum 2

So here's the riddle and answer:

I am in the earth,
And in the air;
I dwell in space,
And every planet there.
What am I?


You can probably see now why the answer is the letter "a," since it is in each of those words.  I had thought of doing more riddles and drawing it out, but I didn't see the dramatic value in that based on how the first one was working out (or not working out).

So now I'll give you some time to relax on the station, do your shopping and all that, and I'll tell you your final ability/mutation effects.  My time has just been severely limited lately...
Hammer
player, 35 posts
40/40
Pause. Computing.
Sat 4 Jun 2011
at 00:35
  • msg #100

Re: Player's Forum 2

Did Hammer get a mutation?
No reason why NOT, even though I wasn't in the game at that point...?
Seems like he'd be an idea candidate...
Kri'lik
player, 453 posts
Doctor of Medicine (M.D.)
Professor
Tue 7 Jun 2011
at 13:59
  • msg #101

Re: Player's Forum 2

Im working on a list of gear right now as well... almost done.

Anyone see a price for the Spy Eye (Zebulons Guide pg 82) I can not find one?
This message was last edited by the player at 14:04, Tue 07 June 2011.
GM Heath
GM, 1493 posts
Tue 7 Jun 2011
at 16:57
  • msg #102

Re: Player's Forum 2

Mutations were only given to pure strain, non modified biological entities (people and aliens).  They were not given to cyborgs or robotics characters (including Hammer and Bartja).  However, Hammer and Bartja have cybernetic enhancements.

As for equipment, most of the things will be available within reason.  This is your character's chance to stock up on things, though the next mission occurs in an occupied world instead of an unexplored planet.
Desiraye Lipost
player, 1094 posts
Corporate Investigator
Military PSA
Tue 7 Jun 2011
at 19:37
  • msg #103

Re: Player's Forum 2

If you would like for me to narrow things down for Desiraye, I will certainly do that but, I was just seeing what's available then go with that gear.

Also, I need to buy mundane stuff like screens & gadgets, etc..
GM Heath
GM, 1496 posts
Tue 7 Jun 2011
at 19:56
  • msg #104

Re: Player's Forum 2

I'd say just go ahead and get what you want from the main rules or StarFrontiersman, if it is something that seems like it might be available for sale and you've got the credits.  Then just post the details.  If I see that something really doesn't fit, I may veto it, but for most things, I just want to make sure I have access to the latest rules on them and know how to get to them.
GM Heath
GM, 1497 posts
Tue 7 Jun 2011
at 19:58
  • msg #105

Re: Player's Forum 2

Okay, believe it or not, that little escape scene was not the actual original adventure I was making up for you.  I just wanted an exciting chase and battle scene to transition and segue regarding the Matrix virus.  It turned out to take longer than I planned, but now we are ready for my original adventure.

First, though, while the scientists are reeling in Pegasus and examining the data you brought in, your characters will have 2 days to explore and make purchases.

Everyone is also healed back to normal, including any radiation poisoning, etc.
Kri'lik
player, 454 posts
Doctor of Medicine (M.D.)
Professor
Wed 8 Jun 2011
at 14:06
  • msg #106

Re: Player's Forum 2

Ok here what I would like to get:

Wide Field Recorder (FSMan#1 pg 4) 100 credits
Holographic Keyboard and Holographic display (FSMan#2 pg 3) 450 credits
K-Pulse Pistol (FSMan#4 pg 19) 250 credits
Badlands Explorer Helmet (FSMan#4 pg 15) 1500 credits
Explorer Vest and Boots (Zebulon’s Guide) 50 credits
WarTech Frontiersman Heavy Pistol (FSMan#8 pg 70) 1500 credits
Left arm Utility Gauntlet with Pauldron (6 equipment slots) (FSMan#15 pg 77) 200 credits
- Radiophone Component Much longer range than a chronocom, works exactly as a radiophone from the core book. 1 slot 750 Cr
- IR Jammer Component Works exactly like an IR Jammer from the rulebook. 1 slot 550 Cr
- Medic-CAS 1 slot 890 Cr
- Duo-Atmospheric/Geological-CAS 1 slot 540 Cr
- Duo-Fauna/Flora-CAS 1 slot 540 Cr
- Motion Tracker (Zebulon’s Guide) 400 credits Size B 10-50 meter range
Biocontacts with Lowlight and infrared vision, and Macro/Microscopic x5 vision enhancements (FSMan#15 pg 76) 1050 credits
Power Backpack (100 SEUs) 500 Cr
X10 Powerclip (20 SEU) 100 Cr
Albedo Screen 2000 Cr
Civilian Skeinsuit (50 points) 500 Cr
Power Beltpack 250 Cr

13020 Cr total

I also very much would like a Spy Eye from zebs guide pg 82 but there is no price listed, GM ruling?
Desiraye Lipost
player, 1096 posts
Corporate Investigator
Military PSA
Thu 9 Jun 2011
at 02:10
  • msg #107

Re: Player's Forum 2

Flakarmor from September 2008 [p.24], can I get the Flak Armor against projectiles & add 750 credits to get the albedoline coating?  Am I reading that wrong?
GM Heath
GM, 1498 posts
Fri 10 Jun 2011
at 17:17
  • msg #108

Re: Player's Forum 2

Sorry, had to run to LA for a couple days to interview witnesses.  I'll get to your questions as soon as possible.
Desiraye Lipost
player, 1097 posts
Corporate Investigator
Military PSA
Sat 11 Jun 2011
at 02:49
  • msg #109

Re: Player's Forum 2

GM Heath:
Sorry, had to run to LA for a couple days to interview witnesses.  I'll get to your questions as soon as possible.

Hey, no problem.  Still working on some stuff and great ideas with equipment!
Desiraye Lipost
player, 1099 posts
Corporate Investigator
Military PSA
Sat 11 Jun 2011
at 19:24
  • msg #110

Re: Player's Forum 2

I would suggest for everyone that we ALL invest in the Emergency Beeper (25 cr) and Emergency Receivers (25 cr) from Zebulon's Guide.  I would think it's a safe investment for everyone.
Desiraye Lipost
player, 1100 posts
Corporate Investigator
Military PSA
Sat 11 Jun 2011
at 19:51
  • msg #111

Re: Player's Forum 2

Also, I'm pretty sure that they're not listed anywhere so, I would like to know if Desiraye can buy Heavy Duty travel cases for her weapons and gear & what might be the price when you have the chance and if available.

There was also an Article from Dragon Magazine in the Ares section which dealt with EnvirProofing items which came to 10% of the items total cost.

So much damn stuff to look at and buy!
This message was last edited by the player at 19:57, Sat 11 June 2011.
Bartja Nemuco
player, 472 posts
Yazirian
Technician
Tue 14 Jun 2011
at 06:23
  • msg #112

Re: Player's Forum 2

Sorry about my own absence.  I've been bogged down in an overload of work - an application due two weeks ago eating up all my free time.  I'm going to try to get an early start tomorrow and maybe after brunch I'll get some free time to post (and roll) my wish list.  I've pretty much got what I want except a spiffy piece of hardware (ie Weapon).

How many cred did we get to blow?
Desiraye Lipost
player, 1102 posts
Corporate Investigator
Military PSA
Tue 14 Jun 2011
at 10:00
  • msg #113

Re: Player's Forum 2

In reply to Bartja Nemuco (msg #112):

16,000 CR

A little busy myself.  I'm out on the range until the end of July with another academy class going through for firearms qualification.  My schedules a little thrown off and trying to get a little more order in personal life, lots of crazy stuff going on that I'm trying to deal with but, I will try and do some rolls today and hopefully done by tomorrow.

I took the liberty to roll for the Star Frontiersman weapons and got all but the least expensive projectile pistol on the market.  It paid off for the extra 25% because I wouldn't have gotten a few things.  Picked up the Balor revolver in it's place, just need to do ammo for it.
This message was last edited by the player at 10:12, Tue 14 June 2011.
Desiraye Lipost
player, 1103 posts
Corporate Investigator
Military PSA
Wed 15 Jun 2011
at 01:18
  • msg #114

Re: Player's Forum 2

Is it -5% off per item from the regular SF rules or from any book you order from.  Sorry, just really thought about it now.
Kri'lik
player, 455 posts
Doctor of Medicine (M.D.)
Professor
Wed 15 Jun 2011
at 14:04
  • msg #115

Re: Player's Forum 2

Ok boss heres my rolls for your approval. I did not minus the -5% per item as I did not look closely at what the others are trying to get.

Just give me yay/nay for each item and then Ill add them to my inventory. Ill probably be looking for some other items since I failed on several of my rolls.

Wide Field Recorder (FSMan#1 pg 4) 100 credits 54% failed
Holographic Keyboard and Holographic display (FSMan#2 pg 3) 450 credits 83 & 92% both failed
K-Pulse Pistol (FSMan#4 pg 19) 250 credits 02% success
Badlands Explorer Helmet (FSMan#4 pg 15) 1500 credits 100% failed
Explorer Vest and Boots (Zebulon’s Guide) 50 credits 17 & 08% both success
WarTech Frontiersman Heavy Pistol (FSMan#8 pg 70) 1500 credits 49% success
Left arm Utility Gauntlet with Pauldron (6 equipment slots) (FSMan#15 pg 77) 200 credits 08% success
- Radiophone Component Much longer range than a chronocom, works exactly as a radiophone from the core book. 1 slot 750 Cr 18% success
- IR Jammer Component Works exactly like an IR Jammer from the rulebook. 1 slot 550 Cr 56% success
- Medic-CAS 1 slot 890 Cr 72% failed
- Duo-Atmospheric/Geological-CAS 1 slot 540 Cr 91% failed
- Duo-Fauna/Flora-CAS 1 slot 540 Cr 11% success
- Motion Tracker (Zebulon’s Guide) 400 credits Size B 10-50 meter range 37% success
Biocontacts with Lowlight and infrared vision, and Macro/Microscopic x5 vision enhancements  (FSMan#15 pg 76) 1050 credits 71% failed
Power Backpack (100 SEUs) 500 Cr 31% success
X10 Powerclip (20 SEU) 100 Cr
Albedo Screen 2000 Cr 100% failed
Civilian Skeinsuit (50 points) 500 Cr 57% success
Power Beltpack 250 Cr 75% success

Albedo Screen fail to find.....?
Spy Eye....cost? Zeb guide 82.
This message was last edited by the player at 14:06, Wed 15 June 2011.
GM Heath
GM, 1502 posts
Thu 16 Jun 2011
at 14:41
  • msg #116

Re: Player's Forum 2

Desiraye Lipost:
Is it -5% off per item from the regular SF rules or from any book you order from.  Sorry, just really thought about it now.

The regular SF rules
Desiraye Lipost
player, 1104 posts
Corporate Investigator
Military PSA
Fri 17 Jun 2011
at 05:05
  • msg #117

Re: Player's Forum 2

GM Heath:
Desiraye Lipost:
Is it -5% off per item from the regular SF rules or from any book you order from.  Sorry, just really thought about it now.

The regular SF rules

OK, just the stuff from the regular SF rulebook got it!

My rotation at the range is killing me this week and I've got RL problems too.  Will try to catch up ASAP as time allows it.  SOrry for any delays.
Bartja Nemuco
player, 475 posts
Yazirian
Technician
Sat 18 Jun 2011
at 09:44
  • msg #118

Re: Player's Forum 2

Same here!  SF330 due Monday and we just got started on it today.  Was going to breath Tuesday (and catch up) but got word I may be cut loose on another contract...
Desiraye Lipost
player, 1106 posts
Corporate Investigator
Military PSA
Sat 18 Jun 2011
at 15:30
  • msg #119

Re: Player's Forum 2

OK, I did the rolls for all of the 'weapon-type gear' for Desi.  If I'm correct, everything should be good & now must add +15% per item when I calculate cost.  I used the die roller on the site so all of my rolls are recorded & i have them written down here as well.

I would like to know if I can get a couploe of other things for Desiraye & what they might cost.  I'll be back to this soon.
GM Heath
GM, 1505 posts
Sat 18 Jun 2011
at 20:38
  • msg #120

Re: Player's Forum 2

Sounds good.

And no worries about the delay.  that actually makes me feel good because I've been in LA taking depositions all last week.

I'm also leaving for a few days on vacation starting next Thursday, so will be offline until the following Monday.  Will post Mon-Wed though.
Desiraye Lipost
player, 1107 posts
Corporate Investigator
Military PSA
Sun 19 Jun 2011
at 02:39
  • msg #121

Re: Player's Forum 2

Flakarmor from September 2008 [p.24], can I get the Flak Armor against projectiles & add 750 credits to get the albedoline coating?  Am I reading that wrong?
Bartja Nemuco
player, 476 posts
Yazirian
Technician
Mon 20 Jun 2011
at 06:55
  • msg #122

Re: Player's Forum 2

What's the advantage of getting Flak Armor with the Albedo coating over getting a Skeinsuit and Albedo Screen?  I haven't downloaded issue #8 yet but when I get a chance at the office, I shall (no bandwidth limit there).
Desiraye Lipost
player, 1110 posts
Corporate Investigator
Military PSA
Mon 20 Jun 2011
at 10:15
  • msg #123

Re: Player's Forum 2

Bartja Nemuco:
What's the advantage of getting Flak Armor with the Albedo coating over getting a Skeinsuit and Albedo Screen?  I haven't downloaded issue #8 yet but when I get a chance at the office, I shall (no bandwidth limit there).

IDK, just looking as an alternative.  Can't help myself with all of this good gear to be had.
GM Heath
GM, 1510 posts
Mon 20 Jun 2011
at 19:20
  • msg #124

Re: Player's Forum 2

Desiraye Lipost:
Flakarmor from September 2008 [p.24], can I get the Flak Armor against projectiles & add 750 credits to get the albedoline coating?  Am I reading that wrong?

I think you read that right.  However, you will have to roll each separately for availability.
Desiraye Lipost
player, 1112 posts
Corporate Investigator
Military PSA
Wed 22 Jun 2011
at 11:13
  • msg #125

Re: Player's Forum 2

Will be at the Police & Security Expo in Atlantic City today.  Won't be postint until tonight or tomorrow.  NPC as needed please.
GM Heath
GM, 1513 posts
Wed 22 Jun 2011
at 16:30
  • msg #126

Re: Player's Forum 2

When your characters are fully outfitted, please post their full equipment list in the Equipment thread, along with descriptions if necessary.

If there is any secret equipment, simply put that in a private line to me in the same post in that thread.

I will be leaving on vacation tomorrow, back on Sunday, so I plan on us jumping into the next adventure on Monday.  It would be great if you could all have your equipment posts done by then.

I had someone new on deck to join us, but he dropped out apparently after making a character, so I might add one or two newbies as we start going through this adventure.

Be warned:  I might ask them to "pose" as NPCs.  This makes things more realistic, I think.
Hammer
player, 40 posts
40/40
Pause. Computing.
Fri 24 Jun 2011
at 17:21
  • msg #127

Re: Player's Forum 2

Not sure if I mentioned, but if anyone is a fan of Firefly (show) / Serenity (movie),
there is a great Serenity RPG going on in RPOL that could use some players: link to another game

There are a bunch of open 'cast roles'
(ie Malcolm Reynolds, Sheppard Book, Simon & River, Wash, Kaylee, & Inara)
and the game has been pretty fun so far.

Post an RTJ and come & play!
Desiraye Lipost
player, 1115 posts
Corporate Investigator
Military PSA
Sat 25 Jun 2011
at 16:35
  • msg #128

Re: Player's Forum 2

I'll try and be done by Sunday night.

Looking forward to starting a new adventure!
Hammer
player, 42 posts
40/40
Pause. Computing.
Mon 27 Jun 2011
at 11:17
  • msg #129

Re: Player's Forum 2

Problem w/the StarFrontiers mags, IMO, is (like w/any scifi game)
someone writes it up & then 'bang, it exists!'

I'm happy (as a player) to have all my gear built into my mechanon character.
Sure makes things easier.

But it's just like Shadowrun 4 -- now we have 'wireless personal area networks' that cyberhackers can fiddle with.  OK, really exciting when you're running a game to have someone spend hours trying to do something that doesn't take the game further, but they get to 'nerd out' on the books.

Maybe I'm just feeling grouchy?

All that griping aside, who would've thought people would have such strong opinions about tech, namely: PC's vs Macs, Droid vs iPhone, car models, GPS's, etc etc.  Let the branding battles begin!  (er... continue...)
GM Heath
GM, 1515 posts
Mon 27 Jun 2011
at 18:22
  • msg #130

Re: Player's Forum 2

For purposes of the game, I primarily look at game balance and the room for character and story development.  Unfortunatley, the original game is, technologically speaking, way behind the times.
Hammer
player, 48 posts
40/40
Pause. Computing.
Mon 11 Jul 2011
at 10:01
  • msg #131

Re: Player's Forum 2

There's no internet in the original game!

No google!  Now THAT'S primitive!!
ha ha
GM Heath
GM, 1522 posts
Mon 11 Jul 2011
at 19:44
  • msg #132

Re: Player's Forum 2

Al Gore hadn't invented it yet.  :)

Okay, I'm back from vacation now. This short adventure is primarily about intrigue, with some combat and some character and plot development that I hope will be interesting.  However, to keep it interesting, it is best if we move quickly.

Everyone up for that?  I may post responses to character movements/questions multiple times per day, if I can.
Bartja Nemuco
player, 481 posts
Yazirian
Technician
Wed 13 Jul 2011
at 00:39
  • msg #133

Re: Player's Forum 2

Arg!  You caught me at a very busy time - trying to button up three contracts at once.  Sorry for the delay and my absence....
Desiraye Lipost
player, 1124 posts
Corporate Investigator
Military PSA
Wed 13 Jul 2011
at 00:58
  • msg #134

Re: Player's Forum 2

GM Heath:
Al Gore hadn't invented it yet.  :)

Okay, I'm back from vacation now. This short adventure is primarily about intrigue, with some combat and some character and plot development that I hope will be interesting.  However, to keep it interesting, it is best if we move quickly.

Everyone up for that?  I may post responses to character movements/questions multiple times per day, if I can.

Run it how you want to tun it GM.  I don't think we'd be here if it wasn't good gaming!
Desiraye Lipost
player, 1129 posts
Corporate Investigator
Military PSA
Fri 22 Jul 2011
at 01:00
  • msg #135

Re: Player's Forum 2

Where the assassin escaped from, can we get a read out or a blue print to someone's comp about where he/she went to or what's in the area that we might try to pick them up in another area?
GM Heath
GM, 1535 posts
Fri 22 Jul 2011
at 16:44
  • msg #136

Re: Player's Forum 2

On the other side of the wall, there is no trace of the assassin.  It is as though he disappeared into thin air...or at least into a wall.
Shemp
player, 5 posts
Level 3
Maintenance Robot
Wed 27 Jul 2011
at 14:57
  • msg #137

Re: Player's Forum 2

GM Heath:
Yeah.  If it was destroyed, we can determine that Bartja got a new one modeled after the old one...for sentimental reasons or because it was all he could afford or whatever.

I like it too!  I'll have to find that obscure Gamma World resource for robots and see what sorts of "upgrades" Shemp needs now.  If I remember right, he was a small robot with repair skills...
Bartja Nemuco
player, 493 posts
Yazirian
Technician
Thu 28 Jul 2011
at 03:17
  • msg #138

Re: Player's Forum 2

Incoming!  Big post written....  You've got my attention now Heath!
Hammer
player, 59 posts
40/40
Pause. Computing.
Tue 2 Aug 2011
at 11:07
  • msg #139

Re: Player's Forum 2

Aha!  More is becoming clearer...
But, you can still count on Hammer to ... panic.   :)

Sorry, but I like panicking robots -- seen Star Wars ??
GM Heath
GM, 1566 posts
Thu 25 Aug 2011
at 18:00
  • msg #140

Re: Player's Forum 2

I've been out of town a couple of days but just got back, so everything's back to speed.
GM Heath
GM, 1567 posts
Thu 25 Aug 2011
at 18:34
  • msg #141

Re: Player's Forum 2

Thought you might find this interesting:

http://news.yahoo.com/blogs/te...-body-004551421.html
Desiraye Lipost
player, 1159 posts
Corporate Investigator
Military PSA
Sat 27 Aug 2011
at 01:48
  • msg #142

Re: Player's Forum 2

Hey, not sure how affected we're going to be by Hurricane Irene here in scenic NJ but, I may or may not have access due to power or work (being Essential Personnel), me being able to post may be spotty.  Just a head's up now, just in case.  We're not supposed to get hit with it until the later part of Saturday as I've understand it.

John
Kri'lik
player, 473 posts
Doctor of Medicine (M.D.)
Professor
Thu 1 Sep 2011
at 06:34
  • msg #143

Re: Player's Forum 2

Ill be going moose hunting from the 2nd to the 12th with no internet. NPC me as needed.
GM Heath
GM, 1577 posts
Thu 1 Sep 2011
at 17:14
  • msg #144

Re: Player's Forum 2

A giant moose suddenly appears out of nowhere...  :)
S'Krllk
player, 297 posts
Thu 1 Sep 2011
at 17:49
  • msg #145

Re: Player's Forum 2

S'Krllk will be scanning the skies for the moose's companion squirrel.
GM Heath
GM, 1578 posts
Thu 1 Sep 2011
at 18:48
  • msg #146

Re: Player's Forum 2

Go ahead and play with the machine.  You are on the right track.
Kri'lik
player, 474 posts
Doctor of Medicine (M.D.)
Professor
Mon 12 Sep 2011
at 13:53
  • msg #147

Re: Player's Forum 2

Im back...no moose this year, but had fun with my side-by-side Rhino.
GM Heath
GM, 1581 posts
Mon 12 Sep 2011
at 17:21
  • msg #148

Re: Player's Forum 2

I was out with the flu for a few days, guys.  Sorry for the delays
Desiraye Lipost
player, 1164 posts
Corporate Investigator
Military PSA
Mon 12 Sep 2011
at 21:51
  • msg #149

Re: Player's Forum 2

GM Heath:
I was out with the flu for a few days, guys.  Sorry for the delays

No worries, worth waiting for!
Desiraye Lipost
player, 1171 posts
Corporate Investigator
Military PSA
Mon 26 Sep 2011
at 18:48
  • msg #150

Re: Player's Forum 2

Hey, are we the only two left?
S'Krllk
player, 299 posts
Mon 26 Sep 2011
at 18:52
  • msg #151

Re: Player's Forum 2

Two what?
Desiraye Lipost
player, 1172 posts
Corporate Investigator
Military PSA
Mon 26 Sep 2011
at 19:02
  • msg #152

Re: Player's Forum 2

S'Krllk:
Two what?

Sorry, three.  Only seen Kri'Lik reply besides me.  My bad.
Hammer
player, 67 posts
40/40
Pause. Computing.
Mon 26 Sep 2011
at 19:25
  • msg #153

Re: Player's Forum 2

Hammer here.  He's the silent robot type sometimes.
Desiraye Lipost
player, 1173 posts
Corporate Investigator
Military PSA
Mon 26 Sep 2011
at 19:35
  • msg #154

Re: Player's Forum 2

LOL!  Getting scared and thought we loast people.
Kri'lik
player, 480 posts
Doctor of Medicine (M.D.)
Professor
Wed 28 Sep 2011
at 06:29
  • msg #155

Re: Player's Forum 2

I was starting to think the same thing! Glad to see others are still here.
Desiraye Lipost
player, 1175 posts
Corporate Investigator
Military PSA
Thu 29 Sep 2011
at 18:41
  • msg #156

Re: Player's Forum 2

I have a funeral to deal with today and tomorrow.  I will try and get responses out as soon as I can.

John
GM Heath
GM, 1591 posts
Fri 30 Sep 2011
at 18:12
  • msg #157

Re: Player's Forum 2

No problems.  I have been dealing with a lawsuit on behalf of my son, in addition to my normal long days, which has kept me from moving this forward as fast I would've liked.  But it looks like we will finally get it settled.  At that point, this will move back to its normal frenetic pace.
Desiraye Lipost
player, 1188 posts
Corporate Investigator
Military PSA
Thu 27 Oct 2011
at 00:09
  • msg #158

Re: Player's Forum 2

Sorry, started a 2nd job and it's been tying up my time a little more.  I'll try to get something up shortly.
GM Heath
GM, 1605 posts
Thu 27 Oct 2011
at 22:19
  • msg #159

Re: Player's Forum 2

I thought this little battle would give the game a boost of adrenaline.  It feels like we've been running on empty...

We can move forward with the published adventure more quickly if you want.
Desiraye Lipost
player, 1189 posts
Corporate Investigator
Military PSA
Fri 28 Oct 2011
at 02:10
  • msg #160

Re: Player's Forum 2

GM Heath:
I thought this little battle would give the game a boost of adrenaline.  It feels like we've been running on empty...

We can move forward with the published adventure more quickly if you want.

I haven't lost interest at all.  IDK what the rest of the group wants to do but, I'll roll with the majority.

I would like to at least finish this encounter.
Kri'lik
player, 489 posts
Doctor of Medicine (M.D.)
Professor
Fri 28 Oct 2011
at 03:23
  • msg #161

Re: Player's Forum 2

Ive just been busy. But I have enjoyed everything so far.
S'Krllk
player, 306 posts
Fri 28 Oct 2011
at 15:07
  • msg #162

Re: Player's Forum 2

Actually, any lack of enthusiasm on my part is due to the fact that I'm not meeting my own high standards in RPing this character. I'm enjoying the game immensely.
GM Heath
GM, 1606 posts
Fri 28 Oct 2011
at 16:59
  • msg #163

Re: Player's Forum 2

In thinking about it last night, I was thinking that part of the problem may be the lack of investment in your characters.  It feels more like we're playing through the motions but the intensity of the situation and care for individual characters is not really coming out.

I might suggest that people "reintroduce" themselves to each other by explaining the basic background of their character, what they can do, and anything else interesting.

If you don't like your character or want to create a new character, just let me know.  I am always happy to let people start a new character they are more passionate about.
S'Krllk
player, 307 posts
Fri 28 Oct 2011
at 17:24
  • msg #164

Re: Player's Forum 2

Actually, it's not a lack of passion. I've just got this whole 'hive life' background in my head that I'm trying to work into the character. Just figuring out what it is has been difficult, much less incorporating the projected results of such a life into the character.
GM Heath
GM, 1607 posts
Fri 28 Oct 2011
at 17:27
  • msg #165

Re: Player's Forum 2

Since you are no longer on Volturnus, if you want to create character-specific enemies (such as an organization, government, group, or individual), I can try to work them in.

This kind of "driving passion" is what I'm looking for.  What motivates your character to move forward and become passionate...other than just surviving?

Examples:

Did you have a gambling problem and are being searched after by a group of thugs?
Are you on the run from some group?
Did the UPF wrong your family by denying military benefits?
Did a robot accidentally kill someone in your family?
Are you fed up with the cultural issues of your own race (Vrusk, Dralasite, etc.) or one of the other races?
Do you have a secret curiosity and desire to learn all you can about the Sathar, rather than just kill them as an enemy?

These types of things.
This message was last edited by the GM at 17:29, Fri 28 Oct 2011.
Desiraye Lipost
player, 1190 posts
Corporate Investigator
Military PSA
Sat 29 Oct 2011
at 01:33
  • msg #166

Re: Player's Forum 2

I've got it in Desi's history that she was former military and got out to make money in the private sector as a troubleshooter/contactor for the UPF.  I think she would be motivated to go after the Pirate group, The Red Devil's, if they still existed or other pirate organizations and/or businesses that deal with pirates and because of what happened on Volturnus.

Still 110% into this game!
This message was last edited by the player at 01:38, Sat 29 Oct 2011.
Desiraye Lipost
player, 1191 posts
Corporate Investigator
Military PSA
Sun 30 Oct 2011
at 04:04
  • msg #167

Re: Player's Forum 2

Can we all agree on a common enemy?
Kri'lik
player, 490 posts
Doctor of Medicine (M.D.)
Professor
Sun 30 Oct 2011
at 19:24
  • msg #168

Re: Player's Forum 2

Ill have to give that some more thought. Kri'lik was sent to do research on Volturnus by....most likely the Vrusk Company he is a member of. Ill have to research that again. He does not have so much a common enemy but the drive to aid others though he is startign to carry some firepower.
Desiraye Lipost
player, 1192 posts
Corporate Investigator
Military PSA
Thu 3 Nov 2011
at 13:57
  • msg #169

Re: Player's Forum 2

WOW!   Nothing like getting us moving, LOL!

Will try and post tonight or tomorrow.
GM Heath
GM, 1609 posts
Tue 8 Nov 2011
at 17:54
  • msg #170

Re: Player's Forum 2

FYI, I was out with the flu for the last 4 days.  Now I'm in catch up mode.
Desiraye Lipost
player, 1194 posts
Corporate Investigator
Military PSA
Tue 8 Nov 2011
at 19:18
  • msg #171

Re: Player's Forum 2

GM Heath:
FYI, I was out with the flu for the last 4 days.  Now I'm in catch up mode.

Not a problem.  I don't think we're going anywhere.  Glad you're feeling better!
Desiraye Lipost
player, 1197 posts
Corporate Investigator
Military PSA
Mon 14 Nov 2011
at 20:54
  • msg #172

Re: Player's Forum 2

Work is killing me this week between the range and my 2nd job.  If I don't get posted, Please NPC me in the best possible way you need the character.

John
GM Heath
GM, 1612 posts
Mon 14 Nov 2011
at 21:07
  • msg #173

Re: Player's Forum 2

No problem.  My work computer crashed last week anyway, which is causing me no end to troubles on my end anyway.
Desiraye Lipost
player, 1198 posts
Corporate Investigator
Military PSA
Tue 22 Nov 2011
at 00:13
  • msg #174

Re: Player's Forum 2

Are there any armored space suits?
Kri'lik
player, 495 posts
Doctor of Medicine (M.D.)
Professor
Tue 22 Nov 2011
at 03:09
  • msg #175

Re: Player's Forum 2

Have visiting family so my activeity will slow for the turkeyday weekend.
GM Heath
GM, 1614 posts
Tue 22 Nov 2011
at 17:23
  • msg #176

Re: Player's Forum 2

Desiraye Lipost:
Are there any armored space suits?

Sorry, just normal space suits.
Desiraye Lipost
player, 1199 posts
Corporate Investigator
Military PSA
Tue 29 Nov 2011
at 04:39
  • msg #177

Re: Player's Forum 2

Sorry, both jobs getting the best of me this week.  I'll try to catch up by Wednesday.  If you need to move on, please NPC me as needed so I don't slow anyone down.

John
GM Heath
GM, 1616 posts
Tue 29 Nov 2011
at 18:49
  • msg #178

Re: Player's Forum 2

No problem.  I'm having the same issues here.  That's life.
Kri'lik
player, 498 posts
Doctor of Medicine (M.D.)
Professor
Mon 5 Dec 2011
at 02:00
  • msg #179

Re: Player's Forum 2

I lost track of why Pegasus is gettign closer. Are we going to be rammed?
GM Heath
GM, 1618 posts
Mon 5 Dec 2011
at 22:43
  • msg #180

Re: Player's Forum 2

You assume the Matrix virus got the better of Pegasus, and somehow it is on a collision course with the space station.  It will be ramming it in about 1 minute.
GM Heath
GM, 1620 posts
Fri 16 Dec 2011
at 23:37
  • msg #181

Re: Player's Forum 2

Hey, everyone, the holidays are always slow in the posting area, and for me, I'm on vacation the next week.  We will pick up again after Christmas, but feel free to continue posting, communicating, and updating your characters.

Happy holidays!
Kri'lik
player, 500 posts
Doctor of Medicine (M.D.)
Professor
Tue 20 Dec 2011
at 15:10
  • msg #182

Re: Player's Forum 2

Dont know if any of you have ever heard of a great internet based game called Battlemaster. www.battlemaster.org

It takes about 5 or so minutes a day at least when playing multiple nobles. I have really enjoyed it. Two of my characters are lords of regions and one just helped found a new realm. If you are interested the realm of Kabrinskia on the island of Dwilight could use some more players. Khari Kye, High Inquisitor of Kabrinskia, Marchioness of Farrowfield is my main character.

Heres a summary of the game:
In BattleMaster, you play one or more medieval nobles, knights who lead units of common soldiers into battle.
 The game is played entirely through your browser, and many events happen turn-based. There are two turns every day, one called sunrise and one called sunset. Travel, battles, tax collection, elections and many other things happen at the turns. The time inbetween is for giving orders and doing many smaller actions, such as training or recruiting more soldiers.
 There is an intense and important political aspect to the game. Inside a realm, players struggle for power and promotion, such as becoming one of the few dukes of the realm. Realms, in turn, fight wars and build alliances, in an effort to survive and grow.
Desiraye Lipost
player, 1206 posts
Unemployed Gun-Chick
Military PSA
Sat 31 Dec 2011
at 16:47
  • msg #183

Re: Player's Forum 2

Tough call what to do here...
Desiraye Lipost
player, 1208 posts
Unemployed Gun-Chick
Military PSA
Sat 31 Dec 2011
at 17:00
  • msg #184

Re: Player's Forum 2

OK, do we have an idea on how long it would take this area to completely decompress?  Could we wait it out if we have our spacesuits on and then try to get to a shuttle?
Kri'lik
player, 502 posts
Doctor of Medicine (M.D.)
Professor
Sun 1 Jan 2012
at 07:27
  • msg #185

Re: Player's Forum 2

would these space suits by chance have magnetic boots or some other grip pad feature?
Desiraye Lipost
player, 1209 posts
Unemployed Gun-Chick
Military PSA
Tue 3 Jan 2012
at 14:47
  • msg #186

Re: Player's Forum 2

A little late wishes but, a safe and happy New Year's to all!

John
GM Heath
GM, 1624 posts
Tue 3 Jan 2012
at 18:02
  • msg #187

Re: Player's Forum 2

Kri'lik:
would these space suits by chance have magnetic boots or some other grip pad feature?

Yes, but they tend to work only on the outside hull of the starcraft, not the inside.
GM Heath
GM, 1625 posts
Tue 3 Jan 2012
at 18:03
  • msg #188

Re: Player's Forum 2

Desiraye Lipost:
OK, do we have an idea on how long it would take this area to completely decompress?  Could we wait it out if we have our spacesuits on and then try to get to a shuttle?

It depends on the size of the hole, but it may be a couple of minutes.  The problem is that the Pegasus is still moving forward and creating more destruction, so you could be creating your own coffin if you do that.
Desiraye Lipost
player, 1210 posts
Unemployed Gun-Chick
Military PSA
Wed 4 Jan 2012
at 16:49
  • msg #189

Re: Player's Forum 2

GM Heath:
Desiraye Lipost:
OK, do we have an idea on how long it would take this area to completely decompress?  Could we wait it out if we have our spacesuits on and then try to get to a shuttle?

It depends on the size of the hole, but it may be a couple of minutes.  The problem is that the Pegasus is still moving forward and creating more destruction, so you could be creating your own coffin if you do that.

Understood.  Past the hangar bay doors, how close is it or, how close does it look like to a shuttle to try and use rope to snag something since the hangar bay doors is a 'busy' area with all kinds of bodies coming through it?
GM Heath
GM, 1626 posts
Wed 4 Jan 2012
at 17:30
  • msg #190

Re: Player's Forum 2

The shuttles are about 50 meters in.  It is a large docking bay used for various docking purposes.  There is not really anything to grab.  Using your feet to snag onto the outside of a shuttle is your best option on that front (i.e., magnetically).
Desiraye Lipost
player, 1212 posts
Unemployed Gun-Chick
Military PSA
Thu 5 Jan 2012
at 23:46
  • msg #191

Re: Player's Forum 2

Desiraye has a Technician skill of a solid [1].  Would the Operating Machinery be of any use?  She is no where near a piloting skill.  Would there be an automatic pilot that we could turn on and use?


OPERATING MACHINERY

Success Rate: 50% + skill level

Operating a vehicle includes starting it, driving it and using it to do anything it was designed to do. The chance to succeed includes the possibility that the technician may need to bypass a locked ignition to start the vehicle. Obviously, if the vehicle is damaged or out of fuel, it will not start until it is repaired or refueled.

A technician gets one chance to operate an unfamiliar vehicle. If the technician has driven this type of machine before, he can start it and drive it automatically. A technician can try to operate any ground or water vehicle, regardless of his level. At 2nd level he can fly a jetcopter. At 4th level he can fly an aircar, and at 6th level he can operate rocket-powered machines.
Kri'lik
player, 505 posts
Doctor of Medicine (M.D.)
Professor
Tue 10 Jan 2012
at 07:04
  • msg #192

Re: Player's Forum 2

Is our shuttle pressurized and sealed up or is it damamged, I forgot?
GM Heath
GM, 1631 posts
Tue 10 Jan 2012
at 17:57
  • msg #193

Re: Player's Forum 2

The shuttle is undamaged.
Kri'lik
player, 507 posts
Doctor of Medicine (M.D.)
Professor
Thu 26 Jan 2012
at 15:12
  • msg #194

Re: Player's Forum 2

Does our group have a name? I ask because as a Vrusk I never really developed his past history and trade house. An adventuring Vrusk is usually independent but if we as a group had say a company name that could be my house...
GM Heath
GM, 1636 posts
Thu 26 Jan 2012
at 18:03
  • msg #195

Re: Player's Forum 2

No.  They got together because of the crash on Volturnus and are "accidental" companions.
Desiraye Lipost
player, 1221 posts
Unemployed Gun-Chick
Military PSA
Thu 26 Jan 2012
at 22:17
  • msg #196

Re: Player's Forum 2

In reply to Kri'lik (msg #194):

If you can think of one or have any ideas, let's put them out there!
GM Heath
GM, 1637 posts
Thu 26 Jan 2012
at 23:48
  • msg #197

Re: Player's Forum 2

You guys can really treat this new adventure as a fresh start.  Feel free to reinvent your character's background a bit, work out any backstory or whatever.  This is really their first adventure into civilization, and I don't have problems with you being creative and detailed.  I can try to work things in with scenes or confrontations if you do this.
Kri'lik
player, 509 posts
Doctor of Medicine (M.D.)
Professor
Mon 30 Jan 2012
at 01:03
  • msg #198

Re: Player's Forum 2

So I have forgotten are our employers By-Chem still or someone else? And are we getting paid or is this like a life and death scenario?
GM Heath
GM, 1638 posts
Tue 31 Jan 2012
at 01:44
  • msg #199

Re: Player's Forum 2

Good question -- Hammer is employed permanently with ByChem.  The rest of you were on assignment but are essentially freelancing now.  Certainly ByChem would pay well and give you other honors in this, but your gut instinct is that this goes much farther.  In fact, the UPF itself is probably very interested in this, and would lay military honors and medals at your feet for doing this.  But I suppose your real motivation is probably to avoid the destruction of the universe as you know it to the Sathar and this strange race of extradimensional beings...
GM Heath
GM, 1639 posts
Tue 31 Jan 2012
at 01:45
  • msg #200

Re: Player's Forum 2

Sorry for the delays.  I've been working to close to midnight almost every night for the past week, and I get up at 5:30 a.m.
Desiraye Lipost
player, 1223 posts
Unemployed Gun-Chick
Military PSA
Tue 31 Jan 2012
at 02:10
  • msg #201

Re: Player's Forum 2

GM Heath:
Sorry for the delays.  I've been working to close to midnight almost every night for the past week, and I get up at 5:30 a.m.

I hear & know that all too well dude.
Desiraye Lipost
player, 1224 posts
Unemployed Gun-Chick
Military PSA
Tue 31 Jan 2012
at 02:14
  • msg #202

Re: Player's Forum 2

GM Heath:
Good question -- Hammer is employed permanently with ByChem.  The rest of you were on assignment but are essentially freelancing now.  Certainly ByChem would pay well and give you other honors in this, but your gut instinct is that this goes much farther.  In fact, the UPF itself is probably very interested in this, and would lay military honors and medals at your feet for doing this.  But I suppose your real motivation is probably to avoid the destruction of the universe as you know it to the Sathar and this strange race of extradimensional beings...

