member, 104 posts
Mon 3 Oct 2016
I guess the question is 'Has anyone seen or run a game where M&M was used for something more specific than just generic super heroes'
I'm thinking games where (because of reasons) all X-descriptor powers had to have Y-Limit. I've been working on a brief for something and I want to know if it's a fool's errand.
member, 566 posts
Mon 3 Oct 2016
1) Call of Cthulhu. PL 5. Normally people were limited to skills and equipment, no powers. Powers could be gained through mystical sources only and usually came with huge drawbacks, either in the form of negative modifiers or as complications. (Or both.)
2) Star Wars. (Old Republic) PL...10, if I remember correctly. Players mostly took Force powers in "packs" pre-prepared by the GM(me). They could apply some modifiers to differentiate how they used the Force compared to others, but under strict scrutiny. (They were all force users. In fact, they were Jedi fighting in the Mandalorian Wars under Revan.)
In both games arrays were normally banned, only allowed on a case-by-case basis.(With dynamic arrays much less likely to be approved.) I love arrays and they make sense, but they can create a huge difference in power and flexibility between those who have them and those who don't. I simply didn't want that in these two specific games. I tend to be okay with them in superhero games, as long as the character isn't dripping with cheese.
member, 105 posts
Tue 4 Oct 2016
TBH I would have done some sort of array with the Sense, Alter, Control trio for force powers if I had been in your shoes on the Star Wars game.
Sorry about your games fizzling.
member, 13 posts
Sat 29 Oct 2016
Because of the way M&M is designed around Arrays, and because of the way the math pans out, it's very difficult to limit the breadth of arrays without making them functionally useless. If you want to attack with Fire and defend with Air, you need both to function at their peak. This means that characters tend not to dabble or diversify unless you give them a large number of PP, which focused characters will use to just buff up their primary capabilities.
I played in a Naruto themed M&M 2e game. Don't judge, it was awesome.
Each Array had to fall into one of the three types of Jutsu (Ninjitsu, Taijutsu, Genjutsu), and each array could only have one "type," (elemental, or some exotic type like Dojutsu or Puppet).
This seemed to work pretty well at keeping players in their given schticks, but learning new techniques and diversifying was pretty harrowing, requiring pretty hefty PP dumps in order to overcome the game's advancement economy.
member, 108 posts
Sun 6 Nov 2016
All things considered getting an attack or defense capped out is cheap if you are willing to accept limits and it's not your only attack.