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16:32, 30th April 2024 (GMT+0)

Chapter 1: Into the Witchwood - A Question of Morels.

Posted by DM PawnFor group archive 0
DM Pawn
GM, 28 posts
Wed 14 Sep 2016
at 10:54
  • msg #1

Chapter 1: Into the Witchwood - The Adventure Begins



Even the most casual observer would have noticed Liamm's obvious hesitation and nervousness when Ologeon committed his young apprentice to guide the adventurers into the Witchwood to the ancient tree where the mushrooms, morels and moss could be found. Perhaps some even heard the crinkle of parchment as the apprentice's hand fidgeted with the dutifully hand-drawn map he had prepared to alleviate the need for his services. He didn't even bother to protest, for he already knew this was non-negotiable.

Once this fact is confirmed, Liamm resigned himself to the task and did his master's bidding. Nobody ever claimed an apprentice enjoyed an easy lot in life.

The party makes preparations for the journey, which Liamm indicates should take the better part of a day. Departing the town, heading northward along a trail running parallel to the Elsir River, the party passes through several miles of irrigated farmland. The sun is already rising on the horizon and promises what should be a sweltering day. In the far distance, the party sees a bank of dark green, growing closer with each dust-rising footstep. The Witchwood.

Some folks claim it is haunted by the ghosts of the druidic people who once held sway over the region, others dismiss that as a load of poppycock. In any event, those woods are no doubt dangerous. If Liamm is pressed about it, he responds simply, "Up until a couple of days ago when I saw them dog-faced gnomes, I never had no troubles there." Seconds later he confesses that his exploration of the forest has been cursory at best though and he has mainly stuck to areas he knows well.

Around mid-day the party enters the lush, wet woodland and if they weren't sweating before, this is resolved in short order. It becomes quite steamy once the party slips under the thick canopy of trees, only the faintest of light filtering through here or there.

Traveling along the semblance of a game trail, Liamm directs the party toward their destination, the soft bed of leaves and dirt muffling their footsteps. The air is rich with the sounds of vibrant wildlife. That is, until the party presses forward and crosses the threshold into a darkened section of the forest.

The songs of birds fade as the party passes a dense cluster of trees. Up ahead, the group is greeted by an awe-inspiring sight. The broken and rotting husk of a once-mighty tree dominates a small clearing. The ground is dark and ruddy around the massive trunk, which must be nearly 100 feet across, and stretches more than twice that distance into the air, its top shorn off and splintered like broken teeth. Heavy layers of moss and lichen cling to the stump, enrobing it in rich shades of green, yellow and brown. The sickly sweet taint of mold and rot hangs in the air.

A small fissure beckons from the eastern side of the great trunk. The opening is barely three feet wide, and curls up the scarred bark like a wicked smile. A dim purple light, so faint as to perhaps be imagined, glows from within the trunk. The thrum of a low wind whispers through the forest – but as the party train their senses toward the rotted husk of tree, they realize that the sound is coming from inside the stump itself.

This is the "big tree" Liamm had talked about all morning, though his descriptions of it did not make it sound nearly as omenous as it now appears.

OOC: The party is about 100 feet distant from the tree.
This message was last edited by the GM at 14:19, Wed 14 Sept 2016.
Liamm
NPC, 1 post
Apprentice
AC:8 | HP: 5/5
Wed 14 Sep 2016
at 14:12
  • msg #2

Chapter 1: Into the Witchwood - The Adventure Begins

The young apprentice whispers while standing behind a large frond some 100 feet distant from the tree, "The dog-faced gnomes where skulking about just there in the clearing. They seemed to be just as afraid of the tree as I was and were talking to eachother. Well, actually yapping really."

"I hightailed it out of here as quickly and quietly as I could. I don't think they even knew I was here. And good for that!" he says, this time breaking whisper volume.
Sarah
Thief, 4 posts
Thief
AC: 6 | HP: 4/4
Wed 14 Sep 2016
at 16:47
  • msg #3

Chapter 1: Into the Witchwood - The Adventure Begins

The girl with the dirty blond/brown hair stops when the others do.  Her arms are folded across her chest, with each hand holding the edges of her cloak and rubbing the opposite arm, as a person would do to ward off the cold.  Her head is hunched low and she faces straight ahead at the tree, but her eyes dart incessantly.

But that is all of her that moves: her hands, rubbing her arms; and her eyes, prying into the gloom.

She says nothing.
Eoni Daflin
Cleric, 8 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Wed 14 Sep 2016
at 16:55
  • msg #4

Chapter 1: Into the Witchwood - The Adventure Begins

Eoni looked around the clearing from where she crouched in the bushes.  It looked quiet enough.  She wondered what had happened to the tree to damage it so.

She had been hoping to come across one of the roadside shrines of Avandra as they traveled, but she hadn't seen any.  Joining the others had seemed like a good way to travel safely while still following her mission to seek out and maintain the foci of Avandra's devotion.  As she'd discovered as a child, they were sometimes found in out of the way places.

The others were mostly younger than herself, except for the dwarf.  She was pretty sure he was older than all of them.  When Yhus had joined she'd been looking forward to seeing how acolytes of Pelor held themselves but it seemed that even she was more worldly than the young farm boy.  She didn't doubt his belief, just hoping to learn how other faiths spread their patron's word.

Eoni wasn't really sure what Aldara was looking for.  She wasn't sure if the woman was running away from something or looking for something to call her own. Time would tell.  In any case Aldara was in stark contrast with the street urchin that had attached herself to their group.  Eoni didn't think the young girl would be of much benefit to their safety but she was hoping to guide her toward the word of Avandra through kindness and faith.

Marklin was more of what she'd been hoping for.  He and the dwarf, Valthur, were strong and capable.  Just their presence buoyed her confidence as she hid in the bushes of the Witchwood.  They were going to collect the mushrooms and whatnot and return for their reward.

She'd barely scratched the funds provided for her pilgrimage but she knew that the journey might be long and wanted to be well prepared.  She might not have any idea of what she was doing but there wasn't any reason not to be frugal while doing it.

Not for the first time, the woman's thoughts wandered back to the question of how long before the reverend mother would allow her to return.  A few months?  A year?  Definitely less than a year.  She really should have asked.
Valthur Ironhelm
Dwarf, 4 posts
Dwarf
AC: 4 | HP: 9/9
Thu 15 Sep 2016
at 02:02
  • msg #5

Chapter 1: Into the Witchwood - The Adventure Begins

Valthur wipes the sweat from his face and examines the stump from the edge of the clearing. "Looks like your dog-faces scattered sometime after you did. Can't say I blame them. Something about this place isn't right."

He continues to examine the clearing and the gigantic stump at its center. He can feel his heart racing. The forest made him uneasy from the moment he entered it and the moaning stump does little to ease his spirits now.
"Does anyone else hear that? Where's that noise coming from?"
Yhus the Musing
Cleric, 4 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Thu 15 Sep 2016
at 05:09
  • msg #6

Chapter 1: Into the Witchwood - The Adventure Begins

Like many of his companions, the young hedge-cleric stares in quiet suspicion at the ancient tree standing great as a castle tower in the clearing before them.

He is no warrior, this he knows, but he knows too that Pelor would have him go forth bold against all things dark and evil. And anyway, they only come to gather mosses and mushrooms…

“Where d’ya find the harvest yer master seeks?” he asks their guide in a low tone.
Liamm
NPC, 2 posts
Apprentice
AC:8 | HP: 5/5
Thu 15 Sep 2016
at 05:26
  • msg #7

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus the Musing:
Like many of his companions, the young hedge-cleric stares in quiet suspicion at the ancient tree standing great as a castle tower in the clearing before them.

He is no warrior, this he knows, but he knows too that Pelor would have him go forth bold against all things dark and evil. And anyway, they only come to gather mosses and mushrooms…

“Where d’ya find the harvest yer master seeks?” he asks their guide in a low tone.



"Umm..." he whispers sheepishly, his eyes still trained on the giant tree. "I think that purplish glow comes from the moonsong."

The young apprentice seems somewhat coy and measured in his next response, "I didn't actually see them though. Never got close enough. But mark my word, there in there!" he insists.

"Please don't tell Ologeon!" he adds in.

Liamm goes on to explain Ologeon had a vision several weeks ago while consorting with spirits. The spirits told the alchemist the answer to his question (sourcing the mushroom, morel and moss) would be revealed within "a tree that took root long ago, north of town".

The apprentice has spent the last several weeks searching. When he saw the large tree and the purplish glow, he knew this had to be it.

"They have to be here..." he says in reassurance to himself more than anyone else, his milky cheeks now rose-colored.
Eoni Daflin
Cleric, 9 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Thu 15 Sep 2016
at 11:38
  • msg #8

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni looked back at the boy and recognized his embarrassment.  In all fairness, the Witchwood was quite spooky and having spent days searching on his own, she wasn't surprised that the giant glowing trunk and barking dogmen had driven him to retreat.

Without the support of the others, she'd already have been marching quickly in the other direction.
Aldara
Magic User, 6 posts
Human Magic-User
AC: 9 | HP 4/4
Thu 15 Sep 2016
at 12:18
  • msg #9

Re: Chapter 1: Into the Witchwood - The Adventure Begins

If she'd just passed the stump under almost any other circumstances, one woman in the group would not have thought twice about it.  She would likely have mistaken it for any number of things, and even if she did correclty place it as what was once a tree, she would have reasoned that trees fell all the time.  It was just a fact of life.  Of course, today Aldara was not merely passing by, she'd been led here by a young apprentice in need of assistance.  And, well, this stump did warrant some looking-at.

Like the other adventurers, her attention is fixed on it.  She seems to expect something to come out at any time, and almost reaches for a dagger at her hip when one of her companions, a Dwarf, mentions noises.  She'd only begun living by her wits recently, and was doing poorly at it.  After one incident where she nearly boxed somebody senselss after they bumped into her, she had to work to check herself.  To put herself at ease, she reassures Liamm.  "Well, if spirits pointed you here, I'm sure they're here.  Only very foolish ones would lie." Needless to say, it is very clear that she does not seem too convinced of her own words.
Marklin
Fighter, 8 posts
AC:6
Hit Points:8
Thu 15 Sep 2016
at 13:25
  • msg #10

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 The trail that led them to the clearing with the large tree was without incident, and that was just fine with the Warrior. He did not like the feel of this place, it made him feel closed in, and something could be behind every tree. As for the clearing itself, it was a perfect spot for an ambush. Whatever those dog faced things where, with the pointed sticks, there could be many of them, laying in ambush, or so thought Marklin.

 His companions did not bring confidence to the Warrior, well, except for the Dwarf of course, his kind made for good warriors, handy to have in a fight. But the rest of his companions, women for the most part, he hoped they had more to them, and then met the eye.

 Marklin himself, he was a man of average height and looks, no winner of beauty contests this one. He usually had to pay for the company of a woman, but that was fine with him. His leather armor had brass studs sewn into it for added protection. The weapons that he carried, where three javelins, a mace at his belt, dagger and spear. His former lord had thought swords where for the gentry, not a common soldier like Marklin.

 He currently stood in the brush near his companions, taking the measure of the place, as he leaned upon his spear. “Nay, I like it not. We need to be careful, as those creatures might still be skulking about the area. Let’s skirt the clearing, staying to the trees, and get a better look at all angles.” He offered in way of counsel to the group.
Sarah
Thief, 6 posts
Thief
AC: 6 | HP: 4/4
Thu 15 Sep 2016
at 20:21
  • msg #11

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur Ironhelm:
"Does anyone else hear that? Where's that noise coming from?"


The girl's eye movements stop; she cocks her head to one side, as if using her ear like a bug would use its antenna . . . searching, questing . . .

[Private to DM Pawn: OOC: Let's use that "Hear Noise" skill, see if Valthur was hearing something, or if he's just talking. :)]
Valthur Ironhelm
Dwarf, 5 posts
Dwarf
AC: 4 | HP: 9/9
Fri 16 Sep 2016
at 02:48
  • msg #12

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Of course the blasted mushrooms would be in the stump, wouldn't they," Valthur grumbles under his breath. "I mean, why would I expect them anywhere else but in the most vile, foul smelling part of this god forsaken forest?"

Having spoken(or rather muttered) his piece, he draws his sword and moves cautiously along the edge of clearing as the fighter suggested.
Sarah
Thief, 8 posts
Thief
AC: 6 | HP: 4/4
Fri 16 Sep 2016
at 03:14
  • msg #13

Re: Chapter 1: Into the Witchwood - The Adventure Begins

After a moment Sarah shakes her head softly.  Then, she realizes that at least one in the party is separating from the group.  She looks at him for a moment, then the group, then to the departing figure.

But she stays with the group.
DM Pawn
GM, 37 posts
Fri 16 Sep 2016
at 03:22
  • msg #14

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah hears nothing unusual, save for the ambient noises of the surrounding forest and the occasional crinkling of dead leaves as Valthur skirts the perimeter of the clearing.
DM Pawn
GM, 38 posts
Fri 16 Sep 2016
at 07:51
  • msg #15

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur skirts along the edge of the clear in order to get a better look at the tree from all angles. The dwarf does not spot any obvious alternate entries similar to the small fissure on its eastern side. The tree is about 60 feet tall, though it appears to have been much taller at one time, its upper portion likely having fallen down long, long ago and decomposed into the rich soil.

It's possible one could gain access to the tree by climbing up its sides and finding entrance at its sheared-off top, assuming it is hollow throughout. But there is no way to be certain without scaling the tree.

The clearing around the tree is marked by several smaller saplings and shrubs taking root here or there, but none have managed to grow much taller than man height. Those few saplings that have taken root seem quite anemic and blighted. These are not healthy specimens growing in the wake of this taller, much older tree. Rather, the clearing seems to have tainted the surrounding land, a sickness radiating outward.

As Valthur is perhaps grumbling over this mission, he steps on something hard and decidely not "woodsy". Glancing down, the dwarf spots a javelin. The javelin is crudely crafted, well by dwarven standards at least, with a shoddy bronze tip. It's a serviceable weapon, just not particularly noteworthy.
Aldara
Magic User, 8 posts
Human Magic-User
AC: 9 | HP 4/4
Fri 16 Sep 2016
at 10:00
  • msg #16

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Feeling a little less skittish after Valthur decides to trek ahead, and not wanting him to be alone in his exploration, Aldara follows the dwarf.  As she does, she draws a gleaming, silvery dagger - just in case something comes up.  She knew how to use the implement, and had several more on her person for throwing, but sincerely hoped that she did not have to use it.  She, too, keeps her eye out for anything unusual.

Well, more unusual than the colossal, overgrown dead tree.
Eoni Daflin
Cleric, 10 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Fri 16 Sep 2016
at 11:17
  • msg #17

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni decided to follow Aldara.  Nothing untoward had befallen the dwarf and she suspected that remaining in the bushes as she was would not further their goals.

"Come with us," she said to Liamm as they set off after Valthur.

From a different angle, the tree wasn't as imposing as it had initially seemed.  She kept some distance between them as they moved and relied on her staff to push through the leaves and grasses.

It was strange that the clearing had not been overgrown in the time it had taken for the upper portion of the tree to fade away.  They had not encountered any tree so large during their journey thus far and wondered what kind it had been to grow so large and if there might be others strewn about the forest.
Marklin
Fighter, 11 posts
AC:6
Hit Points:8|8
Fri 16 Sep 2016
at 11:43
  • msg #18

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Seeing the Dwarf suddenly start off into the greensward,Marklin followed him,as they scouted the fringes of the clearing. He carried a spear in one hand,a round shield upon the other. He wore a helmet with a nose guard, that was a common soldiers protection.
Sarah
Thief, 9 posts
Thief
AC: 6 | HP: 4/4
Fri 16 Sep 2016
at 13:20
  • msg #19

Re: Chapter 1: Into the Witchwood - The Adventure Begins

As more people approached the tree Sarah followed suit.  Her hands are now under her cloak, but in the same position as before: each grasping the opposite arm.

She eyed the tree, but made no comment about it.

[Private to DM Pawn: OOC: If it matters to you, Sarah won't offer to climb the tree unless and until someone (1) asks her to do it or (2) a discussion is started by someone else that someone should climb. :)]
Liamm
NPC, 3 posts
Apprentice
AC:8 | HP: 5/5
Fri 16 Sep 2016
at 15:21
  • msg #20

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Liamm hadn't initially noticed some of the party members beginning to skirt the edge of the clearing, being completely transfixed on the opening, perhaps expecting something terrible to burst out of it at any moment.

Eoni Daflin:
"Come with us," she said to Liamm as they set off after Valthur.


Eoni breaks the trance. "Yes...yes, Ma'am," he stutters while quickly following suit.
Marklin
Fighter, 12 posts
AC:6
Hit Points:8|8
Fri 16 Sep 2016
at 15:40
  • msg #21

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 As the group plodded through the woods, for Marklin was certainly no Ranger, as his booted feet stomped along, cracking twigs and such. But for all that, he was a Warrior with some battle experience, he had fought bandit's that had been raiding his Lord's land a few months back. He was even involved in a God's honest skirmish with another minor Lord. Something to do with a creek and water rights, or some such. That was the first time Marklin had slain another. The fool had all but run up on Marklin's spear and impaled himself. All the Warrior could do was watch the other slowly slide off and expire. The fact that Marklin heaved up his morning rations, was something he had been reminded of for weeks afterward, by the jests of his fellow Men at Arms.

 His eyes where constantly moving, as he searched for anyone or thing that might want to ambush the little band. He held his spear in an overhand grip, ready to either throw or stab downward at a foe. When the Dwarf stumbled across the crudely made javelin, the Warrior tried to look  the harder into the green that surrounded them.
This message was last edited by the player at 15:42, Fri 16 Sept 2016.
Valthur Ironhelm
Dwarf, 7 posts
Dwarf
AC: 4 | HP: 9/9
Sat 17 Sep 2016
at 01:51
  • msg #22

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur takes a knee for a closer look at the javelin at his feet. He picks it up and rotates it under a watchful eye. "Poor craftsmanship, but sharp enough to do a number on you if you weren't paying attention." He stares again at the mysterious gigantic stump. There is certainly something unnatural about it, and as much as he wishes to simply turn his back on it and walk away, he knows he has a job to do. And a well-paying one at that.

"All right," he sighs. "Creeping around the outside of this thing isn't getting us anywhere. Let's get on with it." With sword at the ready, he steps directly toward the stump and fully into the clearing.
Eoni Daflin
Cleric, 11 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Sat 17 Sep 2016
at 02:52
  • msg #23

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni let the dwarf get a dozen paces ahead and then followed.  She hoped that Liam was right and that what they were looking for was just inside the stump.

"Stay with me, Liamm," she said to the boy, motioning for him to follow.
Marklin
Fighter, 14 posts
AC:6
Hit Points:8|8
Sat 17 Sep 2016
at 02:59
  • msg #24

Re: Chapter 1: Into the Witchwood - The Adventure Begins

  Marklin frowned at Valthur, but kept his own counsel,this time. He would act rear guard for the group.
This message was last edited by the player at 03:11, Sat 17 Sept 2016.
DM Pawn
GM, 39 posts
Sat 17 Sep 2016
at 03:10
  • msg #25

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Having completed a a brief examination of the cleared perimeter around the ancient tree, Valthur leads the party toward the fissure at the bottom of the tree's eastern side.

The fissure itself is large enough for even the tallest party member to pass through without too much difficulty, but first, Valthur and the others peer inside.

The faint purple light provides trace illumination within the massive confines of the hollowed trunk. No hint of light trickles from overhead, where the walls of the great trunk race to dizzying height beyond the party's vision. The air is thick with the smell of molded wood and rot.

The source of the hazy purple light is clear once everyone's vision adjusts to the darkened interior. A massive sheet of small mushrooms sprawls across the center of the hollow. The circular patch must be at least 50 feet across, doming slightly at its centermost point. The odd curves of the crescent-shaped caps make it easy to identify these as moonsong mushrooms.

With the aid of his infravision, Valthur notices additional details which escape his human companions...

Off to the north, a tattered series of wooden planks and a twisted knotted rope are spiked
into the wall of the tree to form a crude rope ladder. The ladder trails upward for 30 feet, then disappears over a thick wooden shelf that stretches in a semicircle along the north, west and southern walls overhead.

A large fungal shelf clings to a portion of the floor and wall in the southwest. The fungal
blooms along the shelf have wide ridges and wrinkled caps, and appear pale compared to
the moonsong mushrooms glowing softly in the center of the hollow.

OOC: Everyone roll a Listen or Hear Noises check (d6).
Marklin
Fighter, 15 posts
AC:6
Hit Points:8|8
Sat 17 Sep 2016
at 03:16
  • msg #26

Re: Chapter 1: Into the Witchwood - The Adventure Begins

23:15, Today: Marklin rolled 1 using 1d6 with rolls of 1.  Hear noise.
Sarah
Thief, 10 posts
Thief
AC: 6 | HP: 4/4
Sat 17 Sep 2016
at 03:21
  • msg #27

Re: Chapter 1: Into the Witchwood - The Adventure Begins


22:21, Today: Sarah rolled 4 using 1d6 with rolls of 4.  Hear Noise (1-2).

DM Pawn
GM, 40 posts
Sat 17 Sep 2016
at 06:00
  • msg #28

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin periodically hears faint high-pitched chirping emanating from somewhere within the tree's hollow. The chirps sound vaguely like pulsing whistle blasts, albeit at a very high frequency and not easily perceptible.

It is difficult to locate the source of the high frequency chirps, but the sound was not heard until the party peeked into the strange tree.

OOC: In addition, any character who is successful in their hear noises check will hear the same thing.
Eoni Daflin
Cleric, 12 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Sat 17 Sep 2016
at 11:38
  • msg #29

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Liam," Eoni asked, squatting down to examine the iridescent fungi.  "Are these the moonsong?"

She thought they were the right ones from their description but had never seen any herself.  They were quite pretty.  She felt bad that Liamm would have to spoil the smooth blanket of fungi in order to harvest what the alchemist needed.
Marklin
Fighter, 16 posts
AC:6
Hit Points:8|8
Sat 17 Sep 2016
at 14:08
  • msg #30

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Marklin looked around the area with as much care as possible. He heard a buzzing sound,and that just put him more on edge. "Does anyone else heard that weird sound?It really kicked up when we approached this bloody overgrown twig. Watch,  yourselves." Said as the Warrior took a tighter grip upon the haft of his spear.

 He would move with care towards the crude rope ladder to see what there was to see.
Liamm
NPC, 4 posts
Apprentice
AC:8 | HP: 5/5
Sat 17 Sep 2016
at 17:32
  • msg #31

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni Daflin:
"Liam," Eoni asked, squatting down to examine the iridescent fungi.  "Are these the moonsong?"

She thought they were the right ones from their description but had never seen any herself.  They were quite pretty.  She felt bad that Liamm would have to spoil the smooth blanket of fungi in order to harvest what the alchemist needed.


Liamm nods. "I think so, Ma'am," he whispers while fumbling with the buckle strap of his leather satchel.

"I've only seen real ones a couple of times, but they look like the ones I saw."
This message was last edited by the player at 17:32, Sat 17 Sept 2016.
DM Pawn
GM, 41 posts
Sat 17 Sep 2016
at 17:56
  • msg #32

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The faint purplish grow emanating off the assumed mound of Moonsong mushrooms does not provide enough light for one to see what they may or may not be stepping on, or into for that matter. Marklin takes a few steps through the fissure and his feet sink several inches with each step, the interior of the tree filled with what can best be described as a rich, lush woody mulch and compost mixture.

Such environs are less hostile to Valthur, who is able to see in darkness, but the others are presently operating at a huge disadvantage.
Valthur Ironhelm
Dwarf, 8 posts
Dwarf
AC: 4 | HP: 9/9
Sat 17 Sep 2016
at 22:06
  • msg #33

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Hold on," Valthur cautions, grabbing Marklin by the arm. "I hear it, too. Sounds like someone's raising an alarm. You can't see it, but there's a rope ladder over there. I bet Liamm's dog people have turned this rotten tree trunk into a fortress. Get ready for some pointed sticks coming our way!" Figuring the first attacks may come at a range, he stows his sword in favor of a hand axe and takes a few steps back toward the entrance while scanning high and low for an ambush.

16:44, Today: Valthur Ironhelm rolled 1 using 1d6 with rolls of 1.  hear noise.
Eoni Daflin
Cleric, 14 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Sat 17 Sep 2016
at 22:17
  • msg #34

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Quickly, Liamm," Eoni encouraged the boy as she plucked and held out two of the moonsong for his satchel.  "Take what you need and we'll run for it."

If Valthur was right, they would soon be under siege and she would much rather escape into the wood than be trapped in this ancient sarcophagi.
DM Pawn
GM, 42 posts
Sat 17 Sep 2016
at 23:24
  • msg #35

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni and Liamm walk into the hollow of the tree and head directly toward the large mound of Moonsong mushrooms, their path faintly illuminated by the strange purplish glow. Valthur and Marklin skirt along the right half of the tree, headed ostensibly toward the crude rope ladder only presently visible to Valthur. Marklin has a hard enough time seeing 5 to 10 feet ahead of him, let alone clear across the tree's interior (some 60 feet distant) to make out anything by a shadowy bank of darkness. Aldara, Sarah and Yhus remain near the entrance to the tree, still peering within trying to get a better sense for what lies within before entering.

Eoni and Liamm make their way to the Moonsong mound and the Cleric of Avandra reaches into the fungal bloom to retrieve two large caps. Liamm has his specimen satchel at the ready, but the transfer is interrupted by a chorus of high-frequency chirps, now audible to everyone, coming from the mushroom mound itself!

Then the party hears what sounds like a volley of tiny twangs. Two small needles strike Eoni in the arm, though only one manages to puncture through her clothing. The other stings, just enough to let her know something is quite displeased by her willy-nilly grabbing of caps!

OOC: Eoni is struck for 1 point of damage. Eoni and Liamm are 0 to 5 feet distant from the mushroom mound. Marklin and Valthur are 15-20 feet to the east of the mound and about 40 feet distant from the rope ladder, which lies to the northeast. Aldara, Sarah, and Yhus are about 20 feet southeast of the mushroom mound.

Everyone please make a Spot check (d6) to see if any of you see what just attacked Eoni. a 1 is a success, except for Valthur, who will succeed on a 1 or 2.

Please keep in mind, though of you who don't have infravision can maybe see 5 to 10 feet ahead of you.

