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Character Generation & Discussion.

Posted by The BattletellerFor group 0
The Battleteller
GM, 2 posts
Wed 10 Aug 2016
at 16:33
  • msg #1

Character Generation & Discussion

To not clutter up the OOC thread here is where we will do the chargen. Now as Supers! Revised is a pretty simple system to create characters with the basic mechanics won't be an issue; just concepts, tweaks, and the like. It is a very open system and with point-buy there isn't the trickiness of random rolls but it can be easy to min-max.

The game is a 20D start-up or the Superhero level of PCs. I think I would like to put a dice cap of 5D to encourage people to spread out their dice and to make a group of well-armed soldiers a reasonable threat. A couple people already have character concepts but I encourage them to still share them in here.

Once characters are created (or even during) we can work on how people are connected. I am excited to see what people come up with! Go Team Allies!!! (ok, not a binding name...)
The Battleteller
GM, 4 posts
Thu 11 Aug 2016
at 03:45
  • msg #2

Character Generation & Discussion

People can feel free to jump in here to start discussing character concepts and write-ups. Smithy211 has never player before so I will be helping him get rolling but you all can feel free to put in your thoughts as well.
jamat
player, 1 post
Thu 11 Aug 2016
at 06:40
  • msg #3

Character Generation & Discussion

Hi all quick look at my character concept and seeking a little advice on how best to put him together.

Character is a Lord ex army (was a captain in WW!) and now spends his days in the house of lords trying to make a difference. He has found out through dreams that he is a direct descendant to the real dragon that now represented on the Welsh Flag. After a life changing experience he has found out that he can change into a large humanoid dragon complete with scales, wings, claws and fire breath.

I'm not sure at this stage if he is human with the ability to change in to dragon form or a dragon who has been stuck in human form all his life until the life changing incident happened.

The GM suggested two ways of looking at it when creating him either he is human with shape changing abilities or a dragon with an alter ego.

As I'm not that versed in the creating of characters using Supers (I've only ever created one) I was wondering if anyone could comment on which way would be the best to represent my concept.
smokinbarrel
player, 1 post
Thu 11 Aug 2016
at 06:46
  • msg #4

Character Generation & Discussion

Hey, everyone! My concept is Lydia Rusakis, a Greek Resistance fighter who's also an Amazonian powerhouse. I'd incorporate super-strength, durability, and enhanced speed.
smithy211
player, 1 post
Thu 11 Aug 2016
at 11:55
  • msg #5

Character Generation & Discussion

I'm thinking of something like a mix between a Captain America type and Wolverine(who doesn't like cool bone claws and healing)... that's just what popped in my head this AM.
jamat
player, 2 posts
Thu 11 Aug 2016
at 12:39
  • msg #6

Character Generation & Discussion

OK so I've been thinking about my character, I am going to go with the humanoid dragon with an alter ego that he's been locked in since a child to protect him and his own kind until he was old enough to take on his powers. Sadly the lock was too good and at puberty he didn't change and it took a life changing event to trigger it so he's a bit older than most of his race to come into his powers.

Powers:

Tough skin (scales)
Claws
enhanced strength (not too much)
Flight (wings)
night vision
heightened senses
fire breath

In his human life he learned to shoot a gun (in the army) and his grandfather taught him how to be a gentleman which included riding and sword fighting (I was thinking of him carrying a large sword around with him in dragon form to but not too sure about that yet)

What would be the best way to represent all the above in to a final character
jamat
player, 3 posts
Thu 11 Aug 2016
at 12:41
  • msg #7

Character Generation & Discussion

Also been thinking of a group name..... many years ago I took part in a golden Heroes campaign where all the characters were descended from the knights of the round table....... the group was called the Lore Knights just wondered if something like that name would be good for our group.
The Battleteller
GM, 5 posts
Thu 11 Aug 2016
at 15:30
  • msg #8

Re: Character Generation & Discussion

jamat:
OK so I've been thinking about my character, I am going to go with the humanoid dragon with an alter ego that he's been locked in since a child to protect him and his own kind until he was old enough to take on his powers. Sadly the lock was too good and at puberty he didn't change and it took a life changing event to trigger it so he's a bit older than most of his race to come into his powers.

Powers:

Tough skin (scales)
Claws
enhanced strength (not too much)
Flight (wings)
night vision
heightened senses
fire breath

In his human life he learned to shoot a gun (in the army) and his grandfather taught him how to be a gentleman which included riding and sword fighting (I was thinking of him carrying a large sword around with him in dragon form to but not too sure about that yet)

What would be the best way to represent all the above in to a final character

Since I am still pretty new to using Supers! Revised I will probably also throw this up on the Hazard Games Supers! forum for some advice.

The human form will be pretty easy, Alter Ego 2D would give you 15D to create the human aspect. Technically Alter Ego generally allows for a build value half that of the actual PC but 15D isn't unreasonable especially where it would reflect the time living life in a human form.

A stab at the other stuff might look as follows:
Armor
Elemental Control (Fire; Limited Use <No Defense/Movement>, Area Effect?)
Flight (Wings; Negated by Entangling, Small Spaces...maybe 3D for 100mph; could go 2D Maneuver/4D speed to reflect cumbersome nature of a dragon)
Super Senses (You get 1 sense but each 1D Extra Senses Boost gives another sense at the base value)
Super Strength (1 ton at 1D, doubles for every additional 1D)
Super Weapon (Bite/Claws; Touch Attack Complication)

The trick is there are a lot of powers there which will add up quick and you still need dice for Conditions (Very important) and Aptitudes (potentially less important). A Complication to a power gives a 1D bonus and you can also take the Strange Looking (Major) Hindrance to counter 2D of Conditions/Aptitudes/Powers as well as potentially other Hindrances. It is important not to overdo with Complications and Hindrances though.
This message was last edited by the GM at 15:41, Thu 11 Aug 2016.
jamat
player, 4 posts
Thu 11 Aug 2016
at 16:51
  • msg #9

Re: Character Generation & Discussion

Interesting write up of the powers I've also taken your advice and asked how the experts would put him together over at the supers red forum site :)
jamat
player, 5 posts
Thu 11 Aug 2016
at 17:06
  • msg #10

Re: Character Generation & Discussion

Another senior moment just realized you'd already posted it on the supers forum so I've just deleted mine :)
The Battleteller
GM, 7 posts
Thu 11 Aug 2016
at 17:25
  • msg #11

Re: Character Generation & Discussion

jamat:
Another senior moment just realized you'd already posted it on the supers forum so I've just deleted mine :)

No worries. Now to see what kind of responses I will get and when...

That being said I have a pinned thread with basic chargen information for those who may not have easy access to the rules. Not much detail is given so I welcome questions for clarification. :)
smithy211
player, 2 posts
Thu 11 Aug 2016
at 17:40
  • msg #12

Re: Character Generation & Discussion

first, can we mix archetypes? a few sound really cool.
The Battleteller
GM, 8 posts
Thu 11 Aug 2016
at 18:03
  • msg #13

Re: Character Generation & Discussion

smithy211:
first, can we mix archetypes? a few sound really cool.

Absolutely. Archetypes are not a hard and fast rule but rather a description of some of the basic superhero tropes. You can certainly mix and match as needed as long as the creation dice come out OK. The archetypes and origins I feel are more to stimulate the imagination if a person is stuck.

So tell me what you are looking for and I will help you put it together.
smithy211
player, 3 posts
Thu 11 Aug 2016
at 18:24
  • msg #14

Re: Character Generation & Discussion

I was thinking of a Captain America(paragon) sort mixed with a bit of Wolverine(matrial artist/mutant). I'm on a martial arts kick right now big time. I had even considered making this character a defector from Japan.

doesn't have to include the paragon class, that just seems to be kinda close to Cap

Could just do a martial artist with super speed/strength and regeneration I guess lol
The Battleteller
GM, 9 posts
Thu 11 Aug 2016
at 18:30
  • msg #15

Re: Character Generation & Discussion

smithy211:
I was thinking of a Captain America(paragon) sort mixed with a bit of Wolverine(matrial artist/mutant). I'm on a martial arts kick right now big time. I had even considered making this character a defector from Japan.

doesn't have to include the paragon class, that just seems to be kinda close to Cap

Could just do a martial artist with super speed/strength and regeneration I guess lol

You certainly could and I will be very interested in seeing the background and how he got his powers.
smithy211
player, 4 posts
Thu 11 Aug 2016
at 18:34
  • msg #16

Re: Character Generation & Discussion

I had actually just thought of a magical item/shrine that he discovered in the mountains while training. Sort of as if it were a boon from an ancient martial arts master/godlike being??

Just popped into my head actually.
The Battleteller
GM, 11 posts
Thu 11 Aug 2016
at 20:30
  • msg #17

Re: Character Generation & Discussion

smithy211:
I had actually just thought of a magical item/shrine that he discovered in the mountains while training. Sort of as if it were a boon from an ancient martial arts master/godlike being??

Just popped into my head actually.

That could certainly work.
The Battleteller
GM, 12 posts
Thu 11 Aug 2016
at 20:31
  • msg #18

Re: Character Generation & Discussion

I do encourage people to put their characters into this thread. Not only for feedback if needed but also so people have an idea of what others are doing so there isn't too much duplication of roles. :)
smokinbarrel
player, 2 posts
Thu 11 Aug 2016
at 20:55
  • msg #19

Re: Character Generation & Discussion

I'm thinking a Paragon with Super-Strength, Super-Running, a moderate Super-Leaping, and bulletproof Invulnerability (I want some level of risk).

