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, welcome to The Oncoming Storm: Allies vs. Axis (WW2)

19:11, 27th April 2024 (GMT+0)

OOC Thread: The Stormclouds Gather.

Posted by The BattletellerFor group 0
The Battleteller
GM, 1 post
Wed 10 Aug 2016
at 16:23
  • msg #1

OOC Thread: The Stormclouds Gather

Here is the OOC thread for the game. I think people know what to do here...heh.
The Battleteller
GM, 3 posts
Thu 11 Aug 2016
at 03:44
  • msg #2

OOC Thread: The Stormclouds Gather

So we have 4 5 of the 6 on-board now. Welcome and feel free to introduce yourselves as you see fit.
This message was last edited by the GM at 06:05, Thu 11 Aug 2016.
The Battleteller
GM, 10 posts
Thu 11 Aug 2016
at 20:29
  • msg #3

OOC Thread: The Stormclouds Gather

Our 6th player is now on-board and with a ready character to boot. Feel free to jump in on the Chargen discussion with the others.
The Battleteller
GM, 24 posts
Fri 12 Aug 2016
at 01:50
  • msg #4

OOC Thread: The Stormclouds Gather

I did bump the game to a Mature rating. WW2 definitely has places that would delve into that territory. I avoided the Adult rating as that is likely too much.
smokinbarrel
player, 6 posts
Fri 12 Aug 2016
at 22:50
  • msg #5

OOC Thread: The Stormclouds Gather

At which point in the War do we start our game?
The Battleteller
GM, 31 posts
Fri 12 Aug 2016
at 23:31
  • msg #6

OOC Thread: The Stormclouds Gather

Well that has yet to be determined. I figured we could all discuss it. I know I want to avoid starting towards the end of the war, having the Nazis be near or at the peak of their strength makes for more heroic tales. I just wasn't sure on the date, maybe 1940 or 1941...although we could certainly do things right at the outset in 1939.
smokinbarrel
player, 8 posts
Sat 13 Aug 2016
at 00:00
  • msg #7

OOC Thread: The Stormclouds Gather

Maybe right after Pearl Harbor, which galvanized the United States in their Anti-Axis commitment?
The Battleteller
GM, 32 posts
Sat 13 Aug 2016
at 00:10
  • msg #8

Re: OOC Thread: The Stormclouds Gather

smokinbarrel:
Maybe right after Pearl Harbor, which galvanized the United States in their Anti-Axis commitment?

That could work although even 1940 could have seen the US involved "behind the scenes". :)
Jill of the Jungle
player, 4 posts
Sat 13 Aug 2016
at 04:56
  • msg #9

Re: OOC Thread: The Stormclouds Gather

1940 or earlier would bring the German American Bund into the story, a handy source of local villains :) (they were American supporters of Hitler's Germany). By 1941, and certainly after Pearl Harbor, they were a spent force.

Films like 'The Rocketeer' and 'Raiders of the Lost Ark' were set in the run-up to war, 1936-1938.
smokinbarrel
player, 17 posts
Sat 13 Aug 2016
at 05:10
  • msg #10

Re: OOC Thread: The Stormclouds Gather

Greece doesn't really have as high a stake in the game until at least 1940, though.

What do you think, Battleteller?
The Battleteller
GM, 41 posts
Sat 13 Aug 2016
at 05:14
  • msg #11

Re: OOC Thread: The Stormclouds Gather

smokinbarrel:
Greece doesn't really have as high a stake in the game until at least 1940, though.

What do you think, Battleteller?

Well the good thing is even if one's country doesn't have a stake the PC still can. :)
The Battleteller
GM, 55 posts
Thu 18 Aug 2016
at 22:08
  • msg #12

Re: OOC Thread: The Stormclouds Gather

I put up a map of Europe and Nazi occupation as of 1940. It isn't big but it gives something to work from. By 1941 they had picked up a lot of countries including those bordering the Soviet Union and a chunk of the Soviet Union. Greece was one of those.
The Battleteller
GM, 61 posts
Thu 18 Aug 2016
at 22:33
  • msg #13

Re: OOC Thread: The Stormclouds Gather

Set up a thread for myself that will contain villain, hero, and misc. NPC stats. Should be very quick to generate the needed villains to address the enemies of the PCs who have that disadvantage. Quick system, I do love that....Need some Nazis? Make them mooks or henchmen as needed....easy-peasy.
Red Dragon
player, 10 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Fri 19 Aug 2016
at 07:08
  • msg #14

Re: OOC Thread: The Stormclouds Gather

so are we going to name our team from the outset or shall we wait and see if the news papers name us something after they report our daring dos
Red Dragon
player, 11 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Fri 19 Aug 2016
at 10:28
  • msg #15

Re: OOC Thread: The Stormclouds Gather

Just to let you all know I'm on holiday for the next two weeks but will have my smart phone with me so I should still be able to post....though it might not be as quick as usual.

also if we start the game I will not be able to use colour on for things my character says as my phone hates that facility on Rpol. so apologies now if my posts are just black text until I get back
The Battleteller
GM, 62 posts
Fri 19 Aug 2016
at 11:39
  • msg #16

Re: OOC Thread: The Stormclouds Gather

Red Dragon:
Just to let you all know I'm on holiday for the next two weeks but will have my smart phone with me so I should still be able to post....though it might not be as quick as usual.

also if we start the game I will not be able to use colour on for things my character says as my phone hates that facility on Rpol. so apologies now if my posts are just black text until I get back

Just to say if you really DO want to use colored text you can just manually format it yourself. Typing in <r e d>Text desired</r e d> will get you the color you want (just remove the spaces).
The Battleteller
GM, 63 posts
Sun 21 Aug 2016
at 13:45
  • msg #17

Re: OOC Thread: The Stormclouds Gather

So in looking at WW2 timelines for 1940 I am going to start the game on August 1, 1940, well into the Battle of Britain but just before The Blitz. The addition of stolen tech and both powered and device-powered supers to the mix I figure will make some changes in what happened in our reality. I hope to make it interesting.
Red Dragon
player, 12 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Sun 21 Aug 2016
at 14:37
  • msg #18

Re: OOC Thread: The Stormclouds Gather

Sounds like fun :)
This message was last edited by the player at 14:37, Sun 21 Aug 2016.
Chen Zen
player, 23 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Sun 21 Aug 2016
at 15:59
  • msg #19

Re: OOC Thread: The Stormclouds Gather

I can't wait to throat punch some Nazi's.
The Fury
player, 23 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 3D/3D, Will: 2D/2D
Tue 23 Aug 2016
at 21:06
  • msg #20

Re: OOC Thread: The Stormclouds Gather

What's the word on our start?
The Battleteller
GM, 64 posts
Tue 23 Aug 2016
at 21:33
  • msg #21

Re: OOC Thread: The Stormclouds Gather

The Fury:
What's the word on our start?

Well I am curious to see how everyone ended up gathered together. As I am basing this in England Red Dragon has an easy in as does Dr. Jetsetter. Others are a bit more unusual in where they came from or how they came about. I could just handwave everyone together if people prefer and don't want to figure out how those outside of the UK ended up in a meta-division of the British Commandos overseen by the MI6 section of the Secret Intelligence Service. :)
Chen Zen
player, 24 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Wed 24 Aug 2016
at 02:02
  • msg #22

Re: OOC Thread: The Stormclouds Gather

I could have easily saved some allies of some description in the China/Japan theatre and have been sent over, despite many people's misgivings about having a Jap super in the area. I hadn't really thought about it lol
The Fury
player, 24 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 3D/3D, Will: 2D/2D
Wed 24 Aug 2016
at 02:13
  • msg #23

Re: OOC Thread: The Stormclouds Gather

Greece defends against an Italian invasion from Albania. I'd see Lydia's origin tying in with the discovery of Hippolyta's Belt. The Belt permanently endows her with the strength and fortitude of the Amazons. Hippolyta's spirit warns her that, like Hercules invading Themyscira, the Italians will strike again with nefarious allies from the West. Fury's brother and mother died in the invasion, and she'll avenge them with the blood of every last Axis soldier!
The Battleteller
GM, 65 posts
Wed 24 Aug 2016
at 13:35
  • msg #24

Re: OOC Thread: The Stormclouds Gather

Chen Zen:
I could have easily saved some allies of some description in the China/Japan theatre and have been sent over, despite many people's misgivings about having a Jap super in the area. I hadn't really thought about it lol

The Fury:
Greece defends against an Italian invasion from Albania. I'd see Lydia's origin tying in with the discovery of Hippolyta's Belt. The Belt permanently endows her with the strength and fortitude of the Amazons. Hippolyta's spirit warns her that, like Hercules invading Themyscira, the Italians will strike again with nefarious allies from the West. Fury's brother and mother died in the invasion, and she'll avenge them with the blood of every last Axis soldier!

Both of these look very good to me. Chen, that situation would have been an easy place for you to defect from Japan and prove yourself to the Allies.
Chen Zen
player, 25 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Wed 24 Aug 2016
at 14:22
  • msg #25

Re: OOC Thread: The Stormclouds Gather

cool, random brainstorm and it worked. Would even make sense to say he changed his name to a Chinese name to fit in better or something like that.
The Battleteller
GM, 66 posts
Wed 24 Aug 2016
at 14:44
  • msg #26

Re: OOC Thread: The Stormclouds Gather

Chen Zen:
cool, random brainstorm and it worked. Would even make sense to say he changed his name to a Chinese name to fit in better or something like that.

Good point, especially with those white folks having a hard time differentiating between Chinese and Japanese anyhow.
Chen Zen
player, 26 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Wed 24 Aug 2016
at 15:39
  • msg #27

Re: OOC Thread: The Stormclouds Gather

clever Asians. lol
The Battleteller
GM, 67 posts
Wed 24 Aug 2016
at 18:48
  • msg #28

Re: OOC Thread: The Stormclouds Gather

So I have a PM out to Jill's player to see if they are still with us. Flamethrower is the GM of a r/l game I am in so if he doesn't chime in before Friday I can gently remind him...lol. Red Dragon is away but said he could post and Dr. Jetsetter was on yesterday. So hopefully at least 3 of those 4 will chime in within the next day or two so I can look at getting things going. :)

(There is a lurker interested in playing if an opening comes up. I am not sure how to actually ADD a lurker but since the game isn't Adult they should be able to read the active threads.)


...also looking for the Description section under Character Details to be filled out for Chen Zen, Jill of the Jungle, and The Fury. It is just nice to have a bit of an idea of how a PC looks and maybe acts. :)
This message was last edited by the GM at 18:50, Wed 24 Aug 2016.
Flamethrower
player, 14 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Wed 24 Aug 2016
at 22:53
  • msg #29

Re: OOC Thread: The Stormclouds Gather

Yeah, sorry, my other pbp sends me alerts to my e-mail - I just plain forgot.

My story of how I got to Britain is pretty well in my background - Flamethrower turned against the Nazis when the propaganda movies went from "Isn't Germany awesome," to, "Kill all the undesirables," and was thrown into a Nazi experiment he shouldn't have survived, but he did. On escaping, he made his way across Europe, trading a bit on his stardom to survive.

Now that he's outside the bubble of his stardom, he sees what damage he did and want to make amends - punching and/or incinerating Nazis in order to do so.
Flamethrower
player, 15 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Wed 24 Aug 2016
at 22:54
  • msg #30

Re: OOC Thread: The Stormclouds Gather

(I found the e-mail notifications screen - shouldn't ignore this again in future.)
Red Dragon
player, 13 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Thu 25 Aug 2016
at 05:54
  • msg #31

Re: OOC Thread: The Stormclouds Gather

Still here don't worry just enjoying my holiday :) can post when you are ready to start
The Battleteller
GM, 68 posts
Thu 25 Aug 2016
at 13:37
  • msg #32

Re: OOC Thread: The Stormclouds Gather

Red Dragon:
Still here don't worry just enjoying my holiday :) can post when you are ready to start

It's all good, I figured that. I am going to give Jill's player until Saturday to chime in otherwise I will see if our lurker wants in and start things off. (I will keep Jill's slot open, I can go with 7 PCs if needed)
The Battleteller
GM, 69 posts
Thu 25 Aug 2016
at 20:30
  • msg #33

Re: OOC Thread: The Stormclouds Gather

I decided to just add our lurker as a new player, welcome Sister Moon on board! So either we will have 6 or 7 if Jill's player chimes in. :)
Sister Moon
player, 1 post
Thu 25 Aug 2016
at 20:43
  • msg #34

Re: OOC Thread: The Stormclouds Gather

Hey everyone!  I'm playing a "nun on the run" and "runaway bride" pastiche.  Throw in one part archaeologist, add a dash of the Egyptian undead, unbridled athleticism, and stir in some crescent throwing blades and you have Sister Moon!
Red Dragon
player, 14 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Fri 26 Aug 2016
at 07:20
  • msg #35

Re: OOC Thread: The Stormclouds Gather

In reply to Sister Moon (msg # 34):

Hi there miss moon I'm just your run of the mill 40 foot long Welsh Dragon :)
Dr. Jetsetter
player, 5 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Fri 26 Aug 2016
at 12:36
  • msg #36

Re: OOC Thread: The Stormclouds Gather

I'm telling ya, something is up with all these young whippersnappers these days. When an old coot on a jetbike is the most normal guy on the team, something is definitely weird!
Flamethrower
player, 16 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Fri 26 Aug 2016
at 14:07
  • msg #37

Re: OOC Thread: The Stormclouds Gather

Look, I'm just your average Aryan specimen of physical perfection who left the Axis when he found out just how evil the Nazis could be. That I can set fire to things with my mind is . . . okay, that's a bit abnormal.
Chen Zen
player, 27 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Fri 26 Aug 2016
at 14:26
  • msg #38

Re: OOC Thread: The Stormclouds Gather

I'm a super awesome Martial Artist.
Red Dragon
player, 15 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Sat 27 Aug 2016
at 08:32
  • msg #39

Re: OOC Thread: The Stormclouds Gather

Looking at all the different characters we have we should be called the Odd Squad :)
Flamethrower
player, 17 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Sat 27 Aug 2016
at 14:16
  • msg #40

Re: OOC Thread: The Stormclouds Gather

Red Dragon:
Looking at all the different characters we have we should be called the Odd Squad :)

Seconded.
Red Dragon
player, 16 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Sat 27 Aug 2016
at 14:35
  • msg #41

Re: OOC Thread: The Stormclouds Gather

And before anyone says or asks i will not be using the word boyo in any of my text its an urban myth that welsh pepe say it...a word first used in the main steam media in the film roukes  drift....WE DO NOT SAY BOYO IN WALES....im glad I've got that off my chest :)
Sister Moon
player, 3 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Sat 27 Aug 2016
at 14:40
  • msg #42

Re: OOC Thread: The Stormclouds Gather

I thought it was "butt."

