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Character Generation & Discussion.

Posted by The BattletellerFor group 0
smithy211
player, 13 posts
Fri 12 Aug 2016
at 19:03
  • msg #52

Re: Character Generation & Discussion

then I'll whip up my super version of Bruce Lee.
The Battleteller
GM, 27 posts
Fri 12 Aug 2016
at 19:11
  • msg #53

Re: Character Generation & Discussion

Dweller42:
Okay, I think I'm going to go with the blaster character - Chakra's cool, and I'll keep him for some other time, but I have a hard time getting him to jibe with a post-WWII game.

What powers are appropriate for a Blaster? He's fire-based, so would that be Elemental Control used to hit stuff with fire?

Yes, Elemental Control (Fire) allows you to produce and manipulate fire for various effects; attack, defense, increase/decrease intensity, immunity to normal fire (supers-based and extreme occurrences/environments still affect normally), movement, and sculpting. It does NOT make you have a fiery body, that is Elemental Form. For full immunity to fire/heat you would need to take Invulnerability (Heat), a 3D power.

Also normally any power can only be used ONCE in a round but the Boost: Split Attack allows you to use more. At 1D you can use a power twice with each use being 1D less than the power. So Elemental Control (Fire) 4D (Split Attack 1D) would allow you to use it once at 4D or twice at 3D each. If you had Split Attack 2D you could use it once at 4D, twice at 3D each, or three times at 2D each, etc. Area Effect can also be useful. At 1D you can affect 2 targets and that is doubled for each additional 1D. Persistent Effect can model ongoing burning. Again though, Boosts add cost. They can be offset with Complications. All of those things are listed in the Creating a Character thread.
The Battleteller
GM, 28 posts
Fri 12 Aug 2016
at 19:13
  • msg #54

Re: Character Generation & Discussion

Ruckusmanager, if you are satisfied with your character I can change your name to that in the game.
Dweller42
player, 4 posts
Fri 12 Aug 2016
at 19:29
  • msg #55

Re: Character Generation & Discussion

He wasn't supposed to be a superhuman. Jarmil Notovny was chosen out of a random group of Czech soldiers for Operation: Matchstick, a secret Nazi program to create superpowered soldiers, but most of the rest of the participants were chosen because they showed particular strengths and aptitudes. They were physical specimens, or mentally acute or somehow special.

Jarmil? He was handsome, blonde, blue-eyed and square-jawed, and when the last-minute funding came through, the project had a spare bed.

So far as he knows, he's the only one who survived the experiments. The others all died, horribly (although there's a rumour that one of them, an ice elementalist, escaped the blast), and he got free. He'd never been a good Nazi - he fired over the heads of enemy soldiers, avoided combat - and after the war he offered to join the OSS but, well, his career in a prior life as a model and actor made him too much of a liability for field work.

Still, they occasionally find need for someone who can burn things down to their foundations. He's also found that since most of his films were only ever released in countries under Nazi rule, and most have either been archived or weren't widely watched, he's really able to fly under the radar. He still works in theater, but just local stuff. He really, really wants to be a secret agent.

Jarmil Novotny
Flamethrower (“Plamenomet”)

(6)
Composure 2D
Fortitude 3D
Reaction 2D
Will 3D

Aptitudes
(5)
Athleticism 3D
Military 2D
Presence 3D

Powers
(11)
Elemental Control 4D (Area Effect 2D, Split Action 2D)
Invulnerability (Heat) 3D

Advantages
(1)
Attractive 1D

Disadvantage
(-3)
Enemy: Project Matchstick -1D
Hot-Headed -1D
Vulnerability: Ice -1D
The Battleteller
GM, 29 posts
Fri 12 Aug 2016
at 20:40
  • msg #56

Re: Character Generation & Discussion

In reply to Dweller42 (msg # 55):

Looks good except for the part of the background about after the war, the game is set during WW2 not after. :)
Dweller42
player, 5 posts
Fri 12 Aug 2016
at 20:56
  • msg #57

Re: Character Generation & Discussion

I has a derp - so, Operation: Matchstick blew up during the war, I escaped and have gone to the Allies.

