Act II: Scene 4, Return to Darkness.   Posted by the Creator.Group: 0
the Creator
 GM, 224 posts
 gamemaster
 a.k.a. Chupa Bob
Sat 2 Sep 2017
at 06:52
Act II: Scene 4, Return to Darkness
With the help of the ladies, Chen is able to crawl out from the trap. He suffered only 2 hit points of damage from the encounter, and he did not need to leave behind any of his equipment. Gravity is normal inside the tunnel, but the gravity trap remains active in the room, and there seems to be no way around it if they want to explore deeper.
Chen Zen
 PC, 104 posts
 Nazar Ethan
 ZenMaster,WitchHuntr
Sun 3 Sep 2017
at 02:25
Act II: Scene 4, Return to Darkness
Chen bows politely, "My thanks ladies. It seems the trap overcame me."
Timaria
 PC, 52 posts
 ???
 Ranger, Rogue
Sun 3 Sep 2017
at 15:00
Act II: Scene 4, Return to Darkness
"Well, you're only a man what can you expect?" Timaria says with a cheeky grin. Then turning serious again she says, "Let me see if I can find either a way around this trap or a way to shut it off."

Kneeling down she examines the area much more thoroughly than she did previously. This time not having to worry about her friend stuck in the trap.

Really? This dice roller hates me. I rolled the same number that I rolled on my last Traps roll, a 5. I need a 6 or higher
Luca
 PC, 73 posts
 Sidhe
 Sorceror,???
Sun 3 Sep 2017
at 17:33
Act II: Scene 4, Return to Darkness
"It's really quite fascinating work.  You don't see many built like this because it's so difficult to get the gravitational resonances right.  The ones that aren't well built have a tendency to implode catastrophically."
the Creator
 GM, 225 posts
 gamemaster
 a.k.a. Chupa Bob
Mon 4 Sep 2017
at 03:27
Act II: Scene 4, Return to Darkness
Timaria does not find any means of accessing the trap from the corridor. She also didn't find any way around it. While studying the trap, however, the explorers learn that the gravity well works in a cycle. Gravity increases rapidly until even the dust is pulled out of the air and sent slamming to the floor. The large rabbit statue creaks under the strain but does not break. Then, the gravity decreases at the same rate. If the PCs wait for an hour, the gravity will return to normal level in the room. This also gives them an hour to experiment and try other things.
Luca
 PC, 74 posts
 Sidhe
 Sorceror,???
Sat 9 Sep 2017
at 16:44
Act II: Scene 4, Return to Darkness
"Is this the only way forward?" Luca asks as the group waits for the trap to turn off.  Provided there isn't, she spends some time messing with the crystal samples she gathered before.
Chen Zen
 PC, 105 posts
 Nazar Ethan
 ZenMaster,WitchHuntr
Sun 10 Sep 2017
at 03:29
Act II: Scene 4, Return to Darkness
Chen shrugs, "I cannot tell. If it is, I will brave the trap again if we proceed."
Timaria
 PC, 53 posts
 ???
 Ranger, Rogue
Sun 10 Sep 2017
at 18:02
Act II: Scene 4, Return to Darkness
"Guys, other than the fact that it cycles, I can't figure this thing out. Anyone else see anything? Give me a starting place?"
the Creator
 GM, 226 posts
 gamemaster
 a.k.a. Chupa Bob
Sun 17 Sep 2017
at 02:24
Act II: Scene 4, Return to Darkness
Quick update: I lost power due to storms. That has been restored, and internet connectivity sometimes works. The bigger issue is RL time. I am covering for people who quit due to stress during the storms or else haven't returned from evacuations yet, and that's on top of my normal second job at a different business. I've pulled 9.5 shifts this week, it doesn't look to let up any time soon, and I don't get breaks. I should probably be leaving for work right now instead of typing this message. These games are suspended until further notice -- or until someone else wants to take over.
Smithy
 player, 16 posts
Sun 17 Sep 2017
at 13:55
Act II: Scene 4, Return to Darkness
Handle RL boss, the storm was rough for everyone, rougher for many. I have family in FL. They finally got power back. You handle what you need to, I can't vouch for everyone else, but I ain't goin' anywhere man. You run great games and I don't mind keeping it on the sticky list.