How's it going, butt? (as in mate/friend)
Red Dragon
player, 17 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Sat 27 Aug 2016
at 15:08
  • msg #43

Re: OOC Thread: The Stormclouds Gather

Have to admit I've never heard of that :)
Flamethrower
player, 18 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Sat 27 Aug 2016
at 16:38
  • msg #44

Re: OOC Thread: The Stormclouds Gather

And while we're getting stuff off our collective chests, my knowledge of WWII comes from my grandfather's stories about the War in Madagascar, the Indiana Jones movies and the first Captain America movie. I'm sure that at one point in my life, I knew more, but I sure don't know.

I'm intentionally playing a character who's basically reached the conclusion "Nazis bad/Allies good," but not much more.
Sister Moon
player, 4 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Sat 27 Aug 2016
at 19:48
  • msg #45

Re: OOC Thread: The Stormclouds Gather

Red Dragon:
Have to admit I've never heard of that :)


http://www.walesonline.co.uk/l...u-could-only-6503418
The Battleteller
GM, 80 posts
Tue 30 Aug 2016
at 14:13
  • msg #46

Re: OOC Thread: The Stormclouds Gather

So I am still coming up with Axis supers but only one year into WW2 and information WOULD honestly be pretty spotty for both sides on the opposing supers. Not trying to be evasive but in this history supers in warfare are a pretty new thing at this point.
The Battleteller
GM, 81 posts
Tue 30 Aug 2016
at 16:28
  • msg #47

Re: OOC Thread: The Stormclouds Gather

I added under the Game Map section a map I found of the UK's radar stations and their ranges as of 1940.
The Battleteller
GM, 82 posts
Tue 30 Aug 2016
at 16:32
  • msg #48

Re: OOC Thread: The Stormclouds Gather

Out of curiosity roughly where are people located? I am on the east coast of the US and I am sure not everyone is. It is nice to have an idea where people are from so I have an idea as to rough times each person has easy availability to post.
Red Dragon
player, 23 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Tue 30 Aug 2016
at 16:33
  • msg #49

Re: OOC Thread: The Stormclouds Gather

London, England here... :)
Flamethrower
player, 22 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Tue 30 Aug 2016
at 16:45
  • msg #50

Re: OOC Thread: The Stormclouds Gather

Roughly 65 light years from Aldebaran.

(New Hampshire, to be a bit more precise.)
The Battleteller
GM, 83 posts
Tue 30 Aug 2016
at 16:51
  • msg #51

Re: OOC Thread: The Stormclouds Gather

Flamethrower:
Roughly 65 light years from Aldebaran.

(New Hampshire, to be a bit more precise.)

Pfft....smartass.

Oh and just to be clear, while I AM doing some research into WW2 facts as this is an alt-history game I will be taking creative liberties as needed. Trying to keep everything 100% would just be too much work and not really any more fun for everyone.
Sister Moon
player, 8 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Tue 30 Aug 2016
at 19:24
  • msg #52

Re: OOC Thread: The Stormclouds Gather

I'm in Chicago (CST).

Hatte is supposed to be British, so lemme know if I bollix it up. ;)
The Battleteller
GM, 84 posts
Tue 30 Aug 2016
at 20:05
  • msg #53

Re: OOC Thread: The Stormclouds Gather

So just to let folks know, if anyone is a member of the Supers! proboards forum I have a thread up with some villains that will be around in this game. Since my name there is the same as on rpol.net (xhaosdaemon) I will hope that anyone who is a member there will avoid that thread on the honor system. :)
Red Dragon
player, 24 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Tue 30 Aug 2016
at 20:12
  • msg #54

Re: OOC Thread: The Stormclouds Gather

I am a member but will not look at anything you post there..... :)
Dr. Jetsetter
player, 9 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Wed 31 Aug 2016
at 01:11
  • msg #55

Re: OOC Thread: The Stormclouds Gather

I am from the Twin Cities, Minnesota (If not quite the birthplace of roleplaying games, certainly where it grew up as a baby), Central Standard Time USA.
Red Dragon
player, 26 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Wed 31 Aug 2016
at 07:50
  • msg #56

Re: OOC Thread: The Stormclouds Gather

Hi Fury you might want to alter your last post slightly it was captain Arthur that mentioned his foot destroying the building not Chen Zen :)
The Battleteller
GM, 87 posts
Thu 1 Sep 2016
at 17:09
  • msg #57

Re: OOC Thread: The Stormclouds Gather

I don't want people to think I am trying to rush them along so if people want the meeting to continue feel free to bring things up in the thread. I just figured to get people to the action quickly to get the game rolling and that there will be plenty of time through the game for extended dialogues. It will also give me the chance to see how well I run a combat using this system and balance encounters having never actually used the system.
Sister Moon
player, 10 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Thu 1 Sep 2016
at 17:19
  • msg #58

Re: OOC Thread: The Stormclouds Gather

I'm all for it.
The Battleteller
GM, 88 posts
Thu 1 Sep 2016
at 17:51
  • msg #59

Re: OOC Thread: The Stormclouds Gather

Actually, with combat coming pretty soon it brings up something I want to check in with everyone about. As written in the rules Initiative is rolled once at the start of combat and only changes if there is a reduction in someone's reaction score. I am generally a big fan of doing initiative every round because it simulates the ebb-and-flow of action but it *can* slow down things. Do people prefer to do it as-written, once at the start of combat, or every round?

Post your opinion/vote in here.

(I also have to brush up on vehicle combat since that may well come up with Dr. Jetsetter's jet cycle...)
This message was last edited by the GM at 17:52, Thu 01 Sept 2016.
Red Dragon
player, 30 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Thu 1 Sep 2016
at 18:00
  • msg #60

Re: OOC Thread: The Stormclouds Gather

Each turn would be fine by me
Chen Zen
player, 30 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Thu 1 Sep 2016
at 18:45
  • msg #61

Re: OOC Thread: The Stormclouds Gather

since I don't know the system, I yield to the group on the initiative matter.


Question, I have regeneration at 3d... how fast do I heal?
The Battleteller
GM, 89 posts
Thu 1 Sep 2016
at 18:58
  • msg #62

Re: OOC Thread: The Stormclouds Gather

Chen Zen:
since I don't know the system, I yield to the group on the initiative matter.


Question, I have regeneration at 3d... how fast do I heal?

I will put up some summaries of how combat works including initiative, attack/defense options, special moves, how damage works, and other things. That way you can see everything you need to know to make informed choices in combat.

As far as Regeneration 3D when you are injured each round as a free action you roll your dice in Regeneration. For every full 6 points rolled (total, not per die) you get back 1D of damage in either Fortitude or Reaction. It can also be used as a defense but when used like that you don't heal it just prevents the damage from the attack if successful.
Sister Moon
player, 12 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Thu 1 Sep 2016
at 21:58
  • msg #63

Re: OOC Thread: The Stormclouds Gather

I'm not a fan of initiative in PbP games due to having to wait for a given player to post.  Initiative to me is something better suited to face-to-face games where everyone is present.

When I run combat in PbP I just have the heroes go (in any order) and then I (the GM) go for the NPCs.  That way whoever can post does so and then if you're waiting for the last PC to go you can set a timer (say, 24 hours before you skip them).

This keeps things moving.

If you're determined to run initiative, I would prefer to keep combat dynamic and re-roll every round so one player isn't stuck at the bottom (another way players check out).
The Battleteller
GM, 90 posts
Thu 1 Sep 2016
at 22:07
  • msg #64

Re: OOC Thread: The Stormclouds Gather

Sister Moon:
I'm not a fan of initiative in PbP games due to having to wait for a given player to post.  Initiative to me is something better suited to face-to-face games where everyone is present.

When I run combat in PbP I just have the heroes go (in any order) and then I (the GM) go for the NPCs.  That way whoever can post does so and then if you're waiting for the last PC to go you can set a timer (say, 24 hours before you skip them).

This keeps things moving.

If you're determined to run initiative, I would prefer to keep combat dynamic and re-roll every round so one player isn't stuck at the bottom (another way players check out).

One thing I do in my V&V game is flexible initiative. If there are a number of players in a row with initiatives I let them go in any order to save the "wait for the 1st player in line to go". I also rolled initiatives for both PCs and NPCs, again so no one had to wait on the one person to do their initiative. It is certainly something I could easily do with Supers! RED. It is actually easier because I just tally all the D6s instead of needing to roll 1d10+Agility. With the damage mechanic built into the actual attack vs. defense roll it leaves one step out so basically it goes Initiative then Attacks/Defenses, rinse and repeat.
The Battleteller
GM, 91 posts
Thu 1 Sep 2016
at 22:10
  • msg #65

Re: OOC Thread: The Stormclouds Gather

So far we have 2 "initiative each turn" votes and one "go with the consensus" vote. Just waiting on the rest. :)
Dr. Jetsetter
player, 10 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Thu 1 Sep 2016
at 22:17
  • msg #66

Re: OOC Thread: The Stormclouds Gather

I like the flexible initiative idea, or just hold the turn if someone hasn't posted in a couple of days.
Sister Moon
player, 13 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Thu 1 Sep 2016
at 22:19
  • msg #67

Re: OOC Thread: The Stormclouds Gather

Dr. Jetsetter:
I like the flexible initiative idea, or just hold the turn if someone hasn't posted in a couple of days.


See, that's what I'm talking about.  Having to wait on one particular player for days is tedious at best, and a game killer at worst.
The Battleteller
GM, 92 posts
Thu 1 Sep 2016
at 22:22
  • msg #68

Re: OOC Thread: The Stormclouds Gather

Sister Moon:
Dr. Jetsetter:
I like the flexible initiative idea, or just hold the turn if someone hasn't posted in a couple of days.


See, that's what I'm talking about.  Having to wait on one particular player for days is tedious at best, and a game killer at worst.

Understandable, and thus the flexible initiative idea. And if everyone else goes and the initiatives of the bad guys is next the non-posting player would either be said to be holding their action or I would act for the person if too much time passes.

I will put up an Absences thread specifically so people can let me know if they are going to be away so I can NPC characters as needed.
This message was last edited by the GM at 22:23, Thu 01 Sept 2016.
Flamethrower
player, 25 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Fri 2 Sep 2016
at 02:22
  • msg #69

Re: OOC Thread: The Stormclouds Gather

I like flexible initiative. I like it a lot. I may steal that.
The Battleteller
GM, 96 posts
Fri 2 Sep 2016
at 20:06
  • msg #70

Re: OOC Thread: The Stormclouds Gather

I put in a section for Combat and another for Combat Maneuvers in the Creating a Character & General Rules thread here: link to a message in this game
The Battleteller
GM, 98 posts
Sat 3 Sep 2016
at 03:35
  • msg #71

Re: OOC Thread: The Stormclouds Gather

A mission thread has been created here: link to a message in this game

Feel free to begin posting whenever you are each able....we are off!
The Battleteller
GM, 99 posts
Sun 4 Sep 2016
at 03:11
  • msg #72

Re: OOC Thread: The Stormclouds Gather

The sooner I get posts from everyone the sooner I can move things along. :)
Dr. Jetsetter
player, 13 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Mon 5 Sep 2016
at 15:24
  • msg #73

Re: OOC Thread: The Stormclouds Gather

Not sure where to put Dr. Jetsetter's current equipment list, but I figure this is as good as any place.

Spymaster 3000: Enhanced Senses 4D (Boost: infrared spectrum)
Triple A Heatbeamer: Special Weaponry 3D
Mini-Parachute: Flight 2D (Complication: only gliding)

As per the super science rule, I figure most of these things are only one shot (the heatbeamer and mini-parachute). However, I obviously want the Spymaster specs to sort of work on an ongoing basis while we're trying to detect the enemy. If this is a problem, let me know and I can reconfigure his super science load out.
The Battleteller
GM, 100 posts
Mon 5 Sep 2016
at 17:59
  • msg #74

Re: OOC Thread: The Stormclouds Gather

Dr. Jetsetter:
Not sure where to put Dr. Jetsetter's current equipment list, but I figure this is as good as any place.

Spymaster 3000: Enhanced Senses 4D (Boost: infrared spectrum)
Triple A Heatbeamer: Special Weaponry 3D
Mini-Parachute: Flight 2D (Complication: only gliding)

As per the super science rule, I figure most of these things are only one shot (the heatbeamer and mini-parachute). However, I obviously want the Spymaster specs to sort of work on an ongoing basis while we're trying to detect the enemy. If this is a problem, let me know and I can reconfigure his super science load out.

Yeah they are pretty specific about the single-use thing. I am going to do some asking on the Supers! forum but for now I think one way to handle it is to buy multiple uses. Since all three things are devices you get the Device complication which decreases each cost by 1D. So your Enhanced Senses device would only cost 3D, the heatbeamer 2D, and the parachute 1D. You also don't need the Boost for the Spymaster since you can just have it be an infrared device only unless you are looking for nightvision AND infrared vision. If just infrared you could have 2 uses of the device plus one use each of the other 2. I will get back with more when I have had a chance to brainstorm on the Supers! board...
Flamethrower
player, 28 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Mon 5 Sep 2016
at 20:09
  • msg #75

Re: OOC Thread: The Stormclouds Gather

Yeah, looking at the loadout we had, I pretty much made a character who hits stuff with energy attacks and defends with burnination.
Dr. Jetsetter
player, 14 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Mon 5 Sep 2016
at 23:31
  • msg #76

Re: OOC Thread: The Stormclouds Gather

Yes, Acie is a companion so I figure he's coming along with (unless the British have something against him). I'm envisioning that FDR assigned him to keep an eye on and watch out for Dr. Jetsetter.
The Battleteller
GM, 101 posts
Tue 6 Sep 2016
at 18:15
  • msg #77

Re: OOC Thread: The Stormclouds Gather

The Battleteller:
Dr. Jetsetter:
Not sure where to put Dr. Jetsetter's current equipment list, but I figure this is as good as any place.

Spymaster 3000: Enhanced Senses 4D (Boost: infrared spectrum)
Triple A Heatbeamer: Special Weaponry 3D
Mini-Parachute: Flight 2D (Complication: only gliding)

As per the super science rule, I figure most of these things are only one shot (the heatbeamer and mini-parachute). However, I obviously want the Spymaster specs to sort of work on an ongoing basis while we're trying to detect the enemy. If this is a problem, let me know and I can reconfigure his super science load out.

Yeah they are pretty specific about the single-use thing. I am going to do some asking on the Supers! forum but for now I think one way to handle it is to buy multiple uses. Since all three things are devices you get the Device complication which decreases each cost by 1D. So your Enhanced Senses device would only cost 3D, the heatbeamer 2D, and the parachute 1D. You also don't need the Boost for the Spymaster since you can just have it be an infrared device only unless you are looking for nightvision AND infrared vision. If just infrared you could have 2 uses of the device plus one use each of the other 2. I will get back with more when I have had a chance to brainstorm on the Supers! board...

So to continue on this between some thinking and some input from the Supers! forum I will be maintaining the one-use gadget pool, this is more MacGuyver than permanent inventions. That said you don't necessarily need 4D in Enhanced Senses. If no one is actually hiding 2D in Infrared vision is pretty much an auto-success and you would only have to roll to discern people sneaking about. So if you wanted 3 uses at 3D it would cost 6D out of the gadget pool (device) with the heatbeamer device 3D costing 2D and the parachute coming in at 1D for a total of 9D. You could get 6 uses of Enhanced Senses (Infrared) if you went with 2D. Let me know which option you want to go with.

