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01:15, 26th April 2024 (GMT+0)

Mission 1: Baiting the Trap.

Posted by The BattletellerFor group 0
Chen Zen
player, 52 posts
Comp: 2D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 2D/3D
Fri 18 Nov 2016
at 16:04
  • msg #143

Re: Mission 1: Baiting the Trap

Chen Zen will try to find and attack the shooter again, his lack of success frustrating him.


11:04, Today: Chen Zen rolled 16 using 5d6 with rolls of 3,4,3,3,3.  strike.
11:04, Today: Chen Zen rolled 9 using 3d6 with rolls of 3,2,4.  awareness.
The Battleteller
GM, 195 posts
Mon 21 Nov 2016
at 23:12
  • msg #144

Re: Mission 1: Baiting the Trap

Chen Zen moves in the direction he last remembered the shots coming from. As he rushes to the area another pair of shots ring out, one at him and one at Red Dragon. While unable to see the shooter Chen Zen arrives at the area they came from and strikes out. This time his fist strikes something solid with a *thud* and he hears an shout of "Scheisse!" from in front of him although he cannot see anything.

OOC:Today: The Battleteller rolled 9,14 using 5d6,5d6, keeping the 3 highest rolls with rolls of 6,2,1,1,1,1,3,1,6,5.  Unknown Shooter #1 vs. Chen Zen and Red Dragon.
Today: The Battleteller rolled 15 using 5d6 with rolls of 5,2,3,1,4.  Unknown Shooter #1 defense vs. Chen Zen.

Chen Zen needs to make a defense roll vs. a 9 and Red Dragon needs to make a defense roll vs. a 14.

Everyone else can decide what they are doing since no-one knows what the black-armored Nazi or the 2 remaining Nazi commandos are doing as they are underground in the bunker.

Flamethrower
player, 67 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 1D/3D
Tue 22 Nov 2016
at 01:32
  • msg #145

Re: Mission 1: Baiting the Trap

Flamethrower throws bolt after bolt of flame around where the martial artist struck, hoping to strike paydirt.
20:30, Today: Flamethrower rolled 13 using 4d6 with rolls of 4,2,4,3.

"Sister Moon! Fury! I suggest you head to the bunker."
Red Dragon
player, 59 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Tue 22 Nov 2016
at 07:43
  • msg #146

Re: Mission 1: Baiting the Trap

OOC:07:42, Today: Red Dragon rolled 14 using 4d6 with rolls of 4,2,4,4.  flame defence.
Dr. Jetsetter
player, 35 posts
Comp: 2D/2D, Fort: 1D/2D
Reac: 2D/2D, Will: 2D/2D
Wed 23 Nov 2016
at 11:48
  • msg #147

Re: Mission 1: Baiting the Trap

Dr. Jetsetter is going to look around for some kind of spotlight, preferably of the mobile kind (didn't he see one mounted on the back of a jeep over there?). When he finds one, he hopes to sweep it across the field. "Look for any unusual shadows," he explains to Acie. "It may be our invisible friend." "Ugh" Acie responds.
Sister Moon
player, 36 posts
Comp: 1D/2D, Fort: 2D/2D
Reac: 2D/3D, Will: 2D/3D
Wed 23 Nov 2016
at 15:02
  • msg #148

Re: Mission 1: Baiting the Trap

In response to Flamethrower, she called back, "Agreed!" and went toward the bunker, crescent blades in her hands.
The Fury
player, 52 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/3D, Will: 1D/2D
Thu 24 Nov 2016
at 02:21
  • msg #149

Re: Mission 1: Baiting the Trap

At first, Fury hesitated, but she couldn't let a sister go into battle alone. "Let's find these Nazi scum, Sister!" Fury ran alongside Sister Moon to the bunker's defense.
Chen Zen
player, 53 posts
Comp: 2D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 2D/3D
Mon 28 Nov 2016
at 15:41
  • msg #150

Re: Mission 1: Baiting the Trap


10:40, Today: Chen Zen rolled 8 using 4d6 with rolls of 1,1,2,4.  reaction defense.
The Battleteller
GM, 196 posts
Thu 1 Dec 2016
at 14:28
  • msg #151

Re: Mission 1: Baiting the Trap

Sister Moon and The Fury rush to the bunker, entering it and looking down the stairs. They see a black-armored Nazi with his hand outstretched and a shimmering black rift blocking most of the stairway. Behind him two Nazi commandos work feverishly with demolition charges.

