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Character Generation & Discussion.

Posted by The BattletellerFor group 0
The Battleteller
GM, 2 posts
Wed 10 Aug 2016
at 16:33
  • msg #1

Character Generation & Discussion

To not clutter up the OOC thread here is where we will do the chargen. Now as Supers! Revised is a pretty simple system to create characters with the basic mechanics won't be an issue; just concepts, tweaks, and the like. It is a very open system and with point-buy there isn't the trickiness of random rolls but it can be easy to min-max.

The game is a 20D start-up or the Superhero level of PCs. I think I would like to put a dice cap of 5D to encourage people to spread out their dice and to make a group of well-armed soldiers a reasonable threat. A couple people already have character concepts but I encourage them to still share them in here.

Once characters are created (or even during) we can work on how people are connected. I am excited to see what people come up with! Go Team Allies!!! (ok, not a binding name...)
The Battleteller
GM, 4 posts
Thu 11 Aug 2016
at 03:45
  • msg #2

Character Generation & Discussion

People can feel free to jump in here to start discussing character concepts and write-ups. Smithy211 has never player before so I will be helping him get rolling but you all can feel free to put in your thoughts as well.
jamat
player, 1 post
Thu 11 Aug 2016
at 06:40
  • msg #3

Character Generation & Discussion

Hi all quick look at my character concept and seeking a little advice on how best to put him together.

Character is a Lord ex army (was a captain in WW!) and now spends his days in the house of lords trying to make a difference. He has found out through dreams that he is a direct descendant to the real dragon that now represented on the Welsh Flag. After a life changing experience he has found out that he can change into a large humanoid dragon complete with scales, wings, claws and fire breath.

I'm not sure at this stage if he is human with the ability to change in to dragon form or a dragon who has been stuck in human form all his life until the life changing incident happened.

The GM suggested two ways of looking at it when creating him either he is human with shape changing abilities or a dragon with an alter ego.

As I'm not that versed in the creating of characters using Supers (I've only ever created one) I was wondering if anyone could comment on which way would be the best to represent my concept.
smokinbarrel
player, 1 post
Thu 11 Aug 2016
at 06:46
  • msg #4

Character Generation & Discussion

Hey, everyone! My concept is Lydia Rusakis, a Greek Resistance fighter who's also an Amazonian powerhouse. I'd incorporate super-strength, durability, and enhanced speed.
smithy211
player, 1 post
Thu 11 Aug 2016
at 11:55
  • msg #5

Character Generation & Discussion

I'm thinking of something like a mix between a Captain America type and Wolverine(who doesn't like cool bone claws and healing)... that's just what popped in my head this AM.
jamat
player, 2 posts
Thu 11 Aug 2016
at 12:39
  • msg #6

Character Generation & Discussion

OK so I've been thinking about my character, I am going to go with the humanoid dragon with an alter ego that he's been locked in since a child to protect him and his own kind until he was old enough to take on his powers. Sadly the lock was too good and at puberty he didn't change and it took a life changing event to trigger it so he's a bit older than most of his race to come into his powers.

Powers:

Tough skin (scales)
Claws
enhanced strength (not too much)
Flight (wings)
night vision
heightened senses
fire breath

In his human life he learned to shoot a gun (in the army) and his grandfather taught him how to be a gentleman which included riding and sword fighting (I was thinking of him carrying a large sword around with him in dragon form to but not too sure about that yet)

What would be the best way to represent all the above in to a final character
jamat
player, 3 posts
Thu 11 Aug 2016
at 12:41
  • msg #7

Character Generation & Discussion

Also been thinking of a group name..... many years ago I took part in a golden Heroes campaign where all the characters were descended from the knights of the round table....... the group was called the Lore Knights just wondered if something like that name would be good for our group.
The Battleteller
GM, 5 posts
Thu 11 Aug 2016
at 15:30
  • msg #8

Re: Character Generation & Discussion

jamat:
OK so I've been thinking about my character, I am going to go with the humanoid dragon with an alter ego that he's been locked in since a child to protect him and his own kind until he was old enough to take on his powers. Sadly the lock was too good and at puberty he didn't change and it took a life changing event to trigger it so he's a bit older than most of his race to come into his powers.

Powers:

Tough skin (scales)
Claws
enhanced strength (not too much)
Flight (wings)
night vision
heightened senses
fire breath

In his human life he learned to shoot a gun (in the army) and his grandfather taught him how to be a gentleman which included riding and sword fighting (I was thinking of him carrying a large sword around with him in dragon form to but not too sure about that yet)

What would be the best way to represent all the above in to a final character

Since I am still pretty new to using Supers! Revised I will probably also throw this up on the Hazard Games Supers! forum for some advice.

The human form will be pretty easy, Alter Ego 2D would give you 15D to create the human aspect. Technically Alter Ego generally allows for a build value half that of the actual PC but 15D isn't unreasonable especially where it would reflect the time living life in a human form.