Are we capping the abilities like the levels we saw in the early Golden Age stories? I envision Lydia somewhere between tossing a car and tossing a tank. I wouldn't exceed 100mph for speed, and leaping wouldn't be Hulk-level jumps, maybe 2-5 stories?

I know it sounds Basic, but are there any recommendations for a build along these parameters?
Jill of the Jungle
player, 1 post
Thu 11 Aug 2016
at 21:40
  • msg #20

Re: Character Generation & Discussion

Hi!

Jill is a 'jungle girl', with Athletics and Fighting at super-human levels, but no real powers (beyond Super Attributes - basically, looking at 5D in both Athletics & Fighting).

She gained her powers from bathing in a jungle pool after crashing there (her parents were killed in the crash). She's having trouble adjusting to the world outside.
The Battleteller
GM, 13 posts
Thu 11 Aug 2016
at 23:19
  • msg #21

Re: Character Generation & Discussion

smokinbarrel:
I'm thinking a Paragon with Super-Strength, Super-Running, a moderate Super-Leaping, and bulletproof Invulnerability (I want some level of risk).

Are we capping the abilities like the levels we saw in the early Golden Age stories? I envision Lydia somewhere between tossing a car and tossing a tank. I wouldn't exceed 100mph for speed, and leaping wouldn't be Hulk-level jumps, maybe 2-5 stories?

I know it sounds Basic, but are there any recommendations for a build along these parameters?

Overall it is doable to build what you are looking for. If you are looking for somewhere between throwing a car and throwing a tank that would be 4D (8 tons) or 5D (16 tons). To leap up 2-5 stories (20-50 feet) would be Super Leap 3D (40' high/80' across). If you are looking solely for Invulnerability to Bullets I would let you have that for 2D instead of 3D since that falls under Piercing (which includes arrows, bullets, knives, swords, etc.) and you are looking at Bullets (which is the Limitation Complication). Super Running of 3D would get you 100 mph.

Now all of that together would be anywhere from 12D (for 4D Super Strength and Invulnerability 2D (Only Bullets) to 14D (for 5D Super Strength and Invulnerability 3D (Piercing). That leaves only 6D to 8D for Resistances and Aptitudes; all of which fortunately start at 1D automatically but I imagine you would want a decent Fortitude and Reaction at least (though Composure and Will help as well) plus some Aptitudes like Athletics and Presence. So to get enough dice to boost up Resistances and some Aptitudes you would have to make things up with Complications/Disadvantages.
smithy211
player, 5 posts
Thu 11 Aug 2016
at 23:27
  • msg #22

Re: Character Generation & Discussion

Does Strength affect damage?
smokinbarrel
player, 3 posts
Thu 11 Aug 2016
at 23:29
  • msg #23

Re: Character Generation & Discussion

The Battleteller:
Overall it is doable to build what you are looking for. If you are looking for somewhere between throwing a car and throwing a tank that would be 4D (8 tons) or 5D (16 tons). To leap up 2-5 stories (20-50 feet) would be Super Leap 3D (40' high/80' across). If you are looking solely for Invulnerability to Bullets I would let you have that for 2D instead of 3D since that falls under Piercing (which includes arrows, bullets, knives, swords, etc.) and you are looking at Bullets (which is the Limitation Complication). Super Running of 3D would get you 100 mph.

Now all of that together would be anywhere from 12D (for 4D Super Strength and Invulnerability 2D (Only Bullets) to 14D (for 5D Super Strength and Invulnerability 3D (Piercing). That leaves only 6D to 8D for Resistances and Aptitudes; all of which fortunately start at 1D automatically but I imagine you would want a decent Fortitude and Reaction at least (though Composure and Will help as well) plus some Aptitudes like Athletics and Presence. So to get enough dice to boost up Resistances and some Aptitudes you would have to make things up with Complications/Disadvantages.


What about Poor & Rage for Disadvantages? What would they buy as tradeoffs?

I'm envisioning a Complication where Lydia must rush into battle against the strongest-looking male enemy to keep her Super-Strength. Would that work? It could tie into Rage.
This message was last edited by the player at 23:33, Thu 11 Aug 2016.
The Battleteller
GM, 14 posts
Thu 11 Aug 2016
at 23:38
  • msg #24

Re: Character Generation & Discussion

Rage is a very unusual Disadvantage for a Paragon. Mental Hindrance (Honor Bound) or (Duty) would seem more appropriate. Poor seems an unusual choice as well.

Regardless what Disadvantage one has the value depends on severity. Most Disadvantages give a -1D cost to the overall character although some (like Mental Hindrance) have Minor (-1D) and Major (-2D) levels. So if you had Mental Hindrance (Honor Bound, Major) and Poor for example you would be -3D to the overall character cost.
smithy211
player, 6 posts
Thu 11 Aug 2016
at 23:41
  • msg #25

Re: Character Generation & Discussion

poor would seem a good choice for my martial artist as a disad, no?
The Battleteller
GM, 15 posts
Thu 11 Aug 2016
at 23:45
  • msg #26

Re: Character Generation & Discussion

I would read up on Rage, it is a pretty significant thing. To avoid a Minor Rage you have to roll Composure or Will vs. a target of 10. For Major Rage it is a target of 20. If you fail you drop to 0D in Composure and attack targets at random until forcibly stopped or manage to recover 1D of Composure.
The Battleteller
GM, 16 posts
Thu 11 Aug 2016
at 23:46
  • msg #27

Re: Character Generation & Discussion

smithy211:
poor would seem a good choice for my martial artist as a disad, no?

It certainly could be, to reflect an ascetic lifestyle.
smithy211
player, 7 posts
Thu 11 Aug 2016
at 23:48
  • msg #28

Re: Character Generation & Discussion

I think I'll take poor as a major disad and use the points for some survival skills to reflect fishing and stuff. Does that make sense?
The Battleteller
GM, 17 posts
Thu 11 Aug 2016
at 23:51
  • msg #29

Re: Character Generation & Discussion

smithy211:
Does Strength affect damage?

I missed this, my apologies...

Super Strength doesn't affect damage per se so if you have a weapon you can either use the Fighting aptitude (for example) or Super Strength to attack. It isn't like D&D or such where it adds a damage bonus, it is its own thing. Although you can certainly say you use a weapon with your Super Strength for flavor. Alternatively there is also Super Weapon. Super Strength IS straight-up brute force that few other Powers can muster. Even someone with Athleticism 3D (Lifting 5D) can only lift 1600 lbs where Super Strength 1D is one ton and it doubles with each additional 1D.
The Battleteller
GM, 18 posts
Thu 11 Aug 2016
at 23:52
  • msg #30

Re: Character Generation & Discussion

smithy211:
I think I'll take poor as a major disad and use the points for some survival skills to reflect fishing and stuff. Does that make sense?

It makes sense but Poor doesn't have a level, just a -1D cost as it just is. Remember too that 1D added to Survival brings you to 2D which is above average.
smithy211
player, 8 posts
Thu 11 Aug 2016
at 23:54
  • msg #31

Re: Character Generation & Discussion

does anything up hand to hand damage? just the fighting skill?

and that's cool with the poor/survival. I'll definitely use that. suits the concept.

How does super weapon work?
The Battleteller
GM, 19 posts
Fri 12 Aug 2016
at 00:09
  • msg #32

Re: Character Generation & Discussion

smithy211:
does anything up hand to hand damage? just the fighting skill?

and that's cool with the poor/survival. I'll definitely use that. suits the concept.

How does super weapon work?

So there are 3 ways off the top of my head to handle HTH damage. Taking Fighting 3D (Martial Arts 5D) only costs 4D because Aptitudes start at 1D but because mundane Aptitudes are capped at 3D you would roll 5D when using Martial Arts and keep the best 3D. Super Aptitude (Fighting) 5D would cost 5D but would allow you to keep all 5D you roll when using it (reflecting a superhuman level of skill). Super Weapon 5D (Fists, Only Touch Attacks) would cost 4D due to the Touch Attack Complication and would also allow you to keep all 5D rolled. I think it reflects less of training and more of super-hardened fists or such.
smokinbarrel
player, 4 posts
Fri 12 Aug 2016
at 00:11
  • msg #33

Re: Character Generation & Discussion

I thought that Poor would work, since Lydia is a Resistance fighter in a country ravaged by the Axis.

Did you see my question about my proposed Conditional Complication?
smithy211
player, 9 posts
Fri 12 Aug 2016
at 00:49
  • msg #34

Re: Character Generation & Discussion

is there a way, through leveling up/gameplay/etc to raise these scores over time?

Or is it kind of set in stone once we're done?
The Battleteller
GM, 20 posts
Fri 12 Aug 2016
at 00:56
  • msg #35

Re: Character Generation & Discussion

smokinbarrel:
I thought that Poor would work, since Lydia is a Resistance fighter in a country ravaged by the Axis.

Did you see my question about my proposed Conditional Complication?

OK that makes sense for Poor then.