Can Desiraye send a communication to the UPF to tell them what is going on since that is her original employer?
GM Heath
GM, 1640 posts
Tue 31 Jan 2012
at 22:47
  • msg #203

Re: Player's Forum 2

Yes, but communication won't be instantaneous from the shuttle.  For that, she will need to find a place on the planet.
Desiraye Lipost
player, 1225 posts
Unemployed Gun-Chick
Military PSA
Wed 1 Feb 2012
at 04:39
  • msg #204

Re: Player's Forum 2

In reply to GM Heath (msg #203):

Sounds good to me
Desiraye Lipost
player, 1230 posts
Unemployed Gun-Chick
Military PSA
Thu 9 Feb 2012
at 23:51
  • msg #205

Re: Player's Forum 2

Hey, two quick things.  First, I Desi had asked a couple of questions that I was hoping to get some answers for.

Second, here is a list of her gear she'll be using;
[1] KE-1500 Laser Pistol (#13 p.5)
- [1] Recognition Grip
- [7] 20 SEU clips
- [1] Spring Holster

Game Notes: Laser pistol in Alpha Dawn with increased damage per SEU setting.
1d10+2 per SEU
LE-1500 DAM: 1d10+2/SEU / SEU 1-10/shot
------------------------------------------------------------------------------
- [1] K-Pulse Pistol (#4 p.19)
- [7] 20 SEU clips
- [1] Holster

Cost: 250Cr
Weight: 2 kg
Damage: 3d10
Ammo: 20 SEU PowerClip
SEU: each shot drains 2 SEU
Rate: 3
Defense: Inertia
Range: 5/10/20/40/80
Ammo Cost: 100 Cr PowerClip
Skill: Beam Weapons
------------------------------------------------------------------------------

[1] Vibro Knife [BOOT]
[1] Pr. Brass Knuckles
[1] Civilian Skeinsuit
[1] Albedo Screen
[1] Power Beltpacks
[1] Explorer Vest
[1] Emergency Beeper
[1] Emergency Receiver
[1] Tech Kit
[1] Chronocom
[1] Everflame
[1] Flashlight
[1] Gas Mask
[1] Set of Magnigoggles
[1] Set of Rope
[2] Uses of Solvaway
[1] SalGel
[1] Plasti-Poncho
[1] Pair of Explorer Boots w. Knife Sheath [VibroKnife]

Last, Can Desi still spend XP?
GM Heath
GM, 1647 posts
Thu 9 Feb 2012
at 23:55
  • msg #206

Re: Player's Forum 2

Anyone can spend XP at any time.

What were the other questions?
Desiraye Lipost
player, 1231 posts
Unemployed Gun-Chick
Military PSA
Fri 10 Feb 2012
at 00:19
  • msg #207

Re: Player's Forum 2

GM Heath:
Anyone can spend XP at any time.

What were the other questions?

In reply to GM Heath (msg #20):

Desiraye will accept the drink and invite the woman to sit down at the bar/table the group is currently sharing.  She listens to the story the Charletta gives them and sips on the drink (something decent but, not too expensive) that the news reporter purchased for them.  Desi has a couple of questions;

1). Does she think that LeGrange is some kind of terrorist, if so, to what extent and is there any proof?

2). How bad is the situation here between Humans and the Vrusk?

3). Did the Vrusk shut down LeGranges ceremony becuase of what he said?  Maybe he has a point about Humans rights being violated?
GM Heath
GM, 1648 posts
Fri 10 Feb 2012
at 01:48
  • msg #208

Re: Player's Forum 2

Sorry, I overlooked that one.

In reply to Desiraye Lipost (msg #207):

1) She is not sure if he is a terrorist, but knows he would make a great story.

2) There is a lot of distrust between the two species here.  Your type of mixed group is very uncommon and will draw a lot of stares.

3) It appears that the Vrusk did shut down the broadcast.  They have exercised very dominant control, from security to communications to technology.  This is why the humans are near a state of rebellion, as the rumor goes.

She is also stuck in the starport, so she has not been out to Kraatar yet either.  She doesn't have too much information other than what she's read, which is similar to what you read (in my long post).
Desiraye Lipost
player, 1235 posts
Unemployed Gun-Chick
Military PSA
Mon 13 Feb 2012
at 21:02
  • msg #209

Re: Player's Forum 2

In reply to GM Heath (msg #208):

DOn't worry about overlooking it, it happens.  Thanks for answering!
Kri'lik
player, 513 posts
Doctor of Medicine (M.D.)
Professor
Wed 15 Feb 2012
at 15:24
  • msg #210

Re: Player's Forum 2

Im just waiting for the interview to be over unless our new lady friend wants us to ask the questions.
GM Heath
GM, 1650 posts
Wed 15 Feb 2012
at 19:52
  • msg #211

Re: Player's Forum 2

I've been sick with the flu, but yeah, for the most part this is just information gathering for an upcoming scene.
Desiraye Lipost
player, 1240 posts
Unemployed Gun-Chick
Military PSA
Sat 25 Feb 2012
at 16:09
  • msg #212

Re: Player's Forum 2

Bumped Desi's Projectile Weapons Skills from level 1 to level 2 using 6xp
Desiraye Lipost
player, 1249 posts
Unemployed Gun-Chick
Military PSA
Sat 10 Mar 2012
at 15:39
  • msg #213

Re: Player's Forum 2

Just a thought, are you looking for more people to join this game?  I like who we have now just wasn't sure if you were looking to bolster our ranks.
GM Heath
GM, 1663 posts
Mon 12 Mar 2012
at 17:15
  • msg #214

Re: Player's Forum 2

We could add another.  It's nice to have a few who really push the story forward through active posting.
Desiraye Lipost
player, 1250 posts
Unemployed Gun-Chick
Military PSA
Tue 13 Mar 2012
at 08:29
  • msg #215

Re: Player's Forum 2

GM Heath:
We could add another.  It's nice to have a few who really push the story forward through active posting.

Just a suggestion.

IDK what you would do but, if someone could pick up an old PC, we could use an experienced PC with skills.
GM Heath
GM, 1664 posts
Tue 13 Mar 2012
at 17:25
  • msg #216

Re: Player's Forum 2

Usually, I give a new PC additional XP to get some skills, though only enough to put him a little behind the person last in the group.

Otherwise, they could pick up an old PC.

I'm not sure what happened to Bartja.  I thought he was going to be active again.
Desiraye Lipost
player, 1252 posts
Unemployed Gun-Chick
Military PSA
Wed 14 Mar 2012
at 03:32
  • msg #217

Re: Player's Forum 2

Just an idea...
GM Heath
GM, 1666 posts
Thu 15 Mar 2012
at 21:20
  • msg #218

Re: Player's Forum 2

We could pick a deceased PC and change the name--or some other details.  That would probably be the easiest.
Desiraye Lipost
player, 1253 posts
Unemployed Gun-Chick
Military PSA
Thu 15 Mar 2012
at 22:36
  • msg #219

Re: Player's Forum 2

GM Heath:
We could pick a deceased PC and change the name--or some other details.  That would probably be the easiest.

No complaints from me here, anyone else?

What about playing [2] PC's?
Desiraye Lipost
player, 1254 posts
Unemployed Gun-Chick
Military PSA
Thu 15 Mar 2012
at 22:45
  • msg #220

Re: Player's Forum 2

I wouldn't mind playing a second PC to fill in where we are skill short.
GM Heath
GM, 1667 posts
Thu 15 Mar 2012
at 23:33
  • msg #221

Re: Player's Forum 2

I did that occasionally when tabletop playing.  I think here, though, if we're short, I should first try to recruit someone.

I thought you had someone in mind who wanted to join.  I guess I misread your questions.
Desiraye Lipost
player, 1255 posts
Unemployed Gun-Chick
Military PSA
Fri 16 Mar 2012
at 00:24
  • msg #222

Re: Player's Forum 2

GM Heath:
I did that occasionally when tabletop playing.  I think here, though, if we're short, I should first try to recruit someone.

I thought you had someone in mind who wanted to join.  I guess I misread your questions.

I think you misread my question.  If I had someone, I would recommend them.  I should've said recruit.
GM Heath
GM, 1668 posts
Fri 16 Mar 2012
at 19:39
  • msg #223

Re: Player's Forum 2

Part of the delays here, though, are probably my fault because life has been so hectic the last year or so.  That's why I'm trying to run a published adventure now, but since I've never played it before, even that's taking me longer than expected.
Desiraye Lipost
player, 1256 posts
Unemployed Gun-Chick
Military PSA
Sun 18 Mar 2012
at 00:41
  • msg #224

Re: Player's Forum 2

Just thought I would offer if that would help out at all.
Kri'lik
player, 518 posts
Doctor of Medicine (M.D.)
Professor
Sun 18 Mar 2012
at 06:26
  • msg #225

Re: Player's Forum 2

The pace of the game is fine for me. No worries from my end.
S'Krllk
player, 321 posts
Mon 19 Mar 2012
at 14:52
  • msg #226

Re: Player's Forum 2

I'm rather enjoying the more leisurely pacing of this one. In many other games, I have to beat down my desire to post garbage fluff just because everyone else has already typed in something.
GM Heath
GM, 1669 posts
Mon 19 Mar 2012
at 17:07
  • msg #227

Re: Player's Forum 2

In another game I run, it is fast paced and easy to get lost.  In this one, I try to keep my posts to big posts that will hold a lot of value.  I think in the end it makes it easier to keep track of facts and details, and to search if needed.
Desiraye Lipost
player, 1257 posts
Unemployed Gun-Chick
Military PSA
Mon 19 Mar 2012
at 21:31
  • msg #228

Re: Player's Forum 2

Sorry, just really into this game.
Kri'lik
player, 519 posts
Doctor of Medicine (M.D.)
Professor
Tue 20 Mar 2012
at 06:31
  • msg #229

Re: Player's Forum 2

Oh Im having fun thats for sure. I also GM two other games here as well. One of which (eclipse phase gaem system) keeps me very busy.
Desiraye Lipost
player, 1258 posts
Unemployed Gun-Chick
Military PSA
Tue 20 Mar 2012
at 08:45
  • msg #230

Re: Player's Forum 2

Is there a limit to how many weapons we can carry?  I don't want to go crazy but Desiraye likes her toys...
Kri'lik
player, 521 posts
Doctor of Medicine (M.D.)
Professor
Tue 20 Mar 2012
at 14:25
  • msg #231

Re: Player's Forum 2

Well Im a bit torn on which way to act. Is is clear that our two human contacts are dead or is there a chance I might be able to save them?
GM Heath
GM, 1672 posts
Tue 20 Mar 2012
at 16:58
  • msg #232

Re: Player's Forum 2

They are clearly dead.

As to weapons, as long as they are melee and pistols, there is not a limit, though she may draw suspicion from the Vrusk (who are already somewhat suspicious of humans).
Desiraye Lipost
player, 1259 posts
Unemployed Gun-Chick
Military PSA
Tue 20 Mar 2012
at 19:45
  • msg #233

Re: Player's Forum 2

GM Heath:
They are clearly dead.

As to weapons, as long as they are melee and pistols, there is not a limit, though she may draw suspicion from the Vrusk (who are already somewhat suspicious of humans).

I won't be crazy with them.  so many choices though...
Kri'lik
player, 522 posts
Doctor of Medicine (M.D.)
Professor
Tue 20 Mar 2012
at 20:10
  • msg #234

Re: Player's Forum 2

Desiraye Lipost:
GM Heath:
They are clearly dead.

As to weapons, as long as they are melee and pls, there is not a limit, though she may draw suspicion from the Vrusk (who are already somewhat suspicious of humans).

I won't be crazy with them.  so many choices though...


Well I'll carry the three beam pistols I have. One of which is a heavy pistol.
Desiraye Lipost
player, 1260 posts
Unemployed Gun-Chick
Military PSA
Tue 20 Mar 2012
at 20:18
  • msg #235

Re: Player's Forum 2

Kri'lik:
Desiraye Lipost:
GM Heath:
They are clearly dead.

As to weapons, as long as they are melee and pls, there is not a limit, though she may draw suspicion from the Vrusk (who are already somewhat suspicious of humans).

I won't be crazy with them.  so many choices though...


Well I'll carry the three beam pistols I have. One of which is a heavy pistol.

I can easily do three myself.  Very curious on how the K-Pulse can do.  I guess we're going to find out very soon...

I'll get a post up latest tomorrow evening.  Trying to decide on the chase or the stand and fight.  Off to work, again...
This message was last edited by the player at 20:21, Tue 20 Mar 2012.
Desiraye Lipost
player, 1261 posts
Unemployed Gun-Chick
Military PSA
Thu 22 Mar 2012
at 00:38
  • msg #236

Re: Player's Forum 2

Without going nuts, Desiraye is carrying the following weapons:

- KE-1500 Laser Pistol in Spring Holster
- K-Pulse Pistol
- Brass Knuckles
- Vibroknife

- Civilain Skeinsuit
- Albedo Screen

- Power Beltpack
- Power Backpack
Desiraye Lipost
player, 1263 posts
Unemployed Gun-Chick
Military PSA
Thu 22 Mar 2012
at 21:50
  • msg #237

Re: Player's Forum 2

Will we have access to our other weapons that aren't 'rifle'or illegaql weapons on this planet?
GM Heath
GM, 1673 posts
Thu 22 Mar 2012
at 23:22
  • msg #238

Re: Player's Forum 2

I think it needs to be limited for now to melee and pistols only.  I hadn't thought much about it.
Desiraye Lipost
player, 1264 posts
Unemployed Gun-Chick
Military PSA
Fri 23 Mar 2012
at 00:11
  • msg #239

Re: Player's Forum 2

GM Heath:
I think it needs to be limited for now to melee and pistols only.  I hadn't thought much about it.

No, that's fine and I get that.  I was more asking about the weapons we aren't using (pistol & melee types) now.
GM Heath
GM, 1674 posts
Fri 23 Mar 2012
at 00:32
  • msg #240

Re: Player's Forum 2

Yes, you can take them with you.
Desiraye Lipost
player, 1265 posts
Unemployed Gun-Chick
Military PSA
Fri 23 Mar 2012
at 00:37
  • msg #241

Re: Player's Forum 2

I'm not trying to be difficult.  I'm sure we don't get our heavy stuff until we leave the planet or find our own so was just looking to change up some of them to get some use.
Kri'lik
player, 524 posts
Doctor of Medicine (M.D.)
Professor
Fri 23 Mar 2012
at 19:40
  • msg #242

Re: Player's Forum 2

Im thinking if I can stun one of the execs we can ask questions.
Desiraye Lipost
player, 1266 posts
Unemployed Gun-Chick
Military PSA
Sat 24 Mar 2012
at 02:49
  • msg #243

Re: Player's Forum 2

Kri'lik:
Im thinking if I can stun one of the execs we can ask questions.

OK Kri'Lik!!!
GM Heath
GM, 1679 posts
Tue 17 Apr 2012
at 17:00
  • msg #244

Re: Player's Forum 2

Sorry for delays. Went out of town on business.
Desiraye Lipost
player, 1271 posts
Unemployed Gun-Chick
Military PSA
Thu 26 Apr 2012
at 08:12
  • msg #245

Re: Player's Forum 2

GM Heath:
Sorry for delays. Went out of town on business.

Not a worry.  I'll try to get my post up for the current turn this evening.
Desiraye Lipost
player, 1272 posts
Unemployed Gun-Chick
Military PSA
Thu 26 Apr 2012
at 23:51
  • msg #246

Re: Player's Forum 2

I'm a little confused on the accel/decel so here is what I want to do.  I would like to play it a little on the safe side since the bike can equal the speed of the car with little problem.  I would rather take the corners a little slower and then accelerate heavy to catch up being that Desi isn't that good with the bike.  Does that make sense?
GM Heath
GM, 1681 posts
Fri 27 Apr 2012
at 00:53
  • msg #247

Re: Player's Forum 2

No problem.

The rule is this (as an example):

Current Speed= 5
Top Cruising Speed= 10
Acceleration= (up to) 6

You currently are going 5 spaces and want to increase by 6 this round to 11.  Because you are in the process of accelerating, you only get to add 3 (total of 8 move) for this round but will be at 11 in round 2.

Round 1:

Speed=5
You accelerate 6 to a total of 11 speed next round.
You move 8 squares (5 plus 1/2 of 6 acceleration).
You make a 90 degree turn.  Since you did not move over 10 squares, you do not need a reaction speed check.

Round 2:
Current Speed = 11
No acceleration.
You move 11 squares.
You make a 90 degree turn.
Because you are over the top cruising speed, you must make a reaction speed check to make the turn.

Hopefully, that example helps.
Desiraye Lipost
player, 1273 posts
Unemployed Gun-Chick
Military PSA
Fri 27 Apr 2012
at 08:24
  • msg #248

Re: Player's Forum 2

I always had a problem running vehicles.

How fast is the assassins car going?
GM Heath
GM, 1682 posts
Mon 30 Apr 2012
at 19:20
  • msg #249

Re: Player's Forum 2

About 10.

Worst case scenario is I'll work through it. This is not that critical.
Desiraye Lipost
player, 1276 posts
Unemployed Gun-Chick
Military PSA
Fri 11 May 2012
at 02:19
  • msg #250

Re: Player's Forum 2

Are the guards at the gate trying to stop Desiraye or fire at her?
GM Heath
GM, 1687 posts
Fri 11 May 2012
at 16:43
  • msg #251

Re: Player's Forum 2

No, the guards are just focused on the assassin's car.
Kri'lik
player, 528 posts
Doctor of Medicine (M.D.)
Professor
Fri 11 May 2012
at 17:46
  • msg #252

Re: Player's Forum 2

Would there perhaps have been a comm watch o on either dead vrusk or perhaps some other RFID tag device on then that could possibly list them as allies of the attack robot? If there is either on them I will grab it.
GM Heath
GM, 1688 posts
Fri 11 May 2012
at 17:53
  • msg #253

Re: Player's Forum 2

There is no i.d. on their bodies.  This was obviously an undercover type of operation.
Kri'lik
player, 534 posts
Doctor of Medicine (M.D.)
Professor
Fri 18 May 2012
at 18:02
  • msg #254

Re: Player's Forum 2

im assuming the robot used lasers since you said albedo screen for defense. With that said without GM fiat Kri'lik is dead...
S'Krllk
player, 331 posts
Fri 18 May 2012
at 18:30
  • msg #255

Re: Player's Forum 2

Actually, I'm charging the same robot, and have an albedo screen, but expect to join you shortly, anyway. What kind of idiot tries to run up to a security robot and takes its access plate off, while its shooting!
GM Heath
GM, 1691 posts
Fri 18 May 2012
at 18:53
  • msg #256

Re: Player's Forum 2

I typically allow unconsciousness when you get to 0 stamina.  Then it goes down by 1 point each round until you are treated with a stimpack or similar treatment.  You are dead when you get to your negative stamina (-35 for Kri'lik).
Sorry, I reread the rules.  I was thinking of GURPS.

In Star Frontiers, the rule is on page 19 of the Alpha Dawn Rules:

A character whose Stamina has been reduced to 0
or less is dead, but he can be revived if his Stamina
has not gone below -30. The body can be preserved
with drugs or a freeze field, and revived at a
hospital.

Staydose. An injection of staydose will bring a deed
character back to life, but will slowdown the body's
functions so it can survive with fewer Stamina
points. Staydose must be given within one minute
(10 turns) of death or it will not work. A staydose
injection will keep a character alive for 20 hours.
After 20 hours, the body can not be revived and
further injections will have no effect. Only a medic
can administer staydose effectively.

Freeze Field. A freeze field is a device that places a
body in stasis, a sort of suspended animation. The
device is fastened directly to the body. Only medics
are trained to activate freeze fields correctly.
A freeze field must be activated within two minutes
of death, or the body can not be revived.
Activating the field takes five turns. Each freeze field
device contains enough power to operate for 200
hours. If the power runs out, the body can not be
revived. Freeze fields can be removed safely only at
hospitals. A hospital charges 200 Credits to remove
the field. The character then must pay normal costs
to be healed.

Biocort. Biocort can be used to bring a character's
Stamina score back above O if his score was not
reduced below -9.

Field Surgery. Field surgery can save a character
whose Stamina was not reduced below -30 if a
staydose was used to preserve the character;
surgery will not help a dead character.

The one area where I do differ from the rules here is that staydose does not have to be administered by a medic.
This message was last edited by the GM at 19:08, Fri 18 May 2012.
Kri'lik
player, 535 posts
Doctor of Medicine (M.D.)
Professor
Mon 21 May 2012
at 14:24
  • msg #257

Re: Player's Forum 2

Well Kri'lik is just lying there waiting for the staydose, he has them on him in his medical kit.
Desiraye Lipost
player, 1279 posts
Unemployed Gun-Chick
Military PSA
Mon 21 May 2012
at 14:32
  • msg #258

Re: Player's Forum 2

Desi can accelerate to get there sooner than [2] rounds?
GM Heath
GM, 1694 posts
Mon 21 May 2012
at 18:07
  • msg #259

Re: Player's Forum 2

Yes, she just has to make a reaction speed check to get there after one round.
Kri'lik
player, 540 posts
Doctor of Medicine (M.D.)
Professor
Mon 18 Jun 2012
at 14:23
  • msg #260

Re: Player's Forum 2

no problems here either. been busy getting my wife and daughter ready for their trip to Latvia for the summer.
Kri'lik
player, 547 posts
Doctor of Medicine (M.D.)
Professor
Tue 10 Jul 2012
at 07:43
  • msg #261

Re: Player's Forum 2

just to be clear, the female vrusk wants us to take her alone home? The male/other vrusk stays for medical help or goes with us?
Desiraye Lipost
player, 1297 posts
Unemployed Gun-Chick
Military PSA
Tue 10 Jul 2012
at 08:36
  • msg #262

Re: Player's Forum 2

Kri'lik:
just to be clear, the female vrusk wants us to take her alone home? The male/other vrusk stays for medical help or goes with us?

That's the way I understood it.
GM Heath
GM, 1710 posts
Tue 10 Jul 2012
at 17:16
  • msg #263

Re: Player's Forum 2

Yes.  So once medical attention arrives for the other Vrusk, she wants you to accompany her to her house.
Desiraye Lipost
player, 1298 posts
Unemployed Gun-Chick
Military PSA
Tue 10 Jul 2012
at 20:09
  • msg #264

Re: Player's Forum 2

Let's move on then?
Kri'lik
player, 549 posts
Doctor of Medicine (M.D.)
Professor
Thu 12 Jul 2012
at 14:25
  • msg #265

Re: Player's Forum 2

Things have slowed down a bit for me of late here on RPOL. Its finially summer here in Alaska and it only lasts for a short time. Been fishing and plan to do more plus I have lots of people visiting in the next two weeks.

Just wanted to give you all a heads up. With a friend staying at my house for the next week it doesnt give me much time to do proper posting.

Ill have to look at posting the two king salmon fish I got over the weekend. Nice haul.
Kri'lik
player, 551 posts
Doctor of Medicine (M.D.)
Professor
Sat 14 Jul 2012
at 20:13
  • msg #266

Re: Player's Forum 2





The kings will make some good steaks for the BBQ. Come to Alaska and ill let you try them!
Desiraye Lipost
player, 1300 posts
Unemployed Gun-Chick
Military PSA
Sat 14 Jul 2012
at 21:10
  • msg #267

Re: Player's Forum 2

WOW, great looking catches!  Enjoy them...
GM Heath
GM, 1717 posts
Tue 24 Jul 2012
at 17:07
  • msg #268

Re: Player's Forum 2

I've included a Quest Goals thread.  This is just so we can keep a running tab of the things you guys are looking into.  The delays of RPoL make it easy to forget some of them.

I can add something else if you think I forgot anything or you want something kept front and center.

I do this for another of my games, and it seems to work well.
Desiraye Lipost
player, 1303 posts
Unemployed Gun-Chick
Military PSA
Thu 26 Jul 2012
at 01:38
  • msg #269

Re: Player's Forum 2

I need my PC NPC'd for a couple of days, probably at least until Saturday.  Won't be around much between work and class reunion on Friday.
Kri'lik
player, 556 posts
Doctor of Medicine (M.D.)
Professor
Sat 4 Aug 2012
at 17:52
  • msg #270

Re: Player's Forum 2

5) The characters also have in their safekeeping the interview videotape taken by Charletta during the last interview with LeGrange.

Can you remind us what the significants of this tape holds?
GM Heath
GM, 1725 posts
Mon 6 Aug 2012
at 17:48
  • msg #271

Re: Player's Forum 2

The videotape was the last interview LeGrange did before the assassination (conducted by Charletta with you present).  It has not been released to the world yet.  It could be valuable because it's his last recorded message before his death; it could be dangerous if it has information that might not be good to his supporters (or his opponents); and it is a wildcard because of its unknown information.  Beyond that, it might have something else of value to someone that you are not aware of yet.

It was also suspicious the way he terminated the interview when Charlotta brought up his connections with the Fulbourn-McCoy board of trustees.

He also let out his despite for Vist'Lat, described as "by far the most rapacious trade house on Kraatar", and he alleged they have been carrying out vigilante raids against Humans.
Desiraye Lipost
player, 1312 posts
Unemployed Gun-Chick
Military PSA
Mon 6 Aug 2012
at 18:25
  • msg #272

Re: Player's Forum 2

OK, so now, we have to keep the tape in our possession unless someone else has any ideas?
Desiraye Lipost
player, 1313 posts
Unemployed Gun-Chick
Military PSA
Mon 6 Aug 2012
at 18:27
  • msg #273

Re: Player's Forum 2

It looks like we have Military, Computers, Robotics, & Medical covered with just the four of us?

Desiraye has only a Level 1 in Technician.  I may be bumping that to level 2 soon after I get some more of my weapons skills up.
GM Heath
GM, 1727 posts
Mon 6 Aug 2012
at 19:12
  • msg #274

Re: Player's Forum 2

This is a reminder for all players about character development and how you use your experience points.  When you get experience points, you may use them to increase an ability (but only of the two in each pair) or to apply toward skills.

INCREASING ABILITY

Players can increase their characters' ability scores by trading 1 XP to raise an ability score 1 point. No ability score can ever be raised above 100.

For example:

    STR/STA: 40 / 40
    DEX/RS:  63 / 60
    INT/LOG: 85 / 70
    PER/LDR: 30 / 30


In this case, extra experience has been used to raise DEX by 3 points and Intelligence by 15 points (total XP cost = 18.)

Certain Racial Abilities (Lie Detection, Comprehension and Battle Rage) also can be
increased by trading 1 XP to increase the ability 1 point. Just like the normal Abilities, Racial Abilities cannot be raised above 100.

INCREASING SKILL LEVELS

Characters can learn skills which allow them to perform special actions. Each skill has six levels of expertise. A character can raise his skill levels by spending experience points.

Experiences points can be traded to gain a level 1 skill or to increase a skill the character already has to the next level.

The experience point cost depends on the skill's level and PSA. The Skill Cost
Table shows the costs for each level of skill in the different PSAs. If the skill is from the character's Primary Skill Area, the cost is the LOWER number. A character can learn skills from other PSAs, but must pay twice as many experience points for them. Doubled costs are shown in parentheses.

SKILL COST TABLE

PSA     Military  Technology   Biosocial
Level 1   3(6)       4(8)         5(10)
Level 2   6(12)      8(16)       10(20)
Level 3   9(18)     12(24)       15(30)
Level 4   12(24)    16(32)       20(40)
Level 5   15(30)    20(40)       25(50)
Level 6   18(36)    24(48)       30(60)

A character can learn only one skill level at a time. Skipping levels is not allowed, even if the character has enough experience points to do so.

In general, each skill level adds a 10% chance to success aded to the base amount

Example:

Beam weapons: 1/2 Dex + skill means success if 1/2 of your skill level (rounded up) plus 10% for each level you have in the beam weapons skill.
This message was last edited by the GM at 19:33, Mon 06 Aug 2012.
Desiraye Lipost
player, 1314 posts
Unemployed Gun-Chick
Military PSA
Tue 7 Aug 2012
at 08:36
  • msg #275

Re: Player's Forum 2

I'll be updating skills later today
Desiraye Lipost
player, 1316 posts
Unemployed Gun-Chick
Military PSA
Fri 10 Aug 2012
at 00:14
  • msg #276

Re: Player's Forum 2

Desiraye Lipost:
I'll be updating skills later today

Finally got to it but, only bumped up Desi's Projectile Weapons skill from Level 2 to Level 3 spending [9] Skill points.
Desiraye Lipost
player, 1320 posts
Unemployed Gun-Chick
Military PSA
Tue 21 Aug 2012
at 18:55
  • msg #277

Re: Player's Forum 2

How about this?  Can we chronocom or talk to RIK Zzik'Ti (Zzik) by radiophone instead of going back?  Would save us time travelling back and forth...
GM Heath
GM, 1737 posts
Tue 21 Aug 2012
at 19:11
  • msg #278

Re: Player's Forum 2

Since his operation was sort of undercover, he didn't provide you with such details that could incriminate him.  Discussions will need to be in person with no record or paper trail.
Desiraye Lipost
player, 1327 posts
Unemployed Gun-Chick
Military PSA
Wed 29 Aug 2012
at 02:21
  • msg #279

Re: Player's Forum 2

Did we have anything official (Press credentials) from Charlotta saying that we were working for her?
Kri'lik
player, 563 posts
Doctor of Medicine (M.D.)
Professor
Wed 29 Aug 2012
at 14:16
  • msg #280

Re: Player's Forum 2

We could go for the jedi mind trick (Persuasion 30%...) our vrusk could be the lead investigators sent to assist. And our nonvrusk are our laborers. :)
Desiraye Lipost
player, 1328 posts
Unemployed Gun-Chick
Military PSA
Wed 29 Aug 2012
at 14:49
  • msg #281

Re: Player's Forum 2

Kri'lik:
We could go for the jedi mind trick (Persuasion 30%...) our vrusk could be the lead investigators sent to assist. And our nonvrusk are our laborers. :)

Either way works good for me!
GM Heath
GM, 1747 posts
Wed 29 Aug 2012
at 20:07
  • msg #282

Re: Player's Forum 2

There was nothing official from Charletta.


FYI, I am on vacation from tomorrow through Monday, and will post again next Tuesday.
Kri'lik
player, 564 posts
Doctor of Medicine (M.D.)
Professor
Fri 31 Aug 2012
at 03:02
  • msg #283

Re: Player's Forum 2

I'm gone hunting until the 10th. Npc me as needed.
Desiraye Lipost
player, 1329 posts
Unemployed Gun-Chick
Military PSA
Fri 31 Aug 2012
at 12:59
  • msg #284

Re: Player's Forum 2

Everyone enjoy your vacations!!!
Kri'lik
player, 565 posts
Doctor of Medicine (M.D.)
Professor
Mon 10 Sep 2012
at 14:13
  • msg #285

Re: Player's Forum 2

Ok im back. Looks like I didnt miss anything....

:)
GM Heath
GM, 1748 posts
Mon 10 Sep 2012
at 18:02
  • msg #286

Re: Player's Forum 2

Yeah, I'm still waiting on you guys to tell me what you're doing.
Desiraye Lipost
player, 1330 posts
Unemployed Gun-Chick
Military PSA
Tue 11 Sep 2012
at 01:58
  • msg #287

Re: Player's Forum 2

Desiraye Lipost:
Kri'lik:
We could go for the jedi mind trick (Persuasion 30%...) our vrusk could be the lead investigators sent to assist. And our nonvrusk are our laborers. :)

Either way works good for me!

I was under the impression that we were going with this idea???
S'Krllk
player, 350 posts
Tue 11 Sep 2012
at 03:25
  • msg #288

Re: Player's Forum 2

I did think that was the consensus, and, despite that not being S'Krllk's calling. I posted to attempt to move things along, IC and OOC.
Kri'lik
player, 573 posts
Doctor of Medicine (M.D.)
Professor
Wed 3 Oct 2012
at 14:20
  • msg #289

Re: Player's Forum 2

Spent 15 exp to raise my Psycho-social skills to level 3
Desiraye Lipost
player, 1346 posts
Unemployed Gun-Chick
Military PSA
Tue 23 Oct 2012
at 22:45
  • msg #290

Re: Player's Forum 2

Desiraye is trying to still play the subservient part to our Vrusks.
Kri'lik
player, 580 posts
Doctor of Medicine (M.D.)
Professor
Thu 25 Oct 2012
at 05:12
  • msg #291

Re: Player's Forum 2

Just to be clear before i post next we are here because of:

4) Investigate SAK offices regarding the broadcast taking responsibility for the assassination of LeGrange.

Correct?
GM Heath
GM, 1773 posts
Thu 25 Oct 2012
at 16:09
  • msg #292

Re: Player's Forum 2

Yes.

The overall story arc at this point is you trying to figure out who killed LeGrange.  The broadcast at the SAK offices was one clue, and now you have some names to go along with that.  I wasn't really contemplating much more than what you've achieved.
Desiraye Lipost
player, 1349 posts
Unemployed Gun-Chick
Military PSA
Mon 29 Oct 2012
at 00:48
  • msg #293

Re: Player's Forum 2

Might be my last post until Tuesday or Wednesday depending on how this storm hits in New Jersey.  I may very well be stuck at work too so NPC as needed until then.
Desiraye Lipost
player, 1350 posts
Unemployed Gun-Chick
Military PSA
Thu 1 Nov 2012
at 00:25
  • msg #294

Re: Player's Forum 2

Had to move from home base to Base Camp Mom for a couple of days.  No electricity = No Heat and it is chilly after this storm.  Will try to catch up shortly just letting people know all is well and good for the time being.  Please continue to NPC as needed.
GM Heath
GM, 1774 posts
Wed 7 Nov 2012
at 17:32
  • msg #295

Re: Player's Forum 2

Sorry, I think I forgot to post that I was going on vacation.  I'm just getting back today.
Desiraye Lipost
player, 1353 posts
Unemployed Gun-Chick
Military PSA
Fri 9 Nov 2012
at 02:27
  • msg #296

Re: Player's Forum 2

Hey everyone.  Without power again and not sure when it's coming back on here in scenic New Jersey.  Nor'easter knocked our power out again and sent us packing back to my mom's house.  I've heard tentative dates right now of Saturday or Sunday as to getting it back on.  Please NPC me as needed to keep the game moving.  I will begin posting again when I can.

John
Kri'lik
player, 584 posts
Doctor of Medicine (M.D.)
Professor
Fri 9 Nov 2012
at 15:11
  • msg #297

Re: Player's Forum 2

Try to have some fun while dealing with all that...

Come monday I will be out of Alaska and hunting in the Oregon mountains for 2 weeks with no internet. So yeah, NPC me as needed during that time too.
GM Heath
GM, 1775 posts
Fri 9 Nov 2012
at 17:00
  • msg #298

Re: Player's Forum 2

Here in California, we might get some trickling rain.  :)  Don't worry too much about the game.  We'll play it by ear.

Also, Bartja may be rejoining us.  His character is currently back at the starport in the quarantine area.  We'll give him a little time to get caught up again.
Bartja Nemuco
player, 494 posts
Yazirian
Technician
Fri 9 Nov 2012
at 22:21
  • msg #299

Re: Player's Forum 2

There was a lot to read and I doubt I absorbed it all, so correct me if I stumble all over the current plot hooks... :)
Desiraye Lipost
player, 1354 posts
Unemployed Gun-Chick
Military PSA
Sat 10 Nov 2012
at 15:43
  • msg #300

Re: Player's Forum 2

In reply to Bartja Nemuco (msg # 299):

Awesome!  Welcome back to the game!!!
Bartja Nemuco
player, 496 posts
Yazirian
Technician
Sat 17 Nov 2012
at 08:07
  • msg #301

Re: Player's Forum 2

Thank you!  It's going to take me a bit of adjusting.  Of course, after I agreed to play again, I came down with "the sickness" and didn't get off the couch this week...
Desiraye Lipost
player, 1359 posts
Unemployed Gun-Chick
Military PSA
Wed 28 Nov 2012
at 23:30
  • msg #302

Re: Player's Forum 2

I think it's worth a shot with the local PD currently occupied with all of the action going on about the city.  We could set a limit of 15 minutes and take our chances.  A couple of us go in and our Vrusk should stay out of sight for the time being.
Bartja Nemuco
player, 501 posts
Yazirian
Technician
Thu 29 Nov 2012
at 07:30
  • msg #303

Re: Player's Forum 2

Agreed.  Who has the best observation skills (Intuition maybe)?  I've got 55 which isn't that great.  Maybe Bartja will stick with the door and if anyone notices, he's simply doing repair work - repairing the door lock for a customer, if asked!  Our Vrusk friends could hide inside while searching.
Desiraye Lipost
player, 1360 posts
Unemployed Gun-Chick
Military PSA
Thu 29 Nov 2012
at 14:00
  • msg #304

Re: Player's Forum 2

My INT is horrible (40) so, let's get someone who is good on watch
Kri'lik
player, 585 posts
Doctor of Medicine (M.D.)
Professor
Sat 1 Dec 2012
at 07:03
  • msg #305

Re: Player's Forum 2

Back from hunting. Got one elk. Perhaps ill post a pic later if anyone doesnt mind looking at a dead animal.

Anyways its finals week for my two college classes so my posts will likely be light until the next weekend.
Bartja Nemuco
player, 503 posts
Yazirian
Technician
Sat 1 Dec 2012
at 07:23
  • msg #306

Re: Player's Forum 2

Congrats on the Elk!  Although I don't care to hunt myself, I don't mind eating elk finger-steaks...
Desiraye Lipost
player, 1362 posts
Unemployed Gun-Chick
Military PSA
Sun 2 Dec 2012
at 02:42
  • msg #307

Re: Player's Forum 2

Kri'lik:
Back from hunting. Got one elk. Perhaps ill post a pic later if anyone doesnt mind looking at a dead animal.

Anyways its finals week for my two college classes so my posts will likely be light until the next weekend.

Congrats and let's see the trophy!
Kri'lik
player, 586 posts
Doctor of Medicine (M.D.)
Professor
Fri 7 Dec 2012
at 06:24
  • msg #308

Re: Player's Forum 2

Ok been real busy this week so far. Re-interviewed for the operator mechanic electrical position today at the Power Generation plant in town. Second interview and they asked even harder questions. But I was offered the job. Riding a high right now. Now I just have to make it past a year of probation but the pay and benefits are well worth it.

Took one of my final exams today as well. One more to go on Saturday. Ill try and get some posts up this weekend to get myself back into RPOL after a month away. I must say having that free time was nice however...

Anyways heres a pic of my kill in the North Malheur Forest in Oregon.


Desiraye Lipost
player, 1364 posts
Unemployed Gun-Chick
Military PSA
Fri 7 Dec 2012
at 13:25
  • msg #309

Re: Player's Forum 2

Congrats on the job & kill.  What type of rifle you got, Remington?
Kri'lik
player, 587 posts
Doctor of Medicine (M.D.)
Professor
Fri 7 Dec 2012
at 15:10
  • msg #310

Re: Player's Forum 2

Yeah thats a remington 7mm.
Bartja Nemuco
player, 504 posts
Yazirian
Technician
Sat 8 Dec 2012
at 07:48
  • msg #311

Re: Player's Forum 2

I recently sold my 7mm in a rash decision - so now I'm curious...  What is that rifle worth?
GM Heath
GM, 1781 posts
Mon 10 Dec 2012
at 18:42
  • msg #312

Re: Player's Forum 2

Cool.  Don't you get experience points for that?  :)

Sorry I've been slow, guys.  I recently got commissioned to co-author a book with a deadline of next week, on top of my normal job, so things are very, very busy.
Desiraye Lipost
player, 1365 posts
Unemployed Gun-Chick
Military PSA
Mon 10 Dec 2012
at 22:32
  • msg #313

Re: Player's Forum 2

GM Heath:
Cool.  Don't you get experience points for that?  :)

Sorry I've been slow, guys.  I recently got commissioned to co-author a book with a deadline of next week, on top of my normal job, so things are very, very busy.

