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The Adventure Continues.

Posted by The SeerFor group 0
The Seer
GM, 826 posts
Mon 6 May 2019
at 00:22
  • msg #306

Re: The Adventure Continues

Uthecar and Bruknar take point, with Myrrick offering support with his halberd. Kullonar and Bruno follow in the next rank, with Zan and Weasel in the back. You approach the door...

ooc: state actions please.
Zan
player, 310 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Tue 7 May 2019
at 20:46
  • msg #307

Re: The Adventure Continues

"I'm fine with the standard marching order"

"Weasel give me a hand with this table"  Zan will have the table flipped on to its side as to provide cover for the door to be opened
Bruno Rhunthane
player, 326 posts
Fighter and Cleric
AllAtTheSameTime
Wed 8 May 2019
at 16:53
  • msg #308

Re: The Adventure Continues

When they get to the door, Bruno interrupts the elf, "One moment. Weasel, check the door, would you? I'll help you with the table, Zan."

Letting the the lad pass him, he turns back and helps Zan flip the table readying his crossbow to cover those in front of the door.
The Seer
GM, 827 posts
Wed 8 May 2019
at 17:34
  • msg #309

Re: The Adventure Continues

Everyone roll initiative.

Uthecar 3

Bruknar 5

Weasel 3 -5 POINTS DAMAGE AND HE'S BEING EATEN ALIVE

Bruno 4 4PTS DMG

Myrrick 5 3 POINTS DMG

Kullonar 3

Zan 8 5 PTS DAMAGE

Gildan 7

----------
Ghouls Initiative 6
------------------------------

This will be my combat screen, if you will. I want to try some different things to try to organize combat a little better. Ideas are welcome, but please post in the OOC thread. Thx.
This message was last edited by the GM at 18:38, Fri 17 May 2019.
The Seer
GM, 828 posts
Wed 8 May 2019
at 17:40
  • msg #310

Re: The Adventure Continues

Weasel opens the door, then dances quickly back. Four ghouls are in the new chamber. They seem to be the same four turned by Bruno and Kullonar, as they cringe and turn away with fearful hisses and brutish shouts.

Party's actions, please.

ooc: keep in mind, while undead can be turned, if attacked they will defend themselves. They are not considered to be helpless.
Bruno Rhunthane
player, 327 posts
Fighter and Cleric
AllAtTheSameTime
Wed 8 May 2019
at 20:17
  • msg #311

Re: The Adventure Continues

15:48, Today: Bruno Rhunthane rolled 4 using 1d6+1 ((3)).

What do we see in the room beside ghouls? Furniture? Another door? Etc.?

If he is able to do so and if it does not appear as if there is anything interesting in the room, Bruno is going to suggest rather than attacking they close and use iron spikes or something (?) to keep the ghouls from eventually being able to get out. [I think the idea of these 4 ghouls spending eternity locked in a room would make an interesting story -- Waiting for GhoulDOH!)

If it comes to attacking them (either because he's not going to be able to stop anyone or there's some obvious reason [interesting things in the room aside from the ghouls; the unlikeliness of being able to 'bar'/lock the door; etc.] not to stop the attack) he'll draw his short sword and move in to attack.
The Seer
GM, 829 posts
Thu 9 May 2019
at 03:31
  • msg #312

Re: The Adventure Continues

The room appears to be a lounge of sorts. Apparently, after dinner R & Z would carouse with some of their henchmen for a bit. In the middle of the room is an alabaster statue of a nude woman, her arms wide open in an alluring pose. Benches are affixed to the walls on both sides - at one time they were padded, but the leather has long since worn away.

The statue is very well made. It is also anchored to the floor, and likely weighs in excess of a ton. Along the walls are hooks. Most of them are empty, but a few tankards hang from some of the hooks. An empty keg sits forgotten near the ghouls.

This is all impressions gotten in a 10-15 second span. For more detail, you'll need to enter.
Bruno Rhunthane
player, 328 posts
Fighter and Cleric
AllAtTheSameTime
Thu 9 May 2019
at 14:32
  • msg #313

Re: The Adventure Continues

Bruno moves forward from the table where he stood with Zan, "Why don't we just bar the door with spikes from the outside and lock them in there for eternity?"
Myrrick
player, 227 posts
Sun 12 May 2019
at 13:24
  • msg #314

Re: The Adventure Continues

Nodding, myrrick indicated he agreed, "If they are too much to overcome, yes, we should just bar the door. We can always come back and dispatch them if need be."
Zan
player, 312 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Mon 13 May 2019
at 19:03
  • msg #315

Re: The Adventure Continues

"How long will the ghouls remain afraid?"