I did see the conditional Complication and I may have to look at it. Rage is definitely NOT the best fit with the reckless random attacks so maybe something custom. Is going into battle how the character GETS their Super Strength or do they have it but must fight the most powerful thing otherwise it goes...where? Because Super Strength (Conditional: Must be in battle) is much easier to model....the other way may be tricky because if there is no fighting for a time you wander around at full Super Strength then when a fight happens OF COURSE you are going to jump into the fray against the strongest. It doesn't seem like much of a complication if you have it but occasionally have to fight to maintain it.
The Battleteller
GM, 21 posts
Fri 12 Aug 2016
at 01:06
  • msg #36

Re: Character Generation & Discussion

I will say it seems like we have a good amount of HTH fighty types; Jill of the Jungle is, smithy211 and smokinbarrel both have Paragon-ish HTH types, and my friend also has a HTH type now that I think of it. It is interesting; no magic types, elemental/energy controllers, battlesuits, or the like.
smithy211
player, 10 posts
Fri 12 Aug 2016
at 01:10
  • msg #37

Re: Character Generation & Discussion

I can certainly change that if need be boss, I've just been on a kung-fu kick lately(pun intended)

I could do a low tech iron-man type. maybe make the suit magical in nature.

the martial artist is my first choice, but I am open to changing to vary the group. Unless we're all going to be hand to hand types, like a special unit.
The Battleteller
GM, 22 posts
Fri 12 Aug 2016
at 01:12
  • msg #38

Re: Character Generation & Discussion

smithy211:
I can certainly change that if need be boss, I've just been on a kung-fu kick lately(pun intended)

I could do a low tech iron-man type. maybe make the suit magical in nature.

the martial artist is my first choice, but I am open to changing to vary the group. Unless we're all going to be hand to hand types, like a special unit.

It isn't really a problem for me per-se, as long as people feel they have an active role and are OK with having ability overlap. I was just pointing it out as it just stood out to me just now. :)
ruckusmanager
player, 1 post
Fri 12 Aug 2016
at 01:17
  • msg #39

Re: Character Generation & Discussion

I was hoping to play an old cantakerous genius inventor. Mostly, I really just want a jetbike, because I think jetbikes and WWII are just too cool. I was thinking about calling him Dr. Jetsetter. The Nazis broke into his lab and stole a lot of his blueprints. Of course, they started making jetbikes of their own, so now Dr. Jetsetter is mad and he isn't going to take it anymore!!! He's going to take the battle to them and reclaim his misused technology. He has a jetbike and has also been assigned a "protector" by the government, a no-nonsense G-Man type wearing a collar that's way too starched. Dr. Jetsetter just calls him "Ace".

Here's the stats I have so far:

Resistances: Composure 2D, Fortitude 2D, Reaction 2D, Will 2D

Aptitudes: Aircraft 4D (Jets), Technology 5D (from Super Science), Academia 4D (from Super Brain)

Powers: Super Brain 4D, Super Science 5D

Advantages: Super Vehicle 3D, Companion 1D

Drawbacks: Overconfident 1D

Turbocycle (20 points)
Resistances: Fortitude 3D, Reaction 4D

Aptitudes: Athleticism 3D

Powers: Armor 3D, Flight 6D, Super Weaponry 3D [Boost: Extra Effect Versus Armor]

Ace (10 points)
Resistances: Composure 2D, Fortitude 4D, Reaction 2D, Will 2D

Aptitudes: Fighting 4D (Wrestling), Shooting 2
The Battleteller
GM, 23 posts
Fri 12 Aug 2016
at 01:45
  • msg #40

Re: Character Generation & Discussion

In reply to ruckusmanager (msg # 39):

I like it, it is a cool concept. I would think that you might want to have his Will at 3D to reflect mental fortitude through his advanced mind. You could always drop Super Science down to 4D, still damn impressive...or you could drop the Drawback.
Jill of the Jungle
player, 2 posts
Fri 12 Aug 2016
at 05:31
  • msg #41

Re: Character Generation & Discussion

OK, here's Jill:

Resistances: Composure 2D (Trade off: fearless yet easily swayed), Fortitude 4D, Reaction 2D, Will 2D

Aptitudes: Animal Handling 3D, Awareness 3D, Intrusion 3D, Survival 3D

Powers: Super Aptitude (Athleticism) 5D, Super Aptitude (Fighting) 5D

Advantages: Attractive (1D)

Disadvantages: Enemy (Nazi agents) (-1D), Public ID (-1D), Social Hindrance (Primitive) (-2D), Unskilled (-1D)

Competency pool: 0D

Jill Trevithick grew up in England, but was still a young girl when she travelled with her parents to South America. Their plane went down over the jungle, and all were presumed dead.

Years later, a woman stumbled out of the jungle, dressed in animal skins. She could speak English, and was highly adept at living in the jungle, but otherwise had a child's understanding of the world outside. She was identified as Jill Trevithick, who'd somehow survived her spell in the jungle. Jill had news of strange soldiers in 'her' jungle: this turned out to be a Nazi expedition, which were promptly routed by the local authorities.

Jill was sent back 'home', but was incapable of fitting in. She wound up drifting from circus to circus ("See the real jungle girl!"), demonstrating various feats such as lifting weights and holding her breath underwater. This continued during the 'phony war', but once the bombing began the circus moved to the USA. When Nazi agents tried to intimidate the circus, she knew she had to work to oppose them.

Jill's secret is a pool she bathed in shortly after the crash, which imbued her with superhuman athleticism - something she had to rely on to fight and survive in the Amazon jungle.

She's still ignorant of the modern world, but she'd not dumb. She's fond of making jokes about being literally an Amazon warrior. She is, however, susceptible to a smooth talker.
jamat
player, 6 posts
Fri 12 Aug 2016
at 06:45
  • msg #42

Re: Character Generation & Discussion

Hi all in meetings most of the day but should be home early so will try to put a draft character up later today
smithy211
player, 11 posts
Fri 12 Aug 2016
at 07:41
  • msg #43

Re: Character Generation & Discussion

yup, what jamat said.
ruckusmanager
player, 2 posts
Fri 12 Aug 2016
at 14:12
  • msg #44

Re: Character Generation & Discussion

After I posted, I realized that I had just "eyeballed" the turbocycle, basing it on the jet fighter in the book. Amazingly, it actually came out to the correct point total! Still, I wanted to make a couple of changes, so here is (hopefully) the final product:

Dr. Jetsetter [20D]
Resistances: Composure 2D, Fortitude 2D, Reaction 2D, Will 2D

Aptitudes: Aircraft 4D (Jets), Technology 5D (from Super Science), Academia 4D (from Super Brain)

Powers: Super Brain 4D, Super Science 5D

Advantages: Super Vehicle 3D, Companion 1D

Turbocycle [20D]
Resistances: Fortitude 3D, Reaction 4D

Aptitudes: Athleticism 3D

Powers: Armor 2D, Flight 6D, Super Weaponry 3D [Boost: Area Effect 1D]

Advantages: Size 1D

Ace [10D]
Resistances: Composure 2D, Fortitude 4D, Reaction 2D, Will 2D

Aptitudes: Fighting 4D (Wrestling), Shooting 2D
Dweller42
player, 1 post
Fri 12 Aug 2016
at 17:16
  • msg #45

Re: Character Generation & Discussion

I kinda cheated. The Battleteller and I know one another in meatspace, and he leant me his book. No better test of a game than character creation, I made this character. He's a street urchin from India who was involved in organized crime (Nazis?) until he learned the error of his ways, in the process receiving a power boost:

Composure 3D
Fortitude 3D
Reaction 4D
Will 3D

Aptitudes
Athleticism 3D (Acrobatics +4D)
Awareness 2D
Intrusion 2D
Streetwise 2D

Powers
Super Aptitude 4D (Fighting)
Super Leap 3D

Advantages/Disadvantages
Enemy (Organized Crime) -1D
Poor -1D
Secret (Criminal Past) -1D

Mentor 1D
Occupation (Martial Artist) 1D

I'd kind of pictures him as a solo character, but I think he works. It looks like we already have a super-normal in the group, though - is there a niche that we think needs to be filled?
The Battleteller
GM, 25 posts
Fri 12 Aug 2016
at 17:22
  • msg #46

Re: Character Generation & Discussion

I don't think there is a specific niche that HAS to be filled although we do have a bunch of HTH types. That is fine as long as all the players are cool with it but certainly there are other archetypes that are not represented.
smithy211
player, 12 posts
Fri 12 Aug 2016
at 17:24
  • msg #47

Re: Character Generation & Discussion

Dweller's character is close to what I had in mind. So I will re-look over the archetypes and see what looks bad ass.
The Battleteller
GM, 26 posts
Fri 12 Aug 2016
at 17:33
  • msg #48

Re: Character Generation & Discussion

Jill of the Jungle and Dr. Jetsetter's write-ups both look good (that jetcycle is badass). My only question is how a tradeoff works for a Resistance (the one for Composure). Do you have 3D Composure against fear and 1D against charm/persuasion? That could be tricky because if you lose 1D of Composure to a fear effect if you were targeted with a charm/persuasion effect you would already be at 0D....
Dweller42
player, 2 posts
Fri 12 Aug 2016
at 17:49
  • msg #49

Re: Character Generation & Discussion

I did write up some other characters, but they're in a notebook . . . somewhere. If I can find them, I'll put them up and we'll see where we go.

I do kind of like the idea of a blaster-type super, an escaped Nazi super-weapon in the form of a person.
Jill of the Jungle
player, 3 posts
Fri 12 Aug 2016
at 17:56
  • msg #50

Re: Character Generation & Discussion

The rules aren't all that clear when it comes to applying trade offs to resistances, beyond saying it's possible :) I was expecting the bonus/penalty to only apply to rolls to defend, so if she lost 1D of Composure she'd still have 1D resistance, but would defend against persuasion or similar with only 1/2D (like 1D with a minor hindrance).

