Shawn: The Road To Home Is Paved With Good Intentions
"It's gonna take more than...*heavy breath*...that!!" Eric said, buoyed with confidence at the sound of the torn shirt, the sight of Shawn running away without it.
21:06, Today: Eric 'Trenk' Trenkenschue rolled 2 successes using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s ((5,5,9,5,9)).
OOC: Shawn is caught. Erik's free attack is a grapple Strength + Brawl (3+1), Shawn's back facing him = no defense.
21:09, Today: Eric 'Trenk' Trenkenschue rolled 1 success using 4d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s ((5,10(+7),5,1)).
The bicycles were so close. Only maybe ten feet away.
"Gotcha!" Eric yelled as he sprung forth, grabbing a hold of Shawn and wrestling him to the ground. The two began to roll around on the grass near the pavement where the bikes were, tumbling over and over again, the slight sense of pain from rocks, a distant register inbetween Shawn's surging adrenaline.
OOC: Erik's Strength is 3, Defense is 2
Getting Free: The character being held has the
chance to try to wriggle free when he next gets to act. If
he hasn’t acted yet that turn, he can try to get free when
it’s his turn to do something. If he has, he has to wait until
the next turn. For the character to get free, the player
needs to roll Strength + Brawl, minus the opponent’s
Strength. If the player gets one success, the character goes
free.
Turning the Tables: A character caught in a hold
by another character can try to turn the tables on his opponent,
getting the upper hand. The player rolls Strength
+ Brawl, minus the opponent’s Strength. If the player gets
a success, the character can try a maneuver next turn.
Biting: Kids bite. The player of a character who
decides to bite an opponent (and a kid caught in a grapple
— see below — can always resort to a bite) rolls Strength
+ Brawl (minus the opponent’s Defense), with no bonus
dice, causing bashing damage on a success.