Another possibility is taking the Durable Gadget boost to Super Brain which allows you to use a gadget 1 more time for each 1D in the boost. So Super Brain 5D (Boost: Durable Gadget 1D) would allow you to use gadgets 2 times before they go poof. Right now you are at 20D so to add the boost would either mean reducing Super Brain to 4D (to keep the same dice total) OR take a Disadvantage of some sort that is worth 1D.
This message was last edited by the GM at 18:54, Tue 06 Sept 2016.
Red Dragon
player, 33 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Wed 7 Sep 2016
at 07:31
  • msg #78

Re: OOC Thread: The Stormclouds Gather

Ok just added a little extra to the end of my last post just to make it tie in more with Fury's last post :)
The Battleteller
GM, 102 posts
Wed 7 Sep 2016
at 13:56
  • msg #79

Re: OOC Thread: The Stormclouds Gather

Red Dragon:
Ok just added a little extra to the end of my last post just to make it tie in more with Fury's last post :)

OK cool.

Just to slow things down for a moment today is going to be a very busy day between work and driving 2 hours each way to a metal concert later on. I have enough information from everyone to move forward but won't have the time to do anything until tomorrow so please be patient. :)
Red Dragon
player, 34 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Wed 7 Sep 2016
at 14:01
  • msg #80

Re: OOC Thread: The Stormclouds Gather

no problems enjoy the concert :)
Flamethrower
player, 30 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Wed 7 Sep 2016
at 14:12
  • msg #81

Re: OOC Thread: The Stormclouds Gather

*gasp*
Five points from Gryffindor.

No, seriously, have fun, man. So far, the pacing of the game's been pretty good, from my perspective, but I know combats and encounters can slow up PbP a LOT if people aren't all present and accounted for, so thanks for letting us know.
The Battleteller
GM, 103 posts
Wed 7 Sep 2016
at 14:58
  • msg #82

Re: OOC Thread: The Stormclouds Gather

Flamethrower:
*gasp*
Five points from Gryffindor.

No, seriously, have fun, man. So far, the pacing of the game's been pretty good, from my perspective, but I know combats and encounters can slow up PbP a LOT if people aren't all present and accounted for, so thanks for letting us know.

And it will be my first combat ever running Supers! so I expect to make mistakes so please be patient.
The Battleteller
GM, 107 posts
Sun 11 Sep 2016
at 03:16
  • msg #83

Re: OOC Thread: The Stormclouds Gather

And here we go! This is where I figure out if I overbalanced or underbalanced the challenge for the team. This is all new so please bear with me as I feel out things...
The Battleteller
GM, 108 posts
Sun 11 Sep 2016
at 04:01
  • msg #84

Re: OOC Thread: The Stormclouds Gather

Decided to make a little twist to the combat since the round hasn't officially started; one Me-109 vs. Red Dragon....honestly it is a pretty fair fight if I scale it back from the Jet Fighter stats in the book. Plus it will look badass as all hell! ;)

(The Fury since it is heading into the team area it will make a better target than the others peeling off to either side at speed. Will be some penalty due to the poor lighting, probably -1D to your roll since there is enough lighting to make it shadowy.)
This message was last edited by the GM at 04:05, Sun 11 Sept 2016.
The Battleteller
GM, 111 posts
Mon 12 Sep 2016
at 20:54
  • msg #85

Re: OOC Thread: The Stormclouds Gather

So I just wanted to point out to those who may be less familiar with Supers! RED that Red Dragon's defense against the gunfire showcases one of the cool things about the game. The idea that you can use most any Resistance, Aptitude, or Power as an attack or defense if you can justify it can make for some awesome comic-style action. And even though it didn't get through the armor The Fury's thrown boulder at a diving Me-109 also is pretty cool.
Sister Moon
player, 17 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Mon 12 Sep 2016
at 21:02
  • msg #86

Re: OOC Thread: The Stormclouds Gather

Damage only comes off Resistances, right?

So Red Dragon has 2D to account for with a roll of 15 vs 22.  Ouchie.
The Battleteller
GM, 113 posts
Mon 12 Sep 2016
at 21:06
  • msg #87

Re: OOC Thread: The Stormclouds Gather

Sister Moon:
Damage only comes off Resistances, right?

So Red Dragon has 2D to account for with a roll of 15 vs 22.  Ouchie.

I put in an addendum to the post. Extra Effect vs. Armor would make the attack 5D if Red Dragon defended with Armor but since he defended with a different power he was only defending against 3D (which was a low roll of 10 after dropping the pair of 6's).
Sister Moon
player, 18 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Mon 12 Sep 2016
at 21:15
  • msg #88

Re: OOC Thread: The Stormclouds Gather

I missed that one.  I was trying to decipher the wall of text previous post ;)
The Battleteller
GM, 114 posts
Mon 12 Sep 2016
at 21:20
  • msg #89

Re: OOC Thread: The Stormclouds Gather

Sister Moon:
I missed that one.  I was trying to decipher the wall of text previous post ;)

Wait til I get going! ;)

In fairness most of the wall of text is the dice rolls in the OOC part. The important part is two paragraphs which aren't too bad. You should have seen some of the posting (by me AND others) in a Talislanta PbP I was running. :p
Red Dragon
player, 39 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Mon 12 Sep 2016
at 21:26
  • msg #90

Re: OOC Thread: The Stormclouds Gather

You mean the talislanta you are still running once i get my character written up :)
The Battleteller
GM, 115 posts
Mon 12 Sep 2016
at 21:30
  • msg #91

Re: OOC Thread: The Stormclouds Gather

Red Dragon:
You mean the talislanta you are still running once i get my character written up :)

Well, since it is effectively a new campaign it is reasonable to refer to the previous one as "was running". ;)
The Battleteller
GM, 116 posts
Tue 13 Sep 2016
at 01:23
  • msg #92

Re: OOC Thread: The Stormclouds Gather

Once Dr. Jetsetter posts I will wrap up the round and get initiatives rolled up for the next round.
The Fury
player, 34 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 3D/3D, Will: 2D/2D
Tue 13 Sep 2016
at 04:25
  • msg #93

Re: OOC Thread: The Stormclouds Gather

I know I played fast and loose with my attack, but I thought a chick who could lift a tank might be able to throw a 250-500 lb rock like a professional baseball player. As you pointed out, it's a conceit of the genre! :P
Sister Moon
player, 19 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Tue 13 Sep 2016
at 13:04
  • msg #94

Re: OOC Thread: The Stormclouds Gather

I'm going to chalk it up to Hattie's unfamiliarity with the magic for her to even think she could throw her blades at the plane.

I think without maps and the like, precise measurement doesn't work in a PbP.  Vague distances of the Close, Ranged, Distant, Horizon kind of thing works best.
The Battleteller
GM, 117 posts
Tue 13 Sep 2016
at 13:06
  • msg #95

Re: OOC Thread: The Stormclouds Gather

So if there is anyone not 100% savvy on how to use the dice roller I am happy to give a little tutorial. One thing that is really important is to just check the "Record Each Die" box before you roll. That (obviously) shows each die value which is important for Aptitudes which are always keep the best 3 dice no matter how many one rolls. You can also go to the drop-down menu which shows Drop Lowest and select Keep Highest and put 3 in the blank box to the right of it when rolling Aptitudes.

I also made an oops on The Fury's attack vs. the Me-109. Her roll equaled the defense roll so the plane should have taken 1D of damage to a Resistance. I will be editing the post to reflect that.

Sister Moon, that makes a lot of sense. So right now the plane is Close and the guess is the sniper is between Ranged and Distant.
Sister Moon
player, 20 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Tue 13 Sep 2016
at 13:15
  • msg #96

Re: OOC Thread: The Stormclouds Gather

The Battleteller:
Sister Moon, that makes a lot of sense. So right now the plane is Close and the guess is the sniper is between Ranged and Distant.


I'd define Close to be the distance of HTH combat.  I don't think the plane is that close?! Talking distance.

Ranged would be too far for HTH combat, but still within shooting distance.  Shouting distance.

Distant might be still in range of shooting, but only with a tripod kind of thing.  Too far for verbal communication, but perhaps still within visual sighting.

Horizon is at the periphery of perception.  Perhaps equal to spotting a plane at high altitude, as on the ground (barring flat terrain) there are too many obstacles.  To target something at this range, you'd need some kind of seeking descriptors.

This is just my take on it.
This message was last edited by the player at 13:15, Tue 13 Sept 2016.
The Battleteller
GM, 118 posts
Tue 13 Sep 2016
at 13:16
  • msg #97

Re: OOC Thread: The Stormclouds Gather

Sister Moon:
The Battleteller:
Sister Moon, that makes a lot of sense. So right now the plane is Close and the guess is the sniper is between Ranged and Distant.


I'd define Close to be the distance of HTH combat.  I don't think the plane is that close?! Talking distance.

Ranged would be too far for HTH combat, but still within shooting distance.  Shouting distance.

Distant might be still in range of shooting, but only with a tripod kind of thing.  Too far for verbal communication, but perhaps still within visual sighting.

Horizon is at the periphery of perception.  Perhaps equal to spotting a plane at high altitude, as on the ground (barring flat terrain) there are too many obstacles.  To target something at this range, you'd need some kind of seeking descriptors.

This is just my take on it.

Oops sorry, I meant the plane is Ranged. :)
Flamethrower
player, 34 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Tue 13 Sep 2016
at 14:25
  • msg #98

Re: OOC Thread: The Stormclouds Gather

So, I rolled those attacks using only my dice for Elemental Control - is that correct?

And now that we've established that the plan is Ranged, I'm guessing my one attack was just an exception to that rule, as my attack is not ranged.
The Battleteller
GM, 121 posts
Tue 13 Sep 2016
at 14:30
  • msg #99

Re: OOC Thread: The Stormclouds Gather

Flamethrower:
So, I rolled those attacks using only my dice for Elemental Control - is that correct?

And now that we've established that the plan is Ranged, I'm guessing my one attack was just an exception to that rule, as my attack is not ranged.

Actually for any type of elemental/energy control the attack can be made at range otherwise you would take the Touch Only complication. So if you can summon/control fire you can send out blasts of it (and you have the area of effect as well). Were you picturing something different? TBH the name Flamethrower pretty much describes how Elemental Control: Fire works on one level. :)

And yes, those attacks would be rolled with your Elemental Control power.
This message was last edited by the GM at 14:31, Tue 13 Sept 2016.
Sister Moon
player, 21 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Tue 13 Sep 2016
at 14:56
  • msg #100

Re: OOC Thread: The Stormclouds Gather

I want to break down what my character can do with her power.  Let me know if I have this right or not. While she has Super Weaponry, I do believe this would apply to Elemental Control, too.

Super Weaponry 4D (Boost: Split Action 1D)

She can choose one of these per round:
  • one 4D attack
  • one 4D defense
  • two 3D attacks (close or ranged)
  • one 3D attack and one 3D defense

While they appear as physical objects, the power isn't bought as a Device, so it can't be taken away/Disarmed (or maybe they can, but she can just summon them back into her hand, making the action moot).
The Battleteller
GM, 122 posts
Tue 13 Sep 2016
at 15:41
  • msg #101

Re: OOC Thread: The Stormclouds Gather

Sister Moon:
I want to break down what my character can do with her power.  Let me know if I have this right or not. While she has Super Weaponry, I do believe this would apply to Elemental Control, too.

Super Weaponry 4D (Boost: Split Action 1D)

She can choose one of these per round:
  • one 4D attack
  • one 4D defense
  • two 3D attacks (close or ranged)
  • one 3D attack and one 3D defense

While they appear as physical objects, the power isn't bought as a Device, so it can't be taken away/Disarmed (or maybe they can, but she can just summon them back into her hand, making the action moot).

That is correct PLUS you could also do two 3D defenses. So there is a bit of flexibility. Now if you attack with 4D first then are attacked in return you would not be able to defend with that power, but I think you get that. I just wanted to be clear about how it worked for everyone, not all of whom are familiar with Supers! RED.
Red Dragon
player, 40 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Tue 13 Sep 2016
at 16:11
  • msg #102

Re: OOC Thread: The Stormclouds Gather

And my claws /bite power works in a,similar way i assume
Flamethrower
player, 35 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Tue 13 Sep 2016
at 16:15
  • msg #103

Re: OOC Thread: The Stormclouds Gather

Yeah, it might be cheese, but I went all-out for offense on my round - the bad guys had already taken their turn.

I am picturing as having attacks that can go out to a significant range as a concentrated blast, but also able to toss fireballs like Mario, so it works for me that he can attack things at Ranged or closer.
The Battleteller
GM, 123 posts
Tue 13 Sep 2016
at 21:48
  • msg #104

Re: OOC Thread: The Stormclouds Gather

Red Dragon:
And my claws /bite power works in a,similar way i assume

Yes, exactly.

Flamethrower:
Yeah, it might be cheese, but I went all-out for offense on my round - the bad guys had already taken their turn.

I am picturing as having attacks that can go out to a significant range as a concentrated blast, but also able to toss fireballs like Mario, so it works for me that he can attack things at Ranged or closer.

With the ability to both split actions and do an area effect you have a bit of flexibility in how things look and act. I am still spinning back and forth about making area effect a radius attack so if you use it you risk cooking allies engaged with the enemy making it a tactical choice (so at Area Effect 2D instead of 4 targets it would be a 10 foot radius). Also important to know you don't HAVE to use the area attack, making it so you can make pinpoint attacks with flame with no risk of collateral damage.
Flamethrower
player, 36 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Wed 14 Sep 2016
at 00:37
  • msg #105

Re: OOC Thread: The Stormclouds Gather

Honestly, I like the idea of the Area Attack potentially targeting allies. I see that move as his, "All right, you want to seem me angry, this is what happens when I'm angry," move.
The Battleteller
GM, 126 posts
Wed 14 Sep 2016
at 16:11
  • msg #106

Re: OOC Thread: The Stormclouds Gather

Flamethrower:
Honestly, I like the idea of the Area Attack potentially targeting allies. I see that move as his, "All right, you want to seem me angry, this is what happens when I'm angry," move.

Works for me.

So just as info I configured the Dice Roller to always show every die rolled, that way people don't have to remember to check the box. This way it is easy to see which 1 or more dice get dropped from an Aptitude roll and doesn't clutter stuff up too much.
Sister Moon
player, 23 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Wed 14 Sep 2016
at 16:18
  • msg #107

Re: OOC Thread: The Stormclouds Gather

Could you change the default die to d6?  Cheers!
The Battleteller
GM, 127 posts
Wed 14 Sep 2016
at 16:31
  • msg #108

Re: OOC Thread: The Stormclouds Gather

Sister Moon:
Could you change the default die to d6?  Cheers!