An alternative would be to drop the trade off, and add 'Vain'. She's not really vain as such, but easily swayed by flattery would work.
Dweller42
player, 3 posts
Fri 12 Aug 2016
at 18:11
  • msg #51

Re: Character Generation & Discussion

Okay, I think I'm going to go with the blaster character - Chakra's cool, and I'll keep him for some other time, but I have a hard time getting him to jibe with a post-WWII game.

What powers are appropriate for a Blaster? He's fire-based, so would that be Elemental Control used to hit stuff with fire?
smithy211
player, 13 posts
Fri 12 Aug 2016
at 19:03
  • msg #52

Re: Character Generation & Discussion

then I'll whip up my super version of Bruce Lee.
The Battleteller
GM, 27 posts
Fri 12 Aug 2016
at 19:11
  • msg #53

Re: Character Generation & Discussion

Dweller42:
Okay, I think I'm going to go with the blaster character - Chakra's cool, and I'll keep him for some other time, but I have a hard time getting him to jibe with a post-WWII game.

What powers are appropriate for a Blaster? He's fire-based, so would that be Elemental Control used to hit stuff with fire?

Yes, Elemental Control (Fire) allows you to produce and manipulate fire for various effects; attack, defense, increase/decrease intensity, immunity to normal fire (supers-based and extreme occurrences/environments still affect normally), movement, and sculpting. It does NOT make you have a fiery body, that is Elemental Form. For full immunity to fire/heat you would need to take Invulnerability (Heat), a 3D power.

Also normally any power can only be used ONCE in a round but the Boost: Split Attack allows you to use more. At 1D you can use a power twice with each use being 1D less than the power. So Elemental Control (Fire) 4D (Split Attack 1D) would allow you to use it once at 4D or twice at 3D each. If you had Split Attack 2D you could use it once at 4D, twice at 3D each, or three times at 2D each, etc. Area Effect can also be useful. At 1D you can affect 2 targets and that is doubled for each additional 1D. Persistent Effect can model ongoing burning. Again though, Boosts add cost. They can be offset with Complications. All of those things are listed in the Creating a Character thread.
The Battleteller
GM, 28 posts
Fri 12 Aug 2016
at 19:13
  • msg #54

Re: Character Generation & Discussion

Ruckusmanager, if you are satisfied with your character I can change your name to that in the game.
Dweller42
player, 4 posts
Fri 12 Aug 2016
at 19:29
  • msg #55

Re: Character Generation & Discussion

He wasn't supposed to be a superhuman. Jarmil Notovny was chosen out of a random group of Czech soldiers for Operation: Matchstick, a secret Nazi program to create superpowered soldiers, but most of the rest of the participants were chosen because they showed particular strengths and aptitudes. They were physical specimens, or mentally acute or somehow special.

Jarmil? He was handsome, blonde, blue-eyed and square-jawed, and when the last-minute funding came through, the project had a spare bed.

So far as he knows, he's the only one who survived the experiments. The others all died, horribly (although there's a rumour that one of them, an ice elementalist, escaped the blast), and he got free. He'd never been a good Nazi - he fired over the heads of enemy soldiers, avoided combat - and after the war he offered to join the OSS but, well, his career in a prior life as a model and actor made him too much of a liability for field work.

Still, they occasionally find need for someone who can burn things down to their foundations. He's also found that since most of his films were only ever released in countries under Nazi rule, and most have either been archived or weren't widely watched, he's really able to fly under the radar. He still works in theater, but just local stuff. He really, really wants to be a secret agent.

Jarmil Novotny
Flamethrower (“Plamenomet”)

(6)
Composure 2D
Fortitude 3D
Reaction 2D
Will 3D

Aptitudes
(5)
Athleticism 3D
Military 2D
Presence 3D

Powers
(11)
Elemental Control 4D (Area Effect 2D, Split Action 2D)
Invulnerability (Heat) 3D

Advantages
(1)
Attractive 1D

Disadvantage
(-3)
Enemy: Project Matchstick -1D
Hot-Headed -1D
Vulnerability: Ice -1D
The Battleteller
GM, 29 posts
Fri 12 Aug 2016
at 20:40
  • msg #56

Re: Character Generation & Discussion

In reply to Dweller42 (msg # 55):

Looks good except for the part of the background about after the war, the game is set during WW2 not after. :)
Dweller42
player, 5 posts
Fri 12 Aug 2016
at 20:56
  • msg #57

Re: Character Generation & Discussion

I has a derp - so, Operation: Matchstick blew up during the war, I escaped and have gone to the Allies.

I do want to play with the idea of a guy who . . . isn't a Nazi, but is kind of a bigot. Like, he really does think the Aryan race is the best, he just thinks that we're also the kindest and most compassionate and so the "conquer the world" thing isn't right. That's the kind of thing lesser races do.

If that makes anyone even a little uncomfortable, forget I said it.
smokinbarrel
player, 5 posts
Fri 12 Aug 2016
at 22:41
  • msg #58

Re: Character Generation & Discussion

Lydia Rousakis, Alias "The Fury"

Resistances (9D)
Composure 2D
Fortitude 5D
Reaction 4D
Will 2D

Aptitudes (5D)
Athleticism 2D
Fighting 3D

Powers (9D, -1D for Tradeoff
Super-Strength 7D (Tradeoff: Lifting more than Offensive, so hit at 6D[-1D])
Super-Running 3D

Advantages(2D)
Attractive 2D

Disadvantages (-5D)
Honorable 2D
Poor 1D
Social Hindrance: Strong Woman Fighting in A Man's War 2D


So, I've whittled to 20D, including the Conditions, Disadvantages, or Tradeoffs.  Any suggestions for incorporating Armor & Leaping? Could the cost go down if any were linked w/Super-Strength and/or Super-Running?
This message was last edited by the player at 22:50, Fri 12 Aug 2016.
The Battleteller
GM, 30 posts
Fri 12 Aug 2016
at 23:09
  • msg #59

Re: Character Generation & Discussion

In reply to smokinbarrel (msg # 58):

Remember though that I put a cap of 5D on things. So you could have Super Strength 5D. Trade-off increases one aspect of a power by 1D and decreases another by 1D. So if you had Super Strength 5D (Trade-off; Lifting over Hitting Things) you would roll 6D for lifting and 4D for striking things. Since you are looking at the lifting I would be willing to allow that trade-off for Super Strength 5D.

Also, you overspent on Aptitudes. All Aptitudes and Resistances start at a base of 1D so to get to Athleticism 2D and Fighting 3D it would only cost 3D. So dropping the Super Strength to 5D and changing the dice spend for Aptitudes would free up 4 dice and you also overspent on Disadvantages by 1D so that would give 5D that could be divided between Armor and Super Leap.
smokinbarrel
player, 7 posts
Fri 12 Aug 2016
at 23:58
  • msg #60

Re: Character Generation & Discussion

So, after your changes, it should look like this?

Lydia Rousakis, Alias "The Fury"

Resistances (9D)
Composure 2D
Fortitude 4D
Reaction 4D
Will 2D

Aptitudes (2D)
Athleticism 2D
Fighting 2D

Powers (13D)
Armor 2D
Super-Leap 3D
Super-Running 3D
Super-Strength 5D


Advantages(2D)
Attractive 2D

Disadvantages (-5D)
Honorable 2D
Poor 1D
Social Hindrance: Strong Woman Fighting in A Man's War 2D
This message was last edited by the player at 01:20, Sat 13 Aug 2016.
The Battleteller
GM, 33 posts
Sat 13 Aug 2016
at 00:21
  • msg #61

Re: Character Generation & Discussion

In reply to smokinbarrel (msg # 60):

Hmmmm....MY math must have been off, that comes out to 22D after the Disadvantages. So you could trim off 1D from a couple different things or add Complications (like Delayed Use 1D for Super Leap for example which would necessitate you gathering yourself up for 1 round before leaping). You could also add a custom Complication to Armor so that it doesn't work against certain physical attacks. You could still do Super Strength 5D (Trade-off; Lifting <6D> over Hitting <4D>) but that doesn't actually save points just makes some things more effective and others less.
smokinbarrel
player, 9 posts
Sat 13 Aug 2016
at 00:44
  • msg #62

Re: Character Generation & Discussion

What about a page from the Golden Age Wonder Woman comics--She temporarily loses her Super-Strength if a male beats her in unarmed melee?
The Battleteller
GM, 34 posts
Sat 13 Aug 2016
at 01:03
  • msg #63

Re: Character Generation & Discussion

In reply to smokinbarrel (msg # 62):

I don't see it coming up often enough to merit it being a fair enough Complication. It isn't that there won't be supervillains who won't unarmed fight but running up against a platoon of soldiers it is unlikely they will stop for a slugfest when they have MG-42s, potato mashers, and Schmeiser SMGs. :)

You could drop Fortitude to 4D, it is still quite impressive (or Reaction to 3D).

If you wanted Fighting at 3D you could always give it a Complication of only open hand combat. Nevermind that, you were the Amazon so melee weapons are something they do...

