IC CHAT 2: The Forgotten Buoy (Player Characters Only)
OOC: Copied from Talon's Theogenesis: Tales of the Lost.
"Floating in the air, the entire structure gently sways and creaks. The floor is cherry wood whose finish has been worn away by countless footfalls. Swirling planks of bocote wood have been lain side by side to form the walls and, more impressively yet, pieced together in such a way that each whorl of the woods grain joins together with the neighboring plank turning that walls into something akin to one continuous oil painting. Benches of darker material have been placed before tables of riveted woorwood. Even the cups sitting on them are made of wood. There doesn't seem to be any metal or stonework anywhere to be seen.
The initial entry chamber seems to be a strange blend of a reception hall and the cargo hull of a ship, based upon the way the walls gently curve. But if it is a ship, it's a truly enormous one, the room could easily seat numbers in the hundreds. At one end of the hull stairs rise up to an upper floor. Should one climb them, they'll find themselves on the upper deck under open skies. Sparring rings have been chalked out onto the deck and shaded tables have been scattered about for what appears to be leisure.
Below deck at opposite end of the stairs rises up an imposing wall of ironwood with an ornate archway inlaid into it that appears to be a doorway of sorts, but offers no handle or keyhole.
Most of all, this dangling ship of the skies hangs above a narrow strip of land made up of yellowed grass, dead trees and gray ruins too distant to make out. On every other side are roiling mists that seem to press in upon the exposed surface. In the further distance, twisting, delicate braches rise up from the mists. Small, frail things that seem to struggle to keep themselves above the sea of fog.
As the first guests arrive soft music begins to place, first discordantly, but gradually finding its touch and becoming quite soothing. Gusting attendants of dust and smoke silently appear and usher in platters of food and goblets of drink of all sorts. Games of dice and tokens are stowed away in boxes on some tables along with decks of cards. This forgotten place is quite tranquil and soothing.
Rules of the Buoy
-God powers are suppressed
-Magics are suppressed
-Violence is prohibited by wards
-You start off inside the lower hull, with the drink and commodities.
This is a place where the gods come to meet and mingle. This is where alliances are formed, and discussions can be held in an environment conducive to a civilized diplomacy. Mostly, this is a place where the gods can meet with other gods if they so desire."
Additions:
- ANY Player from either tree can post here; the buoy is transdimensional. Characters from Myriad will appear somehow more saturated/colorful in apperance that those of Taeltresin, and cast shadows that are a color that matches their speech color.
- ALL Player Characters start off being aware of the Buoy's existence in some fashion unless there is a roleplaying reason not to be.
- FORMER player characters that have become NPCs are also here, in order to preserve continuity.
This message was last edited by the GM at 23:12, Mon 14 Jan 2019.