Character sheets examples.   Posted by Drys Lythalys.Group: 0
Drys Lythalys
 GM, 3 posts
 The narrator
Sun 10 Jul 2016
at 16:04
Character sheets examples
 Here is an example sheet.

Character Name:
Class:
Race:
Lvl:
Background:
Alignment:
Experience points:
Hit points:
Proficiency points:

(Optional Stats in parentheses)
(Age:)
(Height:)
(Weight:)

STR:
DEX:
INT:
WIS:
CON:
CHA:

Saving throws:
str:
dex:
int:
wis:
con:
cha:

Initiative:
Speed:
Armor Class:

Skills:
Acrobatics (Dex):
Animal Handling (Wis):
Arcana (Int):
Athletics (Str):
Deception (Cha):
History (Int):
Insight (Wis):
Intimidation (Cha):
Investigation (Int):
Medicine (Wis):
Nature (Int):
Perception (Wis):
Performance (Cha):
Persuasion (Cha):
Religion (Int):
Sleight of Hand (Dex):
Stealth (Dex):
Survival (Wis):

Passive Wisdom (Perception):

Attacks and Spell casting:

Other Proficiencies/ Languages/features/traits:

Equiptment:
Cp:
Sp:
Ep:
Gp:
Pp:

(Character Background Info):
(Personality Traits):
(Ideals):
(Bonds):
(Flaws):
Dorvin Carter
 player, 2 posts
Sun 10 Jul 2016
at 17:19
Character sheets examples
In reply to Drys Lythalys (msg # 1):

Hi do you have any specific rules for stats? Are you using point buy, standard array or do we roll our own?
Drys Lythalys
 GM, 4 posts
 The narrator
Mon 11 Jul 2016
at 04:22
Character sheets examples
Roll four d6 and go with the three highest.
Dorvin Carter
 player, 3 posts
Mon 11 Jul 2016
at 05:47
Character sheets examples
In reply to Drys Lythalys (msg # 1):
-----------------------------------------------------------------------------
Name  : Dorvin Carter        | Race     : Human        | Height    : 5'7"
Player: David Bond (KR4G3N)  | Gender   : Male         | Weight    : 182 lbs
Update: 10/Jul/16            | Age      : 36           | Eyes      : Hazel
Align : Lawful Good          | Size     : Medium       | Hair      : Brown
Deity : Tymora               | Speed    : 30ft         | Initiative: +4
Carry : 195lbs               | Push/Pull: 390lbs       | Perception: 12
-----------------------------------------------------------------------------
Strength     : 13 (+1)     12 roll + 1 racial + 0 level + 0 misc
Dexterity    : 18 (+4)     17 roll + 1 racial + 0 level + 0 misc
Constitution : 15 (+2)     14 roll + 1 racial + 0 level + 0 misc
Intelligence : 11 (+0)     10 roll + 1 racial + 0 level + 0 misc
Wisdom       : 14 (+2)     13 roll + 1 racial + 0 level + 0 misc
Charisma     : 12 (+1)     11 roll + 1 racial + 0 level + 0 misc
-----------------------------------------------------------------------------
Class and Level     :Ranger 1
Background/Feature  :Acolyte
Experience          :0
-----------------------------------------------------------------------------
          Current   Maximum   Temporary   |   DEATH SAVE SUCCESSES ( )( )( )
HP      :   12        12         XXX      |   DEATH SAVE FAILURES  ( )( )( )
-----------------------------------------------------------------------------
          Total (Used)
HD D10  :   1   ( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )( )
-----------------------------------------------------------------------------
Armor          AC    Armor Class   Dex   Shield        Stealth Disadvantage?
Stud Leather : 16  =     12      +  4  +   0                     No
-----------------------------------------------------------------------------
SAVING                 Prof. Ability
THROWS         Bonus   Bonus   Mod
Strength     :  +3   =   2   +  1
Dexterity    :  +6   =   2   +  4
Constitution :  +2   =   0   +  2
Intelligence :  +0   =   0   +  0
Wisdom       :  +2   =   0   +  2
Charisma     :  +1   =   0   +  1
-----------------------------------------------------------------------------
Weapon       Type    Atk   Dmg/Type   Wt    Range    Properties
Longbow     |Pierce| +06 | 1d8+4    | 02 | 150/600 | Disadvantage over 150ft
Battleaxe   |Slash | +03 | 1d8+1    | 04 | 5       | Versatile (1d10+1)
Whip        |Slash | +06 | 1d4+4    | 03 | 10      | Reach Finesse
-----------------------------------------------------------------------------
RACIAL TRAITS
 - Your ability scores each increase by 1.
 - You can speak, read and write Common and one extra language of
   your choice.
-----------------------------------------------------------------------------
CLASS FEATURES
 - Favoured Enemy: Goblins, Orcs
    > Advantage on Wisdom (Survival) Checks to track enemy.
    > Advantage on Intelligence Checks to recall information about enemy.
    > Learn one language spoken by enemy.
 - Natural Explorer: Mountains
    > Proficiency bonus double for terrain related Intelligence or
      Wisdom Checks when using a skill already proficient in.
    > When traveling 1 Hour or more In favoured terrain...
     * Difficult terrain does not slow groups's travel.
     * Remain alert to danger when engaged in other activities.
     * Can move stealthily at normal pace when traveling alone.
     * Find twice as much food when foraging.
     * Tracking creatures reveals exact number, sizes, and how long ago
        they passed through area.