?????
AC: 5
HP: 4, 4, 3, 3, 2, 2, 1, 1, 1, 1


PC             AC    HP   9  8  7  6  5  4  3  2  1  0 -1 -2 -3  Notes:
Aldara         8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni           8    5/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin        6    8/8  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah          6    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur        4    9/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus           6    7/7  10 11 12 13 14 15 16 17 18 19 20 20 20


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

OOC: Surprise round complete. Round 1 begins. PCs are up first; however nobody can see any enemies at the moment, pending results of your spot check.


Marklin
Fighter, 18 posts
AC:6
Hit Points:8|8
Sat 17 Sep 2016
at 23:30
  • msg #36

Re: Chapter 1: Into the Witchwood - The Adventure Begins

19:30, Today: Marklin rolled 3 using 1d6 with rolls of 3.  Spot check roll.
Eoni Daflin
Cleric, 16 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Sat 17 Sep 2016
at 23:43
  • msg #37

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Ouch!" Eoni blurted, feeling something bite into her arm.  She finished dumping the mushrooms into the satchel.

"Liam! Back!" she ordered.  "There's something in the mushrooms!"

She scooped up her fallen staff and followed suit, warily backing away from the mound.

Eoni Daflin rolled 2 using 1d6 with rolls of 2.  Spot Moonsong defenders.
Fighting Retreat 15'

Marklin
Fighter, 19 posts
AC:6
Hit Points:8|8
Sat 17 Sep 2016
at 23:46
  • msg #38

Re: Chapter 1: Into the Witchwood - The Adventure Begins


"Woman, what goes on, that you are yelling?" shouted Marklin while he strained his eyes to see in the Stygian shroud.
Aldara
Magic User, 9 posts
Human Magic-User
AC: 9 | HP 4/4
Sun 18 Sep 2016
at 00:18
  • msg #39

Re: Chapter 1: Into the Witchwood - The Adventure Begins

17:14, Today: Aldara rolled 2 using 1d6 ((2)).

Straining to hear anything at all, much less see anything, Aldara cautiously draws another dagger.  Then, Eoni yelps, and she readies it for hurling.  She has just as easy a time of seeing anything, and opts to wait until whatever it is that attacked the priestess makes itself visible.

Depending on the number present, there may be negotiations made.
Sarah
Thief, 11 posts
Thief
AC: 6 | HP: 4/4
Sun 18 Sep 2016
at 00:54
  • msg #40

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah stays where she is; she can see nothing as it is, and she is reluctant to go further.

However, she reaches into her backpack and pulls out some candles and flint and steel.

19:52, Today: Sarah rolled 2 using 1d6 with rolls of 2.  Spot Check.  In the Dark.  At Distance (1).
Liamm
NPC, 5 posts
Apprentice
AC:8 | HP: 5/5
Sun 18 Sep 2016
at 05:01
  • msg #41

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Liamm feels one of the small missiles go whizzing by his ear and then he hears Eoni cry out in alarm.

"Gah!," he shrieks. "Are you alright Ma'am?" he adds in, his voice shaky and panicked.

Like others, he does not see where the vollley came from, other than the general vicinity of the mushroom field. Seeing Eoni retreat, he follows suit and remains by the Cleric's side.
This message was last edited by the player at 06:07, Sun 18 Sept 2016.
Valthur Ironhelm
Dwarf, 10 posts
Dwarf
AC: 4 | HP: 9/9
Sun 18 Sep 2016
at 06:12
  • msg #42

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Get back to the entry," Valthur cries, straining to see what exactly is making all the noise.

01:03, Today: Valthur Ironhelm rolled 6 using 1d6 with rolls of 6.  spot check - what's in the mushrooms???
Fighting retreat (20'? 5')

This message was last edited by the player at 02:06, Tue 20 Sept 2016.
Yhus the Musing
Cleric, 4 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Sun 18 Sep 2016
at 22:59
  • msg #43

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus gazes into the gloom trying to determine who, or what, just attacked his companions. Like everyone else, he is unable to spot anything.

OOC: DM post

12:56, Today: DM Pawn, on behalf of Yhus the Musing, rolled 5 using 1d6 with rolls of 5.  spot.

This message was last updated by the GM at 22:59, Sun 18 Sept 2016.
DM Pawn
GM, 48 posts
Sun 18 Sep 2016
at 23:12
  • msg #44

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni and Liamm have backed away from the mushroom mound while the rest of the party struggles to see in the faintly lit interior. What is clear is something was quite disagreeable to trespassers and not afraid to show their displeasure.

Sarah has retrieved some tools that will perhaps shed light on the situation, but for the moment, the strange tree is cast in a faint purplish glow.

An agitated chorus of cricket-like chirping echoes in the tree followed by a high-pitched rebuke, louder than the others:

"Chirrt-t-t-chirrp-t-ty-Chirrtipty-Chirr!!!"

This is followed by a chorus of what can only be described as "me toos".

The chirps seem to all come from the mound itself.


OOC: Eoni, Liamm, Marklin and Valthur are ~20 feet east of the mushroom mound. Aldara, Sarah, and Yhus are about 20 feet southeast of the mushroom mound.

Chirpity Chirping Needle Hurlers
AC: 5
HP: 4, 4, 3, 3, 2, 2, 1, 1, 1, 1


PC             AC    HP   9  8  7  6  5  4  3  2  1  0 -1 -2 -3  Notes:
Aldara         8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni           8    5/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin        6    8/8  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah          6    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur        4    9/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus           6    7/7  10 11 12 13 14 15 16 17 18 19 20 20 20


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

OOC: Round 2, PCs are UP!


Sarah
Thief, 12 posts
Thief
AC: 6 | HP: 4/4
Sun 18 Sep 2016
at 23:15
  • msg #45

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Still unable to see, Sarah endeavors to light a candle.
This message was last edited by the player at 23:15, Sun 18 Sept 2016.
DM Pawn
GM, 49 posts
Sun 18 Sep 2016
at 23:16
  • msg #46

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The flame sputters and then catches aflame on the candle, providing dim illumination throughout the tree's interior. Better than before certainly, but still shadowy in parts.
Marklin
Fighter, 20 posts
AC:6
Hit Points:8|8
Sun 18 Sep 2016
at 23:21
  • msg #47

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin slowly started to back away towards the light at the entrance. He swept his spear before him,just in case an enemy was closing.
Eoni Daflin
Cleric, 18 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Sun 18 Sep 2016
at 23:30
  • msg #48

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni shoos Liamm behind her and continues backing away from the mound.

"Outside," she whispered urgently.  "Back outside."

OOC: Continues her 15' fighting retreat towards the entrance with Liamm.
Sarah
Thief, 13 posts
Thief
AC: 6 | HP: 4/4
Mon 19 Sep 2016
at 00:23
  • msg #49

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Seeing that the entrants are trying to exit, Sarah stays where she is and holds the candle aloft in case they lost sight of the entrance.
Aldara
Magic User, 12 posts
Human Magic-User
AC: 9 | HP 4/4
Mon 19 Sep 2016
at 01:33
  • msg #50

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Just the same, Aldara, too, stays put, but keeps a dagger ready to throw just in case a strange chittering thing decides to get too friendly.
Marklin
Fighter, 21 posts
Mon 19 Sep 2016
at 01:38
  • [deleted]
  • msg #51

Re: Chapter 1: Into the Witchwood - The Adventure Begins

This message was deleted by the player at 01:46, Mon 19 Sept 2016.
Liamm
NPC, 6 posts
Apprentice
AC:8 | HP: 5/5
Mon 19 Sep 2016
at 03:57
  • msg #52

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Liamm quickly breaks for the exit once Eoni indicates it's time to leave, all too eager to be out of the strange place.
Valthur Ironhelm
Dwarf, 13 posts
Dwarf
AC: 4 | HP: 9/9
Tue 20 Sep 2016
at 02:14
  • msg #53

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur continues to edge his way back toward the entrance, but his armor keeps him from moving as quickly as the rest of the party. As he backpedals, he scans for anything that might be a threat hidden in the mound.

Continue fighting retreat (5'). Ready to throw axe if he sees any threatening dog people.
Marklin
Fighter, 24 posts
AC:6
Hit Points:8|8
Tue 20 Sep 2016
at 02:17
  • msg #54

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin slowly continued his retiring towards the entrance.
DM Pawn
GM, 51 posts
Tue 20 Sep 2016
at 04:30
  • msg #55

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The party retreats from the tree and all make it back outside, fortunately with no hail of tiny needles at their backs. Once back outside the tree, animated and celebratory chirping erupts inside the tree.

Apparently something is quite pleased with it or themselves.
Liamm
NPC, 7 posts
Apprentice
AC:8 | HP: 5/5
Tue 20 Sep 2016
at 04:34
  • msg #56

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Liamm catches his breath from the brief but exhilirating experience and opens one of the three leather satchels he brought for this expedition.

Peering inside at the three Moonsong mushrooms he glumly comments, "We didn't get much of them..."

Each satchel is quite large, the intent being to fill each of these with the required specimen. Three Moonsongs is a far cry from a full specimen bag. But how to get more when the mushroom dwellers clearly don't want the party to have any?
Yhus the Musing
Cleric, 5 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Tue 20 Sep 2016
at 05:32
  • msg #57

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Slightly shaken by their hasty retreat from the unknown threat in the midnight innards of the tree, Yhus frees with a trembling hand one of the torches he has lashed to his pack and sets it alight with the flame from Sarah’s candle.

Taking his study club in the other, the youth readies himself beside the entrance and looks to the others, hoping he appears more confident than he feels and offering up a silent prayer to Pelor.
Sarah
Thief, 18 posts
Thief
AC: 6 | HP: 4/4
Tue 20 Sep 2016
at 13:00
  • msg #58

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah puts out her candle, and stows it (with her flint and steel) in her pack.

"Probally bugs," she says.
Eoni Daflin
Cleric, 20 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Tue 20 Sep 2016
at 13:22
  • msg #59

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Now safely outside, Eoni inspected her arm where she'd felt the prick.  Something had definitely struck her and it was still quite painful.
Marklin
Fighter, 25 posts
AC:6
Hit Points:8|8
Tue 20 Sep 2016
at 13:31
  • msg #60

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Once outside, Marklin  leaned upon his spear and regarded the others.

" Well, that was not very well done of us. We go blundering into there, like mice after cheese. Right, we need at least two torches lit,when we go back in there. The Lad can hold one of them,I don't care who the other one be. The Dwarf and I will take the van guard, you lot follow us, but stay close. We sweep the entire area afore anyone starts collecting weeds,or whatever it be."


 The Warrior regarded the group with a serious expression upon his features.
Valthur Ironhelm
Dwarf, 14 posts
Dwarf
AC: 4 | HP: 9/9
Wed 21 Sep 2016
at 00:22
  • msg #61

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Once outside, Valthur shrugs out of his backpack and detaches his rope, which hung in a coil from its side. "This blasted rope weighs more than Moradin's anvil," he grumbles, tossing it to the ground. "If you want it, take it."

Once reconfigured, he stares back into the rotten stump, "Whoever they are, they seem pleased with themselves, but they'd be better off letting us pick our mushrooms and go home."

[Private to DM Pawn: 1) Encumbrance is now down to 73lbs, so can move a little better. 2) Dwarves in the basic rules understand goblin, gnome, and kobold - did Valthur by chance recognize any of the chirping as one of those?]
Marklin
Fighter, 26 posts
AC:6
Hit Points:8|8
Wed 21 Sep 2016
at 00:35
  • msg #62

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 The Warrior followed the Dwarfs example, and dropped his pack."Aye, but I think their victory celebration,might be a bit premature."
DM Pawn
GM, 52 posts
Wed 21 Sep 2016
at 01:33
  • msg #63

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The chirping and chittering within the hollow tree continues for perhaps a minute or so, eventually subsiding to periodic chirps. Whatever language, if such chatter can be considered language, is entirely foreign to all the adventurers' ears.

There is a certain lyrical quality to it though. If only it wasn't connected to sharp, tiny needles.

Speaking of which, now that the excitement has abated, Eoni has an opportunity to inspect her wound. The cleric retrieves a small arrow, about 4 inches long but similar in all other respects to a standard sized arrow. Small, but painful nonetheless.
Eoni Daflin
Cleric, 21 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Wed 21 Sep 2016
at 02:11
  • msg #64

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni held up the tiny arrow for the others to see as she pressed her other hand to the wound.

"It's an arrow," she said in consternation.  "They must be very small.

"Liamm,"
she asked the boy.  "The creatures you saw before that barked.  They couldn't use something this small, could they?"
Liamm
NPC, 8 posts
Apprentice
AC:8 | HP: 5/5
Wed 21 Sep 2016
at 02:15
  • msg #65

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni Daflin:
Eoni held up the tiny arrow for the others to see as she pressed her other hand to the wound.

"It's an arrow," she said in consternation.  "They must be very small.

"Liamm,"
she asked the boy.  "The creatures you saw before that barked.  They couldn't use something this small, could they?"


The apprentice shakes his head in the negative. "No, they weren't that small. About the size of gnomes." He holds his hand up to a height of about 3 feet. "Except dog-faced and mean looking."

"Not that I got a good long look at them."

[Private to Valthur Ironhelm: Liamm's description of dog-faced gnomes sounds like he is referring to Kobolds, based on Valthur's knowledge.]
Marklin
Fighter, 27 posts
AC:6
Hit Points:8|8
Wed 21 Sep 2016
at 02:23
  • msg #66

Re: Chapter 1: Into the Witchwood - The Adventure Begins


  "Let's just go back into the thing and do what we have to do,already. I think my plan has the best chance of success." Said the Warrior.
Sarah
Thief, 19 posts
Thief
AC: 6 | HP: 4/4
Wed 21 Sep 2016
at 02:43
  • msg #67

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah says nothing, but waits for the others to re-enter.

While she waits she peers back in, hoping the torchlight enables to see more within.
Yhus the Musing
Cleric, 6 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Wed 21 Sep 2016
at 04:25
  • msg #68

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus shifts his pack on his shoulders and nods his agreement to Marklin’s plan.

“I’ll follow you,” he says to the man “and Pelor’s blessing on us all…”
Valthur Ironhelm
Dwarf, 15 posts
Dwarf
AC: 4 | HP: 9/9
Wed 21 Sep 2016
at 05:44
  • msg #69

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Dog faced gnomes sounds like kobolds to me. Nasty little buggars. But that chirping in there isn't kobold. At least not what I've heard." He gives his gear one final adjustment and heads for the entrance. "All right, let's get this over with."
Eoni Daflin
Cleric, 22 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Wed 21 Sep 2016
at 12:53
  • msg #70

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni put the tiny arrow into her pocket and reluctantly prepared to follow the others in.

"Liam," she told the boy, "stay with me in the back.  If Valthur and Marklin can distract them, we'll collect the mushrooms we need."
Aldara
Magic User, 14 posts
Human Magic-User
AC: 9 | HP 4/4
Wed 21 Sep 2016
at 13:17
  • msg #71

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Trusting in Marklin's judgement, Aldara steps into line, so to speak, behind the soldier and Dwarf.  Her selected dagger is ready to be thrown just in case, but she also takes into account what she's heard of these strange beings the others have encountered.  If she could just see one, and try to put a charm on it...well, things might go better than expected!  Of course, her charm only worked on certain creatures, and if they were as small as she suspected given the size of the shaft Eoni plucked out of her skin, well, manipulations might not work after all.
Marklin
Fighter, 28 posts
AC:6
Hit Points:8|8
Wed 21 Sep 2016
at 23:09
  • msg #72

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 "Hold,Master Dwarf. The rest of us do not see in the dark as well as ye"

 Marklin took a brace of torches out of his pack and handed both of them to the boy. He took his flint and steel and started to create sparks near one of the torches,attempting to ignite it. Once that was done, he would have the lad light the second torch with the first.
Eoni Daflin
Cleric, 24 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Thu 22 Sep 2016
at 01:35
  • msg #73

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni wondered why Marklin hadn't just lit his torches from the one Yhus was holding.  Perhaps he wanted to demonstrate that he could light a torch with his flint?

In any case, there would be plenty of light now that he, Liamm, and Yhus had torches.
DM Pawn
GM, 53 posts
Thu 22 Sep 2016
at 04:15
  • msg #74

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Now armed with lit torches, the party re-enters the tree's hollow in an attempt to get a better look inside. Valthur leads the way, the tree's interior bathed in flickering light.

Standing just within the entrance, the party observes the following:

No activity is seen within the large mound of mushrooms at the center of the tree and all chirping and chittering comes to an abrupt halt as torchlit pushes away the darkness. Some of the larger mushrooms within the mound are easily 3 feet tall but most are considerably smaller.

At the tree's far northeastern corner is the rope ladder. The knotted rope appears slightly frayed and ragged, but is in fair shape. The wooden slats are covered with mildew and patches of grey moss. The iron spikes set every several feet are pitted and rusty. From this vantage, the party can see that the crude ladder follows the slope of the trunk to a wooden shelf 30 feet overhead. It’s too difficult to tell if the shelf is a separate structure, or the remains of wood not yet rotted away from the interior of the great tree.

In the southwest corner of the tree, a large shelf of fungus stretches 15 feet wide and fills in the entire edge where the dirt floor and wooden wall meet, crawling 10 feet up the wall at the shelf’s highest point. The shelf appears thick and wood-like, with dozens of broad, wrinkled, buckler-sized caps dotting its surface. There’s a strong earthy smell in this section of the hollow, like freshly tilled dirt. The wrinkled surface appears flush and crimson, as if blushing, and stretches ever-so-slightly as if the great broad caps were breathing.
This message was last edited by the GM at 04:19, Thu 22 Sept 2016.
Valthur Ironhelm
Dwarf, 16 posts
Dwarf
AC: 4 | HP: 9/9
Thu 22 Sep 2016
at 06:10
  • msg #75

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur proceeds cautiously toward the mushrooms with shield and sword ready. "Keep an eye on that fungus to the left. Something tells me it's dangerous."
Aldara
Magic User, 15 posts
Human Magic-User
AC: 9 | HP 4/4
Thu 22 Sep 2016
at 12:21
  • msg #76

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Nodding at the Dwarf's statement, Aldara turns her head to the mushroom.  She sets her jaw, mouth still shut, so that her ear canal opens just a little more, and she can hear just a little more... In particular, she is listening for the chattering devil-things.

05:19, Today: Aldara rolled 16 using 1d20 ((16)).

I don't know if anybody else does that to hear things better...

Sarah
Thief, 20 posts
Thief
AC: 6 | HP: 4/4
Thu 22 Sep 2016
at 13:15
  • msg #77

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah waits for those ahead of her to move, as they are blocking her.  In the meantime, she looks about, a look of unease plain on her face.

When she is able to progress, however, she does not follow the group; she moves on a more northerly direction.

[Private to DM Pawn:
OOC: No more than 3 boxes straight up from the entrance, if you please.
]
Marklin
Fighter, 31 posts
AC:6
Hit Points:8|8
Thu 22 Sep 2016
at 13:17
  • msg #78

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin moved in locked step with Valthur, his shield held before him,spear posed to strike or be thrown. They would move towards the Mushrooms.
DM Pawn
GM, 54 posts
Thu 22 Sep 2016
at 16:24
  • msg #79

Re: Chapter 1: Into the Witchwood - The Adventure Begins

As Valthur and others move toward the mushrooms, a tinny voice calls out from the mound, each syllable punctuated by an insect-like crick, chitter or chirp:

"Stay *crick* back! *chirp* We're *chitter* warn *crick* ing *chitter* you! *chirp*"

"Go *chirp* Away *chitter* now! *chitter*"

Nobody sees anything unusual within the mushroom mound. It's as though the mushrooms are doing the talking, but clearly that can't be the case. That is, unless one accepts the fact mushrooms shoot tiny arrow-like projectiles. Anything is possible in the Witchwood, but still.
This message was last edited by the GM at 16:25, Thu 22 Sept 2016.
Marklin
Fighter, 32 posts
AC:6
Hit Points:8|8
Thu 22 Sep 2016
at 16:30
  • msg #80

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Amalric was slightly taken aback, he had not been expecting communication. " We just want to pick some of your Mushrooms and such. If you do not attempt to harm us, we will do the same."
Aldara
Magic User, 16 posts
Human Magic-User
AC: 9 | HP 4/4
Thu 22 Sep 2016
at 20:27
  • msg #81

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Yes, all we want is a couple of mushrooms," Aldara adds.  "They'll grow back..."
Sarah
Thief, 21 posts
Thief
AC: 6 | HP: 4/4
Thu 22 Sep 2016
at 20:47
  • msg #82

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The young girl looks at Marklin and Aldara as they each speak in turn.  Here eyes grow big with alarm as she slowly shakes her head from side to side and she silently mouths the word "no."
Yhus the Musing
Cleric, 7 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Fri 23 Sep 2016
at 01:33
  • msg #83

Re: Chapter 1: Into the Witchwood - The Adventure Begins

His torch held aloft, Yhus follows a step or so behind the two warriors, trying his best not to hamper their choice of movement.

At the sound of the unnatural and threatening little voice, he tightens his grip on the club held in his right hand, scanning the mound of mushrooms as best he can over the shoulders of his comrades.
Eoni Daflin
Cleric, 26 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Fri 23 Sep 2016
at 02:55
  • msg #84

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Trade for them," Eoni whispered to Aldara and perhaps overheard by those in the front.  "What do they want?"
DM Pawn
GM, 55 posts
Fri 23 Sep 2016
at 03:27
  • msg #85

Re: Chapter 1: Into the Witchwood - The Adventure Begins

A small voice calls back, again in the same chirp-chitter-crick pattern between syllabels, the Common tongue words apparently difficult to master for any length of time.

"You. Can. Not. Take. Not. Yours. Ours. To. Take. You. Give. Nothing. Fair. Warn. Ing!"
This message was last edited by the GM at 03:28, Fri 23 Sept 2016.
Yhus the Musing
Cleric, 8 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Fri 23 Sep 2016
at 04:27
  • msg #86

Re: Chapter 1: Into the Witchwood - The Adventure Begins

At this the young man pauses.

The speaker has a point, he thinks. Perhaps the mushrooms do belong to them, and while Eoni had been attacked it had only been to drive them off — no pursuit had followed. Now the voice warns before taking action…

Unfriendly? To be sure, but not malevolent it would seem.

“We are not marauders come to take by force what is rightfully yours” he says in a calm, clear voice. “Can we not bargain with you to meet our need?”
Valthur Ironhelm
Dwarf, 17 posts
Dwarf
AC: 4 | HP: 9/9
Fri 23 Sep 2016
at 05:12
  • msg #87

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur wipes a bead of sweat from his face. Neither smart nor wise, he is confused by what is going on around him. Negotiations, he figures, are best left to the others, but he can't help but wonder with whom they are negotiating. "Who are we talking to?" he whispers between clenched to Marklin. "Are those mushrooms actually talking?"
DM Pawn
GM, 56 posts
Fri 23 Sep 2016
at 05:18
  • msg #88

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The strange voice seems to originate from the general vicinity of the mushroom field itself, yet no lips or anything else resembling a mouth is seen to be moving. Yet there is most definitely something talking to the party.

Quite strange mushrooms indeed!
DM Pawn
GM, 57 posts
Fri 23 Sep 2016
at 05:24
  • msg #89

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus the Musing:
“We are not marauders come to take by force what is rightfully yours” he says in a calm, clear voice. “Can we not bargain with you to meet our need?”


"Already stole. Why should. We believe. You now!" The voice becomes less punctuated by the insect-like chittering, perhaps learning the pattern of common speech with each practiced word.

"You grab what. Is not yours. Destroy Binder Buss. Garden. Tea tell tops. Roof?"

This is met with a resounding chorus of cricks and chitters.

Continung, "Maybe should have. Thought of this. Before smash grab!"

*chirp*

"Grabbing big people!"

The voice seems to originate from the center of the mound, near a large mushroom cap at the top of the heap, yet nothing stands there!
Sarah
Thief, 22 posts
Thief
AC: 6 | HP: 4/4
Fri 23 Sep 2016
at 13:47
  • msg #90

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Sorry?" Sarah whispers, with a tone conveying doubt -- not due to lack of sincerity, but rather lack of certainty as to whether she has chosen the right word.

"Didn't know . . . " she quickly adds, but her voice trails off and she never specifies what she is referring to.

More sure of herself, yet more softly than before, she says: "When caught thievin', 'ts sometimes best to give it back.  Sometimes."
Yhus the Musing
Cleric, 9 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Fri 23 Sep 2016
at 20:18
  • msg #91

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Unsure exactly how to interpret the speaker's assertion, the young man speaks cautiously.

“We meant no harm to you. As my companion says, we did not know we were trespassing here."

After pausing for a moment he continues "How can we compensate you for the damage done to the…roof?”
Aldara
Magic User, 17 posts
Human Magic-User
AC: 9 | HP 4/4
Fri 23 Sep 2016
at 21:25
  • msg #92

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Nodding, Aldara adds, "We need these mushrooms, too.  For potions or somesuch.  How can we make this whole situation better for all of us?"
Eoni Daflin
Cleric, 27 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Sat 24 Sep 2016
at 01:51
  • msg #93

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni was glad that they were going to negotiate for the mushrooms.  She was disappointed that she couldn't think of anything in her pack that they might like.  What do mushroom dwellers like?

"Perhaps they know where the other two are as well," she whispered to Aldara.
DM Pawn
GM, 59 posts
Sat 24 Sep 2016
at 01:52
  • msg #94

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus the Musing:
Unsure exactly how to interpret the speaker's assertion, the young man speaks cautiously.

“We meant no harm to you. As my companion says, we did not know we were trespassing here."

After pausing for a moment he continues "How can we compensate you for the damage done to the…roof?”


Aldara:
Nodding, Aldara adds, "We need these mushrooms, too.  For potions or somesuch.  How can we make this whole situation better for all of us?"


Yhus' offer for compensation and Aldara's clarification are answered with a medley of hushed cricket-like chirps. Clearly whatever the party cannot presently see is communicating amongst one another.

A voice breaks through the din, its mastery of the Common tongue has clearly progressed in short order.

"Very well. These are our terms:

There was once a band of smashing, grabbing, thieving brutes.
Who claimed simple mushroom collection their chief pursuits.
Called to task for their egregious action.
The brutes requested an amicable transaction.
To this the People said, Rid this hallowed womb of the cancer dwelling beneath her roots.