I do want to play with the idea of a guy who . . . isn't a Nazi, but is kind of a bigot. Like, he really does think the Aryan race is the best, he just thinks that we're also the kindest and most compassionate and so the "conquer the world" thing isn't right. That's the kind of thing lesser races do.

If that makes anyone even a little uncomfortable, forget I said it.
smokinbarrel
player, 5 posts
Fri 12 Aug 2016
at 22:41
  • msg #58

Re: Character Generation & Discussion

Lydia Rousakis, Alias "The Fury"

Resistances (9D)
Composure 2D
Fortitude 5D
Reaction 4D
Will 2D

Aptitudes (5D)
Athleticism 2D
Fighting 3D

Powers (9D, -1D for Tradeoff
Super-Strength 7D (Tradeoff: Lifting more than Offensive, so hit at 6D[-1D])
Super-Running 3D

Advantages(2D)
Attractive 2D

Disadvantages (-5D)
Honorable 2D
Poor 1D
Social Hindrance: Strong Woman Fighting in A Man's War 2D


So, I've whittled to 20D, including the Conditions, Disadvantages, or Tradeoffs.  Any suggestions for incorporating Armor & Leaping? Could the cost go down if any were linked w/Super-Strength and/or Super-Running?
This message was last edited by the player at 22:50, Fri 12 Aug 2016.
The Battleteller
GM, 30 posts
Fri 12 Aug 2016
at 23:09
  • msg #59

Re: Character Generation & Discussion

In reply to smokinbarrel (msg # 58):

Remember though that I put a cap of 5D on things. So you could have Super Strength 5D. Trade-off increases one aspect of a power by 1D and decreases another by 1D. So if you had Super Strength 5D (Trade-off; Lifting over Hitting Things) you would roll 6D for lifting and 4D for striking things. Since you are looking at the lifting I would be willing to allow that trade-off for Super Strength 5D.

Also, you overspent on Aptitudes. All Aptitudes and Resistances start at a base of 1D so to get to Athleticism 2D and Fighting 3D it would only cost 3D. So dropping the Super Strength to 5D and changing the dice spend for Aptitudes would free up 4 dice and you also overspent on Disadvantages by 1D so that would give 5D that could be divided between Armor and Super Leap.
smokinbarrel
player, 7 posts
Fri 12 Aug 2016
at 23:58
  • msg #60

Re: Character Generation & Discussion

So, after your changes, it should look like this?

Lydia Rousakis, Alias "The Fury"

Resistances (9D)
Composure 2D
Fortitude 4D
Reaction 4D
Will 2D

Aptitudes (2D)
Athleticism 2D
Fighting 2D

Powers (13D)
Armor 2D
Super-Leap 3D
Super-Running 3D
Super-Strength 5D


Advantages(2D)
Attractive 2D

Disadvantages (-5D)
Honorable 2D
Poor 1D
Social Hindrance: Strong Woman Fighting in A Man's War 2D
This message was last edited by the player at 01:20, Sat 13 Aug 2016.
The Battleteller
GM, 33 posts
Sat 13 Aug 2016
at 00:21
  • msg #61

Re: Character Generation & Discussion

In reply to smokinbarrel (msg # 60):

Hmmmm....MY math must have been off, that comes out to 22D after the Disadvantages. So you could trim off 1D from a couple different things or add Complications (like Delayed Use 1D for Super Leap for example which would necessitate you gathering yourself up for 1 round before leaping). You could also add a custom Complication to Armor so that it doesn't work against certain physical attacks. You could still do Super Strength 5D (Trade-off; Lifting <6D> over Hitting <4D>) but that doesn't actually save points just makes some things more effective and others less.
smokinbarrel
player, 9 posts
Sat 13 Aug 2016
at 00:44
  • msg #62

Re: Character Generation & Discussion

What about a page from the Golden Age Wonder Woman comics--She temporarily loses her Super-Strength if a male beats her in unarmed melee?
The Battleteller
GM, 34 posts
Sat 13 Aug 2016
at 01:03
  • msg #63

Re: Character Generation & Discussion

In reply to smokinbarrel (msg # 62):

I don't see it coming up often enough to merit it being a fair enough Complication. It isn't that there won't be supervillains who won't unarmed fight but running up against a platoon of soldiers it is unlikely they will stop for a slugfest when they have MG-42s, potato mashers, and Schmeiser SMGs. :)

You could drop Fortitude to 4D, it is still quite impressive (or Reaction to 3D).