Topside Acie guards Dr. Jetsetter as he lights the spotlight and moves it over the area that they heard the Nazi swear from but don't see any unusual shadows. Flamethrower sends a blast of flame where the curse was heard, setting the immediate area ablaze but there are no signs of a burning Nazi. The bunker commander unleashes a volley of gunfire in the same area but no sounds of pain or signs of injury are seen. The group has an idea roughly where the Nazi is at this moment but just can't seem to pinpoint him.

OOC: Today: The Battleteller rolled 15 using 4d6 with rolls of 3,5,6,1.  Unknown Shooter #1 defense vs. Flamethrower.
Today: The Battleteller rolled 7 using 2d6 with rolls of 2,5.  Bunker Commander vs. Unknown Shooter #1.
Today: The Battleteller rolled 9 using 3d6 with rolls of 3,4,2.  Unknown Shooter #1 defense vs. Bunker Commander.
Today: The Battleteller rolled 12 using 4d6 with rolls of 5,1,4,2.  Unknown Shooter #2 gateway roll.

So Sister Moon and The Fury can try and get by the gateway. If Sister Moon wants to throw her crescent blades past she needs to equal or beat a 12 to get past the gate unimpeded. If successful I will apply the roll vs. her target (I would assume the Nazi commandos setting the demolition charges). The Fury can try to leap past, also needing to equal or exceed a 12.

Red Dragon is the last person to act topside and I sent a PM with some information only he would have.

Red Dragon
player, 60 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Thu 1 Dec 2016
at 16:00
  • msg #152

Re: Mission 1: Baiting the Trap

OOC:15:58, Today: Red Dragon rolled 7 using 2d6 with rolls of 5,2.  super senses.

Now the fighting had subsided Red stood still for a moment and taking in great lung full of air he tried to use his sense of smell to filter out the odour of battle to allow him to find a trace of the hidden snipper and his possible location
The Fury
player, 53 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/3D, Will: 1D/2D
Thu 1 Dec 2016
at 20:14
  • msg #153

Re: Mission 1: Baiting the Trap

When Fury saw the Nazi saboteurs, her eyes narrowed. With a grunt, she leapt over the strange gate toward her enemies!

OOC: 15:09, Today: The Fury rolled 18 using 4d6 with rolls of 5,5,6,2.  Leap past the gate.

IC:

Fury hurtled over the portal, landing in a tuck-and-roll of sheer acrobatic talent! Springing into a fighting stance, she clutched at the pair of Nazis rigging the explosives. If successful, the Warrior Woman would hurl them at their armored compatriot--HARD!

OOC2: 16:27, Today: The Fury rolled 17 using 5d6 with rolls of 5,1,2,5,4.  Super-Strength vs. Demolition Nazis.
Slam them against Armored Nazi!

This message was last edited by the GM at 22:20, Thu 01 Dec 2016.
The Battleteller
GM, 197 posts
Thu 1 Dec 2016
at 22:34
  • msg #154

Re: Mission 1: Baiting the Trap

The Fury grabs each of the Nazi commandos despite their throwing themselves into a desperate effort to avoid her. The strength of her grip causes each to pass out and they dangle limply in her mighty fists. The lone Nazi standing in the bunker is the black-armored one who eyes The Fury warily.

OOC: Today: The Battleteller rolled 8 using 2d6 with rolls of 5,3.  Nazi Commando Group 5 full defense vs. The Fury.

Nice roll. You can try and strike the Nazi next round.

Waiting on actions from Red Dragon and The Shroud. The only Nazis left standing are the two obvious ubermenschen.

Sister Moon
player, 37 posts
Comp: 1D/2D, Fort: 2D/2D
Reac: 2D/3D, Will: 2D/3D
Thu 1 Dec 2016
at 22:59
  • msg #155

Re: Mission 1: Baiting the Trap

Sister Moon deftly leaps over the debris left behind by Fury's tremendous, well, fury, and flung her blades at the armored Nazi.