This message was last edited by the GM at 01:54, Sat 24 Sept 2016.
Aldara
Magic User, 18 posts
Human Magic-User
AC: 9 | HP 4/4
Sat 24 Sep 2016
at 02:46
  • msg #95

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Nodding at Eoni, Aldara begins to speak, until the voice comes out.  Looking to the two priests, who she knows to be a cut above village priests, the mage whispers, "Do either of you know how to cure cancer?"
Eoni Daflin
Cleric, 28 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Sat 24 Sep 2016
at 12:19
  • msg #96

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"The followers of Avandra strive against evil and the cancers that it harbors but we have found no simple cure," Eoni replied quietly.  "But if there is true evil beneath the roots of this tree, we must find strength in our hearts and help these... petitioners."
Yhus the Musing
Cleric, 10 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Sat 24 Sep 2016
at 14:02
  • msg #97

Re: Chapter 1: Into the Witchwood - The Adventure Begins

“Aye, Eoni, rarely simple and rarely easy. One must cut away the poison growth wherever it can be found.” says the youth somberly, nodding slowly as he speaks, eyes still focused on the swell of fungus before them.

Again addressing The Voice he asks “If we do this thing you ask and square the way between us, may we return in pease and take in fairness the things we seek for another?”
Marklin
Fighter, 33 posts
AC:6
Hit Points:8|8
Sat 24 Sep 2016
at 15:37
  • msg #98

Re: Chapter 1: Into the Witchwood - The Adventure Begins

In reply to Valthur Ironhelm (msg # 87):

 Marklin looked side wise to Valthur,and returned his whisper,"Damned if I knew. But something be talking to us,and it's bloody weird,if ye ask me."
DM Pawn
GM, 60 posts
Sat 24 Sep 2016
at 16:38
  • msg #99

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus the Musing:
“Aye, Eoni, rarely simple and rarely easy. One must cut away the poison growth wherever it can be found.” says the youth somberly, nodding slowly as he speaks, eyes still focused on the swell of fungus before them.

Again addressing The Voice he asks “If we do this thing you ask and square the way between us, may we return in pease and take in fairness the things we seek for another?”


"Yes. The People will honor their pledge when you rid our hearth of this dredge," the voice answers in rhyme.

Peering now into the central mound in hopes of seeing just who or what is making these demands, the party begins to see a handful of fey creatures hiding within the mushroom mound. These fey stand about one and a half feet tall and have light blue skin, forest-green hair and brown hairy insect-like legs. Each seems to be wearing brightly colored vests of tunics fastened with buttons made of what looks like glittering gems. They all have small bows and quivers at the ready, should anyone think twice about destroying their home again.

Though only a few are seen intermittently, their skill at blending with their environment outstanding, the party has the sense that many more lurk unseen within the mound.
Yhus the Musing
Cleric, 11 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Sat 24 Sep 2016
at 17:33
  • msg #100

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus is astonished by these strange little beings hovering on the edge of his sight.

“I am Yhus, a humble servant of Pelor, and a simple youth among men. But who speaks for The People?” he asks with genuine amazement and a little unease.

Turning to his companions, he puts the greater question to them: “Do we do as they have asked to cure this sickness and right our own wrong, earning the reward from Ologeon in the doing?”
DM Pawn
GM, 61 posts
Sat 24 Sep 2016
at 17:48
  • msg #101

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus the Musing:
Yhus is astonished by these strange little beings hovering on the edge of his sight.

“I am Yhus, a humble servant of Pelor, and a simple youth among men. But who speaks for The People?” he asks with genuine amazement and a little unease.


The strange fey folk seem puzzled by Yhus' query and turn to one another with a look of bewilderment on their tiny, angular faces. Several chirps and chitters erupt, seemingly from everywhere within the mound, until they eventually coallesce into speech the adventurers can understand:

"An odd question to ask, People speak for the People. Do you accept our task?"
Eoni Daflin
Cleric, 29 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Sat 24 Sep 2016
at 19:44
  • msg #102

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni nodded her acceptance to Yhus who seemed to have created a rapport with the fey folk.  They seemed like honest creatures and she felt that the exchange was fair.  They would see what plagued them in exchange for the mushrooms and their good will.
Sarah
Thief, 23 posts
Thief
AC: 6 | HP: 4/4
Sat 24 Sep 2016
at 20:20
  • msg #103

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The threat seemingly dissipated (and with others carrying the conversation), Sara h navigates the outer edge of the room, exploring it further.

In particular -- the fey folk mentioned a cancer at the roots of the great tree, but no way down had yet been identified.
DM Pawn
GM, 62 posts
Sat 24 Sep 2016
at 22:33
  • msg #104

Re: Chapter 1: Into the Witchwood - The Adventure Begins

While the others are discussing whether to enter an agreement with fey, Sarah surreptitiously skirts along the hollowed walls of the tree. The supporting structure is still thick and durable, but slick with damp moss and mildew. Looking upward she judges the interior of the tree to be about 60 feet tall. The ceiling is comprised of broken limbs and debris that has accumulated over the years and lets no light through.

Sarah skirts along in a counterclockwise direction, heading first toward the crude rope ladder in the tree's northeast section. She makes it there with little objection from any of the fey within the mound. Either they don't see her or they don't care. Hard to tell one way or the other.

The rope ladder is as previously described, a crude construction consisting of hemp rope and wood slats. The ladder goes up about 30 feet to a ledge that runs along the north through west side of the tree, perhaps 10 to 20 feet wide. What might be up there, Sarah is unable to determine from the bottom of the ladder.

Continuing on her circuitous scouting, Sarah eventually reaches the large fungal shelf. As previously described, the large shelf of fungus stretches 15 feet wide and fills in the entire edge where the dirt floor and wooden wall meet, crawling 10 feet up the wall at the shelf’s highest point. The shelf appears thick and wood-like, with dozens of broad, wrinkled, buckler-sized caps dotting its surface. There’s a strong earthy smell in this section of the hollow, like freshly tilled dirt.

The fungal shelf's wrinkled surface appears flush and crimson, as if blushing, and stretches ever-so-slightly as if the great broad caps are breathing.
This message was last edited by the GM at 22:34, Sat 24 Sept 2016.
Yhus the Musing
Cleric, 12 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Sat 24 Sep 2016
at 22:37
  • msg #105

Re: Chapter 1: Into the Witchwood - The Adventure Begins

OOC@Group: Just waiting on the group to weigh in on our direction before I ask The People for further instructions. Also, I'm happy to continue the conversation with them, but if anyone else wants to step in and take it up I won’t be offended…
Marklin
Fighter, 34 posts
AC:6
Hit Points:8|8
Sat 24 Sep 2016
at 23:09
  • msg #106

Re: Chapter 1: Into the Witchwood - The Adventure Begins



" Maybe the evil they speak of be those short dog faced buggers. I am more then happy to gut a few of those things, if it get what we need to get paid."
Aldara
Magic User, 19 posts
Human Magic-User
AC: 9 | HP 4/4
Sun 25 Sep 2016
at 01:40
  • msg #107

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Finding the creatures to be incredibly off-putting in appearance, Aldara does everything she can to not show her unease.  After all, she was trespassing in their home, and they were armed.  She says nothing to the Fey, but to Yhus, she says, "I don't see the harm in it..." She looks to the other adventurers, and gives the Fey a reassuring look, again hiding her unease.  The Dwarf was one thing...
Yhus the Musing
Cleric, 13 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Sun 25 Sep 2016
at 06:02
  • msg #108

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Taking even the silence of the dwarf as a tacit agreement, Yhus turns again to The People: “How do we find this taint that afflicts the you?”
Valthur Ironhelm
Dwarf, 20 posts
Dwarf
AC: 4 | HP: 9/9
Mon 26 Sep 2016
at 03:16
  • msg #109

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus the Musing:
Turning to his companions, he puts the greater question to them: “Do we do as they have asked to cure this sickness and right our own wrong, earning the reward from Ologeon in the doing?”

Valthur shrugs his shoulders and exhales a deep breath. Ridding a cancer beneath the roots of a gigantic rotten tree stump didn't sound quite as easy a picking a few mushrooms, but if that's what they needed to do in order to collect their reward, then that's what they needed to do.
DM Pawn
GM, 63 posts
Mon 26 Sep 2016
at 04:46
  • msg #110

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus the Musing:
Taking even the silence of the dwarf as a tacit agreement, Yhus turns again to The People: “How do we find this taint that afflicts the you?”


The voice calls out again, though seeming to belong to no fey in particular, rather being a collection of the group now hunkered down in the mushroom mound:

"Into the roots it fell some time ago. Falling through crimson caps deep below. Since that day the People have seen it not. Though others of its kind the People have fought. Down you go, to the hidden grotto."
Eoni Daflin
Cleric, 31 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Mon 26 Sep 2016
at 12:04
  • msg #111

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni looked over at the shelf of red fungus and pointed.

"Under there," she whispered.
Sarah
Thief, 25 posts
Thief
AC: 6 | HP: 4/4
Tue 27 Sep 2016
at 02:18
  • msg #112

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah idly walks back to the ladder and inspects it, trying to ascertain if it would hold weight.

To the extent possible, she also examines it to determine how "new" it is [Private to DM Pawn: -- it doesn't seem to be the sort of thing the fey folk would need.]
DM Pawn
GM, 64 posts
Tue 27 Sep 2016
at 02:39
  • msg #113

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The rope ladder appears to be rather old though it looks like it can hold weight and seems reasonably sturdy, at least those rung that are clearly visible to Sarah from her current vantage point seem to be so.
Marklin
Fighter, 35 posts
Tue 27 Sep 2016
at 02:42
  • [deleted]
  • msg #114

Re: Chapter 1: Into the Witchwood - The Adventure Begins

This message was deleted by the player at 02:57, Tue 27 Sept 2016.
Yhus the Musing
Cleric, 14 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Tue 27 Sep 2016
at 02:53
  • msg #115

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The young hedge-cleric ponders the meaning of The People’s rhyme, waiting for Sarah to finish her circuit, and for her and the warrior to finish inspecting the ladder.

“Any sign of a means downward in the place?” he asks her. "Or do we have to go up first to go down?"

OOC: Assuming he can’t hear Eoni’s whispered reference to the fungal shelf, which sounds promising.
Marklin
Fighter, 38 posts
AC:6
Hit Points:8|8
Tue 27 Sep 2016
at 02:58
  • msg #116

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Markling walked over and after he slung his shield over his back, he attempted to climb up the rope. He had to leave the spear behind unfortunately.
Sarah
Thief, 28 posts
Thief
AC: 6 | HP: 4/4
Tue 27 Sep 2016
at 03:00
  • msg #117

Re: Chapter 1: Into the Witchwood - The Adventure Begins

When Marklin begins climbing, Sarah holds the ladder -- as if doing so will aid his effort.
This message was last edited by the player at 03:08, Tue 27 Sept 2016.
Valthur Ironhelm
Dwarf, 23 posts
Dwarf
AC: 4 | HP: 9/9
Tue 27 Sep 2016
at 03:21
  • msg #118

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur, somewhat embarrassed when Marklin beats him to the ladder, stands at its foot ready to climb next. "Keep your eyes open for an ambush," he warns the fighter. "I'll be coming up after you reach the top."
DM Pawn
GM, 69 posts
Tue 27 Sep 2016
at 03:28
  • msg #119

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin climbs the rope ladder and this task proves to be relatively simple as the slats are conveniently placed at what seems to be appropriate intervals for human-sized climbers. He ascends to a height of about 20 feet when one of the wooden slats groans under the weight of the burly fighter and snaps beneath his feet!

Marklin loses his balance and begins to fall from these dizzying heights....

OOC: Marklin, please make a DEX check to avoid falling from the ladder.
This message was last edited by the GM at 03:32, Tue 27 Sept 2016.
Marklin
Fighter, 42 posts
AC:6
Hit Points:8|8
Tue 27 Sep 2016
at 03:39
  • msg #120

Re: Chapter 1: Into the Witchwood - The Adventure Begins

23:39, Today: Marklin rolled 15 using 3d6 with rolls of 5,5,5.  Dex check.

 Dex 12  I think he failed
Sarah
Thief, 32 posts
Thief
AC: 6 | HP: 4/4
Tue 27 Sep 2016
at 03:53
  • msg #121

Re: Chapter 1: Into the Witchwood - The Adventure Begins

At the first sign that Marklin is having difficulty, Sarah moves away from the bottom of the ladder.
Yhus the Musing
Cleric, 15 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Tue 27 Sep 2016
at 04:20
  • msg #122

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus is at once impressed and disturbed by the daring of Marklin as the fighter climbs the ladder into the blackness above, the underside of the shelf at the limits of the light cast by the torch the youth holds.

Lacking the older man’s boldness, Yhus turns instead to study the reddish fungi that climbs the southwest wall of the hollow. He approaches it cautiously from the south, torch in his left hand and study club in his right…
DM Pawn
GM, 70 posts
Tue 27 Sep 2016
at 04:49
  • msg #123

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin's foot snaps through a rotting wooden slat near the top of the rope ladder, causing the brawny fighter to lose his grip on the rope and plummet downward. His companions standing at the bottom of the ladder scramble to safety as the man-at-arms comes falling down, hard, onto the mulchy ground.

Fortunately, Marklin lands with both feet in position to roll forward, absorbing some of the brunt of the blow. The landing is painful, though not without its own measure of grace considering the circumstances.

The fighter is banged up, but not out of it. Yet.

Meanwhile, further up the rope ladder, the iron spike that had fastened the rotting slat to the tree has ripped free of the wood, sending a large section of rotting tree tumbling downward. When the dust from this calamity settles, the adventurers look up and notice two pairs of glowing antennae emerge from a large cavity that was created when the rotting wood was pulled free of the tree.

Two large fire beetles pour out of this cavity, each zealously searching for the source of the disturbance that trashed their home...

The beetles emerge from the cavity and sense motion (and fresh meat) below, a welcome change from their typical fare of carrion!


OOC: Marklin fell and took 4 points of damage. The fire beetles are located 20 feet above the adventurers at the moment.

Angry Fire Beetles
AC: 4
HP: Dead, 5


PC             AC    HP   9  8  7  6  5  4  3  2  1  0 -1 -2 -3  Notes:
Aldara         8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni           8    5/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin        6    4/8  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah          6    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur        4    9/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus           6    7/7  10 11 12 13 14 15 16 17 18 19 20 20 20


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

OOC: Round 1, PCs are UP!


This message was last edited by the GM at 15:37, Tue 27 Sept 2016.
Eoni Daflin
Cleric, 33 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Tue 27 Sep 2016
at 12:14
  • msg #124

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni turned from where she'd been examining the red fungi with Yhus to see the beetles emerge.  The woman immediately looked around for Liamm.  The boy was holding his torch high for the others gathered around the base of where the ladder had been.

"Liamm!" she shouted.  "Get back!"  She started to run and stumbled in the loose footing as she struggled to reach them.
Sarah
Thief, 33 posts
Thief
AC: 6 | HP: 4/4
Tue 27 Sep 2016
at 14:09
  • msg #125

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah runs away from the beetles.  After ten feet she dares a look back to see if they are pursuing her; if not, she stops, and if so, she resumes running.
Marklin
Fighter, 44 posts
AC:6
Hit Points:8|8
Tue 27 Sep 2016
at 14:21
  • msg #126

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 The Warrior felt the ladder began to give way, then a sudden feeling of falling. With a heart felt." Aw Shyt!", the Warrior did his imitation of a lead weight. He saw the ground uping upon him. quicker then a Hobbit to a free meal. Marklin did his best to land well,and considering the circunstances, did rather well.

As he got his bearings again, doing his best to ignore the pain that was screaming."HERE I AM!!", the Warrior looked up and saw... things. Not the cute and fluffy sort of things, this was more like the, let us invite you to lunch, sort of things.

" Blood stained gods! We have critters above." Said as he pulled a Javelin from his scabbard and did his best to hurl the Iron weapon up toward one of the beasties.


10:34, Today: Marklin rolled 4 using 1d6 with rolls of 4.  Javelin damage if he hit.
10:28, Today: Marklin rolled 15 using 1d20+1 with rolls of 14.  to hit roll for Javelin.

This message was last edited by the player at 14:35, Tue 27 Sept 2016.
DM Pawn
GM, 71 posts
Tue 27 Sep 2016
at 15:40
  • msg #127

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin's javelin pierces clear through the first fire beetles' exoskeleton, causing the large   bug to fall to the ground. The beetle lands with a emphatic crunch and squish.
Aldara
Magic User, 21 posts
Human Magic-User
AC: 9 | HP 4/4
Tue 27 Sep 2016
at 20:54
  • msg #128

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Aldara grimaces at the sight of the beetles.  At a loss, but wanting to help the injured warrior - and not be eaten - she grabs a dagger and hurls it at the nearest living one.

13:52, Today: Aldara rolled 16,0 using 1d20+1,1d6-2 ((15,2)).

oh sweetie

Yhus the Musing
Cleric, 16 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Wed 28 Sep 2016
at 00:29
  • msg #129

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus turns sharply at the snapping of the rung. The sound is clear but not crisp, deadened as it is by the soft, rotting innards of the tree.

Though the plummeting warrior is beyond his help, he instinctively moves toward the group gathered at the rope ladder, keeping The People's mound on his right…

As Marklin recovers and raises the alarm, Yhus moves to place himself between the beetles scittering from the opening and his more vulnerable companions, shouting a praise for the deadly accuracy of the warrior’s cast!

OOC: Assuming he can come within reach of the remaining beetle, a (failed) To-Hit roll is below. If that is the case I'll follow with some explanation of his failure, if not the please disregard entirely.

17:06, Today: Yhus the Musing rolled 7 using 1d20 with rolls of 7.  To Hit -- Fire beetle using club. (Target: 15).

Valthur Ironhelm
Dwarf, 25 posts
Dwarf
AC: 4 | HP: 9/9
Wed 28 Sep 2016
at 00:36
  • msg #130

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Moradin's beard!" Valthur cries while letting loose with a hand axe at the remaining beetle.

19:30, Today: Valthur Ironhelm rolled 20 using 1d20 with rolls of 20.  Hand axe (thrown) vs. Beetle.
19:31, Today: Valthur Ironhelm rolled 2 using 1d6 with rolls of 2.  damage.

DM Pawn
GM, 73 posts
Wed 28 Sep 2016
at 04:03
  • msg #131

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Aldara throws a dagger at the remaining beetle. She strikes the creature, but not with enough power behind it to take it out of commission. Valthur follows this up with a well-aimed axe throw that rends the beetle in half, both sides falling messily to the floor.

Just as quickly as it began, the conflict comes to an end. Two fire beetles slain, their glowing antennae the only evidence they were ever creepy, crawly, living things.
Eoni Daflin
Cleric, 34 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Wed 28 Sep 2016
at 11:48
  • msg #132

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni rushed up to Liamm and took him by the shoulders.  "Are you all right?"  She looked the boy over by moving his arm with the torch so that she could see that he was unscathed.  "I know you're brave but let the others stand in front."
Sarah
Thief, 36 posts
Thief
AC: 6 | HP: 4/4
Wed 28 Sep 2016
at 13:12
  • msg #133

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The danger over, Sarah returns to the back of the group, peeking between the party members to look at the dead beatles.

"Ladder's old," she says.
Liamm
NPC, 9 posts
Apprentice
AC:8 | HP: 5/5
Wed 28 Sep 2016
at 15:57
  • msg #134

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni Daflin:
Eoni rushed up to Liamm and took him by the shoulders.  "Are you all right?"  She looked the boy over by moving his arm with the torch so that she could see that he was unscathed.  "I know you're brave but let the others stand in front."


Liamm appears startled and pale by what just occurred. He snaps out of the shock when Eoni addresses.

"Yes, Ma'am. I am okay. Yes. I will," he agrees.

Looking at the beetle gore now lying on the mulchy ground he says, "Whoa! Those are some big bugs!"
Marklin
Fighter, 46 posts
AC:6
Hit Points:8|8
Wed 28 Sep 2016
at 16:44
  • msg #135

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 The Warrior walked over to retrieve his javelin from the carcess of the bug. He pulled out the weapon,and made a face at seeing it was coated in.. bug juice. " Yuck." He cleaned off the shaft as best as possible. "Anyone have a rope and grapple?"
Aldara
Magic User, 25 posts
Human Magic-User
AC: 9 | HP 4/4
Wed 28 Sep 2016
at 20:20
  • msg #136

Re: Chapter 1: Into the Witchwood - The Adventure Begins

With the beetles dispatched, Aldara goes to retrieve her dagger, examining it to see if it is still good for another couple of throws.  After all, this was a beetle she threw it at, and not a painted circle in a tavern!

"I've rope," Aldara offers.  "But no grapple.  Would we be able to fashion some of the climbing spikes I have into a grapple?"
Marklin
Fighter, 48 posts
AC:6
Hit Points:8|8
Wed 28 Sep 2016
at 23:47
  • msg #137

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 The Warrior thought a moment. " I have a crossbar, that might do for a make shift grapple.
Eoni Daflin
Cleric, 35 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Thu 29 Sep 2016
at 02:14
  • msg #138

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"How many spikes do you have?" Eoni asked, looking up to the shelf above them.  "Enough to climb up and secure the rope?"
Sarah
Thief, 39 posts
Thief
AC: 6 | HP: 4/4
Thu 29 Sep 2016
at 02:42
  • msg #139

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah looks up at the shelf.  Softly, as if talking to herself, she says: "I can climb up there.  Maybe."  Then, in a more normal tone of voice -- but with a great deal of timidity -- she asks: "Don' . . . Don' we wanna . . . go down?  To the roots?"
Valthur Ironhelm
Dwarf, 26 posts
Dwarf
AC: 4 | HP: 9/9
Thu 29 Sep 2016
at 03:31
  • msg #140

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur picks up his trusty axe, wipes it off, then returns it to his belt. "Yes, we wanna' go down. Only there's no way down." He surveys the trunk for a moment. "But maybe we should look a little closer." He begins to search the floor for anything resembling a trap door. "Maybe the mushrooms know how to get down there, although when they talk I only catch about half of what they're saying."
DM Pawn
GM, 79 posts
Thu 29 Sep 2016
at 04:04
  • msg #141

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The floor of the tree's interior is covered in a thick mulch, some locations nearly a foot deep in rotting tree innards. At a quick glance, Valthur spots no hidden or secret trap doors. It's possible one might exist beneath the mulch, but finding one would probably require a dedicated effort and consume a considerable amount of time considering the size of the place.

OOC: Did you have any specific locations you wanted to search or did you intend to do a cursory search?
Aldara
Magic User, 27 posts
Human Magic-User
AC: 9 | HP 4/4
Thu 29 Sep 2016
at 05:00
  • msg #142

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Fishing the rope out of her bag, followed by a bundle of fresh climbing spikes, Aldara says, "Twelve." She nods at the dagger she has carelessly put on the ground next to herself.  "I have three more of these, too, if you think they might work?"
This message was last edited by the player at 10:18, Thu 29 Sept 2016.
Eoni Daflin
Cleric, 36 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Thu 29 Sep 2016
at 11:30
  • msg #143

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"We do want to go down, Sarah," Eoni replied to the girl, "but I think Marklin and Valthur wanted to make sure there wasn't any threat from above before descending.

"Can you use these spikes and rope to help you see what's up there?  I would think that if there were anything up there it would already have thrown something at us but this old ladder was used at some time."

Sarah
Thief, 40 posts
Thief
AC: 6 | HP: 4/4
Thu 29 Sep 2016
at 13:30
  • msg #144

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah eyes the ledge again and nods.  Nonetheless, she doesn't move for several moments.  Then, slowly -- reluctantly -- she takes the spikes and rope from Eoni, looks at the ledge, and then attempts to climb up to the ledge.


[Private to DM Pawn: OOC: I don't know if the spikes are necessary to climb, but I'll take them nonetheless.


08:29, Today: Sarah rolled 42 using 1d100 with rolls of 42.  Climb (87).
 
]
This message was last edited by the player at 18:07, Thu 29 Sept 2016.
Marklin
Fighter, 49 posts
AC:6
Hit Points:8|8
Thu 29 Sep 2016
at 18:06
  • msg #145

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin watched the nimble woman start to make her ascent. " By the gods,I wish I could do that,instead of acting like a load stone."
Valthur Ironhelm
Dwarf, 29 posts
Dwarf
AC: 4 | HP: 9/9
Fri 30 Sep 2016
at 03:10
  • msg #146

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur watches as the young thief begins her ascent up the wall. "Atta' girl, Sarah. You're doing fine. She seems to handle climbing a lot better than you, Marklin," he jests to the fighter.

He keeps one eye on Sarah and the other on the fungus in the southwest corner of the trunk. Something about it makes Valthur uneasy. He hopes they don't, but he has a dreadful feeling they might have to investigate it more closely.
DM Pawn
GM, 80 posts
Fri 30 Sep 2016
at 04:11
  • msg #147

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah climbs up to the ledge with ease.

The rough wooden ledge appears fairly stable but its surface is bowed and warped, and littered with scraps of peeled bark, rotting leaves and debris. The ledge widens to 15 feet at a few points, but tapers down to 10 feet along most of its length. The great trunk is slightly narrower at this height, and the edge of this shelf overlooks the circular patch of moonsong mushrooms below.

Though some torchlight penetrates up to this level, much of the ledge is cast in shadow making seeing very clearly quite difficult.

OOC: Sarah, please make a Spot check (d6)
This message was last edited by the GM at 04:12, Fri 30 Sept 2016.
Yhus the Musing
Cleric, 17 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Fri 30 Sep 2016
at 05:08
  • msg #148

Re: Chapter 1: Into the Witchwood - The Adventure Begins

With the fire beetles dispatched and Liamm keeping the light for the group at the ladder, Yhus says a silent prayer for Sarah’s ascent, and returns to the fungal shelf along the south wall, examining it closely but cautiously, probing with his club for for any hidden openings...
DM Pawn
GM, 81 posts
Fri 30 Sep 2016
at 05:30
  • msg #149

Re: Chapter 1: Into the Witchwood - The Adventure Begins

While the others await Sarah's report, Yhus slips away to the fungal shelf to investigate a bit closer. The cleric of Pelor carefully prods the area in hopes of discovered a hidden door beneath the shelf.

The shelf is spongy and collapses easily with the smallest of prods. After a few prods, Yhus sees movement out of the corner of his eye, within the shelf itself!

Turning to get a better look he sees a pinkish tendril shoot out from a section containing a large, crimson-hued cap. The tendril attempts to coil around Yhus' right arm. Rivers of pain course through the young man's body as the moist tendril delivers a venomous sting.