Gooid for you!  Still lurking about here.
Bartja Nemuco
player, 505 posts
Yazirian
Technician
Tue 11 Dec 2012
at 10:04
  • msg #314

Re: Player's Forum 2

I'm here too, waiting to stir up more trouble when needed.

What sort of book will you be co-authoring and how did this come about?
GM Heath
GM, 1783 posts
Tue 11 Dec 2012
at 19:22
  • msg #315

Re: Player's Forum 2

It's related to international law, nothing too sexy.
Kri'lik
player, 588 posts
Doctor of Medicine (M.D.)
Professor
Wed 12 Dec 2012
at 04:04
  • msg #316

Re: Player's Forum 2

The rifle was my fathers, but I would guess since its used its about 3 to 5 hundred dollars without the scope.
Desiraye Lipost
player, 1366 posts
Unemployed Gun-Chick
Military PSA
Thu 13 Dec 2012
at 13:35
  • msg #317

Re: Player's Forum 2

Hey everyone,

     Going to be limited availability for me over the next couple of days.  Funerasl today, court tomorrow with the ex tomorrow and some medical issues bothering me as well.  Not sure where I'm going to land so just in case you don't hear from me, plese NPC me until I am available.

Thanks,
John
Desiraye Lipost
player, 1368 posts
Unemployed Gun-Chick
Military PSA
Sun 23 Dec 2012
at 00:58
  • msg #318

Re: Player's Forum 2

NPC until further notice please.
Desiraye Lipost
player, 1369 posts
Unemployed Gun-Chick
Military PSA
Sat 29 Dec 2012
at 17:34
  • msg #319

Re: Player's Forum 2

Are we ready to proceed?
Bartja Nemuco
player, 510 posts
Yazirian
Technician
Sun 30 Dec 2012
at 08:38
  • msg #320

Re: Player's Forum 2

I'm here!
S'Krllk
player, 363 posts
Mon 31 Dec 2012
at 06:08
  • msg #321

Re: Player's Forum 2

Present, but with post-holiday mental fuzziness in abundance.
Kri'lik
player, 592 posts
Doctor of Medicine (M.D.)
Professor
Mon 31 Dec 2012
at 16:52
  • msg #322

Re: Player's Forum 2

I'm here to...starting new job today and getting tooled up for college soon.
GM Heath
GM, 1787 posts
Thu 3 Jan 2013
at 00:33
  • msg #323

Re: Player's Forum 2

Sorry, the delay's my fault.  Besides the holidays, I got called away on an urgent business trip and then caught the flu.  I now have to go on another business trip, but I'll get back to the game probably next Wednesday.  Holding pattern until then unless you guys want to talk to each other in or out of character.
Desiraye Lipost
player, 1370 posts
Unemployed Gun-Chick
Military PSA
Thu 3 Jan 2013
at 02:02
  • msg #324

Re: Player's Forum 2

GM Heath:
Sorry, the delay's my fault.  Besides the holidays, I got called away on an urgent business trip and then caught the flu.  I now have to go on another business trip, but I'll get back to the game probably next Wednesday.  Holding pattern until then unless you guys want to talk to each other in or out of character.

Not a problem.  Hope all goes well.  See you when you get back.
Kri'lik
player, 593 posts
Doctor of Medicine (M.D.)
Professor
Wed 9 Jan 2013
at 15:29
  • msg #325

Re: Player's Forum 2

No worries from me. a short break is great. That said Im still here.
S'Krllk
player, 364 posts
Thu 10 Jan 2013
at 05:41
  • msg #326

Re: Player's Forum 2

Actually, between the holidays and some other shake-ups, this break comes at a good time for me. I'll be here when we speed back up.
Kri'lik
player, 598 posts
Doctor of Medicine (M.D.)
Professor
Wed 23 Jan 2013
at 18:19
  • msg #327

Re: Player's Forum 2

Are all the quest goals current in that thread? Any new info to add to it?
GM Heath
GM, 1794 posts
Wed 23 Jan 2013
at 21:07
  • msg #328

Re: Player's Forum 2

Thanks for the reminder.  I updated with the newest goal.
Kri'lik
player, 602 posts
Doctor of Medicine (M.D.)
Professor
Wed 30 Jan 2013
at 06:18
  • msg #329

Re: Player's Forum 2

we still have the sphere correct?
Desiraye Lipost
player, 1393 posts
Unemployed Gun-Chick
Military PSA
Sun 24 Feb 2013
at 21:50
  • msg #330

Re: Player's Forum 2

Isn't the item still in quarantine?  If so, maybe we can have it expedited out of there for them to look at?
GM Heath
GM, 1813 posts
Mon 25 Feb 2013
at 16:53
  • msg #331

Re: Player's Forum 2

I had assumed you were swinging by to pick it up first.  You can decide either way.
Desiraye Lipost
player, 1394 posts
Unemployed Gun-Chick
Military PSA
Mon 25 Feb 2013
at 23:28
  • msg #332

Re: Player's Forum 2

GM Heath:
I had assumed you were swinging by to pick it up first.  You can decide either way.

I think we pick it up along the way.
Desiraye Lipost
player, 1397 posts
Unemployed Gun-Chick
Military PSA
Tue 26 Feb 2013
at 22:16
  • msg #333

Re: Player's Forum 2

Through something in there IC about our contact and what he wanted from her lab.
Kri'lik
player, 610 posts
Doctor of Medicine (M.D.)
Professor
Fri 22 Mar 2013
at 14:29
  • msg #334

Re: Player's Forum 2

what was the name of the draselite that escaped the broadcast center?
Kri'lik
player, 612 posts
Doctor of Medicine (M.D.)
Professor
Sun 14 Apr 2013
at 00:55
  • msg #335

Re: Player's Forum 2

still here just been real busy.
GM Heath
GM, 1844 posts
Mon 15 Apr 2013
at 18:33
  • msg #336

Re: Player's Forum 2

Kri'lik:
what was the name of the draselite that escaped the broadcast center?

It was Blirdor.  See message 2 of the quests thread.  (It's in the notice threads, and if I have done my job right, it should have all the current quests and most of the leads you have.)
GM Heath
GM, 1845 posts
Wed 17 Apr 2013
at 16:37
  • msg #337

Re: Player's Forum 2

Sorry for the delays.  Tax week is horrible for me each year.
Kri'lik
player, 617 posts
Doctor of Medicine (M.D.)
Professor
Sat 11 May 2013
at 00:16
  • msg #338

Re: Player's Forum 2

At the hospital with my new born daughter. Post for me if needed. Illtry to hypo the creature.
Desiraye Lipost
player, 1426 posts
Unemployed Gun-Chick
Military PSA
Sat 11 May 2013
at 01:28
  • msg #339

Re: Player's Forum 2

No problem on the delays and congrats on your daughter
Orvo
player, 15 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Sat 11 May 2013
at 18:06
  • msg #340

Re: Player's Forum 2

Awesome news!  Congrats!
GM Heath
GM, 1858 posts
Mon 13 May 2013
at 16:53
  • msg #341

Re: Player's Forum 2

Congratulations!
Bartja Nemuco
player, 554 posts
Yazirian
Technician
Wed 15 May 2013
at 18:50
  • msg #342

Re: Player's Forum 2

Congratulations on reproducing!  It's a rewarding experience in all ways...
S'Krllk
player, 378 posts
Thu 16 May 2013
at 03:05
  • msg #343

Re: Player's Forum 2

I congratulate you on the birth of your daughter.
Desiraye Lipost
player, 1434 posts
Unemployed Gun-Chick
Military PSA
Fri 24 May 2013
at 21:54
  • msg #344

Re: Player's Forum 2

Group or individual Initiative?
GM Heath
GM, 1865 posts
Fri 24 May 2013
at 22:16
  • msg #345

Re: Player's Forum 2

I usually do it as a group unless someone has some special ability or there is a special circumstance.  I'm not going to count this as surprise or ambush since you were all alert and prepared for something.

I was kind of hoping to surprise you with the Sathar connection, but you guys are too smart to be outwitted.
Desiraye Lipost
player, 1435 posts
Unemployed Gun-Chick
Military PSA
Fri 24 May 2013
at 23:22
  • msg #346

Re: Player's Forum 2

GM Heath:
I usually do it as a group unless someone has some special ability or there is a special circumstance.  I'm not going to count this as surprise or ambush since you were all alert and prepared for something.

I was kind of hoping to surprise you with the Sathar connection, but you guys are too smart to be outwitted.

IDK about being too smart to be outwitted...  I would go with good powers of deduction and good roleplaying.  We do have a solid group of players and a GM who cares about the game.  This is a great side track adventure from the Dark Side module.
GM Heath
GM, 1866 posts
Tue 28 May 2013
at 16:31
  • msg #347

Re: Player's Forum 2

Good to know you like the side trek.  FYI, this Star Frontiers campaign is the first one on RPoL where I go through the published adventure modules.  In my others, I try to do at least mostly original stuff (or a hybrid with only maps or certain rooms from published adventures), so I've been debating how much original material to insert here.
Desiraye Lipost
player, 1442 posts
Unemployed Gun-Chick
Military PSA
Mon 17 Jun 2013
at 23:52
  • msg #348

Re: Player's Forum 2

I don't think we were supposed to use his name
GM Heath
GM, 1887 posts
Wed 3 Jul 2013
at 23:20
  • msg #349

Re: Player's Forum 2

FYI, due to the holiday, I will probably not be posting again until Monday.
Desiraye Lipost
player, 1451 posts
Unemployed Gun-Chick
Military PSA
Thu 4 Jul 2013
at 14:53
  • msg #350

Re: Player's Forum 2

Everyone enjoy the holiday, if you're in the U.S.!
Kri'lik
player, 624 posts
Doctor of Medicine (M.D.)
Professor
Tue 9 Jul 2013
at 14:24
  • msg #351

Re: Player's Forum 2

Holiday, visiting family, and complete hard drive failure. What a weekend.
GM Heath
GM, 1888 posts
Tue 9 Jul 2013
at 16:45
  • msg #352

Re: Player's Forum 2

At least your air conditioner didn't break in over 100 degree weather.  Mine broke in both my house and the house I rent out in Vegas.  Two air conditioners to fix at expensive prices!  I'd rather be on Volturnus.  :)
Desiraye Lipost
player, 1454 posts
Unemployed Gun-Chick
Military PSA
Tue 9 Jul 2013
at 19:53
  • msg #353

Re: Player's Forum 2

I wish I had air conditioning where I work.  Miserable day today on the range.  Hot, humid, and fukn HOT!  Shot like shit too.
Desiraye Lipost
player, 1462 posts
Unemployed Gun-Chick
Military PSA
Mon 29 Jul 2013
at 21:22
  • msg #354

Re: Player's Forum 2

Just a heads up, I will more than likely be without access to computer/internet from July 31st thru August 5th.  I will be on vacation and might be in deep shit if I try.  Please NPC me as needed.

John
Desiraye Lipost
player, 1463 posts
Unemployed Gun-Chick
Military PSA
Wed 31 Jul 2013
at 00:51
  • msg #355

Re: Player's Forum 2

Make the final call and go that way.  I should be back to posting sometime next Tuesday!
Kri'lik
player, 625 posts
Doctor of Medicine (M.D.)
Professor
Sat 3 Aug 2013
at 06:18
  • msg #356

Re: Player's Forum 2

So I got electrocuted at work last week. I work at a power plant and got hit by 13,800 VAC and was blown off a ladder while standing at least 4' off the ground, hit a wall, then landed on my feet. Amazingly I suffered only minor burns on my hands as the voltage traveled in my right hand across my chest and internal organs and out my left hand. Maybe 1% of my hands are burned. Spent the night at the hospital and everything check out fine. Ive just been a bit out of it and will try to catch back up shortly.
GM Heath
GM, 1899 posts
Mon 5 Aug 2013
at 17:44
  • msg #357

Re: Player's Forum 2

Wow!  Hopefully, there's no permanent harm and this goes down as a great story to tell people for the rest of your life.
Desiraye Lipost
player, 1464 posts
Unemployed Gun-Chick
Military PSA
Tue 6 Aug 2013
at 08:41
  • msg #358

Re: Player's Forum 2

In reply to Kri'lik (msg # 356):

Holy Shit!  Glad to hear you're OK!
GM Heath
GM, 1900 posts
Tue 6 Aug 2013
at 17:25
  • msg #359

Re: Player's Forum 2

Too bad Kri'lik wasn't around for medical assistance!
GM Heath
GM, 1901 posts
Fri 16 Aug 2013
at 01:39
  • msg #360

Re: Player's Forum 2

Sorry, forgot to mention I'm on vacation this week.  I'll pick back up on Monday.
GM Heath
GM, 1902 posts
Tue 20 Aug 2013
at 21:48
  • msg #361

Re: Player's Forum 2

Sorry for the delays.  I'm slammed at work.  THis always happens after a vacation.

I have it on tap that you will go see the gambling houses and then the layed off pilot.
Desiraye Lipost
player, 1466 posts
Unemployed Gun-Chick
Military PSA
Tue 20 Aug 2013
at 22:58
  • msg #362

Re: Player's Forum 2

Sounds good
Desiraye Lipost
player, 1467 posts
Unemployed Gun-Chick
Military PSA
Sat 24 Aug 2013
at 11:57
  • msg #363

Re: Player's Forum 2

I will be away from 8/26 - 8/30 with very limited internet access.  Taking the family down to Virginia for a few days before kids start school.  If I can post, I certainly will but, if a turn post must go up, please NPC me as necessary.

John
Desiraye Lipost
player, 1475 posts
Unemployed Gun-Chick
Military PSA
Thu 5 Sep 2013
at 20:00
  • msg #364

Re: Player's Forum 2

Is Bartja and Orvo's players still in the game?
GM Heath
GM, 1912 posts
Thu 5 Sep 2013
at 20:13
  • msg #365

Re: Player's Forum 2

Orvo's player said he would be back but had to take a short hiatus.  That's why his character went back to "work" for awhile.

Bartja's player has left and come back before, so I'm not writing him off yet.  I haven't heard from him.
Desiraye Lipost
player, 1477 posts
Unemployed Gun-Chick
Military PSA
Fri 6 Sep 2013
at 00:44
  • msg #366

Re: Player's Forum 2

GM Heath:
Orvo's player said he would be back but had to take a short hiatus.  That's why his character went back to "work" for awhile.

Bartja's player has left and come back before, so I'm not writing him off yet.  I haven't heard from him.

OK, I was just checking.  It was good to have Bartja back and I liked having Orvo around as extra muscle.
Desiraye Lipost
player, 1485 posts
Unemployed Gun-Chick
Military PSA
Thu 26 Sep 2013
at 00:49
  • msg #367

Re: Player's Forum 2

I'm running behind on posting this week with my schedule.  If you need to NPC me, please do so.  I will post as soon as I can.

John
Kri'lik
player, 634 posts
Doctor of Medicine (M.D.)
Professor
Thu 26 Sep 2013
at 14:41
  • msg #368

Re: Player's Forum 2

Hey everyone I wanted to take a moment to promote another game I've been playing for 4 years now. In fact I find that I spend the majority of my roleplaying experience now on this game. Its called http://www.battlemaster.org/ Its completely player driven. Everything that happens in the game is because another player caused it to happen and for me I find great enjoyment in the game.

However now its creator is developing another game called Might and Fealty and is looking for some exposure/support. If you have a moment please check out the link below. And if you are interested in the older game Battlemaster let me know. its free to play and the realm im in could use a few more nobles (players)

http://www.indiegogo.com/projects/might-fealty
Zeb Draxxon
player, 1 post
Thu 10 Oct 2013
at 02:00
  • msg #369

Re: Player's Forum 2

Hallo!
Desiraye Lipost
player, 1489 posts
Unemployed Gun-Chick
Military PSA
Thu 10 Oct 2013
at 02:04
  • msg #370

Re: Player's Forum 2

Zeb Draxxon:
Hallo!

Hey there!  Nice to see some new blood.  GM has been busy and didn't mention.  What's your PSA?

John (Desi)
S'Krllk
player, 387 posts
Thu 10 Oct 2013
at 03:45
  • msg #371

Re: Player's Forum 2

Greetings to the new human.
Kri'lik
player, 637 posts
Doctor of Medicine (M.D.)
Professor
Fri 11 Oct 2013
at 14:29
  • msg #372

Re: Player's Forum 2

yes welcome!
Zeb Draxxon
player, 2 posts
Fri 11 Oct 2013
at 15:04
  • msg #373

Re: Player's Forum 2

In reply to Desiraye Lipost (msg # 370):

PSA?

And yes, I got added and was keeping a low profile so GM could introduce, but figured I'd save them the time.
GM Heath
GM, 1924 posts
Fri 11 Oct 2013
at 16:14
  • msg #374

Re: Player's Forum 2

Desi means Primary Skill Area.  Military, Environmental, Computer, Robotics, etc.
Zeb Draxxon
player, 3 posts
Fri 11 Oct 2013
at 17:30
  • msg #375

Re: Player's Forum 2

Embarrassed. I should've known that

Military
Desiraye Lipost
player, 1490 posts
Unemployed Gun-Chick
Military PSA
Fri 11 Oct 2013
at 22:32
  • msg #376

Re: Player's Forum 2

Zeb Draxxon:
Embarrassed. I should've known that

Military

Sweet!  ANother shooter!
Desiraye Lipost
player, 1491 posts
Unemployed Gun-Chick
Military PSA
Wed 16 Oct 2013
at 08:04
  • msg #377

Re: Player's Forum 2

Can Desi draw her flashlight and fire her weapon?
GM Heath
GM, 1926 posts
Wed 16 Oct 2013
at 17:08
  • msg #378

Re: Player's Forum 2

Yes, but drawing the flashlight and turning it on takes one round.
Kri'lik
player, 639 posts
Doctor of Medicine (M.D.)
Professor
Thu 17 Oct 2013
at 06:18
  • msg #379

Re: Player's Forum 2

Ok I forgot and am away from my books, does skeinsuit protect from melee such as the sonic sword?
GM Heath
GM, 1927 posts
Thu 17 Oct 2013
at 15:09
  • msg #380

Re: Player's Forum 2

Inertia screens protect against melee, and skeinsuits also protect against ballistic/melee.  Albedo screens protect against laser.  A sonic screen protects against sonic attacks, and an albedo suit protects against lasers.

Suits and skeinsuits are more like body armor and absorb a certain amount of damage until they have taken their full amount, at which time they are considered "ruined."

Screens are worn like belts and use SEU per minute that they are active.  Only one screen can be worn at a time.  They can typically be recharged.

From the rulebooks:

Inertia Screen. An inertia screen defends against all projectile weapons, gyrojet pistols and rifles, fragmentation grenades, explosives and all melee weapons except electrical or sonic weapons. When hit by one of these weapons, the screen uses 2 SEU and absorbs one-half of the damage caused by the attack. The wearer takes the other half of the damage. If the damage can not be divided evenly, the character takes the smaller half.

Skeinsuit. A skeinsuit is made of light ballistic cloth. It absorbs damage just like an inertia screen. It also can be used along with an inertia screen. A character wearing both a skeinsuit and an inertia screen would take only one-fourth damage from ballistic attacks. The suit is ruined when it takes 50 points or more of damage. Two types of skeinsuits are available: military and civilian. Military skeinsuits are camouflage green. Civilian skeinsuits look like regular clothing.


To answer your unasked question, I don't think a skeinsuit will provide protection against a sonic sword; only a sonic screen would do that.
GM Heath
GM, 1930 posts
Thu 24 Oct 2013
at 15:37
  • msg #381

Re: Player's Forum 2

Due to my travel this week and next, I may not post much until about Nov. 1, but please feel free to keep your characters talking and moving, and figure out your next move now that the Yazirian is down.
Desiraye Lipost
player, 1505 posts
Unemployed Gun-Chick
Military PSA
Tue 3 Dec 2013
at 09:44
  • msg #382

Re: Player's Forum 2

I see we finally got to you Zeb!
Zeb Draxxon
player, 5 posts
Tue 3 Dec 2013
at 13:52
  • msg #383

Re: Player's Forum 2

YEAH! :)
GM Heath
GM, 1942 posts
Wed 4 Dec 2013
at 21:02
  • msg #384

Re: Player's Forum 2

I'm going on vacation until Monday.  Feel free to bring Zeb up to speed and talk amongst yourselves.  On Monday, I'll probably start with the group arriving to look at the Sphere unless something else comes up in your posts.
Desiraye Lipost
player, 1508 posts
Unemployed Gun-Chick
Military PSA
Wed 4 Dec 2013
at 21:19
  • msg #385

Re: Player's Forum 2

GM Heath:
I'm going on vacation until Monday.  Feel free to bring Zeb up to speed and talk amongst yourselves.  On Monday, I'll probably start with the group arriving to look at the Sphere unless something else comes up in your posts.

Enjoy it and looking forward to moving on.
Kri'lik
player, 644 posts
Doctor of Medicine (M.D.)
Professor
Tue 10 Dec 2013
at 18:10
  • msg #386

Re: Player's Forum 2

So over the night to get us to day 5 how much natural healing do we get? I'm at 9 sta and wouldn't mind doing done fields surgery to heal myself and any others.
GM Heath
GM, 1944 posts
Tue 10 Dec 2013
at 22:20
  • msg #387

Re: Player's Forum 2

Let's assume you all went to a hospital and got healed on Day 4.  You can all be at full Stamina now.  The cost will be "billed" to your employer, which is listed as "By-Chem Corporation."  (Remember the company from Bugs in the System?)
Desiraye Lipost
player, 1520 posts
Unemployed Gun-Chick
Military PSA
Sun 5 Jan 2014
at 17:13
  • msg #388

Re: Player's Forum 2

I may have pooched this encounter since they now have their screens up.  I'm thinking we should be attacking now and deal with it later.  Sorry Zeb, I froze and hesitated.
GM Heath
GM, 1956 posts
Tue 14 Jan 2014
at 17:57
  • msg #389

Re: Player's Forum 2

Sorry for my continued delays.  In addition to being crazier than ever, I took up some player requests to start a new Paranoia-based game, and starting a new game also sucks away time.  Hopefully, I'm back on track now.

To help make things go quickly, when you post, please post your "to hit" number, as well as the possible damage range (2d10, etc.) and how many shots/attacks you get.
Desiraye Lipost
player, 1523 posts
Unemployed Gun-Chick
Military PSA
Fri 24 Jan 2014
at 09:34
  • msg #390

Re: Player's Forum 2

Will try to post tonight or tomorrow
Desiraye Lipost
player, 1525 posts
Unemployed Gun-Chick
Military PSA
Fri 31 Jan 2014
at 11:35
  • msg #391

Re: Player's Forum 2

Desiraye Lipost:
Will try to post tonight or tomorrow

Will get to posting tonight or tomorrow sometime.  I have been in training classes all week at the academy.

John
GM Heath
GM, 1965 posts
Fri 21 Feb 2014
at 20:01
  • msg #392

Re: Player's Forum 2

Sorry for the horrible delays.  Life has been beyond crazy busy for me.  That said, I'm also going out of town through Tuesday, so probably won't post again until Wednesday-ish next week, after the post I am about to make.
Kri'lik
player, 649 posts
Doctor of Medicine (M.D.)
Professor
Wed 26 Feb 2014
at 06:52
  • msg #393

Re: Player's Forum 2

Well folks life is catching up with me at least for the next two months. I recommend not trying to raise kids and finish college while working full time at age 40...

I cant commit to anything until may and I dont want to be the hold up so its probably best to NPC me or kill him off.
GM Heath
GM, 1967 posts
Wed 26 Feb 2014
at 18:20
  • msg #394

Re: Player's Forum 2

Or we could have him go on a separate mission away from the group for awhile if you want to come back in May.  The game's not moving all that fast anyway...

I'll NPC him until them.  Thanks for letting us know.
GM Heath
GM, 1968 posts
Sat 1 Mar 2014
at 01:52
  • msg #395

Re: Player's Forum 2

I got sent out of town again.  What a busy week!  I'll post an update on Monday if at all possible.  Get any final posts in by then. Thanks.
Desiraye Lipost
player, 1531 posts
Unemployed Gun-Chick
Military PSA
Wed 12 Mar 2014
at 03:13
  • msg #396

Re: Player's Forum 2

Is Zeb's player out of the game now?
GM Heath
GM, 1972 posts
Wed 12 Mar 2014
at 17:02
  • msg #397

Re: Player's Forum 2

Yes
Desiraye Lipost
player, 1532 posts
Unemployed Gun-Chick
Military PSA
Wed 12 Mar 2014
at 18:03
  • msg #398

Re: Player's Forum 2

GM Heath:
Yes

That explains that rounds actions.
GM Heath
GM, 1973 posts
Wed 12 Mar 2014
at 18:49
  • msg #399

Re: Player's Forum 2

He was wearing a red shirt.  :)
Desiraye Lipost
player, 1533 posts
Unemployed Gun-Chick
Military PSA
Wed 12 Mar 2014
at 19:35
  • msg #400

Re: Player's Forum 2

GM Heath:
He was wearing a red shirt.  :)

10-4
GM Heath
GM, 1977 posts
Fri 21 Mar 2014
at 21:06
  • msg #401

Re: Player's Forum 2

This (Day 5) is going to go down as the longest day in the history of the world at this rate...

Desi, if you or anyone else wants to update any summary of where we're at to make it easy for a new player (or an older one who hasn't kept up) to follow, be my guest.
Desiraye Lipost
player, 1537 posts
Unemployed Gun-Chick
Military PSA
Sat 22 Mar 2014
at 15:40
  • msg #402

Re: Player's Forum 2

GM Heath:
This (Day 5) is going to go down as the longest day in the history of the world at this rate...

Desi, if you or anyone else wants to update any summary of where we're at to make it easy for a new player (or an older one who hasn't kept up) to follow, be my guest.

Yeah, it is a long day...

OK
Sgt. Porter Min
player, 1 post
UPF Marines Recon
Thu 27 Mar 2014
at 00:11
  • msg #403

Re: Player's Forum 2

Hi.  I'm the new guy.  Porter Min, marine scout (military PSA plus Enviro skill).  Looking forward to joining the game.
Desiraye Lipost
player, 1540 posts
Unemployed Gun-Chick
Military PSA
Thu 27 Mar 2014
at 00:29
  • msg #404

Re: Player's Forum 2

Sgt. Porter Min:
Hi.  I'm the new guy.  Porter Min, marine scout (military PSA plus Enviro skill).  Looking forward to joining the game.

Welcome aboard!
Desiraye Lipost
player, 1541 posts
Unemployed Gun-Chick
Military PSA
Sat 29 Mar 2014
at 00:04
  • msg #405

Re: Player's Forum 2

I got this info out of the Frontier Explorer magazines and was wondering if it could be incorporated?

 Sling Pack
(source: Tim Carrier’s Ephemeris website)
A sling pack looks like a normal bandolier sling for a
rifle. However it can hold up to four standard powerclips
and has an adapter like a power beltpack. The sling draws
from each clip in sequence and can be reloaded at any
time (1 clip per turn). It can only power one weapon. The
sling can be modified to be worn as a belt and used to
power a pistol if necessary.
Cost: 40 Cr
================================================================
Solvaway Grenade
(Source: Roy Romero’s Hole in the Wall website)
This grenade releases a foam that dissolves tangler thread
within a 3 m blast radius. Otherwise acts as a regular
Solvaway vial.
Cost: 200 Cr.
================================================================
Laser Designator
(source: Indy’s Raiders of the Lost Dungeon website)
Attached to a direct fire weapon, it projects a laser beam
to the spot where the weapon will hit when it is fired
(assuming it is correctly sighted in). It can be used in
place of a scope or under the barrel in place of a grenade
launcher / knife / flashlight mount. It could also be built
into a specially designed scope. It gives a +10% to hit,
+15% if careful aim is taken (in addition to the normal
+15% modifier for a total of +30%). A light shift screen
(Zeb’s Guide p69) negates the effects of a laser designator
(unless IR optics are used with a special IR laser
designator), as does a nightfall grenade (ZG, p69), while a
dusk grenade (ZG, p 68) limits it to a +5% unless starlight
optics are used. It is powered for 400 hours of use on two
SEU microdiscs (ZG p63).
Cost: 200 Cr.
Desiraye Lipost
player, 1542 posts
Unemployed Gun-Chick
Military PSA
Mon 31 Mar 2014
at 13:22
  • msg #406

Re: Player's Forum 2

We ready to move on?
GM Heath
GM, 1980 posts
Mon 31 Mar 2014
at 15:19
  • msg #407

Re: Player's Forum 2

Yes, I will be trying to post the next move today.  Our new player is just about ready to go.
Desiraye Lipost
player, 1543 posts
Unemployed Gun-Chick
Military PSA
Mon 31 Mar 2014
at 19:49
  • msg #408

Re: Player's Forum 2

GM Heath:
Yes, I will be trying to post the next move today.  Our new player is just about ready to go.

Cool
Sgt. Porter Min
player, 5 posts
UPF Marines Recon
Sun 6 Apr 2014
at 13:09
  • msg #409

Re: Player's Forum 2

Busy but satisfying weekend!  I introduced my son (just turned 6) to the original 1954 Godzilla today.  He loved it.  :D  Actually, I'd never seen the original either, just some of the later Godzilla vs. other monster movies.  Fun stuff.  I'm looking forward to watching more of big G with my boy.
S'Krllk
player, 404 posts
Sun 6 Apr 2014
at 16:09
  • msg #410

Re: Player's Forum 2

You hadn't seen the original? I can remember wondering, when I first saw the movie, wondering how Perry Mason would cross-examine the giant lizard.
That was a long time ago.
Desiraye Lipost
player, 1554 posts
Unemployed Gun-Chick
Military PSA
Tue 6 May 2014
at 22:56
  • msg #411

Re: Player's Forum 2

Will be posting soon. Sorry for any delays
Sgt. Porter Min
player, 14 posts
UPF Marines Recon
Wed 7 May 2014
at 01:36
  • msg #412

Re: Player's Forum 2

S'Krllk:
You hadn't seen the original? I can remember wondering, when I first saw the movie, wondering how Perry Mason would cross-examine the giant lizard.
That was a long time ago.

Actually, I speak Japanese and my son understands a little.  We watched the ORIGINAL with Shimura Takashi.  ;)
Desiraye Lipost
player, 1557 posts
Unemployed Gun-Chick
Military PSA
Tue 13 May 2014
at 01:46
  • msg #413

Re: Player's Forum 2

Hey, we've been busy looking at houses and my life has been a little crazy.  I'll try to catch up and keep up) the best I can.  If you need to move the game forward, please do and NPC  me as needed.
GM Heath
GM, 2001 posts
Tue 13 May 2014
at 15:53
  • msg #414

Re: Player's Forum 2

No problem.  The game's not exactly moving at light speed anyway.
GM Heath
GM, 2009 posts
Mon 23 Jun 2014
at 22:40
  • msg #415

Re: Player's Forum 2

Sorry for the delays. I had some urgent business trips come up.

I will be afk until next Monday or Tuesday.  I'll be on vacation.  But feel free to post amongst yourselves conversations or updates to your character or reviewing what has happened so far, etc.
Sgt. Porter Min
player, 26 posts
UPF Marines Recon
Tue 24 Jun 2014
at 11:57
  • msg #416

Re: Player's Forum 2

It's been no problem on my end.  I've been busy with grad school final papers and presentations the last couple weeks.
Desiraye Lipost
player, 1569 posts
Unemployed Gun-Chick
Military PSA
Wed 25 Jun 2014
at 13:24
  • msg #417

Re: Player's Forum 2

WE're in the process of moving and I have been working a bit more with a lot of weirder hours.
Desiraye Lipost
player, 1572 posts
Unemployed Gun-Chick
Military PSA
Fri 4 Jul 2014
at 17:58
  • msg #418

Re: Player's Forum 2

I forgot where Blirdor came up in our investigation.
GM Heath
GM, 2012 posts
Mon 7 Jul 2014
at 16:08
  • msg #419

Re: Player's Forum 2

See post #4 here, where the green text begins:
link to a message in this game

And post #2 here:
link to a message in this game

He originally came up in post #126 in this thread when you were searching through computers regarding the hijacked broadcast:
link to a message in this game
This message was last edited by the GM at 16:10, Mon 07 July 2014.
Desiraye Lipost
player, 1574 posts
Unemployed Gun-Chick
Military PSA
Tue 8 Jul 2014
at 22:18
  • msg #420

Re: Player's Forum 2

GM Heath:
See post #4 here, where the green text begins:
link to a message in this game

And post #2 here:
link to a message in this game

He originally came up in post #126 in this thread when you were searching through computers regarding the hijacked broadcast:
link to a message in this game

Also message #150 has the interview of Semonis after post #126 in last link.
Sgt. Porter Min
player, 30 posts
UPF Marines Recon
Tue 22 Jul 2014
at 21:30
  • msg #421

Re: Player's Forum 2

I'm fine to move on to the next day.
Desiraye Lipost
player, 1579 posts
Unemployed Gun-Chick
Military PSA
Wed 23 Jul 2014
at 03:16
  • msg #422

Re: Player's Forum 2

Let's move on.  I will make a quick post to Blirdor tomorrow afternoon to tie that discussion up if that is okay?
Desiraye Lipost
player, 1591 posts
Unemployed Gun-Chick
Military PSA
Thu 7 Aug 2014
at 23:21
  • msg #423

Re: Player's Forum 2

I just wanted to let you know that I will be in the process of moving over the next couple of weeks and I'll also be on vacation until the end of August.  I should have internet access but, in case of packing and unpacking gets in the way, I'm still around.  NPC if needed.

Regards,
John
Desiraye Lipost
player, 1592 posts
Unemployed Gun-Chick
Military PSA
Mon 18 Aug 2014
at 13:42
  • msg #424

Re: Player's Forum 2

Ready to go...
Sgt. Porter Min
player, 36 posts
UPF Marines Recon
Mon 1 Sep 2014
at 13:51
  • msg #425

Re: Player's Forum 2

Hmm, according to the GM, we don't need to deal with the humanocentrist attackers right now.  So what does that leave us with for leads?  Anything suspicious going on?  Any information on LaGrange's assassination that I may have missed, having just briefly skimmed parts of the past exploits of the party?

I'm a bit at a loss as for what to do while we're here on the train.  What sort of information are we lacking regarding the assassination and any possible links to the Sathar and/or Quaterrie things?
Desiraye Lipost
player, 1595 posts
Unemployed Gun-Chick
Military PSA
Mon 1 Sep 2014
at 20:01
  • msg #426

Re: Player's Forum 2

My Spidey sense is telling me we are at a standstill right now with nothing really too much more to gain as far as intelligence unless, the camera crew has more information.  The Sanatorium doesn't seem to be an issue at this time.  What else did we miss???
GM Heath
GM, 2028 posts
Tue 9 Sep 2014
at 18:59
  • msg #427

Re: Player's Forum 2

Quick update:  I got sent out of town for two emergencies in the past two weeks that have taken up all my time. Sorry for the delays, and I hope to get back on track by the end of the week.  As always, feel free to communicate amongst yourselves IC (or OOC).
Sgt. Porter Min
player, 37 posts
UPF Marines Recon
Wed 10 Sep 2014
at 14:25
  • msg #428

Re: Player's Forum 2

Thanks for the update, GM Heath.  Hope the emergencies weren't too bad and have been handled/resolved well for you.
GM Heath
GM, 2030 posts
Fri 26 Sep 2014
at 17:26
  • msg #429

Re: Player's Forum 2

Thank you all for your patience while my professional life got out of control busy.  I hope I'm back for good now and will be posting regularly again.  I hope I have not lost anyone in my absence.
Desiraye Lipost
player, 1599 posts
Unemployed Gun-Chick
Military PSA
Fri 26 Sep 2014
at 21:05
  • msg #430

Re: Player's Forum 2

GM Heath:
Thank you all for your patience while my professional life got out of control busy.  I hope I'm back for good now and will be posting regularly again.  I hope I have not lost anyone in my absence.

Welcome back!
GM Heath
GM, 2033 posts
Fri 26 Sep 2014
at 22:50
  • msg #431

Re: Player's Forum 2

Anyone of you a gech guru who can help me? The picture of the monorail interior is much bigger on my screen, but after I upload it to photobucket and post it here, it is less than half the size.  I want it to display much larger so you can read the words.  Anyone know how to do that?

EDIT: THe horizontal one I just posted turned out fine, but I was trying to get the vertical one the same size.
This message was last edited by the GM at 22:52, Fri 26 Sept 2014.
Sgt. Porter Min
player, 39 posts
UPF Marines Recon
Sat 11 Oct 2014
at 13:25
  • msg #432

Re: Player's Forum 2

Just checking in.  Seems like I'm not the only one who's been busy lately.
Desiraye Lipost
player, 1601 posts
Unemployed Gun-Chick
Military PSA
Sat 11 Oct 2014
at 13:56
  • msg #433

Re: Player's Forum 2

Sgt. Porter Min:
Just checking in.  Seems like I'm not the only one who's been busy lately.

Here as well
S'Krllk
player, 413 posts
Sun 12 Oct 2014
at 01:30
  • msg #434

Re: Player's Forum 2

Would you believe I've been waylaid by the competitive marching band season?
Sorry, I'll try to get back in the swong of things.
GM Heath
GM, 2036 posts
Mon 13 Oct 2014
at 21:16
  • msg #435

Re: Player's Forum 2

My bad on the delays.  I've been called away to multiple out of town emergencies, on top of my already pressing responsibilities.  Looks things will be lightening up a little though, so we should get moving again on the game.
Desiraye Lipost
player, 1607 posts
Unemployed Gun-Chick
Military PSA
Tue 21 Oct 2014
at 22:08
  • msg #436

Re: Player's Forum 2

Welcome back Orvo!
Desiraye Lipost
player, 1618 posts
Unemployed Gun-Chick
Military PSA
Tue 18 Nov 2014
at 03:15
  • msg #437

Re: Player's Forum 2

What type of weapon did the RIK guard have?
GM Heath
GM, 2056 posts
Tue 18 Nov 2014
at 17:09
  • msg #438

Re: Player's Forum 2

I posted more details about the commandos on the game thread.

Side note:  I noticed that this adventure was published in 1985, yet in reading through it, the adventure has some interesting technologies.  One is called the "datagrid," which is a network of computers--what we might call an "intranet" today--years before such a thing existed.

It also has "public databank" and related terminals, which is essentially the same as the World Wide Web and has public information.

It also has "hand computers" which seem to be very much like Smart Phones today.

It's interesting to see how much science fiction has carried over into reality today.
Desiraye Lipost
player, 1619 posts
Unemployed Gun-Chick
Military PSA
Tue 18 Nov 2014
at 23:42
  • msg #439

Re: Player's Forum 2

GM Heath:
I posted more details about the commandos on the game thread.

Side note:  I noticed that this adventure was published in 1985, yet in reading through it, the adventure has some interesting technologies.  One is called the "datagrid," which is a network of computers--what we might call an "intranet" today--years before such a thing existed.

It also has "public databank" and related terminals, which is essentially the same as the World Wide Web and has public information.

It also has "hand computers" which seem to be very much like Smart Phones today.

It's interesting to see how much science fiction has carried over into reality today.

OK< thanks.

