Notes on advancement's relationship to currency:
- "Petal" (¢) is the mundane currency of Myriad. Petals are pink rectangular bank notes of various denominations, formed from pressed petals of the sacred trees that dot the Valleys, which are marked with the personal rune of the Magistra de Commercio. They are alchemically treated to preserve the faint floral scent and sheen of a fresh petal, and glow softly in the dark. A lowercase "p"is placed after a number to indicate the currency. It should be noted that 1p has the buying power of an British penny in the 1680s - you could, like, buy a loaf of bread or something.
- Taeltresin's equivalent monetary unit is Pantheon gold, which is a small brass-jacketed godsteel coin worth 1/10th of a soul, created by the forgegod Skeles for the Pantheon. Taeltresin's Gods usually pay for significant things with the equivalent of personal cheques, though. Since souls are literally power, it's necessary to use a representative currency so people aren't trading the magical equivalent of live ammo at the marketplace.
- Souls ($) are motes of divine power generated by realms, and is any God's major resource.
- Holy Pearls (£) are larger motes of divine power naturally found in the streams and ponds of the Valley Divine or Valley of Banners. They can be used to accomplish Mythcrafting by mortals, but Gods can do something far more effective with them - they can combine 50 Holy Pearls to form a Sphere (○) of divine power, which can be used for advancement.
50,000¢ = 5,000$ = 500£ = 10○, which is enough for a mortal to buy godhood, if you can find a natural-born god willing to do a little legwork and take you in as a Vassal.
Advancement for Taeltresin
Paraphrased from Tales of the Lost. Thank you Nat and Talon.
Ascendancy:
A god begins as a fresh being full of potential and, as all things full of potential, you must first attain said potential. A god’s power is measured by several different means, all of which derive from his rank. A god’s rank improves with spheres. There are several ways to improve your power, my children. The easiest is to venture through the realms and gain the experience needed to ascend; as mentioned your endeavors are granted rewards in the end. There are other ways which I shall mention at a later time, including Amaranth, and Legacy hunting, all of which are mentioned below.
Here are the ranks:
Lesser: You begin as this. All new gods must.
Neonate: You gain an aptitude for magic. If you possess one already, you make take a second magical aptitude or gain 40% towards advancing your current magic.
Ancillae: Your people become advanced at an aspect of their civilization of the gods choosing, a time of great blessing befalls your realm of the gods choosing. (Increased fertility, plentiful crops, calm weather, one blessing of your choosing.)
Luminante: You obtain a new major divine power.
Heirophant: A pilgrim-hero will definitely approach you. He comes bearing a gift.
Seigon: You become privy to a useful secret of the Tree.
Dante: You may create a new province for your realm. Burst of enlightenment, you obtain a new skill that starts at rank 2.
Baalkant: Your people become specialized in an aspect of their civilization of the gods choosing.
Lord: Here two gods up to rank of ancillae may become your vassals, getting your protection, and giving you their loyalty. If they become disloyal you may punish without repercussions.
Master: You are entitled to live in the Hills of Glory in the Valley of the Divine. You are now part of the High Council.
High Lord: You can now have a chance to climb the tree.
High Master: You lord over everyone. Your people are considered "Supreme" in whatever type civilization they are.
Lesser:........00 Spheres
Neonate:.......20 Spheres
Ancillae:......30 Spheres
Luminante:.....40 Spheres
Heirophant:....50 Spheres
Seigon:........60 Spheres
Dante:.........70 Spheres
Baalkant:......80 Spheres
Lord:..........90 Spheres
Master:.......100 Spheres
High Lord:....110 Spheres
High Master:..120 Spheres
Lesser:............None
Neonate:............+1 to one stat
Ancillae:...........+1 to one stat
Luminante:..........+1 to one stat(can’t be same stat as Ancillae stat)
Heirophant:.........+1 to one stat
Seigon:.............+1 to two stats(can’t be same stat as Heirophant stat)
Dante:..............+2 to one stat
Baalkant:...........+2 to one stat, +1 to one stat(can’t be same stat as before)
Lord:...............+2 to one stat, +1 to one stat
Master:.............+2 to one stat, +1 to one stat(can’t be same stat as before)
High Lord:..........+3 to one stat
High Master:........+3 to one stat(can’t be same stat as before
Advancement for Myriad
Increasing any stat to the next degree costs a flat rate of 10 spheres, except for advancement to the fifth or sixth rank, both of which cost double.
Degrees 1-4: 10 spheres each.
Degrees 5-6: 20 spheres each. You may only have one stat at 6 prior to Ascension.
You cannot advance to Master in Divine Rank until you reach the 4th degree in either Social Standing and Realm
and either Sorcerous Power or Battle Skill.
Once you are a Master, you may attempt to Ascend. Ascension unlocks degrees 7-11.
This message was last edited by the GM at 22:02, Wed 13 Mar 2019.