Act II Scene 3: The Unnamed Mountains.   Posted by the Creator.Group: 0
Chen Zen
 PC, 92 posts
 Nazar Ethan
 ZenMaster,WitchHuntr
Tue 11 Jul 2017
at 23:56
Re: Act II Scene 3: The Unnamed Mountains
If Chen can stop, at his friends request, he will. If it's too late he will simply shrug after his attack at Perophi.
Timaria
 PC, 43 posts
 ???
 Ranger, Rogue
Wed 12 Jul 2017
at 00:43
Re: Act II Scene 3: The Unnamed Mountains
Timaria stops attacking once the gargoyles back off, bu her eyes are narrowed in suspicion as they initiated the fight in the first place. Weapons at the ready, she says under her breath to Chen, "Be wary, they attacked us first, so they are not trustworthy."
the Creator
 GM, 212 posts
 gamemaster
 a.k.a. Chupa Bob
Wed 19 Jul 2017
at 22:32
Re: Act II Scene 3: The Unnamed Mountains
Chen's attack takes place even before Perophi's Slow spell goes off. The gargoyle takes a nunchuck blow to the head. After all of that, the explorers hold their combat while Luca's spell is cast.

The magic of Speechgift takes effect as soon as Luca utters the last syllable of her spell. Those characters who possess a Magic Sense ability will feel the magic take hold (or see the magic take hold, or taste the magic take hold...)

One of the remaining gargoyles says to the other, "These small creatures are dangerous. Speaker should be warned."

The second gargoyle notices recognition among the explorers. "They understood what you said! They understand the Gargo tongue!"

"Quiet! It is not our place to talk in front of strangers! That is the duty of Speaker!"
Chen Zen
 PC, 94 posts
 Nazar Ethan
 ZenMaster,WitchHuntr
Thu 20 Jul 2017
at 14:53
Re: Act II Scene 3: The Unnamed Mountains
Chen waits, nunchuks in one hand, clenched fist in the other. He is watching the gargoyles carefully. "You attacked my friends, tell me now why I shouldn't finish this battle that you started..." Chen moves into a position in front of his friends, keeping Luca close by(if possible).
Luca
 PC, 65 posts
 Sidhe
 Sorceror,???
Thu 20 Jul 2017
at 17:38
Re: Act II Scene 3: The Unnamed Mountains
"We are but peaceful explorers," Luca declares loudly.  "We have come looking for lost knowledge, but are willing to trade for it."
the Creator
 GM, 213 posts
 gamemaster
 a.k.a. Chupa Bob
Mon 24 Jul 2017
at 10:20
Re: Act II Scene 3: The Unnamed Mountains
One of the gargoyles begins to mutter something, but a stern look from the second one shuts him up. The second says only, "Do not apologize to invaders for driving them out of your nest." After a few awkward breaths, another figure emerges from the darkness. The gargoyle is taller and covered with tattoo-like etchings. He isn't actually taller, but he carries himself more upright and moves with more smooth confidence.

"I am Speaker," the tattooed Gargoyle says in Shidhe. "I speak in the tongue of nature as well as the gargoyle tongue. My body tells the story of our tribe. On behalf of the tribe of hollow peak, I apologize for the brash actions of these youths. They were not wrong to confront you, but they were wrong to hunt you with their spears. We have ways of rebuking invaders without drawing blood in this tribes. The youths are training in the bloodless combat, but they decided to attack your band as they would hunt animals. This act was foolish, and they have already paid a great price for your pride. Will you make the same mistake, explorers?"
Chen Zen
 PC, 95 posts
 Nazar Ethan
 ZenMaster,WitchHuntr
Mon 24 Jul 2017
at 11:32
Re: Act II Scene 3: The Unnamed Mountains
Chen Zen gives the seeming elder gargoyle a half bow, eyes never leaving him. "Force is met with force. Balance. You understand this principal, yes? If there is no reason to bring them more harm, then they will not be harmed. If they attack my friends I will defend my friends. It seems we have an understanding."