Done and done.....makes sense too since it is the only die used. Actually on super-rare occasion you might use 1/2d6 but that is easy enough; 1-2=1, 3-4=2, and 5-6=3...
Flamethrower
player, 38 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Wed 14 Sep 2016
at 17:04
  • msg #109

Re: OOC Thread: The Stormclouds Gather

I kind of kitbashed my dice roll into my post - how do I incorporate a dice roller result into a post?
The Battleteller
GM, 128 posts
Wed 14 Sep 2016
at 17:14
  • msg #110

Re: OOC Thread: The Stormclouds Gather

Flamethrower:
I kind of kitbashed my dice roll into my post - how do I incorporate a dice roller result into a post?

I just cut-and-paste it from the dice roller results. Then I add it to the bottom as an OOC post like so:

OOC: *insert dice roller result here*

I highlight the entire post and changing the color to Orange to differentiate it from IC posts. So people can ask questions and such about the IC thread by making an OOC post at the bottom and highlighting it Orange.
The Battleteller
GM, 130 posts
Wed 14 Sep 2016
at 22:41
  • msg #111

Re: OOC Thread: The Stormclouds Gather

So as of now I have been holding the 4 sets of spotlight/AA crew continuing to scan the air with the remaining spotlight plus the flares for additional aircraft. They don't dare shoot at the combat between Red Dragon and the Me-109 for fear of hitting the hero. I have not had them try and deal with anything on the ground, leaving that to the team at this time. I *can* put them into the initiative order and have them act as groups of mooks if people feel they need that but it seems that at this moment (barring results of the defensive rolls from Dr. Jetsetter and Flamethrower) that everyone is unscratched.
Sister Moon
player, 24 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Wed 14 Sep 2016
at 23:41
  • msg #112

Re: OOC Thread: The Stormclouds Gather

Unscratched, but that's two turns spent searching for the sniper with no success.  IMO, that's fine for table-based play, but with the vagaries of PbP posting, getting to the next turn can sometimes take days.
The Fury
player, 36 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 3D/3D, Will: 2D/2D
Thu 15 Sep 2016
at 08:44
  • msg #113

Re: OOC Thread: The Stormclouds Gather

Hey, everyone, I'm proposing a game called "Backstabber's Ball":

Have you ever played "Mafia" (a.k.a. "Werewolf")? Simple premise--a "Werewolf" or "the Mafia" stalk a village, killing one person each night. By day, the surviving villagers debate the suspects, and vote one out. It's a race to see if the killer can eliminate everyone before they're caught!

A friend & I would like to run that premise with a twist--you'll play a canon character from "the Multiverse". The Backstabber's Ball! Any canon character in any genre and medium is fair game--animation, comic books, film, literature, TV, etc. We'll start with a "Whodunit", and give players a chance to nab the "Backstabber".

Each "Ball" would be finite. Once the killer is caught, or last victim dies, we stop. New games would just be a new thread. Players have the option of hosting Balls, and we'll add roles for larger casts.

Would this interest anyone?
The Fury
player, 37 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 3D/3D, Will: 2D/2D
Fri 16 Sep 2016
at 08:09
  • msg #114

Re: OOC Thread: The Stormclouds Gather

BT, do I roll my Fortitude dice, my Armor Dice, all or other?
The Battleteller
GM, 132 posts
Fri 16 Sep 2016
at 14:23
  • msg #115

Re: OOC Thread: The Stormclouds Gather

The Fury:
BT, do I roll my Fortitude dice, my Armor Dice, all or other?

You can use any appropriate Power, Attribute, or Resistance that you haven't used in the round as a possible defense (ie. if you can make a reasonable justification). You choose one and roll the value. You could use Super Run/Super Leap, Armor,  Athleticism, Fortitude, or Reaction. Armor or Athleticism would not be good choices vs. this attack because 2D can never exceed the 16 you need to beat. If you use Fortitude or Reaction and fail the roll you must take the damage to that attribute otherwise you can put the damage in Composure or Will (although with each only being 2D I wouldn't recommend it because it could make you vulnerable to a mental or social attack which generally target Composure or Will). Your best bet is either Fortitude or Super Run/Super Leap because both of those are 4D giving you a better chance of making the roll than Reaction at 3D.
Chen Zen
player, 38 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Sat 17 Sep 2016
at 02:56
  • msg #116

Re: OOC Thread: The Stormclouds Gather

I'd check it out Fury.
The Battleteller
GM, 134 posts
Sat 17 Sep 2016
at 13:40
  • msg #117

Re: OOC Thread: The Stormclouds Gather

OK so here is our first instance of damage in the game. In the Creating a Character and Rules section it says you take 1D of damage plus 1D for every 6 points by which the attack roll beats your defense. Because the attack roll was a 16 and The Fury's roll was a 9 she failed by 7 points meaning she takes 2D of damage.

Now generally physical damage should be spread between Fortitude and Reaction but with an explanation it is possible to put some damage in one of the other resistances. So for example The Fury could take 1D to Fortitude and 1D to Composure which could signify that her ego was shaken as much as her body way. She can put both dice into Fortitude which would drop her to 2D or put one die in Fortitude and one die in Reaction dropping them to 3D and 2D respectively. Dropping Reaction does affect initiative rolls as well.
The Fury
player, 39 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 3D/3D, Will: 2D/2D
Sun 18 Sep 2016
at 07:09
  • msg #118

Re: OOC Thread: The Stormclouds Gather

In reply to Chen Zen (msg # 116):

Awesome!
The Battleteller
GM, 135 posts
Sun 18 Sep 2016
at 14:46
  • msg #119

Re: OOC Thread: The Stormclouds Gather

The Fury:
In reply to Chen Zen (msg # 116):

Awesome!

I need to know how you plan to divide the 2D of damage, especially if you decide to put 1D in Reaction because that would affect your initiative roll for next round.
The Fury
player, 40 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 3D/3D, Will: 2D/2D
Sun 18 Sep 2016
at 21:57
  • msg #120

Re: OOC Thread: The Stormclouds Gather

Could I use 1 Armor Die?
The Battleteller
GM, 136 posts
Sun 18 Sep 2016
at 22:22
  • msg #121

Re: OOC Thread: The Stormclouds Gather

The Fury:
Could I use 1 Armor Die?

No, damage can only come off of Resistances.
The Fury
player, 41 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 3D/3D, Will: 2D/2D
Sun 18 Sep 2016
at 23:28
  • msg #122

Re: OOC Thread: The Stormclouds Gather

Meh, I'll take 1 apiece from Fortitude & Reaction.
The Battleteller
GM, 137 posts
Mon 19 Sep 2016
at 14:35
  • msg #123

Re: OOC Thread: The Stormclouds Gather

OK both defensive rolls have been made. I will do a brief end-of-round blurb then will post new initiatives for the next round later today.
The Battleteller
GM, 138 posts
Mon 19 Sep 2016
at 17:30
  • msg #124

Re: OOC Thread: The Stormclouds Gather

Actually can everyone give me Awareness checks before I do initiatives for next round? If you don't have it listed under Aptitudes you have it a 1D. Red Dragon can substitute Super Senses due to the night vision. If I don't get rolls from people by say 4pm Eastern time I will roll for them so I can get the next round started. Thanks!
Sister Moon
player, 25 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Mon 19 Sep 2016
at 17:50
  • msg #125

Re: OOC Thread: The Stormclouds Gather

12:49, Today: Sister Moon rolled 13 using 3d6 with rolls of 6,1,6.  Awareness.
The Fury
player, 42 posts
Comp: 2D/2D, Fort: 3D/4D
Reac: 2D/3D, Will: 2D/2D
Tue 20 Sep 2016
at 03:30
  • msg #126

Re: OOC Thread: The Stormclouds Gather



23:29, Today: The Fury rolled 2 using 1d6 with rolls of 2.  Awareness.

Derp! Not so much.

Flamethrower
player, 41 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Tue 20 Sep 2016
at 17:17
  • msg #127

Re: OOC Thread: The Stormclouds Gather

Well, you did just get shot - that'd knock a warrior off her game a bit.
The Battleteller
GM, 141 posts
Tue 20 Sep 2016
at 17:50
  • msg #128

Re: OOC Thread: The Stormclouds Gather

I will say that the only reason it has taken this long for the combat is the vagaries of people's schedules and when they are able to post. Actual mechanics I am finding quite quick and I think in a F2F setting I could blitz through combats pretty quickly due to the simplicity of the mechanic. There is certainly minimal need for me to consult the rulebook at this point so that is a plus.
Red Dragon
player, 44 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Tue 20 Sep 2016
at 21:32
  • msg #129

Re: OOC Thread: The Stormclouds Gather

To be honest this combat is going far faster than some I've been involved in with online RPGs :)

Really enjoying it by the way :)
The Battleteller
GM, 142 posts
Tue 20 Sep 2016
at 21:43
  • msg #130

Re: OOC Thread: The Stormclouds Gather

Thanks, I am trying to keep it "comics realistic", in other words to let things flow within a certain level of reasonable. This isn't a nit-picky rules system and it is designed to make things quick and fun while still allowing a certain level of crunch. There have already been a few oopses, some in your favor and some not but I am learning by doing. The trick is making it challenging without being too much but also not having it be a cakewalk either. Anyhow I appreciate the vote of confidence.
The Battleteller
GM, 143 posts
Tue 20 Sep 2016
at 22:05
  • msg #131

Re: OOC Thread: The Stormclouds Gather

Actually all this talk of pacing brings me to a question(s?) but I will preface the question first.

So obviously people have real lives so it isn't always easy to post quickly. I never set a specific posting rate but I have in other games. My intention was a couple posts per week but of course that can make things very slow. This game so far involves FAR less looking at things in the rulebook than my V&V game does and since everything works pretty much the same way it is more intuitive. This makes it easier for me to post more often if need be.

On to the questions!

What kind of posting rate ARE people expecting/willing to do? Do people want me to post for them if so many days pass to keep things moving or to wait until they are able to post (obviously I prefer NOT to post for someone if possible)?
Sister Moon
player, 26 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Tue 20 Sep 2016
at 22:33
  • msg #132

Re: OOC Thread: The Stormclouds Gather

The Battleteller:
What kind of posting rate ARE people expecting/willing to do? Do people want me to post for them if so many days pass to keep things moving or to wait until they are able to post (obviously I prefer NOT to post for someone if possible)?


I prefer a faster game.  I can post daily (CST daylight hours).  Weekends can get busy, but I'm pretty sure I can post at least once.
The Battleteller
GM, 144 posts
Tue 20 Sep 2016
at 22:35
  • msg #133

Re: OOC Thread: The Stormclouds Gather

Sister Moon:
The Battleteller:
What kind of posting rate ARE people expecting/willing to do? Do people want me to post for them if so many days pass to keep things moving or to wait until they are able to post (obviously I prefer NOT to post for someone if possible)?


I prefer a faster game.  I can post daily (CST daylight hours).  Weekends can get busy, but I'm pretty sure I can post at least once.

That's cool. I imagine we will probably have some kind of middle ground between daily and something else once all is said and done. :)
Red Dragon
player, 45 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Wed 21 Sep 2016
at 00:59
  • msg #134

Re: OOC Thread: The Stormclouds Gather

I can do 3-4 time a week weekends not much due to family
Chen Zen
player, 40 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Wed 21 Sep 2016
at 01:56
  • msg #135

Re: OOC Thread: The Stormclouds Gather

I can typically get in 1-2 posts a day, maybe more depending on work.
Flamethrower
player, 42 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Wed 21 Sep 2016
at 14:22
  • msg #136

Re: OOC Thread: The Stormclouds Gather

I can post 2-3 times a day - I'd probably prefer once or twice.
The Battleteller
GM, 148 posts
Thu 22 Sep 2016
at 22:22
  • msg #137

Re: OOC Thread: The Stormclouds Gather

Sorry about the delay, work and that kind of stuff. People have some defense rolls to make, The Fury goes, then I have one group before a couple players square off.
Chen Zen
player, 42 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Fri 23 Sep 2016
at 14:45
  • msg #138

Re: OOC Thread: The Stormclouds Gather

would reaction be acceptable as a defense roll in this situation boss?
The Battleteller
GM, 149 posts
Fri 23 Sep 2016
at 15:34
  • msg #139

Re: OOC Thread: The Stormclouds Gather

Chen Zen:
would reaction be acceptable as a defense roll in this situation boss?

Yes it would as you have not used it as a defense yet this round.
Flamethrower
player, 44 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Fri 23 Sep 2016
at 16:14
  • msg #140

Re: OOC Thread: The Stormclouds Gather

So, I used my Elemental Control as my defense because I really don't like getting shot (and we have some characters who're getting nicked), but does this mean that since I only used it for Defense, I still have it available for offense as well?
The Battleteller
GM, 150 posts
Fri 23 Sep 2016
at 16:37
  • msg #141

Re: OOC Thread: The Stormclouds Gather

Flamethrower:
So, I used my Elemental Control as my defense because I really don't like getting shot (and we have some characters who're getting nicked), but does this mean that since I only used it for Defense, I still have it available for offense as well?

Well it depends. First, your Elemental Control is 4D not 5D but also has Split Action 1D. So if you use it at 4D for defense you can't attack with it but if you split it and use it at 3D for defense you can still attack or defend at 3D this round.
Flamethrower
player, 45 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Fri 23 Sep 2016
at 17:30
  • msg #142

Re: OOC Thread: The Stormclouds Gather

Crud.

Well, even if you take the 6 out of my 5d6, I still defended - do you want a reroll at 4d6, though?

I was assuming I couldn't reuse Elemental Control and was planning on having my "flame on" Polish superstar charge a group of Nazi commandoes, just like back in his rugby days. (Athletic)
The Battleteller
GM, 151 posts
Fri 23 Sep 2016
at 17:56
  • msg #143

Re: OOC Thread: The Stormclouds Gather

Flamethrower:
Crud.

Well, even if you take the 6 out of my 5d6, I still defended - do you want a reroll at 4d6, though?

I was assuming I couldn't reuse Elemental Control and was planning on having my "flame on" Polish superstar charge a group of Nazi commandoes, just like back in his rugby days. (Athletic)

No you don't need to re-roll, and you can certainly use your Athleticism to try and rugby charge the Nazis.
Flamethrower
player, 46 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Fri 23 Sep 2016
at 18:06
  • msg #144

Re: OOC Thread: The Stormclouds Gather

I plan on playing him like a comic book superhero, with his powers serving as a kind of plot armour.
The Battleteller
GM, 153 posts
Sun 25 Sep 2016
at 14:25
  • msg #145

Re: OOC Thread: The Stormclouds Gather

I have everyone's defense rolls but I am waiting to see where Flamethrower puts his 1D of damage and Red Dragon his 2D of damage. I am guessing neither will be reducing their Reaction but I am not going to assume that and as Reaction is the initiative roll it is important for me to have the value to use.
Flamethrower
player, 49 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Sun 25 Sep 2016
at 18:19
  • msg #146

Re: OOC Thread: The Stormclouds Gather

Taking it off of Will.

Suggestion if we roll Defense and see that we fail, can we just include the attribute we want it to come from? And if we aren't certain how many dice we're taking, give options?

So, in this case, I could've written:

Flamethrower's confidence is shaken -1d6 Will.
Flamethrower's confidence is shaken and he's taken a bit of a beating -1d6 Fortitude.
The Battleteller
GM, 154 posts
Sun 25 Sep 2016
at 18:23
  • msg #147

Re: OOC Thread: The Stormclouds Gather

Flamethrower:
Taking it off of Will.