Amazing how things worked out with technology ideas then and what they really are now.
Desiraye Lipost
player, 1620 posts
Unemployed Gun-Chick
Military PSA
Tue 18 Nov 2014
at 23:47
  • msg #440

Re: Player's Forum 2

I didn't see what the RIK guard who had been dropped was using.

Porter, you do what your character seems fit in the moment.
GM Heath
GM, 2059 posts
Tue 18 Nov 2014
at 23:57
  • msg #441

Re: Player's Forum 2

Sorry, I only included the commando.  I'll update the other now.
Desiraye Lipost
player, 1625 posts
Unemployed Gun-Chick
Military PSA
Sat 6 Dec 2014
at 15:54
  • msg #442

Re: Player's Forum 2

What is the status of the downed RIK guard?  If they are stable, I want to try and use the Doc to push forward with Porter.
GM Heath
GM, 2068 posts
Mon 8 Dec 2014
at 16:50
  • msg #443

Re: Player's Forum 2

The first RIK guard is dead.  The other RIK guards stationed on the train are nowhere in site.

The first commando is also dead and laying at the bottom of the ladder. Another commando was killed and fell off the fast-moving train.

Three commandos remain, two of which are shooting at you and one of which is doing something to the pylon, almost totally concealed.  They all have glijets.
Desiraye Lipost
player, 1627 posts
Unemployed Gun-Chick
Military PSA
Tue 16 Dec 2014
at 01:47
  • msg #444

Re: Player's Forum 2

"Desi only has her lower body exposed to the RIK guards.  The upper part was over the train room to fire at the commandos.  She can easily climb up out of the way of the RIK guards, or deal with them from where she's at with soft cover."
Where can she climb out of the way too?  I'm thinking that if she goes up on top of the train she might get whisked off???
GM Heath
GM, 2071 posts
Wed 17 Dec 2014
at 19:19
  • msg #445

Re: Player's Forum 2

She can climb on top of the train if she keeps her body low.  That's what Orvo did.  She just needs to walk or crawl carefully.  This is our version of the cowboy fights on top of a train in a train robbery. :)
Desiraye Lipost
player, 1628 posts
Unemployed Gun-Chick
Military PSA
Wed 17 Dec 2014
at 22:26
  • msg #446

Re: Player's Forum 2

GM Heath:
She can climb on top of the train if she keeps her body low.  That's what Orvo did.  She just needs to walk or crawl carefully.  This is our version of the cowboy fights on top of a train in a train robbery. :)

I understand the version you're speaking of, just wanted to be clear that she isn't going to blow right off the top of the train when she gets up there.
Desiraye Lipost
player, 1630 posts
Unemployed Gun-Chick
Military PSA
Sat 27 Dec 2014
at 15:23
  • msg #447

Re: Player's Forum 2

I hope the holidays were merry and safe for everyone!
GM Heath
GM, 2072 posts
Mon 5 Jan 2015
at 16:56
  • msg #448

Re: Player's Forum 2

Hey, everyone.  Sorry for my delays.  Family emergency over the holidays, and I had to go off grid for awhile to take care of things.
Desiraye Lipost
player, 1631 posts
Unemployed Gun-Chick
Military PSA
Mon 5 Jan 2015
at 20:51
  • msg #449

Re: Player's Forum 2

GM Heath:
Hey, everyone.  Sorry for my delays.  Family emergency over the holidays, and I had to go off grid for awhile to take care of things.

All good.  Hope all is well.
Desiraye Lipost
player, 1632 posts
Unemployed Gun-Chick
Military PSA
Mon 12 Jan 2015
at 22:09
  • msg #450

Re: Player's Forum 2

How many rounds to get to the pylon and how close is Orvo?

I'm getting an idea of we got to get inside or we're screwed?
Desiraye Lipost
player, 1633 posts
Unemployed Gun-Chick
Military PSA
Tue 13 Jan 2015
at 00:03
  • msg #451

Re: Player's Forum 2

Does Orvo have the proper skill(s) to to the Technician work?

Will this be any help to Desiraye if she decides to move forward on top of the cars?
Advanced Anti-Shock Implant. Desiraye is immune to stun attacks, including
stuns from electrostunner, sonic stuns, electric swords, etc.  Desi is immune
to small levels of electricity and takes half damage from large doses (causing
over 1d10 damage).

The implant has tendrils running down Desiraye's legs and arms, causing her to
take only half damage from falls where she lands on her feet and adding 1/2
distance to jumps (rounded down) and to lifting capacity (not to encumbrance).
Any skill checks requiring the use of strength are performed as though she
had +20 added to her strength.


Any thoughts without meta gaming too much over this since time is an issue?
GM Heath
GM, 2075 posts
Tue 13 Jan 2015
at 00:36
  • msg #452

Re: Player's Forum 2

If the RS check is failed, a secondary roll is made to see if the character catches himself/herself.  These will help her with the second roll, if needed, which is based on either strength or RS, whichever is higher.  She will get a +20 to the strength check.
GM Heath
GM, 2076 posts
Tue 13 Jan 2015
at 00:37
  • msg #453

Re: Player's Forum 2

On second thought, I think she should also get a +20 added to her RS for the initial roll as well, as to the implants.  So this likely increases her speed getting across the cars.
GM Heath
GM, 2077 posts
Tue 13 Jan 2015
at 00:38
  • msg #454

Re: Player's Forum 2

Also, Orvo has martial arts and biosocial skills.  He has no technician skills.

S'krllk is the technician in the group.
Desiraye Lipost
player, 1634 posts
Unemployed Gun-Chick
Military PSA
Tue 13 Jan 2015
at 02:43
  • msg #455

Re: Player's Forum 2

GM Heath:
Also, Orvo has martial arts and biosocial skills.  He has no technician skills.

S'krllk is the technician in the group.

Desi only has a Technician skill of 1 so, we need to either get S'Krllk or Desiraye there quickly.  Desi might be a little quicker going top side where she already is and meeting S'Krllk there or how do you want to proceed?  I think Desi is going to make a move for the pylons but she is going to need help getting this security guy off her ass.
S'Krllk
player, 421 posts
Tue 13 Jan 2015
at 05:37
  • msg #456

Re: Player's Forum 2

If I understand correctly, S'Krllk is already at the hole in the roof. He can cross one car per round so it will take him three rounds to get to the pylon. It will take another round to attach the tether (he doesn't have an actual death wish, he just truly thinks the universe is trying to kill him). After that he can work on the brakes until they are fixed, but at increasing minuses.
That is my understanding of the situation, and the plan that S'Krllk is putting into effect.
Sgt. Porter Min
player, 55 posts
UPF Marines Recon
Tue 13 Jan 2015
at 08:49
  • msg #457

Re: Player's Forum 2

In reply to S'Krllk (msg # 456):

Since time is of the essence and Porter will be there first, can he strap S'Krllk in while he fixes the brakes?
GM Heath
GM, 2078 posts
Tue 13 Jan 2015
at 17:05
  • msg #458

Re: Player's Forum 2

My calculations (see message #48) is that S'krllk is one car ahead of Desi and Orvo, and therefore it should only take him 2 rounds to reach the pylon.
Desiraye Lipost
player, 1635 posts
Unemployed Gun-Chick
Military PSA
Wed 14 Jan 2015
at 03:47
  • msg #459

Re: Player's Forum 2

I will be able to post tomorrow
Desiraye Lipost
player, 1642 posts
Unemployed Gun-Chick
Military PSA
Mon 26 Jan 2015
at 09:01
  • msg #460

Re: Player's Forum 2

Expecting bad snow storm in the Northeast (NJ) and maybe unable to post due to me being at work.  Please NPC me as needed.

John
Sgt. Porter Min
player, 59 posts
UPF Marines Recon
Sat 31 Jan 2015
at 02:50
  • msg #461

Re: Player's Forum 2

Sorry to be late.  Had a sick baby this week, so I've had little time to post after work, and this site is blocked at work (I'm a teacher, "game" sites of many types are blocked).

Anyway, here's Porter's shopping list:
Military Skeinsuit (300 credits) if available
Magnigoggles (200 credits)

Also, can I check on how many SEU are left in the power beltpack I picked up on the train?  I may want to get it recharged.

This leaves him with around 200 credits for vehicle rentals.
Desiraye Lipost
player, 1650 posts
Unemployed Gun-Chick
Military PSA
Sat 31 Jan 2015
at 04:02
  • msg #462

Re: Player's Forum 2

In reply to Sgt. Porter Min (msg # 461):

No problem!

I guess the laser rifle Desi used on the train from the security guard was confiscated back?
GM Heath
GM, 2085 posts
Tue 3 Feb 2015
at 18:57
  • msg #463

Re: Player's Forum 2

Yes, the laser rifles were confiscated again.  We can say your SEUs were all recharged without cost--part of the UPF benefit they granted you here.
Desiraye Lipost
player, 1653 posts
Unemployed Gun-Chick
Military PSA
Wed 4 Feb 2015
at 23:14
  • msg #464

Re: Player's Forum 2

GM Heath:
Yes, the laser rifles were confiscated again.  We can say your SEUs were all recharged without cost--part of the UPF benefit they granted you here.

As I expected and good deal on the free recharges!
Desiraye Lipost
player, 1655 posts
Unemployed Gun-Chick
Military PSA
Fri 6 Feb 2015
at 22:47
  • msg #465

Re: Player's Forum 2

Shall we move on?
Desiraye Lipost
player, 1661 posts
Unemployed Gun-Chick
Military PSA
Fri 13 Feb 2015
at 22:48
  • msg #466

Re: Player's Forum 2

We can also switch out riders on the cycle if needed since there should be enough room in the explorer to rest and the like.
Sgt. Porter Min
player, 64 posts
UPF Marines Recon
Sat 14 Feb 2015
at 13:34
  • msg #467

Re: Player's Forum 2

It's probably a good idea to take shifts driving the explorer as well as the bike.  Then we could drive through the night.
Desiraye Lipost
player, 1662 posts
Unemployed Gun-Chick
Military PSA
Fri 20 Feb 2015
at 14:04
  • msg #468

Re: Player's Forum 2

Hey, I was going through some newer issues of Star Frontiersman mags and saw some newer things and was wondering if a Heavy Autopistol was available?  If so, what other options may be available?

Issue #23 - p.58

There are a bunch of new weapons in that issue starting on p.53 of that issue.
GM Heath
GM, 2090 posts
Fri 20 Feb 2015
at 18:28
  • msg #469

Re: Player's Forum 2

I would suggest players put a "wish list" together and send me a private message titled as such.  Then I can try to insert desired items into the adventures.  It's kind of hard to have them all available for regular shopping in a place like Kraatar--at least as far as weapons--but maybe I can give one to an upcoming enemy.
Desiraye Lipost
player, 1663 posts
Unemployed Gun-Chick
Military PSA
Fri 20 Feb 2015
at 20:39
  • msg #470

Re: Player's Forum 2

GM Heath:
I would suggest players put a "wish list" together and send me a private message titled as such.  Then I can try to insert desired items into the adventures.  It's kind of hard to have them all available for regular shopping in a place like Kraatar--at least as far as weapons--but maybe I can give one to an upcoming enemy.

Will do
Desiraye Lipost
player, 1664 posts
Unemployed Gun-Chick
Military PSA
Sat 21 Feb 2015
at 16:38
  • msg #471

Re: Player's Forum 2

I found too much stuff.  I'll get to it soon, maybe tonight
Desiraye Lipost
player, 1667 posts
Unemployed Gun-Chick
Military PSA
Thu 26 Feb 2015
at 14:45
  • msg #472

Re: Player's Forum 2

GM Heath:
Then you see two KLC in the explorer, two on one side of the trail, and two on the other.  They have been very quiet, have turned everything off, tried to somewhat camouflage the explorer, and now they are ambushing you!

The moment your explorer rounds the corner, a gunner on the side of the road fires a rocket launcher at the explorer.  The rocket launcher fires a visible and large rocket, and you barely evade it as your explorer skids and spins to avoid a collision.  The rocket explodes just behind you, taking out a tree.

They fire up the explorer as the others begin to raise their guns to fire...

The rocket launcher gunner is reloading...

You are barely 10 feet away from the explorer and the two armed KLC within, and about 20 from the gunners on either side of the road.

To be clear Heath, we are actually that close to the KLC people to where we can almost melee or be point-blank range (reasonably) with most of them?  I would hate to ask for map if that is possible?
Sgt. Porter Min
player, 68 posts
UPF Marines Recon
Thu 26 Feb 2015
at 15:14
  • msg #473

Re: Player's Forum 2

A simple map would be helpful.  I assume (having driven in mountains plenty) there's a cliff face on one side of the road, and a drop-off on the other side.  Which side is the rocket launcher guy on?  What is the other gunner armed with?

I'm thinking of trying to ram the rocket launcher guy, but I'd rather not send the hovercycle over the edge of the ravine if I can help it.
GM Heath
GM, 2094 posts
Thu 26 Feb 2015
at 17:19
  • msg #474

Re: Player's Forum 2

I updated with some details.  My description had been taken straight from the published adventure, which often lacks helpful details like that.
Desiraye Lipost
player, 1669 posts
Unemployed Gun-Chick
Military PSA
Sat 7 Mar 2015
at 21:26
  • msg #475

Re: Player's Forum 2

Everyone OK?
Sgt. Porter Min
player, 70 posts
UPF Marines Recon
Sun 8 Mar 2015
at 13:23
  • msg #476

Re: Player's Forum 2

Hanging in there.  Had the first week of a new job, teaching English at a university instead of at an English kindergarten (I live in Korea, by the way).  And one of my wife's uncles was killed in a car crash.  It's been a hell of a week.  :D
S'Krllk
player, 428 posts
Sun 8 Mar 2015
at 16:53
  • msg #477

Re: Player's Forum 2

I'm fine, my character is always a little reticent and it gets worse when the shooting starts.
This message had punctuation tweaked by the player at 16:53, Sun 08 Mar 2015.
Desiraye Lipost
player, 1670 posts
Unemployed Gun-Chick
Military PSA
Sun 8 Mar 2015
at 22:56
  • msg #478

Re: Player's Forum 2

Sorry for your loss
Sgt. Porter Min
player, 71 posts
UPF Marines Recon
Mon 9 Mar 2015
at 03:25
  • msg #479

Re: Player's Forum 2

Thanks, Desi.
GM Heath
GM, 2095 posts
Sat 14 Mar 2015
at 19:00
  • msg #480

Re: Player's Forum 2

I also extend condolences.

My life has not had any tragedies lately, but my work has metaphorically exploded over the last two weeks, and I've been running all over California working 12-14 hour days trying to get everything back on track.  So I apologize for my absence as well.

We should get back to normal on Monday.

OOC to Porter: I lived many years in Japan.  We were almost neighbors, I guess. :)
Desiraye Lipost
player, 1671 posts
Unemployed Gun-Chick
Military PSA
Sun 15 Mar 2015
at 15:04
  • msg #481

Re: Player's Forum 2

I'm starting a 2nd job this week myself at night to help out around the house because I can't count on OT at the prison like I used to.

Glad to hear you're OK too Heath.  Get back when you can.

Everyone else good out there???
GM Heath
GM, 2097 posts
Mon 23 Mar 2015
at 20:10
  • msg #482

Re: Player's Forum 2

We have a new player taking over the Orvo character.  Please give him/her (dralasites have a complicated gender identification, after all!) a warm welcome.
Orvo
player, 48 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Mon 23 Mar 2015
at 20:35
  • msg #483

Re: Player's Forum 2

Hello, everyone, this is the new Orvo. Actually, I'm the same Orvo, but after a time of rumination and contemplation, I am now a changed Dral. I look forward to gaming with all of you and getting to know you (again).
Desiraye Lipost
player, 1673 posts
Unemployed Gun-Chick
Military PSA
Tue 24 Mar 2015
at 03:01
  • msg #484

Re: Player's Forum 2

Orvo:
Hello, everyone, this is the new Orvo. Actually, I'm the same Orvo, but after a time of rumination and contemplation, I am now a changed Dral. I look forward to gaming with all of you and getting to know you (again).

Welcome aboard.
Desiraye Lipost
player, 1675 posts
Unemployed Gun-Chick
Military PSA
Wed 1 Apr 2015
at 02:25
  • msg #485

Re: Player's Forum 2

I won't be able to post until late Wednesday night or sometime on Thursday.
Desiraye Lipost
player, 1677 posts
Unemployed Gun-Chick
Military PSA
Sun 5 Apr 2015
at 23:09
  • msg #486

Re: Player's Forum 2

Happy Easter & Passover to all!
GM Heath
GM, 2101 posts
Mon 13 Apr 2015
at 18:07
  • msg #487

Re: Player's Forum 2

Sorry, I really thought I posted on here that I would be gone until today.  I've been off grid for about 10 days and just getting back into the swing of things.  I should start posting again tomorrow.  If you have any last posts before the next round of combat, now's the time to get them in.
Desiraye Lipost
player, 1679 posts
Unemployed Gun-Chick
Military PSA
Sat 18 Apr 2015
at 15:54
  • msg #488

Re: Player's Forum 2

Best character for the weapon available Orvo!

First, I'd like to find the best person to put behind the rifles, the Gauss and the Laser Rifles.  I've posted Desiraye's Military PSA Skills for everyone to get an idea and FYI.  There looks to be a Gyrojet and an Auto-Rifle to claim as well and I think that they should wind up in our most capable hands.  Look through the grenades and melee weapons as well to upgrade your equipment as needed.  Discussions and suggestions are welcome so please don't be afraid to talk/ask...

SKILLS:
Beam Weapons: 6 [DEX:30 + 60 = 90%]
Martial Arts: 3 [DEX:30 + 30 = 60%]
Melee Weapons: 2 [STR:32 + 20 = 52%]
Demolitions: 2
Gyrojet Weapons: 2  [DEX:30 + 20 = 50%]
Projectile Weapons: 4  [DEX:30 + 40 = 70%]
Thrown Weapons: 1  [DEX:30 + 10 = 40%]
Technician: 1

Secondly, if anyone has any XP to spend, we might want to consider doing it now.

Third, I suggest we mount the rocket launcher on the swivel mount on our new explorer.
Sgt. Porter Min
player, 76 posts
UPF Marines Recon
Sun 19 Apr 2015
at 01:58
  • msg #489

Re: Player's Forum 2

I've got:

Projectile 3 [Dex 35 +30 = 65%]
Demolitions 2
Gyrojet 2 [Dex 35 +20 = 55%]
Martial Arts 2
Beam 1 [Dex 35 +10 = 45%]
Melee 1
Thrown 1 [Dex 35 +10 = 45%]

We're close to even on the Gauss rifle, and you're a much better shot with a laser, but at the same time as a recon scout, Porter might feel uncomfortable with such a huge weapon.  If you want to take the Gauss rifle, Desi, you're welcome to it.  I'll take the Auto-Rifle and upgrade my Auto-Pistol to the heavy version.
Orvo
player, 53 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Sun 19 Apr 2015
at 04:44
  • msg #490

Re: Player's Forum 2

I just have

Beam 1 [Dex 25 + 10 = 35%]
Martial Arts 1 [Str 30 + 10 = 40%]
Desiraye Lipost
player, 1680 posts
Unemployed Gun-Chick
Military PSA
Sun 19 Apr 2015
at 19:57
  • msg #491

Re: Player's Forum 2

Orvo:
I just have

Beam 1 [Dex 25 + 10 = 35%]
Martial Arts 1 [Str 30 + 10 = 40%]

You're definitely getting a beam weapon Orvo!
Orvo
player, 54 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Mon 20 Apr 2015
at 07:57
  • msg #492

Re: Player's Forum 2

I'm considering raising my beam weapons to 2.
Sgt. Porter Min
player, 78 posts
UPF Marines Recon
Tue 21 Apr 2015
at 00:57
  • msg #493

Re: Player's Forum 2

Hammer, what are your combat skills?  Any weapon you prefer?

Looks like we have:
Weapons:
1 laser rifle
1 heavy auto pistol
1 vibroknife
1 gauss rifle
1 gyrojet pistol
1 rocket launcher
1 auto rifle
3 laser pistols
3 tangler grenades
6 frag grenades
3 doze grenades
4 smoke grenades

Suits/Screens:
2 Albedo Suits (40 pts, 20 pts)
5 Military Skiensuits (35, 35, 40, 40, 40 pts)
1 Inertia Screen

Other Gear:
2 backpacks of climbing gear
1 magnigoggles

Plenty of ammo and power clips to go around as well.
Hammer
Player, 201 posts
40/40
Pause. Computing.
Tue 21 Apr 2015
at 16:24
  • msg #494

Re: Player's Forum 2

Hammer has a built in laser as part of his construction and his fit into the caste society, though his specialty is psychosocial and computer skills.  He would take a higher end laser if available and grenades, but haven't given it much thought otherwise. mechanons are ambidextrous

He has level 3 beam weapons, but nothing else weapon-wise.  interestingly, he doesn't even have a robotics skill, but I guess the crystalline technology of mechanons isn't really the same as the human robotics.  Mechanons can also use their metallic tails as melee weapons.

I will have to roleplay this better, but mechanons have no sense of public or private property.  Things are just used as needed.
GM Heath
GM, 2108 posts
Tue 21 Apr 2015
at 16:47
  • msg #495

Re: Player's Forum 2

A new player brought to my attention an article in the Starfrontiersman called "A Skilled Frontier."  It posits a different way of doing skills that makes more sense, is better balanced, and is not so combat heavy as the original rules.  I have to admit that I read and like the new rules.  Please read through the article and give me feedback.  We may want to change over to that system, which will allow you to retool your characters some-- a "respec" for all you MMORPG guys.  And that might be a fun intermission since game time takes so long here.

The article is in Issue #9, on page 1: go to www.starfrontiersman.com and access the magazines to view it.

_______________________________________________

Also, as for the Mechanon issue, the character description of Mechanon in Zebulon's Guide is woefully underwritten and unhelpful.  It also does not give very clear stats or other information.  If Hammer approves, I would like to model the Mechanon character class after the article "Mechanon 2.0," which can be found on page 62 of Issue #8 of the Starfrontiersman.  This also means he would not have a built in laser weapon, but instead a gauntlet-like electrostunner built in.  There are other structural changes too (not to mention the problems with healing and doctors), which means Hammer would get a "respec" of his character to conform it to the new rules too.
Desiraye Lipost
player, 1683 posts
Unemployed Gun-Chick
Military PSA
Tue 21 Apr 2015
at 17:44
  • msg #496

Re: Player's Forum 2

GM Heath:
A new player brought to my attention an article in the Starfrontiersman called "A Skilled Frontier."  It posits a different way of doing skills that makes more sense, is better balanced, and is not so combat heavy as the original rules.  I have to admit that I read and like the new rules.  Please read through the article and give me feedback.  We may want to change over to that system, which will allow you to retool your characters some-- a "respec" for all you MMORPG guys.  And that might be a fun intermission since game time takes so long here.

The article is in Issue #9, on page 1: go to www.starfrontiersman.com and access the magazines to view it.

I'm feeling this.  I like the concept and I think it would open some of our characters up more to the cross-training I was talking about in earlier sessions.  Count me in and yes, I think this would be the perfect time for a fun intermission.

We would have to go back and figure out all of our previous Xp to transition to this new skill sets correct?
GM Heath
GM, 2110 posts
Tue 21 Apr 2015
at 18:08
  • msg #497

Re: Player's Forum 2

I was thinking we would just take the XP put into your current "skills" and do a respec with those.  (In other words, you would not use any XP that was put into your ability scores or anything.)  That should be an easy calculation taking only a minute or two.
Desiraye Lipost
player, 1685 posts
Unemployed Gun-Chick
Military PSA
Tue 21 Apr 2015
at 18:46
  • msg #498

Re: Player's Forum 2

GM Heath:
I was thinking we would just take the XP put into your current "skills" and do a respec with those.  (In other words, you would not use any XP that was put into your ability scores or anything.)  That should be an easy calculation taking only a minute or two.

That's what I was hoping...
Hammer
Player, 202 posts
40/40
Pause. Computing.
Tue 21 Apr 2015
at 18:56
  • msg #499

Re: Player's Forum 2

Hammer's all in
Desiraye Lipost
player, 1687 posts
Unemployed Gun-Chick
Military PSA
Tue 21 Apr 2015
at 19:14
  • msg #500

Re: Player's Forum 2

Before we assign the much needed rifles to the group, let's do the restructuring of skills and then go from there.  Desiraye is much better with laser weapons but might be the best choice for the gauss rifle, right now.

Thoughts???
Hammer
Player, 204 posts
40/40
Pause. Computing.
Tue 21 Apr 2015
at 20:34
  • msg #501

Re: Player's Forum 2

Hammer will respec for other than beam weapons if he does not have the built in laser.  Then he can take a different weapon.
Desiraye Lipost
player, 1688 posts
Unemployed Gun-Chick
Military PSA
Tue 21 Apr 2015
at 20:53
  • msg #502

Re: Player's Forum 2

Hammer:
Hammer will respec for other than beam weapons if he does not have the built in laser.  Then he can take a different weapon.

You all see what we have available to us now.  Pick your skill set(s) to suit your PC's...
GM Heath
GM, 2112 posts
Tue 21 Apr 2015
at 21:30
  • msg #503

Re: Player's Forum 2

I added the rules.  Honestly, though, I'm not real ecstatic about the PSA categories the author drew up.  We may need to develop ones that are more realistic and utilitarian.  Let me give that some thought.

For example, I am thinking of adding diplomatic and intuitive skills to "artist," as well as a bonus to anything using dexterity (assuming an artist tends to have well developed hand eye coordination)-- something along those lines.
Desiraye Lipost
player, 1690 posts
Unemployed Gun-Chick
Military PSA
Tue 21 Apr 2015
at 21:37
  • msg #504

Re: Player's Forum 2

Congratulations on 8,000 posts!
Desiraye Lipost
player, 1691 posts
Unemployed Gun-Chick
Military PSA
Tue 21 Apr 2015
at 21:39
  • msg #505

Re: Player's Forum 2

GM Heath:
I added the rules.  Honestly, though, I'm not real ecstatic about the PSA categories the author drew up.  We may need to develop ones that are more realistic and utilitarian.  Let me give that some thought.

For example, I am thinking of adding diplomatic and intuitive skills to "artist," as well as a bonus to anything using dexterity (assuming an artist tends to have well developed hand eye coordination)-- something along those lines.

What about using some skills from the Zebulon's Guide?
GM Heath
GM, 2113 posts
Tue 21 Apr 2015
at 22:28
  • msg #506

Re: Player's Forum 2

My thoughts are the following. This is a first run through.  The overlap is intentional to allow PSA skill cost for some items:

Military:
-Small Arms
-Large/Mounted Arms
-Thrown weapons
-Martial Arts
-Military strategy and leadership (including morale of subordinates)

Piloting:
-Pilot and repair vehicles (land/sea)
-Astrogation (air/space)
-Navigation (scouting/exploring)
-Large/Mounted/Guided Weapons

Tech:
-Robotics
-Technician (including vehicle repair)
-Computers
-Engineering (civil, electrical, etc.) for building things

Science:
-Medical
-Scholar (chemistry, zoology, history, law, literature, art etc.)
-Engineering (see above)
-Linguistics
-Psycho-social
-Environmental
-Space science (including astrogation and starship engineering)

Agent/Diplomat:
-Stealth/thievery (shadowing, hiding, following, tracking)
-Persuasion
-Investigation (listening, searching, surveillance, clues, etc.)
This message was last edited by the GM at 22:29, Tue 21 Apr 2015.
Orvo
player, 56 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Wed 22 Apr 2015
at 00:40
  • msg #507

Re: Player's Forum 2

I am the new player that brought all this up. I didn't mean to cause trouble. I was asking an experienced GM his opinion.
GM Heath, I think I would be remiss if I did not make mention of another skills option. There's an article in Star Frontiersman #16 called the PSA Skill System. It combines the original system with the Skilled Frontier system.

As for your concern about the Skilled Frontier system, I think the diplomatic stuff is handled under Agent and Scientist (Psycho-Social). It's not all under one skill area, which I like.

Also, if you're going to meddle with the system, I would rather not make any changes until you're done.
This message was last edited by the player at 00:42, Wed 22 Apr 2015.
Sgt. Porter Min
player, 79 posts
UPF Marines Recon
Wed 22 Apr 2015
at 01:39
  • msg #508

Re: Player's Forum 2

This could be good.  I'm partial to the original Alpha Dawn system, because for most games of exploration of planets and battling Sathar like I played in the old days, it was enough.  But for a more political/investigative game like our current adventure, it's a little lacking.

And this way, Porter could more easily improve his scouting abilities without needing to be a planetary ecology scientist as well, and maybe refigure and refocus his combat skills (I maybe took too broad a base).
Desiraye Lipost
player, 1692 posts
Unemployed Gun-Chick
Military PSA
Wed 22 Apr 2015
at 01:59
  • msg #509

Re: Player's Forum 2

No problem on my end.  I think it may add to people's characters and expanding the game like was just mentioned.
GM Heath
GM, 2114 posts
Wed 22 Apr 2015
at 18:27
  • msg #510

Re: Player's Forum 2

I agree. Don't do anything just yet until we nail this down.  In the meantime, keep the ideas coming.  Also, you could go ahead and figure out how many XP you'll get from backward engineering your current skills.

Also, if anyone prefers the old system, I would allow them to continue to use it, I think.

Having now read the next article proposed by Orvo, that's exactly what I was trying to move toward.  Glad I didn't have to reinvent the wheel there.  I was even thinking of the 5% bonus discussed on page 76.  I like his PSA categories, though I might do a slight tweak on them.

Hammer can go ahead and start making changes.  I noticed the new Mechanon portraits make Mechanons more of a crystalline robot structure instead of the traditional metal.
Orvo
player, 57 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Thu 23 Apr 2015
at 08:00
  • msg #511

Re: Player's Forum 2

I just made my character and I kept track of XP. I have 41.
Desiraye Lipost
player, 1693 posts
Unemployed Gun-Chick
Military PSA
Fri 24 Apr 2015
at 03:00
  • msg #512

Re: Player's Forum 2

I came up with 149 XP.  She wound up with the same skills, [1] skill level less in Beam Weapons (5 INSTEAD OF 6) and bumped up my Thrown Weapons score too.  Plus I took the Agent & Tech PSA's as secondary and got a bunch of different skills that does round her out to her background that I made.  I also took form one of the comments the author made about not having a level six skill.  It got me a bunch of other little skills to round her out some and make her a more believable UPF Agent/Investigator.


Are we using another article besides the first one we mentioned?
Sgt. Porter Min
player, 80 posts
UPF Marines Recon
Fri 24 Apr 2015
at 04:34
  • msg #513

Re: Player's Forum 2

Looks like 51xp spent on skills, plus 3 in the bank.  I'll refigure my skills over the weekend.
GM Heath
GM, 2115 posts
Fri 24 Apr 2015
at 19:37
  • msg #514

Re: Player's Forum 2

Yes, we will be merging two articles.  No need to make the final character choices just yet.
Desiraye Lipost
player, 1694 posts
Unemployed Gun-Chick
Military PSA
Fri 24 Apr 2015
at 23:18
  • msg #515

Re: Player's Forum 2

GM Heath:
Yes, we will be merging two articles.  No need to make the final character choices just yet.

I think this is going to bring your game to another level Heath.
Orvo
player, 58 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Mon 27 Apr 2015
at 05:25
  • msg #516

Re: Player's Forum 2

Well, until the decision on a new skill system is made, I'll increase Orvo's Beam Weapons skill to 2.
GM Heath
GM, 2119 posts
Mon 18 May 2015
at 16:16
  • msg #517

Re: Player's Forum 2

Any of you watch that new Yahoo! series "Other Space"?  It's a comedy science fiction show--pretty funny, actually.  In episode 6 or 7, they comment on the captain who first made contact with alien life, and his name was "LeGrange." I couldn't help but wonder if, given the similarity in genre, that perhaps it could have been a nod to this adventure.  Pretty obscure reference, but "LeGrange" is a very rare name...
Orvo
player, 65 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Mon 18 May 2015
at 16:33
  • msg #518

Re: Player's Forum 2

I don't, but I'll give it a try.
Desiraye Lipost
player, 1703 posts
Unemployed Gun-Chick
Military PSA
Sat 30 May 2015
at 18:59
  • msg #519

Re: Player's Forum 2

Will post tomorrow
Sgt. Porter Min
player, 87 posts
UPF Marines Recon
Wed 3 Jun 2015
at 23:55
  • msg #520

Re: Player's Forum 2

Sorry to be delinquent lately. It's the end of the semester and we're planning a trip back to the States over the summer, so I've been busy.

Just for the record, Porter has the auto rifle, heavy auto pistol, and one each of frag, tangler and doze grenades from the ambushers.
Desiraye Lipost
player, 1710 posts
Unemployed Gun-Chick
Military PSA
Wed 10 Jun 2015
at 21:40
  • msg #521

Re: Player's Forum 2

I don't recall how many magazines there are for the Gauss Rifle Desi has?
GM Heath
GM, 2127 posts
Wed 10 Jun 2015
at 22:16
  • msg #522

Re: Player's Forum 2

Make your best guess.  I wasn't keeping track. 3 sounds good to me.
Desiraye Lipost
player, 1711 posts
Unemployed Gun-Chick
Military PSA
Thu 11 Jun 2015
at 02:33
  • msg #523

Re: Player's Forum 2

GM Heath:
Make your best guess.  I wasn't keeping track. 3 sounds good to me.

That sounds fair to me
Desiraye Lipost
player, 1716 posts
Unemployed Gun-Chick
Military PSA
Fri 19 Jun 2015
at 02:46
  • msg #524

Re: Player's Forum 2

If the IR sensors are out, can we use the elevator where that field was (3a)?
GM Heath
GM, 2131 posts
Fri 19 Jun 2015
at 16:11
  • msg #525

Re: Player's Forum 2

Yes, without detection
Desiraye Lipost
player, 1724 posts
Unemployed Gun-Chick
Military PSA
Thu 25 Jun 2015
at 02:19
  • msg #526

Re: Player's Forum 2

Just a quick heads up,  I am having surgery tomorrow (Thursday) and will likely be not able to post until the weekend (possibly), depends also on the Wifi at the hospital.

Regards,
John
GM Heath
GM, 2137 posts
Thu 25 Jun 2015
at 16:46
  • msg #527

Re: Player's Forum 2

No problem.  Best of luck with the surgery!
S'Krllk
player, 440 posts
Fri 26 Jun 2015
at 04:03
  • msg #528

Re: Player's Forum 2

You'll probably start with at least two of whatever they're removing, anyway.
Good luck with your surgery,
Desiraye Lipost
player, 1727 posts
Unemployed Gun-Chick
Military PSA
Mon 29 Jun 2015
at 15:59
  • msg #529

Re: Player's Forum 2

Thanks for the well-wishes and I'm back!

Orvo and Porter; This is what the team has been missing, some extra military backgrounds in situations like this.  Hammer is another great addition too (not to leave anyone out).  Our Technical & Medical skills are up and that should free them up a little to deal with the things they need to deal with.
Desiraye Lipost
player, 1730 posts
Unemployed Gun-Chick
Military PSA
Tue 30 Jun 2015
at 11:26
  • msg #530

Re: Player's Forum 2

Just to be clear, our comms are not to where they can't be heard by others?  Being, we don't have ear pieces or contained conversations that only we can listen to?
Desiraye Lipost
player, 1731 posts
Unemployed Gun-Chick
Military PSA
Wed 1 Jul 2015
at 02:05
  • msg #531

Re: Player's Forum 2

I don't want to Meta-Game but, I think it's safe to assume that the KLC guy is holding a Frag Grenade.  It's possible it is another type and he's bluffing but again, we can't really go through all of this IC with our current comms and hence my question.

We're also going to have to work out procedures for handling situations like this once (if) we get done here.  I just want to try to play this clean without getting people hurt and them not expecting a shot from Desi (or, one of the others) to end this or, make it worse.
Sgt. Porter Min
player, 96 posts
UPF Marines Recon
Wed 1 Jul 2015
at 03:49
  • msg #532

Re: Player's Forum 2

In times like this, I like to remember that the worst that can happen is we all need to start rolling 3d6 six times -- or in the case of Star Frontiers, d% four times. :)

I've got an idea, which may get us out of this, or may get us all killed. Let's find out if Porter's fast reflexes are fast enough...
Desiraye Lipost
player, 1732 posts
Unemployed Gun-Chick
Military PSA
Wed 1 Jul 2015
at 12:29
  • msg #533

Re: Player's Forum 2

Sgt. Porter Min:
In times like this, I like to remember that the worst that can happen is we all need to start rolling 3d6 six times -- or in the case of Star Frontiers, d% four times. :)

I've got an idea, which may get us out of this, or may get us all killed. Let's find out if Porter's fast reflexes are fast enough...

We're listening Sarge...
GM Heath
GM, 2143 posts
Wed 1 Jul 2015
at 23:01
  • msg #534

Re: Player's Forum 2

In reply to Desiraye Lipost (msg # 530):

That's right. No special comms that I'm aware of.

Yes, they can probably identify it as a frag grenade from where they're standing.
Desiraye Lipost
player, 1733 posts
Unemployed Gun-Chick
Military PSA
Thu 2 Jul 2015
at 00:07
  • msg #535

Re: Player's Forum 2

After hearing the name of 'Boot", I think we need to make decision on how this is going to go after hearing the transmission.  Once again, not trying to meta-game but, someone is ready to shoot and take a chance.  Apolgies.  I would happily explain her reasons after this is over if needed.
Hammer
Player, 221 posts
40/40
Pause. Computing.
Thu 2 Jul 2015
at 00:08
  • msg #536

Re: Player's Forum 2

Not to mention the sabotage on the train and other ways they have tried to kill us on this planet.
Sgt. Porter Min
player, 99 posts
UPF Marines Recon
Thu 2 Jul 2015
at 01:52
  • msg #537

Re: Player's Forum 2

Here goes nothing. I'm trying to wrest the grenade out of the dude's hand.

Hammer, if this gets us killed, sorry!  :D
Orvo
player, 78 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Thu 2 Jul 2015
at 02:35
  • msg #538

Re: Player's Forum 2

I was hoping he was bluffing but if not we can't afford to do nothing. They'll kill us.
Desiraye Lipost
player, 1734 posts
Unemployed Gun-Chick
Military PSA
Thu 2 Jul 2015
at 03:08
  • msg #539

Re: Player's Forum 2

We're going to have to deal with the reality once it begins so, our team is a work in progress.
Desiraye Lipost
player, 1735 posts
Unemployed Gun-Chick
Military PSA
Thu 2 Jul 2015
at 13:06
  • msg #540

Re: Player's Forum 2

I realize that this is happening pretty quick but, is it practical that Desi can bring her rifles sights back up on the commando holding Hammer?  I know that it is going to be dependent if Porter gets the grenade secured or dropped to the ground.  She just wants to be ready to take a shot, if needed.
GM Heath
GM, 2145 posts
Thu 2 Jul 2015
at 16:24
  • msg #541

Re: Player's Forum 2

It will be assigned a percentage.  I would say a -45% chance to hit the commando.  Upon failure, a 50/50 chance to hit Hammer instead.
Desiraye Lipost
player, 1736 posts
Unemployed Gun-Chick
Military PSA
Fri 3 Jul 2015
at 13:26
  • msg #542

Re: Player's Forum 2

Is the area where we're at an open one as it looks on the map?  Does it look like we can get the grenade outside or to another area IF we get it?

