((Join here:
https://app.roll20.net/join/1481183/WuFMSg
If you want to make yourself a mini, let me know. If not, I'll make one for you. You should only have vision of one place in the map, the Farm. Cosmo will have the choice of breaking through an extra airlock to move around the exterior of the map and potentially break into other areas as well.))
The three warriors don't have to wait long. Captain Fistfoot directs them to the front of the ship, near the ramming prow. The whole thing is one nasty-looking airlock; the moment it rams in they'll be able to storm into
ONYX SPIRE without worrying about jumping through the vast void of space.
"OI ALL YOU SHITBRICKERS! JUMPING IN THREE! AHAHAHAHHA!" The Captain's voice rings over the intercom. Soon enough their insides feel like they're getting wrenched through a sieve- demons apparently Jump rough and tough- and then they feel the brutally hard Gs of acceleration. Their ship rocks back and forth with shots, and then there's the hard CRUNCH as the
Konnidan slams into what should be the top of
ONYX SPIRE.
Step one: Complete.
The doors slam open and a vanguard of three Blood-Apes charge into a surprisingly brightly-lit, damp room. There are four humans there; they have just enough time to look vaguely surprised before the erymanthoi turn their entrails into their extrails. They hold the room, letting the others out.
It's damp, muggy. There are several tanks growing water-plants; sickly looking ones with vile-looking tubers, but definitely life that they wouldn't expect in an Abyssal enclave. This seems to be a farm.