Arc 0, Thread 1: The Raid on the Buchenwald
Five Days Darkness listens with some exasperated amusement before he finally interrupts. "Actually, the plan isn't that at all," he informs Daniel, "Because in case you haven't noticed, the Buchenwald is huge. Do you think the Neverborn would hesitate to scuttle their own ship if there are multiple Exalts on board, especially Pre-Exodites? We're not going to take that much risk." He looks between Daniel, Lyla, and Endings. "No, here's the plan."
The projector zooms out to display the Buchenwald, a vast black tumor of a ship without any visible bridge or opening. Still, a section of the hull is highlighted in red.
"We know that the Buchenwald's a carrier, so we're going to be trying to enter via the hanger. That means there's going to be a fighter screen. We can assume, as usual, that an Abyssal will have several higher ghosts or even Imperators with them. So, first off, the basics:
Charmer, your wing is on anti-fighter duty. That means engaging the Abyssal and Imperators where you can.
In the meantime, Axehead and his bombers will be targeting the Buchenwald itself. Our objective here is to damage it as much as possible, but I doubt your bombers will be doing much to it's shields. Really, your goal is to LOOK like you're doing as hard as you can. In reality your job is to act as a kill-team for any ship that jumps in to support.
Chupacabra, you're on anti-bomber duty, as usual. If there aren't any bombers, support Charmer or Axehead wherever possible. Think mobile reserve.
Now, for the rest of you. Crimson and Blue Fox, I want you two specifically harassing the Abyssal and his entourage if they make a showing. Here's the important part: we know they can portal back to their ships, and we want to encourage this. You are to destroy the Abyssal before the Buchenwald goes down. This is extremely important. Blue Fox, your job will be a bit harder because you're on reserve duty, which I'll talk more about in a second.
In the meantime, Forte is to act as a bulldozer. You're to pave the way for Lucifer, who'll be pulling a small shuttle with Endings and Grunt inside. Lucifer, you need to open up the hanger or a hole in the hull. Endings and Grunt will enter. Endings, your job is to protect Grunt, and the two of you are going to cut your way to the Buchenwald's bridge. Once there, I need Grunt to use the laptop we'll provide to steal their data. If you can, set a self-destruct, engage targets of opportunity, whatever. In the meantime, Lucifer will be assisting wherever possible- destroying turrets, cutting open the hull, whatever he can do. If there are other capital ships that need destroying, Lucifer, do what you do best.
If an Abyssal engages once inside, use your best discretion. Making a fighting retreat is adviseable. You don't need to go blow-for-blow with the Abyssal; if we manage to blow the ship up he's just as dead. Once you make it to the exit point, Lucifer may not be in a position to haul you out. Blue Fox, that's where you come in- swoop in, snag the tow cable with the hook we've installed on your ship, and get them back to the Enterprise as fast as possible. You may also, at your discretion, act as personal backup for Grunt and Endings if they request. I won't be happy about it but some risks need taking.
Once extracted, I want Lucifer to back away and Forte to shred up the Buchenwald in conjunction with Axehead.
Our objectives, in order of their priority: Survive; destroy the Buchenwald; steal their data; kill the abyssal. Any questions?"
This message was last edited by the GM at 17:33, Mon 12 Sept 2016.