The more powers one has the more dice one needs to spend, which is tricky when you get 20D. You have to make some tough choices sometimes; either not having everything you wanted or having things a bit less.
This message was last edited by the GM at 01:11, Sat 13 Aug 2016.
smokinbarrel
player, 10 posts
Sat 13 Aug 2016
at 01:53
  • msg #64

Re: Character Generation & Discussion

How many Disadvantages are we allowed? I'm considering a lower point for Italian Axis in general, and a super-powered Axis agent named "Gladiator". Separate uses for Enemy.
smithy211
player, 14 posts
Sat 13 Aug 2016
at 02:03
  • msg #65

Re: Character Generation & Discussion

I'll get something up tonight.
smokinbarrel
player, 11 posts
Sat 13 Aug 2016
at 02:12
  • msg #66

Re: Character Generation & Discussion

Could I link Super-Leaping to Super-Strength? Doesn't that free up Character Dice?
smithy211
player, 15 posts
Sat 13 Aug 2016
at 02:49
  • msg #67

Re: Character Generation & Discussion

Composure: 3d
Fortitude: 2d
Reaction: 4d
Will: 3d
(8d)


Academia 1d
Aircraft 1d
Animal Handling 1d
Art & Craft 1d
Athleticism 3d
Awareness 3d
Business 1d
Fighting 3d
Intrusion 1d
Investigation 1d
Medical 1d
Military 1d
Occultism 1d
Performance 1d
Presence 1d
Shooting 1d
Sleight of Hand 1d
Streetwise 1d
Survival 2d
Technology 1d
Vehicles 1d
(7d)

Powers
Regeneration 3d
Super Weapon(hands) 5D: Complication:Touch/Hands

Disadvantages
Poor -1d
Social Hinderance: From the axis nation of Japan -2d
Unskilled: can't use firearms -1d

This is off the top of my head, and in no way a final draft. Please look it over and make sure my numbers are close and make sense. Battleteller, we can try an alterntate build like you suggested too, since I don't know what I'm doing lol
The Battleteller
GM, 35 posts
Sat 13 Aug 2016
at 03:27
  • msg #68

Re: Character Generation & Discussion

smokinbarrel:
How many Disadvantages are we allowed? I'm considering a lower point for Italian Axis in general, and a super-powered Axis agent named "Gladiator". Separate uses for Enemy.

I don't want people going too overboard on Disadvantages and you already have 5D worth. Complications are fine though.

smokinbarrel:
Could I link Super-Leaping to Super-Strength? Doesn't that free up Character Dice?

Actually that isn't how Linked Power works, it is actually a Boost where both power go off simultaneously. Now the Multi-Power Boost could reflect that since you pay 1D for the second power in the Multi-Power but you can only use one or another. Since Super Leap and Super Strength are at different dice you could link Super Leap and Super Running which would look like this: Super Speed 3d (Multi-Power <Super Leap> 1D). You *could* link Super Leap with Super Strength but that would give you a leap of 160 feet high/320 feet across which may be more than what you were looking for. Either way you would save 2D for not having to buy Super Leap at 3D.

Another thing to look at is making Armor an ACTUAL suit of armor like an Amazon would wear. You could spend 2D for the power but because of the Device complication it would only cost 1D. Super Leap could be dropped to 2D and trade-off height for distance so it would be 1D (height or width)/3D (height or width). Taking 1D in height would give you a 10 foot vertical while 3D in height would give a 49 foot vertical. For width it would be 20 feet at 1D or 80 feet at 3D. So doing the Armor and Super Leap as I suggested would take care of the 2D you are over and you would still be able to have Fighting at 3D.
This message was last edited by the GM at 03:44, Sat 13 Aug 2016.
The Battleteller
GM, 36 posts
Sat 13 Aug 2016
at 03:38
  • msg #69

Re: Character Generation & Discussion

smithy211:
Composure: 3d
Fortitude: 2d
Reaction: 4d
Will: 3d
(8d)


Academia 1d
Aircraft 1d
Animal Handling 1d
Art & Craft 1d
Athleticism 3d
Awareness 3d
Business 1d
Fighting 3d
Intrusion 1d
Investigation 1d
Medical 1d
Military 1d
Occultism 1d
Performance 1d
Presence 1d
Shooting 1d
Sleight of Hand 1d
Streetwise 1d
Survival 2d
Technology 1d
Vehicles 1d
(7d)

Powers
Regeneration 3d
Super Weapon(hands) 5D: Complication:Touch/Hands

Disadvantages
Poor -1d
Social Hinderance: From the axis nation of Japan -2d
Unskilled: can't use firearms -1d

This is off the top of my head, and in no way a final draft. Please look it over and make sure my numbers are close and make sense. Battleteller, we can try an alterntate build like you suggested too, since I don't know what I'm doing lol

Looks good overall although with your Disadvantages you still have 2D you can shuffle around . Your Resistances look good so I wouldn't add to that but you could bump your Survival up to 3D if you like as an idea. You could also bump up Intrusion for a sneaky martial arts type.

Also, Aptitudes you haven't put dice into don't have to be listed on your sheet. All Aptitudes have a base value of 1D without putting any dice into them so as long as you remember that you don't have to list all of them. I have sometimes put "All others at 1D" at the bottom of my Aptitude section to remind myself.
smokinbarrel
player, 12 posts
Sat 13 Aug 2016
at 04:01
  • msg #70

Re: Character Generation & Discussion

The Battleteller:
I don't want people going too overboard on Disadvantages and you already have 5D worth. Complications are fine though.

smokinbarrel:
Does that mean an Enemy would count as a Complication, then?

Could I link Super-Leaping to Super-Strength? Doesn't that free up Character Dice?

Actually that isn't how Linked Power works, it is actually a Boost where both power go off simultaneously. Now the Multi-Power Boost could reflect that since you pay 1D for the second power in the Multi-Power but you can only use one or another. Since Super Leap and Super Strength are at different dice you could link Super Leap and Super Running which would look like this: Super Speed 3d (Multi-Power <Super Leap> 1D). You *could* link Super Leap with Super Strength but that would give you a leap of 160 feet high/320 feet across which may be more than what you were looking for. Either way you would save 2D for not having to buy Super Leap at 3D.

Another thing to look at is making Armor an ACTUAL suit of armor like an Amazon would wear. You could spend 2D for the power but because of the Device complication it would only cost 1D. Super Leap could be dropped to 2D and trade-off height for distance so it would be 1D (height or width)/3D (height or width). Taking 1D in height would give you a 10 foot vertical while 3D in height would give a 49 foot vertical. For width it would be 20 feet at 1D or 80 feet at 3D. So doing the Armor and Super Leap as I suggested would take care of the 2D you are over and you would still be able to have Fighting at 3D.


I like your Linked Power suggestion for Running & Leaping best! I don't mind exceeding the original intent of my jumps.

Lydia is Amazonian, but I'm hadn't necessarily planned on making her an Amazon of Myth. Maybe connected somehow, though.

I'll go with your first suggestion on Linked Power.
The Battleteller
GM, 37 posts
Sat 13 Aug 2016
at 04:05
  • msg #71

Re: Character Generation & Discussion

smokinbarrel:
The Battleteller:
I don't want people going too overboard on Disadvantages and you already have 5D worth. Complications are fine though.

smokinbarrel:
Does that mean an Enemy would count as a Complication, then?

Could I link Super-Leaping to Super-Strength? Doesn't that free up Character Dice?

Actually that isn't how Linked Power works, it is actually a Boost where both power go off simultaneously. Now the Multi-Power Boost could reflect that since you pay 1D for the second power in the Multi-Power but you can only use one or another. Since Super Leap and Super Strength are at different dice you could link Super Leap and Super Running which would look like this: Super Speed 3d (Multi-Power <Super Leap> 1D). You *could* link Super Leap with Super Strength but that would give you a leap of 160 feet high/320 feet across which may be more than what you were looking for. Either way you would save 2D for not having to buy Super Leap at 3D.

Another thing to look at is making Armor an ACTUAL suit of armor like an Amazon would wear. You could spend 2D for the power but because of the Device complication it would only cost 1D. Super Leap could be dropped to 2D and trade-off height for distance so it would be 1D (height or width)/3D (height or width). Taking 1D in height would give you a 10 foot vertical while 3D in height would give a 49 foot vertical. For width it would be 20 feet at 1D or 80 feet at 3D. So doing the Armor and Super Leap as I suggested would take care of the 2D you are over and you would still be able to have Fighting at 3D.


I like your Linked Power suggestion for Running & Leaping best! I don't mind exceeding the original intent of my jumps.

Lydia is Amazonian, but I'm hadn't necessarily planned on making her an Amazon of Myth. Maybe connected somehow, though.

I'll go with your first suggestion on Linked Power.