Will post after Heath has the opportunity to answer but, I'm thinking that her response to the actions is similar.
This message was last edited by the player at 00:05, Sat 04 July 2015.
Desiraye Lipost
player, 1737 posts
Unemployed Gun-Chick
Military PSA
Mon 6 Jul 2015
at 20:33
  • msg #543

Re: Player's Forum 2

I may be joining Orvo and Porter in going for the grenade...
GM Heath
GM, 2146 posts
Tue 7 Jul 2015
at 17:32
  • msg #544

Re: Player's Forum 2

Desiraye Lipost:
Is the area where we're at an open one as it looks on the map?  Does it look like we can get the grenade outside or to another area IF we get it?

Will post after Heath has the opportunity to answer but, I'm thinking that her response to the actions is similar.

Yes.  The whole lobby area is open.  The rest is blacked out.  So what you see between the two is a chest high countertop like at a hotel.
Desiraye Lipost
player, 1743 posts
Unemployed Gun-Chick
Military PSA
Fri 10 Jul 2015
at 12:58
  • msg #545

Re: Player's Forum 2

Thanks for chiming in S'Krllk!

OK, it looks like we've got [1] NPC with the group (Kri'lik or 'Doc' as he has been known by) and he is kind of a non-combatant.  Before moving on to clear, I wanted to make battle-Buddies for us as we move in here and maybe beyond this place.  I wanted to try and compliment each other so there is at least one military type with non-military PSA's if that makes sense.  Or, we can make split the group 3 shooters/ 3 support.

What does everyone think?
GM Heath
GM, 2150 posts
Fri 10 Jul 2015
at 16:29
  • msg #546

Re: Player's Forum 2

It does look like Kri'lik's player has left us.  I sent him a PM but his last message was about life catching up to him and being unable to play for awhile.  I will see if he responds, NPC Kri'lik in the meantime, and maybe advertise for someone to take over the character.
Desiraye Lipost
player, 1744 posts
Unemployed Gun-Chick
Military PSA
Fri 10 Jul 2015
at 16:44
  • msg #547

Re: Player's Forum 2

GM Heath:
It does look like Kri'lik's player has left us.  I sent him a PM but his last message was about life catching up to him and being unable to play for awhile.  I will see if he responds, NPC Kri'lik in the meantime, and maybe advertise for someone to take over the character.

My main reason for asking is that I want to pair us up and that would mean the possibility of someone having an NPC as a buddy, which isn't a bad thing.  Since we can consider him in that status, and it's the best person to patch us up, I'm going to assign Desiraye with the Doc.  That will leave Minh with S'Krllk and Orvo with Hammer.  OR, we break it down 3/3 like I expressed before.

I was thinking of bounding the teams so that everyone gets a fair shake at being point and not just hanging out in the back giving orders or what not.  Any objections or thoughts, please express them here.
Desiraye Lipost
player, 1745 posts
Unemployed Gun-Chick
Military PSA
Fri 10 Jul 2015
at 16:45
  • msg #548

Re: Player's Forum 2

GM Heath:
It does look like Kri'lik's player has left us.  I sent him a PM but his last message was about life catching up to him and being unable to play for awhile.  I will see if he responds, NPC Kri'lik in the meantime, and maybe advertise for someone to take over the character.

Your call on posting for another person to play him since I'm sure we don't want to lose the character for what the Doc brings for us.
GM Heath
GM, 2151 posts
Fri 10 Jul 2015
at 16:54
  • msg #549

Re: Player's Forum 2

I would suggest you pair Doc with Desi, and you can essentially post actions for both of them while we sort this out.  I'll also NPC as needed.
Desiraye Lipost
player, 1746 posts
Unemployed Gun-Chick
Military PSA
Fri 10 Jul 2015
at 17:05
  • msg #550

Re: Player's Forum 2

GM Heath:
I would suggest you pair Doc with Desi, and you can essentially post actions for both of them while we sort this out.  I'll also NPC as needed.

That's my intention Heath since we have other capable Military PSA's now who have certainly proved themselves.

I'm waiting for the other PC's to weigh in as well when they have an opportunity.
GM Heath
GM, 2152 posts
Fri 10 Jul 2015
at 17:20
  • msg #551

Re: Player's Forum 2

I would suggest Orvo and Hammer, and Min and S'krllk, as the two other groups.

I believe the other inactive player characters were either left back at the port or were killed.  Bartja, for example, is back at the port.  I wish his player would join again.

Did I forget anyone?
Desiraye Lipost
player, 1747 posts
Unemployed Gun-Chick
Military PSA
Fri 10 Jul 2015
at 18:13
  • msg #552

Re: Player's Forum 2

GM Heath:
I would suggest Orvo and Hammer, and Min and S'krllk, as the two other groups.

I believe the other inactive player characters were either left back at the port or were killed.  Bartja, for example, is back at the port.  I wish his player would join again.

Did I forget anyone?

It's like you read my mind...

Bartja would be great to have back!

That's everyone that I can remember.
Desiraye Lipost
player, 1748 posts
Unemployed Gun-Chick
Military PSA
Fri 10 Jul 2015
at 18:41
  • msg #553

Re: Player's Forum 2

Team #1= Sgt. Min/Hammer
Team #2= Orvo/S'Krllk
Team #3= Desi/Kri'lik
Desiraye Lipost
player, 1750 posts
Unemployed Gun-Chick
Military PSA
Mon 20 Jul 2015
at 03:21
  • msg #554

Re: Player's Forum 2

Hello?
GM Heath
GM, 2154 posts
Mon 20 Jul 2015
at 18:58
  • msg #555

Re: Player's Forum 2

I think they all agree with your formation or they would have said something.
Desiraye Lipost
player, 1752 posts
Unemployed Gun-Chick
Military PSA
Mon 20 Jul 2015
at 19:54
  • msg #556

Re: Player's Forum 2

GM Heath:
I think they all agree with your formation or they would have said something.

OK, that's cool.  Didn't see anyone reply so I was just asking if we could move forward.
Sgt. Porter Min
player, 101 posts
UPF Marines Recon
Tue 21 Jul 2015
at 05:25
  • msg #557

Re: Player's Forum 2

Sorry for not chiming in earlier. Three weeks of special classes to teach, and now I'm on vacation and there have been plenty of mishaps and problems on the trip (mostly solved).

I have no problem with the team assignments or the plan on how to operate as we move forward. Seems sensible to me.
GM Heath
GM, 2156 posts
Tue 21 Jul 2015
at 16:44
  • msg #558

Re: Player's Forum 2

That's what you get for taking a vacation to Wally World!  :)  No problems on the delays.  It's a given in this format that the story moves along at a snail's pace and we're just bunkered up for a long, slow ride.
Desiraye Lipost
player, 1758 posts
Unemployed Gun-Chick
Military PSA
Wed 5 Aug 2015
at 18:26
  • msg #559

Re: Player's Forum 2

In reply to Sgt. Porter Min (msg # 557):

Enjoy that vacation!
Desiraye Lipost
player, 1772 posts
Unemployed Gun-Chick
Military PSA
Thu 17 Sep 2015
at 14:21
  • msg #560

Re: Player's Forum 2

Did we get any other grenades or offensive weapons from the explorer that tried to ambush us?

If not, we go with hit 'em with everything we got when it appears...
Sgt. Porter Min
player, 112 posts
UPF Marines Recon
Thu 17 Sep 2015
at 14:27
  • msg #561

Re: Player's Forum 2

There were more grenades and a laser pistol or rifle maybe, but I don't remember exactly how many. It should be up thread somewhere. I think I'm the only one who specifically said they were taking some grenades when sorted out the armaments, and I left some for others not wanting to hog it all. Guess I should have taken more after all!
GM Heath
GM, 2171 posts
Thu 17 Sep 2015
at 18:44
  • msg #562

Re: Player's Forum 2

Here is what you found in the explorer:


 The explorer is carrying a case of grenades (3 tangler, 6 fragmentation, 3 doze and 4 smoke); a box containing 5 rockets for the rocket launcher, 30 power-clips, 20 automatic pistol bulletclips and 9 automatic rifle clips; and two backpacks with climbing gear (pitons, crampons, 200m of rope, and so on).

 Also, the modified explorer has been slightly retrofitted.  Heavy weapons can be fitted to the roof hatch of an explorer by means of a swivel mount. The swivel mount fits around the roof hatch and takes one technician an hour to install both it and a heavy weapon. No more than one heavy weapon can be mounted on an explorer at a time.

 Further, the KLC explorer has air-tight hatches that can be pressurized to allow the occupants to breathe normally when travelling at high altitudes. They also carry breathing apparatus for use outside the vehicle, or when one or more of the hatches are open. Additional oxygen tanks are carried, as well as a portable compressor with which to refill them.

 For weapons on the bodies, you find:

 1) Commander: Laser rifle, Heavy autopistol (3 20 round clips), Vibroknife (Beltpack 30 SEU and 4 Powerclips), Albedo suit (40 points), Inertia screen(F), Magnigoggles, Military skeinsuit (35 points)

 2) KLC 1: 1 Gauss rifle (see below), with 2 40 round clips; Gyrojet pistol (3 Jetclips), Military skeinsuit (35 points)

 3) 1 Rocket Launcher; Automatic rifle (5 Bulletclips), Albedo suit (20 points)

 4-6) Laser pistol (5 Powerclips each), Military skeinsuit (40 points each)

 In inspecting the weapons, you find that all of the weapons are manufactured by Stysor Arms of Madderly's Star.

 There is also enough food and water in the explorer to feed 6 people for 5 days, and there are radios, but a code must be input into them for operation, including listening, which you don't have.

Heavy Autopistol .38/9mm
 Damage 2d10
 Ammo 20 rounds SEU -
 Rate 3/1
 Defense Inertia
 Range(meters) PB 0-5 Short 6-15 Medium 16-40 Long 41-75 Extreme 76-200

Gauss Rifle
 Damage 3d10/8d10 burst
 Ammo 40 rounds SEU -
 Rate 2/1*
 Defense Inertia
 Range(meters) PB 0-10 Short 11-65 Medium 66-200 Long 201-600 Extreme 601-1200

 Gauss rifles fire needle-like projectiles using an electromagnetic field generated along the barrel. The projectiles themselves are long, thin slivers of of dense, armor-piercing allow surrounded by a jacket of softer metal gving the round both good stopping power and armor-piercing capability. The rifles are easily recognized by their long barrels (up to 2m in some models) and are easily located by magnetic scanners. This ease of detection has limited their battlefield use, though they remain in service with several UPF units. They are strictly military weapons, and their possession is a felony offense on all UPF member worlds.
GM Heath
GM, 2172 posts
Thu 17 Sep 2015
at 18:46
  • msg #563

Re: Player's Forum 2

Although you may have taken all their gear, the problem is that, even if it is in your own explorer now, you have exited the vehicle and climbed up the side of the mountain, so you are limited in what you can bring.

If you use grenades or explosives, you can go down the long hall to avoid the blast.
Desiraye Lipost
player, 1773 posts
Unemployed Gun-Chick
Military PSA
Fri 18 Sep 2015
at 10:04
  • msg #564

Re: Player's Forum 2

GM Heath:
Although you may have taken all their gear, the problem is that, even if it is in your own explorer now, you have exited the vehicle and climbed up the side of the mountain, so you are limited in what you can bring.

If you use grenades or explosives, you can go down the long hall to avoid the blast.

Understood on the gear.  Desiraye does have the Gauss Rifle with her (although I thought you told me there were [3] mags total for the weapon) and at a minimum, we would have the choice of the small arms and grenades?
GM Heath
GM, 2173 posts
Fri 18 Sep 2015
at 16:46
  • msg #565

Re: Player's Forum 2

yes.  If you didn't pick the gear to bring up and put it in a post, you can do so now.  Your characters clearly knew this would be dangerous and probably violent, so they would have brought up whatever would help do the job.
Desiraye Lipost
player, 1774 posts
Unemployed Gun-Chick
Military PSA
Fri 18 Sep 2015
at 20:07
  • msg #566

Re: Player's Forum 2

It is a thought but, did we think it would be that dangerous to where we needed the rocket launcher?  I can personally justify the grenades all but, not the launcher.  If no one wants the laser rifle to use, Desiraye will take to use when she runs out of ammo for the Gauss rifle.
GM Heath
GM, 2174 posts
Fri 18 Sep 2015
at 20:58
  • msg #567

Re: Player's Forum 2

It might have been hard for you to climb up the side of the mountain with a rocket launcher strapped to your back.  Just saying...
Desiraye Lipost
player, 1775 posts
Unemployed Gun-Chick
Military PSA
Fri 18 Sep 2015
at 21:17
  • msg #568

Re: Player's Forum 2

GM Heath:
It might have been hard for you to climb up the side of the mountain with a rocket launcher strapped to your back.  Just saying...

Yeah, there's that too Heath...
Sgt. Porter Min
player, 113 posts
UPF Marines Recon
Wed 23 Sep 2015
at 00:35
  • msg #569

Re: Player's Forum 2

Would it be possible for us to conceal the combat robot? I'd assume there are scorch marks, stray bullet holes, and lots of busted component bits all around where we blasted it.

They know we're here, but don't seem to know where we are yet, so if we could do that quickly (if it's not as messy as I imagine it to be) that might buy us some more time.

If it would be a big effort, I'd suggest we just move on and try to find the offices, knowing that security will be actively looking for us now.
GM Heath
GM, 2176 posts
Wed 23 Sep 2015
at 17:25
  • msg #570

Re: Player's Forum 2

That's what I thought when I posted it, and my conclusion was that you could hide it all, but not likely before they got down to investigate.  You could roll the robot and quickly pick up the parts with a successful robotics check, but then I was thinking: "Where would you put the robot?"  I'm not sure where you would hide it unless you put it in the cargo elevator, but that requires crossing through the infrared beam alarm system again, which would draw attention yet again...

So I didn't really see a way to conceal it successfully, but feel free to prove me wrong.
GM Heath
GM, 2181 posts
Thu 29 Oct 2015
at 22:30
  • msg #571

Re: Player's Forum 2

Sorry for the delays.  I'm just changing jobs and have spent the last two weeks packing up one office and have not yet set up my new office.  It's been hectic.
Desiraye Lipost
player, 1785 posts
Unemployed Gun-Chick
Military PSA
Fri 30 Oct 2015
at 00:25
  • msg #572

Re: Player's Forum 2

GM Heath:
Sorry for the delays.  I'm just changing jobs and have spent the last two weeks packing up one office and have not yet set up my new office.  It's been hectic.

No worries and congratulations on the new job
Sgt. Porter Min
player, 117 posts
UPF Marines Recon
Sun 1 Nov 2015
at 14:54
  • msg #573

Re: Player's Forum 2

Congratulations, and nice timing! I had midterm tests and writing assignments to grade, and some other work that needed doing the last two weeks.

Ready to continue when you are, GM Heath.
GM Heath
GM, 2183 posts
Thu 5 Nov 2015
at 21:11
  • msg #574

Re: Player's Forum 2

Thanks for your patience.  Hopefully things are back to normal now.
Desiraye Lipost
player, 1788 posts
Unemployed Gun-Chick
Military PSA
Tue 1 Dec 2015
at 03:29
  • msg #575

Re: Player's Forum 2

My posting is going to be spotty this week with me being out on the range again this week, my 2nd job work schedule, and my shoulder being completely fucked up. Probably seeking medical attention shortly (MRI I'm sure once I see my regular doc.  Emergency room X-Rays were negative.  Thinking either pinched nerve, tendinitis, or disc)  Starting to have weakness in my shooting arm (not good for an instructor).

I'll try to keep up as I am allowed so NPC as needed please.

John
GM Heath
GM, 2184 posts
Wed 2 Dec 2015
at 20:37
  • msg #576

Re: Player's Forum 2

I hope you're feeling better soon.  I figured things would probably slow down over the holidays, and I'm still trying to get adjusted to my new job, thus causing some delays.  But I think we're about ready to plow forward if everyone is ready.
S'Krllk
player, 452 posts
Thu 3 Dec 2015
at 06:52
  • msg #577

Re: Player's Forum 2

I'm, most assuredly, still here.
Sgt. Porter Min
player, 119 posts
UPF Marines Recon
Thu 3 Dec 2015
at 08:42
  • msg #578

Re: Player's Forum 2

S'Krllk:
I'm, most assuredly, still here.

I'm not. (Please read that in an Eric Idle voice)
Desiraye Lipost
player, 1790 posts
Unemployed Gun-Chick
Military PSA
Mon 7 Dec 2015
at 11:31
  • msg #579

Re: Player's Forum 2

Posting should return to somewhat normal for the next 10 days or so.  Looking to catch up today or tomorrow
GM Heath
GM, 2189 posts
Wed 20 Jan 2016
at 01:13
  • msg #580

Re: Player's Forum 2

I apologize so much for the long delays.  I sure hope I haven't lost anybody.  This is truly not normal for me--just very busy the last few months with the new job.
Sgt. Porter Min
player, 123 posts
UPF Marines Recon
Wed 20 Jan 2016
at 02:35
  • msg #581

Re: Player's Forum 2

Still here. No worries about the delay. I've been kinda busy myself.
Desiraye Lipost
player, 1793 posts
Unemployed Gun-Chick
Military PSA
Wed 20 Jan 2016
at 02:58
  • msg #582

Re: Player's Forum 2

GM Heath:
I apologize so much for the long delays.  I sure hope I haven't lost anybody.  This is truly not normal for me--just very busy the last few months with the new job.

No chance of that!  Hope all is well and worth the wait!
S'Krllk
player, 454 posts
Wed 20 Jan 2016
at 07:14
  • msg #583

Re: Player's Forum 2

Sorry. You're stuck with us!
Besides, the first part of anything is always the busiest.
GM Heath
GM, 2190 posts
Thu 21 Jan 2016
at 19:54
  • msg #584

Re: Player's Forum 2

...until you're approaching a deadline.
Desiraye Lipost
player, 1798 posts
Unemployed Gun-Chick
Military PSA
Thu 28 Jan 2016
at 01:06
  • msg #585

Re: Player's Forum 2

I don't suppose there was any Gauss Rifle mags in there?
Sgt. Porter Min
player, 126 posts
UPF Marines Recon
Thu 28 Jan 2016
at 02:21
  • msg #586

Re: Player's Forum 2

Hammer, do you have time to grab all that? I'm planning to go through the goods once we take care of these guards. The mg and frags are just for the coming conflict. I'll load up with more later. :D
GM Heath
GM, 2192 posts
Thu 28 Jan 2016
at 18:58
  • msg #587

Re: Player's Forum 2

It would take all 10 bags to load up everything in the list.

What Hammer is loading takes up 3-4 bags (not two as he indicated), depending on how much ammo is being taken.  The screens, beltpack and power backpacks together might squeeze into one addition one (making it 5 total).
Desiraye Lipost
player, 1800 posts
Unemployed Gun-Chick
Military PSA
Thu 28 Jan 2016
at 22:49
  • msg #588

Re: Player's Forum 2

I'm pretty sure that these weapons will go on a vehicle and are too big to use without a turret or bipod/tripod?
GM Heath
GM, 2193 posts
Sat 30 Jan 2016
at 02:29
  • msg #589

Re: Player's Forum 2

I think the recoilless needs a tripod. Not sure about the machine guns, but I don't think so.
Orvo
player, 105 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Sat 30 Jan 2016
at 09:32
  • msg #590

Re: Player's Forum 2

I didn't think I'd be able to wield the bfg. That's why I set it up on a table. After we kill the charging guards, it will be left behind to be blown up with the rest of the base.

We are blowing up the base right?
Desiraye Lipost
player, 1801 posts
Unemployed Gun-Chick
Military PSA
Sat 30 Jan 2016
at 15:38
  • msg #591

Re: Player's Forum 2

Orvo:
I didn't think I'd be able to wield the bfg. That's why I set it up on a table. After we kill the charging guards, it will be left behind to be blown up with the rest of the base.

We are blowing up the base right?

I'm thinking maybe that we don't blow this one up so that the authorities can do a proper/thorough investigation on it.  I'm not opposed to blowing up this other base we need to go to if need be.  For now...
Sgt. Porter Min
player, 127 posts
UPF Marines Recon
Sat 30 Jan 2016
at 16:32
  • msg #592

Re: Player's Forum 2

I'd suggest at least blowing up any of these munitions we can't take with us, but other than that, there could still be innocent civilians/patients around that we wouldn't want to hurt.
Desiraye Lipost
player, 1802 posts
Unemployed Gun-Chick
Military PSA
Sat 30 Jan 2016
at 19:40
  • msg #593

Re: Player's Forum 2

Secure it and try to come back for some of it later for ourselves or am I getting too greedy???
Orvo
player, 106 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Sat 30 Jan 2016
at 21:16
  • msg #594

Re: Player's Forum 2

I'm not sure that the authorities would appreciate us walking around with an arsenal. Not to mention trying to get off world with all this.
Desiraye Lipost
player, 1803 posts
Unemployed Gun-Chick
Military PSA
Sat 30 Jan 2016
at 22:02
  • msg #595

Re: Player's Forum 2

Orvo:
I'm not sure that the authorities would appreciate us walking around with an arsenal. Not to mention trying to get off world with all this.

Just a thought.  Long arms are what's illegal to have on Kratarr right now.
GM Heath
GM, 2194 posts
Tue 2 Feb 2016
at 03:52
  • msg #596

Re: Player's Forum 2

Remember that blowing up the sanitorium will kill the innocent patients.  As for Artemis Base, you don't have sufficient info on that yet.
Sgt. Porter Min
player, 134 posts
UPF Marines Recon
Tue 29 Mar 2016
at 12:47
  • msg #597

Re: Player's Forum 2

Sorry for the long absence. I was writing an academic paper I plan to submit for publication next month (maybe next week, if my adviser says it's ready). Kept me busy and mentally occupied for the past two months, really!
GM Heath
GM, 2201 posts
Wed 30 Mar 2016
at 22:05
  • msg #598

Re: Player's Forum 2

That's okay. I think we've all had delays.  I just got off vacation today  myself.
GM Heath
GM, 2211 posts
Wed 7 Sep 2016
at 21:33
  • msg #599

Re: Player's Forum 2

Sorry, everyone.  The last year has been really hard on me. I changed jobs and it was demanding of my time and attention.

I just left and went back to my old firm.  That means that things should get back to how they were a year ago.

I hope you are all still with me and thanks so much for your patience.
Sgt. Porter Min
player, 143 posts
UPF Marines Recon
Thu 8 Sep 2016
at 00:41
  • msg #600

Re: Player's Forum 2

Too bad that the new job didn't work out, but it's good to hear that you could get your old job back!

I've been busy with academics the past several months, and will continue to be through the fall, so having this game on hold wasn't a big deal for me.

My posting may still be a bit slow the next few months. Fingers crossed, I'll finish up my doctoral dissertation and have my defense in November. If things don't go so well, then I'll push back the defense until next spring.
Desiraye Lipost
player, 1818 posts
Unemployed Gun-Chick
Military PSA
Thu 8 Sep 2016
at 02:10
  • msg #601

Re: Player's Forum 2

Understood and no hard feelings on this end.  I understand what it's like to struggle with life and careers.  I have like three different jobs and I just signed up to be an Uber Driver to make ends meet myself.

This game has been a welcome distraction for me, regardless of our posting speed.  If we can only get by with a turn or two a week, then so be it until we can do more.

Best of luck to all of us and let's enjoy gaming as an escape from reality!
GM Heath
GM, 2212 posts
Thu 8 Sep 2016
at 21:11
  • msg #602

Re: Player's Forum 2

Good luck on your dissertation.  I still remember mine some 20 years later.  What a pain that was.
GM Heath
GM, 2214 posts
Thu 15 Sep 2016
at 20:34
  • msg #603

Re: Player's Forum 2

We have a new player who will be taking over the Orvo character. Please welcome him to the game.
Desiraye Lipost
player, 1820 posts
Unemployed Gun-Chick
Military PSA
Fri 16 Sep 2016
at 00:22
  • msg #604

Re: Player's Forum 2

GM Heath:
We have a new player who will be taking over the Orvo character. Please welcome him to the game.

Welcome to the new player of Orvo.  Nice to have you aboard!
Orvo
player, 116 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Fri 16 Sep 2016
at 00:35
  • msg #605

Re: Player's Forum 2

Hello all-excited to play some Star frontiers again.  It has been a few decades since I pulled out my old books.  Will read the back story and post shortly.
Sgt. Porter Min
player, 144 posts
UPF Marines Recon
Fri 16 Sep 2016
at 02:12
  • msg #606

Re: Player's Forum 2

Welcome, new Orvo!
Desiraye Lipost
player, 1822 posts
Unemployed Gun-Chick
Military PSA
Fri 16 Sep 2016
at 02:36
  • msg #607

Re: Player's Forum 2

I'm embarrassed, I don't seem to have any grenades.  Where was the post of what we found so far?

Tangled and doze grenades on this group as long as we have them
Sgt. Porter Min
player, 146 posts
UPF Marines Recon
Fri 16 Sep 2016
at 02:54
  • msg #608

Re: Player's Forum 2

Yeah, I'm wondering if I forgot to update my character sheet. We found all those grenades and stuff back in the armory. Strange I only have one of each type.
Desiraye Lipost
player, 1823 posts
Unemployed Gun-Chick
Military PSA
Sat 17 Sep 2016
at 04:22
  • msg #609

Re: Player's Forum 2

Message #25 in our last thread (day 10-3) has what we found.  We also need to go back to the explorers we came across as well
Desiraye Lipost
player, 1824 posts
Unemployed Gun-Chick
Military PSA
Sat 17 Sep 2016
at 14:57
  • msg #610

Re: Player's Forum 2

From the Explorer's:
GM Heath:
You begin searching the bodies and the explorer.

The explorer is carrying a case of grenades (3 tangler, 6 fragmentation, 3 doze and 4 smoke); a box containing 5 rockets for the rocket launcher, 30 power-clips, 20 automatic pistol bulletclips and 9 automatic rifle clips; and two backpacks with climbing gear (pitons, crampons, 200m of rope, and so on).

Also, the modified explorer has been slightly retrofitted.  Heavy weapons can be fitted to the roof hatch of an explorer by means of a swivel mount. The swivel mount fits around the roof hatch and takes one technician an hour to install both it and a heavy weapon. No more than one heavy weapon can be mounted on an explorer at a time.

Further, the KLC explorer has air-tight hatches that can be pressurized to allow the occupants to breathe normally when travelling at high altitudes. They also carry breathing apparatus for use outside the vehicle, or when one or more of the hatches are open. Additional oxygen tanks are carried, as well as a portable compressor with which to refill them.

For weapons on the bodies, you find:

1) Commander: Laser rifle, Heavy autopistol (3 20 round clips), Vibroknife (Beltpack 30 SEU and 4 Powerclips), Albedo suit (40 points), Inertia screen(F), Magnigoggles, Military skeinsuit (35 points)

2) KLC 1: 1 Gauss rifle (see below), with 2 40 round clips; Gyrojet pistol (3 Jetclips), Military skeinsuit (35 points)

3) 1 Rocket Launcher; Automatic rifle (5 Bulletclips), Albedo suit (20 points)

4-6) Laser pistol (5 Powerclips each), Military skeinsuit (40 points each)

In inspecting the weapons, you find that all of the weapons are manufactured by Stysor Arms of Madderly's Star.

There is also enough food and water in the explorer to feed 6 people for 5 days, and there are radios, but a code must be input into them for operation, including listening, which you don't have.

Heavy Autopistol .38/9mm
Damage 2d10
Ammo 20 rounds SEU -
Rate 3/1
Defense Inertia
Range(meters) PB 0-5 Short 6-15 Medium 16-40 Long 41-75 Extreme 76-200

Gauss Rifle
Damage 3d10/8d10 burst
Ammo 40 rounds SEU -
Rate 2/1*
Defense Inertia
Range(meters) PB 0-10 Short 11-65 Medium 66-200 Long 201-600 Extreme 601-1200

Gauss rifles fire needle-like projectiles using an electromagnetic field generated along the barrel. The projectiles themselves are long, thin slivers of of dense, armor-piercing allow surrounded by a jacket of softer metal gving the round both good stopping power and armor-piercing capability. The rifles are easily recognized by their long barrels (up to 2m in some models) and are easily located by magnetic scanners. This ease of detection has limited their battlefield use, though they remain in service with several UPF units. They are strictly military weapons, and their possession is a felony offense on all UPF member worlds.

I know that Desi took the Gauss rifle and there is limited ammo for it left.
Desiraye Lipost
player, 1825 posts
Unemployed Gun-Chick
Military PSA
Sat 17 Sep 2016
at 14:59
  • msg #611

Re: Player's Forum 2

From the sanitarium:
GM Heath:
You remember searching the garage area earlier and finding something unusual.

Quote from message 154 of Day 10-2:
You really don't find anything helpful in the garage.  It's just a lot of parts and tools.

 But then you search the inspection pit and find something unusual.  There is a concealed doorway down there.  It appears to be alarmed.

 (Requires a tech to unlock a level 2 alarm.)



You begin collecting information and documents, and copying files.  It is while you are doing this that Dever's radio goes off.  "We found something, boss.  There's been an explosion at the entryway, and Beedo is dead.  Boss?  You there?  We're coming up."

You gather the last of your things and leave before more of the mercenaries arrive.  Rezz takes you where she thinks the armory is, which is on the same floor (floor 1) and down the hall.  You hit the jackpot!

You are in a room full of weapons and items of war, almost as if stashed here for a military operation.  You have your pick from the following:

400 powerclips
51 power beltpacks
22 laser rifles
37 power backpacks
37 laser pistols
17 gyrojet rifles
28 automatic rifles
46 automatic pistols
3 machine guns
1 recoilless rifle
1 rocket launcher
3 swivel mounts*

Ammunition:
342 bulletclips for the automatic rifles
475 bulletclips for the automatic pistols
207 jetclips for gyrojet rifles
50 machine gun belts
25 recoilless rifle shells
23 rockets

Grenades:
20 doze
40 fragmentation
20 incendiary
25 smoke
30 tangler

Defenses:
120 skeinsuits (100 military, 20 civilian)
28 albedo suits
30 inertia screens
25 albedo screens
10 gauss screens
3 sonic screens

Miscellaneous:
500 grams of Tornadium D-19
50 variable timer/detonators
70 vials of solvaway
200 allweather blankets
50 infra-red goggles
10 infra-red jammers
50 breathing apparatus
20 magnigoggles
12 radiophones
10 toxy-rad guages
100 holoflares

There are also 10 military sized backpacks and "kits" for storing weapons and ammo.

As you peruse and drool over the weaponry, you hear boots as a number of soldiers exit the elevator and run to Dever's office.  But you are around the corner, so they don't see you.

However, if they need weapons, you are pretty sure you know where they will come to get them.

Desiraye Lipost
player, 1827 posts
Unemployed Gun-Chick
Military PSA
Tue 20 Sep 2016
at 01:45
  • msg #612

Re: Player's Forum 2

Remember, back to normal STA numbers!!!
Sgt. Porter Min
player, 149 posts
UPF Marines Recon
Tue 20 Sep 2016
at 04:16
  • msg #613

Re: Player's Forum 2

Is that a house rule for the game? We reset our STA when we start a new chapter? Good for me if that's the case...
Desiraye Lipost
player, 1828 posts
Unemployed Gun-Chick
Military PSA
Tue 20 Sep 2016
at 10:29
  • msg #614

Re: Player's Forum 2

Sgt. Porter Min:
Is that a house rule for the game? We reset our STA when we start a new chapter? Good for me if that's the case...

GM Heath:
RECAP:  (Since I've been neglecting to post regularly...)

<green>
You then found a secret tunnel under the Sanitarium which led to a crater landing pad with a shuttle.  You fought off a robot but the mechanic woman you were chasing disappeared somewhere.

You all enter the ship and start some stimpaks and healing...

(At this point, please assume you found stimpaks and a healing center on the shuttle so that you are all back to normal stamina levels.)
</purple>

After some healing and looking around the ship, you discover the following facts:

From GM post starting thread...
Sgt. Porter Min
player, 150 posts
UPF Marines Recon
Tue 20 Sep 2016
at 12:11
  • msg #615

Re: Player's Forum 2

Somehow I completely missed that part. :) My mind has been on my dissertation lately.
Sgt. Porter Min
player, 155 posts
UPF Marines Recon
Mon 24 Oct 2016
at 14:19
  • msg #616

Re: Player's Forum 2

Speaking of my dissertation, my defense will be next month. I may be posting less frequently for the next month or so.

Fingers crossed, I nail it the first time and don't need to repeat it next spring.
Desiraye Lipost
player, 1835 posts
Unemployed Gun-Chick
Military PSA
Mon 24 Oct 2016
at 19:42
  • msg #617

Re: Player's Forum 2

Sgt. Porter Min:
Speaking of my dissertation, my defense will be next month. I may be posting less frequently for the next month or so.

Fingers crossed, I nail it the first time and don't need to repeat it next spring.

Best of luck!!!
Orvo
player, 122 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Mon 24 Oct 2016
at 21:58
  • msg #618

Re: Player's Forum 2

Good Luck!!
GM Heath
GM, 2222 posts
Tue 25 Oct 2016
at 00:41
  • msg #619

Re: Player's Forum 2

Definitely, good luck.  Defend it well.
Sgt. Porter Min
player, 156 posts
UPF Marines Recon
Tue 25 Oct 2016
at 11:28
  • msg #620

Re: Player's Forum 2

Thanks, guys! Knowing my advisor, he wouldn't have let me register for the defense if he wasn't confident in my work. I just need to convince the other four professors.
Desiraye Lipost
player, 1837 posts
Unemployed Gun-Chick
Military PSA
Wed 26 Oct 2016
at 18:17
  • msg #621

Re: Player's Forum 2

Heath, how far are we from the armory to rearm?  Was there anything on the shuttle?
GM Heath
GM, 2224 posts
Thu 27 Oct 2016
at 00:00
  • msg #622

Re: Player's Forum 2

The armory is quite a ways away and back into the heart of where the other commandos are.  If you didn't post what you took while in the armory, you can do so now, and we'll still count it.

There were not any weapons on the shuttle.
Desiraye Lipost
player, 1841 posts
Unemployed Gun-Chick
Military PSA
Fri 11 Nov 2016
at 04:14
  • msg #623

Re: Player's Forum 2

Very busy work week for me.  Will try to catch up on weekend
Sgt. Porter Min
player, 163 posts
UPF Marines Recon
Tue 22 Nov 2016
at 00:37
  • msg #624

Re: Player's Forum 2

I have my dissertation defense tomorrow, so I'm pretty busy preparing for that. My split second decision will have to wait. Ironic, no?
GM Heath
GM, 2235 posts
Tue 22 Nov 2016
at 18:00
  • msg #625

Re: Player's Forum 2

No problem.  It's a holiday week anyway so I figure everyone will be pretty busy until next Monday--at least, those in the U.S.
Desiraye Lipost
player, 1845 posts
Unemployed Gun-Chick
Military PSA
Tue 22 Nov 2016
at 20:19
  • msg #626

Re: Player's Forum 2

Good luck to you!

I guess Monday it will be or, this weekend.
Sgt. Porter Min
player, 164 posts
UPF Marines Recon
Mon 5 Dec 2016
at 21:27
  • msg #627

Re: Player's Forum 2

Apologies! My committee gave me two weeks to complete revisions on my thesis. I should finish up today.

So, to refresh my memory, I'm on the ground entangled with the commando who has the piece we need for the shuttle and a bomb is ticking...

If I run into the room, I could try to defuse the bomb...if I can find it right away.

If I try to use solvaway I may be able to free one ally (Orvo, Hammer or Desi) and run, but the other two may die in the blast and the commando gets away.

If I try to wrestle the piece away from tje commando, and I succeed, I can run back to the ship, my three allies likely die, and S'Krllk and I try to battle the bad guys on the moon alone.

Try to get the piece and fail, we all get blown up.

That seems to cover my options...
GM Heath
GM, 2237 posts
Mon 5 Dec 2016
at 22:10
  • msg #628

Re: Player's Forum 2

All those situations would be the difficult ways and most likely get someone killed.  I thought the options would be one of these two:

1) Spend the time wrestling the needed part away from the female commando on top of you and hope that the blast from the bomb doesn't hurt your companions in this room (since the bomb is in the next room)--at least, not too badly; or

2) Disentangle yourself from the female commando and shut the door to the room with the bomb before it goes off to contain the blast to the far room.
Sgt. Porter Min
player, 165 posts
UPF Marines Recon
Tue 6 Dec 2016
at 00:29
  • msg #629

Re: Player's Forum 2

And here I was, about to get all heroic and choose my own option #1. But if I can shut the door... (to be continued in the main thread)
GM Heath
GM, 2239 posts
Wed 7 Dec 2016
at 22:52
  • msg #630

Re: Player's Forum 2

Although it might have been funny to leave the door open and see how many of you die what happens.
Desiraye Lipost
player, 1848 posts
Unemployed Gun-Chick
Military PSA
Fri 16 Dec 2016
at 03:44
  • msg #631

Re: Player's Forum 2

Away from home until Saturday/Sunday.  OOC as needed.

Try to get proof of implants from room as long as Porter is successful y
Desiraye Lipost
player, 1850 posts
Unemployed Gun-Chick
Military PSA
Sun 25 Dec 2016
at 23:02
  • msg #632

Re: Player's Forum 2

Merry Christmas all!
GM Heath
GM, 2246 posts
Tue 27 Dec 2016
at 20:44
  • msg #633

Re: Player's Forum 2

I hope you are all having a great holiday season.  I'm assuming we will continue to be slow until next week, so no worries.
Sgt. Porter Min
player, 170 posts
UPF Marines Recon
Tue 27 Dec 2016
at 23:10
  • msg #634

Re: Player's Forum 2

Merry Christmas! Or whatever holiday you celebrate!

I'm celebrating completion of my PhD dissertation this year. Graduation in February!
Desiraye Lipost
player, 1851 posts
Unemployed Gun-Chick
Military PSA
Wed 28 Dec 2016
at 02:30
  • msg #635

Re: Player's Forum 2

Sgt. Porter Min:
Merry Christmas! Or whatever holiday you celebrate!

I'm celebrating completion of my PhD dissertation this year. Graduation in February!

Congratulations!
GM Heath
GM, 2247 posts
Wed 28 Dec 2016
at 18:09
  • msg #636

Re: Player's Forum 2

Congratulations!
Desiraye Lipost
player, 1855 posts
Unemployed Gun-Chick
Military PSA
Fri 24 Feb 2017
at 19:50
  • msg #637

Re: Player's Forum 2

6 or 5 guys?
Desiraye Lipost
player, 1862 posts
Unemployed Gun-Chick
Military PSA
Fri 28 Apr 2017
at 02:27
  • msg #638

Re: Player's Forum 2

Sorry, lately, my time has not been my own.  RL is taking up so much of my time, not my interest in the game!  I hope to update this weekend.

John
Sgt. Porter Min
player, 180 posts
UPF Marines Recon
Fri 28 Apr 2017
at 02:58
  • msg #639

Re: Player's Forum 2

Real life has been kinda crazy for me, too. Trying not to let this game slide!
Sgt. Porter Min
player, 183 posts
UPF Marines Recon
Tue 30 May 2017
at 01:19
  • msg #640

Re: Player's Forum 2

Sorry again for the delay in posting...but I'm not alone in that department so I don't feel too bad. :D

I started DMing a "West Marches" game for my son and a few other people, and the second session was on Sunday. It's my son's first group game with adults. And I'm trying to wrap my head around D&D 5E as a DM (as a player it's a cinch) and wondering why I didn't just run the game with Classic D&D/Labyrinth Lord and save myself the headaches...
GM Heath
GM, 2267 posts
Wed 31 May 2017
at 16:43
  • msg #641

Re: Player's Forum 2

That's why I run the old second edition AD&D games (not to mention this Star Frontiers game).  Not enough time to learn a new system.
Desiraye Lipost
player, 1866 posts
Unemployed Gun-Chick
Military PSA
Wed 31 May 2017
at 19:27
  • msg #642

Re: Player's Forum 2

Sometimes, the classics and the older systems work the best.  I'm trying to get up to 5E now.  I still play a home campaign of 1E, with some modifications.  5E is a very simple system and not horribly unbearable like 4E was/is.