If you wanted Fighting at 3D you could always give it a Complication of only open hand combat. Nevermind that, you were the Amazon so melee weapons are something they do...

The more powers one has the more dice one needs to spend, which is tricky when you get 20D. You have to make some tough choices sometimes; either not having everything you wanted or having things a bit less.
This message was last edited by the GM at 01:11, Sat 13 Aug 2016.
smokinbarrel
player, 10 posts
Sat 13 Aug 2016
at 01:53
  • msg #64

Re: Character Generation & Discussion

How many Disadvantages are we allowed? I'm considering a lower point for Italian Axis in general, and a super-powered Axis agent named "Gladiator". Separate uses for Enemy.
smithy211
player, 14 posts
Sat 13 Aug 2016
at 02:03
  • msg #65

Re: Character Generation & Discussion

I'll get something up tonight.
smokinbarrel
player, 11 posts
Sat 13 Aug 2016
at 02:12
  • msg #66

Re: Character Generation & Discussion

Could I link Super-Leaping to Super-Strength? Doesn't that free up Character Dice?
smithy211
player, 15 posts
Sat 13 Aug 2016
at 02:49
  • msg #67

Re: Character Generation & Discussion

Composure: 3d
Fortitude: 2d
Reaction: 4d
Will: 3d
(8d)


Academia 1d
Aircraft 1d
Animal Handling 1d
Art & Craft 1d
Athleticism 3d
Awareness 3d
Business 1d
Fighting 3d
Intrusion 1d
Investigation 1d
Medical 1d
Military 1d
Occultism 1d
Performance 1d
Presence 1d
Shooting 1d
Sleight of Hand 1d
Streetwise 1d
Survival 2d
Technology 1d
Vehicles 1d
(7d)

Powers
Regeneration 3d
Super Weapon(hands) 5D: Complication:Touch/Hands

Disadvantages
Poor -1d
Social Hinderance: From the axis nation of Japan -2d
Unskilled: can't use firearms -1d

This is off the top of my head, and in no way a final draft. Please look it over and make sure my numbers are close and make sense. Battleteller, we can try an alterntate build like you suggested too, since I don't know what I'm doing lol
The Battleteller
GM, 35 posts
Sat 13 Aug 2016
at 03:27
  • msg #68

Re: Character Generation & Discussion

smokinbarrel:
How many Disadvantages are we allowed? I'm considering a lower point for Italian Axis in general, and a super-powered Axis agent named "Gladiator". Separate uses for Enemy.

I don't want people going too overboard on Disadvantages and you already have 5D worth. Complications are fine though.

smokinbarrel:
Could I link Super-Leaping to Super-Strength? Doesn't that free up Character Dice?

Actually that isn't how Linked Power works, it is actually a Boost where both power go off simultaneously. Now the Multi-Power Boost could reflect that since you pay 1D for the second power in the Multi-Power but you can only use one or another. Since Super Leap and Super Strength are at different dice you could link Super Leap and Super Running which would look like this: Super Speed 3d (Multi-Power <Super Leap> 1D). You *could* link Super Leap with Super Strength but that would give you a leap of 160 feet high/320 feet across which may be more than what you were looking for. Either way you would save 2D for not having to buy Super Leap at 3D.

Another thing to look at is making Armor an ACTUAL suit of armor like an Amazon would wear. You could spend 2D for the power but because of the Device complication it would only cost 1D. Super Leap could be dropped to 2D and trade-off height for distance so it would be 1D (height or width)/3D (height or width). Taking 1D in height would give you a 10 foot vertical while 3D in height would give a 49 foot vertical. For width it would be 20 feet at 1D or 80 feet at 3D. So doing the Armor and Super Leap as I suggested would take care of the 2D you are over and you would still be able to have Fighting at 3D.
This message was last edited by the GM at 03:44, Sat 13 Aug 2016.
The Battleteller
GM, 36 posts
Sat 13 Aug 2016
at 03:38
  • msg #69

Re: Character Generation & Discussion

smithy211:
Composure: 3d
Fortitude: 2d
Reaction: 4d
Will: 3d
(8d)