I think you mean Multi-Power where you use one or the other, that costs 4D. Linking them so they go off simultaneously would cost 7D, 3D each for Super Leap and Super Running plus 1D for the link.
The Fury
player, 13 posts
Sat 13 Aug 2016
at 04:18
  • msg #72

Re: Character Generation & Discussion

Lydia Rousakis, Alias "The Fury"

Resistances (7D)
Composure 2D
Fortitude 4D
Reaction 3D
Will 2D

Aptitudes (5D)
Athleticism 2D
Fighting 3D
Medical 2D
Presence 2D

Powers (12D)
Armor 2D
Super-Running 4D (Multi-Power: Super-Running, 1D; 5D cost)
Super-Strength 5D


Advantages(1D)
Attractive 1D

Disadvantages (-5D)
Enemy--Gladiator (Italian Axis Agent) 1D
Honorable 1D
Poor 1D
Social Hindrance: Strong Woman Fighting in A Man's War 2D
This message was last edited by the player at 07:24, Sat 13 Aug 2016.
The Battleteller
GM, 38 posts
Sat 13 Aug 2016
at 04:32
  • msg #73

Re: Character Generation & Discussion

smokinbarrel:
Lydia Rousakis, Alias "The Fury"

Resistances (7D)
Composure 2D
Fortitude 4D
Reaction 3D
Will 2D

Aptitudes (5D)
Athleticism 2D
Fighting 2D
Presence 1D

Powers (11D)
Armor 2D
Super-Running 4D (Multi-Power: Super-Running, 1D)
Super-Strength 5D


Advantages(2D)
Attractive 2D

Disadvantages (-5D)
Honorable 2D
Poor 1D
Social Hindrance: Strong Woman Fighting in A Man's War 2D


Would my specific Adversary also serve as a "Complication"?

Did you list your Aptitudes wrong? You get 1D automatically so spending 5D on Aptitudes would give you Athleticism 3D, Fighting 3D, and Presence 2D.

Your specific adversary is a Disadvantage, Enemy. If you wanted to take that you could drop the Honorable to 1D (meaning you only need to roll a 10 or more on your Composure check to overcome it vs. a 20 or more for the Major (2D) level.

Is your Armor supposed to model iron skin or would be it better represented by an actual suit of armor? A suit of armor would have the Device complication so you could get Armor 3D for 2D in cost.
smokinbarrel
player, 14 posts
Sat 13 Aug 2016
at 04:46
  • msg #74

Re: Character Generation & Discussion

Cool! I may take those Aptitude ranks, I'll drop Honorable to 1, and take the Enemy: Gladiator (Italian Axis Agent) for 1.
smokinbarrel
player, 15 posts
Sat 13 Aug 2016
at 04:49
  • msg #75

Re: Character Generation & Discussion

I've edited the prior Character Sheet post, including your suggestions. I'm satisfied with it, if you think it's good to go.
The Battleteller
GM, 39 posts
Sat 13 Aug 2016
at 05:00
  • msg #76

Re: Character Generation & Discussion

smokinbarrel:
I've edited the prior Character Sheet post, including your suggestions. I'm satisfied with it, if you think it's good to go.

Overall it is fine but you are still 1D over. Your Powers total to 12D not 11; Armor 2D, Super Speed 4D (Multi-Power: Super Leap 1D) <total cost 5D>, and Super Strength 5D. Originally you had both Super Leap and Super Running at 3D for a total of 6D. To have both at 3D with the Multi-Power boost would cost 4D.
smokinbarrel
player, 16 posts
Sat 13 Aug 2016
at 05:09
  • msg #77

Re: Character Generation & Discussion

Advantages begin at 0 and cost 1:1 per rank, right?  Sorry to monopolize the thread, but I'm trying to understand so I can get this right.
The Battleteller
GM, 40 posts
Sat 13 Aug 2016
at 05:13
  • msg #78

Re: Character Generation & Discussion

smokinbarrel:
Advantages begin at 0 and cost 1:1 per rank, right?  Sorry to monopolize the thread, but I'm trying to understand so I can get this right.

No worries. Yes until you take an Advantage (not a Boost but it is similar) they cost nothing. Otherwise it is 1D per rank although not all Advantages can have multiple ranks.
The Battleteller
GM, 42 posts
Sat 13 Aug 2016
at 05:27
  • msg #79

Re: Character Generation & Discussion

I have changed some people's names to their character names (still need names for jamat and smithy211's characters) because there are only details to be ironed out in a few cases.
The Fury
player, 18 posts
Sat 13 Aug 2016
at 07:25
  • msg #80

Re: Character Generation & Discussion

I think I'm finally finished, BT! I edited again, that should be it. Dropped Attractive to 1D.
smithy211
player, 16 posts
Sat 13 Aug 2016
at 12:36
  • msg #81

Re: Character Generation & Discussion

Composure: 3d
Fortitude: 2d
Reaction: 4d
Will: 3d
(8d)


Academia 1d
Aircraft 1d
Animal Handling 1d
Art & Craft 1d
Athleticism 3d
Awareness 3d
Business 1d
Fighting 3d
Intrusion 2d
Investigation 1d
Medical 1d
Military 1d
Occultism 1d
Performance 1d
Presence 1d
Shooting 1d
Sleight of Hand 1d
Streetwise 1d
Survival 3d
Technology 1d
Vehicles 1d
(7d)

Powers
Regeneration 3d
Super Weapon(hands) 5D: Complication:Touch/Hands

Disadvantages
Poor -1d
Social Hinderance: From the axis nation of Japan -2d
Unskilled: can't use firearms -1d


Changes made sir. I believe I'm all set.

Chen Zhen is the name, please and thank you
Dr. Jetsetter
player, 3 posts
Sat 13 Aug 2016
at 13:40
  • msg #82

Re: Character Generation & Discussion

In reply to The Battleteller (msg # 54):

Go for it Sonny!!! (Did I mention he's an old codger? Like those pesky Wright brothers stole some of his designs.) I'm feeling a little drawback envy when I look at other characters with their 5 extra points.
The Battleteller
GM, 43 posts
Sat 13 Aug 2016
at 13:51
  • msg #83

Re: Character Generation & Discussion

Dr. Jetsetter:
In reply to The Battleteller (msg # 54):

Go for it Sonny!!! (Did I mention he's an old codger? Like those pesky Wright brothers stole some of his designs.) I'm feeling a little drawback envy when I look at other characters with their 5 extra points.

Heh....well don't worry too much, I will have to take into account all those Disadvantages and make them come into play enough for them to matter. :)

Plus, you got that swank jet bike which gives you some extra stuff. :)
The Battleteller
GM, 44 posts
Sat 13 Aug 2016
at 14:01
  • msg #84

Re: Character Generation & Discussion

In reply to smithy211 (msg # 81):

Changed your name although Chen Zen sounds more like a Chinese name than Japanese. :)

Also, just so you know Unskilled actually makes it so ANY skill you haven't put at least 1D into (for a 2D level) is used at 1/2D. So if you don't want to be THAT bad at skills you have trained you could drop that Disadvantage and drop 1D from either your skills or your Resistances.
The Battleteller
GM, 45 posts
Sat 13 Aug 2016
at 14:04
  • msg #86

Re: Character Generation & Discussion

Also for everyone who has had their character name changed you can go to the Character Details tab and edit your character sheet. I just put in a sentence as a placeholder so just ditch that and put in the sheet. Feel free to select a picture, fill out the Biography section, and edit the Description.
Chen Zen
player, 18 posts
Sat 13 Aug 2016
at 14:05
  • msg #87

Re: Character Generation & Discussion

it IS chinese... dammit. lol

well... let's go with Jung Huo for the name

and I kind of like him not being skilled at things. It suits the concept. He's all about the martial arts.
The Battleteller
GM, 46 posts
Sat 13 Aug 2016
at 14:07
  • msg #88

Re: Character Generation & Discussion

Chen Zen:
it IS chinese... dammit. lol

well... let's go with Jung Huo for the name

and I kind of like him not being skilled at things. It suits the concept. He's all about the martial arts.

It's all good man, no worries. I think the name Chen Zen (Zhen) was originally Bruce Lee's character name in one of his movies and has been used by other martial artists in movies since then. :)
This message was last edited by the GM at 14:07, Sat 13 Aug 2016.
Chen Zen
player, 19 posts
Sat 13 Aug 2016
at 14:08
  • msg #89

Re: Character Generation & Discussion

cool. we will leave it Chen Zen then. just cause.

and it IS his name in the chinese connection(I believe) and Fist of Legend with Jet Li, sort of a remake.
Flamethrower
player, 6 posts
Former Propaganda Actor
Sat 13 Aug 2016
at 23:34
  • msg #90

Re: Character Generation & Discussion

Okay, so, updating Flamethrower's background, he's a former Nazi propaganda actor who grew more and more disgusted with the scripts he was being handed. He wanted to quit earlier, but they threatened to kill his fiancee if he fled. He was handed over to Operation: Matchstick after his belligerence became a liability and wasn't supposed to survive experimentation. He did, but so far as he knows, no other test subjects have, except possibly the ice elementalist, and he's not sure, but it's likely that there were some survives cells of scientists.
Dr. Jetsetter
player, 4 posts
Sun 14 Aug 2016
at 01:43
  • msg #91

Re: Character Generation & Discussion

Also, I realize my character's Turbocycle's flight is 6D. Since I fully expect this to be one of my character's main powers, it probably is only fair to somehow cap it at 5D. The only reason I wanted 6D is for maximum flight speed (800 mph) which puts it in the realm of jets. I noticed you were posting about a trade offs earlier when someone had a stat above 5D. Would it be possible for it to be Flight 5D (6D for maximum speed, 4D for combat use)?
The Battleteller
GM, 47 posts
Sun 14 Aug 2016
at 01:47
  • msg #92

Re: Character Generation & Discussion

Flamethrower:
Okay, so, updating Flamethrower's background, he's a former Nazi propaganda actor who grew more and more disgusted with the scripts he was being handed. He wanted to quit earlier, but they threatened to kill his fiancee if he fled. He was handed over to Operation: Matchstick after his belligerence became a liability and wasn't supposed to survive experimentation. He did, but so far as he knows, no other test subjects have, except possibly the ice elementalist, and he's not sure, but it's likely that there were some survives cells of scientists.

