RolePlay onLine RPoL Logo

, welcome to The Oncoming Storm: Allies vs. Axis (WW2)

13:42, 2nd May 2024 (GMT+0)

Character Generation & Discussion.

Posted by The BattletellerFor group 0
smokinbarrel
player, 16 posts
Sat 13 Aug 2016
at 05:09
  • msg #77

Re: Character Generation & Discussion

Advantages begin at 0 and cost 1:1 per rank, right?  Sorry to monopolize the thread, but I'm trying to understand so I can get this right.
The Battleteller
GM, 40 posts
Sat 13 Aug 2016
at 05:13
  • msg #78

Re: Character Generation & Discussion

smokinbarrel:
Advantages begin at 0 and cost 1:1 per rank, right?  Sorry to monopolize the thread, but I'm trying to understand so I can get this right.

No worries. Yes until you take an Advantage (not a Boost but it is similar) they cost nothing. Otherwise it is 1D per rank although not all Advantages can have multiple ranks.
The Battleteller
GM, 42 posts
Sat 13 Aug 2016
at 05:27
  • msg #79

Re: Character Generation & Discussion

I have changed some people's names to their character names (still need names for jamat and smithy211's characters) because there are only details to be ironed out in a few cases.
The Fury
player, 18 posts
Sat 13 Aug 2016
at 07:25
  • msg #80

Re: Character Generation & Discussion

I think I'm finally finished, BT! I edited again, that should be it. Dropped Attractive to 1D.
smithy211
player, 16 posts
Sat 13 Aug 2016
at 12:36
  • msg #81

Re: Character Generation & Discussion

Composure: 3d
Fortitude: 2d
Reaction: 4d
Will: 3d
(8d)


Academia 1d
Aircraft 1d
Animal Handling 1d
Art & Craft 1d
Athleticism 3d
Awareness 3d
Business 1d
Fighting 3d
Intrusion 2d
Investigation 1d
Medical 1d
Military 1d
Occultism 1d
Performance 1d
Presence 1d
Shooting 1d
Sleight of Hand 1d
Streetwise 1d
Survival 3d
Technology 1d
Vehicles 1d
(7d)

Powers
Regeneration 3d
Super Weapon(hands) 5D: Complication:Touch/Hands

Disadvantages
Poor -1d
Social Hinderance: From the axis nation of Japan -2d
Unskilled: can't use firearms -1d


Changes made sir. I believe I'm all set.

Chen Zhen is the name, please and thank you
Dr. Jetsetter
player, 3 posts
Sat 13 Aug 2016
at 13:40
  • msg #82

Re: Character Generation & Discussion

In reply to The Battleteller (msg # 54):

Go for it Sonny!!! (Did I mention he's an old codger? Like those pesky Wright brothers stole some of his designs.) I'm feeling a little drawback envy when I look at other characters with their 5 extra points.
The Battleteller
GM, 43 posts
Sat 13 Aug 2016
at 13:51
  • msg #83

Re: Character Generation & Discussion

Dr. Jetsetter:
In reply to The Battleteller (msg # 54):

Go for it Sonny!!! (Did I mention he's an old codger? Like those pesky Wright brothers stole some of his designs.) I'm feeling a little drawback envy when I look at other characters with their 5 extra points.

Heh....well don't worry too much, I will have to take into account all those Disadvantages and make them come into play enough for them to matter. :)

Plus, you got that swank jet bike which gives you some extra stuff. :)
The Battleteller
GM, 44 posts
Sat 13 Aug 2016
at 14:01
  • msg #84

Re: Character Generation & Discussion

In reply to smithy211 (msg # 81):

Changed your name although Chen Zen sounds more like a Chinese name than Japanese. :)

Also, just so you know Unskilled actually makes it so ANY skill you haven't put at least 1D into (for a 2D level) is used at 1/2D. So if you don't want to be THAT bad at skills you have trained you could drop that Disadvantage and drop 1D from either your skills or your Resistances.
The Battleteller
GM, 45 posts
Sat 13 Aug 2016
at 14:04
  • msg #86

Re: Character Generation & Discussion

Also for everyone who has had their character name changed you can go to the Character Details tab and edit your character sheet. I just put in a sentence as a placeholder so just ditch that and put in the sheet. Feel free to select a picture, fill out the Biography section, and edit the Description.
Chen Zen
player, 18 posts
Sat 13 Aug 2016
at 14:05
  • msg #87

Re: Character Generation & Discussion

it IS chinese... dammit. lol

well... let's go with Jung Huo for the name

and I kind of like him not being skilled at things. It suits the concept. He's all about the martial arts.
The Battleteller
GM, 46 posts
Sat 13 Aug 2016
at 14:07
  • msg #88

Re: Character Generation & Discussion

Chen Zen:
it IS chinese... dammit. lol

well... let's go with Jung Huo for the name

and I kind of like him not being skilled at things. It suits the concept. He's all about the martial arts.