Academia 1d
Aircraft 1d
Animal Handling 1d
Art & Craft 1d
Athleticism 3d
Awareness 3d
Business 1d
Fighting 3d
Intrusion 1d
Investigation 1d
Medical 1d
Military 1d
Occultism 1d
Performance 1d
Presence 1d
Shooting 1d
Sleight of Hand 1d
Streetwise 1d
Survival 2d
Technology 1d
Vehicles 1d
(7d)

Powers
Regeneration 3d
Super Weapon(hands) 5D: Complication:Touch/Hands

Disadvantages
Poor -1d
Social Hinderance: From the axis nation of Japan -2d
Unskilled: can't use firearms -1d

This is off the top of my head, and in no way a final draft. Please look it over and make sure my numbers are close and make sense. Battleteller, we can try an alterntate build like you suggested too, since I don't know what I'm doing lol

Looks good overall although with your Disadvantages you still have 2D you can shuffle around . Your Resistances look good so I wouldn't add to that but you could bump your Survival up to 3D if you like as an idea. You could also bump up Intrusion for a sneaky martial arts type.

Also, Aptitudes you haven't put dice into don't have to be listed on your sheet. All Aptitudes have a base value of 1D without putting any dice into them so as long as you remember that you don't have to list all of them. I have sometimes put "All others at 1D" at the bottom of my Aptitude section to remind myself.
smokinbarrel
player, 12 posts
Sat 13 Aug 2016
at 04:01
  • msg #70

Re: Character Generation & Discussion

The Battleteller:
I don't want people going too overboard on Disadvantages and you already have 5D worth. Complications are fine though.

smokinbarrel:
Does that mean an Enemy would count as a Complication, then?

Could I link Super-Leaping to Super-Strength? Doesn't that free up Character Dice?

Actually that isn't how Linked Power works, it is actually a Boost where both power go off simultaneously. Now the Multi-Power Boost could reflect that since you pay 1D for the second power in the Multi-Power but you can only use one or another. Since Super Leap and Super Strength are at different dice you could link Super Leap and Super Running which would look like this: Super Speed 3d (Multi-Power <Super Leap> 1D). You *could* link Super Leap with Super Strength but that would give you a leap of 160 feet high/320 feet across which may be more than what you were looking for. Either way you would save 2D for not having to buy Super Leap at 3D.

Another thing to look at is making Armor an ACTUAL suit of armor like an Amazon would wear. You could spend 2D for the power but because of the Device complication it would only cost 1D. Super Leap could be dropped to 2D and trade-off height for distance so it would be 1D (height or width)/3D (height or width). Taking 1D in height would give you a 10 foot vertical while 3D in height would give a 49 foot vertical. For width it would be 20 feet at 1D or 80 feet at 3D. So doing the Armor and Super Leap as I suggested would take care of the 2D you are over and you would still be able to have Fighting at 3D.


I like your Linked Power suggestion for Running & Leaping best! I don't mind exceeding the original intent of my jumps.

Lydia is Amazonian, but I'm hadn't necessarily planned on making her an Amazon of Myth. Maybe connected somehow, though.

I'll go with your first suggestion on Linked Power.
The Battleteller
GM, 37 posts
Sat 13 Aug 2016
at 04:05
  • msg #71

Re: Character Generation & Discussion

smokinbarrel:
The Battleteller:
I don't want people going too overboard on Disadvantages and you already have 5D worth. Complications are fine though.

smokinbarrel:
Does that mean an Enemy would count as a Complication, then?

Could I link Super-Leaping to Super-Strength? Doesn't that free up Character Dice?

Actually that isn't how Linked Power works, it is actually a Boost where both power go off simultaneously. Now the Multi-Power Boost could reflect that since you pay 1D for the second power in the Multi-Power but you can only use one or another. Since Super Leap and Super Strength are at different dice you could link Super Leap and Super Running which would look like this: Super Speed 3d (Multi-Power <Super Leap> 1D). You *could* link Super Leap with Super Strength but that would give you a leap of 160 feet high/320 feet across which may be more than what you were looking for. Either way you would save 2D for not having to buy Super Leap at 3D.

