Chpt 3b - Return to the Manor
Marik acknowledges Gloinain intervention and responds with a laconic "I see...That's good". There are still many questions running through his mind about how things work here, but he doesn't feel the energy to pursue this discussion for the moment, as his thoughts have drifted elsewhere. It seems Filimena has caught up that what started as an innocuous discussion about smokers and economic systems has struck something a bit deeper. He forces himself to smile back...and the perspective of heading out and foraging does seems a very pleasant idea to spend the day.
"Yes, great idea. Let's meet back... around noon. I'll find you."
Marik salutes the group and then signal Rani. The large cat yawn, take a few steps back to build momentum, then leap up on the manor wall and give herself a second boost to the balcony. She and Marik enters then go to their room bedon the second floor, the one giving on the tower.
Marik sigh as he enter his room. It's silent, peaceful and hot from the rays of the late morning sun filling the tower window. Where the bed once was, he sees his hammock near the pile of cuchions, blanket and soft material that serves as Rani sleeping spot. And near the window, a small shrine.
Strange to believe this was once the refuge of very scared kids. Now, it almost looks like a home.
He gestures and Rani walk him in the room, leaving him next to the shrine. She then goes to open a window to let some fresh air in, before laying comfortably in her sleeping spot.
Marik look at the shrine, the results of hours of quiet work at night when everyone was sleeping. He light a small candle and deposit it at the base, a wooden altar filled with careful, detailed carvings he made evoking lanscapes of Tal'Onarafel: tall, twistings networks of trees; the sight of old Vellardin towers, beautiful even in ruin, peeking over the canopy; away in the distance, the silhouette of the mountains of Dar-Daithar, drapped in mist; and of course, the Ishtarii river, glistening with piece of broken ice in spring, rushing from the mountains to feed the rivers and wetlands up to the delta of Dreshmoor.
Fixed to each side the altar, a set of two large deer antlers goes upward and holds a complicated web of strings with knots every inch. Colored beads are inserted on the ropes to draw various patterns.
At the moment, the beads are arranged to form a glyph, that of Cihnhehal, the Beast from beyond. It's one Marik calls on often, to help him hunt or detect magical creatures. There is also Ahrenvoth, spirit of eternal regrowth, which frequently help him with healing, but this one has a tendancy to be overtly enthusiasthic and cover his places of worship with plants and growth. Marik dedicated them a separated shrine outside in the manor garden, near where he planted Fala tree.
This time, Marik doesn't feel like talking to a spirit of the hunt. The event of the night and this morning has his head filled with thoughts of love and loss. He feels lonely, far from home. He misses the ways of his old community, now dead or scattered to the winds. He miss his parents and sister. He feels lost.
He rearrange the beads to draw another glyph, that of Quelen, the bird between realms and finder of path unseen. It's a spirit of ways and paths, travelers and journeys, places and boundaries. His people often call on them to open new paths for travellers or safely guide the souls to the Astral realm once their mortal journey ends. Marik prefers not to call on them too often, out of respect and because it generally stirs memories, but this morning feels like a good time to offer them his prayers, if only to offer them his thanks.
Marik draws out his short sword, and gently pose it on the altar base, before lighting a few candles. The engraved carvings of the blade name "Sesÿra" glow in the small light of the flame. His sister couldn't imagine how ironic, or meaningful, that word would be for him when she named her sword "Memory". Or maybe she did, and the simple thought of it terrifies him.
Then Marik close his eyes, reliving in memory vivid parts of his journey so far: the dreadful feeling of disaster he felt in visions, which made him leave adventure to do something...anything... to feel useful. The journey to Titan's gate, the search for ruins, the orphanage, Jzadirune and finding Filimena, the first friend he had in years apart from Rani. Then Snake Skull manor, the gangs below, the Illithid they found. And a new community of friends and neighbors: Disanz, Avi, Fala, Tali and Ranear and all the others that welcomed and accepted them in Titan's Gate. Was this what he searched all along? A place to feel useful? Yet, why does he feel something is still incomplete. What's his place in all of this? What path isn't he seeing?
Marik breathes, empties his mind and send his thoughts to Quelen, repeating a small prayer-like mantra until he enters a transe state. [Language unknown: "Riaiti er an Eratic-derday, this whpe orthisout miekie adncho la elen."]
OOC: Marik will just take a short rest and transe for a hour or so.
OOC: Phew, that was work, but it felt nice to explore a bit what Marik did in his downtime and what he made with his room. If you have trouble figuring the shrine, imagine a dreamcatcher-like web pattern of strings, knots and strings held by deer antlers fixed to a wooden altar.