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16:24, 25th April 2024 (GMT+0)

Following the trail of Nergal, Part 2.

Posted by The Dungeon MasterFor group 0
Goran
player, 104 posts
Sun 13 Nov 2016
at 03:50
  • msg #130

Following the trail of Nergal, Part 2.

Goran catches his breath, puts away his booze, and pulls himself up to his feet. Then he follows Keenan's lead and hastily wraps a fresh bandage around his open wound (he expends one use and heals 4 hit points). Once he's finished, he slowly twists his head from one side to the other and back again, cracking his neck; the sound it makes is like that of a log being split, and it echoes throughout the lower hold. Now that he's ready to go, he lifts his sword and shield and turns to Caswell with a grin. "Don't worry, I feel better than I look... Then again, that's always the case."
This message had punctuation tweaked by the player at 17:03, Sun 13 Nov 2016.
Caswell Blackhart
player, 78 posts
Mon 14 Nov 2016
at 13:38
  • msg #131

Following the trail of Nergal, Part 2.

Caswell stands up, cleans his face off and says, "Is it too soon to retire some place quite?"
The Dungeon Master
GM, 120 posts
Tue 15 Nov 2016
at 16:57
  • msg #132

Following the trail of Nergal, Part 2.

Just so everyone knows, this is what I have for HP for you all

Goran HP 20/26
Keenan HP 12/17
Caswell HP 16/19


Please correct me if I am wrong

The Dungeon Master
GM, 121 posts
Tue 15 Nov 2016
at 17:04
  • msg #133

Following the trail of Nergal, Part 2.

You all pick yourselves up and start up to the deck. It is still dark and the moon is high in the sky. Once up on the deck, you do not notice any fishmen in sight.

"There!" one of he crewman says pointing to a small boat mounted to the side of the ship. Captain Tryke looks thoughtful for a moment. "Ok boys," he says directing his words towards his remaining crew "Lets get that boat sea worthy and down into the water. And lets hope you men can do it quick because I'm sure more of those fish mongrels are lurking about"

The team of seaman hesitates a moment, then scurries over to the boat and begin prepping in to lower it into the water.

You are all standing guard ready for anything.

Everyone please roll Defy Danger - Wisdom.
Goran
player, 105 posts
Tue 15 Nov 2016
at 18:16
  • msg #134

Following the trail of Nergal, Part 2.

Goran's still standing, but he's punch-drunk (and a little actual drunk), so Defying Danger with Wisdom is gonna be tricky.

12:12, Today: Goran rolled 4 using 2d6-1 ((2,3)).

Goran marks XP
Caswell Blackhart
player, 79 posts
Wed 16 Nov 2016
at 09:01
  • msg #135

Following the trail of Nergal, Part 2.

04:00, Today: Caswell Blackhart rolled 8 using 2d6 ((2,6)).
Keenan Arrow-Eye
player, 91 posts
Xp=5 Hp=16
R=3 A=2 C=18
Wed 16 Nov 2016
at 11:50
  • msg #136

Following the trail of Nergal, Part 2.

06:49, Today: Keenan Arrow-Eye rolled 10 using 2d6+2.  defy danger wis
The Dungeon Master
GM, 122 posts
Wed 16 Nov 2016
at 12:59
  • msg #137

Following the trail of Nergal, Part 2.

Goran, You never see the Fish Mongrel ambush coming. You suddenly feel a stabbing pain in your back and feel the weight of your fish man attacker hanging off your shoulders.

Goran, take 4 damage

Goran what do you do!?

Caswell, you spot the ambush just in time to react. You see a fish mongrel leaping for you from some netting with a wickedly curved dagger in hand. Caswell, what do you do!?

Keenan, you see the ambush coming with little difficulty. As a fish mongrel rises from it's hiding place to attack you, you quickly spin around and deftly put an arrow through it's heart. who's next?

The crew is still frantically preparing the ship as the fish mongrel ambush is launched. again, WHAT DOES EVERYONE DO!?
This message was last edited by the GM at 11:55, Tue 22 Nov 2016.
Goran
player, 106 posts
Wed 16 Nov 2016
at 13:41
  • msg #138

Following the trail of Nergal, Part 2.

Goran's gonna reach back, wrap his massive arm around the fish mongrel's neck, and straight-up give it a Stone Cold Stunner (or DDP Diamond Cutter, if you're more familiar with WCW). He hops up, swings his legs out, and lands flat on his backside in one fluid motion, pulling the creature's head down onto his adamantine dwarven shoulder.