My time has been crap lately too because of work mostly but, I'm able to have a little latitude of having a flash drive and a reader to keep me busy.

Only other Sci-Fi I play is WEG's Star Wars.  One of the easiest systems to learn and play.
Desiraye Lipost
player, 1867 posts
Unemployed Gun-Chick
Military PSA
Wed 31 May 2017
at 19:28
  • msg #643

Re: Player's Forum 2

Are we at a point where a 2nd PC would be in order?
GM Heath
GM, 2268 posts
Wed 7 Jun 2017
at 17:27
  • msg #644

Re: Player's Forum 2

The delays are probably my fault.  I have been working long hours, sometimes 8 a.m. to midnight, for much of the last month, and my daughter just graduated so we've also had family in town.  I should be back on my feet Friday.
S'Krllk
player, 471 posts
Wed 7 Jun 2017
at 23:33
  • msg #645

Re: Player's Forum 2

My son, also, has recently reached that point in his academic career that I can kick him out with a minimal of social drama.
Congrats!

Of course not! I said that I could, not that I did.
Desiraye Lipost
player, 1868 posts
Unemployed Gun-Chick
Military PSA
Thu 8 Jun 2017
at 21:48
  • msg #646

Re: Player's Forum 2

GM Heath:
The delays are probably my fault.  I have been working long hours, sometimes 8 a.m. to midnight, for much of the last month, and my daughter just graduated so we've also had family in town.  I should be back on my feet Friday.

My schedule has been kind of crazy as of late myself so, I can understand where you're coming from.  Again, I wouldn't mind running a 2nd PC if you're interested in having me do that?  Perhaps an old PC no one is using?
Desiraye Lipost
player, 1869 posts
Unemployed Gun-Chick
Military PSA
Mon 3 Jul 2017
at 07:57
  • msg #647

Re: Player's Forum 2

Desiraye does have a menial TECH skill compared to S'Krllk so if he fails or she can assist (for a bonus?) I will let Heath decide.
Desiraye Lipost
player, 1872 posts
PGC Gun-Chick
Military PSA
Tue 25 Jul 2017
at 18:48
  • msg #648

Re: Player's Forum 2

Starting this Saturday, 7/29 thru 8/3, I will be on vacation and have no internet access.  i am able to post up until Friday night of this week.  Please NPC me as needed.

John
GM Heath
GM, 2274 posts
Fri 28 Jul 2017
at 21:42
  • msg #649

Re: Player's Forum 2

FYI, I am in the middle of a month long trial right now, working day and night.  That's the reason for the delays.  My apologies.  I would much rather be devoting more attention to the game.  I am hoping at the end of next week I can start posting again.
Orvo
player, 134 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Fri 4 Aug 2017
at 01:31
  • msg #650

Re: Player's Forum 2

Back from the vacation/honeymoon.  Need a day or so to catch up and get back into RL mode.

John
GM Heath
GM, 2275 posts
Fri 11 Aug 2017
at 17:24
  • msg #651

Re: Player's Forum 2

Congratulations!

I'm finishing up my trial that has been taking up all my time on Tuesday.  Hopefully, Wednesday or so will be back to normal.
Desiraye Lipost
player, 1873 posts
PGC Gun-Chick
Military PSA
Fri 11 Aug 2017
at 20:24
  • msg #652

Re: Player's Forum 2

In reply to GM Heath (msg # 651):
Standing by...
GM Heath
GM, 2276 posts
Fri 11 Aug 2017
at 22:06
  • msg #653

Re: Player's Forum 2

We also have a new player for Kri'lik joining us.  He is somewhat new to the system (and RPoL), so please help me in welcoming him and helping him with any rules or other questions.
Orvo
player, 135 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Fri 11 Aug 2017
at 22:18
  • msg #654

Re: Player's Forum 2

Welcome aboard new person!
Kri'lik
player, 659 posts
Doctor of Medicine (M.D.)
Professor
Sat 12 Aug 2017
at 01:27
  • msg #655

Re: Player's Forum 2

Hi there!  Thank you very much and it appears I'm Kri'lik v2.0....or v3.0 as the case may be.  I've got an overall understanding of the core alpha dawn rules but am less familiar with expanded equipment and additional rules from sources outside of the core rules.  For example, not familiar with Zebulon's guide, Star Frontiersman, and Frontier Explorer materials.  So I may have questions here and there.  I hope that's alright.

May I ask how many players we currently have, what their names are, what race are they, and what their primary specialties are?

I understand people are currently still tied up for about another week, so no rush in getting back to me.  Just looking to get myself oriented in preparation for when things start up again!
S'Krllk
player, 474 posts
Sat 12 Aug 2017
at 04:23
  • msg #656

Re: Player's Forum 2

Welcome back, fellow bug! S'Krllk is the un-housed tech bug that has, thus far, managed to avoid shooting any of his friends. But he can pick a mean lock and proudly wears his bodycomp and vintage refurbished pocket protector.
Desiraye Lipost
player, 1874 posts
PGC Gun-Chick
Military PSA
Sat 12 Aug 2017
at 15:37
  • msg #657

Re: Player's Forum 2

In reply to Kri'lik (msg # 655):

My 1st PC is Desiraye Lipost, a human female that is the 'looked to' leader of the group I guess since she's the only one left of the originals from the crash landing and the Sathar invasion of Volturnus.  She has a very respectable Military PSA background and her main focus is Beam weapons.
Orvo
player, 136 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Sat 12 Aug 2017
at 15:39
  • msg #658

Re: Player's Forum 2

In reply to Kri'lik (msg # 655):
I also play Orvo, a newer PC to the group who has a minor in Mentalism skills and is trying to retool a couple of skills.
Sgt. Porter Min
player, 188 posts
UPF Marines Recon
Sat 12 Aug 2017
at 20:54
  • msg #659

Re: Player's Forum 2

Sgt. Porter Min, human UPF space marine (recon), on assignment with Star Law.

I'm also military PSA, focused on projectile weapons, and also have a bit of environmentalist skill.
Hammer
Player, 263 posts
40/40
Pause. Computing.
Thu 17 Aug 2017
at 17:26
  • msg #660

Re: Player's Forum 2

Hammer is a Mechanon who is a biosocial specialist with some computer skills and just a touch of combat training.
Kri'lik
player, 660 posts
Doctor of Medicine (M.D.)
Professor
Fri 18 Aug 2017
at 08:52
  • msg #661

Re: Player's Forum 2

Awesome, happy to meet everyone!
GM Heath
GM, 2277 posts
Fri 18 Aug 2017
at 22:05
  • msg #662

Re: Player's Forum 2

Everyone ready to start up again?
S'Krllk
player, 475 posts
Sat 19 Aug 2017
at 02:17
  • msg #663

Re: Player's Forum 2

Can we assume 'start up again' doesn't mean 'accidentally blow up the missile filled with deadly pesticide'?

ok, I'm thinking of it as deadly pesticide, ymmv.
Kri'lik
player, 661 posts
Doctor of Medicine (M.D.)
Professor
Sat 19 Aug 2017
at 02:59
  • msg #664

Re: Player's Forum 2

I'm good to go. I've only read the latest thread and it looks like we've entered a room with a couple guards shooting at us and we're trying to stop a missile launch?
Desiraye Lipost
player, 1875 posts
PGC Gun-Chick
Military PSA
Sat 19 Aug 2017
at 07:30
  • msg #665

Re: Player's Forum 2

Ready
S'Krllk
player, 476 posts
Sat 19 Aug 2017
at 15:16
  • msg #666

Re: Player's Forum 2

In reply to Kri'lik (msg # 664):

Yes, a missile filled with deadly pesticide...




                                        and the floor is lava....




Ok, I just made up that bit about the floor, but we are in caves on a mountain with explosives scattered about, only time (or the GM) will tell.
Kri'lik
player, 662 posts
Doctor of Medicine (M.D.)
Professor
Sat 19 Aug 2017
at 16:30
  • msg #667

Re: Player's Forum 2

Too bad. Floors just aren't that exciting unless they're lava...

Probably would've been bad for Kri'lik tho. If I read the thread correctly, Kri'lik has only 5 STA at the moment.
Orvo
player, 137 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Sat 19 Aug 2017
at 16:31
  • msg #668

Re: Player's Forum 2

In reply to Kri'lik (msg # 667):

I think he got hit pretty hard fighting the security robots
GM Heath
GM, 2278 posts
Sat 19 Aug 2017
at 19:03
  • msg #669

Re: Player's Forum 2

Yes, Kri'lik just got hit hard by the robots and was brought back from the brink of death.
Desiraye Lipost
player, 1881 posts
PGC Gun-Chick
Military PSA
Tue 26 Sep 2017
at 12:05
  • msg #670

Re: Player's Forum 2

A charge on the rocket before we leave then???
Kri'lik
player, 670 posts
Doctor of Medicine (M.D.)
Professor
Tue 26 Sep 2017
at 16:52
  • msg #671

Re: Player's Forum 2

So place a charge of TD-19/20 onto the rocket, then make our way to the control room?  That sounds fine by me.
Sgt. Porter Min
player, 192 posts
UPF Marines Recon
Tue 26 Sep 2017
at 21:27
  • msg #672

Re: Player's Forum 2

Makes sense as a backup, but I am worried about the time it will take. I think we still have one more security door to open to get to the rocket. Dare we split the party?
Desiraye Lipost
player, 1882 posts
PGC Gun-Chick
Military PSA
Wed 27 Sep 2017
at 02:41
  • msg #673

Re: Player's Forum 2

Sgt. Porter Min:
Makes sense as a backup, but I am worried about the time it will take. I think we still have one more security door to open to get to the rocket. Dare we split the party?

I think that strength is in numbers for us now.
GM Heath
GM, 2287 posts
Tue 3 Oct 2017
at 01:37
  • msg #674

Re: Player's Forum 2

I don't think the TD 19 option is on the table for several reasons:  1) you never forced open the door leading to the rocket launch room, meaning you need to spend some time actually getting to the rocket, not to mention the time placing the explosives and getting back (which will result in you being backed into a corner), and (2) as suggested, it is unlikely the TD19 will stay on the rocket when launched into space, and even if it could, it's not like you have a remote control or anything that could detonate it remotely from a long distance.

You have variable timers, not a remote, which allows for a setting delay of 1 to 60 seconds.  (See equipment and abilities thread.)
GM Heath
GM, 2289 posts
Tue 14 Nov 2017
at 21:57
  • msg #675

Re: Player's Forum 2

My apologies for the extreme delays.  Not my usual style.  I've just been bombarded with emergencies in real life for the last several months--since about July actually.  I'm sure hoping things get back to normal now, and I hope you are all still with me.
Desiraye Lipost
player, 1884 posts
PGC Gun-Chick
Military PSA
Wed 15 Nov 2017
at 21:04
  • msg #676

Re: Player's Forum 2

Still here Heath
S'Krllk
player, 483 posts
Thu 16 Nov 2017
at 07:20
  • msg #677

Re: Player's Forum 2

We're nothing if not persistent.
Sgt. Porter Min
player, 194 posts
UPF Marines Recon
Thu 16 Nov 2017
at 07:31
  • msg #678

Re: Player's Forum 2

I don't think I'm here anymore.

Oh, wait, there I am. Never mind.
Kri'lik
player, 673 posts
Doctor of Medicine (M.D.)
Professor
Fri 17 Nov 2017
at 07:11
  • msg #679

Re: Player's Forum 2

I agree with Porter...nevermind him. :-p

Still here!
Sgt. Porter Min
player, 195 posts
UPF Marines Recon
Fri 17 Nov 2017
at 09:41
  • msg #680

Re: Player's Forum 2

S'Krllk:
We're nothing if not persistent.

It's the only Star Frontiers game around, after all. A good but slow game is better than no game.
Orvo
player, 141 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Fri 17 Nov 2017
at 23:10
  • msg #681

Re: Player's Forum 2

Sgt. Porter Min:
S'Krllk:
We're nothing if not persistent.

It's the only Star Frontiers game around, after all. A good but slow game is better than no game.

Couldn't agree more!
Desiraye Lipost
player, 1886 posts
PGC Gun-Chick
Military PSA
Sat 25 Nov 2017
at 15:37
  • msg #682

Re: Player's Forum 2

If you want, we can try to drop Desiraye here to try and hold responders up and to deal with the [3] strapping on weapons and belts now?
GM Heath
GM, 2290 posts
Sun 3 Dec 2017
at 19:28
  • msg #683

Re: Player's Forum 2

Sorry.  I hate having a slow game, especially when it's all me to blame.  Real life has just gotten in the way over the last 6 months.  Here's hoping things ease up a bit...
Sgt. Porter Min
player, 197 posts
UPF Marines Recon
Fri 8 Dec 2017
at 04:44
  • msg #684

Re: Player's Forum 2

So, the way I see it, our options include (but are not limited to):

1. We take the magnitruk to the end of the line and fight it out to get to the controls.

2. Desi gets out here to deal with the techs that spotted us while the rest of us take the magnitruk to the control room.

3. We send the magnitruk on by itself and go to the control room on foot.

4. We take off and nuke the entire site from orbit...it's the only way to be sure. Oh, wait, we don't have a nuke. Scratch this one.

I'm partial to 3, if it won't take too long to get there on foot. If we waste a lot of time, it might be better to risk a hot landing.
Desiraye Lipost
player, 1888 posts
PGC Gun-Chick
Military PSA
Sat 9 Dec 2017
at 00:56
  • msg #685

Re: Player's Forum 2

Sgt. Porter Min:
So, the way I see it, our options include (but are not limited to):

1. We take the magnitruk to the end of the line and fight it out to get to the controls.

2. Desi gets out here to deal with the techs that spotted us while the rest of us take the magnitruk to the control room.

3. We send the magnitruk on by itself and go to the control room on foot.

4. We take off and nuke the entire site from orbit...it's the only way to be sure. Oh, wait, we don't have a nuke. Scratch this one.

I'm partial to 3, if it won't take too long to get there on foot. If we waste a lot of time, it might be better to risk a hot landing.

I think #3 is the best option for the entire group.  I was thinking of starting of holding 'choke point' while the rest of the group went on to get the missile.

#4 is always a favorite option!
Orvo
player, 142 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Sat 9 Dec 2017
at 14:22
  • msg #686

Re: Player's Forum 2

Sgt. Porter Min:
So, the way I see it, our options include (but are not limited to):

1. We take the magnitruk to the end of the line and fight it out to get to the controls.

2. Desi gets out here to deal with the techs that spotted us while the rest of us take the magnitruk to the control room.

3. We send the magnitruk on by itself and go to the control room on foot.

4. We take off and nuke the entire site from orbit...it's the only way to be sure. Oh, wait, we don't have a nuke. Scratch this one.

I'm partial to 3, if it won't take too long to get there on foot. If we waste a lot of time, it might be better to risk a hot landing.

Orvo feels like the group has a better chance of success if they all stick together, agreeing with the combat vet Sgt. Porter.
S'Krllk
player, 484 posts
Sun 10 Dec 2017
at 05:51
  • msg #687

Re: Player's Forum 2

Since we're discussing options, I'm wondering if it would be feasible to get to our transport, launch, and hover over the missile pad in time to physically intercept the missile. Although not my favored method of stopping the attack, it has come to mind and should be launched into the discussion.
GM Heath
GM, 2292 posts
Tue 12 Dec 2017
at 01:21
  • msg #688

Re: Player's Forum 2

If you jump out of the magnitruk, just let me know if you will be following behind it or going the opposite direction.  As Hammer pointed out, this area is a giant ring, so either direction will lead you full circle.  You are about halfway in between, so either way is about just as far.

Because it rotates, it also has almost full gravitational effect at this location.

I will post whatever Desi or Porter want to do next, since they seem to be taking a tactical lead--also to keep the game moving.
GM Heath
GM, 2296 posts
Tue 27 Mar 2018
at 17:10
  • msg #689

Re: Player's Forum 2

Sorry for the delays, everyone. I've been in Europe for most of March.
Desiraye Lipost
player, 1892 posts
PGC Gun-Chick
Military PSA
Wed 28 Mar 2018
at 02:45
  • msg #690

Re: Player's Forum 2

GM Heath:
Sorry for the delays, everyone. I've been in Europe for most of March.

No worries
Desiraye Lipost
player, 1898 posts
PGC Gun-Chick
Military PSA
Sat 9 Jun 2018
at 17:58
  • msg #691

Re: Player's Forum 2

Desiraye does glance inside the weapons locker for another power backpack for her rifle or an upgrade to what she has now.
Desiraye Lipost
player, 1900 posts
PGC Gun-Chick
Military PSA
Wed 29 Aug 2018
at 21:29
  • msg #692

Re: Player's Forum 2

Bump
Orvo
player, 150 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Thu 6 Sep 2018
at 17:42
  • msg #693

Re: Player's Forum 2

I hope we're not done...?
Desiraye Lipost
player, 1901 posts
PGC Gun-Chick
Military PSA
Tue 18 Sep 2018
at 16:00
  • msg #694

Re: Player's Forum 2

Well, if there's any change, I still want to play!!!
GM Heath
GM, 2303 posts
Mon 8 Oct 2018
at 16:14
  • msg #695

Re: Player's Forum 2

Sorry for the delay.  We need to finish this module, at a minimum.  My work blocked out RPoL for some reason, and it's made it difficult since I typically do not get online much at home.  But I think I have found a workaround so I hope to get this moving again without these stops and starts which have been my fault.

And I hope you all are still around.
Desiraye Lipost
player, 1902 posts
PGC Gun-Chick
Military PSA
Mon 8 Oct 2018
at 18:12
  • msg #696

Re: Player's Forum 2

In reply to GM Heath (msg # 695):

Still here Heath
Orvo
player, 151 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Mon 8 Oct 2018
at 19:55
  • msg #697

Re: Player's Forum 2

Looking back (quickly), were we able to get a message off to RIK when we found what we found at the Sanitarium?

Big decision to make and we're going to have to live with it once we make it.  For those newer, sacrifice a planet or the universe...
GM Heath
GM, 2305 posts
Mon 8 Oct 2018
at 20:34
  • msg #698

Re: Player's Forum 2

Yes, you were able to get a message off to him.

There was another way to divert/destroy the missile before it impacts.
Orvo
player, 152 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Mon 8 Oct 2018
at 22:12
  • msg #699

Re: Player's Forum 2

GM Heath:
Yes, you were able to get a message off to him.

There was another way to divert/destroy the missile before it impacts.

Ummm, could you possibly refresh my (our) memories?

Glad to see you back Heath!  I missed this game!
S'Krllk
player, 491 posts
Tue 9 Oct 2018
at 02:37
  • msg #700

Re: Player's Forum 2

The universe hasn't destroyed us yet? Ok, I'm still here!
Sgt. Porter Min
player, 203 posts
UPF Marines Recon
Tue 9 Oct 2018
at 03:30
  • msg #701

Re: Player's Forum 2

I thought the other way to divert the missile was to take over the guidance system computer and re-route it. But if LeGrange is wired into the computer system by cranial implant, that may require taking him out (or at least knocking him out).

Oh, still here. :)
Desiraye Lipost
player, 1903 posts
PGC Gun-Chick
Military PSA
Wed 10 Oct 2018
at 15:27
  • msg #702

Re: Player's Forum 2

Sgt. Porter Min:
I thought the other way to divert the missile was to take over the guidance system computer and re-route it. But if LeGrange is wired into the computer system by cranial implant, that may require taking him out (or at least knocking him out).

Oh, still here. :)

If this is still an option in play, then I think we need to end this here with LeGrange, very swiftly!
S'Krllk
player, 493 posts
Wed 10 Oct 2018
at 15:34
  • msg #703

Re: Player's Forum 2

I assumed we would need to hack the computer guidance, and when Legrange indicated it was all in his head, that's what I started trying to hack.
Desiraye Lipost
player, 1904 posts
PGC Gun-Chick
Military PSA
Wed 10 Oct 2018
at 17:23
  • msg #704

Re: Player's Forum 2

S'Krllk:
I assumed we would need to hack the computer guidance, and when Legrange indicated it was all in his head, that's what I started trying to hack.

If you can't figure it out (OR, if you can..) sound off!
GM Heath
GM, 2306 posts
Tue 16 Oct 2018
at 20:14
  • msg #705

Re: Player's Forum 2

LeGrange is not wired in by cranial implant...other than that he can instantly communicate to all the computers.

Yes, taking over the guidance system was the second way.  The question is whether you have to take him out to do so and then blow your chance at saving the entire galaxy from the Qantariate by extracting information from him.
This message was last edited by the GM at 20:15, Tue 16 Oct 2018.
Desiraye Lipost
player, 1909 posts
PGC Gun-Chick
Military PSA
Sun 26 May 2019
at 15:41
  • msg #706

Re: Player's Forum 2

I guess it is safe to say that we're done here?
GM Heath
GM, 2310 posts
Tue 31 Dec 2019
at 23:33
  • msg #707

Re: Player's Forum 2

So sorry for delays. I started a new job and have moved halfway across the world. Have not had any time for anything. But if you guys are still around and interested, we could start this up again in a couple weeks.
S'Krllk
player, 495 posts
Wed 1 Jan 2020
at 03:29
  • msg #708

Re: Player's Forum 2

WHOA! Really?
Up from the ashes, up from the ashes, from the ashes of disaster grow the roses of success!
I'm still here, despite not being 'all there' (that's what they tell me, anyway).
Desiraye Lipost
player, 1910 posts
PGC Gun-Chick
Military PSA
Wed 1 Jan 2020
at 03:40
  • msg #709

Re: Player's Forum 2

GM Heath:
So sorry for delays. I started a new job and have moved halfway across the world. Have not had any time for anything. But if you guys are still around and interested, we could start this up again in a couple weeks.

Congratulations!

Wouldn't miss it for anything!
Bartja Nemuco
player, 565 posts
Yazirian
Technician
Thu 2 Jan 2020
at 21:03
  • msg #710

Re: Player's Forum 2

Not sure after all these years what has become of Bartja - but I'm back in my own business and setting my own schedules!  Would be up to jumping back into a little rpol...
Desiraye Lipost
player, 1911 posts
PGC Gun-Chick
Military PSA
Fri 3 Jan 2020
at 00:40
  • msg #711

Re: Player's Forum 2

Bartja Nemuco:
Not sure after all these years what has become of Bartja - but I'm back in my own business and setting my own schedules!  Would be up to jumping back into a little rpol...

Great to hear from you!
GM Heath
GM, 2311 posts
Tue 14 Jan 2020
at 02:40
  • msg #712

Re: Player's Forum 2

Wow. Voices from the dust...

This adventure is basically done, so let me do the wrap up and then let's take it from there.
Desiraye Lipost
player, 1912 posts
PGC Gun-Chick
Military PSA
Wed 15 Jan 2020
at 03:57
  • msg #713

Re: Player's Forum 2

GM Heath:
Wow. Voices from the dust...

This adventure is basically done, so let me do the wrap up and then let's take it from there.

Amazing!  Welcome back!
GM Heath
GM, 2313 posts
Thu 16 Jan 2020
at 01:49
  • msg #714

Re: Player's Forum 2

I'm prepping the next adventure. Can we get a sort of roll call for who's here and ready to play? I need to determine whether to add some more.
S'Krllk
player, 496 posts
Thu 16 Jan 2020
at 02:33
  • msg #715

Re: Player's Forum 2

I'm still here, preparing to upgrade the character, somewhat.
Desiraye Lipost
player, 1913 posts
PGC Gun-Chick
Military PSA
Thu 16 Jan 2020
at 03:53
  • msg #716

Re: Player's Forum 2

Still here!
Orvo
player, 157 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Thu 16 Jan 2020
at 03:54
  • msg #717

Re: Player's Forum 2

Here as well
Hammer
Player, 277 posts
40/40
Pause. Computing.
Thu 16 Jan 2020
at 05:48
  • msg #718

Re: Player's Forum 2

Here
Sgt. Porter Min
player, 206 posts
UPF Marines Recon
Thu 16 Jan 2020
at 12:37
  • msg #719

Re: Player's Forum 2

Here as well but starting vacation in a few days. I'll be more active from March.
GM Heath
GM, 2314 posts
Fri 17 Jan 2020
at 06:29
  • msg #720

Re: Player's Forum 2

This looks like a pretty good cast still around. I'm surprised...and grateful!
Bartja Nemuco
player, 566 posts
Yazirian
Technician
Tue 21 Jan 2020
at 23:39
  • msg #721

Re: Player's Forum 2

I'm here!  Almost forgot that I was coming back :/
Desiraye Lipost
player, 1914 posts
PGC Gun-Chick
Military PSA
Wed 22 Jan 2020
at 03:50
  • msg #722

Re: Player's Forum 2

GM Heath:
This looks like a pretty good cast still around. I'm surprised...and grateful!

Grateful that you're back!
GM Heath
GM, 2315 posts
Fri 24 Jan 2020
at 06:39
  • msg #723

Re: Player's Forum 2

Update: I'm trying to figure out the next best published adventure to use.

As you may recall, one of my goals in this game was to go through the old published adventures and make tweaks, as well as adding a new mythology to them (in this case, the Qantariate extra-dimensional aliens).

So stay with me, folks!
GM Heath
GM, 2316 posts
Thu 30 Jan 2020
at 06:23
  • msg #724

Re: Player's Forum 2

If you are all ready, we can start the roleplay part again. Let me know.
Desiraye Lipost
player, 1915 posts
PGC Gun-Chick
Military PSA
Thu 30 Jan 2020
at 19:02
  • msg #725

Re: Player's Forum 2

GM Heath:
If you are all ready, we can start the roleplay part again. Let me know.

WOO-HOO!  Game on...
S'Krllk
player, 497 posts
Sat 1 Feb 2020
at 04:13
  • msg #726

Re: Player's Forum 2

Would S'Krllk be able to spend some of the credits he was honored with? How about some 9050 of them? S'Krllk is a tech geek and wants to buy more computer stuff.
Orvo
player, 158 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Sat 1 Feb 2020
at 12:44
  • msg #727

Re: Player's Forum 2

Bothof my PC's are going to buy some minor stuff and probably spend some XP before we shove off as well
GM Heath
GM, 2318 posts
Mon 3 Feb 2020
at 07:47
  • msg #728

Re: Player's Forum 2

Yes, absolutely spend any credits you want to spend, get your inventory all figured out, etc.

I recommend making a reasonable "on your person" list of items that you carry with you. If you are traveling, especially in the jungled areas of the new planet, think about what you can reasonably carry on your person and make an inventory of that stuff.

The only thing you cannot buy are robots, vehicles, and things like that. Even if you could find them, the programming time is not available to get them to you set up and ready before the trip.

Also, weapons should be things the military could provide. If you want something unusual for any of your gear, give me advance warning first.
This message was last edited by the GM at 07:48, Mon 03 Feb 2020.
Desiraye Lipost
player, 1917 posts
PGC Gun-Chick
Military PSA
Sun 9 Feb 2020
at 03:13
  • msg #729

Re: Player's Forum 2

In reply to GM Heath (msg # 728):
I'll try to have this done on Sunday for both
Desiraye Lipost
player, 1920 posts
PGC Gun-Chick
Military PSA
Mon 17 Feb 2020
at 05:35
  • msg #730

Re: Player's Forum 2

I'm off from work tomorrow so, ill try to get working on something.

ALL input is welcome!
GM Heath
GM, 2324 posts
Mon 17 Feb 2020
at 07:36
  • msg #731

Re: Player's Forum 2

FYI this was my favorite module when I was young. I still have the original hard copy. We will see how it holds up over time...and 35 years of aging on my part. But I think it has a good balance of adventure, exploration, side rules that are not normally used, and innovation, as well as some fun new creatures.

It also seemed to fit with the internal subplot with LeGrange and the Qantariate.

I urge you not to review the module (Mutiny on the Eleanor Moraes) if you have a copy. It will take the fun out of it. Plus, I will be making changes.
Desiraye Lipost
player, 1921 posts
PGC Gun-Chick
Military PSA
Mon 17 Feb 2020
at 12:43
  • msg #732

Re: Player's Forum 2

In reply to GM Heath (msg # 731):
No worries.

I loved the KH series of modules.  Dark Side and Alcazar were my favorites.
Shemp
player, 6 posts
Level 3
Maintenance Robot
Mon 17 Feb 2020
at 20:10
  • msg #733

Re: Player's Forum 2

I owned everything TSR put out for Star Frontiers back in the day, but all of it was "liquidated" by my wife shortly after marriage.  I remember a little, but have nothing left to review or compare with!  Besides, a lot of the technology foreseen in the 80's is already surpassed in our lifetimes (such as Bodycomps vs. smart phones).
GM Heath
GM, 2325 posts
Tue 18 Feb 2020
at 05:27
  • msg #734

Re: Player's Forum 2

Very true. It doesn't seem like the future as much as a 50s serial SciFi sometimes. I believe you can download all the old items from DriveThruRPG or one of the sites...for a price.
GM Heath
GM, 2332 posts
Wed 19 Feb 2020
at 02:17
  • msg #735

Re: Player's Forum 2

It looks like you can download at least the basic rules and few things for free here: http://www.starfrontiers.com/Rules/
Desiraye Lipost
player, 1927 posts
PGC Gun-Chick
Military PSA
Thu 27 Feb 2020
at 04:22
  • msg #736

Re: Player's Forum 2

Sorry for delays, very busy week
GM Heath
GM, 2341 posts
Sun 1 Mar 2020
at 05:44
  • msg #737

Re: Player's Forum 2

I did some quick edits to give you the following:

1) Time to reach destination (48 hours from 10:00 a.m. on the present day). It is currently 4:00 p.m., so you have 42 hours left.

2) Time you have traveled without rest. (After 10 hours, exhaustion rules set in. See the easy rules reference thread.) You have currently traveled 3 hours without rest.

You are currently unencumbered.
Desiraye Lipost
player, 1929 posts
PGC Gun-Chick
Military PSA
Sun 1 Mar 2020
at 15:50
  • msg #738

Re: Player's Forum 2

In reply to GM Heath (msg # 737):
OK, I think we travel another five [5] hours and then set camp for the night and sleep for eight [8] hours.

We start off the next day with a ten [10] hour march before we have to sleep before fatigue sets in.

Now, two ways (That I interpret) we can try to avoid fatigue.  First, [5] hours of uninterrupted sleep where we can attempt to use the robot(s) as guards while we sleep.  Second, we try to break down the sleep periods into two [2], three [3] hour sleep periods.  With that, we can try to move more and rest in between to me, getting more movement.  It may however take us into moving during the evening.

Given that we're not certain on how the robot from the Moraes will behave/act, it could be a factor if we can trust it for guard duty.  What do we have to gain or lose?

Team?
S'Krllk
player, 505 posts
Sun 1 Mar 2020
at 19:54
  • msg #739

Re: Player's Forum 2

Between S'Krllk and Hammer the robots can be trusted, but we have 48 hours and (my estimate) about 24 hexes to cross. It takes about two hours to cross a hex, so we can't reach the Moreas if we rest, period. S'Krllk would suggest leaving behind as much as possible and using stimulants to travel without stopping. This would, of course, leave the party tired and bedraggled when they reach the inevitable conflict.

S'Krllk's player sees a familiar meta in that success or failure of this leg of the story is dependent on either lucky die rolls OR some elaborate and convoluted out of the box strategy someone comes up with.
GM Heath
GM, 2342 posts
Mon 2 Mar 2020
at 02:30
  • msg #740

Re: Player's Forum 2

As one hint that should be obvious to you on the ground, remember that the terrain affects movement rate. Check the chart. If  you get to terrain where you can move faster, the time is cut significantly. River rafts will also be helpful because a river moves rather fast.
Desiraye Lipost
player, 1930 posts
PGC Gun-Chick
Military PSA
Mon 2 Mar 2020
at 02:43
  • msg #741

Re: Player's Forum 2

GM Heath:
As one hint that should be obvious to you on the ground, remember that the terrain affects movement rate. Check the chart. If  you get to terrain where you can move faster, the time is cut significantly. River rafts will also be helpful because a river moves rather fast.

I did forget to mention that since we had the rafts with us.  I think water travel is the way to go to make up time.
Bartja Nemuco
player, 575 posts
Yazirian
Technician
Mon 2 Mar 2020
at 17:06
  • msg #742

Re: Player's Forum 2

Agreed on the water travel.  If we're to reach the Moreas before it leaves, we'll need to use the rivers as much as possible.

Also, the Survey Robot parabattery can't last long enough for it to travel at our pace daily.  I suggest we fly it ahead to a predetermined location (hex) and have it wait for us.  We can always bring it back if we need gear it's carrying.

In a worst-case scenario (such as we're not going to make it in time), we can fly it to the ship and try to use it remotely to attack or sabotage the take-off.  Anything at that point that can delay them leaving us behind.
This message was last edited by the player at 17:06, Mon 02 Mar 2020.
Hammer
Player, 288 posts
40/40
Pause. Computing.
Tue 3 Mar 2020
at 00:35
  • msg #743

Re: Player's Forum 2

Hammer agrees generally but suggests the party get to its first resting spot before sending off the robot. If that spot will be at the river, then they can unload the rafts, set up camp, and have the survey robot go on ahead. Or actually, maybe it should stand as sentinel during the rest and then be sent off in the morning.
Orvo
player, 165 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Wed 4 Mar 2020
at 04:12
  • msg #744

Re: Player's Forum 2

In reply to Hammer (msg # 743):
Sounds like a plan to me!
Sgt. Porter Min
player, 208 posts
UPF Marines Recon
Wed 4 Mar 2020
at 10:19
  • msg #745

Re: Player's Forum 2

Hey guys. Sorry I've been AWOL.

I was on vacation when this new adventure got started, in the US spending time with my family and checking in with RPOL but not posting much to any games I'm in.

I'm back in Korea now, but you guys are well underway in this adventure. So I'll just keep sitting this one out, and jump back in later after you are all done with it. Just someone send me a PM so I know when to get back in again!
GM Heath
GM, 2346 posts
Thu 5 Mar 2020
at 04:02
  • msg #746

Re: Player's Forum 2

You can go ahead and jump in. It shouldn't make a difference. Just figure out the equipment to carry to be unencumbered and start posting. We'll be glad to have you back in action.
Desiraye Lipost
player, 1932 posts
PGC Gun-Chick
Military PSA
Thu 5 Mar 2020
at 19:06
  • msg #747

Re: Player's Forum 2

In reply to Sgt. Porter Min (msg # 745):
Glad to have you at any capacity!
GM Heath
GM, 2348 posts
Fri 6 Mar 2020
at 00:45
  • msg #748

Re: Player's Forum 2

FYI I was supposed to be in Korea last week but had to cancel due to Coronavirus. Stuck in Japan for awhile...
Bartja Nemuco
player, 583 posts
Yazirian
Technician
Tue 24 Mar 2020
at 14:27
  • msg #749

Re: Player's Forum 2

I was supposed to be in Hawaii this week - but....

A thought on gyrojets (which Bartja uses also).  In my humble opinion, the developers should have included increased damage for range for these weapons.  They would penetrate further and do more damage the farther they were allowed to accelerate.  Just a thought - and not sure how to implement this affect give the rules we currently have.
Desiraye Lipost
player, 1938 posts
PGC Gun-Chick
Military PSA
Tue 24 Mar 2020
at 21:33
  • msg #750

Re: Player's Forum 2

Bartja Nemuco:
I was supposed to be in Hawaii this week - but....

A thought on gyrojets (which Bartja uses also).  In my humble opinion, the developers should have included increased damage for range for these weapons.  They would penetrate further and do more damage the farther they were allowed to accelerate.  Just a thought - and not sure how to implement this affect give the rules we currently have.

I would concur on this point.  As it builds up speed, the impact at longer ranges should be more severe.  They did take into account a minus to hit at shorter ranges.
Desiraye Lipost
player, 1939 posts
PGC Gun-Chick
Military PSA
Tue 24 Mar 2020
at 21:46
  • msg #751

Re: Player's Forum 2

To be clear, it's been awhile, the damage is before or after defenses?
GM Heath
GM, 2355 posts
Tue 24 Mar 2020
at 23:24
  • msg #752

Re: Player's Forum 2

Before defenses. If you have defenses, you can adjust accordingly.
GM Heath
GM, 2356 posts
Sat 28 Mar 2020
at 08:45
  • msg #753

Re: Player's Forum 2

Waiting on Orvo, Desi, S'krrlk and Porter. Feel free to jump in and attack to get out your stress. And be safe in these coronavirus times.
Desiraye Lipost
player, 1941 posts
PGC Gun-Chick
Military PSA
Sat 28 Mar 2020
at 11:35
  • msg #754

Re: Player's Forum 2

Sorry for the delay.  All good here in New Jersey but, wife temporarily lost 25% of pay until this 'pandemic' blows over and normalcy returns for the most part.
GM Heath
GM, 2357 posts
Sun 29 Mar 2020
at 03:54
  • msg #755

Re: Player's Forum 2

Sorry to hear that. Escapism is a helpful panacea...maybe? I had to cancel two overseas trips and am stuck in Japan for the foreseeable future.
Orvo
player, 171 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Sun 29 Mar 2020
at 04:04
  • msg #756

Re: Player's Forum 2

GM Heath:
Sorry to hear that. Escapism is a helpful panacea...maybe? I had to cancel two overseas trips and am stuck in Japan for the foreseeable future.

That sucks.  This will all pass in time. Sooner the better!
GM Heath
GM, 2358 posts
Sun 29 Mar 2020
at 04:31
  • msg #757

Re: Player's Forum 2

Since I live in Japan, it doesn't suck too much, but no spring break or business trips.
Bartja Nemuco
player, 585 posts
Yazirian
Technician
Tue 31 Mar 2020
at 03:18
  • msg #758

Re: Player's Forum 2

We just slipped through on a trip to So. Cal. before the lockdown but had to cancel a trip to Hawaii.  Never been there - not sure I ever will at this rate!
Desiraye Lipost
player, 1942 posts
PGC Gun-Chick
Military PSA
Wed 1 Apr 2020
at 18:53
  • msg #759

Re: Player's Forum 2

Hopefully posting later tonight
GM Heath
GM, 2362 posts
Thu 2 Apr 2020
at 05:20
  • msg #760

Re: Player's Forum 2

Note: I have started creating a Game Wiki with Rules for easy reference. This is a project, so if you want specific rules posted or have a question about any specific rules, please let me know.

The link is here: http://wiki.rpol.net/?id=6687
Desiraye Lipost
player, 1948 posts
PGC Gun-Chick
Military PSA
Sat 11 Apr 2020
at 02:26
  • msg #761

Re: Player's Forum 2

Got stuck at the prison tonight.  I'll do my best to play catch up Saturday.
GM Heath
GM, 2378 posts
Mon 13 Apr 2020
at 08:45
  • msg #762

Re: Player's Forum 2

Remember that these creatures you encounter are new and unnamed. If you desire, you can give them official names.
Orvo
player, 176 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Mon 13 Apr 2020
at 20:28
  • msg #763

Re: Player's Forum 2

GM Heath:
Remember that these creatures you encounter are new and unnamed. If you desire, you can give them official names.

NAMING
Success Rate: 100%
One of the benefits of being an environmental specialist is that when he discovers a new plant, animal, mountain range, sea, etc., he is allowed to name the new discovery.