Looks good to me.
The Battleteller
GM, 48 posts
Sun 14 Aug 2016
at 01:51
  • msg #93

Re: Character Generation & Discussion

Dr. Jetsetter:
Also, I realize my character's Turbocycle's flight is 6D. Since I fully expect this to be one of my character's main powers, it probably is only fair to somehow cap it at 5D. The only reason I wanted 6D is for maximum flight speed (800 mph) which puts it in the realm of jets. I noticed you were posting about a trade offs earlier when someone had a stat above 5D. Would it be possible for it to be Flight 5D (6D for maximum speed, 4D for combat use)?

That is a good point. Supersonic flight is still unheard of as jets are in their utter infancy. So you should cap it at 5D for 400 mpg flight speed. It is still faster than most planes at the time and would allow you to put another 1D into Armor. I would leave off the trade-off at this time. Eventually you will be able to get it to 6D for speed.
Red Dragon
player, 7 posts
Sun 14 Aug 2016
at 08:43
  • msg #94

Re: Character Generation & Discussion

As everyone has posted their characters here I thought I'd better to.

Red Dragon

Dragon Form

Resistances: (6D)
Composure 2D
Fortitude 4D
Reaction 2D
Will 2D

Aptitudes: (2D)
Presence 2D (Trade-Off: More intimidating <3D> than diplomatic <1D>)
Survival 2D

Powers: (14D)
Armor 3D
Elemental Control 4D (Breath Fire; Boost: Area Effect 1D <2 targets>, Complication: Limited Use 1D <no movement/sculpting>, Complication: Charges 2D <7 uses>) Cost 3D
Flight 3D (Wings: Trade-Off: More speed <4D> tham agility <2D>, Complication: Foulable Wings 1D, Complication: Delayed Use 1D <1 round>) Cost 1D
Super Senses 2D (Enhanced Vision, Boost: Extra Sense <Smell>) Cost 3D
Super Strength 1D (Lift 8 tons; boost from Size 3D)
Super Weaponry 4D (Claws/Bite; Boost: Split Attack 1D, Complication: Touch Attack, Complication: Limited Use 1D <no defense>) Cost 3D

Advantages: (4D)
Alter Ego 1D (Human Form)
Size 3D (Big: Dragon)

Disadvantages: (-6D)
Enemy 2D (Dragon Hunters)
Dependent 1D (Human family to care for)
Social Hindrance 2D (Strange-Looking, Major: Big Dragon!)
Unskilled 1D (Forgets his human skills)
------------------------------------------------------------
<b>Human Form</b>

Resistances: (2D)
Composure 2D
Fortitude 1D
Reaction 2D
Will 1D

Aptitudes: (8D)
Athleticism 3D
Business 2D
Fighting 2D
Military 2D
Shooting 3D
Technology 2D

Powers: None

Advantages: (2D)
Occupation (Lord) 1D
Wealthy 1D

Disadvantages: (-2D)
Dependent 1D (Human family to care for)
Secret 1D (Real form is a dragon)
This message was last edited by the GM at 12:31, Sun 14 Aug 2016.
Flamethrower
player, 7 posts
Former Propaganda Actor
Mon 15 Aug 2016
at 00:18
  • msg #95

Re: Character Generation & Discussion

If we have a fire-based elementalist already, do we want to shift me over to, I dunno, lightning or something? I don't think doubling up on fire would be a bad thing, mind.
The Battleteller
GM, 50 posts
Mon 15 Aug 2016
at 01:05
  • msg #96

Re: Character Generation & Discussion

Flamethrower:
If we have a fire-based elementalist already, do we want to shift me over to, I dunno, lightning or something? I don't think doubling up on fire would be a bad thing, mind.

Don't feel that you have to. His fire is fire breath from him being a dragon. Yours is of a different origin and presentation. It is up to you though ultimately.
The Fury
player, 19 posts
Lydia Rousakis
Mon 15 Aug 2016
at 01:09
  • msg #97

Re: Character Generation & Discussion

Flamethrower:
If we have a fire-based elementalist already, do we want to shift me over to, I dunno, lightning or something? I don't think doubling up on fire would be a bad thing, mind.


Unless you went with Lightning as "Blitzkrieg"!
Flamethrower
player, 8 posts
Former Propaganda Actor
Mon 15 Aug 2016
at 01:36
  • msg #98

Re: Character Generation & Discussion

Wrong side of the war, but an interesting idea. I think I'll stick with Flamethrower - you can never burn stuff too much, and it works well with his background.
The Fury
player, 20 posts
Lydia Rousakis
Mon 15 Aug 2016
at 01:41
  • msg #99

Re: Character Generation & Discussion

In reply to Flamethrower (msg # 98):

Unless your character deliberately chose that name to mind-fuck the Nazis! What better way to sabotage their Propaganda than a super-powered Blitzkrieg of JUSTICE striking them!
Flamethrower
player, 9 posts
Former Propaganda Actor
Mon 15 Aug 2016
at 02:16
  • msg #100

Re: Character Generation & Discussion

I'm seeing him as being mostly an agent of the Allied government, not someone with a lot of ability to make independent decisions, or especially interested in it.
The Battleteller
GM, 51 posts
Tue 16 Aug 2016
at 15:32
  • msg #101

Re: Character Generation & Discussion

So people should feel free to put their character sheets up on their Character Details page. I have a short sentence there as a placeholder but you can remove it and put in the sheet.

Also with everyone's characters done we should talk about how everyone is together. We have quite the diverse group; a martial artist defector from Japan, and ex-Nazi experiment human Zippo lighter, an "Amazon" warrior, a gadgeteer with his jetbike and bodyguard, a dragon who has an alternate human form, and a Greek paragon-type.

I am thinking of starting the game in 1940 which is while the Nazis were still in their upswing of success during the war. Since the US is not officially in the war I figure the team could be based out of England and be backed covertly by the US military/government. Thoughts?
Chen Zen
player, 20 posts
Tue 16 Aug 2016
at 16:18
  • msg #102

Re: Character Generation & Discussion

sounds good to me boss.
Flamethrower
player, 10 posts
Former Propaganda Actor
Tue 16 Aug 2016
at 16:58
  • msg #103

Re: Character Generation & Discussion

It strikes me that, apart from the super-scientist and the Greek paragon, we're all sort of on the outs with the Allies, aren't we. I mean, Chen Zen and I are literally defectors, but a dragon in human form and an Amazonian warrior woman are going to be hard for the general public to trust. Maybe the super-scientist brought us all together to be a super-group, and brought in our Greek friend to give us an aura of legitimacy?
Red Dragon
player, 8 posts
Tue 16 Aug 2016
at 17:29
  • msg #104

Re: Character Generation & Discussion

Red dragon is a welsh symbol....his ancestor is the dragon that lead to the symbol being used on the welsh flag :)
Chen Zen
player, 21 posts
Tue 16 Aug 2016
at 17:41
  • msg #105

Re: Character Generation & Discussion

Can I ride the Red Dragon into combat? :)
The Battleteller
GM, 52 posts
Tue 16 Aug 2016
at 17:47
  • msg #106

Re: Character Generation & Discussion

Flamethrower:
It strikes me that, apart from the super-scientist and the Greek paragon, we're all sort of on the outs with the Allies, aren't we. I mean, Chen Zen and I are literally defectors, but a dragon in human form and an Amazonian warrior woman are going to be hard for the general public to trust. Maybe the super-scientist brought us all together to be a super-group, and brought in our Greek friend to give us an aura of legitimacy?

Well, Chen Zen wouldn't necessarily have a problem in England as the Japanese Axis was more of concern to the US at that time (well, not really so much until Pearl Harbor but still...). Being in the thick of conflict with the Nazis I could see England being willing to take on the assistance of whoever they could if it would help. Doesn't mean there wouldn't be concerns and such but with government support things can be white-washed some. I am pretty sure England utilized information from Nazis who defected and Flamethrower isn't even technically a Nazi at this point.

As far as Red Dragon goes he in addition to bring the manifestation of the Welsh symbol he also has the human form he can take on. The general public probably wouldn't know *what* to make of the Amazon warrior woman outside of vague tales of myth so she may be viewed as a curiosity or eccentricity I would think...
Flamethrower
player, 11 posts
Former Propaganda Actor
Jarmil Novotny
Tue 16 Aug 2016
at 18:47
  • msg #107

Re: Character Generation & Discussion

Yeah, Red Dragon is more, ZOMG, it's an actual dragon.