OOC if need be, Chen will use his natural telepathy to communicate with the new gargoyle.
Luca
 PC, 66 posts
 Sidhe
 Sorceror,???
Mon 24 Jul 2017
at 14:57
Re: Act II Scene 3: The Unnamed Mountains
As it appears to be a meeting of warriors, Luca lets Chen talk to them.
Timaria
 PC, 45 posts
 ???
 Ranger, Rogue
Wed 26 Jul 2017
at 19:17
Re: Act II Scene 3: The Unnamed Mountains
Timaria, though still ready to act if necessary stayed quiet and made no actions that would restart hostilities. Looking at Chen she nodded to let him know she would follow his lead.
the Creator
 GM, 214 posts
 gamemaster
 a.k.a. Chupa Bob
Mon 31 Jul 2017
at 04:32
Re: Act II Scene 3: The Unnamed Mountains
The spell resolves all communication issues (except the cultural hang-up against speaking to strangers).

"We are the village of the Rock Cloud Tribe."

Speaker guides the travelers through the ruins into a large courtyard-like area. This is where a tribe of 100 or so gargoyles has settled and established a thriving village. Instead of huts, they sleep in giant nests. Terraced gardens cover both ruin walls and one side of the mountain below. Children who cannot yet fly play some sort of ball game with bolder the size of a melon. Youths practice fighting moves in the open areas, utilizing a style of unarmed combat which seems to consist entirely of evasions, parries, and holds. The eldest gargoyles roast goats and other less recognizable creatures in open fire pits.

The explorers witness what happens to corpses of the dead here. The killed gargoyles are carried to nearby mountain tops. Speaker explains that the cadavers are left to the vultures. The birds are fed, but they also release the spirit so that it may melt into the mountain and merge with that mountain's spirit.

This village has a shaman who practices Nature Magic. This the only form of magic practiced by the tribe, but they are aware of Witchcraft also and consider it taboo.
Chen Zen
 PC, 96 posts
 Nazar Ethan
 ZenMaster,WitchHuntr
Mon 31 Jul 2017
at 11:37
Re: Act II Scene 3: The Unnamed Mountains
Chen, if time permits, will inquire of the children the combat style they are performing and study it with them. Chen will NOT leave his friends sight though. Before anything else happens Chen offers his help with the dead. "Right or wrong, good or bad, they fought bravely and deserve to be honored at least."
the Creator
 GM, 216 posts
 gamemaster
 a.k.a. Chupa Bob
Tue 8 Aug 2017
at 05:27
Re: Act II Scene 3: The Unnamed Mountains
Chen earned a few brownie points with the locals from his offer and from his interest. The offer is not accepted because Chen doesn't have wings, and it is quicker for the gargoyles to do it themselves, even carrying loads. Chen has discovered the White Raven style, a martial arts form which developed independently of both the Shyr and Black Wyrm styles that he already knows.

The children explain that the Way of the White Raven is a combat strategy created by Ravenok, the supreme god of the Gargoyle pantheon. It complements the pacifist philosophy of the tribe by featuring multiple techniques which harden the body to reduce or eliminate damage. It also features, however, multiple techniques which multiple the raw destructive power of strong blows for the pacifist who doesn't want to hit something but has little choice. The children say that White Raven is practiced by some other Gargoyle tribes, but it is probably unknown among other people. Chen gains 1 Fate Point for this discovery.