Another thing to look at is making Armor an ACTUAL suit of armor like an Amazon would wear. You could spend 2D for the power but because of the Device complication it would only cost 1D. Super Leap could be dropped to 2D and trade-off height for distance so it would be 1D (height or width)/3D (height or width). Taking 1D in height would give you a 10 foot vertical while 3D in height would give a 49 foot vertical. For width it would be 20 feet at 1D or 80 feet at 3D. So doing the Armor and Super Leap as I suggested would take care of the 2D you are over and you would still be able to have Fighting at 3D.


I like your Linked Power suggestion for Running & Leaping best! I don't mind exceeding the original intent of my jumps.

Lydia is Amazonian, but I'm hadn't necessarily planned on making her an Amazon of Myth. Maybe connected somehow, though.

I'll go with your first suggestion on Linked Power.

I think you mean Multi-Power where you use one or the other, that costs 4D. Linking them so they go off simultaneously would cost 7D, 3D each for Super Leap and Super Running plus 1D for the link.
The Fury
player, 13 posts
Sat 13 Aug 2016
at 04:18
  • msg #72

Re: Character Generation & Discussion

Lydia Rousakis, Alias "The Fury"

Resistances (7D)
Composure 2D
Fortitude 4D
Reaction 3D
Will 2D

Aptitudes (5D)
Athleticism 2D
Fighting 3D
Medical 2D
Presence 2D

Powers (12D)
Armor 2D
Super-Running 4D (Multi-Power: Super-Running, 1D; 5D cost)
Super-Strength 5D


Advantages(1D)
Attractive 1D

Disadvantages (-5D)
Enemy--Gladiator (Italian Axis Agent) 1D
Honorable 1D
Poor 1D
Social Hindrance: Strong Woman Fighting in A Man's War 2D
This message was last edited by the player at 07:24, Sat 13 Aug 2016.
The Battleteller
GM, 38 posts
Sat 13 Aug 2016
at 04:32
  • msg #73

Re: Character Generation & Discussion

smokinbarrel:
Lydia Rousakis, Alias "The Fury"

Resistances (7D)
Composure 2D
Fortitude 4D
Reaction 3D
Will 2D

Aptitudes (5D)
Athleticism 2D
Fighting 2D
Presence 1D

Powers (11D)
Armor 2D
Super-Running 4D (Multi-Power: Super-Running, 1D)
Super-Strength 5D


Advantages(2D)
Attractive 2D

Disadvantages (-5D)
Honorable 2D
Poor 1D
Social Hindrance: Strong Woman Fighting in A Man's War 2D


Would my specific Adversary also serve as a "Complication"?

Did you list your Aptitudes wrong? You get 1D automatically so spending 5D on Aptitudes would give you Athleticism 3D, Fighting 3D, and Presence 2D.

Your specific adversary is a Disadvantage, Enemy. If you wanted to take that you could drop the Honorable to 1D (meaning you only need to roll a 10 or more on your Composure check to overcome it vs. a 20 or more for the Major (2D) level.

Is your Armor supposed to model iron skin or would be it better represented by an actual suit of armor? A suit of armor would have the Device complication so you could get Armor 3D for 2D in cost.
smokinbarrel
player, 14 posts
Sat 13 Aug 2016
at 04:46
  • msg #74

Re: Character Generation & Discussion

Cool! I may take those Aptitude ranks, I'll drop Honorable to 1, and take the Enemy: Gladiator (Italian Axis Agent) for 1.
smokinbarrel
player, 15 posts
Sat 13 Aug 2016
at 04:49
  • msg #75

Re: Character Generation & Discussion

I've edited the prior Character Sheet post, including your suggestions. I'm satisfied with it, if you think it's good to go.
The Battleteller
GM, 39 posts
Sat 13 Aug 2016
at 05:00
  • msg #76

Re: Character Generation & Discussion

smokinbarrel:
I've edited the prior Character Sheet post, including your suggestions. I'm satisfied with it, if you think it's good to go.

Overall it is fine but you are still 1D over. Your Powers total to 12D not 11; Armor 2D, Super Speed 4D (Multi-Power: Super Leap 1D) <total cost 5D>, and Super Strength 5D. Originally you had both Super Leap and Super Running at 3D for a total of 6D. To have both at 3D with the Multi-Power boost would cost 4D.
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