Attack Roll: 10
07:31, Today: Goran rolled 10 using 2d6+2 ((3,5)).

Goran will deal normal damage while avoiding any possible counterattack.

Damage Roll: 11
07:32, Today: Goran rolled 12 using 1d10+1d4+1 ((10,1)). (It's actually 11 damage, since he's not technically using his Signature Weapon.)
Keenan Arrow-Eye
player, 92 posts
Xp=5 Hp=16
R=3 A=2 C=18
Thu 17 Nov 2016
at 15:59
  • msg #139

Following the trail of Nergal, Part 2.

Keenan readies another arrow, and moves to a position where he can cover the sailors whilst they prepare the escape vessel...
The Dungeon Master
GM, 123 posts
Thu 17 Nov 2016
at 16:37
  • msg #140

Following the trail of Nergal, Part 2.

Keenan, make the defend move
Keenan Arrow-Eye
player, 93 posts
Xp=5 Hp=16
R=3 A=2 C=18
Thu 17 Nov 2016
at 16:59
  • msg #141

Following the trail of Nergal, Part 2.

11:57, Today: Keenan Arrow-Eye rolled 7 using 2d6.  defend.
Caswell Blackhart
player, 80 posts
Fri 18 Nov 2016
at 22:40
  • msg #142

Following the trail of Nergal, Part 2.

Caswell lashes out the his psycblade.

17:39, Today: Caswell Blackhart rolled 9 using 2d6+3 ((4,2)).
17:40, Today: Caswell Blackhart rolled 4 using 1d4 ((4)).
The Dungeon Master
GM, 124 posts
Tue 22 Nov 2016
at 12:24
  • msg #143

Following the trail of Nergal, Part 2.

Goran, You feel a satisfying 'SNAP!' as the you land on the ground and break the fish mongrels neck.

Caswell, your magical blade sails out and slashes the leaping fish monster but does little to change it's trajectory. It slams into you and you fall hard to the ground with a knife wound to the upper body.

07:18, Today: Secret Roll: The Dungeon Master rolled 4 using 2d6.  damage to caswell.

Goran, you see Caswell ont he ground once more struggling with a fish mongrel but you also see two more advancing on Captain Tryke and his crew as they prepare the ship. What do you do?

Caswell, you are underneath a Fish Monster trying to avoid it's teeth and claws. What do you do?

Keenan, you also see Caswell's struggle and the two advancing fish mongrels. What do you do?
Caswell Blackhart
player, 81 posts
Tue 22 Nov 2016
at 13:45
  • msg #144

Following the trail of Nergal, Part 2.

As Caswell struggles with the man fish he stab the pyscknife in its back.

08:43, Today: Caswell Blackhart rolled 11 using 2d6+3 ((4,4)).
08:44, Today: Caswell Blackhart rolled 3 using 1d4.
Goran
player, 107 posts
Tue 22 Nov 2016
at 14:09
  • msg #145

Following the trail of Nergal, Part 2.

Goran hops back up to his feet and growls a curse at the corpse of the fish mongrel that he just put down. Then he charges over to where Caswell is laying and grabs the legs of the wizard's attacker; with both of his hands wrapped around the monster's ankles, Goran pulls with all of his might (Defy Danger with Strength).

08:08, Today: Goran rolled 6 using 2d6+2 ((2,2)).

...And Goran marks XP. Stay tough, Caswell.
Keenan Arrow-Eye
player, 94 posts
Xp=5 Hp=16
R=3 A=2 C=18
Tue 22 Nov 2016
at 17:46
  • msg #146

Following the trail of Nergal, Part 2.

Keen becomes a death blossom of arrows!!! (Blot out the sun on all 3 Fish mongrel)

12:43, Today: Keenan Arrow-Eye rolled 13 using 2d6+2.  blot out the sun.
12:44, Today: Keenan Arrow-Eye rolled 7 using 1d8+2.  Damage.
The Dungeon Master
GM, 125 posts
Fri 25 Nov 2016
at 14:45
  • msg #147

Following the trail of Nergal, Part 2.

Caswell and Goran, you struggle to subdue the Fish Mongrel clawing and raking at Caswell. Suddenly Keenan lets forth with a hail of amazing accurate arrows. Every Fish Monster in site is thoroughly perforated and falls in a heap.

"Climb aboard sir heroes!" you hear Captain Tryke yell. You see that they have the life boat dangling over the side with Tryke ready to lower it down. You all rush over and climb into the small craft.

Tryke starts lowering the boat down when suddenly two fish mongrels grab him by his arms and upper body and start tugging him back onto the ship.