Luca and Timaria are basically left free to wander around and explore some more. The gargoyles seem to know nothing about sorcery nor any of the original inhabitants of the structure. They soon come to understand that the gargoyle tribe inhabits on the highest levels of the remaining structure. These aboriginal creatures do not trust the lower levels and have sealed them away with boulders at the stairwells. If there is anything to learn or salvage here about the original purpose of this facility, it lies in those lower levels. Timaria notices that some cracks in the out walls mean that the lower levels are probably accessible to someone brave enough to crawl down the side of the mountain to them. Then again, the boulders could easily enough be moved by the super-humanly strong gargoyles if convinced to do so.
Chen Zen
 PC, 98 posts
 Nazar Ethan
 ZenMaster,WitchHuntr
Tue 8 Aug 2017
at 09:23
Re: Act II Scene 3: The Unnamed Mountains
When turned away, Chen simply gives a polite half bow and spends his time learning what he is able from the children. Fascinated that the style developed independently from the styles he already knew so well, Chen thanked the children and practiced with them as long as they would allow. Chen will ask about Ravenok as well, interested in the mythology behind this person as much as the art. Such was the life of a warrior philosopher.  Once done learning from the children, Chen will track his friends down.
Luca
 PC, 68 posts
 Sidhe
 Sorceror,???
Tue 8 Aug 2017
at 13:34
Re: Act II Scene 3: The Unnamed Mountains
Luca wastes little time in examining the passages to the lower levels.  While she doesn't run off alone, she does conduct a closer analysis of the cracks below by flying along the outside areas.

OOC: Luca looks at the cracks and paths down in more depth.
Timaria
 PC, 46 posts
 ???
 Ranger, Rogue
Wed 9 Aug 2017
at 01:43
Re: Act II Scene 3: The Unnamed Mountains
Timaria searches out the seedier side of the clan. (There always is one at least.) Then she tries to get a dice game going. Or some other form of gambling.
the Creator
 GM, 217 posts
 gamemaster
 a.k.a. Chupa Bob
Fri 11 Aug 2017
at 06:31
Re: Act II Scene 3: The Unnamed Mountains
Chen Zen practices listening. By studying and quizzing the hatchlings, Chen has learned the most rudimentary of their style's techniques. He also hears stories about how Ravenok lead the gargoyle tribes into the these mountains in order to avoid a war during the 1st Age. That was before Ravenok ascended to divinity. Apparently the advanced techniques were only taught to eight specific students. Reading between the lies, Chen gathers that this Ravenok character was a pacifist but not very dedicated to the ideal of pacifism as a strict code of conduct.

This basic attack is called Ravenok's Power Strike. Functionally, it is very much like the basic strikes of his Shy'r and Black Wyrm styles with one exception; instead of the damage of the blow based upon skill and training, Ravenok's Power Strike damage is based upon Chen's Power Attribute. Chen's current Power is 30, so if he used this unarmed strike, it would inflict Damage Class 5 (which means 2D8, just a touch more raw damage than his nunchuks). Like the other basic strikes, it costs no ki to use.

Chen gains another Fate Point for learning this specific technique. All other techniques of the style have a time to learn which is measured in weeks.


Princess Luca spends the rest of the daylight this day studying the cracked walls for every clue about what lies inside the lower levels. I keep forgetting that Luca can fly. It's apparent that small creatures like birds and bats are climbing in and out through these cracks on a fairly regular basis. It's also clear that the outpost as a structure is in bad shape. Any significant use in the future will require large scale restoration efforts to render the place structurally sound again. There is definitely some sort of stuff inside, but the nature of these relics and their conditions cannot be determined from outside observation. If there are any traps or larger dangerous creatures inside, they are not obvious. Gimme a D20 roll as a Perception Save to see if Luca uncovers any specifically useful information.

That evening, Luca goes over her detailed notes with Perophi. The wizard is greatly disappointed that his dreams of immediately becoming a mountain king with an instant grand fiefdom are delayed.
the Creator
 GM, 218 posts
 gamemaster
 a.k.a. Chupa Bob
Fri 11 Aug 2017
at 07:02
Re: Act II Scene 3: The Unnamed Mountains
Timaria makes good use of her Streetwise and Gambling skills. All day and night, she spends with the gamblers. She learns all about various games and skill and chance. She also learns that more rebellious of the tribe likes to relax by smoking various breeds of lotus, each with a different effect. Some of these flavors of lotus are well known to Humans and Akir alike, but others sound new and exotic.