OOC: Sister Moon rolled 16 using 4d6 with rolls of 4,6,1,5.  Crescent Blades.
Dr. Jetsetter
player, 36 posts
Comp: 2D/2D, Fort: 1D/2D
Reac: 2D/2D, Will: 2D/2D
Fri 2 Dec 2016
at 04:03
  • msg #156

Re: Mission 1: Baiting the Trap

Dr. Jetsetter continues to take in the scene, hoping to find some clue as to the whereabouts of the invisible Nazi. "It looks like Big Red is going to go bloodhound for us," he leaned over and whispered to Acie. "If the dragon sniffs something out and tries to toast it, I'll get the spotlight pointed in the general vicinity. You get ready to unload that pistol."

Acie, of course, just grunted an affirmation.
Red Dragon
player, 62 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Fri 2 Dec 2016
at 08:04
  • msg #157

Re: Mission 1: Baiting the Trap

Smelling the odour of the sniper on the wind a wicked smile spread across the dragon's face as he suddenly moved with amazing speed swinging his huge lizard head in an arc towards the source of the sent and bathing the area in hot dragon breath

OOC:08:04, Today: Red Dragon rolled 15 using 4d6 with rolls of 5,6,1,3.  fire attack
The Battleteller
GM, 200 posts
Fri 2 Dec 2016
at 18:11
  • msg #158

Re: Mission 1: Baiting the Trap

Sister Moon flings her crescent blades at the black-armored Nazi as he clenches one hand into a fist. The blades cut through the armor, drawing blood as the Nazi vanishes just a split second too late, his words echoing in the underground chamber; "Das ist nicht vorbei, englische Schweine!". There is a whooshing sound as the air collapses in to fill the void where he was a moment ago. Sister Moon eyes The Fury who holds 2 limp Nazi commandos, demolition charges incomplete on the floor of the bunker.

Red Dragon pinpoints the location of the invisible Nazi by scent and sends a massive blast of flame at him. She smells him right there, the flames must have hit, they HAD to have hit but there is no cry of pain or signs of anyone on fire. An instant later the black-armored Nazi appears at the far edge of the clearing, his voice calling out loudly; "Zeit zu gehen Schleier, es ist nur wir links! Die Mission ist ein Versagen!"

OOC: Today: The Battleteller rolled 16 using 4d6 with rolls of 5,3,4,4.  Unknown Shooter #1 defense vs. Red Dragon.

New inits coming up!

The Battleteller
GM, 201 posts
Fri 2 Dec 2016
at 18:29
  • msg #159

Re: Mission 1: Baiting the Trap

Round 9

Down in the bunker The Fury holds 2 limp Nazi commandos and both her and Sister Moon see the limp bodies of 8 British commandos who were defending the bunker. It is unknown if all of them are dead or just unconscious at a glance.

Outside the bunker the black-armored Nazi is on the far end of the clearing, a long run for anyone at normal speed. The invisible Nazi is around somewhere and is yet to respond to the other one. The bunker commander turns to face where the armored Nazi is standing, readying his rifle.

OOC: Here are the inits for the round:

Schleier 15
Chen Zen 15
Red Dragon 12
Flamethrower 11
Bunker Commander 10
The Fury 9
Black-Armored Nazi 7
Dr. Jetsetter 6
Sister Moon 6

It will take a round for anyone on-foot (except for The Fury with Super Running) to get to the black-armored Nazi although anyone with a ranged attack could take a shot on the way.

Chen Zen
player, 54 posts
Comp: 2D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 2D/3D
Thu 8 Dec 2016
at 13:56
  • msg #160

Re: Mission 1: Baiting the Trap

Chen tries once more, fruitlessly, to locate the invisible Nazi, his punch looking more like a child throwing a tantrum than anything else.

08:55, Today: Chen Zen rolled 16 using 5d6 with rolls of 2,6,1,1,6.  strike.
08:55, Today: Chen Zen rolled 5 using 3d6 with rolls of 1,1,3.  awareness.
Flamethrower
player, 70 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 1D/3D
Thu 8 Dec 2016
at 14:29
  • msg #161

Re: Mission 1: Baiting the Trap

Flamethrower runs across the field to the black-armored German, pumping flame ahead of him to strike the man, and behind him to increase his speed.