Suggestion if we roll Defense and see that we fail, can we just include the attribute we want it to come from? And if we aren't certain how many dice we're taking, give options?

So, in this case, I could've written:

Flamethrower's confidence is shaken -1d6 Will.
Flamethrower's confidence is shaken and he's taken a bit of a beating -1d6 Fortitude.

That works for me and will speed things up too.
The Battleteller
GM, 158 posts
Wed 28 Sep 2016
at 13:33
  • msg #148

Re: OOC Thread: The Stormclouds Gather

If Chen Zen's player doesn't post by the end of today (48 hours) I will make a post to move things along. I know the action would be a lot of martial artistry on the Nazi commandos anyhow.
Flamethrower
player, 50 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 2D/3D
Wed 28 Sep 2016
at 19:25
  • msg #149

Re: OOC Thread: The Stormclouds Gather

Just so I know, when you hit a group of mooks, they lose one mook for each 1D of damage you do, right? So, if I split my attacks, and one attack does 2D worth of damage, and the other does 1D, they take 3D total?

What does Area Attack do? Can I target the entire group of mooks with that attack? If so, I'd like to do that.
The Battleteller
GM, 161 posts
Wed 28 Sep 2016
at 19:33
  • msg #150

Re: OOC Thread: The Stormclouds Gather

Flamethrower:
Just so I know, when you hit a group of mooks, they lose one mook for each 1D of damage you do, right? So, if I split my attacks, and one attack does 2D worth of damage, and the other does 1D, they take 3D total?

What does Area Attack do? Can I target the entire group of mooks with that attack? If so, I'd like to do that.

In this case it is 2 mooks per 1D of damage. Each group has 8 mooks which are at 4D. If you split your attack you would make 2 3D attacks against groups of mooks you are targeting. Because you are immune to fire you could center the area attack right on yourself. The group would defend against each attack at 4D if the first attack didn't do any damage (and a 3D attack against a 4D defense is risky as they are more likely to succeed than fail).

Mooks use their own rules so area attacks are not more or less effective since they make one group roll. Technically you don't HAVE to attack with area attack because of how the mook rules work but it certainly has a certain cool factor. If there were 4 4D henchmen instead an area attack would target ALL of them (and each one would have to roll a defense).
The Battleteller
GM, 162 posts
Wed 28 Sep 2016
at 20:40
  • msg #151

Re: OOC Thread: The Stormclouds Gather

The Fury, remember there are still Nazi groups before you get to go and I am still waiting to resolve the rolls for Red Dragon, Flamethrower, and Sister Moon. I will leave the post and roll there for now as a placeholder but will copy, delete, and re-post it at the right place after the actions ahead of yours. I do appreciate the initiative though. :)
The Fury
player, 45 posts
Comp: 2D/2D, Fort: 3D/4D
Reac: 2D/3D, Will: 2D/2D
Wed 28 Sep 2016
at 21:10
  • msg #152

Re: OOC Thread: The Stormclouds Gather

It's PbP. We do the best we can.
The Fury
player, 47 posts
Comp: 2D/2D, Fort: 3D/4D
Reac: 2D/3D, Will: 2D/2D
Wed 5 Oct 2016
at 20:27
  • msg #153

Re: OOC Thread: The Stormclouds Gather

Still here, just waiting on my turn. :-)
Flamethrower
player, 53 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 2D/3D
Wed 5 Oct 2016
at 23:25
  • msg #154

Re: OOC Thread: The Stormclouds Gather

I know that slo mo martial art scenes are, like, the thing now, but, man.
The Battleteller
GM, 169 posts
Mon 10 Oct 2016
at 21:50
  • msg #155

Re: OOC Thread: The Stormclouds Gather

Sorry about the delay everyone, got things rolling again.
Red Dragon
player, 52 posts
Comp: 1D/2D, Fort: 3D/4D
Reac: 2D/2D, Will: 1D/2D
Tue 11 Oct 2016
at 12:35
  • msg #156

Re: OOC Thread: The Stormclouds Gather

Guys I thin we are starting to get creamed a little by the nazi commandos anyone have any ideas on how we can clean the beach and get back to protecting the installation before we all drop....I've taken a bit of damage across the board and don't know how long Red can keep standing at this rate....
Flamethrower
player, 55 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 2D/3D
Tue 11 Oct 2016
at 14:03
  • msg #157

Re: OOC Thread: The Stormclouds Gather

I think a sitrep from our battleteller would be most helpful - I believe my group is down by at least half, and I think a couple of other groups are almost out of commission, which will free us up considerably.
Flamethrower
player, 56 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 2D/3D
Tue 11 Oct 2016
at 14:04
  • msg #158

Re: OOC Thread: The Stormclouds Gather

The other option is that everyone else's characters clear out and I do a great, big Area Attack, on full attack. So, 5d6 dice against their Defense, which could clear them out. Or open me up to a full round of automatic fire, which is suitably heroic.

Correct my if I'm wrong, Battleteller, but we get back lost Resistance quite quickly, yes?
The Battleteller
GM, 170 posts
Tue 11 Oct 2016
at 14:35
  • msg #159

Re: OOC Thread: The Stormclouds Gather

Flamethrower:
I think a sitrep from our battleteller would be most helpful - I believe my group is down by at least half, and I think a couple of other groups are almost out of commission, which will free us up considerably.

OK well group 6 vanished off the battlefield at full-strength (8 commandos) with the black-armored Nazi, most likely in the bunker from the sounds. The two groups fighting Chen Zen and The Fury collected into one group which has 6 commandos (out of 16), the group Flamethrower is engaged with is down to 4 commandos out of 8, the group engaging Red Dragon is down to 6 commandos out of 8, and the group that has been exchanging fire with the British spotlight team is down to 6 commandos out of 8. So all-told (not counting the 6th group right now) there are 22 Nazi commandos left out of 40. You all are making headway as it gets harder and harder for them to defend or hurt you all as they get whittled down. Even regrouping so they can be more effective means fewer attacks overall on the team.

Flamethrower:
The other option is that everyone else's characters clear out and I do a great, big Area Attack, on full attack. So, 5d6 dice against their Defense, which could clear them out. Or open me up to a full round of automatic fire, which is suitably heroic.

Correct my if I'm wrong, Battleteller, but we get back lost Resistance quite quickly, yes?

It is an interesting idea but with the spacing you wouldn't be able to catch ALL the groups in the blast. But again, the team really isn't doing badly at all considering the numbers.

You are not wrong, once the battle is done as long as no Resistance has gone to 0D recovery happens pretty quickly.
Flamethrower
player, 57 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 2D/3D
Tue 11 Oct 2016
at 16:08
  • msg #160

Re: OOC Thread: The Stormclouds Gather

Next round I may still go for an All-Out Attack on the group I'm up against and hope for high dice - if I beat them by . . . 6? then they're wiped out, right?
The Battleteller
GM, 171 posts
Tue 11 Oct 2016
at 21:18
  • msg #161

Re: OOC Thread: The Stormclouds Gather

Flamethrower:
Next round I may still go for an All-Out Attack on the group I'm up against and hope for high dice - if I beat them by . . . 6? then they're wiped out, right?

That is correct.
Flamethrower
player, 59 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 2D/3D
Sun 16 Oct 2016
at 22:30
  • msg #162

Re: OOC Thread: The Stormclouds Gather

How many Nazis are in each of the remaining groups?
The Battleteller
GM, 175 posts
Mon 17 Oct 2016
at 13:16
  • msg #163

Re: OOC Thread: The Stormclouds Gather

Flamethrower:
How many Nazis are in each of the remaining groups?

There are 6 in Group 1, 6 in group 2, 8 in the currently un-engaged group 3, and an unknown number in the group in the bunker but since the original 6 groups came in 8 strong it is safe to assume there were 8 going in.
The Battleteller
GM, 178 posts
Fri 28 Oct 2016
at 16:16
  • msg #164

Re: OOC Thread: The Stormclouds Gather

Apologies on the delays on my end, was a busy week at work and was also trying to give Dr. Jetsetter the chance to make his actions. Now in my weekend I posted for him and wrapped up the most recent actions to get things rolling again.
Flamethrower
player, 62 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 2D/3D
Fri 28 Oct 2016
at 17:08
  • msg #165

Re: OOC Thread: The Stormclouds Gather

That's cool - I don't defense against Flamethrower's action included in your list. Am I just missing it?
The Battleteller
GM, 179 posts
Fri 28 Oct 2016
at 17:17
  • msg #166

Re: OOC Thread: The Stormclouds Gather

Flamethrower:
That's cool - I don't defense against Flamethrower's action included in your list. Am I just missing it?

I forgot to roll it back after your attack. Since it was a 4D attack vs. 3D defense I just averaged it out to 1D of damage dropping the group to 2D. Red Dragon's attack of 4D vs. 2D finished them off.
Flamethrower
player, 63 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 2D/3D
Fri 28 Oct 2016
at 18:47
  • msg #167

Re: OOC Thread: The Stormclouds Gather

Flamethrower was just looking for some cooperation.

I am noticing that this game does seem to prefer ganging up. Most bad guys seem to have one good defense, and then a handful of lesser ones. Hit them with a bunch of attacks in a round and they're looking to use their Craft (macramé) to block the last one.
The Fury
player, 49 posts
Comp: 2D/2D, Fort: 3D/4D
Reac: 2D/3D, Will: 2D/2D
Sat 29 Oct 2016
at 20:52
  • msg #168

Re: OOC Thread: The Stormclouds Gather

Yeah, and that sucks when you miss 3 out of 4 Defense rolls and are likely to get killed by a bunch of foot soldiers.
Flamethrower
player, 64 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 2D/3D
Sat 29 Oct 2016
at 22:16
  • msg #169

Re: OOC Thread: The Stormclouds Gather

If I'd taken as many hits are your character, I would be out. Reading around, this is kind of how the paragons work - even on their bad days, they can take hits that would literally knock another hero out of the fight and come back for more.

Bad rolls stink, though. We're seriously making headway now, though, and I think we'll improve on our next fights with more teamwork and more communication.
Sister Moon
player, 31 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/3D, Will: 2D/3D
Sat 29 Oct 2016
at 23:01
  • msg #170

Re: OOC Thread: The Stormclouds Gather

Can I get a current state of the Nazi groups?
The Battleteller
GM, 181 posts
Sat 29 Oct 2016
at 23:17
  • msg #171

Re: OOC Thread: The Stormclouds Gather

You have one group outside at 8 members strong. The other 2 groups outside that had 6 members each were taken out by the efforts of Red Dragon, Flamethrower, and The Fury. You don't know how many are left in the bunker at this time.
The Battleteller
GM, 185 posts
Mon 31 Oct 2016
at 19:54
  • msg #172

Re: OOC Thread: The Stormclouds Gather

Chen Zen attacked earlier, Flamethrower has attacked, Sister Moon can't, but I am still waiting on attacks from Dr. Jetsetter/Acie, Red Dragon, and The Fury. :)
Sister Moon
player, 34 posts
Comp: 1D/2D, Fort: 2D/2D
Reac: 2D/3D, Will: 2D/3D
Tue 1 Nov 2016
at 17:07
  • msg #173

Re: OOC Thread: The Stormclouds Gather

Here's what you told me about languages:

The Battleteller:
Well, there isn't a hard/fast rule around languages in the character creation section but it seems reasonable to do languages via Academia what is done with certain powers. In other words at 1D (default) people can generally speak one language. For every 1D after that it is doubled so 2 languages at 2D and 4 languages at 3D with someone with Academia 3D (Linguistics 4D) being able to speak 8 languages.

The Battleteller
GM, 187 posts
Tue 1 Nov 2016
at 18:56
  • msg #174

Re: OOC Thread: The Stormclouds Gather

I thought there was something I had said about it. Thanks for finding and quoting it here.
The Battleteller
GM, 189 posts
Thu 3 Nov 2016
at 15:46
  • msg #175

Re: OOC Thread: The Stormclouds Gather

I am still waiting to hear from Dr. Jetsetter. I apologize for the slowdown but I prefer not to NPC someone's character if I don't have to but if he doesn't post by tomorrow I will make a post for him to move things on.
The Battleteller
GM, 190 posts
Thu 10 Nov 2016
at 22:02
  • msg #176

Re: OOC Thread: The Stormclouds Gather

I apologize again for the delays; the weekend was crazy, work was busy, and the election results definitely tweaked me but I plan on getting caught up this weekend so things move forward.
Dr. Jetsetter
player, 33 posts
Comp: 2D/2D, Fort: 1D/2D
Reac: 2D/2D, Will: 2D/2D
Fri 11 Nov 2016
at 03:46
  • msg #177

Re: OOC Thread: The Stormclouds Gather

I was basically hoping that Dr. Jetsetter could make some kind of roll to recalibrate the radar station in an attempt to find or disrupt all of these hidden foes they seem to be facing.
The Battleteller
GM, 194 posts
Thu 17 Nov 2016
at 17:22
  • msg #178

Re: OOC Thread: The Stormclouds Gather

I don't have convenient access to my book or PDF of the rules so if someone could check and see exactly how long one round is that would be appreciated. It will help me to figure out exactly how long until BOOM time. ;)
Sister Moon
player, 35 posts
Comp: 1D/2D, Fort: 2D/2D
Reac: 2D/3D, Will: 2D/3D
Thu 17 Nov 2016
at 18:18
  • msg #179

Re: OOC Thread: The Stormclouds Gather

Rounds, pg. 14:
Combat takes place in rounds. Each round is resolved with characters taking actions in turn. How much time passes during a round is purposefully left vague to provide narrative flexibility. Rounds are as long as they need to be for characters to complete their actions, as specified below. Generally, this is a few seconds.

The Battleteller
GM, 198 posts
Thu 1 Dec 2016
at 22:52
  • msg #180

Re: OOC Thread: The Stormclouds Gather

For what it's worth, despite the delays in the game and the fact that the dice roller is often fickle the battle is just about done. You all did well against the situation presented to you. I hope it wasn't *too* frustrating but I am still learning how to run this system and I wanted it to be a challenge. It *should* be a challenge as large groups of heavily armed mooks are designed to be dangerous....easy to take down once you get a few rolls, but dangerous until then. Still, my apologies if anyone was overly frustrated at any point and I hope everyone will continue to roll with me for the next mission when it comes. :)
The Fury
player, 54 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/3D, Will: 1D/2D
Fri 2 Dec 2016
at 00:31
  • msg #181

Re: OOC Thread: The Stormclouds Gather

I'll stick around!
Flamethrower
player, 68 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 1D/3D
Fri 2 Dec 2016
at 02:23
  • msg #182

Re: OOC Thread: The Stormclouds Gather

I think we could stand to brainstorm about ways to speed up combat, but I've enjoyed this. Yeah, it's taken a while, but once I got used to the pace it was fine.
Sister Moon
player, 38 posts
Comp: 1D/2D, Fort: 2D/2D
Reac: 2D/3D, Will: 2D/3D
Fri 2 Dec 2016
at 02:37
  • msg #183

Re: OOC Thread: The Stormclouds Gather

It feels a little repetitive to me, like I don't know how to be innovative with the power.  How do you get tricky with it?  What else can you do other than throw the blades (as Super Weaponry)?
Red Dragon
player, 61 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Fri 2 Dec 2016
at 07:59
  • msg #184

Re: OOC Thread: The Stormclouds Gather

I'm enjoying the game and will definitely be staying :)
The Battleteller
GM, 199 posts
Fri 2 Dec 2016
at 17:08
  • msg #185

Re: OOC Thread: The Stormclouds Gather

Flamethrower:
I think we could stand to brainstorm about ways to speed up combat, but I've enjoyed this. Yeah, it's taken a while, but once I got used to the pace it was fine.

