Re: More Guns and Violence
Surrounded by snarling beasts and slavering jaws, Nyx leaned back into the sniper's hollow he had concealed himself within and began to let his thunderous ancient replica pistols speak for him. "Bang!", each cried, "Bang Bang Bang!" in a staccato voice that was as comforting and familiar as the wreaths of smoke and cordite that were quickly lost in the mist
Going off the comment that I had enough time for several shots, I've rolled a melee round's worth of pistols. When sharpshooting he has six attacks and can use the pistols as a paired weapon with different targets, hence twelve rolls. Choice of targets is to ensure each of them is winged at least one and then concentrating on those nearest.
10:39, Today: Nyx rolled 24 using 1d20+4. Attack - Sharpshooter. => Critical
10:39, Today: Nyx rolled 5 using 1d20+4. Attack - Sharpshooter. => Fumble
10:39, Today: Nyx rolled 12 using 1d20+4. Attack - Sharpshooter.
10:39, Today: Nyx rolled 23 using 1d20+4. Attack - Sharpshooter.
10:39, Today: Nyx rolled 12 using 1d20+4. Attack - Sharpshooter.
10:39, Today: Nyx rolled 24 using 1d20+4. Attack - Sharpshooter. => Critical
10:39, Today: Nyx rolled 23 using 1d20+4. Attack - Sharpshooter.
10:39, Today: Nyx rolled 18 using 1d20+4. Attack - Sharpshooter.
10:39, Today: Nyx rolled 21 using 1d20+4. Attack - Sharpshooter.
10:39, Today: Nyx rolled 5 using 1d20+4. Attack - Sharpshooter. => Fumble
10:39, Today: Nyx rolled 15 using 1d20+4. Attack - Sharpshooter.
10:39, Today: Nyx rolled 14 using 1d20+4. Attack - Sharpshooter.
Damage is 4D6+3 MD if they're regular creatures, since these are his charged weapons, or silver hence doubled if their undead - these are Remmingtons but the 1863 Remington .45 Revolvers not the Wilks-Remmington, the ones marked with a star as mentioned. He will need to recharge when he reloads, which will be next round as each weapon is out of ammo now, which will take half a round. Whether he does so or draws another weapons depends on the outcome!
10:49, Today: Nyx rolled 19,20,8,13,21,14,16,18,17,12,20,18 using 4D6+3,4D6+3,4D6+3,4D6+3,4D6+3,4D6+3,4D6+3,4D6+3,4D6+3,4D6+3,4D6+3,4D6+3. Damage