Shawn: Griffix is Pleased...And Something Else
This time Griffix didn't snatch the paper, but the eagerness in his eyes was still very much there. He gently placed the paper in his mouth and Shawn heard the crunching sound as he munched it to pulp.
"Ah', lad. I mean ta' say, that's a good taste lad. It's got a base of..." Griffix curled his hand in the air like a aristocrat tasting a fine wine "malevolence and a hint of treachery."
Griffix sat back down on his stump and patted his stomach. He seemed satisfied for the moment. Then he turned to Shawn and said.
"Well lad, ya' done good. 'Tanks for that. I've got ta' tell ya' that soon I'll be hungry again. I can feel it comin' on again."
"Well, then. Now that' the Soul Contest is o'er, did ya' feel ya learned any-'ting? I mean, from all of this?"
OOC: Shawn Chooses One of the Following:
A- No triggers nor loss of morality - Shawn does not receive any triggers
B- Shawn gains trigger - Insomnia: When the Insomnia trigger activates, the afflicted character’s only immediate reaction is a slight anxiousness and hyper-awareness. This offers a +1 bonus to Perception rolls while the trigger is active (see p. 34). The full burden of the trigger becomes evident when the character next attempts to sleep. The same state of heightened sensitivity that fuels the Perception bonus also makes it impossible for the character to slip into a restful sleep. Regardless of how many hours he lies in bed or what types of medication he takes, restful sleep eludes him. Treat this as if he were going without sleep altogether; even if he manages to catch an hour or two, it does not recharge him the way restful sleep does. For an adult character, this is inconvenient and slowly begins to take its toll. For a child, however, the effects are almost immediate and severe (see p. 159 for information on how
fatigue works). The Insomnia trigger remains active for a week minus one day per dot of the character’s Resolve + Composure, with a minimum of two nights’ lost sleep. From page 159:
For every six hours that a character tries to remain
awake past his normal bedtime, make a Stamina + Resolve
roll. If the roll fails, the character falls asleep. If it succeeds,
he stays awake for that six-hour period, remaining relatively
alert. For each six-hour period past bedtime, all of the
character’s dice pools suffer a cumulative -1 penalty
After a long enough time awake, minor hallucinations
might occur (fi gures seen in peripheral vision, or
phantom voices). Some children may become oddly hyperactive
when overtired, burning off energy they shouldn’t
have, with irritable twitching and erratic movement.
The penalties imposed by forced wakefulness do
not disappear until the character gets 10 hours of sleep.
Therefore, a child who stays up six hours past his bedtime
and then only sleeps for six continues to suffer a -1 fatigue
penalty, until he manages to get a nice four-hour nap. If
naptime is out of the question and he attempts to stay
awake again at night, he begins with a -1 penalty to stay
awake at all, and moves on to -2 if he manages to keep his
eyes open for six long hours.
C- Shawn loses 2 Morality:Shawn loses 2 morality from his character sheet, but no degeneration roll is made and Shawn does not receive any triggers
Experience Roll:
If Shawn chose A above, Shawn Rolls 1d10 +1. The final number is the experience that Shawn earns and adds to his sheet.
If Shawn chose B above, Shawn Rolls 1d10 +3. The final number is the experience that Shawn earns and adds to his sheet.
If Shawn chose C above, Shawn Rolls 1d10 +6. The final number is the experience that Shawn earns and adds to his sheet.