Scene 2: The Trail
The crow which was held by Polkitain leaps out of the dragon's claw and flies away with a very loud caw. The crow spirit which was sitting on the fence glides down and attempts to enter the body of that fleeing crow. The entity is rebuffed because the crow made its saying throw and bounces away.
Polkitain is bluffing when he makes his threat unless he finds another source of ISP, but it is a bluff which might work. Now that he has demonstrated a capacity for both finding and harming the spirits, they have a reason to heed his threats.
After Samuel opens the robot's hatch, Doc is able to scramble inside. From his position, Sam is able to monitor the entire site including the inside of the robot. He doesn't perceive anything following Doc inside. The only remaining active crow is staring down Kalista. There are exactly fourteen alive but incapacitated crows in the grass around Nyx' feet. Ethan and the horse seem to be just fine on the far side of the battlefield.
Arulus activates his power of See Aura which kicks in at the speed of thought. There is definitely a small aura at the tip of his blade, and it does not belong to the dead crow which was just bifricated by his psi-sword. The entity there is seriously injured but alive and supernaturally evil. The knight's intuitive combat requires some time and focus to bring up. GM's note: The restrictions on Intuitive Combat are extreme; am I right? It takes an entire melee round to activate, has a short duration, and cancels out all of psychic powers while it is in use.
Nyx is still standing amidst a murder of drugged crows flopping around in the dirt. He looks around but sees no clear source of attack. From the angle, it seems to have originated from the tree or what is left of it in front of him. With a successful skill roll of his Intelligence skill, he might be able to make a more precise educated guess.
Polkitain lands with a thump between the remaining possessed crow and Kalista. The breaking of line of sight seems to have the desired effect. Kalista feels the paralyzing fear lifting and is able to move freely again. The hatchling, however, is now being stared down by those glowing corvid eyes. Polk needs to make a saving throw versus Horror Factor of 13. If he fails, he is paralyzed by the entity's Induce Fear power just like Kalista was. If he succeeds, he may deliver his threat and make his Intimidation Roll.
Doc hears the phantom flock following him into the Behemoth. He feels their beaks and claws continue to tear at his flesh. This effect will persist until all either all of the spirit crows are destroyed, until they leave the area, or until they drink their fill of fear which can take hours.