I actually find that if everyone is posting regularly (myself included) that the combat goes pretty quickly. Setting up initiative is easy and with flexible initiative there can be less waiting when there are a bunch of players up in the order. It certainly runs quicker than other supers games (like V&V, much as I like it).

Sister Moon:
It feels a little repetitive to me, like I don't know how to be innovative with the power.  How do you get tricky with it?  What else can you do other than throw the blades (as Super Weaponry)?

I have to respectfully disagree here. I don't think it is any more repetitive than other supers games out there like M&M, V&V, or whichever. Generally people spam their best powers and if they only have one or two powers one has to be creative how to describe usage.

That being said this thread here: link to a message in this game has a section of different maneuvers you can use in combat.

Also once this battle is done everyone will likely be getting 1 competency die which can be used as a permanent comp die, to buy off complications/disadvantages, to add boosts/advantages, or to increase resistances/aptitudes/powers. There will also be temporary competency dice which will be available to spend in the next mission.

So Sister Moon could put 1D into her Crescent Blades which would allow her one use at 5D or 2 uses at 4D which could be attack, defense, or one of each. Area Effect, Extra Effect vs. X, Multi-Power, Reflection, or Variable Effects are also options to purchase.

Also, since this is new for pretty much everyone I am willing to allow people to tweak existing write-ups between missions before spending the permanent competency die. This way knowing a bit more about the game people can make changes to maybe have more options if only having one primary power (for example).
Flamethrower
player, 69 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 1D/3D
Fri 2 Dec 2016
at 18:11
  • msg #186

Re: OOC Thread: The Stormclouds Gather

In reply to Sister Moon (msg # 183):

One thing that I'm noticing, tactically, is that once combat started we all picked an opponent and fought them one-on-one. And kinda got our tails kicked. Once we started ganging up on the bad guys, they actually fell pretty quickly, and I think that's key to how to use your lesser abilities.

Let's say that Flamethrower goes before Sister Moon in our combat against a group of Senor Head Cheese's minions - a full eight.

I use my lesser power, Athletics, to attack him and roll a moderately decent success on my 3d6 - a 10. The Battleteller HAS to defend against that because if he doesn't, then he's already lost 2 minions. The minions have three powers they can use - one's a 2d6, the other's a 3d6, the other's a 4d6, and he chooses the 4d6 in the hopes that he can completely absorb the hit.

Now you come in and throw your super shuriken at the bad guys - a 5d6, I think? Well, all he has to defend with is either a 2d6 or 3d6. By the numbers, you're probably going to knock off at least two of the minions in a single hit (average 18 attack vs. average 10 defense). And when they attack Flamethrower, since I haven't used my best power for the attack, I now have it available for defense.

Long way of saying., I'm thinking that the various levels of power only really matter if you're using teamwork.
The Battleteller
GM, 202 posts
Fri 2 Dec 2016
at 18:34
  • msg #187

Re: OOC Thread: The Stormclouds Gather

Flamethrower:
In reply to Sister Moon (msg # 183):

One thing that I'm noticing, tactically, is that once combat started we all picked an opponent and fought them one-on-one. And kinda got our tails kicked. Once we started ganging up on the bad guys, they actually fell pretty quickly, and I think that's key to how to use your lesser abilities.

Let's say that Flamethrower goes before Sister Moon in our combat against a group of Senor Head Cheese's minions - a full eight.

I use my lesser power, Athletics, to attack him and roll a moderately decent success on my 3d6 - a 10. The Battleteller HAS to defend against that because if he doesn't, then he's already lost 2 minions. The minions have three powers they can use - one's a 2d6, the other's a 3d6, the other's a 4d6, and he chooses the 4d6 in the hopes that he can completely absorb the hit.

Now you come in and throw your super shuriken at the bad guys - a 5d6, I think? Well, all he has to defend with is either a 2d6 or 3d6. By the numbers, you're probably going to knock off at least two of the minions in a single hit (average 18 attack vs. average 10 defense). And when they attack Flamethrower, since I haven't used my best power for the attack, I now have it available for defense.

Long way of saying., I'm thinking that the various levels of power only really matter if you're using teamwork.

Mooks just have one quality they can use for defense, their Mook rating. They CAN use it over and over however as opposed to regular villains who are statted out like heroes. So until the Mooks are dropped by 1D they could use their 4D to defend several times (for example). But it is still more handy to concentrate attacks in general, pretty much no matter what gaming system and especially on large groups so your overall strategy is sound even if the mechanics are not 100%.
Red Dragon
player, 63 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Fri 2 Dec 2016
at 19:15
  • msg #188

Re: OOC Thread: The Stormclouds Gather

Would red be able to reach the armored guy with his flight
The Battleteller
GM, 203 posts
Fri 2 Dec 2016
at 19:45
  • msg #189

Re: OOC Thread: The Stormclouds Gather

Red Dragon:
Would red be able to reach the armored guy with his flight

If you were still airborn, yes, but it is pretty obvious you have been on the ground fighting the Nazi commandos. Remember it is a 1 round delay for you to take flight.
The Battleteller
GM, 205 posts
Fri 9 Dec 2016
at 18:06
  • msg #190

Re: OOC Thread: The Stormclouds Gather

So I know Sister Moon has a bunch of languages and by virtue of his Super Brain Dr. Jetsetter does as well. What languages do others speak?

In the interest of keeping things simple most people don't have Academia beyond 1D so technically each can only read/write/speak 1 language but I will allow everyone the ability to speak 1 additional language well enough to communicate while those with Academia are truly fluent as well as being able to read and write their languages. Otherwise Chen Zen would only be able to understand Chinese, The Fury only Greek, etc.

It seems like a fair enough compromise that doesn't diminish the benefits of Academia 2D or higher.
Flamethrower
player, 71 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 1D/3D
Fri 9 Dec 2016
at 18:31
  • msg #191

Re: OOC Thread: The Stormclouds Gather

Flamethrower can speak German and I'd suspect Polish.

That said, I'm probably going to pick English instead because otherwise we get into annoying language-based shenanigans.
The Battleteller
GM, 206 posts
Mon 12 Dec 2016
at 17:34
  • msg #192

Re: OOC Thread: The Stormclouds Gather

In thinking about it, your average person has the capability of speaking two languages even if they don't end up doing so. In that vein I am going to make the default number of languages known 2 at 1D of Academia and it doubles from there. It doesn't break the game by any means and just means those with Academia can speak even more languages. So Dr. Jetsetter would read/write/speak 16 languages and Sister Moon would read/write/speak 8 languages and an additional 8 archaic languages for the Archeology specialization. Everyone else would be at 2 languages to read/write/speak.

So if people could put somewhere on their character sheet (maybe right after Aptitudes) the languages they can read/write/speak; 16 for Dr. Jetsetter, 8 for Sister Moon plus 8 archaic languages, and 2 languages for everyone else.
This message was last edited by the GM at 17:36, Mon 12 Dec 2016.
Sister Moon
player, 39 posts
Comp: 1D/2D, Fort: 2D/2D
Reac: 2D/3D, Will: 2D/3D
Mon 12 Dec 2016
at 19:59
  • msg #193

Re: OOC Thread: The Stormclouds Gather

Having to come up with sixteen languages seems a bit much.  How about this: make it an issue if she can't speak/read it.  That would be more interesting.
Flamethrower
player, 73 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 1D/3D
Mon 12 Dec 2016
at 20:12
  • msg #194

Re: OOC Thread: The Stormclouds Gather

For what it's worth, I like this.

"Hey, Sister Moon, what does this cylinder say on it."
"I have no idea."

You can practically hear the dramatic music swell.
The Battleteller
GM, 207 posts
Mon 12 Dec 2016
at 20:32
  • msg #195

Re: OOC Thread: The Stormclouds Gather

Sister Moon:
Having to come up with sixteen languages seems a bit much.  How about this: make it an issue if she can't speak/read it.  That would be more interesting.

I don't see it as a problem.

8 modern languages: English, Egyptian, German, Spanish, French, Chinese, Hindi, Russian (for example)

8 archaic languages: Latin, Sanskrit, Hieratic, Hieroglyphic, Akkadian, Sumerian, Old Norse, Etruscan (also for example)

...easy-peasy
This message was last edited by the GM at 20:33, Mon 12 Dec 2016.
The Battleteller
GM, 208 posts
Mon 12 Dec 2016
at 23:01
  • msg #196

Re: OOC Thread: The Stormclouds Gather

Another option that leaves things the same as they were with Dr. Jetsetter and Sister Moon is just to have each 1D in Academia giving 2 languages. That way Dr. Jetsetter would speak 8 languages and Sister Moon would have 6 plus 2 archaic languages (or 4 plus 4 if you want). Either way works fine for me.
Sister Moon
player, 40 posts
Comp: 1D/2D, Fort: 2D/2D
Reac: 2D/3D, Will: 2D/3D
Mon 12 Dec 2016
at 23:23
  • msg #197

Re: OOC Thread: The Stormclouds Gather

Well, all this talk about languages makes me excited that I'd get to use some at all--it'd be the first time in ten years of gaming!
The Battleteller
GM, 209 posts
Tue 13 Dec 2016
at 17:35
  • msg #198

Re: OOC Thread: The Stormclouds Gather

I am thinking with it being on the slow side right now that it is probably due to the holidaze. So maybe keep things casual until after Xmas and start back up then. That would be the wrap-up in the ready room, any advancement rewards, and moving on to the next mission. This way no one needs to feel like they have to be mindful and posting during the season and can instead focus on that. Does that make sense/sound good to people?

I have a friend who is interested in joining the game and it looks like Jill in the Jungle's player may have wandered to greener pastures at this point. I can bring my friend in after the holidays (we are in V&V games together, one he GMs one I GM).



To be clear if people want to chat in OOC about questions/thoughts/ideas or have questions for PM that is fine, just that any deep focus posting can wait until after the holidays...
This message was last edited by the GM at 17:37, Tue 13 Dec 2016.
Flamethrower
player, 74 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 1D/3D
Tue 13 Dec 2016
at 18:15
  • msg #199

Re: OOC Thread: The Stormclouds Gather

That sounds fine by me. I'm busy at our church, so it's pretty much straight-out for me for the next couple of weeks anyway.
Dr. Jetsetter
player, 38 posts
Comp: 2D/2D, Fort: 1D/2D
Reac: 2D/2D, Will: 2D/2D
Wed 14 Dec 2016
at 16:44
  • msg #200

Re: OOC Thread: The Stormclouds Gather

I'm the crazy guy who finished up his master's thesis in addition to writing our church's Children's Christmas program! With all of that out of the way, I'm back and reporting for duty. Theoretically, I should have scads of time after Christmas with school being out for a week or so. Practically, the time seems to just flit away anyhow. Facing a teleporter and invisible guy was super tough.
The Battleteller
GM, 210 posts
Wed 14 Dec 2016
at 17:56
  • msg #201

Re: OOC Thread: The Stormclouds Gather

So one thing that people can think about is spending advancement. For completing the primary objective of the mission (stopping the destruction of the radar installation) everyone receives 1 permanent Competency Die. Permanent Competency Dice can be kept in the Competency Dice pool and refresh after every mission. They can also be used to improve Resistances, Aptitudes, or Powers as well as buying Boosts/Advantages or buying off Complications/Disadvantages. Purchases of additional dice in a Power, a Boost to a Power, a new Advantage, or a new Power should make narrative sense and be reviewed with me beforehand.

Also each team member also receives three temporary Competency Dice for good role-playing, defeating 6 squads of Nazi commandos, and chasing off the Nazi supers. Those can only go into the Competency Dice pool and will only be usable in the next mission, disappearing afterwards as opposed to refreshing like a permanent Competency Die.
The Battleteller
GM, 211 posts
Sun 18 Dec 2016
at 03:57
  • msg #202

Re: OOC Thread: The Stormclouds Gather

Everyone please welcome Supplicant 1. He is a friend of mine and we are in a game of each other's outside of here. He is in the process of figuring out a character but has time since I don't plan on moving things until after Xmas anyhow.
Flamethrower
player, 75 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 1D/3D
Sun 18 Dec 2016
at 04:06
  • msg #203

Re: OOC Thread: The Stormclouds Gather

Hello, Supplicant 1. I'm a devastatingly handsome Polish film actor who quit Nazi war propaganda and so was subjected to horrific experiments, experiments that gave me superpowers. And a serious hatred of Nazis.
Supplicant 1
player, 1 post
Mon 19 Dec 2016
at 03:18
  • msg #204

Re: OOC Thread: The Stormclouds Gather

Hello, and thanks!

I'm working up a character that will hopefully fit in and compliment the group. ;)
The Battleteller
GM, 212 posts
Sun 25 Dec 2016
at 19:35
  • msg #205

Re: OOC Thread: The Stormclouds Gather

Merry Christmas to those who celebrate and Happy Holidays to those who don't! Hope everyone is having a good holiday season!
The Battleteller
GM, 213 posts
Sun 1 Jan 2017
at 16:01
  • msg #206

Re: OOC Thread: The Stormclouds Gather

Happy New Year to everyone! I am hoping to get the game rolling again now that the holiday seasons are rolling to a close. Everyone still with me an interested in continuing?
Flamethrower
player, 76 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 1D/3D
Mon 2 Jan 2017
at 04:03
  • msg #207

Re: OOC Thread: The Stormclouds Gather

I am,  yes.
Dr. Jetsetter
player, 39 posts
Comp: 2D/2D, Fort: 1D/2D
Reac: 2D/2D, Will: 2D/2D
Mon 2 Jan 2017
at 23:01
  • msg #208

Re: OOC Thread: The Stormclouds Gather

Also reporting for duty, yesiree!!!
Red Dragon
player, 66 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Wed 4 Jan 2017
at 13:58
  • msg #209

Re: OOC Thread: The Stormclouds Gather

Red is here and ready to go
The Battleteller
GM, 214 posts
Wed 4 Jan 2017
at 19:17
  • msg #210

Re: OOC Thread: The Stormclouds Gather

Supplicant 1 has now supplied me with the name of his impending character. He is still working on things (holidays, busy times...yah) but I want to introduce Malachite to the group. I believe he is going with some kind of user of Wizardy (magician, sorcerer, etc.).
Malachite
player, 2 posts
Thu 5 Jan 2017
at 00:51
  • msg #211

Re: OOC Thread: The Stormclouds Gather

I'll be ironing out the particulars (and my character sheet) soon.  For now, suffice it to say Malachite is a Chinese Sorceress who paid greatly for the power she wields. ;)
Red Dragon
player, 67 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Fri 6 Jan 2017
at 10:31
  • msg #212

Re: OOC Thread: The Stormclouds Gather

welcome to the party Malachite
Malachite
player, 3 posts
Fri 6 Jan 2017
at 14:04
  • msg #213

Re: OOC Thread: The Stormclouds Gather

Thank you! :)
The Fury
player, 55 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/3D, Will: 1D/2D
Tue 10 Jan 2017
at 22:43
  • msg #214

Re: OOC Thread: The Stormclouds Gather

I'm still here, just lurking until the next Chapter begins.
Chen Zen
player, 56 posts
Comp: 2D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 2D/3D
Sat 14 Jan 2017
at 20:07
  • msg #215

Re: OOC Thread: The Stormclouds Gather

yep
The Battleteller
GM, 215 posts
Mon 16 Jan 2017
at 20:51
  • msg #216

Re: OOC Thread: The Stormclouds Gather

I have been in the midst of a major life change but am looking to pick up where we left off. I did check the recent logins and it looks like Sister Moon's player hasn't logged in since December 19th. I hope the player is still with us and will give them a chance to comment.

