Starship Creation
Abyssal Stalingrad-Class Advanced Starfighter
The Stalingrad-Class Starfighters were only built after Abyssal forces encountered the Icarus-class starfighters. One was captured and obviously reverse-engineered, likely by Project Thanatos. Stalingrad-Class starfighters are piloted only by Imperators and Abyssals, which makes them particularly dangerous in battle.
Glory: Superiority. Gain 5 Glory after a skirmish or operation in which you contributed significantly according to your role: taking down significant enemy fighters, covering assets etc.
Default Weapon Type: A pilot's choice of loadout:
-Ranged: Anti-Fighter Cannon
-Ranged + Massive: Depleted Uranium Cannon
-Ranged + Flexible: Scattering Laser Cannons
-Ranged + Paired: Twin Gatling Guns
-Ranged + Spear: Void Laser
-Ranged + Saber: Overcharged Entropy Beam Cannon
-Ranged + Staff: Twin Laser Cannon
-Ranged + Sword: Black Beam Cannon
-Ranged + Unarmed: Short-Range Laser
Base Armor: Light
5: Damage +5
10: Strike +5
15: Dodge +5
20: Microthrusters: Channel 1 Chi. If a weapon attack would reduce your Dodge by 5 or more, reduce that penalty by 5.
25: Block +5
30: Angled Shields: Channel 1 Chi. If a weapon attack would reduce your Block by 5 or more, reduce that penalty by 5.
35: Strike +10
40: Damage +10
50: Dark Portal: If this ship is destroyed, the pilot aboard may immediately lose 5 points of normal Cultivation to teleport to the nearest capital ship. This cannot reduce their Chi total. If there is no capital ship on the playing field, they may permanently lose 1 Chi point.
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Abyssal Navarino-Class Interceptor
The Navarino-Class Interceptors were built around the same time as the Stalingrad-class, which sped up the arms race between the Abyssals and the Living. Navarino-Class Interceptors are fragile glass cannons, worrying very little about survivability and focusing only on the destruction of their enemies. They are likely the most feared fighter in the Abyssal arsenal.
Glory: Interception. Gain 5 Glory after a skirmish or operation in which you contributed significantly according to your role: beating enemy fighters in dogfights, preventing enemy bombers from reaching capital ships etc.
Default Weapon Type: A pilot's choice of any weapon type.
Base Armor: Light
5: Speed +5
10: Damage +5
15: Speed +10
20: Strike +5
25: Damage +10
40: Shadowweave: Channel 3 Chi. Your Cover Ground result may teleport to any Zone on the battlefield. Effects that increase the difficulty to Cover Ground may also affect Shadowweave.
50: Dark Portal: If this ship is destroyed, the pilot aboard may immediately lose 5 points of normal Cultivation to teleport to the nearest capital ship. This cannot reduce their Chi total. If there is no capital ship on the playing field, they may permanently lose 1 Chi point.
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Abyssal Dresden-Class Bomber
The Dresden-Class Bombers are slow, ungainly beasts that take forever to destroy. Armored and possessing multiple redundant systems, they lumber onto the battlefield and unload heavy weapons on enemy capital ships. Very few Dresden-class bombers are outfitted for anti-ship duty but a few have been spotted.
Glory: Destruction. Gain 5 Glory after a skirmish or operation in which you contributed significantly according to your role: taking down enemy capital ships, clearing massive obstacles, widespread destruction of enemy fighters etc.
Default Weapon Type: A pilot's choice of loadout:
-Ranged: Voidfire-Class Missile
-Ranged+Massive: Dawkins-Class Torpedo
-Ranged+Flexible: Hitchens-Class Missile
-Ranged+Paired: Dennett-Class Cluster Missile
-Ranged+Spear: Frye-Class Missile
-Ranged+Saber: High Explosive Missile
-Ranged+Staff: Pirahna Missile
-Ranged+Sword: Shieldpiercers
-Ranged+Unarmed: Micromissiles
Base Armor: Heavy
5: Strike +5
10: Damage +5
15: Toughness +5
25: Unbelieving Armor: Effects that ignore your armor instead reduce it to Light; ignore 5 points of penalties to Toughness
30: Damage +10
35: Strike +10
40: Toughness +10
50: Dark Portal: If this ship is destroyed, the pilot aboard may immediately lose 5 points of normal Cultivation to teleport to the nearest capital ship. This cannot reduce their Chi total. If there is no capital ship on the playing field, they may permanently lose 1 Chi point.
This message was last edited by the GM at 22:58, Tue 21 June 2016.