-----------------------------------------------------------------------------
BACKGROUND FEATURES
 - Learn two languages of your choice
 - Free healing for group at Temple, Shrine or other established
   presence of faith. Must provide any needed material components.
 - Those who share religion will support you (but only you) at a modest
   lifestyle.
-----------------------------------------------------------------------------
PROFICIENCIES
Armor  : Light Armour, Medium Armour, Shields
Weapons: Simple Weapons, Martial Weapons
Tools  :
Skills : Athletics, Animal Handling, Insight,  Nature, Religion
-----------------------------------------------------------------------------
LANGUAGES
Celestial, Common, Dwarven, Elvish, Goblin
-----------------------------------------------------------------------------
SPELLS
Spellcasting Class  :                               Spell Save DC       : xx
Spellcasting Ability:                               Spell Attack Bonus : +xx

Level/Slots          Known
  x   ( )( )( )( )   xxx
-----------------------------------------------------------------------------
                               Prof. Ability
SKILLS                 Bonus   Bonus   Mod  Misc.
Acrobatics      (Dex) : +4   =   0   +  4  +  0
Animal Handing  (Wis) : +4   =   2   +  2  +  0
Arcana          (Int) : +0   =   0   +  0  +  0
Athletics       (Str) : +3   =   2   +  1  +  0
Deception       (Cha) : +1   =   0   +  1  +  0
History         (Int) : +0   =   0   +  0  +  0
Insight         (Wis) : +4   =   2   +  2  +  0
Intimidation    (Cha) : +1   =   0   +  1  +  0
Investigation   (Int) : +0   =   0   +  0  +  0
Medicine        (Wis) : +2   =   0   +  2  +  0
Nature          (Int) : +2   =   2   +  0  +  0
Perception      (Wis) : +2   =   0   +  2  +  0
Performance     (Cha) : +1   =   0   +  1  +  0
Persuasion      (Cha) : +1   =   0   +  1  +  0
Religion        (Int) : +2   =   2   +  0  +  0
Sleight of Hand (Dex) : +4   =   0   +  4  +  0
Stealth         (Dex) : +4   =   0   +  4  +  0
Survival        (Wis) : +2   =   0   +  2  +  0
-----------------------------------------------------------------------------
EQUIPMENT
Item                                Weight   Value
Studded Leather Armour              13 lbs   45gp
Long Bow                             2 lbs   50gp
Quiver                               1 lbs    1gp
20 Arrows                            1 lbs    1gp
Battleaxe                            4 lbs   10gp
Whip                                 3 lbs    2gp
Traveler's Clothes                   4 lbs    2gp
Backpack                             5 lbs    2gp
 Fishing Tackle                      4 lbs    1gp
 Lamp                                1 lbs        5sp
 5 Flasks of Oil                     5 lbs        5sp
 5 Day's Rations                    10 lbs    2gp 5sp
 Mess Kit                            1 lbs        2sp
 Tinderbox                           1 lbs        5sp
 Whetstone                           1 lbs            1cp
 Waterskin                           5 lbs        2sp
Bedroll                              7 lbs    1gp
50ft Hempen Rope                    10 lbs    1gp
Belt Pouch                           1 lbs        5sp
-----------------------------------------------------------------------------
WEALTH
CP: 09
SP: 00
EP: 00
GP: 19
PP: 00

TREASURE   :

MAGIC ITEMS:
-----------------------------------------------------------------------------
CHARACTER HISTORY

Dorvin grew up in a poor but very religious family where he was pressured
into being an assistant at the temple of Tymora from an early age.
However, Temple life was not for Dorvin, and when he turned 16, he started
looking for experience in the world.

Dorvin studied Nature for 2 years but ended up cleaning the streets of his
home town just to put food on the table.
Eventually, he
found a steady position in a small provisioner's store, where he rose
rapidly in confidence. It was around this time that he took up his two main
hobbies, Archery and Fishing.

Bored with working in shops, at the age of 21, Dorvin became a carter,
making deliveries around his home town. After a few years of this, Dorvin
took a new job as a local Carriage Driver, before finally moving out west
as a Teamster to drive Stagecoaches through the mountains.

Dorvin has become increasingly unhappy with the way that his employer has
been treating him and has finally had enough.

Through his Stagecoach career, Dorvin has carried many an adventurer and,
excited by their tales, has decided to try his hand at adventuring.

Dorvin, having told his boss to "Shove it where the sun don't shine!"
collected his Longbow, and Whip from the coach, gathered a few items from
home including his Grandfather's old Pocket Knife and the Old Battle Axe
that he used for chopping wood, before spending most of his savings on
adventuring equipment at the market and then heading to the Tavern in
search of Adventure.


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This message was last edited by the player at 05:48, Mon 11 July 2016.