Following the trail of Nergal, Part 2.
Goran, you grab Tryke by the legs and heave against the combined strength of the fish creatures. After a short tug of war, you pull the captain safely into the boat.
Caswell, as soon as Goran has Tryke rescued you fire your magic missile and leave a gory red hole where the fish mongrels face once was. He flounders and falls over the side hitting the water with a splash.
Keenan, you take a quick shot at the last fish monster
07:33, Today: The Dungeon Master, on behalf of Keenan Arrow-Eye, rolled 10 using 2d6+2 ((6,2)).
07:34, Today: The Dungeon Master, on behalf of Keenan Arrow-Eye, rolled 6 using 1d8+2 ((4)).
The arrow sinks into it's chest, causing it to tumble overboard to join its friend.
The small boat finishes it's descent and touches the surface of the water. The light is dim as the sun just pokes up over the horizon, allowing you to see land in the distance.
"That would be Til, make for land boys!" Tryke says, still shaken from his brush with the fish mongrels. "Lets get off this devil ridden sea!"
As the boat takes a heading for Til, you see thick black smoke rising from the island.
This concludes 'Following the trail of Nergal, Part 2.'
This message was last edited by the GM at 12:42, Sat 26 Nov 2016.