"I can always shoot arrows at them from a distance"  Zan nocks his bow making ready to start shooting at them.


14:05, Today: Zan rolled 8,18,2,7,1 using d6+2,d20+4,1d6,d20+4,1d6.  ghouls in a barrel.
This message was last edited by the player at 19:06, Mon 13 May 2019.
The Seer
GM, 831 posts
Tue 14 May 2019
at 00:56
  • msg #316

Re: The Adventure Continues

Weasel shouts, "NO! Wait!" just as Zan fires. His one hit causes 2 points damage...and also freed the ghouls from there fear. Just as they begin to slide up the hall toward the overturned table, four more beasts enter the door that led to the dining area. Myrrick and Weasel cry out warning. One of them is particularly vile and requires a saving throw vs poison. Those who fail the save will attack at a -2 penalty.

Please roll saves, then state actions.

ooc: this is gonna be tough.
The Seer
GM, 832 posts
Tue 14 May 2019
at 01:21
  • msg #317

Re: The Adventure Continues

As Weasel shouts, he turns to find four of the beasties coming in the back door...so to speak. As he lifts his sword, the front lead ghoul, a little feller, jumps on him and begins to gnaw. A second ghoul stops to feast as well, and the wiry thief's scream is cut off horribly. The other two, one of which is the ghast, now turn their attention to Myrrick.

Almost unbelievably, Myrrick successfully evades, parries, ducks, dives dodges and does everything he can possibly do to stave off the foes' heinous claws and teeth!

While the back door is being held by Myrrick, the lounge is swirling with activity. Two of the four ghouls make a beeline for Zan (notably the one Zan shot). The other ghoul focuses his effort on Kullonar. For his part, Kullonar's breast plate does its job, though the screeching sound of nails on steel is jarring.

Zan dances with death and wins - the last two ghouls miss him also fail to score a hit.

(for the record, the dice roller has been a piece of garbage the past month, moreso than usual).

Party's actions please!
Uthecar Hornskin II
player, 438 posts
Fighter
HP: 17/20
Tue 14 May 2019
at 01:24
  • msg #318

Re: The Adventure Continues

Uthecar bellows as he sees Weasel fall beneath the onslaught. Charging with rage, he attempts to knock one of the ghouls off the lad. Unfortunately, the ghouls are quite nimble and he misses them badly.

Save vs. Poison 16.
This message was last edited by the GM at 01:26, Tue 14 May 2019.
Bruknar Forgehammer
NPC, 14 posts
Tue 14 May 2019
at 01:30
  • msg #319

Re: The Adventure Continues

Bruknar growls, turning his head both ways before darting into the lounge to help Zan and Kullonar.

As he engages, he slips on some sort of fetid ooze left behind by the ghouls and misses his mark.
Kullonar
player, 270 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Tue 14 May 2019
at 01:43
  • msg #320

Re: The Adventure Continues

"Cuthbert preserve us!" Kullonar shouts, swinging his morningstar at the ghoul attacking him.


21:42, Today: Kullonar rolled 11 using 1d20+1.  Morningstar attack.
The Seer
GM, 833 posts
Tue 14 May 2019
at 01:56
  • msg #321

Re: The Adventure Continues

Despite the priest of Cuthbert's best effort, his blow goes astray...
Bruno Rhunthane
player, 330 posts
Fighter and Cleric
AllAtTheSameTime
Tue 14 May 2019
at 15:06
  • msg #322

Re: The Adventure Continues

Things happen too quickly and Bruno bites his lip rather than curse out Zan for breaking the fear he and Kullonar had inspired in the undead. Luckily he had been standing next to the elf at their makeshift barricade and is able to attack the ghouls that focused on the archer.


11:01, Today: Bruno Rhunthane rolled 14 using 1d20+4.  Attack.

11:02, Today: Bruno Rhunthane rolled 9 using 1d6+7.  Damage.

Zan
player, 313 posts
Slight of Hand Mage
Gray Elf AC:4 HP:11(19)
Tue 14 May 2019
at 17:16
  • msg #323

Re: The Adventure Continues

Zan will fire off a few magic missiles,


12:13, Today: Zan rolled 4,4 using 1d4+1,1d4+1.  MM.

OOC: not totally my fault, there is a difference between making ready to shoot and actually shooting that them   LOL

The Seer
GM, 835 posts
Tue 14 May 2019
at 17:48
  • msg #324

Re: The Adventure Continues

Zan:
Zan will fire off a few magic missiles,


12:13, Today: Zan rolled 4,4 using 1d4+1,1d4+1.  MM.