But the cleric does not have much time to process this pain, because now he sees two mushroom-capped stalks detach from the fungal shelf and propel themselves slowly toward the Cleric, each with one of the same whipping tendrils that just delivered a terrible ouchie.

An immature violet fungus!

The same thing that just stung the cleric flails at him again, but this time Yhus dodges out of the way before it wraps around his neck! Further back, a second foe slides slowly through the fungal bloom toward the cleric...


OOC: Yhus takes 4 points of damage and must make a Save vs Poison. Yhus is in contact with one violet fungus. The other is 10 feet distant, but moving slowly toward him at the moment. The rest of the party is near the ladder, watching Sarah ~ 50 feet from the activity...but only if one were to trample through the Grig's mushroom field. Bypassing the mushroom field puts them at about 70-80 feet distant.

Immature Violet Fungii
AC: 4
HP: 10/13, 10/10


PC             AC    HP   9  8  7  6  5  4  3  2  1  0 -1 -2 -3  Notes:
Aldara         8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni           8    5/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin        6    4/8  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah          6    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur        4    9/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus           6    3/7  10 11 12 13 14 15 16 17 18 19 20 20 20


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

OOC: Round 1, PCs are UP!


This message was last edited by the GM at 15:59, Fri 30 Sept 2016.
Sarah
Thief, 41 posts
Thief
AC: 6 | HP: 4/4
Fri 30 Sep 2016
at 13:22
  • msg #150

Re: Chapter 1: Into the Witchwood - The Adventure Begins

DM Pawn:
OOC: Sarah, please make a Spot check (d6)


Sarah ascends with little difficulty.  Looking around, she notices something that attracts her attention . . .


OOC: 08:18, Today: Sarah rolled 1 using 1d6 with rolls of 1.  Spot Check.

Sorry for the delay . . . chalk it up to time zones.

And I'm not ignoring Yhus; like Eoni, I don't think I know about it yet.

This message was last edited by the player at 16:03, Fri 30 Sept 2016.
Yhus the Musing
Cleric, 18 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Fri 30 Sep 2016
at 14:13
  • msg #151

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The convolutions of fleshy fungus protruding from the wall of the hollow are at once revolting and mesmerizing, and it costs the young cleric a crucial moment as struggles to realize what he is seeing; but there is no mistaking the almost overwhelming surge of pain from his right arm as the tentacle lays hold of him.

06:24, Today: Yhus the Musing rolled 7 using 1d20 with rolls of 7.  Save vs. Poison -- Violet Fungus. (Target: 11+).

With an agonized cry he raises the alarm and recoils, swinging at his attacker with the blazing torch he holds in his left hand…

06:28, Today: Yhus the Musing rolled 19 using 1d20 with rolls of 19.  To Hit -- Violet Fungus using torch. (Target: 15+).
06:31, Today: Yhus the Musing rolled 3 using 1d4 with rolls of 3.  Damage -- Violet Fungus from torch.


...sending an explosion of sparks as he makes contact!

OCC@Sarah (msg #150): Agreed! :-) He has only now made his predicament known.
Marklin
Fighter, 50 posts
AC:6
Hit Points:8|8
Fri 30 Sep 2016
at 14:55
  • msg #152

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Marklin was watching the  woman scale up to the ledge,like some squirrel, when suddenly, his attention ripped away by a shout of alarm. The Warrior looked around to locate the source of the calamity. The sounds of distress,coupled with the torch light waving around erratically, made Marklin utter a curse under his breath. "What  is someone doing way over there? Blood stained gods!!."

 The Warrior headed in that direction as quickly as  his booted feet could carry him. Marklin unslung his shield and armed himself with a javelin,as he moved that way.

* Yes, he makes a straight bee line towards Yhus through the  mushrooms or whatever they are.*
This message was last edited by the player at 15:13, Fri 30 Sept 2016.
DM Pawn
GM, 82 posts
Fri 30 Sep 2016
at 15:57
  • msg #153

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin ploughs through the Moongsong mushroom mound, trampling the Grig's homeland in the process. This action is met with a symphony of panicked and agitated chirps. Moreover, the fighter gets several purposeful strides into the mound before he notices a cloud of tiny spores rising up all around him!

OOC: Marklin, please make a save vs Poison.
Eoni Daflin
Cleric, 39 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Fri 30 Sep 2016
at 16:11
  • msg #154

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni turned at Yhus' cry only to see Marklin charging through the moonsong home of the creatures they'd just negotiated with.  With the truce between them trampled beneath the fighter's jack boots, she knew they couldn't stand against their angered multitude.

"Liam!" she shouted. "Run!"  She followed suit, pushing the boy before her towards the hole in the trunk.

OOC: Running speed 90'.

Liamm
NPC, 10 posts
Apprentice
AC:8 | HP: 5/5
Fri 30 Sep 2016
at 16:14
  • msg #155

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Liam is confused by the unfolding situation. He hadn't even noticed Yhus slip away to the fungal shelf as he had been focused on watching Sarah's progress. Eoni's command snaps him into action though and he follows her command to flee the trunk.
This message was last edited by the player at 16:15, Fri 30 Sept 2016.
DM Pawn
GM, 83 posts
Fri 30 Sep 2016
at 16:18
  • msg #156

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Meanwhile, while the situation below is becoming quite chaotic, Sarah notices strands of silvery spiderweb hoisted along the northern edge of the tree's interior wall. The web extends from the tree wall to about 5 to 10 feet of the ledge itself, becoming thicker toward the north wall.
Sarah
Thief, 42 posts
Thief
AC: 6 | HP: 4/4
Fri 30 Sep 2016
at 16:23
  • msg #157

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah's eyes grow wide at the size of the web, and she is slowly backing away in the direction she came when Yhus cries out.  Her head snaps to her left and down, and she grows more concerned.

Sarah concluded for herself that retreat was a good idea even before Eoni mentioned it.  Unfortunately, in her panic-induced haste, her hand slips . . .


11:23, Today: Sarah rolled 99 using 1d100 with rolls of 99.  Climb (87).
This message was last edited by the player at 16:29, Fri 30 Sept 2016.
Marklin
Fighter, 51 posts
AC:6
Hit Points:8|8
Fri 30 Sep 2016
at 19:07
  • msg #158

Re: Chapter 1: Into the Witchwood - The Adventure Begins

15:06, Today: Marklin rolled 5 using 1d20 with rolls of 5.  Save vs Poison.

Fail
Valthur Ironhelm
Dwarf, 30 posts
Dwarf
AC: 4 | HP: 9/9
Sat 1 Oct 2016
at 00:28
  • msg #159

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Somewhat slowed by his chainmail, Valthur sprints as best he can to the aid of the young cleric. Seeing the spores rise up like a wake behind Marklin, however, the dwarf opts for the slightly longer route around the mushrooms. "Don't worry, laddie. Help is coming!"

OOC: At current encumbrance, Valthur has an encounter movement of 20'/round. This isn't enough to get him into hand axe range (30'), so he's running for his full movement (60'), which if I figured this all correctly (which I probably didn't) he should be able to move and melee attack next round.
DM Pawn
GM, 84 posts
Sat 1 Oct 2016
at 02:30
  • msg #160

Re: Chapter 1: Into the Witchwood - The Adventure Begins

In her haste to quickly climb back down, Sarah slips and falls from a height of about 15 feet. She lands quite well though and is only momentarily dazed from the fall.

While trampling through the Grig's territory, Marklin kicks up a cloud of spores and inhales the toxic stuff. The fighter quickly feels light-headed and drowsy and fights off the urge to immediately fall to slumber. Tired. Very tired he is. Still, he draws to within melee range.

Valthur covers most of the distance Yhus and the Violet Fungii, drawing to within 10 feet of the confrontation.

Eoni and Liamm have fled the tree and await just outside the entrance.

Aldara is about 5 feet distant from Sarah, near the crude rope ladder.

Yhus strikes one of the Violet Fungii with his torch, singing the foe.

Both Violet Fungii flail their pink tentacles at Yhus, but the Cleric acquits himself well and staves off their attacks. Help is on the way, but will it be in time?


OOC: Sarah takes 1 point of damage from the fall. Marklin is very drowsy and all his attacks incur a -1 penalty to-hit and damage. Additionally, he now moves at half speed and suffers an AC penalty of +1 (so he is easier to hit) while in this condition.

Yhus takes 4 points of damage and must make a Save vs Poison. Yhus is in contact with one violet fungus. The other is 10 feet distant, but moving slowly toward him at the moment. The rest of the party is near the ladder, watching Sarah ~ 50 feet from the activity...but only if one were to trample through the Grig's mushroom field. Bypassing the mushroom field puts them at about 70-80 feet distant.

Immature Violet Fungii
AC: 4
HP: 1/13, 10/10


PC             AC    HP   9  8  7  6  5  4  3  2  1  0 -1 -2 -3  Notes:
Aldara         8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni           8    5/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin        6    4/8  10 11 12 13 14 15 16 17 18 19 20 20 20   Poisoned: -1 to-hit/damage, half move, +1 AC penalty
Sarah          6    3/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur        4    9/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus           6    3/7  10 11 12 13 14 15 16 17 18 19 20 20 20


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

OOC: Round 2, PCs are UP!


This message was last edited by the GM at 01:29, Sun 02 Oct 2016.
Marklin
Fighter, 53 posts
AC:6
Hit Points:8|8
Sat 1 Oct 2016
at 02:42
  • msg #161

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 "Yawn"
Sarah
Thief, 45 posts
Thief
AC: 6 | HP: 4/4
Sat 1 Oct 2016
at 03:10
  • msg #162

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah is startled for a moment upon landing, but her fear returns her to the here and now.  She bolts toward the entrance, taking a route that leads to the east and south of the central mushroom field.  But once south of the field she turns toward the violet fungi, approaching no closer than 20 feet.
Aldara
Magic User, 29 posts
Human Magic-User
AC: 9 | HP 4/4
Sat 1 Oct 2016
at 09:55
  • msg #163

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Keeping an eye on Sarah, Aldara is almost oblivious to everything going on around herself until she hears a cry.  Hears it too late, it would seem!  While she was watching the Thief, Pelorite priest had gotten himself into quite the bind, and the warrior, too, seemed to be in need of assistance.  Except he was tromping on the homes of the Fey creatures, and kicking up spores!

What to do, what to do...

Aldara begins to move to help the warrior and priest, drawing a dagger to hurl at the menacing mushroom...but then she hears a loud thud! next to herself.  Looking down, she gasps and moves to help Sarah up from her fall.  After giving the thief an assuring nod as if to say "you'll be fine", the mage begins to move up to the Violet Fungi, taking care not to trample the Fey's mushrooms, and stopping once she reaches a distance of about thirty feet.
Liamm
NPC, 10 posts
Apprentice
AC:8 | HP: 5/5
Sat 1 Oct 2016
at 18:52
  • msg #164

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Just outside the tree's entrance, Liamm glances over to Eoni and excitedly asks, "Ma'am, it doesn't look like the others are listening! They're still in there!"

Thrusting his torch through the opening, the apprentice peeks into the tree's hollow...

"They're fighting...mushrooms!"
This message was last updated by the player at 18:52, Sat 01 Oct 2016.
Marklin
Fighter, 54 posts
AC:6
Hit Points:8|8
Sat 1 Oct 2016
at 19:04
  • msg #165

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Marklin felt very strange, he felt like he had been up for the last three days carousing at the local tavern. What he would not give to take a long nap, right about now. Part of his brain,screamed at him, to keep moving.
This message was last edited by the player at 19:06, Sat 01 Oct 2016.
Eoni Daflin
Cleric, 40 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Sat 1 Oct 2016
at 22:10
  • msg #166

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Watch out," Eoni cautioned the boy.  "I'm afraid they'll soon be fighting the mushroom dwellers as well.  We can help them the most by staying out of their way.

"They'll retreat when they need to."

Valthur Ironhelm
Dwarf, 31 posts
Dwarf
AC: 4 | HP: 9/9
Sun 2 Oct 2016
at 00:25
  • msg #167

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Leave him alone, vile... thing!" Valthur growls as he slices into the mushroom that is attacking Yhus. "Marklin, what's taking you so long? Get out of there and help!"

19:19, Today: Valthur Ironhelm rolled 15 using 1d20+2 with rolls of 13.  sword vs. fungi.
19:20, Today: Valthur Ironhelm rolled 9 using 1d8+2 with rolls of 7.  damage.

Yhus the Musing
Cleric, 20 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Mon 3 Oct 2016
at 01:15
  • msg #168

Re: Chapter 1: Into the Witchwood - The Adventure Begins

OCC@DM: In case I need to do a save vs. Poison each round the violet fungus has hold of me…
18:09, Today: Yhus the Musing rolled 2 using 1d20 with rolls of 2.  Save vs. Poison -- Violet Fungus. (Target: 11+).


Wracked with pain and horror at his predicament the young man is only vaguely aware of the upheaval all around him, but the ringing of the dwarf’s roar in his ears is unmistakable and welcome.

Bolstered by the brutal gash that his companion’s axe leaves in the soft flesh of the thing before him the  strikes again with the torch…

18:10, Today: Yhus the Musing rolled 7 using 1d20 with rolls of 7.  To Hit -- Violet Fungus using torch. (Target: 15+).

…but does little more than send a shower of sparks in the blackness.
DM Pawn
GM, 90 posts
Mon 3 Oct 2016
at 02:01
  • msg #169

Re: Chapter 1: Into the Witchwood - The Adventure Begins

One of the Violet Fungii continues to lash its flailing appendage at Yhus. It coils around the cleric's left leg and delivers another dose of searing torment. Yhus loses consciousness and falls to the ground, the world going dark around him!

Valthur is standing beside Yhus when this occurs and the other Violet Fungus seems intent to do just the same to the dwarf. But the stout warrior has different things in mind and capably swats away the monster while stepping out of harm's way.

Marklin closes to melee range, still under the influence of the Moonsong spores.

Sarah and Aldara are further back, about 20 to 30 feet respectively, within throwing range but outside of any threat of being attacked by the fungii.

Eoni and Liamm stand just outside the tree, about 50 feet distant from the melee.

Back in the center of the tree, the Grigs chitter incessantly, their tone quite agitated. Even without the benefit of knowing their peculiar tongue, it is easy to determine they are not pleased with the Big Peoples' treachery...or donwright inconsideration. In any event, they have not started launching their own volleys yet, but it is definitely being actively discussed!


OOC: Yhus took 4 points of damage, is unconscious, and must make a Death Saving Throw.
Marklin is very drowsy and all his attacks incur a -1 penalty to-hit and damage. Additionally, he now moves at half speed and suffers an AC penalty of +1 (so he is easier to hit) while in this condition.


Immature Violet Fungii
AC: 4
HP: Dead, 6/10


PC             AC    HP   9  8  7  6  5  4  3  2  1  0 -1 -2 -3  Notes:
Aldara         8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni           8    5/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin        6    4/8  10 11 12 13 14 15 16 17 18 19 20 20 20   Poisoned: -1 to-hit/damage, half move, +1 AC penalty
Sarah          6    3/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur        4    9/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus           6   -1/7  10 11 12 13 14 15 16 17 18 19 20 20 20   Unconscious; Death Saves:


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

OOC: Round 3, PCs are UP!


This message was last edited by the GM at 02:49, Mon 03 Oct 2016.
Marklin
Fighter, 56 posts
AC:6
Hit Points:8|8
Mon 3 Oct 2016
at 02:19
  • msg #170

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Marklin,still feeling like he should lie down and take a nap, never the less, he closed on the thing attacking Yhus,and thrust his Javelin at the thing. He hoped this attack would make the thing released his companion.

2:30, Today: Marklin rolled 7 using 1d6+1 with rolls of 6.  Javelin damage.
22:28, Today: Marklin rolled 15 using 1d20-1 with rolls of 16.  Attack on plant thing.

This message was last edited by the player at 02:30, Mon 03 Oct 2016.
Sarah
Thief, 48 posts
Thief
AC: 6 | HP: 4/4
Mon 3 Oct 2016
at 02:20
  • msg #171

Re: Chapter 1: Into the Witchwood - The Adventure Begins

From beneath her cloak, Sarah whips out a dart.  She flings it at the tendril grasping Yhus, but her concern about the possibility of hitting him causes the effort to fly wide.


21:19, Today: Sarah rolled 9 using 1d20+2 with rolls of 7.  Throw Dart (13 to hit).
Eoni Daflin
Cleric, 41 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Mon 3 Oct 2016
at 02:32
  • msg #172

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Drop your bag and follow me!" Eoni commanded as she dropped her staff and slipped out of her own pack.  "Keep the torch!"

Yhus was down and the others weren't going to last long enough to get him out once the moonsong folk organized.  She dashed in to grab him by the arm.  "Get his other arm and pull!"

OOC: Probably not able to drag Yhus until the next round.

Aldara
Magic User, 30 posts
Human Magic-User
AC: 9 | HP 4/4
Mon 3 Oct 2016
at 02:42
  • msg #173

Re: Chapter 1: Into the Witchwood - The Adventure Begins

As she closes the distance, Aldara pulls a dagger from her waist, and hurls it at the healthier-looking of the fungi attacking her companions.

19:38, Today: Aldara rolled 21,4 using 1d20+1,1d4 ((20,4)).

Woop, forget that +1 to hit, I'm doing this from long distance!

Liamm
NPC, 11 posts
Apprentice
AC:8 | HP: 5/5
Mon 3 Oct 2016
at 03:42
  • msg #174

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Liamm does as instructed and follows Eoni back into the tree, torch in hand. Once in position, the apprentice grabs Yhus other arm and prepares to haul the unconscious man out of his current predicament.
Valthur Ironhelm
Dwarf, 32 posts
Dwarf
AC: 4 | HP: 9/9
Mon 3 Oct 2016
at 04:45
  • msg #175

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Daggers, darts, and javelins all fly toward their final fungal adversary. Valthur closes in, but with one eye on the incoming missiles, his swing is without merit. Nonetheless, it looks like the efforts of his companions is more than enough to finish it.

Satisfied that the immediate danger has passed, he turns toward the fighter for a friendly jab. "About time you got here!"

23:39, Today: Valthur Ironhelm rolled 6 using 1d20+2 with rolls of 4.  sword vs. fungi (if it's still alive).
Yhus the Musing
Cleric, 25 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Mon 3 Oct 2016
at 14:15
  • msg #176

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Overcome by pain and the fungus's poison coursing through his body, the young man teeters for a moment then crumples to the ground...

07:11, Today: Yhus the Musing rolled 18 using 1d20 with rolls of 18.  Save vs. Death @ unconsciousness -- Roll 1 (Target: 11+).

Successes: 1
Failures: 0 (death at 3)

DM Pawn
GM, 94 posts
Mon 3 Oct 2016
at 17:06
  • msg #177

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni and Liamm begin to drag Yhus out of harm's way while Marklin and Valthur battle the Violet Fungus with support from Aldara and Sarah in the back.

The remaining monster flails its tentacle at Valthur, grazing the dwarf across the face with a stinging blow.

The Grigs are still agitated but have not turned Marklin or any of the other adventurers...but mostly Marklin...into a pin cushion yet.

But they're thinking about it...


OOC: Yhus has made one successful Death Save. Valthur takes 1 hp damage and must make a save vs Poison. Marklin is very drowsy and all his attacks incur a -1 penalty to-hit and damage. Additionally, he now moves at half speed and suffers an AC penalty of +1 (so he is easier to hit) while in this condition.


Immature Violet Fungii
AC: 4
HP: Dead, 1/10


PC             AC    HP   9  8  7  6  5  4  3  2  1  0 -1 -2 -3  Notes:
Aldara         8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni           8    5/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin        6    4/8  10 11 12 13 14 15 16 17 18 19 20 20 20   Poisoned: -1 to-hit/damage, half move, +1 AC penalty
Sarah          6    3/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur        4    8/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus           6   -1/7  10 11 12 13 14 15 16 17 18 19 20 20 20   Unconscious; Death Saves:


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

OOC: Round 4, PCs are UP!


This message was last edited by the GM at 03:29, Tue 04 Oct 2016.
Sarah
Thief, 49 posts
Thief
AC: 6 | HP: 4/4
Mon 3 Oct 2016
at 17:20
  • msg #178

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah scoots in six feet closer to the remaining tentacle.  She then reaches into her cloak again and pulls out yet another dart.

She contemplates it for a moment, then tosses it at the pugilistic plant.

But she misses.  Again.


12:19, Today: Sarah rolled 7 using 1d20+3 with rolls of 4.  Throw Dart (13 to hit).
Marklin
Fighter, 58 posts
AC:6
Hit Points:8|8
Mon 3 Oct 2016
at 17:32
  • msg #179

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Even in his odd state, Marklin hit the mark with his Javelin, that he was using as a make shift spear.

13:30, Today: Marklin rolled 3 using 1d6+1 with rolls of 2.  Javelin damage.
13:27, Today: Marklin rolled 18 using 1d20+1 with rolls of 17.  Javelin attack roll.

Aldara
Magic User, 32 posts
Human Magic-User
AC: 9 | HP 4/4
Mon 3 Oct 2016
at 20:44
  • msg #180

Re: Chapter 1: Into the Witchwood - The Adventure Begins

13:31, Today: Aldara rolled 16,3 using 1d20,1d4 ((16,3)).

Once again, the mage hurls a dagger at the fungus.  Sure, it probably wasn't earning her or the others any friends among the Fey creatures, but gods above, one should learn to call off their pets!
Valthur Ironhelm
Dwarf, 34 posts
Dwarf
AC: 4 | HP: 8/9
Tue 4 Oct 2016
at 01:31
  • msg #181

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur swings again at the mushroom, but the stench of rotting wood and Moradin knows what else misguides his aim. "Stand still," he growls, hoping quietly that the  daggers, darts, and javelin of his friends would be enough to end the battle.

20:12, Today: Valthur Ironhelm rolled 5 using 1d20+2 with rolls of 3.  sword vs. fungi (if it's still alive).

20:28, Today: Valthur Ironhelm rolled 18 using 1d20 with rolls of 18.  save vs. save vs. poison (success on 8... 9 if considered a magical effect).

Eoni Daflin
Cleric, 43 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Tue 4 Oct 2016
at 04:04
  • msg #182

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"All the way out," Eoni instructed Liamm as they dragged the inert form of Yhus out the entrance.  "You're doing good."

She didn't think the cleric of Pelor was breathing.  Stupid boy!  Why hadn't he backed off?  What was he trying to prove?

She just hoped that they'd reached him in time.
Yhus the Musing
Cleric, 26 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Tue 4 Oct 2016
at 04:30
  • msg #183

Re: Chapter 1: Into the Witchwood - The Adventure Begins

21:27, Today: Yhus the Musing rolled 11 using 1d20 with rolls of 11.  Save vs. Death @ unconsciousness -- Roll 2 (Target: 11+).

Successes: 2
Failures: 0 (death at 3)

DM Pawn
GM, 96 posts
Tue 4 Oct 2016
at 04:39
  • msg #184

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The adventurers have already hacked one predatory fungus to bits and the second has also been pretty battered in the short but intense melee. Still, there is life yet in the mindless foe and it whips its tentacle at Marklin, striking the warrior across the legs. Like Yhus before him, Marklin succumbs to the excruciating pain of the blow as tiny spikes deliver their toxin.


OOC: Yhus has made two successful Death Saves. Marklin takes 4 damage and is now unconscious and dying (Must start making Death Saves), in addition to the previous poisoning which makes him drowsy
(-1 penalty to-hit and damage. Additionally, he now moves at half speed and suffers an AC penalty of +1)


Immature Violet Fungii
AC: 4
HP: Dead, 1/10


PC       AC    HP   9  8  7  6  5  4  3  2  1  0 -1 -2 -3  Notes:
Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8    5/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    3/8  10 11 12 13 14 15 16 17 18 19 20 20 20   Poisoned
Sarah    6    3/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4    8/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6    2/7  10 11 12 13 14 15 16 17 18 19 20 20 20

Poisoned Effects: -1 to-hit/damage, 1/2 move, +1 AC
[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

OOC: Round 5, PCs are UP!


This message was last edited by the GM at 15:48, Sat 08 Oct 2016.
Marklin
Fighter, 59 posts
AC:6
Hit Points:8|8
Tue 4 Oct 2016
at 10:27
  • msg #185

Re: Chapter 1: Into the Witchwood - The Adventure Begins

06:27, Today: Marklin rolled 15 using 1d20 with rolls of 15.  save vs death.
Eoni Daflin
Cleric, 44 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Tue 4 Oct 2016
at 12:24
  • msg #186

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"We're almost there," Eoni said as they heaved at the inert form away from the entrance.  "Just a little farther."  The body weighed more than the bags of corn she'd dragged as a child.  The armor didn't help either.

[Private to GM: Probably 10' outside of the entrance.  She'll heal next round.]
Liamm
NPC, 12 posts
Apprentice
AC:8 | HP: 5/5
Tue 4 Oct 2016
at 13:56
  • msg #187

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Liamm helps Eoni drag Yhus outside the tree. The pair eventually pull him to safety while the battle continues inside.

Liamm excitedly cries out, "Ma'am. I don't think he's breathing. What can we do?!"
Valthur Ironhelm
Dwarf, 35 posts
Dwarf
AC: 4 | HP: 8/9
Tue 4 Oct 2016
at 22:54
  • msg #188

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Seeing his friend succumb to the tentacled mushroom, Valthur regains his focus. "ENOUGH ALREADY," he roars while attempting a decisive blow.

17:48, Today: Valthur Ironhelm rolled 20 using 1d20+2 with rolls of 18.  sword vs. fungi.
17:49, Today: Valthur Ironhelm rolled 10 using 1d8+2 with rolls of 8.  Damage.

Sarah
Thief, 50 posts
Thief
AC: 6 | HP: 4/4
Tue 4 Oct 2016
at 23:44
  • msg #189

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah grabbed a third dart and waited: her prior efforts had missed, and she was loathe to use/waste another if there was no need.

Thanks to Valthur, there was no need.

She returned the dart to the place from whence it came.
Aldara
Magic User, 33 posts
Human Magic-User
AC: 9 | HP 4/4
Wed 5 Oct 2016
at 02:42
  • msg #190

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Like Sarah, Aldara reaches for another dagger, but pauses when she sees the mighty Dwarf hew into the fungus.