WHAT DO YOU DO!?
Goran
player, 108 posts
Sat 26 Nov 2016
at 04:21
  • msg #148

Following the trail of Nergal, Part 2.

Goran jumps as high as he can and wraps his arms around Captain Tryke's legs, hoping to pull him away from the disgusting fish mongrels (Defy Danger using Strength).

22:18, Today: Goran rolled 11 using 2d6+2 ((6,3)).
Caswell Blackhart
player, 82 posts
Sat 26 Nov 2016
at 04:37
  • msg #149

Following the trail of Nergal, Part 2.

Caswell magic missiles one of the two fish men in the face.

23:36, Today: Caswell Blackhart rolled 12 using 2d6+3 ((4,5)).
23:37, Today: Caswell Blackhart rolled 6 using 2d4 ((4,2)).
Keenan Arrow-Eye
player, 95 posts
Xp=2 Hp=14
R=3 A=6 C=18
Sat 26 Nov 2016
at 10:28
  • msg #150

Following the trail of Nergal, Part 2.

Keenan waits till Tryke is safe, then he launches a volly of arrows at the remaining mongrel.
The Dungeon Master
GM, 126 posts
Sat 26 Nov 2016
at 12:40
  • msg #151

Following the trail of Nergal, Part 2.

Goran, you grab Tryke by the legs and heave against the combined strength of the fish creatures. After a short tug of war, you pull the captain safely into the boat.

Caswell, as soon as Goran has Tryke rescued you fire your magic missile and leave a gory red hole where the fish mongrels face once was. He flounders and falls over the side hitting the water with a splash.

Keenan, you take a quick shot at the last fish monster

07:33, Today: The Dungeon Master, on behalf of Keenan Arrow-Eye, rolled 10 using 2d6+2 ((6,2)).

07:34, Today: The Dungeon Master, on behalf of Keenan Arrow-Eye, rolled 6 using 1d8+2 ((4)).

The arrow sinks into it's chest, causing it to tumble overboard to join its friend.


The small boat finishes it's descent and touches the surface of the water. The light is dim as the sun just pokes up over the horizon, allowing you to see land in the distance.

"That would be Til, make for land boys!" Tryke says, still shaken from his brush with the fish mongrels. "Lets get off this devil ridden sea!"

As the boat takes a heading for Til, you see thick black smoke rising from the island.

This concludes 'Following the trail of Nergal, Part 2.'
This message was last edited by the GM at 12:42, Sat 26 Nov 2016.
The Dungeon Master
GM, 127 posts
Sat 26 Nov 2016
at 12:46
  • msg #152

Following the trail of Nergal, Part 2.

We have reached the end of the session, so choose one of your bonds that you feel is resolved (completely explored, no longer relevant, or otherwise). Ask the player of the character you have the bond with if they agree. If they do, mark XP and write a new bond with whomever you wish.

Once bonds have been updated look at your alignment. If you fulfilled that alignment at least once this session, mark XP. Then answer these three questions as a group:

Did we learn something new and important about the world?
Did we overcome a notable monster or enemy?
Did we loot a memorable treasure?

For each “yes” answer everyone marks XP.
Goran
player, 109 posts
Sat 26 Nov 2016
at 13:12
  • msg #153

Following the trail of Nergal, Part 2.

Goran's current bonds are still relatively relevant, so he will keep those bonds intact for now. He marks no XP.

Goran fulfilled his alignment (Good) several times this session, putting his well-being on the line in the protection of others. He marks XP.

The group learned about the acolytes of Nergal having shifted (or perhaps expanded) their operations to the island of Til. The group also learned that fish mongrels are total dicks. I'd say that warrants XP.

The group overcame a notable enemy, in the form of a cadre of vicious fish mongrels (see above), who had a definite home-field advantage attacking on the open water (and at night, no less). That should earn the group some XP.

I don't think we looted a memorable treasure; if we did, I've forgotten it. So no XP there.

If my appraisal of the situation is acceptable, then each member of the party would mark 2 XP, and Goran would mark a third for fulfilling his alignment. And, once Goran has a moment to rest, he'll get to level up.
The Dungeon Master
GM, 128 posts
Tue 29 Nov 2016
at 12:50
  • msg #154

Following the trail of Nergal, Part 2.

Ok GM XP awarding time.

No one closed out any bonds, so no XP there.

Everyone marks 2 xp for defeating notable enemies and learning things about the cult and Bravak.

Goran marks 1 xp for his alignment.

So...

Goran 3xp

Caswell 2xp

Keenan 2xp
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