Mission to Gamma
Hightopp looks at Argent with interest. "All excellent questions, Argent. The surface has approximately the same surface characteristics as a duranium starship hull. Suction cups and adhesives, both temporary and permanent will hold, and the surface is non-magnetic. It can be breached using a phaser II. A phaser I will not generate enough power to penetrate. The material is incredibly tough, and it will take 20 minutes to cut a 1 metre hole, using the equivalent of 10 shots on setting 16 (1,000 charges) draining the phaser's power cell. The shots may be distributed between a number of phasers, so that none is fully drained. since it is smooth and the surface of Globe number 4 is wet, it would be extremely difficult to secure a rope around the upper surface or to climb unaided. The hatchway on the underside of Globe number 3 has a basic locking mechanism and ladder rungs of the hull material. A phaser will make easy work of the locking mechanism. The entrance is to a simple Jefferies Tube style maintenance tunnel in Gamma One—no airlock. Since Gamma One was ice-bound, we do not know how the subsurface hatches, if any, are configured. It is believed that the central shaft is too tough to be breached as it is structural. The tower does not, to our knowledge, elevate or rotate and the globes appear to be immobile. Shione, the material will, of course be white hot, as is any molten metal, although this appears to be a metal/ceramic composite. If you're cutting through the lock, you can hold onto the rungs with standard heavy duty non-slip insulated gloves and use protective glasses. A simple coolant spray as used to cool gamme-welded joints will cool the cut alloy enough for safety and comfort. Anything further?"
This message was last edited by the player at 20:30, Fri 26 Aug 2016.