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12:52, 26th April 2024 (GMT+0)

Scene 16: Land Turned to Ash.

Posted by GM ZaboemFor group 0
GM Zaboem
GM, 454 posts
Master Gamemaster
Thu 12 Apr 2018
at 11:54
  • msg #1

Scene 16: Land Turned to Ash

Theme music: https://www.youtube.com/watch?v=mikKaBoMsmE
Characters: Polkitain, Na-Wa, and Lucas (and maybe Nyx)

After gathering all of their belongings (give or take a rune sword), the unnamed band of warriors pushed deeper into the territory of their enemies. Shooting stars kept them company as they rode through the night. By late morning, they felt recharged and fully healed.

They found a path taken by a carriage or wagon which was pulled by robot horses. The wheel ruts cut deep into the path indicating that it was a road used frequently. The only structures they passed were abandoned and collapsing farm houses. Dusty wind blows through the houses. In fact, the farther west they travel, the less foliage or fauna they find. Finally, Na-Wa's trail leads them to a large fence surrounding some woods. The fence is covered in razor wire. Inside is what looks like an armed plantation with guard towers, fields of corn and vegetables, ponds, three small villages, and a large plantation house on a hill. A single gate on the northern side located within a guard building. To the south of the plantation, another small village appears outside of the fence.

It's approaching noon now. Na-Wa can finally feel the presence of his missing sword somewhere very close.
This message was last edited by the GM at 11:55, Thu 12 Apr 2018.
Polkitain
PC, 596 posts
dragon hatchling
forest runner
Thu 12 Apr 2018
at 14:32
  • msg #2

Scene 16: Land Turned to Ash

Polk stretched and yawned peeking out. Meow ?"

He turned  slipped out as a cat and stretched out again.

"Are we there yet ?"
GM Zaboem
GM, 458 posts
Master Gamemaster
Fri 13 Apr 2018
at 01:16
  • msg #3

Scene 16: Land Turned to Ash

The supernatural sense of Na-Wa is still a little overwhelmed. The signals are not as jumbled as they were inside the vampire's lair, but there is still a lot of data coming into his nose all at once. He counts between two and four supernatural creatures nearby and that isn't counting the sword Bruce which is somewhere within a mile of him. He remains certain, however, that he is still on the trail of the distinctive-scented dragon.
Na-Wa
PC, 44 posts
Human Mutant
Wild Psi-Stalker
Fri 13 Apr 2018
at 04:13
  • msg #4

Scene 16: Land Turned to Ash

Riding his new robot horse Na-Wa tries to get a sense of where of all the things he is feeling/sensing are.

"Na-Wa feel many things. Maybe this many..." The dimwitted holds up one hand with two fingers "...or this many..." then the other hand with four fingers. "....creatures."

"Na-Wa also feel Whon-Ecke is near. But can't mind talk with him yet."

21:00, Today: Na-Wa rolled 58 using 1d100.  Recognize and track specific scent 40%.
FAIL

Polkitain
PC, 598 posts
dragon hatchling
forest runner
Fri 13 Apr 2018
at 09:54
  • msg #5

Scene 16: Land Turned to Ash

Poke flumpfs into his natural form which is about fifty percent bigger then he had been.

"Na Wa are you sensing me and this ?" holds up the Pick Ax.

"Should we move away would thst help ?"
Lucas Rowland
PC, 53 posts
Human
Ex-Tundra Ranger
Sat 14 Apr 2018
at 02:56
  • msg #6

Scene 16: Land Turned to Ash

Lucas trails behind as Na-Wa follows the scent. He lets the psi-stalker work, and opts for keeping his head on a swivel. It wouldn't do to follow the scent trail all the way to the lair just to be ambushed upon arrival. When Na-Wa stops, Lucas looks around and tries to take in the big picture. "Looks like we'll have our hands full if we're gonna try cracking this egg. We should take a look at that town over there. See if we can get the lay of the land before doing anything."
Polkitain
PC, 599 posts
dragon hatchling
forest runner
Sat 14 Apr 2018
at 02:59
  • msg #7

Scene 16: Land Turned to Ash

"I need to change back to myself for a time. Should I burrow in someplace ?"
Na-Wa
PC, 45 posts
Human Mutant
Wild Psi-Stalker
Sat 14 Apr 2018
at 03:31
  • msg #8

Scene 16: Land Turned to Ash

In reply to Polkitain (msg # 7):

“Na-Wa know other dragons in big war. They charge into people so real people not scared.”
Polkitain
PC, 601 posts
dragon hatchling
forest runner
Sat 14 Apr 2018
at 03:37
  • msg #9

Scene 16: Land Turned to Ash

"Yeah I scare people sometimes even without meaning too. Thats why it might be best if I find someplace to stay till I can change again."

Polk looked around for possible hiding places.
GM Zaboem
GM, 461 posts
Master Gamemaster
Mon 16 Apr 2018
at 10:43
  • msg #10

Scene 16: Land Turned to Ash

You guys are however close to the gate with the guard house as you want to be (or not).

Regarding a hiding place for Polkitain, we'll say that there's a gully not far away and to the side of the trail. It's adequate cover for hiding as long as nobody flies overhead. If you want full shelter, you will need to backtrack at least half and hour and visit one of those ruined farm houses. Some looked like they had cellars, and one had a barn still partially standing.