Thoughts on a name?
Hammer
Player, 300 posts
40/40
Pause. Computing.
Tue 14 Apr 2020
at 00:34
  • msg #764

Re: Player's Forum 2

For the wolf creatures--lupus calvitium (bald wolf)?
Desiraye Lipost
player, 1953 posts
PGC Gun-Chick
Military PSA
Wed 22 Apr 2020
at 03:47
  • msg #765

Re: Player's Forum 2

Side note, the star frontier wiki page is legit!  Hopefully we make it through to shop!
GM Heath
GM, 2387 posts
Wed 22 Apr 2020
at 04:21
  • msg #766

Re: Player's Forum 2

I would encourage everyone to spend a few minutes on the Wiki page: http://wiki.rpol.net/6687

I tried very hard to put the essential info in there to minimize use of referring back to the rules, but also not to over-include things that will not just add to the noise.

Please also read the house rules posted there for helpful reference: http://wiki.rpol.net/?id=6687/HOUSE%20RULES
Orvo
player, 179 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Thu 23 Apr 2020
at 23:59
  • msg #767

Re: Player's Forum 2

Is there any cover near us?
GM Heath
GM, 2389 posts
Fri 24 Apr 2020
at 00:24
  • msg #768

Re: Player's Forum 2

You can find cover behind rocks or at the side of the ravine in the trees.
Orvo
player, 181 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Mon 27 Apr 2020
at 02:43
  • msg #769

Re: Player's Forum 2

I'll try to post for both Monday afternoon
GM Heath
GM, 2392 posts
Mon 27 Apr 2020
at 08:40
  • msg #770

Re: Player's Forum 2

Bartja could take another turn here, given the results of the survey robot and since he did not technically make a move on the first turn.
GM Heath
GM, 2394 posts
Wed 29 Apr 2020
at 02:07
  • msg #771

Re: Player's Forum 2

FYI, in case you are getting any 404 errors: link to a message in another game

I suggest you copy your posts before hitting Post Message, just in case. I lost two messages when hit with this. I hope it resolves soon. I've found that it usually self-corrects in about 15 minutes or so.
Bartja Nemuco
player, 597 posts
Yazirian
Technician
Wed 29 Apr 2020
at 18:27
  • msg #772

Re: Player's Forum 2

Got the 502 error today.  Clears up in a few minutes.  They say it means Jase is working on it...I think.
Desiraye Lipost
player, 1957 posts
PGC Gun-Chick
Military PSA
Thu 30 Apr 2020
at 02:33
  • msg #773

Re: Player's Forum 2

Sorry, car problems had my night tonight.  NPC me until the weekend if need be please.  I'll try to OK to post shortly.

Desi needs to reload
Oreo continue to shoot
GM Heath
GM, 2395 posts
Thu 30 Apr 2020
at 02:35
  • msg #774

Re: Player's Forum 2

Oreo...yummy! :)

Ok, this is a random encounter anyway and it should resolve quickly.
GM Heath
GM, 2401 posts
Sun 3 May 2020
at 08:36
  • msg #775

Re: Player's Forum 2

FYI Porter's player is still in the game but he won't be able to join back with us for a little while, so I will be NPCing POrter for awhile. That said, since he is a combat specialist, if there's anything in particular you want him to do, let me know and we will see if Porter complies.
Desiraye Lipost
player, 1959 posts
PGC Gun-Chick
Military PSA
Sun 3 May 2020
at 12:17
  • msg #776

Re: Player's Forum 2

GM Heath:
FYI Porter's player is still in the game but he won't be able to join back with us for a little while, so I will be NPCing POrter for awhile. That said, since he is a combat specialist, if there's anything in particular you want him to do, let me know and we will see if Porter complies.

That's good that he'll be back.

In the mean time, he can handle most of the security and keep shooting when needed.
Desiraye Lipost
player, 1961 posts
PGC Gun-Chick
Military PSA
Fri 8 May 2020
at 01:49
  • msg #777

Re: Player's Forum 2

Does she have to get back up to shoot or can she transition to prone or kneeling to fire?
GM Heath
GM, 2403 posts
Fri 8 May 2020
at 02:08
  • msg #778

Re: Player's Forum 2

It will take one of her shots away to get back to balanced state, so if she had two shots per round, she gets one.
GM Heath
GM, 2408 posts
Tue 19 May 2020
at 08:41
  • msg #779

Re: Player's Forum 2

We are adding a new player to take over Porter. Please make him feel welcome and ease him into any story background.
Sgt. Porter Min
player, 209 posts
UPF Marines Recon
Tue 19 May 2020
at 09:16
  • msg #780

Re: Player's Forum 2

Hi guys,

CaptainHellrazor signing in from Down Under.

I started playing SF when I was kid in the 80's. I am a traditionalist, meaning I am very familiar with Alpha Dawn and Knight Hawks but only ever included the bits I liked from Zebulons Guide so not totally familiar with all the new weapons/skills etc but I have a copy on hand when needed.

Give me a couple of days to catch up on Porter's backstory and your adventures so far before I start posting.  In the mean time if anything comes up, just point me in the right direction and I'll let 'em have it with my machine gun :)
Desiraye Lipost
player, 1964 posts
PGC Gun-Chick
Military PSA
Tue 19 May 2020
at 18:22
  • msg #781

Re: Player's Forum 2

Welcome aboard!

I hope to update posts tonight
GM Heath
GM, 2411 posts
Wed 20 May 2020
at 07:28
  • msg #782

Re: Player's Forum 2

Just wanted to do a call out that this game has been running now for 16 years.

And believe it or not, Desi (i.e., Desi's player) has been here for 15 of those years! Thanks for sticking with it even when it slowed down!
Desiraye Lipost
player, 1965 posts
PGC Gun-Chick
Military PSA
Wed 20 May 2020
at 18:24
  • msg #783

Re: Player's Forum 2

GM Heath:
Just wanted to do a call out that this game has been running now for 16 years.

And believe it or not, Desi (i.e., Desi's player) has been here for 15 of those years! Thanks for sticking with it even when it slowed down!

Thanks Heath.  If it wasn't a well run game, I would've been out awhile ago.  Star Frontiers was my Star Wars growing up in the 80's.

Also, can you confirm the benefits of the Muzzle Extender on my rifle please?  I can't find the stats.
This message was last edited by the player at 19:02, Wed 20 May 2020.
Sgt. Porter Min
player, 211 posts
UPF Marines Recon
Wed 20 May 2020
at 19:18
  • msg #784

Re: Player's Forum 2

In reply to Desiraye Lipost (msg # 783):

If that was an in character question about 'muzzle extenders', then I would be raising a eyebrow ala The Rock...roflmao  Sorry I couldn't help that :)
Desiraye Lipost
player, 1967 posts
PGC Gun-Chick
Military PSA
Wed 20 May 2020
at 19:34
  • msg #785

Re: Player's Forum 2

Sgt. Porter Min:
In reply to Desiraye Lipost (msg # 783):

If that was an in character question about 'muzzle extenders', then I would be raising a eyebrow ala The Rock...roflmao  Sorry I couldn't help that :)

No worries, I forget the stats for the original edition
Bartja Nemuco
player, 604 posts
Yazirian
Technician
Thu 21 May 2020
at 01:08
  • msg #786

Re: Player's Forum 2

Welcome to the adventure!

I think I was here when this game started but took a long hiatus (10 years?).  Happy to be back myself!
GM Heath
GM, 2412 posts
Thu 21 May 2020
at 01:16
  • msg #787

Re: Player's Forum 2

That's right! I almost forgot about that.
Desiraye Lipost
player, 1968 posts
PGC Gun-Chick
Military PSA
Thu 21 May 2020
at 01:17
  • msg #788

Re: Player's Forum 2

Bartja Nemuco:
Welcome to the adventure!

I think I was here when this game started but took a long hiatus (10 years?).  Happy to be back myself!

We started and finished the Volturnus series right?
GM Heath
GM, 2413 posts
Thu 21 May 2020
at 01:20
  • msg #789

Re: Player's Forum 2

The order we did it was:

Volturnus
Bugs in the System
Dark Side of the Moon
and now
Mutiny on the Eleanor Moraes, which will segue into the next adventure in the series but then deviate significantly, I think, for the sake of RPoL manaagement.

In between there, I started adding my own mythology/adventures to incorporate using the Qantariate entities from another dimension.

* * *

Star Frontiers was like Star Wars for me too in the 80s, especially once my mother got it into her head that somehow D&D must be evil, devil worshipping nonsense, and I had to take a few years' break from it by moving to Star Frontiers.
GM Heath
GM, 2414 posts
Thu 21 May 2020
at 01:24
  • msg #790

Re: Player's Forum 2

Muzzle extender is from p. 67 of Zebulon's Guide:

"Muzzle extenders are available for all known rifles. A muzzle extender eliminates the Medium Range combat modifier and reduces the Long Range combat modifier from a -2 Column Shift to a -1 Column Shift."
This message was last edited by the GM at 02:42, Thu 21 May 2020.
Desiraye Lipost
player, 1969 posts
PGC Gun-Chick
Military PSA
Thu 21 May 2020
at 01:33
  • msg #791

Re: Player's Forum 2

GM Heath:
Muzzle extender is from p. 67 of Zebulon's Guide:

"Muzzle extenders are available for all known rifles. A muzzle extender eliminated the Medium Range combat modifier and reduces the Long Range combat modifier from a -2 Column Shift to a -1 Column Shift."

OK,thanks.  I thought there was a non-Zeb's guide version of it.  Updated all of my info IC and on PC sheet
Desiraye Lipost
player, 1970 posts
PGC Gun-Chick
Military PSA
Thu 21 May 2020
at 01:36
  • msg #792

Re: Player's Forum 2

GM Heath:
The order we did it was:

Volturnus
Bugs in the System
Dark Side of the Moon
and now
Mutiny on the Eleanor Moraes, which will segue into the next adventure in the series but then deviate significantly, I think, for the sake of RPoL manaagement.

In between there, I started adding my own mythology/adventures to incorporate using the Qantariate entities from another dimension.

* * *

Star Frontiers was like Star Wars for me too in the 80s, especially once my mother got it into her head that somehow D&D must be evil, devil worshipping nonsense, and I had to take a few years' break from it by moving to Star Frontiers.

I like the way it's going, including your stuff Heath.  It's just a pleasure to play the game with friends
GM Heath
GM, 2415 posts
Thu 21 May 2020
at 02:41
  • msg #793

Re: Player's Forum 2

I didn't see anything in the regular rules re muzzle extender. I didn't search Star Frontiersman.
S'Krllk
player, 516 posts
Thu 21 May 2020
at 02:54
  • msg #794

Re: Player's Forum 2

In reply to Desiraye Lipost (msg # 792):

I think this bug came on in the middle of Volturnus; I had no idea it had been over a decade. I still look forward to checking this game and finding something new happening.
GM Heath
GM, 2416 posts
Thu 21 May 2020
at 05:32
  • msg #795

Re: Player's Forum 2

Wow! Time sure flies.
Bartja Nemuco
player, 605 posts
Yazirian
Technician
Fri 22 May 2020
at 21:17
  • msg #796

Re: Player's Forum 2

In reply to GM Heath (msg # 789):

That is my life story, although it was my dad who was convinced D&D was of the devil!  Star Frontiers, Boot Hill, and even Car Wars all were added to the game collection during those days.
GM Heath
GM, 2419 posts
Sun 24 May 2020
at 01:11
  • msg #797

Re: Player's Forum 2

Ah, yes. Car Wars and GURPS were added to my list as well
Desiraye Lipost
player, 1973 posts
PGC Gun-Chick
Military PSA
Thu 28 May 2020
at 12:13
  • msg #798

Re: Player's Forum 2

Would it be frowned upon trying to help my own character?
GM Heath
GM, 2423 posts
Thu 28 May 2020
at 14:09
  • msg #799

Re: Player's Forum 2

Absolutely not. If Desi would help, then it would make sense...
Sgt. Porter Min
player, 218 posts
UPF Marines Recon
Fri 29 May 2020
at 14:38
  • msg #800

Re: Player's Forum 2

In reply to Desiraye Lipost (msg # 798):

Hey Desi, are you playing 2 characters?

I have just been catching up on Porter's history with the group, I have read through pretty much everything now since he joined the team on Kraatar, although I did skim through the section from after you captured the shuttle at the Sanatorium to when LeGrange fled to Mahg Mar (I will try to go back over that section again, I did read through the death of our doctor)

So my understanding is that Bartja has recently returned to the team for the start of our current mission?

Still wrapping my head around the Hammer character, I have never played or refereed a game where a Mechanon was a PC especially one with an Empathy skill...lol

So is everyone in the team now a PC?  Or are there NPC's in the team?
Bartja Nemuco
player, 609 posts
Yazirian
Technician
Fri 29 May 2020
at 15:15
  • msg #801

Re: Player's Forum 2

PC here.

Bartja is a student, so he's returned to the team (presumably after another stint in school).

Primarily specialized in robotics and heading for medical - but thinking now that some military will be important in this profession...
Desiraye Lipost
player, 1975 posts
PGC Gun-Chick
Military PSA
Fri 29 May 2020
at 21:01
  • msg #802

Re: Player's Forum 2

In reply to Sgt. Porter Min (msg # 800):
Yes, I'm also playing Orvo
Desiraye Lipost
player, 1976 posts
PGC Gun-Chick
Military PSA
Fri 29 May 2020
at 23:58
  • msg #803

Re: Player's Forum 2

Is it possible for Desi to slide out of the water to her scoped rifle?
GM Heath
GM, 2425 posts
Sat 30 May 2020
at 00:02
  • msg #804

Re: Player's Forum 2

She can do so, but of course it will cost some time.
Desiraye Lipost
player, 1981 posts
PGC Gun-Chick
Military PSA
Tue 2 Jun 2020
at 22:54
  • msg #805

Re: Player's Forum 2

Sgt. Porter Min:
After making some mental calculations and referring to the map, Porter radios Desi.

(OOC)
I am assuming we are using 2 inflatables to transport everyone with at least one soldier in each craft which likely means Port and Desi are in different rafts. 

That would be correct.

Apologies, I read your post too fast and missed the radio part.  Please see my reply to Hammer's post to see if that's OK or I can rephrase.
Desiraye Lipost
player, 1986 posts
PGC Gun-Chick
Military PSA
Sat 6 Jun 2020
at 00:12
  • msg #806

Re: Player's Forum 2

Taking Porter's suggestion, please post PC Current STA here please!

CURRENT STA: 51/62
Orvo
player, 194 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Sat 6 Jun 2020
at 00:13
  • msg #807

Re: Player's Forum 2

And, are we due for new Stimdose shots?

CURRENT STAMINA: 35/60
Sgt. Porter Min
player, 233 posts
UPF Marines Recon
Sat 6 Jun 2020
at 00:17
  • msg #808

Re: Player's Forum 2

I think I am still 50/50?
Bartja Nemuco
player, 613 posts
Yazirian
Technician
Sat 6 Jun 2020
at 01:10
  • msg #809

Re: Player's Forum 2

31 Remaining.

Looks like we need to patch Orvo up.  I'll do so with what little skill I have, or assist a higher skilled character to give the bonus.

Is Hammer affected by the air?  Seems he might not be...
This message was last edited by the player at 01:11, Sat 06 June 2020.
S'Krllk
player, 525 posts
Sat 6 Jun 2020
at 03:27
  • msg #810

Re: Player's Forum 2

Yes, I know. He's just the bug, anyway. Current STA 22/40.
He's got about 70% power in one SEU, about 60% in a second, and a full third one.
GM Heath
GM, 2455 posts
Thu 11 Jun 2020
at 01:00
  • msg #811

Re: Player's Forum 2

FYI, since the old module is rather sparse, for any rules issues related to water or combat in water, I am using Issue #25 from the Star Frontiersman. (I think it is free to download if nothing has changed in the last few years.)
Desiraye Lipost
player, 1992 posts
PGC Gun-Chick
Military PSA
Sun 14 Jun 2020
at 12:14
  • msg #812

Re: Player's Forum 2

Hope to catch up this afternoon or evening.
Desiraye Lipost
player, 1993 posts
PGC Gun-Chick
Military PSA
Tue 16 Jun 2020
at 18:20
  • msg #813

Re: Player's Forum 2

Very sorry, life has caught up with me again, full swing.
If I don't get a chance to post before a turn goes up, please NPC as needed.

Corkman
Desiraye Lipost
player, 1996 posts
PGC Gun-Chick
Military PSA
Thu 2 Jul 2020
at 18:59
  • msg #814

Re: Player's Forum 2

trying to catch up tonight
Sgt. Porter Min
player, 260 posts
UPF Marines Recon
Thu 2 Jul 2020
at 19:29
  • msg #815

Re: Player's Forum 2

In reply to Desiraye Lipost (msg # 814):

it's all good, so far we are still in one piece :)
Desiraye Lipost
player, 1997 posts
PGC Gun-Chick
Military PSA
Thu 2 Jul 2020
at 21:07
  • msg #816

Re: Player's Forum 2

Yes, you guys have been doing a great job!  Just want to post and update to keep up because I haven't been able as of late.
GM Heath
GM, 2484 posts
Thu 2 Jul 2020
at 23:41
  • msg #817

Re: Player's Forum 2

It probably worked out fine because Bartja and Porter were really the only ones who could do much damage at long distance.
Bartja Nemuco
player, 624 posts
Yazirian
Technician
Fri 3 Jul 2020
at 00:31
  • msg #818

Re: Player's Forum 2

Looking over Bartja's ... enhancements and I'm seeing the possibility of him becoming quite the marksman.  Unfortunately, all his skill points are in the Technical side right now.  Any chance we'll get XP to spend before we take on Terry?
GM Heath
GM, 2486 posts
Fri 3 Jul 2020
at 02:48
  • msg #819

Re: Player's Forum 2

I'm giving some out right now.
GM Heath
GM, 2487 posts
Fri 3 Jul 2020
at 04:06
  • msg #820

Re: Player's Forum 2

For those who don't recall, your initiative modifier is your reaction speed score divided by ten, rounded up.

For our group, we have:

Bartja: 8
Desi: 6
Hammer: 6
Orvo: 5
Porter: 7
S'krllk: 6

Appleburg: 5
Desiraye Lipost
player, 2004 posts
PGC Gun-Chick
Military PSA
Thu 30 Jul 2020
at 18:26
  • msg #821

Re: Player's Forum 2

Sorry for the lack of replies, life has been a shit storm for me lately.  I'm going to try and post this evening.  Status report...
Orvo
player, 200 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Wed 5 Aug 2020
at 13:04
  • msg #822

Re: Player's Forum 2

East coast Storm got us pretty good yesterday. I plan on catching up hopefully tonight Wednesday or tomorrow Thursday.  NPC me if needed to move on.
Desiraye Lipost
player, 2012 posts
PGC Gun-Chick
Military PSA
Thu 6 Aug 2020
at 20:39
  • msg #823

Re: Player's Forum 2

Maybe out of power until FN Tuesday of next week and I'm staying at my Moms temporarily where I should be good.  Should be so, NPC as need and I'll try to keep up as I can.
GM Heath
GM, 2517 posts
Thu 6 Aug 2020
at 22:59
  • msg #824

Re: Player's Forum 2

No worries
Desiraye Lipost
player, 2016 posts
PGC Gun-Chick
Military PSA
Sat 8 Aug 2020
at 11:15
  • msg #825

Re: Player's Forum 2

While the robot is trying to force the door back open, is there enough room for her gyrojet to mag dump (or equivalent) the rifle through the opening?
Desiraye Lipost
player, 2019 posts
PGC Gun-Chick
Military PSA
Sun 9 Aug 2020
at 22:59
  • msg #826

Re: Player's Forum 2

Also, If Porter wants to keep moving forward, she is a meager TECH:1.  Could she do the EMP or is there someone else that can set it off?
Desiraye Lipost
player, 2020 posts
PGC Gun-Chick
Military PSA
Mon 10 Aug 2020
at 18:42
  • msg #827

Re: Player's Forum 2

I've got the Demo skill but, not TD-19 or other explosives
Correction, I have:
[1] KG of TD-19
[3] Variable Timers (1 @ crash sight)
This message was last edited by the player at 18:44, Mon 10 Aug 2020.
Sgt. Porter Min
player, 288 posts
UPF Marines Recon
Tue 11 Aug 2020
at 04:48
  • msg #828

Re: Player's Forum 2

In reply to Desiraye Lipost (msg # 827):

I have level 2 demolitions skill but no explosives of timers/detonators
Desiraye Lipost
player, 2022 posts
PGC Gun-Chick
Military PSA
Tue 11 Aug 2020
at 18:31
  • msg #829

Re: Player's Forum 2

Sgt. Porter Min:
In reply to Desiraye Lipost (msg # 827):

I have level 2 demolitions skill but no explosives of timers/detonators

Take what I have, I'll stay with S'Krllk and makes sure the EMP goes as easy as possible then, we'll join you.
Desiraye Lipost
player, 2024 posts
PGC Gun-Chick
Military PSA
Thu 13 Aug 2020
at 19:09
  • msg #830

Re: Player's Forum 2

I'll try to update tonight
Desiraye Lipost
player, 2028 posts
PGC Gun-Chick
Military PSA
Thu 20 Aug 2020
at 18:46
  • msg #831

Re: Player's Forum 2

I'll try to update tonight
GM Heath
GM, 2535 posts
Mon 24 Aug 2020
at 02:07
  • msg #832

Re: Player's Forum 2

Looks like RPOl was down much of the weekend. Hope everyone is back online now.
Sgt. Porter Min
player, 297 posts
UPF Marines Recon
Current STA 18
Mon 24 Aug 2020
at 02:27
  • msg #833

Re: Player's Forum 2

I am seriously struggling to stay interested in the game guys, the whole 'transdimensional aliens' thing is obviously a core part of your story line that happened long before I joined and is just a bit too 'out there' for what I am looking for in a Star Frontiers game.

Also I have found the Eleanore Moraes adventure is not as much fun as I thought it would be as a player, it has been a constant grind, first against all the 'random' encounters and it feels like pretty much the same thing trying to recapture this ship.  I know the 'race against the clock' is part of the game but it feels like we are forever sliding backwards.

On top of all that, it is never quite the same taking over an existing character as opposed to playing a new character from scratch so I think it is time for me to bow out.  The way things are going I don't expect Porter to survive much longer anyway, I've been expecting to get my head blown off every time I reach another hatch.  We are seriously depleted as a team and we have not even reached the big bads of this scenario.

I think it's time to set Porter as a NPC.  If it's OK with GM Heath I might lurk a bit longer and see how things play out for the rest of this adventure but I am going to put a bit more effort into my own SF game.

Thanks for the ride so far and I hope the rest of you make it out alive!
GM Heath
GM, 2539 posts
Mon 24 Aug 2020
at 05:35
  • msg #834

Re: Player's Forum 2

I'll be sorry to lose you. I enjoyed your posts. You can always join as a new character, if you want, since we are nearing the end of this adventure. I will keep it open for now, so you can decide what you want to do.
Desiraye Lipost
player, 2030 posts
PGC Gun-Chick
Military PSA
Mon 24 Aug 2020
at 13:05
  • msg #835

Re: Player's Forum 2

Would enjoy having you back as a new player as well
S'Krllk
player, 555 posts
Tue 25 Aug 2020
at 00:17
  • msg #836

Re: Player's Forum 2

Absolutely... besides, we need more bugs.
GM Heath
GM, 2542 posts
Tue 25 Aug 2020
at 10:14
  • msg #837

Re: Player's Forum 2

I think he might be gone. I have several newbies wanting to join, so Porter will probably be reassigned, and then he can rejoin as a new character if desired.

I'm a bit baffled by the criticisms.

The real draw of the Moraes module is that it uses timelines and combat for suspense (with limited supplies) and utilizes almost every skill set (military, environmental, robotics, technical, biosocial and leadership). That's a rare find. The story is far from perfect, but I think it's a really fun ride and hope you have enjoyed it.

* * *

That said, the next adventure will be moving to the second module in the Moraes series but will deviate about half and half with the Qantariate storyline since I think the second module is the weaker of the two and it has some good jumping off points to bring the Qantariate storyline to a climax.

Feel free to give me opinions about how this module was good or bad so I can incorporate them as we continue.

Also, for you long timers, I have interspersed the Qantariate storyline into the published adventures ever since leaving Volturnus, but let me know if you enjoyed the two totally homemade adventures ("The Blackness" and "Aurora"), if you prefer sticking closely to the published modules, or if you like some mix and match.

Out of about six or seven games that I've run on RPoL since 2002 when I joined, this is the only one where I use published modules instead of my own. I enjoy them but quickly find the defects, especially in RPoL format.
Desiraye Lipost
player, 2032 posts
PGC Gun-Chick
Military PSA
Tue 25 Aug 2020
at 18:11
  • msg #838

Re: Player's Forum 2

In reply to GM Heath (msg # 837):
I would like to comment when I have the chance.  Unfortunately, it's not right now.  Perhaps later tonight or tomorrow, my schedule has been shit lately.
Bartja Nemuco
player, 644 posts
Yazirian
Technician
Tue 25 Aug 2020
at 23:39
  • msg #839

Re: Player's Forum 2

When I read and ran this adventure in the long-ago, I found that the timelines didn't allow for the character development of the planet to be brought out.  The races, flora, and fauna of this planet must remain unexplored if the players are to succeed in the adventure, and unless the GM extends the game beyond the ending, the Players will never know what they're missing.

That said - I don't recall there being a second Moraes adventure...
GM Heath
GM, 2544 posts
Wed 26 Aug 2020
at 00:35
  • msg #840

Re: Player's Forum 2

Ah, but there is a second one...  Moraes is the first adventure of the "Beyond the Frontier" series. ("Face of the Enemy" and "War Machine" are the next two in the series.)

The next adventure has you exploring more of the planet, including the Sathar and a new intelligent race.

Your comments are exactly what I am planning to hit on also with my additions to the next adventure as to exploring more of the planet. I like the idea of "race to the ship," but there's more to be had here.

I will also remind you of a couple of things: Remember when you jumped overboard to avoid the flutterbyes? You saw glinting metal in the river. Don't forget that. Also, remember that Appleburg was held captive up north by the Sathar. These will come into play.
Desiraye Lipost
player, 2033 posts
PGC Gun-Chick
Military PSA
Wed 26 Aug 2020
at 02:36
  • msg #841

Re: Player's Forum 2

GM Heath:
I think he might be gone. I have several newbies wanting to join, so Porter will probably be reassigned, and then he can rejoin as a new character if desired.

I'm a bit baffled by the criticisms.

The real draw of the Moraes module is that it uses timelines and combat for suspense (with limited supplies) and utilizes almost every skill set (military, environmental, robotics, technical, biosocial and leadership). That's a rare find. The story is far from perfect, but I think it's a really fun ride and hope you have enjoyed it.

* * *

That said, the next adventure will be moving to the second module in the Moraes series but will deviate about half and half with the Qantariate story line since I think the second module is the weaker of the two and it has some good jumping off points to bring the Qantariate story line to a climax.

Feel free to give me opinions about how this module was good or bad so I can incorporate them as we continue.

Also, for you long timers, I have interspersed the Qantariate storyline into the published adventures ever since leaving Volturnus, but let me know if you enjoyed the two totally homemade adventures ("The Blackness" and "Aurora"), if you prefer sticking closely to the published modules, or if you like some mix and match.

Out of about six or seven games that I've run on RPoL since 2002 when I joined, this is the only one where I use published modules instead of my own. I enjoy them but quickly find the defects, especially in RPoL format.

Changing up the published modules is a great idea if we're going to continue playing them.  I'm OK with the Quantariate story since it is new and we don't know really that much about it so there isn't really any spoilers or metagaming that can be done.

if you think it's worth it, let the modules develop more for the story and could the defects be worked out?

LeGrange is a good antagonist and I have overall enjoyed the mix & match for the most part.  This was one of the most bloodiest attempts at this module that I remember playing it.  The other [2] modules are good but, if we take our time and let Heath build them up, is it going to ruin anything besides an invasion?

I side with the majority but, wanted to give my opinion.
GM Heath
GM, 2545 posts
Wed 26 Aug 2020
at 02:48
  • msg #842

Re: Player's Forum 2

So far, I am planning to utilize about half of "Face of the Enemy" and incorporate Qantariate into it. But I haven't made any final decisions about it or whether to even use the last one yet.

I think this planet and the circling Sathar mothership are good ways to have a climax to Qantariate while utilizing published adventures, but I'm looking at them more as we get into it in case a pivot is necessary.
GM Heath
GM, 2548 posts
Wed 26 Aug 2020
at 03:44
  • msg #843

Re: Player's Forum 2

Please welcome our new "Porter," everyone. We will have 2-3 new players joining. Looks like Orvo will be a new player too, and possibly someone else to take over Appleburg or a new character at the end of this adventure.
Sgt. Porter Min
player, 301 posts
UPF Marines Recon
Current STA 18
Wed 26 Aug 2020
at 03:53
  • msg #844

Re: Player's Forum 2

Good afternoon, well, afternoon here.  Welcome to my world.
Orvo
player, 204 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Wed 26 Aug 2020
at 06:29
  • msg #845

Re: Player's Forum 2

Hi all

Looking forward to playing your blobby medic type :)
Sgt. Porter Min
player, 303 posts
UPF Marines Recon
Current STA 18
Wed 26 Aug 2020
at 07:32
  • msg #846

Re: Player's Forum 2

I think I may need to meet you, my character was wounded when I got him, now he is trying to outsmart a robot with grenades.
Bartja Nemuco
player, 646 posts
Yazirian
Technician
Wed 26 Aug 2020
at 11:19
  • msg #847

Re: Player's Forum 2

Welcome new players!

As for the Q, I'm okay with the plot.  SF always seemed like a hastily tossed together RPG.  For a SciFi themed game, there were some goofy things about it.  The Basic Combat was grossly over-simplified and I found that I preferred the Zebulon's Guide tables.  Some of the races were also out-of-genre (lava monsters?).

When I got older and ran games, I began to add elements such as the Qantariate.  In my last campaign, every time the players Jumped through the VOID they would have an encounter...
Desiraye Lipost
player, 2034 posts
PGC Gun-Chick
Military PSA
Wed 26 Aug 2020
at 12:41
  • msg #848

Re: Player's Forum 2

Welcome to our new players
GM Heath
GM, 2555 posts
Thu 27 Aug 2020
at 03:53
  • msg #849

Re: Player's Forum 2

Sorry if there's any inconsistency in my posts. I forgot to check the map to see that the bridge is separated into compartments. I thought it was one entire open floor at first. I've now more carefully read the module again.
Desiraye Lipost
player, 2036 posts
PGC Gun-Chick
Military PSA
Fri 28 Aug 2020
at 08:36
  • msg #850

Re: Player's Forum 2

I am working a lot the next couple of days. My ability to post is limited. I will try and post something Friday morning best I can if not let's try and talk it out
Desiraye Lipost
player, 2038 posts
PGC Gun-Chick
Military PSA
Tue 1 Sep 2020
at 02:22
  • msg #851

Re: Player's Forum 2

Can Desi utilize the east hatch and use her scope to sight in on Terry since he seems to be the more agitated of the two right now?
Sgt. Porter Min
player, 311 posts
UPF Marines Recon
Current STA 18
Tue 1 Sep 2020
at 02:31
  • msg #852

Re: Player's Forum 2

Maybe LeGrange is the voice he needs to hear for reason.
GM Heath
GM, 2561 posts
Tue 1 Sep 2020
at 22:51
  • msg #853

Re: Player's Forum 2

In reply to Desiraye Lipost (msg # 851):

If Desi uses the east hatch, she will find herself facing LeGrange (at k). She would not be able to see Terry unless she moved around the round central area, which she would probably have to do from the rear side. Then she could probably get him in her sights when she gets to the square below "d," if she gets that far.


Desiraye Lipost
player, 2039 posts
PGC Gun-Chick
Military PSA
Wed 2 Sep 2020
at 01:50
  • msg #854

Re: Player's Forum 2

In reply to GM Heath (msg # 853):
She will keep an eye on LeGrange
GM Heath
GM, 2562 posts
Wed 2 Sep 2020
at 02:35
  • msg #855

Re: Player's Forum 2

Uploaded the bridge picture to actual size. Don't know about you, but the other one seems blurry.

Desiraye Lipost
player, 2040 posts
PGC Gun-Chick
Military PSA
Wed 2 Sep 2020
at 19:08
  • msg #856

Re: Player's Forum 2

In reply to GM Heath (msg # 855):
That is much better
Sgt. Porter Min
player, 316 posts
UPF Marines Recon
Current STA 18
Wed 2 Sep 2020
at 20:58
  • msg #857

Re: Player's Forum 2

At my age, everything is blurry. LOL
GM Heath
GM, 2571 posts
Thu 3 Sep 2020
at 03:47
  • msg #858

Re: Player's Forum 2

When you shrink Imgur pictures, they sometimes become a little blurry, I noticed. So hopefully everyone is okay with big pictures for these.
Sgt. Porter Min
player, 320 posts
UPF Marines Recon
Current STA 18
Thu 3 Sep 2020
at 04:29
  • msg #859

Re: Player's Forum 2

I think I am starting to see the big picture.
Desiraye Lipost
player, 2043 posts
PGC Gun-Chick
Military PSA
Thu 3 Sep 2020
at 12:55
  • msg #860

Re: Player's Forum 2

This may not be relevant but, would the EMP knock out the dead man switches?
Sgt. Porter Min
player, 321 posts
UPF Marines Recon
Current STA 18
Thu 3 Sep 2020
at 12:57
  • msg #861

Re: Player's Forum 2

That would depend on the functionality.  If it isn't electrical, it might not.
Orvo
player, 207 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Thu 3 Sep 2020
at 18:16
  • msg #862

Re: Player's Forum 2

Apologies to all for disappearing I was travelling back from a family holiday from deepest darkest Dorset and then had to start back at work the next day......I network after a holiday I produced an idiot's guide to my projects but after being two weeks away the offices had managed to get one of them in such a state I ended up working two late night's to get them right and back on track.
Sgt. Porter Min
player, 322 posts
UPF Marines Recon
Current STA 18
Thu 3 Sep 2020
at 20:52
  • msg #863

Re: Player's Forum 2

Understandable.  Not everyone can just sit here most of the day and fritter it away, but then, I did my share of work when I was younger.
Orvo
player, 209 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Fri 4 Sep 2020
at 18:54
  • msg #864

Re: Player's Forum 2

I'm not that young anymore either.....yesterday I spent five hours on a building site crawling under ducts about 500mm off the floor.....At 52 I've realised I can't do that type of thing anymore without paying for it the next day......I can just about get out of bed today and shuffle to my computer to do some work lol
Sgt. Porter Min
player, 324 posts
UPF Marines Recon
Current STA 18
Fri 4 Sep 2020
at 21:14
  • msg #865

Re: Player's Forum 2

Wait until your knees give out.  I have to go get the stitches out of mine this morning from the latest surgery.  Just arthroscopic, for now.  If I go again, it is replacement, with legos.
Bartja Nemuco
player, 654 posts
Yazirian
Technician
Fri 4 Sep 2020
at 21:27
  • msg #866

Re: Player's Forum 2

I've blown both of my knees multiple times.  About 5 years ago I was ready for surgery, but someone suggested squats to me.  I started doing them daily (with good form) and my knee troubles have gone completely away.

Now my back is another issue...
Sgt. Porter Min
player, 326 posts
UPF Marines Recon
Current STA 18
Fri 4 Sep 2020
at 21:33
  • msg #867

Re: Player's Forum 2

I tried the squats, therapy, glucosimine, krill oil, tumeric, all kinds of exercises, but nothing was going to get rid of the osteoarthritis.  Doc hopes this will put further surgery off for quite a while.  We shall see.  My wife had both replaced in the past 2 years.  She still ain't right, but what does her head have to do with her knees.
GM Heath
GM, 2573 posts
Sat 5 Sep 2020
at 00:34
  • msg #868

Re: Player's Forum 2

We all seem to have the same age issues. I blew out my knee but also could not get surgery due to osteoarthritis.
Desiraye Lipost
player, 2046 posts
PGC Gun-Chick
Military PSA
Tue 8 Sep 2020
at 00:02
  • msg #869

Re: Player's Forum 2

AGe has NOT been good to me either...

I messed up and put the Quantariate instead of Sathar in my post.  Whoops...
GM Heath
GM, 2580 posts
Tue 8 Sep 2020
at 00:13
  • msg #870

Re: Player's Forum 2

Hehe. But I think it led to good exposition to remind everyone that the Qantariate is known only by a few.
GM Heath
GM, 2582 posts
Wed 9 Sep 2020
at 03:33
  • msg #871

Re: Player's Forum 2

Bartja: Hope you saw my edits, which is basically just adding the picture. Looks like you posted the same time as I edited.
Bartja Nemuco
player, 657 posts
Yazirian
Technician
Thu 10 Sep 2020
at 21:59
  • msg #872

Re: Player's Forum 2

Nice pic!

Heads-up.  I'm leaving for a week of vacation tomorrow and will have limited (or no) internet during that time.  Move me along as needed...
Desiraye Lipost
player, 2051 posts
PGC Gun-Chick
Military PSA
Thu 10 Sep 2020
at 22:06
  • msg #873

Re: Player's Forum 2

We also need to make some arrangements to bury(?) Hammer.

Also, bumped my Gyrojet Skill to Level 5.
This message was last edited by the player at 22:15, Thu 10 Sept 2020.
Sgt. Porter Min
player, 335 posts
UPF Marines Recon
Current STA 50/50
Fri 11 Sep 2020
at 13:50
  • msg #874

Re: Player's Forum 2

Porter would like to spend 15XP to go to Projectile 5.
Desiraye Lipost
player, 2060 posts
PGC Gun-Chick
Military PSA
Fri 18 Sep 2020
at 01:58
  • msg #875

Re: Player's Forum 2

Please, anyone who wants to talk to LeGrange, feel free to participate!
GM Heath
GM, 2596 posts
Fri 18 Sep 2020
at 09:56
  • msg #876

Re: Player's Forum 2

Feel free to bump your characters up as needed and edit character sheets accordingly.
GM Heath
GM, 2600 posts
Sat 26 Sep 2020
at 04:11
  • msg #877

Re: Player's Forum 2

FYI, I wrote out the post for the results of all the moves and then after a meeting had to restart my computer before posting, so I lost it all (having thought that I had posted it). Today I had to recreate the post. Grr...
Desiraye Lipost
player, 2065 posts
PGC Gun-Chick
Military PSA
Wed 30 Sep 2020
at 18:08
  • msg #878

Re: Player's Forum 2

Hey, I'm still around RL is running it's course on me.  Trying to keep up the best I can.
GM Heath
GM, 2608 posts
Thu 1 Oct 2020
at 12:33
  • msg #879

Re: Player's Forum 2

No worries.
Desiraye Lipost
player, 2067 posts
PGC Gun-Chick
Military PSA
Thu 1 Oct 2020
at 15:24
  • msg #880

Re: Player's Forum 2

Do you want me to try an untrained roll?
GM Heath
GM, 2622 posts
Fri 9 Oct 2020
at 01:22
  • msg #881

Re: Player's Forum 2

FYI to shake things up, I may add one or two new players as members of Dentin's "rescue" group.
Desiraye Lipost
player, 2071 posts
PGC Gun-Chick
Military PSA
Fri 9 Oct 2020
at 01:35
  • msg #882

Re: Player's Forum 2

GM Heath:
FYI to shake things up, I may add one or two new players as members of Dentin's "rescue" group.