Hope things calm down for you ASAP chief
the Creator
 GM, 227 posts
 gamemaster
 a.k.a. Chupa Bob
Thu 21 Sep 2017
at 11:26
Act II: Scene 4, Return to Darkness
Thanks Smithy, I appreciate those words. You could have called me out for griping instead of posting (and would not have been wrong to do so.) You took a higher road.

Although I don't feel well, I'm not exactly sick either. I'm going to now ease back into the important things in life, like gaming.
the Creator
 GM, 228 posts
 gamemaster
 a.k.a. Chupa Bob
Thu 21 Sep 2017
at 11:52
Moving Things Along
The group manages to slip through the gravity trap with good timing. Across this dungeon level, they encounter a few similar traps based on gravity and anti-gravity. Through some experimentation, it is discovered that the traps are set up to deactivate if any Anti-Gravity spells enter their areas of effect. Beside these traps, the level is rather uninteresting and empty. The major change is the types of bones from different critters who have been previously caught in these traps.

The next level deeper, things begin to appear more dangerous. A gentle bleat can be heard echoing through the tunnels which sounds like a mountain goat. The sloping tunnel which leads downward passes the crack in the outer wall that Luca was previously able to peak through. The glow of mod-day light warms the tunnel.

Passing through a final gravity trap, the explorers enter a large box-shaped dominated by another granite  statue. This enormous statue is carved to look like a pig. The face of the pig is positioned away from them, but walking around the statue, they see that the boar is wearing some sort of visor over its eyes. The entire statue radiates strong magic, so your Sense Magic special powers are triggering. Piles of feces on the floor suggest that some large animal has been here recently.

To review: The team is currently in a large room with a gravity trap across the entrance. One other passage, we'll call that the exit, is on the opposite side and leads deeper into the mountain. The statue is facing the exit. The party consists of  Timaria, Chen Zen, Luca, and the NPC gargoyle Pyrite is lugging supplies in the rear. Each character including Pyrite is carrying a glowing crystal.
Chen Zen
 PC, 106 posts
 Nazar Ethan
 ZenMaster,WitchHuntr
Fri 22 Sep 2017
at 02:44
Moving Things Along
Chen readies his nunchuks, "There is something close. The excrement isn't old. We should be on our guard... the statue seems very magic."



If he is able, Chen will use Psychometry on the statue from a distance.
Luca
 PC, 75 posts
 Sidhe
 Sorceror,???
Fri 22 Sep 2017
at 20:23
Moving Things Along
"The visor seems to be either a part of its function or a warning," Luca notes and examines the statue more closely.  In particular, she wants to know if the visor is part of the statue, was added later, or is movable.
the Creator
 GM, 231 posts
 gamemaster
 a.k.a. Chupa Bob
Sat 7 Oct 2017
at 04:52
Moving Things Along
Psychometry doesn't work from a distance. It very specifically involves touching the target for one round. Does Chen risk getting touchy-feelly with a strange statue.

Luca
circles around the statue and takes some detailed observations. She discerns that the visor is definitely a part of the statue and carved from the same hunk of granite.

A clopping sound approaches from a dark tunnel.
Chen Zen
 PC, 107 posts
 Nazar Ethan
 ZenMaster,WitchHuntr
Sat 7 Oct 2017
at 14:35
Moving Things Along
OOC no, not now that the sound can be heard.

Chen pauses, focusing on his 6th sense ability.
the Creator
 GM, 232 posts
 gamemaster
 a.k.a. Chupa Bob
Sun 15 Oct 2017
at 10:43
Moving Things Along
The clopping slows as a figure enters the room. A tall and shaggy mountain goat enters the room. The goat looks fairly normal, but it reeks of potent magic. Chen's sixth sense is definitely telling him that the source of the magic is growing closer as the goat approaches.

In the dim light, the goat eyes the explorers with dark, dead eyes. It opens its mouth and releases a low growl which rises into a shrill bleating...

This critter is a monster and it is using a unique magic attack. You may try to beat to the punch. One of three things is happening to each PC here. If you want to try to attack first, I will allow that with a successful Speed Save. (d20 roll, target is 21 minus Speed Attribute) If the Speed Save is successful, go ahead and roll a d20 for the attack. If you instead would rather try to identify the critter, roll a d20 as a skill roll. Everyone here has either Lore: Legend or Lore: Nature, and either will do. If you succeed, see the spoiler text below for information on this critter. You don't have to do either and may instead save your action phase for doing something after the action starts.