It's all good man, no worries. I think the name Chen Zen (Zhen) was originally Bruce Lee's character name in one of his movies and has been used by other martial artists in movies since then. :)
This message was last edited by the GM at 14:07, Sat 13 Aug 2016.
Chen Zen
player, 19 posts
Sat 13 Aug 2016
at 14:08
  • msg #89

Re: Character Generation & Discussion

cool. we will leave it Chen Zen then. just cause.

and it IS his name in the chinese connection(I believe) and Fist of Legend with Jet Li, sort of a remake.
Flamethrower
player, 6 posts
Former Propaganda Actor
Sat 13 Aug 2016
at 23:34
  • msg #90

Re: Character Generation & Discussion

Okay, so, updating Flamethrower's background, he's a former Nazi propaganda actor who grew more and more disgusted with the scripts he was being handed. He wanted to quit earlier, but they threatened to kill his fiancee if he fled. He was handed over to Operation: Matchstick after his belligerence became a liability and wasn't supposed to survive experimentation. He did, but so far as he knows, no other test subjects have, except possibly the ice elementalist, and he's not sure, but it's likely that there were some survives cells of scientists.
Dr. Jetsetter
player, 4 posts
Sun 14 Aug 2016
at 01:43
  • msg #91

Re: Character Generation & Discussion

Also, I realize my character's Turbocycle's flight is 6D. Since I fully expect this to be one of my character's main powers, it probably is only fair to somehow cap it at 5D. The only reason I wanted 6D is for maximum flight speed (800 mph) which puts it in the realm of jets. I noticed you were posting about a trade offs earlier when someone had a stat above 5D. Would it be possible for it to be Flight 5D (6D for maximum speed, 4D for combat use)?
The Battleteller
GM, 47 posts
Sun 14 Aug 2016
at 01:47
  • msg #92

Re: Character Generation & Discussion

Flamethrower:
Okay, so, updating Flamethrower's background, he's a former Nazi propaganda actor who grew more and more disgusted with the scripts he was being handed. He wanted to quit earlier, but they threatened to kill his fiancee if he fled. He was handed over to Operation: Matchstick after his belligerence became a liability and wasn't supposed to survive experimentation. He did, but so far as he knows, no other test subjects have, except possibly the ice elementalist, and he's not sure, but it's likely that there were some survives cells of scientists.

Looks good to me.
The Battleteller
GM, 48 posts
Sun 14 Aug 2016
at 01:51
  • msg #93

Re: Character Generation & Discussion

Dr. Jetsetter:
Also, I realize my character's Turbocycle's flight is 6D. Since I fully expect this to be one of my character's main powers, it probably is only fair to somehow cap it at 5D. The only reason I wanted 6D is for maximum flight speed (800 mph) which puts it in the realm of jets. I noticed you were posting about a trade offs earlier when someone had a stat above 5D. Would it be possible for it to be Flight 5D (6D for maximum speed, 4D for combat use)?

That is a good point. Supersonic flight is still unheard of as jets are in their utter infancy. So you should cap it at 5D for 400 mpg flight speed. It is still faster than most planes at the time and would allow you to put another 1D into Armor. I would leave off the trade-off at this time. Eventually you will be able to get it to 6D for speed.
Red Dragon
player, 7 posts
Sun 14 Aug 2016
at 08:43
  • msg #94

Re: Character Generation & Discussion

As everyone has posted their characters here I thought I'd better to.