A stab at the other stuff might look as follows:
Armor
Elemental Control (Fire; Limited Use <No Defense/Movement>, Area Effect?)
Flight (Wings; Negated by Entangling, Small Spaces...maybe 3D for 100mph; could go 2D Maneuver/4D speed to reflect cumbersome nature of a dragon)
Super Senses (You get 1 sense but each 1D Extra Senses Boost gives another sense at the base value)
Super Strength (1 ton at 1D, doubles for every additional 1D)
Super Weapon (Bite/Claws; Touch Attack Complication)

The trick is there are a lot of powers there which will add up quick and you still need dice for Conditions (Very important) and Aptitudes (potentially less important). A Complication to a power gives a 1D bonus and you can also take the Strange Looking (Major) Hindrance to counter 2D of Conditions/Aptitudes/Powers as well as potentially other Hindrances. It is important not to overdo with Complications and Hindrances though.
This message was last edited by the GM at 15:41, Thu 11 Aug 2016.
jamat
player, 4 posts
Thu 11 Aug 2016
at 16:51
  • msg #9

Re: Character Generation & Discussion

Interesting write up of the powers I've also taken your advice and asked how the experts would put him together over at the supers red forum site :)
jamat
player, 5 posts
Thu 11 Aug 2016
at 17:06
  • msg #10

Re: Character Generation & Discussion

Another senior moment just realized you'd already posted it on the supers forum so I've just deleted mine :)
The Battleteller
GM, 7 posts
Thu 11 Aug 2016
at 17:25
  • msg #11

Re: Character Generation & Discussion

jamat:
Another senior moment just realized you'd already posted it on the supers forum so I've just deleted mine :)

No worries. Now to see what kind of responses I will get and when...

That being said I have a pinned thread with basic chargen information for those who may not have easy access to the rules. Not much detail is given so I welcome questions for clarification. :)
smithy211
player, 2 posts
Thu 11 Aug 2016
at 17:40
  • msg #12

Re: Character Generation & Discussion

first, can we mix archetypes? a few sound really cool.
The Battleteller
GM, 8 posts
Thu 11 Aug 2016
at 18:03
  • msg #13

Re: Character Generation & Discussion

smithy211:
first, can we mix archetypes? a few sound really cool.

Absolutely. Archetypes are not a hard and fast rule but rather a description of some of the basic superhero tropes. You can certainly mix and match as needed as long as the creation dice come out OK. The archetypes and origins I feel are more to stimulate the imagination if a person is stuck.

So tell me what you are looking for and I will help you put it together.
smithy211
player, 3 posts
Thu 11 Aug 2016
at 18:24
  • msg #14

Re: Character Generation & Discussion

I was thinking of a Captain America(paragon) sort mixed with a bit of Wolverine(matrial artist/mutant). I'm on a martial arts kick right now big time. I had even considered making this character a defector from Japan.

doesn't have to include the paragon class, that just seems to be kinda close to Cap

Could just do a martial artist with super speed/strength and regeneration I guess lol
The Battleteller
GM, 9 posts
Thu 11 Aug 2016
at 18:30
  • msg #15

Re: Character Generation & Discussion

smithy211:
I was thinking of a Captain America(paragon) sort mixed with a bit of Wolverine(matrial artist/mutant). I'm on a martial arts kick right now big time. I had even considered making this character a defector from Japan.

doesn't have to include the paragon class, that just seems to be kinda close to Cap

Could just do a martial artist with super speed/strength and regeneration I guess lol

You certainly could and I will be very interested in seeing the background and how he got his powers.
smithy211
player, 4 posts
Thu 11 Aug 2016
at 18:34
  • msg #16

Re: Character Generation & Discussion

I had actually just thought of a magical item/shrine that he discovered in the mountains while training. Sort of as if it were a boon from an ancient martial arts master/godlike being??

Just popped into my head actually.
The Battleteller
GM, 11 posts
Thu 11 Aug 2016
at 20:30
  • msg #17

Re: Character Generation & Discussion

smithy211:
I had actually just thought of a magical item/shrine that he discovered in the mountains while training. Sort of as if it were a boon from an ancient martial arts master/godlike being??

Just popped into my head actually.

That could certainly work.
The Battleteller
GM, 12 posts
Thu 11 Aug 2016
at 20:31
  • msg #18

Re: Character Generation & Discussion

I do encourage people to put their characters into this thread. Not only for feedback if needed but also so people have an idea of what others are doing so there isn't too much duplication of roles. :)
smokinbarrel
player, 2 posts
Thu 11 Aug 2016
at 20:55
  • msg #19

Re: Character Generation & Discussion

I'm thinking a Paragon with Super-Strength, Super-Running, a moderate Super-Leaping, and bulletproof Invulnerability (I want some level of risk).

Are we capping the abilities like the levels we saw in the early Golden Age stories? I envision Lydia somewhere between tossing a car and tossing a tank. I wouldn't exceed 100mph for speed, and leaping wouldn't be Hulk-level jumps, maybe 2-5 stories?