No problems here
Bartja Nemuco
player, 668 posts
Yazirian
Technician
Mon 12 Oct 2020
at 19:56
  • msg #883

Re: Player's Forum 2

Sorry for the delay.  Got notified I'd been in contact with a family who tested positive for the Corona so took another week off to finish out the 14 days recommended.  Although I think I've already had it, didn't really want to chance spreading it around the office.  Everyone involved had very minor symptoms...
GM Heath
GM, 2624 posts
Tue 13 Oct 2020
at 00:50
  • msg #884

Re: Player's Forum 2

Oh, no! That's no fun
Desiraye Lipost
player, 2076 posts
PGC Gun-Chick
Military PSA
Sat 24 Oct 2020
at 03:00
  • msg #885

Re: Player's Forum 2

Can Desi get a good idea of the distance to the [2] Sathar using her scope?
Sgt. Porter Min
player, 382 posts
UPF Marines Recon
Current STA 50/50
Sat 24 Oct 2020
at 03:15
  • msg #886

Re: Player's Forum 2

His post said 50 meters.
Desiraye Lipost
player, 2078 posts
PGC Gun-Chick
Military PSA
Mon 26 Oct 2020
at 00:43
  • msg #887

Re: Player's Forum 2

No shots allowed before they flee?  Just asking...
GM Heath
GM, 2648 posts
Mon 26 Oct 2020
at 00:48
  • msg #888

Re: Player's Forum 2

You can fire as they flee. We will just have to add modifiers (50 meters, moving, and cover) to the shots. Sorry, I should have made that clear as one of the options.
Sgt. Porter Min
player, 385 posts
UPF Marines Recon
Current STA 50/50
Mon 26 Oct 2020
at 00:54
  • msg #889

Re: Player's Forum 2

Post modified to as a shot at them.
GM Heath
GM, 2649 posts
Mon 26 Oct 2020
at 01:53
  • msg #890

Re: Player's Forum 2

My bad on that one. I was focused on making sure you knew the effects of chasing versus staying, and did not mention that you have any number of options available.
Bartja Nemuco
player, 682 posts
Yazirian
Technician
Thu 29 Oct 2020
at 22:11
  • msg #891

Re: Player's Forum 2

Updated my last post - trying to convince them not to eat us...  ;)
Desiraye Lipost
player, 2084 posts
PGC Gun-Chick
Military PSA
Sun 15 Nov 2020
at 13:56
  • msg #892

Re: Player's Forum 2

If we want to leave quickly, would it be wise to use a couple of the Notui as scouts, only?  If they know the routes, time is of the essence right?
Bartja Nemuco
player, 693 posts
Yazirian
Technician
Mon 16 Nov 2020
at 16:24
  • msg #893

Re: Player's Forum 2

That's what I was thinking too.  At least one Notui guide would cut our time in half on foot.  We don't have to invite them to battle with us...
Sgt. Porter Min
player, 399 posts
UPF Marines Recon
Current STA 50/50
Mon 16 Nov 2020
at 19:45
  • msg #894

Re: Player's Forum 2

Acceptable, if they are willing to take the risk.
Desiraye Lipost
player, 2088 posts
PGC Gun-Chick
Military PSA
Thu 26 Nov 2020
at 16:53
  • msg #895

Re: Player's Forum 2

Do our electronics seem to be working where we are at?  Reason asking, I want to use the gyrojet rifles scope And try to strike with some surprise
GM Heath
GM, 2682 posts
Thu 26 Nov 2020
at 23:32
  • msg #896

Re: Player's Forum 2

Electronics still only work for up to 30 seconds before being powered down by the EMP pulse. Given boot up times, this makes most of them hardly of use or at least unreliable.

The edge of the EMP is about 100-200 yards northwest of you, so you are very close to the edge.
Desiraye Lipost
player, 2094 posts
PGC Gun-Chick
Military PSA
Sun 6 Dec 2020
at 13:46
  • msg #897

Re: Player's Forum 2

Desi or Porter to shoot first?
Sgt. Porter Min
player, 417 posts
UPF Marines Recon
Current STA 50/50
Sun 6 Dec 2020
at 19:38
  • msg #898

Re: Player's Forum 2

I was waiting for the Sathar to actually be hittable from those inside the command module.  We need as many guns on them as possible.
Desiraye Lipost
player, 2095 posts
PGC Gun-Chick
Military PSA
Mon 7 Dec 2020
at 19:25
  • msg #899

Re: Player's Forum 2

Something real quick, I'm pleased with the result of Desi's  shot.  Can Burst fire not be targeted at one target? My intention was to take out the Plasma Rifle Sathar.  I don't want to mess up the dynamics of what you already posted to alter, just so I know for the next time.

Thank you Heath!
GM Heath
GM, 2686 posts
Mon 7 Dec 2020
at 23:27
  • msg #900

Re: Player's Forum 2

Yes, sorry, that was my fault. I thought you meant to target them all when you said you were firing into the center.
Desiraye Lipost
player, 2096 posts
PGC Gun-Chick
Military PSA
Tue 8 Dec 2020
at 02:21
  • msg #901

Re: Player's Forum 2

GM Heath:
Yes, sorry, that was my fault. I thought you meant to target them all when you said you were firing into the center.

If it messes up what you've already done, no worries.  I'll adjust fire to the strapper this next round.
GM Heath
GM, 2688 posts
Thu 17 Dec 2020
at 03:40
  • msg #902

Re: Player's Forum 2

Sorry for delays. Had a health scare in the family a week ago.
Sgt. Porter Min
player, 419 posts
UPF Marines Recon
Current STA 50/50
Thu 17 Dec 2020
at 04:30
  • msg #903

Re: Player's Forum 2

Family first.
Desiraye Lipost
player, 2098 posts
PGC Gun-Chick
Military PSA
Thu 17 Dec 2020
at 13:35
  • msg #904

Re: Player's Forum 2

Not going anywhere take care of your family
Bartja Nemuco
player, 704 posts
Yazirian
Technician
Thu 17 Dec 2020
at 15:13
  • msg #905

Re: Player's Forum 2

Ditto...and stuff
GM Heath
GM, 2692 posts
Thu 31 Dec 2020
at 01:37
  • msg #906

Re: Player's Forum 2

I hope you are all having a happy and safe holiday season!
Desiraye Lipost
player, 2101 posts
PGC Gun-Chick
Military PSA
Thu 31 Dec 2020
at 02:36
  • msg #907

Re: Player's Forum 2

GM Heath:
I hope you are all having a happy and safe holiday season!

As for you as well!
S'Krllk
player, 583 posts
Thu 31 Dec 2020
at 04:23
  • msg #908

Re: Player's Forum 2

Yes. Safe and happy holiday. Take no chances, visit no one. Put the extra bars on the fireplace to keep that jolly old elf out. Remember, elves don't wear facemasks!

Oh, and a joyous new year.
GM Heath
GM, 2693 posts
Thu 31 Dec 2020
at 05:47
  • msg #909

Re: Player's Forum 2

quote:
Remember, elves don't wear facemasks!


I don't know...the Drow might.
Desiraye Lipost
player, 2103 posts
PGC Gun-Chick
Military PSA
Sun 3 Jan 2021
at 14:42
  • msg #910

Re: Player's Forum 2

Orvo says, "I wasn't with you last time. What did you use to kill or damage them the last time?"

Player does not recall Orvo's question.
Sgt. Porter Min
player, 425 posts
UPF Marines Recon
Current STA 50/50
Sun 3 Jan 2021
at 19:32
  • msg #911

Re: Player's Forum 2

That was BC... Before Charles.
GM Heath
GM, 2694 posts
Tue 5 Jan 2021
at 04:14
  • msg #912

Re: Player's Forum 2

The "Blackness" was encountered in the adventure of the same name. In it, when hit by the Blackness, it feels like acid and does similar damage, leaving a black scar in the injured victim. (Desi was hit by one (see post 32 from last thread in that adventure.)

The Qantariate creatures were either invisible or completely black depending on how they were encountered.

You found weapons on the Frigate Pegasus which were as follows:

XT-41 Xenometric Accelerator (looks like a high tech RPG launcher)
X-09 Bauble (a pistol with a large round nozzle)
XP-12 Portable Singularity (3 black grenade-looking devices)
XTR-3 Turret Sync System (a 3 foot high turret)
XR-34 Turret Antimatter Control (3 foot high turret)
XX-01 Turret Density Control (5 foot high turret that looks like giant, old fashioned camera)
XM-92 Rifle Exometer (rifle)
X-9  Shield generation flux (looks like a kevlar vest with high tech installed)

TURRETS:  Each turret has a remote control.  It can be set to automatic scan (oscillation looking for motion), and can be set to identify and disregard certain targets (such as you), and it can be set to manual fire mode where you push a button to make it fire.

The other weapons and devices, though interesting, all have labels on them that say, "DO NOT USE.  IN DEVELOPMENT."

OOC: Experimental weapons and devices mean there is a chance of failure that will render the device unoperational, and a critical miss is equivalent to what you might call a backfire.

The percentage of failure is decreased by 10% x Engineering level, 5% x Weapons level (for type of weapon), or as otherwise deemed applicable.  You only take the highest bonus.

The XP12 and XP34 seemed to injured or destroyed the Blackness but were highly dangerous--opening a mini black hole and antimatter area respectively.

Your group took the XM-92 (Desi), XR-34 (S'krllk), X-9 (Kri'lik--now dead and in Orvo's possession), X-41 (Hammer) and 3 XP-12 grenades (Hammer)
Desiraye Lipost
player, 2104 posts
PGC Gun-Chick
Military PSA
Wed 6 Jan 2021
at 03:07
  • msg #913

Re: Player's Forum 2

GM Heath:
Your group took the XM-92 (Desi), XR-34 (S'krllk), X-9 (Kri'lik--now dead and in Orvo's possession), X-41 (Hammer) and 3 XP-12 grenades (Hammer)

We don't have this stuff with us at the present, correct?
GM Heath
GM, 2695 posts
Wed 6 Jan 2021
at 04:28
  • msg #914

Re: Player's Forum 2

For the sake of the game's momentum, let's say you have them in your backpacks. You were expecting potential encounters anyway
Sgt. Porter Min
player, 426 posts
UPF Marines Recon
Current STA 50/50
Wed 6 Jan 2021
at 05:03
  • msg #915

Re: Player's Forum 2

I guess Porter would have the grenades.  Seems to be his favorite weapon.
Desiraye Lipost
player, 2105 posts
PGC Gun-Chick
Military PSA
Wed 6 Jan 2021
at 15:36
  • msg #916

Re: Player's Forum 2

GM Heath:
For the sake of the game's momentum, let's say you have them in your backpacks. You were expecting potential encounters anyway

This just made things more interesting!
GM Heath
GM, 2696 posts
Thu 7 Jan 2021
at 03:21
  • msg #917

Re: Player's Forum 2

You can split up anything that Hammer and Kri'lik had amongst yourselves.
Desiraye Lipost
player, 2106 posts
PGC Gun-Chick
Military PSA
Thu 7 Jan 2021
at 12:38
  • msg #918

Re: Player's Forum 2

GM Heath:
You can split up anything that Hammer and Kri'lik had amongst yourselves.

I think we should probably do that now before we go any further. I think this way we have an idea of what is available to us.  Is their equipment in the ooc thread for team equipment?
This message was last edited by the player at 12:39, Thu 07 Jan 2021.
Bartja Nemuco
player, 709 posts
Yazirian
Technician
Thu 7 Jan 2021
at 20:39
  • msg #919

Re: Player's Forum 2

Based on our past experience, are these the only weapons found to be effective on the Q?  I missed the encounter with them and don't have access to those threads so am kind of blind here.
Sgt. Porter Min
player, 427 posts
UPF Marines Recon
Current STA 50/50
Thu 7 Jan 2021
at 20:56
  • msg #920

Re: Player's Forum 2

I can also take a ranged weapon if a shooter is needed.
GM Heath
GM, 2697 posts
Fri 8 Jan 2021
at 00:02
  • msg #921

Re: Player's Forum 2

Those were the only ones found effective on the Blackness, which is not necessarily the same as the Qantariate. The top of the pyramid does not appear to be the Blackness, but instead a device probably imported in through the extradimensional portal.
Bartja Nemuco
player, 710 posts
Yazirian
Technician
Fri 8 Jan 2021
at 15:27
  • msg #922

Re: Player's Forum 2

So the Qantariate and the Blackness are not the same but might be from the same extradimensions?  Maybe Porter or Desi can bring Bartja up to speed on what we're facing?
GM Heath
GM, 2698 posts
Sun 10 Jan 2021
at 00:40
  • msg #923

Re: Player's Forum 2

The Qantariate is the race of extradimensional people.

The Blackness is a phenomenon associated with that dimension. Think of it as Qantariate mold. Stuff that belongs in their dimension but is unnaturally in ours.
Bartja Nemuco
player, 711 posts
Yazirian
Technician
Thu 14 Jan 2021
at 02:18
  • msg #924

Re: Player's Forum 2

Since Bartja was last working with Hammer, trying to upload him to the ships mainframe when we left him, it would make sense for him to have salvaged the XT-41 (RPG-like device).  Hopefully it works off of DEX?
This message was last edited by the player at 02:19, Thu 14 Jan 2021.
S'Krllk
player, 585 posts
Thu 14 Jan 2021
at 03:33
  • msg #925

Re: Player's Forum 2

I believe I had formulated a plan for the turret, but I've forgotten what I was going to have S'Krllk do with it.
Desiraye Lipost
player, 2107 posts
PGC Gun-Chick
Military PSA
Thu 14 Jan 2021
at 12:23
  • msg #926

Re: Player's Forum 2

I'm going to need until tonight to get a chance to post.  Possible it may be sooner
GM Heath
GM, 2703 posts
Mon 25 Jan 2021
at 05:23
  • msg #927

Re: Player's Forum 2

Sorry for delays. Real life's been kicking my butt as we kicked off the new year.
Desiraye Lipost
player, 2110 posts
PGC Gun-Chick
Military PSA
Mon 25 Jan 2021
at 12:46
  • msg #928

Re: Player's Forum 2

Sheesh!  THose were terrible rolls...
Kraken
player, 1 post
Thu 18 Feb 2021
at 06:15
  • msg #929

Re: Player's Forum 2

Quick hello! Really enjoying the read so far.
GM Heath
GM, 2709 posts
Thu 18 Feb 2021
at 06:17
  • msg #930

Re: Player's Forum 2

We will likely be adding a couple new players soon. Please don't shoot them by accident. :)
Sgt. Porter Min
player, 439 posts
UPF Marines Recon
Current STA 50/50
Thu 18 Feb 2021
at 07:35
  • msg #931

Re: Player's Forum 2

Ohhh, goody... cannon fodder.
Bartja Nemuco
player, 720 posts
Yazirian
Technician
Thu 18 Feb 2021
at 09:51
  • msg #932

Re: Player's Forum 2

Will they drop the average player age below 50?
Desiraye Lipost
player, 2116 posts
PGC Gun-Chick
Military PSA
Thu 18 Feb 2021
at 13:33
  • msg #933

Re: Player's Forum 2

Bartja Nemuco:
Will they drop the average player age below 50?

That's funny...
Gregor Trask
player, 1 post
Blob-shaped Explorer
Thu 18 Feb 2021
at 14:05
  • msg #934

Re: Player's Forum 2

Im not going to help the average......turning 53 in March. Hello everyone.
Sgt. Porter Min
player, 440 posts
UPF Marines Recon
Current STA 50/50
Thu 18 Feb 2021
at 19:38
  • msg #935

Re: Player's Forum 2

So, still a child. LOL
S'Krllk
player, 590 posts
Thu 18 Feb 2021
at 19:46
  • msg #936

Re: Player's Forum 2

To bring the average that far down they would need to still be in school. This year I get to the big six oh.
Sgt. Porter Min
player, 441 posts
UPF Marines Recon
Current STA 50/50
Thu 18 Feb 2021
at 19:55
  • msg #937

Re: Player's Forum 2

I was thinking about that Beatles song, 'When I'm 64" and realized, that's May.
Gregor Trask
player, 2 posts
Blob-shaped Explorer
Thu 18 Feb 2021
at 20:01
  • msg #938

Re: Player's Forum 2

I thought the quality of this game was pretty high. Now I understand why. This seems to be a group of true believers.
Desiraye Lipost
player, 2117 posts
PGC Gun-Chick
Military PSA
Fri 19 Feb 2021
at 00:17
  • msg #939

Re: Player's Forum 2

This just got a lot more interesting!  Welcome aboard!
GM Heath
GM, 2710 posts
Fri 19 Feb 2021
at 01:55
  • msg #940

Re: Player's Forum 2

I think we are pretty much all old timers around here. We have to be if we played this game in the 80s!
Kraken
player, 2 posts
Sat 20 Feb 2021
at 16:56
  • msg #941

Re: Player's Forum 2

In reply to Bartja Nemuco (msg # 932):

Only for a few months (maybe)...
Kraken
player, 3 posts
Sat 20 Feb 2021
at 16:58
  • msg #942

Re: Player's Forum 2

Yeah, kind of a shame this little universe doesn't get the love it should. So much flavour.

Who knows though, I never thought Oakley's and neon pants would ever be worn again, either. Maybe SF is prime for a reboot?
Bartja Nemuco
player, 721 posts
Yazirian
Technician
Mon 22 Feb 2021
at 18:10
  • msg #943

Re: Player's Forum 2

There are some great attempts out there to update SF, but it looks like Wizards (aka Hasbro) squashed a lot of the websites for copyright infringement.

I just turned 50 in November so I'm not helping the average much...

GM Heath:
OOC: Not sure if you want to still attack them. They seem to have lost interest in you, and you have depleting ammo. Not to metagame, but you fulfilled the purpose here (to destroy the EMP emission), and taking down the sentries is not necessary. You may return here later after obtaining further information and supplies for as yet undisclosed purpose. If you kill the sentries now, that will be two less in the future, but either way is fine.


Because this format stretches time out so far...I may have forgotten what our original goals were.  Here's what I recall at this time:
1) Rescue the Captain
2) Examine the shiny thing in the river
3) Help the crash victims (did we already do this?)

Whatever we do, we should return to the aircar and see if we can get it repaired.  Much faster travel around this rock to meet the timelines that are rapidly ticking away.
Gregor Trask
player, 3 posts
Blob-shaped Explorer
Thu 4 Mar 2021
at 15:40
  • msg #944

Re: Player's Forum 2

I am happy to be able to start posting.

Can you guys each give me a basic understanding of what I would know about your characters. I have been reading some of the threads leading up to this point. But, in the interest of time it would help.

GM - could you also give me an idea of how I came to be on the planet and ultimately at the recovery site etc.

As for me. Real name is Tom and I am playing Gregor Trask, people just call him Gregor. Gregor is a dralisite environmentalist/psyco-socialist and basic technician.
Desiraye Lipost
player, 2118 posts
PGC Gun-Chick
Military PSA
Thu 4 Mar 2021
at 19:05
  • msg #945

Re: Player's Forum 2

In reply to Gregor Trask (msg # 944):
Hey Tom/Gregor.

I am John & play Desiraye (usually just Desi).  She & Bartja are the only original PC's left since we did the Volturnus series starting this game off.

Desi is/has been the 'Leader' so to speak of the group for quite sometime.  Since Porter got a new player, he has been in charge of military tactics for the team.  Desi is very skilled in weapons but, lacks actual military training.

Please Fit yourself in where you see your character doing so.
Sgt. Porter Min
player, 443 posts
UPF Marines Recon
Current STA 50/50
Thu 4 Mar 2021
at 20:36
  • msg #946

Re: Player's Forum 2

Porter is off to work other issues.
S'Krllk
player, 591 posts
Thu 4 Mar 2021
at 22:36
  • msg #947

Re: Player's Forum 2

In reply to Desiraye Lipost (msg # 945):

Technically, S'Krllk jumped in during Volturnus, but I'm a bit flaky about keeping the poor bug active.
GM Heath
GM, 2716 posts
Thu 4 Mar 2021
at 23:52
  • msg #948

Re: Player's Forum 2

It would be good to have everyone formally introduce themselves in the main thread. The four newcomers were all part of the rescue mission under Captain Dentin. They know next to nothing about the Qantariate, the Sathar threat here, or anything that happened to any of you since they are on a need to know basis.

As you know, Dentin's ship was shot down from a Sathar threat, and Dentin and 4 of his crew were taken north. Two hid out and were not captured, and the two newcomers were briefly captured but managed to escape the Sathar before being rescued by Junior.

Now, the rescuees have rescued the rescuers and brought them back to the Moraes, which still needs significant repairs to fly again. But the Qantariate threat is imminent now, and seems to originate (or will originate) from Mahg Mar (this planet).

This adventure combines the published module "Face of the Enemy" with my original continuation of the Qantariate interdimensional threat and their collaboration with the Sathar.
Vadim tul Mhora
player, 2 posts
New Pale Scout
STA 50/50 Machete
Fri 5 Mar 2021
at 09:41
  • msg #949

Re: Player's Forum 2

In reply to GM Heath (msg # 948):

Hiya all, there's no intro like a Nostromo intro.;-)

I keed, I keed, I'm sure the Sarge will be fine (I hope).

I'm looking forward to playing with everyone and having read through all most of the postage I think there is an awesomely solid core here.

While I used to play (and run a few) a lot more pbp, I've been dipping my toes back into it (and switched my weekly face to face tabletop game over to Roll20 for this past year).  So I'm well aware of the glacial speed of the format, but I generally have the freetime to make a post or two daily as desired.

I'm pretty much a grognard when it comes to pen & paper rpgs and still have my well loved box sets of Star Frontiers (that I dug out from the attic in nostalgia recently) that I've had when I used to run this game (when it was new) for my friends when I was in middle school.
Desiraye Lipost
player, 2120 posts
PGC Gun-Chick
Military PSA
Sat 6 Mar 2021
at 05:31
  • msg #950

Re: Player's Forum 2

Sgt. Porter Min:
Porter is off to work other issues.

So I see...

Another day from hell for me. I am going to try and get a post up Saturday sorry for the delay
This message was last edited by the player at 05:32, Sat 06 Mar 2021.
Desiraye Lipost
player, 2123 posts
PGC Gun-Chick
Military PSA
Thu 11 Mar 2021
at 02:52
  • msg #951

Re: Player's Forum 2

Sorry if I dont get to too many questions tonight, RL is wreaking havoc on me and my social life.

I'll try my best to post again tomorrow evening (Thursday).
Desiraye Lipost
player, 2126 posts
PGC Gun-Chick
Military PSA
Tue 16 Mar 2021
at 10:53
  • msg #952

Re: Player's Forum 2

I will do my best to get a post up sometime today catching up.
GM Heath
GM, 2719 posts
Tue 16 Mar 2021
at 23:42
  • msg #953

Re: Player's Forum 2

No problems. We're all very casual here.
Desiraye Lipost
player, 2128 posts
PGC Gun-Chick
Military PSA
Wed 17 Mar 2021
at 01:49
  • msg #954

Re: Player's Forum 2

I'm due for another epidural tomorrow but, I may be on later in the day.
Desiraye Lipost
player, 2130 posts
PGC Gun-Chick
Military PSA
Thu 18 Mar 2021
at 22:45
  • msg #955

Re: Player's Forum 2

OK, let's break this down for some ease for everyone (mostly me I guess...)
Let's see what you guys have.  I will share my skill set if you would like.


Combat Ground Force:
Desiraye (Beam: 6 for starters)




Medical:
Orvo




Tech Team:
Bartja / S'Krllk
Vadim tul Mhora
player, 10 posts
New Pale Scout
STA 50/50 Machete
Thu 18 Mar 2021
at 23:31
  • msg #956

Re: Player's Forum 2

Desiraye Lipost:
OK, let's break this down for some ease for everyone (mostly me I guess...)
Let's see what you guys have.  I will share my skill set if you would like.


As posted prior, Biosocial PSA with environmental focus, a little Technician and Beam skill (and some wrangling\outdoor skills)

Skills (PSA: Biosocial)
PSA Biosocial
Skill Areas (Alpha Dawn)
Environmental-2
Technician-1

Skills (Zebulon's)
Analyze Animal Behavior-1
Animal Taming-2
Animal Training-1
Climbing
Haggling-1
Persuasion-1
Ride Mount-1
Stable Mount-1
Weapons: Beam Weapons-2
Weapons: Martial Arts-1
Weapons: Melee Weapons-1
Desiraye Lipost
player, 2131 posts
PGC Gun-Chick
Military PSA
Thu 18 Mar 2021
at 23:39
  • msg #957

Re: Player's Forum 2

In reply to Vadim tul Mhora (msg # 956):
Cut and paste yourself where you fit in on my post.  I try to give some options to players on where they want to be and not left out
Vadim tul Mhora
player, 11 posts
New Pale Scout
STA 50/50 Machete
Thu 18 Mar 2021
at 23:44
  • msg #958

Re: Player's Forum 2

Desiraye Lipost:
OK, let's break this down for some ease for everyone (mostly me I guess...)
Let's see what you guys have.  I will share my skill set if you would like.


Combat Ground Force:
Desiraye (Beam: 6 for starters)
Vadim



Medical:
Orvo




Tech Team:
Bartja / S'Krllk

Desiraye Lipost
player, 2132 posts
PGC Gun-Chick
Military PSA
Fri 19 Mar 2021
at 00:03
  • msg #959

Re: Player's Forum 2

Desiraye Lipost:
OK, let's break this down for some ease for everyone (mostly me I guess...)
Let's see what you guys have.  I will share my skill set if you would like.


Combat Ground Force:
Desiraye (Beam: 6 for starters)
Vadim (Beam: 2)



Medical / BIO:
Orvo




Tech Team:
Bartja / S'Krllk

M'Kix Rix'z, Jr.
player, 6 posts
Fri 19 Mar 2021
at 00:30
  • msg #960

Re: Player's Forum 2

Desiraye Lipost:
Desiraye Lipost:
OK, let's break this down for some ease for everyone (mostly me I guess...)
Let's see what you guys have.  I will share my skill set if you would like.


Combat Ground Force:
Desiraye (Beam: 6 for starters)
Vadim (Beam: 2)



Medical / BIO:
Orvo




Tech Team:
Bartja / S'Krllk
M'Kix (3 Comp/  1 Robotics)

This message was last edited by the player at 00:30, Fri 19 Mar 2021.
S'Krllk
player, 594 posts
Fri 19 Mar 2021
at 00:47
  • msg #961

Re: Player's Forum 2

M'Kix Rix'z, Jr.:
Desiraye Lipost:
OK, let's break this down for some ease for everyone (mostly me I guess...)
Let's see what you guys have.  I will share my skill set if you would like.


Combat Ground Force:
Desiraye (Beam: 6 for starters)
Vadim (Beam: 2)



Medical / BIO:
Orvo




Tech Team:
Bartja
S'Krllk  (4 Robotics/ 3 Technician / 3 Computer)
M'Kix (3 Comp/  1 Robotics)

Bartja Nemuco
player, 728 posts
Yazirian
Technician
Fri 19 Mar 2021
at 03:12
  • msg #962

Re: Player's Forum 2

Desiraye Lipost:
OK, let's break this down for some ease for everyone (mostly me I guess...)
Let's see what you guys have.  I will share my skill set if you would like.

Combat Ground Force:
Desiraye (Beam: 6 for starters)
Vadim (Beam: 2)
Bartja (Gyrojet 1 / Martial Arts 1)

Medical / BIO:
Orvo
Bartja (Medical 1)

Tech Team:
Bartja (Computers 1 / Technician 3 / Robotics 5)
S'Krllk  (4 Robotics/ 3 Technician / 3 Computer)
M'Kix (3 Comp/  1 Robotics)

Desiraye Lipost
player, 2133 posts
PGC Gun-Chick
Military PSA
Fri 19 Mar 2021
at 04:02
  • msg #963

Re: Player's Forum 2

In reply to Bartja Nemuco (msg # 962):
Consider yourself part of the Tech team for now Bart!
Gregor Trask
player, 11 posts
Blob-shaped Explorer
Fri 19 Mar 2021
at 14:48
  • msg #964

Re: Player's Forum 2

Assuming I will be on the Ground Force Team

Environmental 2
Psycho-Social 2
Beam Weapons 2
Technician 1
Desiraye Lipost
player, 2134 posts
PGC Gun-Chick
Military PSA
Fri 19 Mar 2021
at 18:30
  • msg #965

Re: Player's Forum 2

Gregor Trask:
Assuming I will be on the Ground Force Team

Environmental 2
Psycho-Social 2
Beam Weapons 2
Technician 1

For now, Yes.  Will update tonight I hope
Desiraye Lipost
player, 2135 posts
PGC Gun-Chick
Military PSA
Sat 20 Mar 2021
at 13:24
  • msg #966

Re: Player's Forum 2

Bartja Nemuco:
Desiraye Lipost:
OK, let's break this down for some ease for everyone (mostly me I guess...)
Let's see what you guys have.  I will share my skill set if you would like.

Combat Ground Force:
Desiraye (Beam: 6 for starters)
Vadim (Beam: 2)
Gregor (Beam:2)
Bartja (Gyrojet 1 / Martial Arts 1) [TENTATIVE]

Medical / BIO:
Orvo
Bartja (Medical 1) [TENTATIVE]

Tech Team:
Bartja (Computers 1 / Technician 3 / Robotics 5)
S'Krllk  (4 Robotics/ 3 Technician / 3 Computer)
M'Kix (3 Comp/  1 Robotics)

Updated.  Bartja marked as tentative in Medical and ground forces.  S'Krllk may fit the role to cover the Tech Team, if needed.  I think between the two of you, you might be able to do that?
Bartja Nemuco
player, 729 posts
Yazirian
Technician
Mon 22 Mar 2021
at 10:46
  • msg #967

Re: Player's Forum 2

Somewhere along the way, Bartja has lost sight of his mission in life.  He should have higher medical skills than he does, but that's the nature of adventuring!
Desiraye Lipost
player, 2136 posts
PGC Gun-Chick
Military PSA
Mon 22 Mar 2021
at 12:09
  • msg #968

Re: Player's Forum 2

Bartja Nemuco:
Somewhere along the way, Bartja has lost sight of his mission in life.  He should have higher medical skills than he does, but that's the nature of adventuring!

We have (and have had) a nice mixture of skills and not a lot of them military based.  That's why Desi has had always been pumping her points into weapons and only has a secondary skill of Technician at level 1.

My point is, you assign your skill points where you think they'll do the best (for the character) and compliment the team as well.  if we get through this one, I'm confident that if I can still put XP's into weapon skills so that if we do get a ship at some point, she can run the gunnery systems.  I do also want to go to at least another skill level in Technician as well.
Desiraye Lipost
player, 2137 posts
PGC Gun-Chick
Military PSA
Tue 23 Mar 2021
at 14:58
  • msg #969

Re: Player's Forum 2

All of the PC's are in place then?  I don't want to leave anyone out of this!

NPC's will be support as needed Heath?
Desiraye Lipost
player, 2139 posts
PGC Gun-Chick
Military PSA
Tue 23 Mar 2021
at 18:46
  • msg #970

Re: Player's Forum 2

Do we have an idea on where the camp is and what it looks like before we set anything in motion against the Sathar?
GM Heath
GM, 2721 posts
Mon 29 Mar 2021
at 06:53
  • msg #971

Re: Player's Forum 2

Sorry for delays. Life has been crazy here.

You know the camp is up north. Check the map for the circle it is within. You can figure within a few kilometers where it's at. Remember that Dr. Appleburg was held prisoner there, so he might be able to assist if he goes with you or if you question him about it before you go.
Desiraye Lipost
player, 2141 posts
PGC Gun-Chick
Military PSA
Tue 30 Mar 2021
at 01:14
  • msg #972

Re: Player's Forum 2

GM Heath:
Sorry for delays. Life has been crazy here.

You know the camp is up north. Check the map for the circle it is within. You can figure within a few kilometers where it's at. Remember that Dr. Appleburg was held prisoner there, so he might be able to assist if he goes with you or if you question him about it before you go.

It's OK, I've been trying to move, work [2] jobs, stay sane, and keep up on RPOL.  It's not easy.

Wherever anyone (PC's & NPC's) can help out or fit into tasks, please do so.
M'Kix Rix'z, Jr.
player, 7 posts
Tue 30 Mar 2021
at 01:42
  • msg #973

Re: Player's Forum 2

I'm sorry but I can't seem to find the screens/suits available to us. Is there anything for a Vrusk?
GM Heath
GM, 2723 posts
Tue 30 Mar 2021
at 02:56
  • msg #974

Re: Player's Forum 2

Just pick what you want from the handbook and don't worry about supplies. We can assume you had it with you when your ship went down. I just want you all to be comfortable in your gear before heading out.
Gregor Trask
player, 16 posts
Blob-shaped Explorer
Fri 2 Apr 2021
at 13:38
  • msg #975

Re: Player's Forum 2

Im good with your lay down of actions going forward.
Desiraye Lipost
player, 2146 posts
PGC Gun-Chick
Military PSA
Sat 3 Apr 2021
at 11:25
  • msg #976

Re: Player's Forum 2

Gregor Trask:
Im good with your lay down of actions going forward.

Seems legit to me
GM Heath
GM, 2727 posts
Wed 21 Apr 2021
at 10:32
  • msg #977

Re: Player's Forum 2

Sorry, all, for my delays. Things blew up at work and been working like crazy. Trying to get it all to settle down this week. Apologies. This is my fault. I realize you are waiting for me to move it forward.
Desiraye Lipost
player, 2150 posts
PGC Gun-Chick
Military PSA
Wed 21 Apr 2021
at 23:25
  • msg #978

Re: Player's Forum 2

No worries, I've been busy as hell myself. We'll be waiting...
Bartja Nemuco
player, 736 posts
Yazirian
Technician
Fri 23 Apr 2021
at 14:58
  • msg #979

Re: Player's Forum 2

Been so busy here that I haven't had time to check in until today.  Glad I'm not the only one!
Desiraye Lipost
player, 2153 posts
PGC Gun-Chick
Military PSA
Tue 27 Apr 2021
at 01:33
  • msg #980

Re: Player's Forum 2

I'm doing my damnedest to keep up everyone.
GM Heath
GM, 2734 posts
Wed 12 May 2021
at 04:31
  • msg #981

Re: Player's Forum 2

Hey Everyone! I just got off from vacation and am trying to catch up at work. Sorry for causing so many delays lately. It was not intentional--I promise. :)
Desiraye Lipost
player, 2163 posts
PGC Gun-Chick
Military PSA
Tue 8 Jun 2021
at 14:12
  • msg #982

Re: Player's Forum 2

I'll try to post as soon as I can
Desiraye Lipost
player, 2171 posts
PGC Gun-Chick
Military PSA
Thu 24 Jun 2021
at 19:01
  • msg #983

Re: Player's Forum 2

I hope to post again either tonight or Friday.

If not, Gregor and Orvo have rear guard.

Vadim and Desi will lead into the area
GM Heath
GM, 2757 posts
Thu 24 Jun 2021
at 23:35
  • msg #984

Re: Player's Forum 2

For those of you who have not heard the exciting news, TSR was relaunched by the son of Gary Gygax. One of their first big reboots will be the Star Frontiers game: https://www.belloflostsouls.ne...r-frontiers-rpg.html
GM Heath
GM, 2760 posts
Fri 25 Jun 2021
at 00:45
  • msg #985

Re: Player's Forum 2

Another thing I wanted to take note of. Many of you are familiar with drivethrurpg, which I thoroughly enjoy.

You can, of course, purchase the old Star Frontiers rules on there digitally if you don't have them.

Additionally, you can get Star Frontiersman a the rate of "pay what you want," and some other free resources such as character record sheets.

Just wanted to point out that resource in case you were unaware of it.
Desiraye Lipost
player, 2172 posts
PGC Gun-Chick
Military PSA
Fri 25 Jun 2021
at 01:41
  • msg #986

Re: Player's Forum 2

GM Heath:
For those of you who have not heard the exciting news, TSR was relaunched by the son of Gary Gygax. One of their first big reboots will be the Star Frontiers game: https://www.belloflostsouls.ne...r-frontiers-rpg.html

I've been following it for a couple of days now. They say it's not going to have the same pc or character class options as the original star frontiers due to some sort of copyright but I could be wrong
This message was last edited by the player at 02:59, Fri 25 June 2021.
GM Heath
GM, 2761 posts
Fri 25 Jun 2021
at 06:27
  • msg #987

Re: Player's Forum 2

I'll be keeping an eye on it too. At least it's something. This game system has been deep sixed for far too long.
Desiraye Lipost
player, 2173 posts
PGC Gun-Chick
Military PSA
Fri 25 Jun 2021
at 14:18
  • msg #988

Re: Player's Forum 2

GM Heath:
I'll be keeping an eye on it too. At least it's something. This game system has been deep sixed for far too long.

Completely agree with you. One of my favorite science fiction games other than Star wars D6.

I've already got my money put aside for this whenever it comes out.
Bartja Nemuco
player, 743 posts
Yazirian
Technician
Fri 25 Jun 2021
at 14:40
  • msg #989

Re: Player's Forum 2

GM Heath:
I have been toying with an expanded critical/automatic hit rule in which the percentage would go up by 1% for each level of skill in that particular weapon (so 01-07 would be automatic hit and 01-05 would be critical hit for a LEVEL 2 skill in that weapon). I like it as an idea, but might be hard to track unless players remind me of their level each time they attack. If you have ideas on that, let me know. I like battles that add danger, logic, and a little more reality than just a cut and dry hit/miss scenario.


I like that idea but suggest that Critical Hit be 1/2 of Automatic Hit to keep them relatively rare.
Vadim tul Mhora
player, 34 posts
New Pale Scout
STA 46/50 Machete/Laser P
Fri 25 Jun 2021
at 19:49
  • msg #990

Re: Player's Forum 2

GM Heath:
For those of you who have not heard the exciting news, TSR was relaunched by the son of Gary Gygax. One of their first big reboots will be the Star Frontiers game: https://www.belloflostsouls.ne...r-frontiers-rpg.html


Yup.  A bit interested on how they are going to wrangle the IP due to the shenanigans around it a few years ago (imo that forced WotCs/Hasbros hand).

https://www.tenkarstavern.com/...-star-frontiers.html

a bit of follow-up on the overall situation...

https://www.youtube.com/watch?v=Ca2txLG1_2M

I like SF for the nostalgia factor.  The rules system is a bit long in the tooth (like Chaosium's BRP) however so that may be a bit of a stumbling block for attracting new players.  Though even most newer game systems don't offer a nice bell curve for task resolution (my preference), I think there's going to be a bit of push-pull between keeping the system the same to keep the grognards picking up a new game for nostalgia and attracting new players.

However, setting wise I think it offers something unique.  It is a bit utopian like Star Trek, but also a mix of the wild west (Firefly but without the dark undertones), and has megacorporations (cyberpunk elements).  The typical player group are assumed to be contracted troubleshooters usually (so like Traveller or 2300), so it also makes it a bit easier to come up with any adventure/play-style your players want to do as well given all the other elements in play.
This message was last edited by the player at 20:19, Fri 25 June 2021.
Desiraye Lipost
player, 2174 posts
PGC Gun-Chick
Military PSA
Fri 25 Jun 2021
at 20:17
  • msg #991

Re: Player's Forum 2

Hoping to post later this evening.

Will look over some of the rules to see if there is anything to be added/changed this weekend, hopefully!
GM Heath
GM, 2762 posts
Sat 26 Jun 2021
at 03:42
  • msg #992

Re: Player's Forum 2

In reply to Vadim tul Mhora (msg # 990):

I'm pretty much in complete agreement with you. One thing I always liked was a percentile factor, which seemed to offer more range than d20 and seemed more "scientific" to add to a science fiction factor.

But yes, nostalgia is definitely key. I remember playing this in the 80s when there really wasn't anything like it. Would love if they could do multiple universes--the traditional one, Alternity, different science levels, etc. (somewhat like GURPS but less generic).


Anyway, I have to create a new thread due to posting limitations, but feel free to continue the discussions as desired.

(As to IP, when I first started this game, all rules were available for download for free (with permission from WoTC), but something happened along the way between 5-10 years ago and it all had to be removed, sadly. So now I simply direct you all to DriveThruRPG, where you can get it all at bargain price, and some for free.)
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