"And to think they only valued them for their metalworking ability..." she mumbles, recalling a few incidents where her family looked down their noses at Dwarves.  What did they know!
DM Pawn
GM, 97 posts
Wed 5 Oct 2016
at 03:43
  • msg #191

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur finishes the second Violent Fungus off in dramatic fashion, lopping the thing's bulbous cap off with a clean slash of his sword. It was a brief but violent confrontation that took down two of six adventurers, but now it is over.

The chitters and cricks within the mushroom mound subside to an intermittent tempo. The transgressor of the rampage spree now lies dying on the mulchy ground, but the Grigs are not so sure the others won't try the same stunt. From their various hiding places within the mound, they lurk, undoubtedly with their tiny bows trained on the still standing adventurers.
Valthur Ironhelm
Dwarf, 36 posts
Dwarf
AC: 4 | HP: 8/9
Wed 5 Oct 2016
at 06:10
  • msg #192

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Having decapped their final opponent, Valthur sheaths his sword and rushes to Marklin. "Come on, friend," he encourages the unconscious fighter while doing what he can to bind his wounds. "Nobody's dying at the hands of a walking mushroom... I hope."
This message was last edited by the player at 06:17, Wed 05 Oct 2016.
Aldara
Magic User, 34 posts
Human Magic-User
AC: 9 | HP 4/4
Wed 5 Oct 2016
at 08:00
  • msg #193

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Aldara does what she can to assist Valthur.

00:59, Today: Aldara rolled 16 using 3d6 ((6,5,5)).

05:30, Today: Aldara rolled 6 using 1d20 ((6)).

Aldara is not allowed NEAR bandages...even if I kept her scores as I rolled them!

This message was last edited by the player at 12:37, Wed 05 Oct 2016.
Eoni Daflin
Cleric, 46 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Wed 5 Oct 2016
at 12:58
  • msg #194

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Outside, Eoni puts a hand to either side of the fallen boy's neck and prays for the mercy of Avandra to spare his life.

"Blessed Avandra hear my prayers," she intoned with closed eyes.  "Though just a foolish boy, I pray that in your mercy you will allow him more time to find his way.  Let your brilliance smile upon him so that he may fight for the freedom of this glade."

A soft glow emanates from her hands and his chest rises with a shuddering breath.

Eoni Daflin rolled 3 using 1d6+1.  Cure light wounds, Yhus.
Sarah
Thief, 51 posts
Thief
AC: 6 | HP: 4/4
Wed 5 Oct 2016
at 15:44
  • msg #195

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Very deliberately, Sarah walks over to those administering to the prone warrior.  Surmising they have matters in hand, she walks to her errant darts and retrieves them.
DM Pawn
GM, 100 posts
Wed 5 Oct 2016
at 17:17
  • msg #196

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus regains consciousness shortly after the battle ends. Marklin has been stablized, but barring any magical healing will likely remain unconscious for some time.
Aldara
Magic User, 36 posts
Human Magic-User
AC: 9 | HP 4/4
Wed 5 Oct 2016
at 20:21
  • msg #197

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Now that the warrior seems to be in no immediate danger (at least, not of dying...yet), Aldara follows Sarah, and goes to retrieve her two hurled daggers.  She makes sure to wipe any spores off of them.
Valthur Ironhelm
Dwarf, 38 posts
Dwarf
AC: 4 | HP: 8/9
Thu 6 Oct 2016
at 06:12
  • msg #198

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur continues to fumble with Marklin as best he can. "Stay with us, Marklin. Nobody's dying in this rotten tree trunk if I have anything to say about it."

01:07, Today: Valthur Ironhelm rolled 6 using 1d20 with rolls of 6.  wisdom check / first aid. (Wis = 8)
DM Pawn
GM, 102 posts
Thu 6 Oct 2016
at 09:48
  • msg #199

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin is deathly ill and unconscious, but stabilized. It might be some time before he comes to though. Fortunately, Eoni has channeled Avandra's power to revive Yhus, delivering the Cleric from the Raven Queen's embrace. Yhus is conscious again, though perhaps shaken from his own brush with death.

Though presently unseen, the Grigs (or as they refer to themselves, the People), watch for any sign of another Big Person trashing their home again. They got caught with their pants down once...they're not about to let it happen again!

Big People can be treacherous, they've learned all too well.

Now that the battle is over and there is no longer two seni-sentient and very dangerous fungii lurking about, the party spots a skeletal foot and the lower half of a leg protruding from the fungal shelf. It had previously been obscured by the Violet Fungus, but is now visible. The general shape of the fungal mound suggests a body might be beneath a carpet of fungus, but verifying this might require some excavation.

The foot and leg are near the back of the fungal shelf, along the tree's woody interior.
This message was last edited by the GM at 10:09, Thu 06 Oct 2016.
Eoni Daflin
Cleric, 47 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Thu 6 Oct 2016
at 11:17
  • msg #200

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Stay with him," Eoni said to Liamm as Yhus came around.  "I'll check on Marklin."

She stood and quickly moved back into the enormous stump to find Valthur kneeling over Marklin.  Sarah and Aldara were poking amongst the fungi so it looked like the threat was past from that quarter.  She was still wary of the Moonsong Peoples but they had not yet retaliated for Marklin's stupidity.

"How is he?" she asked as she knelt opposite the dwarf.  She found a weak pulse on his neck and confirmed that Valthur had managed to stop the bleeding.  "We need to get him out of here."
Aldara
Magic User, 37 posts
Human Magic-User
AC: 9 | HP 4/4
Thu 6 Oct 2016
at 11:30
  • msg #201

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Gods above!" Aldara hisses upon seeing the skeletal remains.  She turns to Sarah, still whispering, and says, "I think we did these People a favour by getting rid of their mushroom-things!"
Sarah
Thief, 52 posts
Thief
AC: 6 | HP: 4/4
Thu 6 Oct 2016
at 13:37
  • msg #202

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah's body tenses and her neck whirls so she can face Aldara, as if she is startled by the fact that the woman is directing comments to her.  Her surprise quickly passes, and she relaxes; then, she nods in response.

The girl reaches a hand beneath her cloak toward her waist, and takes a small  step toward the skeleton.  But a single step is all she takes; whatever she intended, clearly she changes her mind.
DM Pawn
GM, 103 posts
Thu 6 Oct 2016
at 17:21
  • msg #203

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah takes a single step and notices the fungal shelf is quite spongy and slightly buckles near its middle, suggesting it has grown over an area devoid of a solid, earthen surface. A pit is perhaps obscured by the mass of fungal growth.
Sarah
Thief, 53 posts
Thief
AC: 6 | HP: 4/4
Thu 6 Oct 2016
at 20:07
  • msg #204

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah freezes.

Cautiously, she withdraws her foot and retreats to the safe spot next to Aldara.

"Careful," she whispers.  "Hole."
Valthur Ironhelm
Dwarf, 39 posts
Dwarf
AC: 4 | HP: 8/9
Fri 7 Oct 2016
at 00:17
  • msg #205

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni Daflin:
"How is he?" she asked as she knelt opposite the dwarf.  She found a weak pulse on his neck and confirmed that Valthur had managed to stop the bleeding.  "We need to get him out of here."

Valthur nods in agreement, sighing in relief when he learns that Marklin is still among the living. He picks up the wounded fighter and carries him toward the doorway.
Eoni Daflin
Cleric, 48 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Fri 7 Oct 2016
at 02:27
  • msg #206

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni followed Valthur out of the old tree.  She carried the dropped javelin and shield of Marklin as the dwarf needed no help carrying the man.

She hoped it wasn't blasphemous but she prayed that Pelor could heal as well as Avandra.
DM Pawn
GM, 104 posts
Fri 7 Oct 2016
at 16:29
  • msg #207

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni, Liamm, Valthur and Yhus are just outside the tree standing over Marklin's unconscious form. The warrior has been placed in the recovery position while the group ponders what to do next.

Meanwhile, inside the tree, Aldara and Sarah are standing near the fungal shelf discussing an apparent hole Sarah detected beneath the growth. The Grigs watch their activity with great interest.
Yhus the Musing
Cleric, 28 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Sat 8 Oct 2016
at 15:44
  • msg #208

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Having stood on death’s doorstep, the young man only slowly rouses to an awareness of what passes around him.

He lies on the soft litter of the forest floor breathing deeply for a moment, breathing again at last, then with effort pulls himself up from prone, sitting his arms on his bent knees and hanging his head between is arms.

As the lad stands nearby, the young hedge-cleric offers thanksgivings to Pelor and Avandra for the gift of a life returned. Faithful indeed was Avandra’s servant Eoni if she could channel such power, and Yhus prays earnestly to Pelor to be as worthy.

It seems like hours to his groggy mind before his companions carry the bleeding body of one of his saviors from the gash in the tree's trunk — the bold fighter.

When the body is laid beside him the young cleric, still shaken from his own ordeal, turns and lays his hands lightly on the man’s muscled arm focusing all his being on the majesty and compassion of Pelor. After minutes in this mediation a brilliant surge of divine energy funnels through the youth into his ailing companion…

08:31, Today: Yhus the Musing rolled 3 using 1d6+1 with rolls of 2.  Spell -- Cure Light Wounds on Marklin.

Not as restorative as might be hoped, still the cleric is awed and humbled to have felt his god’s presence so manifest and to the benefit of his friend.
DM Pawn
GM, 105 posts
Sat 8 Oct 2016
at 15:50
  • msg #209

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus' healing revives Marklin, though the fighter still feels drowsy, a lingering effect from the Moonsong mushroom spores. Having averted early disaster, the entire party is alive and well, if not a bit scraped up.
Marklin
Fighter, 65 posts
AC:6
Hit Points:8|8
Sat 8 Oct 2016
at 15:53
  • msg #210

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 The darkness slowly drew back it's veil to allow light to enter Marklin's world. He slowly came to thought,when his eyes fluttered open, to eexpose the tree branches above. He inhaled deeply,and let out with a groan of pain. When he spoke,it was in a hoarse whisper. " Blood.. blood stained gods....what happened?"
This message was last edited by the player at 15:53, Sat 08 Oct 2016.
Valthur Ironhelm
Dwarf, 41 posts
Dwarf
AC: 4 | HP: 8/9
Sat 8 Oct 2016
at 17:28
  • msg #211

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur holds his breath while looking for a sign of life from the fighter. When he finally speaks, the dwarf lets out a hardy guffaw and slaps the young cleric briskly on the back. "Well done laddie! It seems your gods were listening."
This message had punctuation tweaked by the player at 17:29, Sat 08 Oct 2016.
Eoni Daflin
Cleric, 49 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Sat 8 Oct 2016
at 21:41
  • msg #212

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Valthur," Eoni asks as she looked around them with some concern, "where are Aldara and Sarah?" 

Had they lost two more?  She didn't think that she and Yhus could summon enough energy if the last two had fallen.
Marklin
Fighter, 68 posts
AC:6
Hit Points:8|2
Sun 9 Oct 2016
at 01:10
  • msg #213

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin struggled to  sit upright. He still felt weary,but it was mixed with pain. " What happened?"
Valthur Ironhelm
Dwarf, 42 posts
Dwarf
AC: 4 | HP: 8/9
Sun 9 Oct 2016
at 04:40
  • msg #214

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni Daflin:
"Valthur," Eoni asks as she looked around them with some concern, "where are Aldara and Sarah?" 

Valthur looks behind him, surprised to learn the thief and magic user weren't right there. "Last I saw they were looking at the - maybe I'd better go and check."

The dwarf spins and heads back toward the entrance to the tree.

Marklin:
Marklin struggled to  sit upright. He still felt weary,but it was mixed with pain. " What happened?"

"Been wondering that myself, Marklin," Valthur calls over his shoulder as he enters the rotten trunk.
Eoni Daflin
Cleric, 52 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Sun 9 Oct 2016
at 12:52
  • msg #215

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"The plant creature knocked you down as it did Yhus," Eoni explained to Marklin.  "Even the smallest creatures can be dangerous.  You must be more careful.

"We were lucky the Moonsong People didn't attack when you trampled their homes."
She looked back at the trunk's entrance.  "Even now, they may be changing their mind as a result of your blundering."

She stopped abruptly, realizing she'd just chastised the young warrior, and turned away.
Sarah
Thief, 54 posts
Thief
AC: 6 | HP: 4/4
Sun 9 Oct 2016
at 16:42
  • msg #216

Re: Chapter 1: Into the Witchwood - The Adventure Begins

As the light sources recede, Sarah says -- loud enough to be heard by Aldara, but yet not really to her, as if Aldara is more of a known eavesdropper than an actual participant in a conversation -- "We should go, too."

With that, Sarah carefully backs away from the hidden hole and leaves the hollow with the others. As she does, she keeps her attention divided between the hole and the little folk, until it becomes necessary to turn to effectuate her exit.
This message was last edited by the player at 17:33, Sun 09 Oct 2016.
DM Pawn
GM, 107 posts
Sun 9 Oct 2016
at 17:32
  • msg #217

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The Grigs maintain their uneasy truce and do not attack Aldara and Sarah despite the fact the two make for easy pincushion targets for the tiny fey to vent their building aggression. On this there is much disagreement amongst the People, especially as the scope of the damage becomes clear. Sensing the changing mood, Sarah convinces Aldara that they too should join their companions who are waiting outside the great tree's hollow.

As soon as all party members have departed and are safely outside the tree, the People begin furiously chirping, their collective voice becoming a rapid-fire ricochet of sound. Eventually the chirps mingle to form one voice:

The People played nice, when you did most definitely not.
Now, behold the the damage you have uncarefully wrought.
Uncontested entry, to do as you wish, we shall not allow.
Until you drive off People's enemy, the Great Crested Owl.
Doubt us you may, but rest assured a battle will be fought!

Sarah
Thief, 55 posts
Thief
AC: 6 | HP: 4/4
Sun 9 Oct 2016
at 17:36
  • msg #218

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Once out, Sarah flexes her ankle -- the one that took the brunt of her fall.

"Go beneath roots . . . fight owl . . . which is it?" she muses, to nobody in particular as she continues testing her ankle.
Marklin
Fighter, 70 posts
AC:6
Hit Points:8|2
Sun 9 Oct 2016
at 19:25
  • msg #219

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin went prone again,with a groan. " What say we call it a day,and camp. I feel bloody awful."
Eoni Daflin
Cleric, 53 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Sun 9 Oct 2016
at 19:51
  • msg #220

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"That sounds good," Eoni replied to Marklin, helping him up and handing him his javelin and shield.

"Maybe walk back to stay in town?"

This message was last edited by the player at 19:52, Sun 09 Oct 2016.
Aldara
Magic User, 38 posts
Human Magic-User
AC: 9 | HP 4/4
Sun 9 Oct 2016
at 20:23
  • msg #221

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Your pets started it," Aldara grumbles as she exits the tree.  Did she keep her voice low enough?  She hoped!

To Eoni, she says, a lot more politely, "That's a good idea."
Marklin
Fighter, 72 posts
AC:6
Hit Points:8|2
Sun 9 Oct 2016
at 20:33
  • msg #222

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 "I say, nay, as for returning to the town,to far. Let's just find a place nearby and build a fire. We all have bed rolls,I am assuming. If any of you have a bow, we might have fresh meat for supper."
Eoni Daflin
Cleric, 55 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Sun 9 Oct 2016
at 20:48
  • msg #223

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"It is a ways back to town," Eoni agreed in disappointment.  She retrieved her pack from beside the tree and made sure Liamm had collected his own.

"We won't need those torches anymore, Liamm," she said to him.  "You can put them out until we need them again."

OOC: They are further than half a days walk from town as it took them until midday to reach the edge of the forest and then some time to reach the great tree.
Valthur Ironhelm
Dwarf, 43 posts
Dwarf
AC: 4 | HP: 8/9
Mon 10 Oct 2016
at 05:07
  • msg #224

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur sighed at their mission's overall lack of success so far. Just pick some mushrooms? How hard could that be? Then that turned into ridding the tree of the cancer beneath its roots, whatever that meant. But before they could make good on that, the mission changed again to something about a blasted owl? Moradin's beard!

But on the bright side, everyone was still alive, so maybe they could still make something out of this mess. To that end, he offered what he could for advice. "If we camp out here, I suggest we keep a watch for kobolds. And let's do it away from this creepy tree stump."
Eoni Daflin
Cleric, 56 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Mon 10 Oct 2016
at 12:54
  • msg #225

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"That sounds like a good idea," Eoni agreed with the dwarf.  "Let's look around for a good spot outside the clearing."

She surveyed the area from where she stood before adding, "Perhaps somewhere we can keep an eye on the tree?"

OOC: Unless there's any dissent, they look for a good place to make camp for the night.  As a note for conversation, I believe only Sarah and Aldara know of the soft spot in the red fungi.
DM Pawn
GM, 110 posts
Mon 10 Oct 2016
at 19:26
  • msg #226

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The party agrees to make camp somewhere near, but not right next to, the ancient tree. After a brief search the group settles on a suitable spot about 1/4 mile distant. The adventurers spend some time preparing the campsite before discussing watch rotations and other mundane details before turning in for the night.

The Witchwood becomes a dark, mysterious place when the sun sets. Strange sounds fill the woods all around the campsite and pools of darkness seem to well up here or there, no longer the beneficiary of stray rays of light that find purchase through the interweaving canopy. It is an eery scene to be sure, but the party steels themselves for the coming hours.

At some point near midnight somebody on the watch hears the characteristic hooting of presumably an owl somewhere nearby. Moments later the sound of flapping wings is heard, followed by a brief struggle in the brush. It is far too dark to see anything outside of the low light of the campfire, but it happened close enough to hear.

The forest becomes quiet shortly thereafter as the hours drift toward dawn. Wispy tendrils of mist slither across the soil as the dawn breaks. The party awakes in the morning feeling refreshed from yesterday's travails. Even Marklin no longer feels drowsy, the effects of the Moonsong spores having subsided.

OOC: Everyone heals d3 hit points from rest.
Sarah
Thief, 56 posts
Thief
AC: 6 | HP: 4/4
Mon 10 Oct 2016
at 19:40
  • msg #227

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah spent the night huddled in her light, tattered blanket, trying to stay warm.

When dawn broke, she did not look particularly rested.

"Down . . . or up?" she mutters.
Marklin
Fighter, 73 posts
AC:6
Hit Points:8|2
Mon 10 Oct 2016
at 19:49
  • msg #228

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 The night was what it was, fir Marklin slept the sleep of the rightios, or at least the sleep of someone drugged by mushrooms. When the droup was breaking its fast, Marklin heard the Down...or up,comment. " Nay on up or down,says I. In truth, I feel much better,but I am not my normal self,yet. I think another day in camp might do the trick."
Aldara
Magic User, 40 posts
Human Magic-User
AC: 9 | HP 4/4
Mon 10 Oct 2016
at 21:08
  • msg #229

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Aldara opened her mouth to protest not going back to town, but decided to keep any complaints to herself.  Her companions were right, and some of them were injured.  Over-exertion could cause more harm than good.  Those Moonsong bug-people could have helped, though, since, again, it was their pets that started all of this, over-reacting as they did.

Looking the warrior over after the camping, Aldara nods in agreement.  "I'm with him." Being the least injured, she agrees to take first watch.
Eoni Daflin
Cleric, 58 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Mon 10 Oct 2016
at 23:43
  • msg #230

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"We could at least look around for that owl they want us to stop," Eoni pointed out.

"I don't think they're going to let us go back into the trunk to look for a way down without it."

She was not thrilled with just laying around all day when they only had so many provisions.

Eoni looked at Marklin's wound as he seemed intent on pointing out his shortcomings.  It wasn't that bad but would hinder his actions.  She spent a moment in prayer for Avandra's mercy to strengthen his body and another silent prayer to strengthen his common sense.

OOC: Everyone should knock off a day of rations for yesterday.
Eoni Daflin rolled 3 using 1d6+1.  Cure light wounds, Marklin AM

Marklin
Fighter, 75 posts
AC:6
Hit Points:8|2
Tue 11 Oct 2016
at 01:16
  • msg #231

Re: Chapter 1: Into the Witchwood - The Adventure Begins

When Eoni prayed, Marklin felt almost his old self again. He had a look of total surprise on his face, as he got to his feet and did some quick exercises, and then grinned. “I don't know what ye did, Lass, but I feel almost as good as new. Thank you!"

 With a quick move, Marklin leaned over and gave Eoni a quick kiss on her lips, as he winked.
Eoni Daflin
Cleric, 59 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Tue 11 Oct 2016
at 01:56
  • msg #232

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni stumbled back in shock from the kiss.  She turned away and stalked back to aggressively  roll up her bedroll.

It seemed as though her silent prayer had gone unanswered.
Marklin
Fighter, 77 posts
AC:6
Hit Points:8|2
Tue 11 Oct 2016
at 02:16
  • msg #233

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 "Alright, let's go look for the stupid owl."
Yhus the Musing
Cleric, 29 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Tue 11 Oct 2016
at 03:20
  • msg #234

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Feeling at once light in spirit and drained of strength, Yhus follows his companions to the campsite. Other than his turn on watch he sleeps well and awakens much improved.

20:00, Today: Yhus the Musing rolled 3 using 1d3 with rolls of 3.  Hit Points -- recovery from sleep.

After breaking his fast with the others, he gathers his pack and prepares to follow the them in search of the great owl.

Assuming that his club and torch are still lying in the old tree where they fell from his hands the previous day, he checks the sling and stones in the small pouch at his waste, and then takes an unlit torch from his bundle as a cudgel…
Sarah
Thief, 57 posts
Thief
AC: 6 | HP: 4/4
Tue 11 Oct 2016
at 03:29
  • msg #235

Re: Chapter 1: Into the Witchwood - The Adventure Begins

After some ginger testing, Sarah determines that the night's rest restored her ankle to full health.

With everyone talking about the owl, she approaches the tree an evaluates the prospects for climbing it.
Valthur Ironhelm
Dwarf, 45 posts
Dwarf
AC: 4 | HP: 9/9
Tue 11 Oct 2016
at 03:31
  • msg #236

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"So where do we look? I heard something stirring in the brush over there last night. Could've been our owl." Valthur scans the forest but quickly realizes he knows little about his surroundings. He'd be much happier looking for a goblin in an underground passageway than for some bird in the forest.
DM Pawn
GM, 111 posts
Tue 11 Oct 2016
at 04:48
  • msg #237

Re: Chapter 1: Into the Witchwood - The Adventure Begins

After morning rituals are complete, the party sets out to find the Great Owl in hopes of satisfying the Grigs' odd demands. The group has a general idea of what direction they heard the hooting overnight, but nobody actually laid eyes on an owl as it was too dark to really see. Armed with what knowledge they possess, the party begins scouring the area, searching the treetops for anything resembling a nest...

Except "...owls don't really build their own nests," Liamm asserts. "It's true," the boy adds in

The industrious of owls aside, it takes little time before Sarah spots what is most assuredly the Great Owl in question. Atop a large tree about 100 yards distant from their campsite, the party spots what unquestionably the largest owl...or any kind of bird for that matter, anyone in this party has ever seen!

The Great Owl is perched atop a 70 feet tall tree and the bird has to be at least as tall as a grown man! It eyes the party curiously as they glance up at it, the birds brilliant orange eyes as big as saucers. The owl shifts in its perch a little but otherwise does not seem to be too concerned about the adventurers.
Eoni Daflin
Cleric, 62 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Tue 11 Oct 2016
at 13:15
  • msg #238

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Maybe we could just scare it away?" Eoni suggested, making inane motions with her hand that might have scared a butterfly.

The owl reminded her of the tree.  A huge specimen of it's kind, perhaps the last.  Did they have the right to slay such a creature?
Marklin
Fighter, 78 posts
AC:6
Hit Points:8|2
Tue 11 Oct 2016
at 13:18
  • msg #239

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 When Marklin saw the Biiig Owl, he took a javelin in hand,and held the other two,just in case. " Something that big, I doubt it scares easy."

 The more the Warrior looked at it,the more he admired the creature. " It would be a shame to have to slay such a creature. it has a certain beauty to it." Marklin got a funny look on his face,then. " Did I just say that?" he whispered,more to  himself then anyone.
This message was last edited by the player at 13:24, Tue 11 Oct 2016.
Marklin
Fighter, 79 posts
AC:6
Hit Points:8|2
Tue 11 Oct 2016
at 14:17
  • msg #240

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin watched the owl a few moments,then a thought occurred to him. " Does anyone have a bow? We might be able to scare it off with shooting arrows near it. The thing is to high for a javelin."
Sarah
Thief, 59 posts
Thief
AC: 6 | HP: 4/4
Tue 11 Oct 2016
at 14:32
  • msg #241

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Having spied the owl, Sarah points it out to the others -- literally, by raising her arm and pointing at it.  She stares, transfixed, as if she'd never seen such a thing before.

At Marklin's suggestion that arrows be shot near it she asks -- without moving her gaze: "Does it talk?"
Marklin
Fighter, 82 posts
AC:6
Hit Points:8|2
Tue 11 Oct 2016
at 14:35
  • msg #242

Re: Chapter 1: Into the Witchwood - The Adventure Begins

  The Warrior looked at the one called Sarah. " Does it talk?" He asked in a tone of disbelief. "It's an Owl, A bloody big owl,aye. If ye count "hoot,Hoot",as talking, then I suppose so."
This message was last edited by the player at 14:38, Tue 11 Oct 2016.
Sarah
Thief, 60 posts
Thief
AC: 6 | HP: 4/4
Tue 11 Oct 2016
at 14:46
  • msg #243

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin:
  The Warrior looked at the one called Sarah. " Does it talk?" He asked in a tone of disbelief. "It's an Owl, A bloody big owl,aye. If ye count "hoot,Hoot",as talking, then I suppose so."



The girl bites her lip and her face turns a little red.  She gathers her cloak a little more tightly around her shoulders and she steps a few paces backward, away from the tree (and away from those closest to it); but she remains fixated on the giant bird and does not look at anyone.
Marklin
Fighter, 83 posts
AC:6
Hit Points:8|2
Tue 11 Oct 2016
at 15:00
  • msg #244

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Marklin saw how Sarah took his words, and he made a slight frown. He was not a bad sort, really, but he could be abrasive from time to time. His frown deepened when he saw her almost shrink away from him and the others. He sighed, and whispered to himself. “Blood stained gods. Ye can stick your Willy into a bee hive, at times, Marklin, me lad."

  The Warrior stepped over to where Sarah and smiled to her. “Ye know what, Lass? Ye might av something there, at that. It be nay ordinary Owl, so it might talk. The bloody mushrooms talk, why not an Owl. Let’s find out. "HEY OWL! Can ye understand me?"
This message was last edited by the player at 15:01, Tue 11 Oct 2016.
Aldara
Magic User, 43 posts
Human Magic-User
AC: 9 | HP 4/4
Tue 11 Oct 2016
at 19:47
  • msg #245

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Aldara clicks her tongue and rolls her eyes at Marklin.