Red Dragon

Dragon Form

Resistances: (6D)
Composure 2D
Fortitude 4D
Reaction 2D
Will 2D

Aptitudes: (2D)
Presence 2D (Trade-Off: More intimidating <3D> than diplomatic <1D>)
Survival 2D

Powers: (14D)
Armor 3D
Elemental Control 4D (Breath Fire; Boost: Area Effect 1D <2 targets>, Complication: Limited Use 1D <no movement/sculpting>, Complication: Charges 2D <7 uses>) Cost 3D
Flight 3D (Wings: Trade-Off: More speed <4D> tham agility <2D>, Complication: Foulable Wings 1D, Complication: Delayed Use 1D <1 round>) Cost 1D
Super Senses 2D (Enhanced Vision, Boost: Extra Sense <Smell>) Cost 3D
Super Strength 1D (Lift 8 tons; boost from Size 3D)
Super Weaponry 4D (Claws/Bite; Boost: Split Attack 1D, Complication: Touch Attack, Complication: Limited Use 1D <no defense>) Cost 3D

Advantages: (4D)
Alter Ego 1D (Human Form)
Size 3D (Big: Dragon)

Disadvantages: (-6D)
Enemy 2D (Dragon Hunters)
Dependent 1D (Human family to care for)
Social Hindrance 2D (Strange-Looking, Major: Big Dragon!)
Unskilled 1D (Forgets his human skills)
------------------------------------------------------------
<b>Human Form</b>

Resistances: (2D)
Composure 2D
Fortitude 1D
Reaction 2D
Will 1D

Aptitudes: (8D)
Athleticism 3D
Business 2D
Fighting 2D
Military 2D
Shooting 3D
Technology 2D

Powers: None

Advantages: (2D)
Occupation (Lord) 1D
Wealthy 1D

Disadvantages: (-2D)
Dependent 1D (Human family to care for)
Secret 1D (Real form is a dragon)
This message was last edited by the GM at 12:31, Sun 14 Aug 2016.
Flamethrower
player, 7 posts
Former Propaganda Actor
Mon 15 Aug 2016
at 00:18
  • msg #95

Re: Character Generation & Discussion

If we have a fire-based elementalist already, do we want to shift me over to, I dunno, lightning or something? I don't think doubling up on fire would be a bad thing, mind.
The Battleteller
GM, 50 posts
Mon 15 Aug 2016
at 01:05
  • msg #96

Re: Character Generation & Discussion

Flamethrower:
If we have a fire-based elementalist already, do we want to shift me over to, I dunno, lightning or something? I don't think doubling up on fire would be a bad thing, mind.

Don't feel that you have to. His fire is fire breath from him being a dragon. Yours is of a different origin and presentation. It is up to you though ultimately.
The Fury
player, 19 posts
Lydia Rousakis
Mon 15 Aug 2016
at 01:09
  • msg #97

Re: Character Generation & Discussion

Flamethrower:
If we have a fire-based elementalist already, do we want to shift me over to, I dunno, lightning or something? I don't think doubling up on fire would be a bad thing, mind.


Unless you went with Lightning as "Blitzkrieg"!
Flamethrower
player, 8 posts
Former Propaganda Actor
Mon 15 Aug 2016
at 01:36
  • msg #98

Re: Character Generation & Discussion

Wrong side of the war, but an interesting idea. I think I'll stick with Flamethrower - you can never burn stuff too much, and it works well with his background.
The Fury
player, 20 posts
Lydia Rousakis
Mon 15 Aug 2016
at 01:41
  • msg #99

Re: Character Generation & Discussion

In reply to Flamethrower (msg # 98):

Unless your character deliberately chose that name to mind-fuck the Nazis! What better way to sabotage their Propaganda than a super-powered Blitzkrieg of JUSTICE striking them!
Flamethrower
player, 9 posts
Former Propaganda Actor
Mon 15 Aug 2016
at 02:16
  • msg #100

Re: Character Generation & Discussion

I'm seeing him as being mostly an agent of the Allied government, not someone with a lot of ability to make independent decisions, or especially interested in it.
The Battleteller
GM, 51 posts
Tue 16 Aug 2016
at 15:32
  • msg #101

Re: Character Generation & Discussion

So people should feel free to put their character sheets up on their Character Details page. I have a short sentence there as a placeholder but you can remove it and put in the sheet.

Also with everyone's characters done we should talk about how everyone is together. We have quite the diverse group; a martial artist defector from Japan, and ex-Nazi experiment human Zippo lighter, an "Amazon" warrior, a gadgeteer with his jetbike and bodyguard, a dragon who has an alternate human form, and a Greek paragon-type.

I am thinking of starting the game in 1940 which is while the Nazis were still in their upswing of success during the war. Since the US is not officially in the war I figure the team could be based out of England and be backed covertly by the US military/government. Thoughts?
Chen Zen
player, 20 posts
Tue 16 Aug 2016
at 16:18
  • msg #102

Re: Character Generation & Discussion

sounds good to me boss.
Sign In