Speaking of exotic, the gargoyles are happy to take Timaria's coins as they teach her about their games. This tribe uses barter and sharing, so it does not have its own money and does not value such a thing. Her coins, however, are pretty. The gargoyles think that her copper coins are as exotic and curious as platinum coins, so she is able to satisfy them with little more than pocket change. The very seedier side of a gargoyle tribe will sometimes raid supplies from other tribes, but these gargoyles claim that they would never do such a thing -- only all of the other tribes would do that. A game similar to dominoes is easy enough for her to master.

Regarding the outpost, she learns that the gargoyles have a cultural fear of the deep underground. They prefer wide open mountain tops where they can easily catch an updraft and move if needed. Caves are considered good for shelter and places where hatchlings may roost, but shallow caves are much preferred. The only gargoyles who delve deep in caves are witches who seek to hide their sins from the eyes of the Gargoyle Gods. The gargoyles have little interest in archaeology or eldritch forms of magic because they are content with their Nature Magic and The lower areas were not sealed away because of anything there specifically but rather because the unknown was down there.

Taboos: Deep Underground (including deep caves and the Midnight Realm), Cannibalism, Gods other than the Gargoyle Gods (they know of the Goblin Pantheon, the Dark Earth Mother, and the 9 Evils who rule the Pit), Witchcraft (but only the bad kind), hoarding valuable in secret from the rest of the tribe, violence when not necessary, speaking with strangers (because this which might reveal secrets and endanger the tribe), and wyverns. Timaria is no longer a stranger after a couple of hours, so the tribespeople open up to her a lot. They seem to hate vyverns most of all, and their insults mostly relate to different parts of wyvern anatomy.

Subjects of Gargoyle Knowledge: the mountains, magic (but only Nature, Divine, and Witchcraft), martial arts, rocks and stonecrafting. They never get board talking about any of these subjects.
Chen Zen
 PC, 99 posts
 Nazar Ethan
 ZenMaster,WitchHuntr
Fri 11 Aug 2017
at 11:48
Re: Act II Scene 3: The Unnamed Mountains
OOC will you update the sheet boss??

Chen will, once done with the hatchlings and learning, seek out his allies. The gargoyles seem peaceful enough, for now. Chen was more at ease now than earlier, but still kept his guard up.
Timaria
 PC, 48 posts
 ???
 Ranger, Rogue
Fri 11 Aug 2017
at 22:09
Re: Act II Scene 3: The Unnamed Mountains
Timaria actually starts to feel bad having killed one of the tribe. These people are simple and decent, so it was a shame to have to have taken one of them from the world. She says as much to her group after they gather for the evening. There she also relays all of the info that she has gained during her gambling.
Luca
 PC, 69 posts
 Sidhe
 Sorceror,???
Sun 13 Aug 2017
at 18:12
Re: Act II Scene 3: The Unnamed Mountains
OOC: Is it 21-stat or 20-stat?  Her 16 perception puts this on that edge.

14:10, Today: Luca rolled 4 using 1d20.  Perception save!

the Creator
 GM, 219 posts
 gamemaster
 a.k.a. Chupa Bob
Mon 14 Aug 2017
at 04:45
Re: Act II Scene 3: The Unnamed Mountains
The Perception Save is 21-Stat, sorry.

I'll update that character sheet right now.

the Creator
 GM, 220 posts
 gamemaster
 a.k.a. Chupa Bob
Tue 22 Aug 2017
at 08:12
Re: Act II Scene 3: The Unnamed Mountains
new scene?
Luca
 PC, 70 posts
 Sidhe
 Sorceror,???
Tue 22 Aug 2017
at 14:38
Re: Act II Scene 3: The Unnamed Mountains
New scene
Timaria
 PC, 49 posts
 ???
 Ranger, Rogue
Wed 23 Aug 2017
at 06:40
Re: Act II Scene 3: The Unnamed Mountains
I'd like to discuss the possibility of getting into the tunnels.
Chen Zen
 PC, 100 posts
 Nazar Ethan
 ZenMaster,WitchHuntr
Wed 23 Aug 2017
at 11:37
Re: Act II Scene 3: The Unnamed Mountains
OOC If she's going into tunnels, I'll be going too, just to keep her safe