Conventional tracking confirms what you already know. This is a wagon trail, and either a wagon or carriage came this way. The closer you got to the plantation, the deeper the wagon tracks got. A team of horses pulled it this far. Based on the depth of the horse tracks, they were probably more robotic horses. Various booted footprints are scattered around randomly, but none of them look fresh. Remarkably few animal tracks are to be seen.


...to the town or the gully next?
Polkitain
PC, 602 posts
dragon hatchling
forest runner
Mon 16 Apr 2018
at 10:50
  • msg #11

Scene 16: Land Turned to Ash

"I'll go to the gully. I will join you again when I am able to change. If you can get clothes for me. Horsey obey Lucas and Na Wa for now."

Takes Mr Picky out to bring with him and goes all chameleon.
This message was last edited by the player at 12:03, Mon 16 Apr 2018.
Polkitain
PC, 603 posts
dragon hatchling
forest runner
Mon 16 Apr 2018
at 16:54
  • msg #12

Scene 16: Land Turned to Ash

Polkitain will head to the gully on his own if his new companions don't need him. He will just chameleon there against the rocky side of it.
Lucas Rowland
PC, 56 posts
Human
Ex-Tundra Ranger
Tue 17 Apr 2018
at 03:47
  • msg #13

Scene 16: Land Turned to Ash

Lucas looked at the fence and guard post through his binoculars (as he would never allow them to get any closer than that to a guard post) one last time before tapping Na-Wa on the shoulder and indicating they return the way they came. Climbing back aboard his hoverbike, he  follows Polkitain back to the gully. "You know, this doesn't look all that comfortable. How long will it be before you can make the change? I'd rather not split the group up. We don't know what we're facing here, and there are only three of us. If something happened while we were apart..." he let the implied meaning hang in the air, an ominous threat. "If you'll be long, maybe we should consider one of those abandoned farm houses."
GM Zaboem
GM, 468 posts
Master Gamemaster
Tue 17 Apr 2018
at 05:18
  • msg #14

Scene 16: Land Turned to Ash

Lucas, give me a Perception roll. That will determine how much you were able to see regarding the guard shack.

The gully is an unpleasant place. One lone scraggly vulture was there picking at bones already well picked-over. It flies away when Polk approaches, leaving behind the skeleton of a cow(?). Cacti cover the top of the gully walls and rocks fill the bottom.
Lucas Rowland
PC, 58 posts
Human
Ex-Tundra Ranger
Tue 17 Apr 2018
at 15:02
  • msg #15

Scene 16: Land Turned to Ash

Lucas stopped and dismounted, looking around."Well. This is... homey."
Polkitain
PC, 605 posts
dragon hatchling
forest runner
Tue 17 Apr 2018
at 15:35
  • msg #16

Scene 16: Land Turned to Ash

Polkitain blinked and then.

"Greedy, not good." He grumbles.
"Why should I not break ?"
Na-Wa
PC, 47 posts
Human Mutant
Wild Psi-Stalker
Fri 20 Apr 2018
at 03:29
  • msg #17

Scene 16: Land Turned to Ash

Na-Wa followed his friends. When Lucas mentioned staying together Na-Wa nodded. "Na-Wa isn't good at making plans, but knows it is smart to stay together in case bad guys come."

20:30, Today: Na-Wa rolled 15 using 1d20.  perception roll.
Just a general perception roll

This message was last edited by the player at 03:30, Fri 20 Apr 2018.
Nyx
PC, 259 posts
Elf
Psi-slinger
Fri 20 Apr 2018
at 22:39
  • msg #18

Scene 16: Land Turned to Ash

Behind the ex-ranger and his 'stalker friend, Nyx nodded quietly as they followed the hatchling towards the gully. After the vulture had flown, startled, he offered his own perspective, "We need more information on those inside; perhaps it is worth circling round towards the outsider village?"

GM Zaboem
GM, 472 posts
Master Gamemaster
Mon 23 Apr 2018
at 00:22
  • msg #19

Scene 16: Land Turned to Ash

Na-Wa recognizes that two guards standing are the front gate are zombies. A darker and smaller figure moving around inside of the guard shack is a black fairy.

Lucas spots human-looking workers who are harvesting the fields deep inside the fences. A few figures milling around the village look human from afar. The only vehicles visible are some clunker wagons and carts, but no beasts of burden are visible. There is a small barn there which might be a stable. After watching for a time, they spot one of the carts leave town with a human(?) driver carrying a shotgun and a zombie-horse. The village has a stable, four houses, a blacksmith, a trading post, a well, and a small inn.
Na-Wa
PC, 48 posts
Human Mutant
Wild Psi-Stalker
Mon 23 Apr 2018
at 04:26
  • msg #20

Scene 16: Land Turned to Ash

Na-Wa looked at the gaurd shack and did not see normal people. "Na-Wa see Zombies and a Black Fairy. Well the last time Na-Wa saw that thing Whon-Ecke said it was Black Fairy."

"Zombie's are bad, so bad guys are in village."

Polkitain
PC, 606 posts
dragon hatchling
forest runner
Mon 23 Apr 2018
at 13:36
  • msg #21

Scene 16: Land Turned to Ash

Polk grumbles angrily as the Syphon ignores him.

He taps the Pick.

"I talk to you. You steal Polks magic just like stalkers."


-20 ISP
Dessication Touch
07:34, Today: Polkitain rolled 3 using 1d8.  X10 damage.
30 points damage specifically tailored to affect spirits even spirits in possesion of objects or people.

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