I will say this much, that the next mission will be a significant change of location AND focus. I think people should like it well enough. :)
Red Dragon
player, 68 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Thu 26 Jan 2017
at 22:45
  • msg #217

Re: OOC Thread: The Stormclouds Gather

Still here :)
Dr. Jetsetter
player, 40 posts
Comp: 2D/2D, Fort: 1D/2D
Reac: 2D/2D, Will: 2D/2D
Tue 7 Feb 2017
at 04:57
  • msg #218

Re: OOC Thread: The Stormclouds Gather

Just checking in again.
The Battleteller
GM, 216 posts
Tue 7 Feb 2017
at 14:55
  • msg #219

Re: OOC Thread: The Stormclouds Gather

I appreciate everyone sticking around. I have NOT forgotten about the game nor do I have any plans to just stop. Things are settling in a bit and I am taking steps to get my head straightened out some. That being said I am looking to try and get a wrap-up thread and a debriefing thread up this weekend. It looks like Sister Moon's player may have dropped out but for now I will just say the character was called off to Egypt to do some research into some curious happenings, this will leave an opportunity to bring back the character if the player returns. Jill of the Jungle's player has been waiting patiently to get in so I will be working the character into the debriefing/new briefing thread.
Red Dragon
player, 70 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Wed 15 Mar 2017
at 12:17
  • msg #220

Re: OOC Thread: The Stormclouds Gather

Hi everyone just checking it to see how everyone was and to find out if the game was still running
The Battleteller
GM, 218 posts
Wed 15 Mar 2017
at 12:48
  • msg #221

Re: OOC Thread: The Stormclouds Gather

Doing OK, quite the snowstorm out here in Western Mass yesterday....lots of digging out. The game is still going, was waiting on The Fury to post but since it was more arrival text I can get a post up from the Brigadier within the next day or so.
Red Dragon
player, 71 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Wed 15 Mar 2017
at 12:59
  • msg #222

Re: OOC Thread: The Stormclouds Gather

nourish just thought I'd drop in and say hi :)

I like having a few games on the board that are a little slower than some it gives me some time to think of my posts rather than shooting from the hip in the fast paced games... suits my dyslexia more :)
Chen Zen
player, 58 posts
Comp: 2D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 2D/3D
Thu 16 Mar 2017
at 02:54
  • msg #223

Re: OOC Thread: The Stormclouds Gather

I'm good and still here.
The Battleteller
GM, 221 posts
Tue 9 May 2017
at 14:58
  • msg #224

Re: OOC Thread: The Stormclouds Gather

Yeah there is a difference between a slow game and a glacial one......I really have to apologize for my absence. It is NOT due to lack of interest in continuing but rather that settling into a new life is taking my energy in directions it has not previously gone in. It looks like we have definitely lost 2 at this point; Sister Moon and The Fury, and I don't blame anyone else for feeling like dropping out. Honestly, I do want to keep this rolling as I really want to give the system a thorough shakedown and see where the game can go.

So I guess a roll-call is due; Who here is interested in continuing and who honestly feels they would be better off dropping out? (There are also two people who have not had a chance to play that I want to hear from also; Jill of the Jungle and Malachite...) I won't be offended if people feel the need to drop out, I brought it on myself by my lack of attention to the game. :)
Red Dragon
player, 73 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Tue 9 May 2017
at 15:06
  • msg #225

Re: OOC Thread: The Stormclouds Gather

still here ....along for the duration of the war :)
Flamethrower
player, 80 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 1D/3D
Tue 9 May 2017
at 16:25
  • msg #226

Re: OOC Thread: The Stormclouds Gather

I am around as well.
The Battleteller
GM, 222 posts
Mon 22 May 2017
at 20:38
  • msg #227

Re: OOC Thread: The Stormclouds Gather

I will give another week or so for folks to chime in whether they are interested in continuing before I open up recruitment for new players.
Dr. Jetsetter
player, 44 posts
Comp: 2D/2D, Fort: 1D/2D
Reac: 2D/2D, Will: 2D/2D
Fri 26 May 2017
at 11:54
  • msg #228

Re: OOC Thread: The Stormclouds Gather

I'm still here by criminy!
The Battleteller
GM, 223 posts
Fri 26 May 2017
at 15:23
  • msg #229

Re: OOC Thread: The Stormclouds Gather

That is 3 at least. I am checking in to see if my friend who was going to play Malachite is still on-board (life has been crazy for him of late) and if so I will look to recruit 2 new players otherwise I will be looking for 3.
The Battleteller
GM, 224 posts
Tue 30 May 2017
at 13:34
  • msg #230

Re: OOC Thread: The Stormclouds Gather

OK it has been 2 weeks and I have not heard from any of the other players so I have opened up re-recruitment threads on here and RPG.net for 3 more players. Hopefully I will hear something back so I can get this rolling again...
Chen Zen
player, 60 posts
Comp: 2D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 2D/3D
Wed 31 May 2017
at 15:06
  • msg #231

Re: OOC Thread: The Stormclouds Gather

cool
The Battleteller
GM, 225 posts
Wed 31 May 2017
at 18:32
  • msg #232

Re: OOC Thread: The Stormclouds Gather

So I have 3 potential players already. I do want to say that after tonight I will be going to a 3-day Trauma/PTSD conference so I will not have ready access to get on and post. So figure on anything being asked of me having to wait until late Saturday night at the earliest for me to reply. Thanks for your patience.
Red Dragon
player, 74 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Wed 31 May 2017
at 18:54
  • msg #233

Re: OOC Thread: The Stormclouds Gather

No probs have fun
The Battleteller
GM, 226 posts
Tue 6 Jun 2017
at 15:05
  • msg #234

Re: OOC Thread: The Stormclouds Gather

Hammering out character details with the applicants, hopefully should have things done and players added very soon! :)
Ringleader
player, 1 post
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Tue 6 Jun 2017
at 17:41
  • msg #235

Re: OOC Thread: The Stormclouds Gather

Hey Name's ringleader by Gm request. I am an illusionist and Empath.
This message was last edited by the player at 17:42, Tue 06 June 2017.
Off Ramp
player, 2 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Tue 6 Jun 2017
at 18:06
  • msg #236

Re: OOC Thread: The Stormclouds Gather

Hey hey, everybody! Who needs a quick trip via your new pal, Off Ramp?

:)
This message was last edited by the player at 18:26, Tue 06 June 2017.
The Arch-Crone
player, 1 post
Tue 6 Jun 2017
at 18:24
  • msg #237

Re: OOC Thread: The Stormclouds Gather

Hey folks! I'll be playing Igor, a Russian soldier who can invoke the spirit of The Arch-Crone!
Red Dragon
player, 75 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Tue 6 Jun 2017
at 19:09
  • msg #238

Re: OOC Thread: The Stormclouds Gather

Hi igor.  I'm red dragon as the name implies I'm a 40 foot long fire breathing larger than life actual red dragon :)
Red Dragon
player, 76 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Tue 6 Jun 2017
at 19:10
  • msg #239

Re: OOC Thread: The Stormclouds Gather

Off Ramp:
Hey hey, everybody! Who needs a quick trip via your new pal, Off Ramp?

:)

Hi off ramp apologies I missed your post :(

Welcome on board
Off Ramp
player, 3 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Tue 6 Jun 2017
at 19:11
  • msg #240

Re: OOC Thread: The Stormclouds Gather

In reply to Red Dragon (msg # 239):

Thanks!

I am soooo glad you can shrink down to human form. There is no way I am teleporting a 40 foot dragon.

:)
Flamethrower
player, 81 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Tue 6 Jun 2017
at 20:11
  • msg #241

Re: OOC Thread: The Stormclouds Gather

*nods*
Flamethrower. Yes, I'm Polish and from the wrong side of the war initially but, hey, I figured out that Nazis are jerks and am on your side now. Good, ya?
The Battleteller
GM, 228 posts
Tue 6 Jun 2017
at 20:14
  • msg #242

Re: OOC Thread: The Stormclouds Gather

I would recommend the new people take the opportunity to read the first mission thread here: link to a message in this game

People less familiar with the system may get a bit of info about how it looks in action and others will get a bit of info into how things started. It is only 166 posts so not too bad in the grand scheme of things. :)
The Battleteller
GM, 229 posts
Thu 8 Jun 2017
at 13:58
  • msg #243

Re: OOC Thread: The Stormclouds Gather

The current team as it exists is based in the UK as the US has not officially entered the war at this point. So if the new players could help out their GM and give at least a brief idea of how each would have ended up on a supers team in the UK that will help me fold you all in quickly. :)
Off Ramp
player, 5 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Thu 8 Jun 2017
at 14:40
  • msg #244

Re: OOC Thread: The Stormclouds Gather

In reply to The Battleteller (msg # 243):

"On September 2, 1940, President Roosevelt signed a “Destroyers for Bases” agreement. Under the terms of the agreement, the United States gave the British more than 50 obsolete destroyers, in exchange for 99-year leases to territory in Newfoundland and the Caribbean, which would be used as U.S. air and naval bases. British Prime Minister Winston Churchill had originally requested that Roosevelt provide the destroyers as a gift, but the President knew that the American public and Congress would oppose such a deal. He therefore decided that a deal that gave the United States long-term access to British bases could be justified as essential to the security of the Western Hemisphere—thereby assuaging the concerns of the public and the U.S. military."

https://history.state.gov/mile...1937-1945/lend-lease

Part of this deal was 'experts' to oversee any supplies given to the British to 'oversee' the proper use of such vehicles. Private Johnny 'Off Ramp' Weirzbowski was sent to England to aid with helping the Brits with any mechanical problems they had with US vehicles. This of course is a lie. Johnny's powers manifested during basic training after being forced to join the military rather than go to prison for being a 'wheelman' during a bank robbery. He had been ordered to keep his Identity secret while being deployed under British command, thus not giving the Germans an excuse to accuse the US of being part of the war. All despite the fact they will do so anyways for Roosevelt more or less never asking to be repaid for the 'Destroyers for Bases' agreement.
The Arch-Crone
player, 3 posts
Thu 8 Jun 2017
at 15:11
  • msg #245

Re: OOC Thread: The Stormclouds Gather

Igor fled his post in Moldavia by fleeing to the Danube river, which he rode to Switzerland. From there he was able to secure passage to Britain, where he petitioned for amnesty from Russia so that he may loan his unique abilities to the war effort.
Off Ramp
player, 6 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Thu 8 Jun 2017
at 15:40
  • msg #246

Re: OOC Thread: The Stormclouds Gather

Can I use my vehicles skill to hot wire and fix cars?
The Battleteller
GM, 230 posts
Thu 8 Jun 2017
at 15:50
  • msg #247

Re: OOC Thread: The Stormclouds Gather

Off Ramp:
Can I use my vehicles skill to hot wire and fix cars?

Unfortunately that is a function of the Technology aptitude which you get base at 1D. If you want it higher you would have to buy it up and either drop some other things or take another 1D in Disadvantages.
Off Ramp
player, 7 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Thu 8 Jun 2017
at 15:57
  • msg #248

Re: OOC Thread: The Stormclouds Gather

In reply to The Battleteller (msg # 247):

Well crap. I may have to lose awareness then and Take tech instead.
The Battleteller
GM, 232 posts
Tue 13 Jun 2017
at 13:27
  • msg #249

Re: OOC Thread: The Stormclouds Gather

OK so the new folks can feel free to introduce their characters in the Ready Room thread as I have set it up for them to meet the rest of the team. Once that is done (and I will give a little time for back and forth with the other players) I can move to the next mission.
Ringleader
player, 3 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Wed 14 Jun 2017
at 18:41
  • msg #250

Re: OOC Thread: The Stormclouds Gather

Sorry had a blackout.
Flamethrower
player, 85 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Wed 14 Jun 2017
at 19:13
  • msg #251

Re: OOC Thread: The Stormclouds Gather

Okay, so, lacking the actual sourcebook, can someone tell me what "Area Effect 2D" and "Split Action 2D" mean in my Elemental Control power?
Off Ramp
player, 15 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Wed 14 Jun 2017
at 19:17
  • msg #252

Re: OOC Thread: The Stormclouds Gather

In reply to Flamethrower (msg # 251):

Area effect 2D means you can effect up to four targets with that attack.

Split action 2D lets you use that power 2 additional times in one round-defense or offense-but all rolls will be at 2 dice less.
Flamethrower
player, 86 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Wed 14 Jun 2017
at 20:18
  • msg #253

Re: OOC Thread: The Stormclouds Gather

Cool. Actually, are the game rules available in PDF form somewhere? Even for purchase - I just got a bonus at work and haven't quite spent all of it. ;)

I'd discussed making changes to my character because I'd never played this system before, and I have some ideas.
Off Ramp
player, 16 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Wed 14 Jun 2017
at 20:26
  • msg #254

Re: OOC Thread: The Stormclouds Gather

In reply to Flamethrower (msg # 253):

You can get them on http://www.drivethrurpg.com/
Dr. Jetsetter
player, 45 posts
Comp: 2D/2D, Fort: 1D/2D
Reac: 2D/2D, Will: 2D/2D
Sat 17 Jun 2017
at 03:18
  • msg #255

Re: OOC Thread: The Stormclouds Gather

"Hey, it's good to see another yank in this unit," Dr. Jetsetter slaps Off Ramp on the back.

"Unless of course you've been here all along, then it's good to see you again."
Ringleader
player, 7 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Sat 17 Jun 2017
at 03:22
  • msg #256

Re: OOC Thread: The Stormclouds Gather

What's a yank?
Off Ramp
player, 18 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Sat 17 Jun 2017
at 04:37
  • msg #257

Re: OOC Thread: The Stormclouds Gather

In reply to Ringleader (msg # 256):

Someone from the greatest, toughest, smartest, richest, and best country on earth of course! And you know why? Because we killed all the people who where living there first, and where generous enough to help us survive rather than kick us all back into the ocean! That will teach them to be decent human beings! U-S-A! U-S-A!

