RotnSoul
 member, 56 posts
Sun 14 Aug 2016
at 21:39
AFMBE
 I have a question about this system that I can not grasp.


 Skills: are 1 for 1 up to lvl 5 and then they are 3 for 1...6 for 2...and so on.
 (7 in a skill would cost 11 points)

 Special Skills are a 2 for 1 - so Martial Arts 3 would be 6 points

 Skills that require a Type are 1 for 1 up to 5 (Guns: Pistol)

Now here is the big questions... When you specialize in a skill it cost 1 skill point to get a +2.

 So I want to know if this is right....


  I select Guns (Pistol) for 5 Points (+5)
  I specialize in 9mm Pistols for 5 points (+10)

So this means that I get a 1D10 +15 + Dex = X for the cost of 10 points? 5 for the skill and 5 for the specialization? Is his right??? Because it seems like a huge loop hole?

This message was last edited by the user at 09:15, Tue 16 Aug 2016.

Risky Kisses
 member, 22 posts
 Tired of being an Adult..
 ...already.
Sun 14 Aug 2016
at 22:45
AFMBE
Oh wow.  That's what the book say, but it seems way backwards.

Why would it cost so much to specialize in Martial Arts, or Occult Knowledge, or Medicine, yet so little for other skills that you'd think would require just as much time and effort (Character points) to acquire?
jimlafleur
 member, 149 posts
 playing AD&D, AFMBE,
 BFRPG, Rifts
Thu 18 Aug 2016
at 15:20
AFMBE
Specialization is a one-time thing. For one point you get +2, once!
Risky Kisses
 member, 23 posts
 Tired of being an Adult..
 ...already.
Fri 19 Aug 2016
at 01:18
Re: AFMBE
jimlafleur:
Specialization is a one-time thing. For one point you get +2, once!

Ohh!

Thanks for that, I missed the reference to it being a one time effect completely.  Makes more sense now. Doh!  :)
RotnSoul
 member, 57 posts
Sun 21 Aug 2016
at 18:21
Re: AFMBE
jimlafleur:
Specialization is a one-time thing. For one point you get +2, once!



Where does it say this? Cause I don't find that in the game.
jimlafleur
 member, 150 posts
 playing AD&D, AFMBE,
 BFRPG, Rifts
Sun 21 Aug 2016
at 18:47
Re: AFMBE
On page 51 in the rules book it says

"Specialties are raised by improving the base skill." and "Specialties cost 1 character point". This leads to the result that specialties cannot be raised themselves.
RotnSoul
 member, 58 posts
Sun 21 Aug 2016
at 19:15
Re: AFMBE
jimlafleur:
On page 51 in the rules book it says

"Specialties are raised by improving the base skill." and "Specialties cost 1 character point". This leads to the result that specialties cannot be raised themselves.



OKay I re-read it and I understand now so in theory -

When you have a specialization you could at most only have a 2 more than other such as...


Skill Guns /  Type - Pistol / Specialization - 9mm

So I spend 3 points in Guns (Pistol) and 1 Point in 9mm - I would have a +5 using a 9mm and only a +3 to other pistols ..... is this correct?

And does this cost me (4 skill points for the +5)

This message was last edited by the user at 19:15, Sun 21 Aug 2016.

jimlafleur
 member, 151 posts
 playing AD&D, AFMBE,
 BFRPG, Rifts
Sun 21 Aug 2016
at 19:30
Re: AFMBE
That's how I would deal with it, too, yes.
RotnSoul
 member, 59 posts
Sun 21 Aug 2016
at 19:38
Re: AFMBE
jimlafleur:
That's how I would deal with it, too, yes.




So I think what I was doing wrong is I thought you could buy Specialization like skills at a 1 for 2 cost - which now looking back on it explained why I thought it was so OP and now it isn't.

This does lead to another issue -

This means that if I had the same set up


Skill Guns /  Type - Pistol / Specialization - 9mm

So I spend 3 points in Guns (Pistol) and 1 Point in 9mm - I would have a +5 using a 9mm and only a +3 to other pistols ..... is this correct?

And does this cost me (4 skill points for the +5)


So that means that I could not be really good at like Boxing (Martial Arts) but not totally suck at Brazilian jiu-jitsu? you would always just me 2 better at the other ??