"Well, there are Fey creatures around, so maybe." While the notion of a talking bird was ridiculous, she had heard of stranger things.  She waits for the owl to respond, before doing anything else.
Valthur Ironhelm
Dwarf, 46 posts
Dwarf
AC: 4 | HP: 9/9
Wed 12 Oct 2016
at 05:55
  • msg #246

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur stared at the enormous bird, amazed by the size. He, too, felt somewhat torn about simply killing it. He did his best to justify taking action. "I suppose our little friends in the stump have been on that thing's dinner menu for quite some time," he started. "But still, it's just sitting up there now. Too bad it's not an orc or something."
Eoni Daflin
Cleric, 63 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Wed 12 Oct 2016
at 12:41
  • msg #247

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"The Moonsong People said we had to just drive it off," Eoni said, recalling their chant.

"What are owls scared of?  Or maybe a smell to drive it off?  We just need it to hunt somewhere else, even for a little while."

Valthur Ironhelm
Dwarf, 47 posts
Dwarf
AC: 4 | HP: 9/9
Thu 13 Oct 2016
at 02:15
  • msg #248

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Looking upward toward the owl, Valthur waves his arms awkwardly over his head. "Go away, pesky owl. Why can't you just leave those poor little mushroom people in the rotten tree stump alone?"
Yhus the Musing
Cleric, 31 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Thu 13 Oct 2016
at 12:10
  • msg #249

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Like his companions, Yhus is astounded by the sheer size of the owl perched high above them. It is not the strangest thing the young man has seen in the last day, but it seems unnatural to be sure.

“I have a sling and stones to hand” he says to Eoni, “though my aim may not be true enough to miss the bird, but make the point. Perhaps someone sure-footed should climb the tree a ways and try first to speak to it on its own level? A creature of the air may see those of the ground only as inferior, or as threats...or food. If nothing else it may roust the bird without harming it.”
Sarah
Thief, 61 posts
Thief
AC: 6 | HP: 4/4
Thu 13 Oct 2016
at 16:46
  • msg #250

Re: Chapter 1: Into the Witchwood - The Adventure Begins

At the mention of "someone" climbing the tree, Sarah's eyes dart from person to person -- too fast to meet anyone's gaze.  She doesn't say anything, however.
Eoni Daflin
Cleric, 64 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Thu 13 Oct 2016
at 18:25
  • msg #251

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"I don't think we should try to climb up to it," Eoni said, gazing upward.  "Anyone climbing would be helpless if it attacked and might fall.

"I did like the idea of using the sling against it.  Just to drive it off.

"Yhus, go ahead and try,"
she encouraged the boy.
DM Pawn
GM, 114 posts
Sat 15 Oct 2016
at 05:57
  • msg #252

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The party spends some time deliberating on what to do about the giant owl. The bird cocks its head curiously and grows fidgety as they discuss various options. Finally, when Valthur raises his voice in admonishment, the owl alights and sweeps away to the north, disappearing above the broad canopy.

Maybe it understood all the talk about pelting it with stones or climbing to get a closer look. In any event, the owl seems to be gone now, with no stone flinging or tree-climbing necessary to affect that reaction. Hard to say whether it will remain gone for good, but by a strict interpretation of the Grig's demands, the party has fulfilled their end of the this bargain.
Eoni Daflin
Cleric, 65 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Sat 15 Oct 2016
at 11:51
  • msg #253

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni looks at the empty tree, back to the giant stump, then over to the others.

"Let's go tell the Moonsong People that we've driven off the giant owl," she said simply.  The Sister of Avandra turned and marched back toward the entrance.

She didn't look back, but hoped the others were following.
Aldara
Magic User, 45 posts
Human Magic-User
AC: 9 | HP 4/4
Sat 15 Oct 2016
at 13:34
  • msg #254

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Nodding her agreement, Aldara readies to go back into the tree.  Until... "Do you think we should leave a trap for it, in case it comes back?"
Liamm
NPC, 13 posts
Apprentice
AC:8 | HP: 5/5
Sat 15 Oct 2016
at 17:04
  • msg #255

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni Daflin:
Eoni looks at the empty tree, back to the giant stump, then over to the others.

"Let's go tell the Moonsong People that we've driven off the giant owl," she said simply.  The Sister of Avandra turned and marched back toward the entrance.

She didn't look back, but hoped the others were following.


Liamm follows Eoni's lead. The boy has never left the woman's side from the moment they set out from Drellin's Ferry. Casting a quick glance over his shoulder to the south, he comments, "I'm sure glad we didn't have to hurt that bird. Such a beautiful thing. You know, if we have time, I wouldn't mind going back and looking to see if it shed any feathers near there," he says earnestly.

"Owl feathers are quite useful in Olo...err...my line of work," he adds in quickly.
Valthur Ironhelm
Dwarf, 50 posts
Dwarf
AC: 4 | HP: 9/9
Sat 15 Oct 2016
at 18:32
  • msg #256

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur follows the cleric toward the tree. "I say let the bird be and let's tell the little guys in the stump that he's gone. Hopefully that will calm them down. If the bird comes back, we can deal with him then. Or hopefully we'll have our mushrooms by then."

He stops to consider all the strange twists their mushroom picking adventure has already taken. He hopes there are no more, but isn't so naïve as to believe that will be the case.
Marklin
Fighter, 88 posts
AC:6
Hit Points:8|2
Sat 15 Oct 2016
at 19:47
  • msg #257

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin scratched his chin with the point of the javelin in thought. " Aye, that sounds like a good plan, indeed. I just hope those mushroom whatever’s buy it. If ye ask me, I say this stroll in the woods if worth more than three hundred pieces of gold. I hope there are spoils to be had below."
DM Pawn
GM, 118 posts
Sat 15 Oct 2016
at 22:31
  • msg #258

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni leads the way back to the entrance to the tree's hollow. The familiar faint purplish glow emanating off the Moonsong mound is still present, but does not yield enough light to effectively see the large area's contents. Liamm, eager to be useful, produces a torch and gets to work igniting it.

The tree's interior appears much as it did before. Anyone looking in the direction of the fungal shelf will thankfully note it does not appear to be breathing. The Violet Fungii that made their home there are now destroyed and no longer pose a threat. The decrepit rope ladder in the far northeast corner still hangs, with the suspect rung serving as a painful reminder to Marklin, while Sarah too knows all too well the feeling of falling from the ledge.

In the center of the tree, a voice once again emerges from the din of cricket-like chirps...

Have you done as we requested?
Has the Great Owl been unnested?
We heard not so much as a single scuffle!
You must be mighty to not raise a kerfuffle.
If this is true, we will begrudging allow your progress, uncontested.


Standing atop the tallest Moonsong, the party spies a solitary grig, its tiny bow at the ready but not aimed at anything in particular. The lone figure stands no taller than perhaps 18 inches, its reedy mane of hair covering most of its nakedness, terminating just before its cricket-like legs. Two silverish furled wings hint at the fey's ability to fly, a trait none have seen to verify.
Marklin
Fighter, 89 posts
AC:6
Hit Points:8|7
Sat 15 Oct 2016
at 23:31
  • msg #259

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Marklin followed the others back into the trees's interior. When he beheld the small creature, he was fascinated by the sight of the fairy.. He felt a sudden regret, that his stampede through the mushrooms might have caused harm to one of these creatures. Marklin walked over to stand in front of the grig, he went to one knee. " I know it be just words, but I regret what I did. The only excuse was I saw one of my companions being attacked and I wanted to help. I...apologize. Be there something I can do to make up for my lack witted actions?"
Sarah
Thief, 64 posts
Thief
AC: 6 | HP: 4/4
Sun 16 Oct 2016
at 16:34
  • msg #260

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah eyes the dead foliage suspiciously.  She also creeps to near where the hole she discovered earlier begins, and tries to see through the debris to what might be below.
DM Pawn
GM, 119 posts
Sun 16 Oct 2016
at 17:07
  • msg #261

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The solitary Grig seems unimpressed with Marklin's display of regret. Regret will not rebuild their homes and is an alien emotion for fey. Fey live in the moment, their emotions flitting here or there as whim strikes.

Up, up, we say up with you!
Rejoin your cancer-hunting crew.
The mop-headed girl has the right of it.
Down you'll go, into the dark pit.
Best be careful, or you'll fall straight through!


The Grig gestures with his free hand dismissively, indicating he has no time to Big People sorrow.

Meanwhile, Sara creeps closer to the fungasl shelf and finds what looks like a massive, hollowed tree root beneath the shelf. The interior of the root is easily 10 feet wide. It pitches at a sharp angle downward into darkness. The skeletal halfling is a few feet to the side of it. The halfling's clothes have mostly mouldered away, though Sarah spots what looks like a small leather hip satchel at its side.
Marklin
Fighter, 91 posts
AC:6
Hit Points:8|7
Sun 16 Oct 2016
at 17:59
  • msg #262

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Marklin got to his feet, and removed a leather pouch from his back pack. He poured out five and twenty gold pieces, in front of the mushroom patch. “It is all the gold I have, so it is the best I can do  for Wergild. Even if ye nay want it, you have my regrets.” With that being said, Marklin walked over to stand near the hole and waited. He did this, but not before he reclaimed his spear.
Aldara
Magic User, 47 posts
Human Magic-User
AC: 9 | HP 4/4
Sun 16 Oct 2016
at 19:32
  • msg #263

Re: Chapter 1: Into the Witchwood - The Adventure Begins

As Aldara enters, she steals a quick glance at her climbing spikes, but once Marklin begins to speak, seems to take a much greater interest in the exchange between himself and the Moonsong thing.  She'd met very few Elves and Half-Elves in her lifetime, and to her the latter were far more relatable, but still so very alien.  But these things?  They made Elves seem warm in comparison!
Sarah
Thief, 65 posts
Thief
AC: 6 | HP: 4/4
Sun 16 Oct 2016
at 21:10
  • msg #264

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah continues surveying the area.

[Private to DM Pawn: Is it possible to ascertain the hole's boundaries, such that I can get the pouch off the skeleton?  If so, do so as surreptitiously as possible.]
DM Pawn
GM, 120 posts
Mon 17 Oct 2016
at 00:30
  • msg #265

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The Grig gives Marklin a queer expression, equal parts gentle fascination and abject bewilderment. Big people are odd. Very odd.

Probably for the best the world of fey and mortals very rarely intersect. For both parties.

Meanwhile, Sarah continues her examination of the hollowed tree root, carefully examining its boundaries. After a short time she completely navigates it without incident. Cool, damp air rises from hollowed out root. The air smells of loamy earth.

[Private to Sarah: You reach down and grab the leather satchel with ease. It is halfling size, so quite small, about the size of a small purse. Judging by the weight, there seems to be a few items within.]
Valthur Ironhelm
Dwarf, 51 posts
Dwarf
AC: 4 | HP: 9/9
Mon 17 Oct 2016
at 00:38
  • msg #266

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur nearly chokes when he sees the Marklin donating his gold to the mysterious little people. "Twenty five gold pieces?" he mumbles to himself. "I coulda' found good use for that." But still, he admits to himself the act is somewhat noble.

Resisting the urge to take a few pieces for himself, he instead joins the young thief as she surveys the root which descends into the darkness below. "This way to the cancer, it would seem." He peers downward with his dwarven darkvision to see if it tells him anything.
Eoni Daflin
Cleric, 67 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Mon 17 Oct 2016
at 03:26
  • msg #267

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni picked up the fallen torch that had been smothered where Yhus dropped it and relit it from the one Liamm held.  The two had paused before reentering to light one of his torches.

Looking about with the newly lit torch, she spied what she was looking for and picked up the accompanying club.  She turned and handed it back to the young disciple of Pelor.

"There is value in retreat when the fight is too costly,"
she told him.  "We may not all have second chances."
Marklin
Fighter, 93 posts
AC:6
Hit Points:8|7
Mon 17 Oct 2016
at 18:00
  • msg #268

Re: Chapter 1: Into the Witchwood - The Adventure Begins


" If one one objects, I will take point on this descent." Said as Marklin peered at the hole they had to enter to get to the bottom of tree.
Valthur Ironhelm
Dwarf, 53 posts
Dwarf
AC: 4 | HP: 9/9
Wed 19 Oct 2016
at 03:04
  • msg #269

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Your willingness to lead us into the darkness is appreciated, friend," Valthur begins. "But I should remind you that I am the only one of us gifted with dark vision. Therefore I should take the lead."


OOC: I don't really care who leads us, but Valthur (I'm equating low wisdom to vanity) would be someone who takes great pride in going first and being recognized for things like dark-vision.
DM Pawn
GM, 124 posts
Wed 19 Oct 2016
at 04:55
  • msg #270

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur asserts himself into the lead position. The party clears away the fungal growth near the hollowed root cavity. Once this is accomplished, the tunnel itself is about 10 feet wide and pitches down sharply below ground level. Fortunately it is relatively easy to find one's footing in the tunnel and the going is not difficult.

The air grows even more stale and damp. The massive, gnarled root twists its way into the earth, hollowed out by rot and decay. The main root widens to nearly 15 feet across where you enter a strange cavern, the walls which are woody and natural. Indeed, the party is within a very large root of this strange tree!

The spongy floor of this cavern is caked with debris and molded wood. The soft purplish glow from the moonsong mushrooms abobe seems swallowed up in the darkness as you descend further into the earth.

A few smaller tunnels spiral off from the main root chamber ahead, but soon end clogged with mud and debris. This, a huge pile of splintered wood, earth and stone stands at the far end of the root chamber, about 40 feet distant. A pale silverish glow is seen through cracks and small crevices in the pile of debris indicating some strange light source beyond, the source of which is not evident due to the ramshackle obstruction.

OOC: The party has descended about 30 feet below the ground level of the tree. The PCs are presently standing about 10 feet distant from the two smaller tunnels (about 5 feet wide) which shoot off to the north and south of the main cavern. The pile of debris at the far eastern end of the root chamber is about 30 feet beyond the small tunnels leading north and south. The general width of the root chamber is about 15 feet.
This message was last edited by the GM at 04:56, Wed 19 Oct 2016.
Yhus the Musing
Cleric, 32 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Wed 19 Oct 2016
at 05:05
  • msg #271

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus pauses behind the others as they reenter the tree, meditating quietly on the strangeness of returning to the place where a day before he had almost become one with the Light that is Pelor...

Knowing it will take far longer than he has at present to plumb those depths of profundity, he soon follows Eoni and Liamm to the fungal shelf and accepts the proffered torch and club, acknowledging with a solemn nod the wisdom of the woman.

"Should I follow the warriors where my torch will help the one and hinder the other, or follow the group against the chance that we're beset from rear?" he asks as he prepares himself to descend with his companions into the darkness.
Eoni Daflin
Cleric, 68 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Wed 19 Oct 2016
at 13:29
  • msg #272

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Marklin will need the light in the front," Eoni replied to Yhus.  "Liamm can carry the light for the rest of us."

Eoni wondered what kind of creatures threatened the Moonsong People from below.  They must be smaller than themselves to have crawled from beneath the fungi without damaging it.
Valthur Ironhelm
Dwarf, 54 posts
Dwarf
AC: 4 | HP: 9/9
Thu 20 Oct 2016
at 03:06
  • msg #273

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur edges into the cavern, stepping carefully and checking the floor and ceiling as he moves. He glances down both the north and south passages for signs of life, but his attention soon focuses on the debris ahead... and the silver glow behind it.

"Many choices," he thinks aloud. "Which way leads us to whatever it is that plagues our tiny friends?"
DM Pawn
GM, 125 posts
Thu 20 Oct 2016
at 08:04
  • msg #274

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The ground is mulchy and organic, an somewhat unsettling sensation for Valthur, who is more accustomed to tunnels and caverns hewn from living stone. Hard to believe the party is now delving the hollowed out root of an ancient, decaying tree, but such is the stuff of high adventure!

Valthur takes a few steps forward to regard the smaller north and south tunnel at either side and is greeted with a thick, rank, musky odor that hangs heavily in the air. Without delving further into the cavern, it is difficult to determine whether the odor seems to originate from the north or south tunnel, or beyond the pile of debris ahead to the east.
Marklin
Fighter, 94 posts
AC:6
Hit Points:8|7
Thu 20 Oct 2016
at 10:58
  • msg #275

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Marklin took the measure of the root cavern, and the options before them. “Well, my counsel is to choose one of the smaller passages, and explore them both. We can always come back and attempt to clear the barricade latter, and besides, there might be a way around it from another angle. Since it will be single file, at least at first, I think I should be in the second rank behind Valthur. In this way, I can use my spear to thrust over his head. Have a torch in the third rank so it won’t bother Master Dwarf’s dark vision so badly.”
This message was last edited by the player at 11:02, Thu 20 Oct 2016.
Sarah
Thief, 68 posts
Thief
AC: 6 | HP: 4/4
Thu 20 Oct 2016
at 14:12
  • msg #276

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah pears around everyone, contorting her body to and fro, over and under, trying to see -- first north, then south, then north again.
Eoni Daflin
Cleric, 69 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Thu 20 Oct 2016
at 22:19
  • msg #277

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Just pick one, Valthur," Eoni whispered.  "We'll follow you."

She poked at the soft ground with her staff.  Were they really ready for this?
Valthur Ironhelm
Dwarf, 56 posts
Dwarf
AC: 4 | HP: 9/9
Fri 21 Oct 2016
at 02:58
  • msg #278

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur's chest puffs out proudly when Marklin suggests he take the lead and again when Eoni recommends he decide which way to go. Ironically, each proud breath fills his lungs with the stench of rank rotting wood air. So instead of heroically leading them down his selected passageway, he starts with a series of coughs and chokes.

Finally, while still trying to find his voice, he just takes a few steps toward the north passage and waves them along. "To the north," he gasps.

He proceeds into the north passage. Stepping carefully and watching above and below for signs of trouble.
Yhus the Musing
Cleric, 33 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Fri 21 Oct 2016
at 03:06
  • msg #279

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Accustomed as he is to the airiness of the open vale, Yhus finds this first taste of the underground stifling and unwholesome.

Though he has known few and none well, strange indeed are the dwarves, he thinks, that they should dwell by choice so often below the the world of fresh winds and sunlight.

Yet still he is comforted that Valthur is there, and at Marklin’s suggestion the youth drops in to line behind the warrior, calm and alert.
Marklin
Fighter, 96 posts
AC:6
Hit Points:8|7
Fri 21 Oct 2016
at 03:46
  • msg #280

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin fell in behind the Dwarf, spear carried in a throw or stab over hand grip. He attempted to discern what he could, in the flickering light of the torch behind him. " Damn odd place." He said more to himself then anyone with him.
DM Pawn
GM, 126 posts
Fri 21 Oct 2016
at 04:14
  • msg #281

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur approaches the north tunnel and a hissing sound issues forth from the smaller tunnel, followed by what sounds like scurrying. A fraction of a second later, a giant rabid ferret comes into view with jaw held wide open, its jagged teeth visible amidst frothy drool. It races at the dwarf and leaps for Valthur's face!

Valthur gets his weapon and shield up in time to prevent the brunt of the attack, but he is momentarily stunned from the sudden impact.

Nearly simultaneously, a second giant ferret emerges from the south tunnel and leaps at Marklin! The fighter steps aside in time and the rabid ferret snarls in protest.

The giant ferrets are nearly 3 feet long and partially covered in mangy sable-colored fur. Both are foaming at the mouth.

OOC: Valthur is hit for 2 points of damage. Valthur: Please roll a save vs. Disease (Poison).
One ferret is engaged with Valthur. The other is on Marklin. Everyone else is within 10-15 feet of either ferret.

Rabid Giant Ferrets
AC: 5
HP: 3/6, 3/5


PC       AC    HP   9  8  7  6  5  4  3  2  1  0 -1 -2 -3  Notes:
Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    6/8  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4    7/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6    5/7  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

OOC: PCs are UP!

This message was last edited by the GM at 17:28, Sun 23 Oct 2016.
Marklin
Fighter, 97 posts
AC:6
Hit Points:8|7
Fri 21 Oct 2016
at 04:24
  • msg #282

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin saw the Ferret,but before he could react, the thing attacked him. Thank the Gods the rabid beastie missed him,but his repost of a spear thrust at it's head missed the mark entirely.

00:22, Today: Marklin rolled 5 using 1d20+1 with rolls of 4.  Spear thrust at ferret.

MISS!
Aldara
Magic User, 49 posts
Human Magic-User
AC: 9 | HP 4/4
Fri 21 Oct 2016
at 07:18
  • msg #283

Re: Chapter 1: Into the Witchwood - The Adventure Begins

With the farthest underground Aldara had ever been being in the cellar of a tavern, she could only defer to the Dwarf.  "You can say that again..." she says, nodding to Marklin.  Like Marklin, she was caught unaware by a pair of very large ferrets, both frothing at the mouth like something out of a terrible story!

Ye gods, what was wrong with the world!  Wasting no time, she tore the nearest of her normal daggers free, and hurled it at the nearest of the beasts.

00:18, Today: Aldara rolled 17,1 using 1d20,1d4 ((17,1)).

Hurling dagger at ferret.
Unsure of distance.

DM Pawn
GM, 131 posts
Fri 21 Oct 2016
at 07:54
  • msg #284

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Aldara slings her dagger at the nearest giant ferret. The blade grazes the elusive creature for a nicking wound. The ferret does not seem phased by the wound and continues to thrash about in the front ranks.

At least the dagger hit. Kind of.
Eoni Daflin
Cleric, 70 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Fri 21 Oct 2016
at 11:42
  • msg #285

Re: Chapter 1: Into the Witchwood - The Adventure Begins

In the close confines of the hollowed root, Eoni couldn't get her staff clear of the walls to swing at the Ferret closest to Marklin and struck the wall in a shower of debris.

"Back up!" she shouted, following her own directive.  "We need room!"

Eoni Daflin rolled 2 using 1d20-1.  Staff whack! Ferret on Marklin.

Sarah
Thief, 69 posts
Thief
AC: 6 | HP: 4/4
Fri 21 Oct 2016
at 13:07
  • msg #286

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah looks about, although it's unclear as to whether she's (1) looking for more dangers or (2) looking for an escape route.  Regardless, she keeps her position in the middle of the pack and pulls out a dart.  She then throws it, hitting one of the rabid ferrets in the neck.



08:06, Today: Sarah rolled 16 using 1d20+3 with rolls of 13.  Dart (14 to hit).
08:06, Today: Sarah rolled 2 using 1d4 with rolls of 2.  Dart Damage.

Valthur Ironhelm
Dwarf, 57 posts
Dwarf
AC: 4 | HP: 7/9
Sat 22 Oct 2016
at 03:57
  • msg #287

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Aargh," Valthur growls as he attempts to beat back the yellow fanged ferret. "Moradin's beard. These things are huge... and vicious!"

He holds the foul beast at bay with his shield, then swings desperately with his trusty sword, but the beast scurries under his attack and hisses.

22:33, Today: Valthur Ironhelm rolled 3 using 1d20 with rolls of 3.  saving throw vs. poison.
22:40, Today: Valthur Ironhelm rolled 12 using 1d20+2 with rolls of 10.  sword vs. rabid feret.

OOC: Yes, I mis-spelled ferret in the dice roller. I thought about correcting it in the post, but editing anything from the dice roller struck me as starting down a slippery slope, so I'm leaving it. Make fun of me if you must... "Feret? Isn't that like a weasel with a French accent?"  But I stand by my mis-spelled principals!

Yhus the Musing
Cleric, 34 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Sun 23 Oct 2016
at 17:27
  • msg #288

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus swings his club at one of the giant ferrets, striking it with a glancing blow. Not enough to ward the thing off, but enough to let it know he was there.

OOC: DM Post to keep the game moving.

07:25, Today: DM Pawn, on behalf of Yhus the Musing, rolled 18,2 using d20,d4 with rolls of 18,2.

DM Pawn
GM, 134 posts
Sun 23 Oct 2016
at 17:34
  • msg #289

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The party rallies around one another to fight off the savage, mouth-foaming, hissing giant weasels. The things are the size of large guard dogs...what is it about this tree that causes such strange mutations?

In any event, fight they do, their jaws snapping here and there as they wildly race around the adventurers biting at legs, arms, anything in their path. The party defends themselves well though and avoids getting bitten.

For his part, Liamm stays well away from the fray.

OOC:
One ferret is engaged with Valthur/Eoni. The other is on Marklin/Yhus. Everyone else is within 10-15 feet of either ferret.

Rabid Giant Ferrets
AC: 5
HP: 3/6, 3/5


PC       AC    HP   9  8  7  6  5  4  3  2  1  0 -1 -2 -3  Notes:
Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    6/8  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4    7/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6    5/7  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

OOC: PCs are UP!

Marklin
Fighter, 102 posts
AC:6
Hit Points:8|7
Sun 23 Oct 2016
at 18:03
  • msg #290

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Marklin plied his spear in the form of a downward thrust to the Ferrit. " Take that, ya over-sized Squirrel."


13:59, Today: Marklin rolled 21 using 1d20+1 with rolls of 20.  Spear thrust, on Foaming Ferret.

Critical Hit! Max damage of 7

This message was last edited by the player at 19:31, Sun 23 Oct 2016.
Aldara
Magic User, 51 posts
Human Magic-User
AC: 9 | HP 4/4
Sun 23 Oct 2016
at 19:01
  • msg #291

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Beautiful, means Aldara's at Medium Range!
11:44, Today: Aldara rolled 10,1 using 1d20,1d4 ((10,1)).


Another dagger is hurled at the ferrets...this one seems to miss entirely!

Well, I'm gonna share a quote with you from Bob Ross, now, Aldara.  I hope it makes you feel better about missing that Feret.

 “If you have to do something over again, it doesn’t mean you’re bad, it just means you’re normal.”

Sarah
Thief, 71 posts
Thief
AC: 6 | HP: 4/4
Sun 23 Oct 2016
at 19:14
  • msg #292

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah takes careful aim at the beast fighting Valthur and Eoni . . . and calmly tosses her dart in the creature's eye, piercing its disease-riddled brain.

14:10, Today: Sarah rolled 23 using 1d20+3 with rolls of 20.  Dart (14 to hit).
Natural 20, so max damage of 4.

