Scene 16: Land Turned to Ash
Players, we need to talk.
First, this party has no name. That's inconvenient for me. Until these five PCs (Polkitain, Lucas, Na-Wa, Jason, and Nyx) pick a name for themselves, I will call them The Fartknockers.
Second and more seriously, I feel that I need to address something. It seems to me that I did not make the situation for the Fartknockers clear. As a result, the Fartknockers have placed themselves into a very undesireable predictiment. I just want to clarify before things pass a point of no return and internet blood is spilled.
The Fartknockers are deep within enemy territory, and their nearest allies are currently two days' ride away. In fact, the Fartknockers are currently inside the borders of one of the Vampire Kingdoms. Even Reid's Rangers have not pushed this deep. That means there are thousands of vampires nearby. They are not all right here at this plantation which is actually on the outskirts of the kingdom, but they are around. That also means there is a Vampire Intelligence and a kingdom's military around.
Several options have been tossed out, some better than others. Hiding and waiting is a valid option. Sneaking into the plantation or into the town is a valid option. Scouting around the perimeter is a valid option. Attacking the front gates in broad daylight is sort of a valid option, very risky but having some strategic merit.
Scouting around during the night is inviting far more trouble than the Fartknockers are capable of handling. If they are spotted at night in a best case scenario, they run into a band of civilian vampires and end up in a fair fight. If they are spotted at night in a worst case scenario, they draw the attention of the Intelligence and get pursued by a professional army of vampires consisting of hundreds of experienced warriors.
I am not advocating a full retreat either. Bruce (the rune sword) is in fact nearby. These vampires currently possess false rune weapons, a genuine rune item, and an Atlantean Chiang Dragon as prisoners. It possible that they may crack the secret of Atlantean tattoo magic. As Jason pointed out, the project is more difficult than they expected. It is also entirely possible that they will learn the secret process of creating rune weapons from a their prisoner who actually knows how to do it. Abandonning the adventure hook could be disasterous in the long run.
In other words, you're playing the epic game right now.
Okay, I think I have clarrified. From here on out, you guys decide the fates of your PCs.