OOC: not totally my fault, there is a difference between making ready to shoot and actually shooting that them   LOL


OOC: I'm sure you can explain that to the ghouls! LOL!
Gildan Stalker
player, 4 posts
Wed 15 May 2019
at 14:31
  • msg #325

Re: The Adventure Continues

Gildan had realized what he had stumbled upon immediately. This was work of undead, and it didn't take him long to realize that the ghouls were attacking a group of the living. Knowing that this opportunity offered him the chance to kill more of the fiends, as well as assist some potential allies, he grabs his bow and moves to the door of the nearby room. Not bothering to introduce himself to the besieged party members, he fires two arrows into the room, seeking to strike any of the ghouls he sees.

OOC:
10:01, Today: Gildan Stalker rolled 16 using 1d20+7.  Bow attack 2.
10:01, Today: Gildan Stalker rolled 10 using 1d20+7.  Bow Attack 1.
I don't know if either of these hit. If they do, I can roll damage or you can roll it for me. My intention is to be no more than 30' away from whichever I'm shooting at, so I get the specialization bonus. If my first shot doesn't kill, I'll aim the second shot at the same enemy.

Myrrick
player, 228 posts
Thu 16 May 2019
at 01:31
  • msg #326

Re: The Adventure Continues

Myrrick, secretly impressed with his defensive moves, slashes back at the nearest undead foe, "I hate this place." he states flatly.

21:28, Today: Myrrick rolled 16 using 1d20.  poison(13).
21:30, Today: Myrrick rolled 5 using 1d10+4.  dmg.

21:30, Today: Myrrick rolled 8 using 1d20+4.  hit.
Zan
player, 315 posts
Light Fingered Mage
Gray Elf AC:4 HP:11(19)
Thu 16 May 2019
at 02:00
  • msg #327

Re: The Adventure Continues

Seeing that the missiles are being of us, Zan will send some more the ghouls way

20:59, Today: Zan rolled 4,4 using d4+1,1d4+1.  more of the same.
The Seer
GM, 838 posts
Thu 16 May 2019
at 17:06
  • msg #328

Re: The Adventure Continues

Zan's efforts, despite impetuous, prove to be fruitful. Between the regular missile and the twin magic missiles, He manages to kill one ghoul, and seriously wound another. Bruno follows up with keen hit on the one wounded by Zan, killing it and leaving but two more of the beasties in the lower chamber.

In the bigger chamber, a voice from outside the room says, "Say 'ello to my leetle friend!"

Whoever said it must be packing a howitzer because the nearest ghoul is spun around by the force of the hit and falls dead.

The beat goes on for Myrrick, who finds that he is not affected by the ghast's stench & is able to wound the bastard...slightly.

Bruknar is struggling & misses again.

The floor around Weasel grows slick with his blood.

Uthecar's not having a particularly good day either, and misses his mark as well.

Surprise writ upon his face, Kullonar misses with his morning star...by this much.
This message was last edited by the GM at 17:36, Thu 16 May 2019.
The Seer
GM, 839 posts
Thu 16 May 2019
at 17:26
  • msg #329

Re: The Adventure Continues

Ghouls round:

Room 4: Bruno, Kullonar & Zan

Two of the beasties remain, and they attack with fervor. The first goes after the nasty little elf...the two paws swipe wide, but that just left Zan open to a kiss on the neck (5 points of damage.)

Enraged, the second ghoul attacks Bruno. In similar fashion, this beastie finds zero purchase with its claws, but the bite is vicious: 4 points of damage.
----------------
In the upper chamber, the dining area (rm 3), the two ghouls snack on Weasel uninterrupted. Meanwhile, Billy Bad Ass turns his full attention upon Myrrick. Despite it's potentially lethal arsenal of clawx2 and bite, he only gets a nick on the doughty ranger...3 pts damage.


PARTIES ACTIONS, PLEASE.
This message was last edited by the GM at 17:31, Thu 16 May 2019.
Kullonar
player, 272 posts
Half-Orc Cleric/Fighter
Brother of the Cudgel
Thu 16 May 2019
at 22:48
  • msg #330

Re: The Adventure Continues

"CUTHBERT!" Kullonar roars, smashing the ghoul in the face and chest!

18:47, Today: Kullonar rolled 6 using 2d4+1.  Damage.
18:46, Today: Kullonar rolled 17 using 1d20+1.  Morningstar attack.

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