This message was last edited by the player at 19:44, Sun 23 Oct 2016.
Valthur Ironhelm
Dwarf, 58 posts
Dwarf
AC: 4 | HP: 7/9
Sun 23 Oct 2016
at 20:39
  • msg #293

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur waves the point of his sword in front of the ferret while it hisses and snaps its nasty yellow teeth at him. It is all the dwarf can do to keep the shifty, foul beast at bay while he looks for an opportunity to land the decisive blow.

Then to Valthur's surprise, the ferret falls where it stands, a dart protruding from its eye. He gasps, turning to see what deadly sharpshooter could have dealt such a shot. Much to his astonishment, he sees only the young thief.

"Missy, was that your dart?" he inquired, not fully believing his salvation could come from someone as meek as the normally silent girl.

He looked back and forth between the girl and the ferret. "Because if it was, I owe you a large mug of ale when we get back to the village."

His attention then turns to the pain in his thigh where the ferret's teeth found their target. "That was a nasty bite," he surmises to nobody in particular. He examines the wound casually, not considering the potential danger the poisonous rodent may have delivered.
DM Pawn
GM, 135 posts
Sun 23 Oct 2016
at 22:58
  • msg #294

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah and Marklin finish off the giant ferrets in spectacular fashion. The ferrets hiss and snarl as they enter their death throes and then all is quiet.

Only Valthur was bitten by the rabid weasels, the angry wound on his calf a painful reminder of it. The wound is not too bad, but surely their foaming mouths harbored unknown nastiness that might rear its head later.
Marklin
Fighter, 105 posts
AC:6
Hit Points:8|7
Mon 24 Oct 2016
at 00:06
  • msg #295

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"That was bloody weird, over sized Squirrels that foam at the mouth. You alright Valthur?"
This message was last edited by the player at 00:19, Mon 24 Oct 2016.
Aldara
Magic User, 52 posts
Human Magic-User
AC: 9 | HP 4/4
Mon 24 Oct 2016
at 00:37
  • msg #296

Re: Chapter 1: Into the Witchwood - The Adventure Begins

With an impressed shake of her head, Aldara mouths "good job!" to Sarah as she picks up her daggers.  Looking the fallen beasts over, she comments, "If these things were washed, their fur would make excellent lining for a coat..."

Because that's what well-adjusted humans think about after nearly dying.
Valthur Ironhelm
Dwarf, 60 posts
Dwarf
AC: 4 | HP: 7/9
Mon 24 Oct 2016
at 00:41
  • msg #297

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin:
"That was bloody weird, over sized Squirrels that foam at the mouth. You alright Valthur?"

Valthur examines his wound again, grimacing. "Yeah, I'll be fine. We dwarves are made of sturdier stuff than that." He does his best to hide his concern and forget the tales he had heard of giant rats in the tunnels of the Brown Hills. According to those stories, a single bite sometimes proved fatal.

But those were just old stories... weren't they?
Marklin
Fighter, 106 posts
AC:6
Hit Points:8|7
Mon 24 Oct 2016
at 01:17
  • msg #298

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Marklin thrust his spear into the head of each of the creatures, just to make sure they where dead. When he heard Aldaea's comment, the Warrior shook his head. " Ye are welcome to their pelts, as far as I am concerned. Well, unless they be worth something in the market place. Then we all get a cut."
This message was last edited by the player at 01:27, Mon 24 Oct 2016.
Eoni Daflin
Cleric, 71 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Mon 24 Oct 2016
at 02:23
  • msg #299

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Valthur," Eoni said, let me take a look at your leg.  "It should at least be washed."

Against any of the dwarf's protestations, she forced the dwarf to sit down while she washed out the wound with her waterskin.  She then secured the wound with a makeshift bandage torn from her blanket.

"That should hold it until we get back to the surface," she said, satisfied.

"Now lets see where this passage leads."
  She waved for the dwarf to lead the way as she rejoined Liamm in the rear.
Aldara
Magic User, 53 posts
Human Magic-User
AC: 9 | HP 4/4
Mon 24 Oct 2016
at 03:19
  • msg #300

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"If you say so!" After a moment's thought, and while Eoni tends to the Dwarf's wound, Aldara removes a large sack from her bag...and using her knife - gods only know where those things have been - shovels the two snake-rat-things into it.  She then ties the sack tightly, and fastens it to her bag.
Valthur Ironhelm
Dwarf, 61 posts
Dwarf
AC: 4 | HP: 7/9
Mon 24 Oct 2016
at 06:00
  • msg #301

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur fidgets uncomfortably as the cleric of Avandra tends to his wounds. "I don't see what the big deal is," he boasts in mock bravery. "It's barely a scratch."

Despite his proud words, Valthur is quietly thankful for Eoni's attention. He considers thanking her aloud, but decides against such a display of weakness. Instead, he looks her in the eye, grunts in what one might call an approving tone, shrugs his shoulders, and nods to her. Certainly she will understand this gesture, he thinks. After all, she is very wise.
DM Pawn
GM, 138 posts
Mon 24 Oct 2016
at 08:35
  • msg #302

Re: Chapter 1: Into the Witchwood - The Adventure Begins

After receiving treatment, Valthur approaches the northern root burrow. It is barely 5 feet wide at its entrance and quickly narrows to 2 1/2 feet, eventually terminating in a cramped and powerfully reeking, refuse-filled den.

The south burrow is in a similar state as the north burrow, though the den here is a bit larger than the north tunnel. It shares the same general nastiness as the first, though a few bits of leather and cloth poke through the refuse. A more thorough investigation would require sifting through the putrid dross and persistent mud.
Eoni Daflin
Cleric, 73 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Mon 24 Oct 2016
at 11:33
  • msg #303

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"It looks like we'll have to clear that other passage," Eoni mumbled through the sleeve she was holding over her nose and mouth.  The stench was almost overpowering.

Eoni took Liamm's arm and backed them out into the main passage to wait for the others.  It wasn't fresh air but it was modestly better.
Sarah
Thief, 73 posts
Thief
AC: 6 | HP: 4/4
Mon 24 Oct 2016
at 12:58
  • msg #304

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah averts her eyes and nods in acknowledgement at Aldara's praise.  She then walks near the warrior as Eoni administers to his wounds.  By now she has a very slight smile on her face, but it does not appear to be an expression of happiness.  It is more of a mask, concealing some other feeling.  But it is not an effective mask: her true feelings are, for once, apparent:

Her smile is attempting to mask concern.

She walks past the makeshift triage area and retrieves her darts.  When she returns from this effort, her face is once again impassive.
Marklin
Fighter, 107 posts
AC:6
Hit Points:8|7
Mon 24 Oct 2016
at 18:37
  • msg #305

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Once again, the group found itself before the barricade again, after having exhausted their exploration of the other passages. Marklin moved closer to inspect the obstacle, so he could determine his he would need a crossbar to lessen the wood and stone, or another tool.
Valthur Ironhelm
Dwarf, 63 posts
Dwarf
AC: 4 | HP: 7/9
Tue 25 Oct 2016
at 00:44
  • msg #306

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur holds his breath and takes a longer look at the south burrow. He pulls a dagger from his belt and uses it to pick what appears to be non-refuse from the refuse. He hums quietly as he attends to his putrid search. "You never know," he mutters to himself and whomever else might be listening. "Their last victim may have had a few gold pieces."
Yhus the Musing
Cleric, 35 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Tue 25 Oct 2016
at 05:31
  • msg #307

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus follows the older man to the strange and faintly glowing wall of debris and scrutinizes the impasse that is their third option forward.

There can be no doubt that the wan light leaks from between the rocks and wood and does not come from them as he had first thought might be the case.

He looks about cautiously for an inconspicuous entrance to this strange beaver den…
Aldara
Magic User, 54 posts
Human Magic-User
AC: 9 | HP 4/4
Tue 25 Oct 2016
at 05:42
  • msg #308

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Aldara, as brave as ever, hangs in the back of the group.  Then, Valthur begins to pick at stuff and mention the possibility of financial gain.  Drawing a dagger, she begins to aid the Dwarf in his noble work.
DM Pawn
GM, 139 posts
Tue 25 Oct 2016
at 13:21
  • msg #309

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur and Aldara delve through the muck and dross littering the ferret den south of the root cavern, eventually unearthing a bolt case with 10 crossbow bolts of fine quality, a small iron sickle and a well made leather pouch containing a gold ring set with a finished smokey quartz gemstone, a potion filled with a translucent rose-colored liquid, 32 sp and 5 gp. At a glance, both Valthur and Aldara judge the ring to be of likely magical quality. The dwarf and magic-user find nothing else of value in the den.

Meanwhile, the rest of the party examines the obstruction at the far east end of the cavern. It appears as though someone, or something, has merely piled debris to block further access, rather than being the result of a cave-in. The wall is about six feet tall, extending from floor to ceiling, as the ceiling is much lower at this end of the cavern.

Bits of wood and small stones have been loosely mortared together with mud and damp earth. The wall itself appears quite unsturdy and it looks as though sections of the wall can be easily dislodged merely be applying force. Obviously the use of a crowbar would greatly expedite any such effort.

Peering through the few small cracks that do exist in the crude wall, one can see what looks like a larger chamber beyond, illuminated by a strange silverish glow. It is only possible to see a small portion of the chamber from any of these openings, but it does appear the eastern end of the chamber has some sort of earthen shelves dug into the wall. Small objects such as clay jars and bowls sit on the shelf, but it is hard to see much more than this from any of the several small cracks in the wall.

Save for the sound of dripping water, the party hears no activity on the other side of the wall.
This message was last edited by the GM at 13:25, Tue 25 Oct 2016.
Marklin
Fighter, 108 posts
AC:6
Hit Points:8|7
Tue 25 Oct 2016
at 15:22
  • msg #310

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin set aside his spear and shield,and broke out his crowbar. After finding a likely spot, the Warrior wedged the bar in between some rocks and sticks and pried. He set to work in earnest to clear the way.
Sarah
Thief, 74 posts
Thief
AC: 6 | HP: 4/4
Tue 25 Oct 2016
at 15:23
  • msg #311

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah backs out of the way, allowing room for those with the means and ability to do their work.
Valthur Ironhelm
Dwarf, 64 posts
Dwarf
AC: 4 | HP: 7/9
Wed 26 Oct 2016
at 01:09
  • msg #312

Re: Chapter 1: Into the Witchwood - The Adventure Begins

After picking what they could from the rotting pile in the south warren, Valthur looks Aldara. "Well that wasn't exactly pleasant, but worth the stench, I think." He holds the potion up and swirls the liquid inside it. "Any idea what this might be? Useful, I hope."

He sighs, half satisfied at actually finding something and, with a glance toward the others gathering at the wall of debris in the main tunnel, half disappointed that there is more work ahead of them. "I suppose we ought to tell the others what we found," he concludes, while walking toward the others to help clear the pile.
Eoni Daflin
Cleric, 75 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Wed 26 Oct 2016
at 02:40
  • msg #313

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Hopefully," Eoni said, watching Marklin clear the debris, "this is the source we're looking for.  We destroy it and fulfill our bargain with the People of the Moonsong."
DM Pawn
GM, 142 posts
Wed 26 Oct 2016
at 02:49
  • msg #314

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin uses his crowbar to break apart the wall, sending a large section of the wall crashing to the ground with one good bit of force. Moments later the party hears a hissing sound as billowous yellow gas issues forth from somewhere beyond the wall!

OOC: Marklin, please make a saving throw vs poison.
Marklin
Fighter, 113 posts
AC:6
Hit Points:8|7
Wed 26 Oct 2016
at 03:11
  • msg #315

Re: Chapter 1: Into the Witchwood - The Adventure Begins

23:10, Today: Marklin rolled 3 using 1d20 with rolls of 3.  Save vs Poison.

 Nope
DM Pawn
GM, 143 posts
Wed 26 Oct 2016
at 04:32
  • msg #316

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin, at at the front of the party while dismantling the make-shift wall, gets a good whiff of the noxious fumes and becomes quite woozy. Moments later the fighter's head becomes quite heavy and he loses consciousness before falling to the ground, the crowbar clattering noisily out of his hands!

The rest of the party watches this transpire as the billowing gas drifts toward them...
Liamm
NPC, 14 posts
Apprentice
AC:8 | HP: 5/5
Wed 26 Oct 2016
at 06:32
  • msg #317

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Liamm begins inching backward, away from the gas, nearly stumbling as his foot catches on the uneven ground. He steadies himself by grabbing onto Yhus' arm.
Eoni Daflin
Cleric, 76 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Wed 26 Oct 2016
at 11:36
  • msg #318

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni reached out to steady Liamm and guide him back away from the cloud.  She tried to cover her face with her free arm as she looked at the form lying still on the loamy ground.
Aldara
Magic User, 55 posts
Human Magic-User
AC: 9 | HP 4/4
Wed 26 Oct 2016
at 12:21
  • msg #319

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Just as Aldara begins to consider examining the potion, she notices Marklin toppling over.  Ever-so-valiant, she...makes her way away from the source of the warrior's woes.  She hangs near the way out of the room, ready to leave if need be.
Sarah
Thief, 75 posts
Thief
AC: 6 | HP: 4/4
Wed 26 Oct 2016
at 13:09
  • msg #320

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah skitters away the moment she sees the mysterious cloud.

[Private to DM Pawn: [Private to DM Pawn: Try to hide; that's the defense mechanism for the moment.]]
Valthur Ironhelm
Dwarf, 66 posts
Dwarf
AC: 4 | HP: 7/9
Wed 26 Oct 2016
at 15:41
  • msg #321

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur holds his breath and scurries over to the fallen Marklin. The dwarf grabs him under the arms and backpedals away from the growing cloud of gas as quickly as he can.
Yhus the Musing
Cleric, 36 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Thu 27 Oct 2016
at 04:26
  • msg #322

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus peers ahead intently as the makeshift wall gives way to Marlin’s efforts.

As the noxious yellow cloud billows out of the opening and the warrior succumbs he feels Liamm’s hand on his arm.

“Take this!” he says urgently, thrusting the grip of the torch he holds into the lad’s free hand.

Inhaling deeply and holding, he drops the club he holds in his other hand, steps forward and grabs hold of Marklin, dragging the limp body as quickly as he can back up the tunnel.

“Thanks” he exhales through gritted teeth as the dwarf lends his mighty strength to the effort.
DM Pawn
GM, 145 posts
Thu 27 Oct 2016
at 04:38
  • msg #323

Re: Chapter 1: Into the Witchwood - The Adventure Begins

While most of the party retreats away from the billowing fumes, Valthur and Yhus hold their breath, dash forward and drag Marklin away from the wall.

The pair notice Marklin is still breathing, he just seems to be deeply asleep.

The gas cloud begins to disperse as it advances toward the adventurers, eventually dissipating to the point where it does not completely obscure vision. Next, more keen-eared party members might hear what sounds like shuffling sounds. Then, all members see shadowy shapes against the faint green gauzy gas.

The shadowy figures shuffle quickly toward the breached wall, several passing through the two foot wide and five feet high section Marklin dislodged.

As the gas clears, the party is set upon by shambling, dog-faced small humanoids lurching through and toward the breach!

Arms outstretched, the corpse-like creatures advance toward the breach, their dull lifeless eyes seeing but not seeing.

Two are on Valthur in a moment, tearing at the dwarf. One manages to rake its sharp claws into the dwarf, the other missing.

One advances on Yhus and another on Eoni. Both clerics ward off their advances.

Meanwhile, further back, more shamble toward the breach!

OOC: Four zombified kobolds have emerged through the breached wall and are engaged with the PCs. Six more are moving toward the breach now, about 20-30 feet distant.

Valthur takes 3 points of damage.

Zombie Kobolds
AC: 8
HP: 0/4 (Valthur), 4/4 (Yhus), 0/4, 1/3 (Valthur), 3/3, 3/3, 3/3, 2/2, 2/2, 1/1


PC       AC    HP   9  8  7  6  5  4  3  2  1  0 -1 -2 -3  Notes:
Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    6/8  10 11 12 13 14 15 16 17 18 19 20 20 20   Sleeping
Sarah    6    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4    4/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6    5/7  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

PCs are UP!

This message was last edited by the GM at 03:05, Fri 28 Oct 2016.
Liamm
NPC, 15 posts
Apprentice
AC:8 | HP: 5/5
Thu 27 Oct 2016
at 04:39
  • msg #324

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Liamm cries out in alarm, "The dog-faced gnomes! Ahk!"
Yhus the Musing
Cleric, 37 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Thu 27 Oct 2016
at 12:35
  • msg #325

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Weaponless, Yhus lets Marklin’s body slide from his grasp to fend off as best he can the clumsy attack of the repugnant little creature.

Though he has never seen such a thing before, at this close range its undeath is evident and horrifying. Such a perversion of the natural order is offensive to the structure and clarity of Pelor and with an indignant anger the young man calls on the god's power.

05:22, Today: Yhus the Musing rolled 12 using 2d6 with rolls of 6,6.  Turn Undead -- zombified kobolds (Target: 9+).
05:23, Today: Yhus the Musing rolled 11 using 2d6 with rolls of 6,5.  Turn Undead -- Hit Dice of zombified kobolds turned.


Again the hedge-cleric feels the unmistakable surge of divine energy through his being as Pelor's divine power radiates in wrathful brilliance from his body to afflict their nightmare enemies...
Sarah
Thief, 77 posts
Thief
AC: 6 | HP: 4/4
Thu 27 Oct 2016
at 12:53
  • msg #326

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Who is in melee, and who can opt not to be?
[Private to DM Pawn:
Also, I tried to hide before they arrived . . . did I succeed, such that I can try a backstab?
]
Eoni Daflin
Cleric, 78 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Thu 27 Oct 2016
at 14:02
  • msg #327

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Reflexively, Eoni tried to keep Liamm behind her and swung at the abominable creature reaching for them with her staff.  She was rewarded by a sharp crack as it's skull gave way under the heavy staff and the creature crumpled to the ground in a heap.

Eoni Daflin rolled 17 using 1d20-1.  Staff whack! Kobold.
Eoni Daflin rolled 4 using 1d6-1.  Staff damage on Kobold.

DM Pawn
GM, 146 posts
Thu 27 Oct 2016
at 14:22
  • msg #328

Re: Chapter 1: Into the Witchwood - The Adventure Begins

In response to Yhus' divine rebuke, the kobold zombies begin to cower backward, unable to overcome Pelor's radiance.


OOC: All kobold zombies are turned. They will begin to flee Yhus on their next turn.

[Private to Sarah: Go ahead and make your backstab attempt on any of the zombies currently engaged with Valthur, Eoni, or Yhus...you are in position to backstab any of these. The others haven't come through the breach yet.]
This message was last edited by the GM at 14:27, Thu 27 Oct 2016.
Marklin
Fighter, 117 posts
AC:6
Hit Points:8|6
Thu 27 Oct 2016
at 14:54
  • msg #329

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Never fear, Marklin his here.. He will..ZZZZZZZZZZ......never mind. :/
Aldara
Magic User, 56 posts
Human Magic-User
AC: 9 | HP 4/4
Thu 27 Oct 2016
at 18:18
  • msg #330

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Looking very put-off by the shambling creatures attacking her and her companions, Aldara already has a dagger in her hand.  Upon seeing aggressions begin, she throws a dagger at the most convenient-looking creature.

11:15, Today: Aldara rolled <Goldenrod>13<Goldenrod>,<Goldenrod>2<Goldenrod> using <Goldenrod>1d20<Goldenrod>,<Goldenrod>1d4<Goldenrod> with rolls of 13,2.  Aldara Dagger Attack (Thrown).

Throwing daggers at Kobolds.

Valthur Ironhelm
Dwarf, 68 posts
Dwarf
AC: 4 | HP: 4/9
Thu 27 Oct 2016
at 23:49
  • msg #331

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur drops Marklin, draws his sword, and strikes back against the zombie which injured him. Only after retiring the gruesome dog-man does he realize they are, as a group, retreating.

"Where do you think you're going?" he taunts. "Come back here you miserable wretches!"

18:41, Today: Valthur Ironhelm rolled 18 using 1d20+2 with rolls of 16.  Sword vs. Zombie Kobold.
18:42, Today: Valthur Ironhelm rolled 9 using 1d8+2 with rolls of 7.  Damage.

DM Pawn
GM, 148 posts
Fri 28 Oct 2016
at 08:05
  • msg #332

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The two surviving kobold zombies who had made it through the breach flee from Yhus, heading back from whence they came. None make it very far however, for the party dispatches them easily when they flee. The six who are on the other side of the break retreat further, disappearing out of sight.

For the moment, the adventurers can breathe a sigh of relief, the threat out of sight but perhaps not mind. Not so for Marklin, who is caught in a deep sleep at Valthur and Yhus' heels. The fighter looks quite peaceful.

The group can hear shuffling sounds as the zombies flee. But will they give chase or attend to their unconscious companion?


OOC: Four zombified kobolds have been slain. Six fled. There is now a gaping hole in the wall that the party can pass through, should they wish to give chase.

Zombie Kobolds
AC: 8
HP: 0/4 (Valthur), 0/4 (Yhus), 0/4, 0/3 (Valthur), 3/3, 3/3, 3/3, 2/2, 2/2, 1/1


PC       AC    HP   9  8  7  6  5  4  3  2  1  0 -1 -2 -3  Notes:
Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    6/8  10 11 12 13 14 15 16 17 18 19 20 20 20   Sleeping
Sarah    6    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4    4/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6    5/7  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

PCs are UP!

Eoni Daflin
Cleric, 80 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Fri 28 Oct 2016
at 12:00
  • msg #333

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"I'll see if we can wake up Marklin," Eoni said, stepping forward to kneel next to the inert form.

"Take one of the torches and see if you can finish the others before they rally."
DM Pawn
GM, 149 posts
Fri 28 Oct 2016
at 17:09
  • msg #334

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin is non-responsive to verbal urgings to awaken, but Eoni is able to coax the fighter awake with a rough shove. Fortunately the trap was of the simple sleep and not the Big Sleep variety.
Marklin
Fighter, 119 posts
AC:6
Hit Points:8|6
Fri 28 Oct 2016
at 17:37
  • msg #335

Re: Chapter 1: Into the Witchwood - The Adventure Begins

   Marklin slowly came to himself up from a long deep dark tunnel. He heard words being said, and in the right tone for him. He knew them to be the words of a woman, and that suited the Warrior just fine. Still half asleep, he reached up and attempted to embrace the source of the voice and kiss her. “C’mere beautiful." said in a dreamy tone of voice.
Aldara
Magic User, 57 posts
Human Magic-User
AC: 9 | HP 4/4
Fri 28 Oct 2016
at 19:04
  • msg #336

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Do you think there's more where they came from...?" Aldara sounds uneasy.  "Could we set a trap up for them?"
Eoni Daflin
Cleric, 81 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Fri 28 Oct 2016
at 22:45
  • msg #337

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni completed Marklin's recovery with a slap to the face.

"He seems all right now," she said, standing to brush the loose loam off of her dress.
Marklin
Fighter, 121 posts
AC:6
Hit Points:8|6
Sat 29 Oct 2016
at 00:31
  • msg #338

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 The sudden pain brought the warrior to full focus of his wits. " Blood stained gods,what happened?" Said as he looked around with a semi comical expression on  his face. Marklin gathered his weapons and got to his feet.
Aldara
Magic User, 58 posts
Human Magic-User
AC: 9 | HP 4/4
Sat 29 Oct 2016
at 00:56
  • msg #339

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"You fell unconscious, we were attacked by yapping demons, Yhus repelled them... And then you made an advance on our good priestess." Aldara at least sounds amused...then again, that could be shock.
Marklin
Fighter, 122 posts
AC:6
Hit Points:8|6
Sat 29 Oct 2016
at 01:12
  • msg #340

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin looked around, and then over at the remains of the dead, whatevers. What then got his attention was something about an advance on the Priestess.  He gaped at Aldura. “I did what? What sort of lack wit would try romance in this situation? And besides, I don't mix business with pleasure." It was obvious, Marklin did not believe her.

 The Warrior moved over to stand next to the Dwarf. “Do you want the honors of going first this time, Valthur?" Asked Marklin, as he peered beyond the remains of the barrier.
This message had punctuation tweaked by the player at 01:41, Sat 29 Oct 2016.
Yhus the Musing
Cleric, 38 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Sat 29 Oct 2016
at 02:59
  • msg #341

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Intent on the abominations that fled the fury of his god, Yhus takes his torch from Liamm with a nod of gratitude and walks cautiously back to the collapsed wall, stooping to pick up his club, then waits on the warriors to lead the way…
Valthur Ironhelm
Dwarf, 70 posts
Dwarf
AC: 4 | HP: 4/9
Sat 29 Oct 2016
at 06:44
  • msg #342

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin:
The Warrior moved over to stand next to the Dwarf. “Do you want the honors of going first this time, Valthur?" Asked Marklin, as he peered beyond the remains of the barrier.


"I do," replied the dwarf confidently. "But let's keep Yhus close at hand in case we run into any more of blasted zombie dogs - whatever they were."
DM Pawn
GM, 150 posts
Sun 30 Oct 2016
at 01:53
  • msg #343

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur takes the lead and peers through the breach. The root tunnel widens on the other side of the breach, its northern section opening to a roughly square room 25 feet to a side. The room appears to have been crudely dug out of the earth. The walls and floor are packed down tightly, but unevenly. Thin tendrils of fibrous roots peek down through the ceiling. Worms wiggle their way through the walls, and bugs quietly chitter throughout the room.

The pungent smell of decay, rot and dung is oppressive. The west wall is covered in a thick blanket of phosphorescent silvery moss – the source of light you saw from further up the tunnel. The entire north and eastern walls have natural dirt shelves dug at regular intervals.

On the dirt shelves sit numerous logs, piles of compost and heaps of dung grown thick with mushrooms and molds of every description. Massive shelves of dark brown fungus fan out from one of the piles, while delicate fungal blooms that almost look like roses grow from a rotted log. Long mushroom stems supporting pointed, wrinkled caps strain toward the ceiling from a compost heap. A soft velvety blanket of yellow moss covers a pile of wet refuse. You’ve never seen so many different types of molds, fungal blooms or moss in one place before. This is a laboratory unlike any other!

There are no signs of kobold zombies here, though a descending root tunnel in the extreme southeastern tunnel might have offered them a point of egress, deeper into the underground lair.
This message was last edited by the GM at 01:53, Sun 30 Oct 2016.
Eoni Daflin
Cleric, 82 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Sun 30 Oct 2016
at 02:31
  • msg #344

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Do you see the rest of them?" Eoni asked from the back of the group.