I know it sounds Basic, but are there any recommendations for a build along these parameters?
Jill of the Jungle
player, 1 post
Thu 11 Aug 2016
at 21:40
  • msg #20

Re: Character Generation & Discussion

Hi!

Jill is a 'jungle girl', with Athletics and Fighting at super-human levels, but no real powers (beyond Super Attributes - basically, looking at 5D in both Athletics & Fighting).

She gained her powers from bathing in a jungle pool after crashing there (her parents were killed in the crash). She's having trouble adjusting to the world outside.
The Battleteller
GM, 13 posts
Thu 11 Aug 2016
at 23:19
  • msg #21

Re: Character Generation & Discussion

smokinbarrel:
I'm thinking a Paragon with Super-Strength, Super-Running, a moderate Super-Leaping, and bulletproof Invulnerability (I want some level of risk).

Are we capping the abilities like the levels we saw in the early Golden Age stories? I envision Lydia somewhere between tossing a car and tossing a tank. I wouldn't exceed 100mph for speed, and leaping wouldn't be Hulk-level jumps, maybe 2-5 stories?

I know it sounds Basic, but are there any recommendations for a build along these parameters?

Overall it is doable to build what you are looking for. If you are looking for somewhere between throwing a car and throwing a tank that would be 4D (8 tons) or 5D (16 tons). To leap up 2-5 stories (20-50 feet) would be Super Leap 3D (40' high/80' across). If you are looking solely for Invulnerability to Bullets I would let you have that for 2D instead of 3D since that falls under Piercing (which includes arrows, bullets, knives, swords, etc.) and you are looking at Bullets (which is the Limitation Complication). Super Running of 3D would get you 100 mph.

Now all of that together would be anywhere from 12D (for 4D Super Strength and Invulnerability 2D (Only Bullets) to 14D (for 5D Super Strength and Invulnerability 3D (Piercing). That leaves only 6D to 8D for Resistances and Aptitudes; all of which fortunately start at 1D automatically but I imagine you would want a decent Fortitude and Reaction at least (though Composure and Will help as well) plus some Aptitudes like Athletics and Presence. So to get enough dice to boost up Resistances and some Aptitudes you would have to make things up with Complications/Disadvantages.
smithy211
player, 5 posts
Thu 11 Aug 2016
at 23:27
  • msg #22

Re: Character Generation & Discussion

Does Strength affect damage?
smokinbarrel
player, 3 posts
Thu 11 Aug 2016
at 23:29
  • msg #23

Re: Character Generation & Discussion

The Battleteller:
Overall it is doable to build what you are looking for. If you are looking for somewhere between throwing a car and throwing a tank that would be 4D (8 tons) or 5D (16 tons). To leap up 2-5 stories (20-50 feet) would be Super Leap 3D (40' high/80' across). If you are looking solely for Invulnerability to Bullets I would let you have that for 2D instead of 3D since that falls under Piercing (which includes arrows, bullets, knives, swords, etc.) and you are looking at Bullets (which is the Limitation Complication). Super Running of 3D would get you 100 mph.

Now all of that together would be anywhere from 12D (for 4D Super Strength and Invulnerability 2D (Only Bullets) to 14D (for 5D Super Strength and Invulnerability 3D (Piercing). That leaves only 6D to 8D for Resistances and Aptitudes; all of which fortunately start at 1D automatically but I imagine you would want a decent Fortitude and Reaction at least (though Composure and Will help as well) plus some Aptitudes like Athletics and Presence. So to get enough dice to boost up Resistances and some Aptitudes you would have to make things up with Complications/Disadvantages.


What about Poor & Rage for Disadvantages? What would they buy as tradeoffs?

I'm envisioning a Complication where Lydia must rush into battle against the strongest-looking male enemy to keep her Super-Strength. Would that work? It could tie into Rage.
This message was last edited by the player at 23:33, Thu 11 Aug 2016.
The Battleteller
GM, 14 posts
Thu 11 Aug 2016
at 23:38
  • msg #24

Re: Character Generation & Discussion

Rage is a very unusual Disadvantage for a Paragon. Mental Hindrance (Honor Bound) or (Duty) would seem more appropriate. Poor seems an unusual choice as well.

Regardless what Disadvantage one has the value depends on severity. Most Disadvantages give a -1D cost to the overall character although some (like Mental Hindrance) have Minor (-1D) and Major (-2D) levels. So if you had Mental Hindrance (Honor Bound, Major) and Poor for example you would be -3D to the overall character cost.
smithy211
player, 6 posts
Thu 11 Aug 2016
at 23:41
  • msg #25

Re: Character Generation & Discussion

poor would seem a good choice for my martial artist as a disad, no?
The Battleteller
GM, 15 posts
Thu 11 Aug 2016
at 23:45
  • msg #26

Re: Character Generation & Discussion

I would read up on Rage, it is a pretty significant thing. To avoid a Minor Rage you have to roll Composure or Will vs. a target of 10. For Major Rage it is a target of 20. If you fail you drop to 0D in Composure and attack targets at random until forcibly stopped or manage to recover 1D of Composure.
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