Re: Day 2: Back into Quesqueton
OOC: sorry somehow I didn't notice the post. Dam, I'm gonna check it everyday to the end of the year
Zan will finish sifting through the ash revealing what he has found to the other, he will use a shovel or scoop to help retrieve what is in the ashes.
He announces his discoveries so far, "Now mind you these are a best guess, the ring has a feather inscribed upon it which would let me think it has something to do with floating or flying. This wand has a slash about an inch long upon it. The magic that a magic wand can possess varies, from more common magic like the sleep spell that I can cast, too much more powerful things that only archmages are capable of. Without a better idea of what it is capable of, I'm not willing to risk our lives if it turns out being capable of casting a fireball or something similar. I would think that we need to be out in the open for me to try and activate it."
If there is another room that Zan can safely aim and activate the wand into that is a possible option. Zan will walk over to the entrance of an empty room that has already been explored or a long hallway and attempt to activate the wand. He warns everyone to stand clear as he is unsure of the results. Pointing the wand he will select a point thirty feet down and try to will it to attack that point, he will also try several activation words, Slash, Ash, Dash, Emery, Ginger, Cracker, Whiskey, Fire, Engage, Obliterate. He will scrap his finger along the dash to see if that will activate it.
This message was last edited by the player at 14:48, Tue 07 Nov 2017.