:P
Ringleader
player, 8 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Sat 17 Jun 2017
at 04:39
  • msg #258

Re: OOC Thread: The Stormclouds Gather

Okay cool. so i'm an american as well. But never heard of a yank before.
Off Ramp
player, 19 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Sat 17 Jun 2017
at 04:47
  • msg #259

Re: OOC Thread: The Stormclouds Gather

In reply to Ringleader (msg # 258):

"The term "Yankee" and its contracted form "Yank" have several interrelated meanings, all referring to people from the United States. Its various senses depend on the scope of context. Most broadly: Outside the United States, "Yank" is used informally to refer to any American, including Southerners."
Ringleader
player, 9 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Sat 17 Jun 2017
at 04:48
  • msg #260

Re: OOC Thread: The Stormclouds Gather

Neat.
This message had punctuation tweaked by the player at 04:49, Sat 17 June 2017.
Off Ramp
player, 20 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Wed 28 Jun 2017
at 18:39
  • msg #261

Re: OOC Thread: The Stormclouds Gather

Everything still good to go?
Red Dragon
player, 80 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Wed 28 Jun 2017
at 19:10
  • msg #262

Re: OOC Thread: The Stormclouds Gather

Yeah still here
Ringleader
player, 10 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Wed 28 Jun 2017
at 21:45
  • msg #263

Re: OOC Thread: The Stormclouds Gather

Yep still here.
The Arch-Crone
player, 8 posts
Thu 29 Jun 2017
at 22:21
  • msg #264

Re: OOC Thread: The Stormclouds Gather

Present
Chen Zen
player, 62 posts
Comp: 2D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 2D/3D
Sun 2 Jul 2017
at 13:46
  • msg #265

Re: OOC Thread: The Stormclouds Gather

yo
Flamethrower
player, 87 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Mon 3 Jul 2017
at 01:28
  • msg #266

Re: OOC Thread: The Stormclouds Gather

Present, still.
Ringleader
player, 11 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Thu 6 Jul 2017
at 18:33
  • msg #267

Re: OOC Thread: The Stormclouds Gather

So is it usually this slow?
The Battleteller
GM, 234 posts
Fri 21 Jul 2017
at 15:15
  • msg #268

Re: OOC Thread: The Stormclouds Gather

My sincerest apologies to everyone, I have been dealing with a lot of personal growth issues that have tapped my creative reserves. I have posted to get things back on track so once everyone puts in a brief post of their response I will move things forward.
Off Ramp
player, 21 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Fri 21 Jul 2017
at 15:23
  • msg #269

Re: OOC Thread: The Stormclouds Gather

In reply to The Battleteller (msg # 268):

Real life comes first.

Happy GM=Good game.

:)

Sidenote: Dunkirk movie may get your WWII creative juices going!
The Battleteller
GM, 235 posts
Tue 1 Aug 2017
at 21:44
  • msg #270

Re: OOC Thread: The Stormclouds Gather

With no responses in 2 weeks it looks like we possibly lost two of the original players plus the new player of Arch Crone....
Ringleader
player, 13 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Tue 1 Aug 2017
at 22:03
  • msg #271

Re: OOC Thread: The Stormclouds Gather

sorry to see them go.
Off Ramp
player, 23 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Tue 1 Aug 2017
at 22:04
  • msg #272

Re: OOC Thread: The Stormclouds Gather

Bummer.

:(
Red Dragon
player, 82 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Wed 2 Aug 2017
at 06:49
  • msg #273

Re: OOC Thread: The Stormclouds Gather

Red is still here :)
The Battleteller
GM, 236 posts
Wed 2 Aug 2017
at 13:16
  • msg #274

Re: OOC Thread: The Stormclouds Gather

I just tried rMailing the 3 players directly through their user IDs to see what happens...
Dr. Jetsetter
player, 48 posts
Comp: 2D/2D, Fort: 1D/2D
Reac: 2D/2D, Will: 2D/2D
Fri 4 Aug 2017
at 02:51
  • msg #275

Re: OOC Thread: The Stormclouds Gather

And I got your message and I am back.
Off Ramp
player, 24 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Fri 4 Aug 2017
at 14:53
  • msg #276

Re: OOC Thread: The Stormclouds Gather

In reply to Dr. Jetsetter (msg # 275):

Welcome back, Doc J!

:)
Ringleader
player, 14 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Fri 4 Aug 2017
at 16:01
  • msg #277

Re: OOC Thread: The Stormclouds Gather

Welcome back
The Battleteller
GM, 237 posts
Mon 7 Aug 2017
at 18:30
  • msg #278

Re: OOC Thread: The Stormclouds Gather

Well it definitely looks like Arch Crone's player is no longer with us. I will find a way to write her out and have another person working on a character.
Chen Zen
player, 64 posts
Comp: 2D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 2D/3D
Fri 11 Aug 2017
at 11:49
  • msg #279

Re: OOC Thread: The Stormclouds Gather

cool
Red Dragon
player, 83 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Fri 11 Aug 2017
at 15:00
  • msg #280

Re: OOC Thread: The Stormclouds Gather

Totally nonsense post just don't like having 666 appear on my phone :)
The Arch-Crone
player, 9 posts
Thu 17 Aug 2017
at 13:20
  • msg #281

Re: OOC Thread: The Stormclouds Gather

Sorry y'all, I'm still here! Just got swamped with the beginning of the school year (I teach at a middle school) and launching my new blog (a superhero web serial).
The Battleteller
GM, 238 posts
Sun 20 Aug 2017
at 18:09
  • msg #282

Re: OOC Thread: The Stormclouds Gather

The Arch-Crone:
Sorry y'all, I'm still here! Just got swamped with the beginning of the school year (I teach at a middle school) and launching my new blog (a superhero web serial).

Good to have you back. It looks like we have everyone back that is going to be back. I wasn't sure if you were coming so I talked to a person on the alternate list and we did some chargen stuff. I am going to allow him to come in even though we will have 8 players since he has been patient. I was away on vacation in the mountains for the past 8 days but now I am back and can resume so people should expect a post in the next day or two.
Ringleader
player, 15 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Tue 22 Aug 2017
at 21:05
  • msg #283

Re: OOC Thread: The Stormclouds Gather

Hey Good afternoon.
The Battleteller
GM, 239 posts
Fri 25 Aug 2017
at 15:12
  • msg #284

Re: OOC Thread: The Stormclouds Gather

So we officially have another player, please welcome Nocturne who will add a bit of magic to the group. Just in time for the upcoming mission to boot! ;)
Off Ramp
player, 25 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Fri 25 Aug 2017
at 15:24
  • msg #285

Re: OOC Thread: The Stormclouds Gather

Welcome new player!
Nocturne
player, 2 posts
Sat 26 Aug 2017
at 22:04
  • msg #286

Re: OOC Thread: The Stormclouds Gather

Thanks. So let's get this party started!
Ringleader
player, 16 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Sat 26 Aug 2017
at 22:07
  • msg #287

Re: OOC Thread: The Stormclouds Gather

Howdy nocturne.
The Arch-Crone
player, 11 posts
Sun 27 Aug 2017
at 12:56
  • msg #288

Re: OOC Thread: The Stormclouds Gather

Welcome to the game Nocturne!
Nocturne
player, 5 posts
Fri 22 Sep 2017
at 00:55
  • msg #289

Re: OOC Thread: The Stormclouds Gather

Thanks for the welcome.

Been dodging hurricanes...

Just went 10.5 days without power!

 Lost power on the 9th just around noon as the hurricane passed by.

 No power, no AC, no lights, no stove/microwave/toaster oven, no hot water, no TV, no computer, no modem, no internet.

 Florida. Summer. Hot. Humid. Sat around in the dark and sweated. Didn't sleep well, didn't eat much.

 Couldn't go anywhere since most places were also without power.

 For a few days, gas was scarce, because most gas stations didn't have power, and so couldn't pump gas. The few that either had power or emergency generators had long lines and then ran out of gas. Tried getting by on ice, but so was everyone else, and ice quickly sold out.

 Finally got power back about 8:30 last night.

 So now we're cleaning up the mess.

 It'll probably be another day or two before I get caught up on all my games.
Red Dragon
player, 86 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Fri 22 Sep 2017
at 07:23
  • msg #290

Re: OOC Thread: The Stormclouds Gather

No problem at least you and yours are ok that's the main thing :)

Welcome to the game by the way
The Battleteller
GM, 244 posts
Mon 25 Sep 2017
at 21:46
  • msg #291

Re: OOC Thread: The Stormclouds Gather

Some great IC stuff, lots for me to work with. Hold off on further posting while I get a post up from Agent Mullalley and the Brigadier about how they plan on getting the team close.
Off Ramp
player, 34 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Tue 26 Sep 2017
at 18:42
  • msg #292

Re: OOC Thread: The Stormclouds Gather

quote:
Permanent Competency Dice can be kept in the Competency Dice pool and refresh after every mission. They can also be used to improve Resistances, Aptitudes, or Powers as well as buying Boosts/Advantages or buying off Complications/Disadvantages. Purchases of additional dice in a Power, a Boost to a Power, a new Advantage, or a new Power should make narrative sense and be reviewed with me beforehand. It is also important to note that a 5D cap on Resistances and Powers remains, going to 6D once players get to the 24D hero level (currently at 21D).

Temporary Competency Dice only go into the Competency Dice pool and will only be usable in the next mission, disappearing afterwards as opposed to refreshing like a permanent Competency Die.


So, in effect, we have 1D to buy new stuff now, and then we will have 0D permanent competency and 3D temp, but we will be a total of 21D character?
The Battleteller
GM, 246 posts
Tue 26 Sep 2017
at 19:19
  • msg #293

Re: OOC Thread: The Stormclouds Gather

That would be correct.
Off Ramp
player, 35 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Tue 26 Sep 2017
at 19:27
  • msg #294

Re: OOC Thread: The Stormclouds Gather

In reply to The Battleteller (msg # 293):

I should not...but...I can't resist! I am gonna spend that 1D now...

hehehe

:P
Ringleader
player, 21 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Tue 26 Sep 2017
at 19:28
  • msg #295

Re: OOC Thread: The Stormclouds Gather

i did too... fear my newly improved illusion!!!
The Battleteller
GM, 248 posts
Sun 8 Oct 2017
at 11:45
  • msg #296

Re: OOC Thread: The Stormclouds Gather

So I have been waiting to see if anyone else has anything to add as well as a response to my OOC commentary about how I see Off-Ramp's power working for a teleportation while moving in a plan. If everyone is content with what they have contributed and what I have put forth I can move things forward. If people have any questions either IC or OOC please let me know.
Ringleader
player, 23 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Sun 8 Oct 2017
at 13:04
  • msg #297

Re: OOC Thread: The Stormclouds Gather

I don't.
Off Ramp
player, 38 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Sun 8 Oct 2017
at 14:03
  • msg #298

Re: OOC Thread: The Stormclouds Gather

Good to go!
Nocturne
player, 8 posts
Mon 9 Oct 2017
at 18:03
  • msg #299

Re: OOC Thread: The Stormclouds Gather

I'm fine, too. On with the show!
Red Dragon
player, 88 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Mon 9 Oct 2017
at 18:30
  • msg #300

Re: OOC Thread: The Stormclouds Gather

Good to go to
Chen Zen
player, 65 posts
Comp: 2D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 2D/3D
Fri 13 Oct 2017
at 14:37
  • msg #301

Re: OOC Thread: The Stormclouds Gather

I'm still here lol. sorry guys. I'm ready.
Flamethrower
player, 93 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Fri 13 Oct 2017
at 15:32
  • msg #302

Re: OOC Thread: The Stormclouds Gather

Sorry, RPOL alerts somehow ended up going into my spam folder.

Naughty Gmail!

Onward we go.
Dr. Jetsetter
player, 52 posts
Comp: 2D/2D, Fort: 1D/2D
Reac: 2D/2D, Will: 2D/2D
Mon 16 Oct 2017
at 13:49
  • msg #303

Re: OOC Thread: The Stormclouds Gather

I'm still here as well. I'm just coming up with a couple of things for Dr. Jetsetter's gadget pool--half will go to an area effect invisibility field, the other half to an invisibility nullifier (in case we meet that guy again!).
Off Ramp
player, 39 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Mon 16 Oct 2017
at 14:38
  • msg #304

Re: OOC Thread: The Stormclouds Gather

I will scout via scrying portal before making the jump to the mission. I assume that is a standard super senses roll?
The Arch-Crone
player, 15 posts
Wed 18 Oct 2017
at 21:18
  • msg #305

Re: OOC Thread: The Stormclouds Gather

Sorry, I misread the initial message and didn't realize we were waiting for confirmation to move forward. I'm good to go!
The Battleteller
GM, 249 posts
Thu 19 Oct 2017
at 00:24
  • msg #306

Re: OOC Thread: The Stormclouds Gather

Off Ramp:
I will scout via scrying portal before making the jump to the mission. I assume that is a standard super senses roll?

I will cue you as to when you need to make a roll. :)

It is a crazy week at work and I don't have much downtime after so be patient. I will be updating and moving the team forward soon.
Red Dragon
player, 89 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Wed 15 Nov 2017
at 10:06
  • msg #307

Re: OOC Thread: The Stormclouds Gather

Apologies for lack of posting have had to deal with dad being rushed to hospital with a kidney infection

All well now which is good news will post later today
The Arch-Crone
player, 16 posts
Wed 15 Nov 2017
at 14:15
  • msg #308

Re: OOC Thread: The Stormclouds Gather

In reply to Red Dragon (msg # 307):

So glad to hear your dad is doing okay, RD!
Off Ramp
player, 42 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Wed 15 Nov 2017
at 14:21
  • msg #309

Re: OOC Thread: The Stormclouds Gather

In reply to Red Dragon (msg # 307):

Congrats RD!

:)
The Battleteller
GM, 252 posts
Wed 15 Nov 2017
at 14:51
  • msg #310

Re: OOC Thread: The Stormclouds Gather

I haven't been the paragon of posting myself so no worries RD. I hope your dad feels better soon!
Red Dragon
player, 91 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Wed 15 Nov 2017
at 15:25
  • msg #311

Re: OOC Thread: The Stormclouds Gather

Thanks for all the kind words.

My dad suffers from an illness called diverticulitis which he went in two weeks ago for a simple internal examination with a camera and the following day was rushed in with a serious infection....

It is likely they scratched his prostrate with the camera which got infected the infection spread to his kidneys and bladder... So he was in for over a week having high dose antibiotics to get rid of it.

So I've been back and for to Wales where they live trying to sort after care for him and make sure mum was ok
Nocturne
player, 11 posts
Thu 16 Nov 2017
at 14:47
  • msg #312

Re: OOC Thread: The Stormclouds Gather

All my sympathies, RD. My friend's mom is in her 70s now, has a compromised immune system, and so she's prone to infections a lot. That's just the way it goes sometimes.

Hope everyone is doing better.
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