09:28, Today: Flamethrower rolled 12 using 4d6 ((3,2,1,6)).
Dr. Jetsetter
player, 37 posts
Comp: 2D/2D, Fort: 1D/2D
Reac: 2D/2D, Will: 2D/2D
Fri 9 Dec 2016
at 03:52
  • msg #162

Re: Mission 1: Baiting the Trap

When it's his turn, Dr. Jetsetter will look around for his Turbojetbike. "I can never remember where I park the darn thing," he thinks to himself.
Red Dragon
player, 64 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Fri 9 Dec 2016
at 11:37
  • msg #163

Re: Mission 1: Baiting the Trap

Red moved towards where he'd sensed the sniper and took another sniff, he couldn't understand that he'd missed the target but he was determined to relocate the enemy.

He stood still once more and sniffed the air
The Battleteller
GM, 204 posts
Fri 9 Dec 2016
at 17:54
  • msg #164

Re: Mission 1: Baiting the Trap

Chen Zen seeks the invisible Nazi who conveniently fades into view right in front of him. Dressed in the black SS uniform with blonde hair and striking blue eyes he cuts a picture of the Aryan ideal. Chen Zen's punch is right on target but passes through the Nazi as if he isn't there. He winks and grins at the martial artist and his ghostly voice calls across to the black-armored Nazi across the battlefield; "Durchgang, treffen sich am Treffpunkt Omega!" and disappears a heartbeat later with an inrush of air to where he was standing.

Across the battlefield the black-armored Nazi stands and Flamethrower charges across to try and meet him. He sends a blast of flame towards the Nazi to try and immolate him but an instant before the flames reach the Nazi also disappears from view, another inrush of air barely heard from where the team is.

Dr. Jetsetter locates his jetbike just outside the entrance to the bunker as The Fury comes tearing up the stairs and through the door. Red Dragon had the scent of the invisible Nazi but once he disappeared the scent left, likewise the scent of the black-armored Nazi. Visually no one is seen anywhere other than the team, the few British commandos left standing, the bunker commander, and the strewn bodies of British and Nazi commandos. The sounds of air battle from the different directions are also fading and the normal sounds of the wind and waves in the distance are present in the quiet.

The bunker commander looks around with a low whistle then looks at the team; "Well mates, it looks like you drove them off and they didn't succeed in their task. We are all right glad you were here because I think things would have turned out different. I don't know how many of the Gerries are still alive but I have to check on my remaining troops and see who of the fallen is still among the living. I thank you all and I know that England thanks you as well." He gives a smart salute then moves to check in with the British soldiers who have been tending to the fallen...

OOC: Today: The Battleteller rolled 14 using 4d6 with rolls of 3,1,5,5.  Durchgang defense vs. Flamethrower.

I know you all wanted to take down the supers, but the team accomplished the primary objective and teleporters are hard to catch if you don't have things just so. Despite some rocky parts you all did a good job once you settled in together. Feel free to dialogue here a bit amongst yourselves and/or the bunker commander as well as providing any aid as able. I will move things to the Situation/Ready Room thread soon enough for de-briefing. :)

This message was last edited by the GM at 18:01, Fri 09 Dec 2016.
Flamethrower
player, 72 posts
Comp: 1D/2D, Fort: 2D/3D
Reac: 2D/2D, Will: 1D/3D
Fri 9 Dec 2016
at 18:33
  • msg #165

Re: Mission 1: Baiting the Trap

"I REALLY wanted to burn that damned teleporter. Next time."

*to the Commander*

"Sincerely our pleasure. Hope we didn't damage your base too much in the meantime."
Chen Zen
player, 55 posts
Comp: 2D/3D, Fort: 2D/2D
Reac: 4D/4D, Will: 2D/3D
Mon 19 Dec 2016
at 16:20
  • msg #166

Re: Mission 1: Baiting the Trap

Chen Zen puts a fist in his palm and bows to the spot where the sniper stood. He was a worthy adversary, respect had been earned this day. Chen returned with the other and listened to the commander speak, "I am only sorry we did not get them all, sir." he says with slightly broken english.
Red Dragon
player, 65 posts
Comp: 1D/2D, Fort: 2D/4D
Reac: 2D/2D, Will: 1D/2D
Wed 21 Dec 2016
at 14:29
  • msg #167

Re: Mission 1: Baiting the Trap

Red, seeing the battle was over cast his transformation spell and the large red dragon started to shrink back to human size. Naked but not at all embarrassed he grabbed a tarp and wrapped it round him until he could get back into uniform....
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