I'm thinking that we're either in the front lines and in the public eye as one of several super-teams, or perhaps the premiere one, in a world where supers happen reasonably often, or we're a bit more like the BRPD from Hellboy.
The Fury
player, 21 posts
Lydia Rousakis
Tue 16 Aug 2016
at 22:52
  • msg #108

Re: Character Generation & Discussion

What if we're organized to rally the Allies? Not unlike the spin put on Captain America rallies in his first movie.
Flamethrower
player, 12 posts
Former Propaganda Actor
Jarmil Novotny
Tue 16 Aug 2016
at 23:35
  • msg #109

Re: Character Generation & Discussion

I can see it. My character is literally a performer, and the rest of you bring some cool stuff to the table for a stage show.
The Fury
player, 22 posts
Lydia Rousakis
Wed 17 Aug 2016
at 00:10
  • msg #110

Re: Character Generation & Discussion

In the meantime, we're assigned on missions that the American media wouldn't want the kids seeing.
Red Dragon
player, 9 posts
Wed 17 Aug 2016
at 14:03
  • msg #111

Re: Character Generation & Discussion

No body rides on this dragon's back....unless they are a stunningly attractive damsel in distress .....well I do have to keep the dragon / damsel in distress thing going .....for appearances sake of course.
The Battleteller
GM, 53 posts
Wed 17 Aug 2016
at 18:10
  • msg #112

Re: Character Generation & Discussion

I put up character sheets in the Character Details section for those who had not yet and adjusted existing ones so they are all in a similar format for my easy reading. Aside from filling out the Description section for some folks everything else is ready. The biography lines can be used to track damage to Resistance in combat (each biography line having 2 Resistances) so I changed those as well. Anyone who doesn't have a picture yet can feel free to pick one out as well.
Flamethrower
player, 13 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Wed 17 Aug 2016
at 21:12
  • msg #113

Re: Character Generation & Discussion

I picked a profile picture - should be all set.
The Battleteller
GM, 54 posts
Wed 17 Aug 2016
at 21:15
  • msg #114

Re: Character Generation & Discussion

So I will be working on some stuff over the weekend. I work through tomorrow evening then have 3 days off. I am pretty excited about this and hope to make things fun for people. I am looking to have actual beings with powers as opposed to having intense training or devices be on the rare side. Of course that doesn't apply to the PCs but I am not looking to have thousands and thousands of powered beings running around.
This message was last edited by the GM at 22:59, Wed 17 Aug 2016.
Chen Zen
player, 22 posts
Comp: 3D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 3D/3D
Wed 17 Aug 2016
at 21:45
  • msg #115

Re: Character Generation & Discussion

cool
Sister Moon
player, 2 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Thu 25 Aug 2016
at 23:03
  • msg #116

Re: Character Generation & Discussion

Here's Sister Moon's character sheet, if anyone wants to comment:

Real Name: Dr. Henrietta "Hattie" Falcate, PhD

Resistances:
 Composure 2D
 Fortitude 2D
 Reaction 3D
 Will 3D

Aptitudes: Academia 3D (Specialization: Archaeology 4D), Athleticism 3D,
Awareness 3D, Investigation 2D, Occultism 2D, Presence 2D (all others at 1D)

Powers: Crescent Blades: Super Weaponry 4D (Boost: Split Action 1D)

Advantages: Occupation (Academic)

Disadvantages: Bad Luck 1D, Enemy (the Prince's men) 1D

Competency Pool: 0D

Cost: Resistances 6D + Aptitudes 10D + Powers 5D + Advantages 1D - Disadvantages 2D = 20D
Red Dragon
player, 18 posts
Comp: 2D/2D, Fort: 4D/4D
Reac: 2D/2D, Will: 2D/2D
Sun 28 Aug 2016
at 14:15
  • msg #117

Re: Character Generation & Discussion

So now we have characters finished do we have all the typical bases covered character type wise you tend to find in super teams..

I.e martial artist, brick, blaster etc.....i can see we don't have a magic user type
Sister Moon
player, 5 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 3D/3D, Will: 3D/3D
Sun 28 Aug 2016
at 19:59
  • msg #118

Re: Character Generation & Discussion

Sister Moon has a magic background and Occultism.  Her Crescent blades are conjured, so she's magic-y....
Off Ramp
player, 1 post
Tue 6 Jun 2017
at 18:05
  • [deleted]
  • msg #119

Re: Character Generation & Discussion

This message was deleted by the player at 19:30, Tue 26 Sept 2017.
The Arch-Crone
player, 2 posts
Tue 6 Jun 2017
at 18:25
  • msg #120

Igor Krivov, host of The Arch-Crone

Human Form, Igor Krivov

Resistances (5D)
Composure: 2D
Fortitude: 2D
Reaction: 3D
Will: 2D

Aptitudes (6D)
Shooting 2D
Survival  2D
Military  2D
Fighting  2D
Athleticism 2D
Awareness 2D

Advantages 1D
Occupation: Military (1D)


Disadvantages (-2D)
Mental Hindrance: Honor-Bound (1D)
Disreputable (Minor)(Wanted in Russia)(1D)

Igor's Code
♣ No harm to civilians
♣ Give What You Have
♣ Take Only What You Need

Persona of the Arch-Crone

Resistances (9D)
3D Composure
2D Fortitude
3D Reaction
5D Will

Aptitudes (3D)
Occultism (3D)
Presence (2D)(Horrifying but not charming)

Powers (12D)
Weather Control 5D (Requires Concentration -1D)(4D)
Transformation 5D (Conditional: Cannot affect the pure of heart -1D) (4D)
Regeneration 4D (4D)

Advantages (2D)

Alter Ego 1D (Human Form)
Intimidating 1D

Disadvantages (-6D)
Social Hindrance: Primitive (2D)
Mental Hindrance: Blood-thirsty (1D)
Enemy: The White and Red Horsemen (2D)
Vulnerability: Blessed Items and Spaces (Non-Denominational) (1D)
Ringleader
player, 2 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Tue 6 Jun 2017
at 19:47
  • msg #121

Igor Krivov, host of The Arch-Crone


Ringleader (Tristan Melville)

Resistances:
 Composure 2D
 Fortitude 2D
 Reaction 2D
 Will 2D


Aptitudes:
Awareness 2D
Business 3D
Performance 3D
(all others at 1D)


Powers:
Communication 2D
Emotion Control 5D
Illusions 4D
Mental Paralysis 2D
Super Brain 3D


Advantages:
None


Disadvantages:
Bad Luck 1D
Phobia (Spiders) 1D
Physical Hindrance (Mobility, Minor) 1D (Needs to use a cane)
Poor
Public ID
The Battleteller
GM, 227 posts
Tue 6 Jun 2017
at 20:10
  • msg #122

Re: Character Generation & Discussion

So it is interesting in Off Ramp's description.....the remaining members of the original team actually had to deal with a pair of Nazi teleporters in the first mission. ;)
Off Ramp
player, 4 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Tue 6 Jun 2017
at 20:12
  • msg #123

Re: Character Generation & Discussion

In reply to The Battleteller (msg # 122):

Doh! My enemy disadvantage come to life!
Off Ramp
player, 36 posts
I know a short cut!
C-2D, F-2D, R-3D, W-3D
Tue 26 Sep 2017
at 19:31
  • msg #124

Re: Character Generation & Discussion

Private Johnny Weirzbowski...aka Off Ramp.

Resistances:
 Composure 2D
 Fortitude 2D
 Reaction 3D
 Will 3D

Aptitudes:
Vehicles 3D(2D Cars), Technology 3D

Powers:
Teleport 5D
-Extra: Mass 3D, Gate 1D, Multipower 3D
Solt 1: Dimensional Travel 5D, extra: Area effect 4D
Solt 2: Armor 5D, Reflect 4D
Solt 3: Super Senses 5D-Remote sensing: vision,
extras: Extra senses 3D(Dark vision, Remote sensing: Hearing,
Radio hearing), Usable on others 1D

Advantages:
Occupation-Driver (1D)

Disadvantages:
Mental hindrance-Duty to Army(-1D),
Enemy-Nazi high command special ops(-2D),
Disrepute-Joined the army rather than go to jail. (-1D)

Competency Pool: 0D Permanent, 3D temporary.

Cost:
Resistances 6D+Apti 6D+powers 12D+Advantages 1D-Disadvantageous 4D+
1D perm competency spent=Total 21D
This message was last edited by the player at 19:55, Tue 26 Sept 2017.
Ringleader
player, 22 posts
Comp: 2D/2D, Fort: 2D/2D
Reac: 2D/2D, Will: 2D/2D
Tue 26 Sep 2017
at 19:50
  • msg #125

Re: Character Generation & Discussion

Ringleader (Tristan Melville)

Resistances:
 Composure 2D
 Fortitude 2D
 Reaction 2D
 Will 2D


Aptitudes:
Awareness 2D
Business 3D
Performance 3D
(all others at 1D)


Powers:
Communication 2D
Emotion Control 5D
Illusions 5D
Mental Paralysis 2D
Super Brain 3D


Advantages:
None


Disadvantages:
Bad Luck 1D
Phobia (Spiders) 1D
Physical Hindrance (Mobility, Minor) 1D (Needs to use a cane)
Poor
Public ID


Competency Pool: 0D Permanent, 3D temporary.
Dr. Jetsetter
player, 51 posts
Comp: 2D/2D, Fort: 1D/2D
Reac: 2D/2D, Will: 2D/2D
Sat 30 Sep 2017
at 19:39
  • msg #126

Re: Character Generation & Discussion

If possible, I'd like to put Dr. Jetsetter's 1D experience into raising his Super Brain to 5D. I figure with all of the stuff he's witnessed so far with the group, it has expanded his mind to even greater possibilities within the cosmos.
Flamethrower
player, 92 posts
Comp: 2D/2D, Fort: 3D/3D
Reac: 2D/2D, Will: 3D/3D
Sat 30 Sep 2017
at 23:44
  • msg #127

Re: Character Generation & Discussion

I'm going to boost Elemental Control by 1D - get more utility out of my modifiers that way.
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