Regardless of all of that, there is a saving throw to be made. Roll d100 as a Power Save. (Your target number is 100 minus your Power Attribute.)



Spoiler text: (Highlight or hover over the text to view)
This critter is a beast of the netherrealm called a Hellgoat. It sometimes escapes the Pit in order to eat corpses from graveyards like a ghoul, but it isn't above killing and waiting a while for the body of its victims to dry out. It's infamous attack is called a Bleat or Terror. The Bleat doesn't create any physical harm, but it causes fear in a psychic effect and can cause even the bravest warriors to panic and abandon the field of battle.

Chen Zen
 PC, 108 posts
 Nazar Ethan
 ZenMaster,WitchHuntr
Sun 15 Oct 2017
at 15:21
Moving Things Along
Chen pauses, unsure of what to do.

11:20, Today: Chen Zen rolled 65 using 1d100.  target 70.

11:20, Today: Chen Zen rolled 4 using 1d20.  spd save.

stupid die roller
Luca
 PC, 76 posts
 Sidhe
 Sorceror,???
Mon 16 Oct 2017
at 00:09
Moving Things Along
Luca's first instinct was to think...

OOC: Skills work like saves?  This probably succeeds, either way (17 int, +2 from sage)

20:07, Today: Luca rolled 8 using 1d20.  Lore.

the Creator
 GM, 234 posts
 gamemaster
 a.k.a. Chupa Bob
Thu 19 Oct 2017
at 05:59
Moving Things Along
Yes, skills work like saves. Skills are often a little easier because skills can be boosted with more training. Luca only needs to roll a 4 or higher to make any skill connected to her Intelligence attribute, the same target number of she would need for an INT Save. Her Lore skills are augmented by her Sage power, so she only needs a 2 or higher on a d20 to make those successfully.

Chen's Speed Save was not successful. He has Improved Initiative which helps when we switch into regular combat (which is about to happen), but a separate power called Combat Reflexes would have specifically boosted his Speed Save here.

I mis-remembered the hellgoat's special power. It was supposed to be a Presence Save, not a Power Save. Since Chen already rolled a save successfully, I rule that it counts.

Luca's Legend Lore Skill Roll: successful
Chen's Speed Saving Throw: unsuccessful
Chen's Power Saving Throw: successful

To summarize, nothing happens. We're switching into regular combat now, so please declare your attacks. The Hellgoat is more than a match for any one of you, but together the three of you should be able to handle it easily.
the Creator
 GM, 235 posts
 gamemaster
 a.k.a. Chupa Bob
Thu 19 Oct 2017
at 07:18
Moving Things Along
You may see an illustration of the monster here:

https://drive.google.com/file/...WQN_TMH4cPT4wIg/view

...and you thought that I was making this stuff up.
Luca
 PC, 77 posts
 Sidhe
 Sorceror,???
Thu 19 Oct 2017
at 14:27
Moving Things Along
OOC: Wow, I've forgotten how this game works... do we roll initiative?  Also, I forgot the Presence save.  It succeeds.

10:20, Today: Luca rolled 12 using 1d20.  Presence save.

Anyway, Luca's going to zap the crap out of it with a 40 point Plasma Burst.  She'll keep the AoE down so as not to nuke her allies.

10:23, Today: Luca rolled 8 using 1d20.  Attack.

Chen Zen
 PC, 110 posts
 Nazar Ethan
 ZenMaster,WitchHuntr
Fri 20 Oct 2017
at 02:01
Moving Things Along
Chen focuses his ki on the creature sending forth a blast of power at the goat.

OOC Ki Blast boss, 75 points of Ki... that sounds good... maybe?
Timaria
 PC, 57 posts
 ???
 Ranger, Rogue
Sat 21 Oct 2017
at 09:29
Re: Moving Things Along
Luca:
OOC: Wow, I've forgotten how this game works...


Yea, I'm with you on that. I was unfamiliar with the system to begin with.
the Creator
 GM, 237 posts
 gamemaster
 a.k.a. Chupa Bob
Sun 22 Oct 2017
at 09:49
Re: Moving Things Along
I am using a house rule that we go by Speed attributes themselves to determine initiative ranks instead of rolling. If anyone requests it, we can make rolls, but that hasn't come up yet. I really don't expect anyone to remember learn all of the mechanics involved -- doubly so after a long pause.