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16:36, 25th April 2024 (GMT+0)

New Loresheet Thread.

Posted by The Howling DarkFor group 0
The Howling Dark
GM, 3 posts
Sat 4 Jun 2016
at 15:27
  • msg #1

New Loresheet Thread

Develop loresheets here!
Jess
player, 2 posts
Fri 10 Jun 2016
at 02:10
  • msg #2

New Loresheet Thread

First up, a group of weird cultists living in the Underdecks. Originally made for another game, the Twisted Flesh Cult will hopefully find room to grow among the fearful masses.

https://docs.google.com/docume...T0s/edit?usp=sharing

Please post any and all suggestions/criticism in the OOC thread, as I'd love to hear them. Working on Underdecks loresheet next.
Jess
player, 5 posts
Sun 12 Jun 2016
at 18:38
  • msg #3

New Loresheet Thread

Second up, we have the Location Loresheet for The Underdeck

https://docs.google.com/docume...bsQ/edit?usp=sharing

Feel free to post suggestions for new areas within it, and especially any mechanical suggestions.

Working on the Upperdeck Location Loresheet next.
Jess
player, 6 posts
Fri 17 Jun 2016
at 04:23
  • msg #4

New Loresheet Thread

Upperdeck is done.

https://docs.google.com/docume...KUc/edit?usp=sharing

I feel there's plenty of room to expand this one, and I might end up adding some more bonuses and such as I come up with them. As usual, feel free to make suggestions, though keep in mind these are location lores, so anything that'd be better on a Faction Loresheet should be avoided.

Next up is the Flight Deck/Engines/Outside.
This message was last edited by the player at 04:25, Fri 17 June 2016.
The Howling Dark
GM, 15 posts
Mon 20 Jun 2016
at 22:59
  • msg #5

New Loresheet Thread

The Howling Dark
GM, 21 posts
Tue 21 Jun 2016
at 23:20
  • msg #6

New Loresheet Thread

Jess
player, 7 posts
Thu 23 Jun 2016
at 02:10
  • msg #7

New Loresheet Thread

https://docs.google.com/docume...qcc/edit?usp=sharing

And there's The Extremities. Standard spiel! If you think something would be cool to add, let me know, and I'll look into it. Location lores are innately a bit mechanically sparse, so I've left some room.

Now, with 15 pages of Locations done...

BACK TO ORGANIZATIONS!

If there are some you want done first, let me know. If you have personal requests for external/internal synergy, let me know. The plan is here.

*done* Twisted Flesh Cult: Devil Body Control/Flowing Universe, Winding Hollow Body
*done* Leaden Ones: Iron Body Skill/Ravenous Wings, Blossom Harvest
Void Swimmers: Still Water Soldier
Holding Maya Gently isn't associated with a particular faction

Electric Monks (Working Title): Heaven's Lightning/Gold King Rooster, Flying Demon Branch
Plague Doctors (Working Title): Old Banyan Mudra
Machina Guild: Sword Devil Histories/White and Black Stones, x
*done* Neomah Faction (Working Title): Unstained Lotus Mastery/Bone Fed Wolf Fang, x

The Grease Monkeys (Working Title): Flames of Creation
*done* Voyagers: Lone Eye of the Tao/Green Jade Horse, Black Dart Under Blue
The Pilots (Working Title): Fire Sutra [Half Burnt Update]
This message was last edited by the player at 23:15, Tue 30 Aug 2016.
Jess
player, 8 posts
Sat 25 Jun 2016
at 17:13
  • msg #8

New Loresheet Thread

Introducing the Iron Blooded!

https://docs.google.com/docume...ebE/edit?usp=sharing

As usual, feedback appreciated. Suggestions welcome.

Next up are the Void Swimmers, which will mostly be a reskin.
The Howling Dark
GM, 22 posts
Sat 25 Jun 2016
at 17:54
  • msg #9

New Loresheet Thread

Here's the Command sheet.  It'll probably change with time.

https://docs.google.com/docume...QKsN5sjZinvYVCw/edit
The Howling Dark
GM, 24 posts
Mon 27 Jun 2016
at 20:17
  • msg #10

New Loresheet Thread

Jess
player, 10 posts
Sat 2 Jul 2016
at 17:54
  • msg #11

New Loresheet Thread

Next up, we have The Voyagers.

https://docs.google.com/docume...rJw/edit?usp=sharing

Motorcycles, living armor, and Taoism. Not sure what else you want.

Edit: Adjustments being made to second Green Jade Horse synergy.
Edit 2: Adjustments made and approved.
This message was last edited by the player at 17:18, Sun 03 July 2016.
The Howling Dark
GM, 25 posts
Thu 14 Jul 2016
at 20:28
  • msg #12

New Loresheet Thread

Slight adjustment ya'all.

After talking with Srax a bit, a very good point was made.  Sorcery now costs/works like this:

10 Technique/Secret:  Terrestrial Circle Sorcery.
+10:  Celestial Circle Sorcery.  You need to be at least Rank 3.
+10:  Solar Circle Sorcery.  You need to be at least Rank 2.

0 Bonus:  If you have Terrestrial Circle Sorcery, you gain 3 free Terrestrial spells.  These do not grant cultivation.
0 Bonus:  If you have Celestial Circle Sorcery, you gain 2 free Celestial spells.  These do not grant cultivation.
0 Bonus:  If you have Solar Circle Sorcery, you gain 1 free Solar spell.  This does not grant cultivation.

1+ Technique/Secret:  Each point spent on this Secret allows you to learn two Destiny´s worth of additional Formless Techniques:  Sorcery or Necromancy spells.  Since these are Techniques you gain Cultivation equal to the destiny spent on these spells- or if you are an Infernal, you may gain Infernal Cultivation for the Secret instead.
This message was last edited by the GM at 20:36, Thu 14 July 2016.
The Howling Dark
GM, 27 posts
Sat 16 Jul 2016
at 20:27
  • msg #13

New Loresheet Thread

New loresheet up.  It's kinda sparse, but I had a bit of a headache halfway through.

https://docs.google.com/docume...e_o/edit?usp=sharing

Ilmorijo:  your rank-and-file military police and marines.
The Howling Dark
GM, 28 posts
Mon 18 Jul 2016
at 23:42
  • msg #14

New Loresheet Thread

The Howling Dark
GM, 29 posts
Tue 16 Aug 2016
at 21:04
  • msg #15

New Loresheet Thread

The Howling Dark
GM, 78 posts
Mon 3 Oct 2016
at 03:24
  • msg #16

New Loresheet Thread

Huh, never updated this with the Pilots:
https://docs.google.com/docume...kNw/edit?usp=sharing
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