If these were the blight that the Moonsong Peoples had spoken about, it seemed odd that they were walled in.
Liamm
NPC, 16 posts
Apprentice
AC:8 | HP: 5/5
Sun 30 Oct 2016
at 05:04
  • msg #345

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni Daflin:
"Do you see the rest of them?" Eoni asked from the back of the group.

If these were the blight that the Moonsong Peoples had spoken about, it seemed odd that they were walled in.


Liamm speaks up, "Gosh! Look at all those mushrooms and fungii! I don't see any bloodrose moss or crone's ear, but that doesn't mean it isn't here!"

The party is still at the entrance to the strange laboratory and hasn't really searched the room yet--just observed it from a distance.
Valthur Ironhelm
Dwarf, 71 posts
Dwarf
AC: 4 | HP: 4/9
Sun 30 Oct 2016
at 06:51
  • msg #346

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni Daflin:
"Do you see the rest of them?" Eoni asked from the back of the group.

"No sign of them in here," Valthur replies. "But there's another passage deeper into the ground. I suspect that's where they went."

He carefully surveys the chamber, taking care to keep his distance from the fungal laboratory on the north and east walls. Although accustomed to living underground, Valthur finds no comfort in his current surroundings. The stench makes the hairs on the back of his neck stand at attention, but there is something else, too. He can't put his finger on it, but the dwarf can tell something about this place just isn't right. It seems... unnatural. "I'd be careful around this stuff, laddie," he warns Liamm. "This is a foul place and I don't think I'd be picking anything from here. Liable to bite you in the hand... or worse."
Aldara
Magic User, 59 posts
Human Magic-User
AC: 9 | HP 4/4
Sun 30 Oct 2016
at 08:49
  • msg #347

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sensing Liamm's excitement, and an opportunity, Aldara starts, but then Valthur shoots her idea down before she can even speak.  The young magess ponders the Dwarf's insights for a brief moment: He'd lived underground, and likely for longer than her grandparents had lived on the surface, and likely knew what he was talking about.  But there could be great financial gain in the things here!  And Aldara, while intelligent, was not the most sensible creature to grace this side of the Prime Material Plane...

"Maybe, once we've gotten rid of the 'Cancer', we could come back and pick some of these for your master?" Aldara offers Liamm.  After all, it was not Valthur, but Liamm's master, who was doling out payment for goods gathered!  As if to sweeten her very sound offer, she adds, "I have extra bags we can use."
Marklin
Fighter, 124 posts
AC:6
Hit Points:8|6
Sun 30 Oct 2016
at 13:39
  • msg #348

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Markling looked over Valthur's shoulder, trying to make out what was beyond. " I wonder how many of those bloody things are going to leap out at us?"
DM Pawn
GM, 153 posts
Sun 30 Oct 2016
at 18:44
  • msg #349

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur waves off Liamm and Aldara's suggestion to search the fungal laboratory in favor of seeking the kobold zombies that apparently fled down the narrow root tunnel. Without any compelling porotestation to change his mind, the dwarf leads the party down the tunnel. It twists for perhaps a 20 foot descent, eventually widening to a crude cavern yawning ahead.

The kobold zombies have indeed fled here, though where else could they have gone? All six zombies are clustered together at the northern end of the cavern. For the moment, they appear confused, though they definitely take note of Valthur's intrusion. They groan in protest, growing more restless by the moment.

Returning to the description of the chamber...

The rough walls and clumps of dirt give the appearance this cavern was hastily dug. The smell of freshly turned earth thankfully drowns out the stench of the fungal blooms from the previous room. The room stretches 40 feet at the widest points along its uneven contour. A  tangled mass of fibrous roots spills from the walls to the east and southeast, and muddy clumps of dirt litter that portion of the floor – as if excavation is still in progress.

Bits of splintered wood, small bones, chips of colored glass and other debris are scattered about the room. A mass of woven wilted reeds and thin roots lies on the floor near the  northern wall. Nearby are several crude earthen clay bowls and a glimpse of metal. It appears to be some sort of mattress, and though it is difficult to see due to the wall of kobold zombies, a small figure seems to be lied curled beneath a layer of large leaves.

OOC: Map update forthcoming...
Eoni Daflin
Cleric, 85 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Sun 30 Oct 2016
at 18:56
  • msg #350

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Finish them quietly," Eoni whispered to the two in front of her.  "Try not to wake it.  We may be able to talk."
Marklin
Fighter, 125 posts
AC:6
Hit Points:8|6
Sun 30 Oct 2016
at 19:04
  • msg #351

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Upon seeing the creatures that had fled from them earlier, Marklin cast his spear at one,then reached for one of his javelins for a second volley.

15:03, Today: Marklin rolled 8 using 1d20 with rolls of 8.  Thrown spear at Zombie.
This message was last edited by the player at 19:05, Sun 30 Oct 2016.
DM Pawn
GM, 155 posts
Sun 30 Oct 2016
at 19:52
  • msg #352

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The kobold zombies had been shifting about restlessly when the adventurers first arrived in the room, but as soon as Marklin hurls his spear, and misses, this act crstyalizes their intent. The zombies growl in unison and begin advancing on the adventurers!

OOC: Zombies are about 10-20 feet distant.

Zombie Kobolds
AC: 8
0/3, 1/3, 3/3, 2/2, 2/2, 1/1


PC       AC    HP   9  8  7  6  5  4  3  2  1  0 -1 -2 -3  Notes:
Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    6/8  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4    4/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6    5/7  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

PCs are UP!

This message was last edited by the GM at 03:41, Mon 31 Oct 2016.
Eoni Daflin
Cleric, 86 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Sun 30 Oct 2016
at 21:22
  • msg #353

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Backup," Eoni whispers behind her, trying to shepherd Liamm back into the fungus shelved room.

"Give them some space."

Marklin
Fighter, 127 posts
AC:6
Hit Points:8|6
Sun 30 Oct 2016
at 21:28
  • msg #354

Re: Chapter 1: Into the Witchwood - The Adventure Begins

In reply to Eoni Daflin (msg # 353):

 The warrior tossed the javelin,and it seemed the gods did not favor his aim this day. The Warrior reached for the mace on his belt. Perhaps the gods wanted Marklin to engage in a close battle.

17:29, Today: Marklin rolled 3 using 1d6 with rolls of 3.  Javelin damage if he hit.
17:28, Today: Marklin rolled 11 using 1d20 with rolls of 11.  javelin toss.

This message was last edited by the player at 21:35, Sun 30 Oct 2016.
Liamm
NPC, 17 posts
Apprentice
AC:8 | HP: 5/5
Sun 30 Oct 2016
at 22:16
  • msg #355

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Torch in hand, Liamm squeezes through the tunnel toward the back of the group. He is perfectly content to allow the adventurers to do their thing.
Aldara
Magic User, 61 posts
Human Magic-User
AC: 9 | HP 4/4
Sun 30 Oct 2016
at 23:52
  • msg #356

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin's javelin is soon joined by a dagger...on the ground.

16:52, Today: Aldara rolled 11,2 using 1d20,1d4 ((11,2)).
Yhus the Musing
Cleric, 41 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Mon 31 Oct 2016
at 05:11
  • msg #357

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus follows close behind the dwarf and warrior as the two traverse the first room and then the tunnel leading off.

When they enter the room beyond to find the mindless abominations corned at the far end, he fights the urge to rush and destroy them as they deserve, knowing that his companions are taking the wiser course in striking first from afar.

Eyes intent their enemies, he grips his club firmly and waits for the horrors to close…
Valthur Ironhelm
Dwarf, 74 posts
Dwarf
AC: 4 | HP: 4/9
Mon 31 Oct 2016
at 06:50
  • msg #358

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Not as wise as the young cleric, Valthur steps directly into the fray, swinging his longsword at the nearest oncoming zombie and finishing its mockery of a life. "Take that," he growls.

01:43, Today: Valthur Ironhelm rolled 19 using 1d20+2 with rolls of 17.  longsword vs. zombie.
01:43, Today: Valthur Ironhelm rolled 8 using 1d8+2 with rolls of 6.  Damage.

DM Pawn
GM, 156 posts
Mon 31 Oct 2016
at 07:31
  • msg #359

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin hurls his spear and takes down one of the kobold zombies and Aldara plants a thrown dagger in a second one, not enough to strike it down but enough to at least slow it down. Valthur throws caution to the wind and charges forward, sword at the ready, cleaving through one of the zombies with ease. It falls, unceremoniously, to the ground. The battle is on!

With Valthur in the fray, three zombies mass around the dwarf, clawing and grabbing at the stout warrior, their growls echoing in the earthen cavern. Valthur wards off two zombies, but the third zombie digs its bony fingers into the dwarf's neck and draws blood. Valthur succumbs to his wounds and falls at the kobold zombies feet!

The zombie with Aldara's dagger buried in its chest advances on Marklin and lunges at the fight...and misses.

Meanwhile, at the back of the cavern, something is jostling beneath the hides and pelts spread atop the makeshift pallet. A kobold rises from its sleeping pallet and takes in the chaos in the cavern. The kobold appears to be somewhat disoriented initially, but catches on enough to cry out in broken common:

Away! Away from here! This Skunge’s home – mine, mine, mine! Back to sky with you all! You no get my blood bite! It all for me, I make it! You no get blood bite for scalebrothers – it my glory! It my creation!

OOC: Valthur is hit for 4 points of damage and is unconscious and dying. Please roll a death saving throw.

Three zombies are spread across the center of the cavern. One is on Marklin near the cavern entrance. The living kobold is near the back of the cave, about 30 feet distant from Marklin and the other PCs.

Skunge the Kobold
AC: 7
HP: ??/??

Zombie Kobolds
AC: 8
0/3, 0/3, 0/3, 2/2, 2/2, 1/1


PC       AC    HP   9  8  7  6  5  4  3  2  1  0 -1 -2 -3  Notes:
Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    6/8  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4    0/9  10 11 12 13 14 15 16 17 18 19 20 20 20    Unconscious
Yhus     6    5/7  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

PCs are UP!

This message was last edited by the GM at 15:01, Mon 31 Oct 2016.
Aldara
Magic User, 62 posts
Human Magic-User
AC: 9 | HP 4/4
Mon 31 Oct 2016
at 08:40
  • msg #360

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Seeing Valthur fall, Aldara chokes out a gasp.  Another abomination has a dagger thrown at it, though with the living abomination rising from a nasty bed, she quickly draws her silver dagger with her left hand, keeping it ready just in case...

Were these the werewolves her mentor had spoken of?  She didn't pay too much attention during her studies of strange creatures.

Hurling dagger at any undead kobold.  Any one will do.  Any one.

00:59, Today: Aldara rolled 19,1 using 1d20,1d4 with rolls of 19,1.  Aldara Dagger Attack (Thrown).

Eoni Daflin
Cleric, 88 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Mon 31 Oct 2016
at 11:23
  • msg #361

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Just stay behind me and keep that torch high," Eoni told Liamm as she readied to strike any that got past the front line.  Everyone else had piled into the small room to engage the creatures.

"Avandra keep them safe,"
she prayed aloud for her companions.
Marklin
Fighter, 128 posts
AC:6
Hit Points:8|6
Mon 31 Oct 2016
at 11:37
  • msg #362

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Marklin swung his mace at the Zombie in front of him, but missed. How? He had no idea, but miss he did. Perhaps some god of ill luck or mischief plagued him today.


07:34, Today: Marklin rolled 7 using 1d20+1 with rolls of 6.  Marklin mace attack on
Zombie.


 A swing and a miss!
This message was last edited by the player at 11:39, Mon 31 Oct 2016.
DM Pawn
GM, 157 posts
Mon 31 Oct 2016
at 15:02
  • msg #363

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Aldara throws another dagger at the kobold zombie clawing at Marklin, striking it in the forehead. It's enough to take it down!
Valthur Ironhelm
Dwarf, 76 posts
Dwarf
AC: 4 | HP: 0/9
Tue 1 Nov 2016
at 03:30
  • msg #364

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur howls as the third zombie's claws puncture and tear at his neck. The world around him blurs, then fades to darkness. The dwarf, for a moment, is still aware of his surroundings. Even as he collapses on the ground, he can hear the chaos of the battle around him, the shuffling of feet and the squeal of a fallen adversary. Then he hears a pounding. Distant, but clear. A steady, rhythmic clang. Is this Moradin's forge calling from the afterlife?, he wonders. If so, then I am ready.
Yhus the Musing
Cleric, 43 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Wed 2 Nov 2016
at 03:56
  • msg #365

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Seeing the stouthearted dwarf fall to the grisly claws of the undead, Yhus calls out to Pelor and rushes to his friend’s aid, swinging his club at the nearest of the loathsome things though his glancing blow does it no harm.

20:53, Today: Yhus the Musing rolled 10 using 1d20 with rolls of 10.  To Hit -- Zombie Kobold using club. (Target: 11+).
DM Pawn
GM, 162 posts
Wed 2 Nov 2016
at 04:14
  • msg #366

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus rushes one of the zombies on the left flank, keeping the earthen wall to his back, effectively preventing all three zombies from solely focusing their attacks against him.

Two zombies claw at Yhus and wear down his defenses, while the third shambles across the earthen chamber and lunges at Marklin. The fighter has his hands full warding off its advances and is winded from the effort.

Meanwhile, the kobold begins chanting in a strange tongue. Aldara recognizes it as arcane speech...a Shaman!

Moments later the earth begins rumbling and a huge badger emerges from the ground, standing nearly four feet tall at its shoulders! The badger snarls angrily, snapping its massive jaws left and right as it ponders what task it has been summonsed to perform. The kobold shaman makes this point quite clear as it points a bony finger at the adventurers.

The badger growls lowly and begins to advance...

OOC: Yhus takes 4 points of damage. Marklin takes 1 point of damage. ]

Valthur needs to make two Death Saving Throws (one for this round, one for last round)

Two zombies are engaged with Yhus. One is on Marklin near the cavern entrance.

The kobold shaman is near the back of the cave, about 30 feet distant from Marklin and the other PCs. The badger is right in front of the shaman.

Skunge the Kobold Shaman
AC: 7
HP: ??/??

Zombie Kobolds
AC: 8
0/3, 0/3, 0/3, 0/2 (Yhus), 2/2 (Marklin), 1/1 (Yhus)

Dire Badger
AC: 5
HP: 7/7


PC       AC    HP   9  8  7  6  5  4  3  2  1  0 -1 -2 -3  Notes:
Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    5/8  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4    0/9  10 11 12 13 14 15 16 17 18 19 20 20 20    Unconscious (S:1, F:1)
Yhus     6    1/7  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

PCs are UP!

This message was last edited by the GM at 04:59, Thu 03 Nov 2016.
Marklin
Fighter, 132 posts
AC:6
Hit Points:8|6
Wed 2 Nov 2016
at 04:33
  • msg #367

Re: Chapter 1: Into the Witchwood - The Adventure Begins

00:32, Today: Marklin rolled 8 using 1d20+1 with rolls of 7.  Marklin mace attack on Zombie.

 Marklin swung his mace  at the zombie,and missed! He was beginning to think he was still suffering from that gas.

The RPOL dice gods curse me,again.
This message was last edited by the player at 12:32, Wed 02 Nov 2016.
Valthur Ironhelm
Dwarf, 79 posts
Dwarf
AC: 4 | HP: 0/9
Wed 2 Nov 2016
at 05:02
  • msg #368

Re: Chapter 1: Into the Witchwood - The Adventure Begins

In the darkness, the sounds of the battle going on all around Valthur fade from his perception. The forge of Moradin clarifies before him.

I am ready to join the halls of the great dwarfs before me. Moradin, I am ready.


23:55, Today: Valthur Ironhelm rolled 4 using 1d20 with rolls of 4.  death saving throw #1.
23:55, Today: Valthur Ironhelm rolled 9 using 1d20 with rolls of 9.  death saving throw # 2.

Aldara
Magic User, 64 posts
Human Magic-User
AC: 9 | HP 4/4
Wed 2 Nov 2016
at 07:58
  • msg #369

Re: Chapter 1: Into the Witchwood - The Adventure Begins

This bizarre creature could summon beasts?!  If it could summon beasts and animate the dead, it could likely provide the group with much-needed information...and hopefully more than those strange bug-faeries upstairs could provide.  "The dog-man is mine," Aldara tells her companions.  That she could possibly pry a spell or two out of the creature did not escape her, but priorities, priorities.

"I want, excellence, allowed to me..."

Aldara begins to go through the strange intonations and gestures necessary to charm the one living being standing against herself and her companions...well, the one that, barring the badger being magical, was capable of speech.  With any luck, she would be able to scramble its brain functions and beguile it!

Alright, Here's The Thing: I DID roll to attack Skunge, but he's more useful to us alive... I would like to forego the roll I made to throw a dagger, and instead cast charm person at him.
DM Pawn
GM, 163 posts
Wed 2 Nov 2016
at 08:17
  • msg #370

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Aldara's voice becomes soft and music-like to Skunge's ears. The kobold loses all sense of time and place for a moment and shakes his head violently trying to extricate the conflicting voices in his head. It is of no use though, so powerful is the spell Aldara has woven over his mind.

Who is this strange, but familiar friend? he wonders. How did she happen to find me?

Suddenly, he has less urge to destroy her. How could he?

The zombified kobolds and perhaps even the summonsed dire badger have no such confliction however.

OOC: Failed Save vs Spells
Eoni Daflin
Cleric, 90 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Wed 2 Nov 2016
at 11:26
  • msg #371

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni remained vigilante in the fungus room with her staff at the ready.  She wasn't sure which direction danger could come from and was unaware of the dire peril her companions had gotten themselves into.

She heard Yhus call out to Pelor and Aldara shout her claim so all must be going well.

She hoped.
Sarah
Thief, 81 posts
Thief
AC: 6 | HP: 4/4
Thu 3 Nov 2016
at 03:02
  • msg #372

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah, boldly (or foolishly) emerges from the shadows, carrying a long, thin bladed weapon.  She creeps, slowly but purposefully, headed for the badger, seemingly intent on reaching it before it joins the assault on the party.

Alas, she is not as stealthy as she intends, and the badger detects her presence.  The girl squeals in alarm at having been detected and rushes a desperate strike, hoping to hit the creature nonetheless.  But her haste (or her fear) overwhelms her, and her thrust goes wide.






21:56, Today: Sarah rolled 81 using 1d100 with rolls of 81.  Skill Check (23).


21:59, Today: Sarah rolled 5 using 1d20 with rolls of 5.  Attack Badger (14 to hit).

Yhus the Musing
Cleric, 44 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Thu 3 Nov 2016
at 04:28
  • msg #373

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The reek of the death assaults his nostrils as two of the zombies leave the fallen Vlathur and stumble awkwardly toward the cleric, their dry corpse-moans chilling his very spirit.

Try as he does to evade their clumsy swings, he cries out at last as flithy claws rake his legs. Though the wounds are deep and he is nearly overcome, his plight is dire and he strikes in desperation at the tottering abominations before him.

21:19, Today: Yhus the Musing rolled 19 using 1d20 with rolls of 19.  To Hit -- Zombie Kobold using club. (Target: 11+).
21:22, Today: Yhus the Musing rolled 2 using 1d4 with rolls of 2.  Damage -- Zombie Kobold from club.


Again he feels the approval of his god as the his club batters one of the things to a merciful (second) end.
DM Pawn
GM, 165 posts
Thu 3 Nov 2016
at 05:12
  • msg #374

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah skulks in from her hiding place behind the root-covered wall hoping to strike her blade deep into the dire badger before it has a chance to attack. Unfortunate for Sarah, the badger's keen senses pick up on the thief before she has a chance to strike and it turns on her. It's all Sarah can do to keep the enraged animal at bay.

Marklin and Yhus continue to battle against kobold zombies, with Yhus succumbing to a lunge and subsequent bite that takes him down and out for the count!

The kobold shaman takes no action and continues to have eyes only for Aldara, whom he feels some strange connection to but can't quite figure out who the others are. The unfolding scene confuses the kobold. Why would a friend invade his sanctum with these ruffians in tow?


OOC: Yhus takes 2 points of damage and is now at -1 and must start making Death Saves.  ]

Valthur also needs to make another Death Save (1 success, 1 fail)

One zombies are leering over Yhus unconscious body. One is on Marklin near the cavern entrance. The badger is on Sarah.

The kobold shaman is near the back of the cave, about 30 feet distant from Marklin and the other PCs. The badger is right in front of the shaman, as is Sarah.

Skunge the Kobold Shaman
AC: 7
HP: ??/??

Zombie Kobolds
AC: 8
0/3, 0/3, 0/3, 0/2, 2/2 (Marklin), 1/1 (Yhus)

Dire Badger
AC: 5
HP: 7/7


PC       AC    HP   9  8  7  6  5  4  3  2  1  0 -1 -2 -3  Notes:
Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    5/8  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4    0/9  10 11 12 13 14 15 16 17 18 19 20 20 20    Unconscious (S:1, F:1)
Yhus     6   -1/7  10 11 12 13 14 15 16 17 18 19 20 20 20    Unconscious

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

PCs are UP!

Marklin
Fighter, 135 posts
AC:6
Hit Points:8|6
Thu 3 Nov 2016
at 07:36
  • msg #375

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 He swings his mace, and missed again. Strike three.


03:35, Today: Marklin rolled 6 using 1d20+1 with rolls of 5.  Attack roll.
Liamm
NPC, 18 posts
Apprentice
AC:8 | HP: 5/5
Thu 3 Nov 2016
at 08:31
  • msg #376

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Liamm stands just behind Marklin, torch held aloft, watching in horror as Yhus is sundered by the kobold zombie not far from where Valthur fell. Not too distant from there, he sees Sarah battling the enraged dire badger and not seeming to have an easy time of it.

"Ma'am!" he cries out in panic over his shoulder, "The Acolyte of Pelor has fallen!"

The apprentice fights every bit of good sense in his young bones telling him to flee at once, unable to comply with his instincts out of sheer terror.
Aldara
Magic User, 66 posts
Human Magic-User
AC: 9 | HP 4/4
Thu 3 Nov 2016
at 09:09
  • msg #377

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Having established contact of a sort with the strange dog-being, Aldara can only try her best not to gape.  Or squeal with childish glee that the spell she got was, indeed, what her mentor told her.  He was a prankster like no other...

Seeing the confusion in the shaman's eyes, and the very ugly situation into which Sarah has wound up, she reassures (or attempts to reassure) her puppet.  "Friend!  There is little time.  Help us defeat your captors, and we will guide you to safety." That might not work... "You have been deceived!" Yes, this was sound.

Trying to get Scrappy-Doo to call his bogeymen off.
Eoni Daflin
Cleric, 91 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Thu 3 Nov 2016
at 11:54
  • msg #378

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Liamm, get back!" Eoni almost shouted at the boy.  She'd looked away only a moment and the boy had darted around the corner toward the fray.  If they'd needed her help, they would have called for her.  The room was cramped and they couldn't all fight within.

But if Yhus had fallen, maybe she could reach him and drag him back out of the way.  She squeezed past Liamm to stand beside Marklin and was surprised to see that Valthur had also fallen!

One of the creature's stood menacingly over Yhus' form and she swiped at it with her staff to drive it back.

Eoni Daflin rolled 7 using 1d20-1.  Staff whack!  Save Yhus!
Sarah
Thief, 82 posts
Thief
AC: 6 | HP: 4/4
Thu 3 Nov 2016
at 13:24
  • msg #379

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah's eyes are wide with panic; she is not accustomed to face-to-face combat, nor is she accustomed to battling non-human foes . . . particularly those with sharp, pointy teeth.

One might wonder what motivated her to emerge from the relative safety of the shadows . . . Whatever it was, she abandons the deft touch she normally exhibited with her blade, and instead waved it an arc in front of her in a desperate attempt to ward off the badger.  Alas, the badger bats the attempt away with its paw.



08:20, Today: Sarah rolled 11,1 using d20,d8 with rolls of 11,1.  Attack the Badger (14 to hit).

DM Pawn
GM, 168 posts
Thu 3 Nov 2016
at 16:46
  • msg #380

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The kobold zombies continue to harass Marklin and, now, Eoni but are rebuffed time and time again. In the center of the cavern, Sarah has her hands full (and then some) as the dire badger claws and bites at its would-be assassin.

Toward the back of the cave, standing atop his litter, Skunge watches through the melee, his eyes locked on Aldara.

"How deceived? Skunge not have captors! Skunge free to do works. Never go back with Scalebrothers! Never!"

OOC: Yhus is at -1 and must roll two Death Saves, one for this round one for last.

Valthur also needs to make another Death Save (1 success, 1 fail)

Skunge the Kobold Shaman
AC: 7
HP: ??/??

Zombie Kobolds
AC: 8
0/3, 0/3, 0/3, 0/2, 2/2 (Marklin), 1/1 (Eoni)

Dire Badger
AC: 5
HP: 6/7 (Sarah)


PC       AC    HP   9  8  7  6  5  4  3  2  1  0 -1 -2 -3  Notes:
Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    5/8  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4    0/9  10 11 12 13 14 15 16 17 18 19 20 20 20    Unconscious (S:2, F:1)
Yhus     6   -1/7  10 11 12 13 14 15 16 17 18 19 20 20 20    Unconscious (S:0, F:1)

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

PCs are UP!

This message was last edited by the GM at 04:31, Fri 04 Nov 2016.
Marklin
Fighter, 136 posts
AC:6
Hit Points:8|6
Thu 3 Nov 2016
at 17:10
  • msg #381

Re: Chapter 1: Into the Witchwood - The Adventure Begins




13:08, Today: Marklin rolled 2 using 1d20+1 with rolls of 1.


Perhaps Marklin should take up farming.
Eoni Daflin
Cleric, 92 posts
Cleric of Avandra
AC: 8 | HP: 6/6
Thu 3 Nov 2016
at 23:04
  • msg #382

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni pushed the creature back with her staff but it came right back at her.

Eoni Daflin rolled 9 using 1d20-1.  Staff whack! Avandra save us!
Sarah
Thief, 83 posts
Thief
AC: 6 | HP: 4/4
Fri 4 Nov 2016
at 01:36
  • msg #383

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah continues the wild waving of her sword.  The badger again tries to bat it away, but this time Sarah manages to scrape its paw.

Sarah is encouraged but still wary, as she fears the badger can kill her with a single snap of its jaws.


20:34, Today: Sarah rolled 19,1 using d20,d8 with rolls of 19,1.  Attack the Badger (14 to hit).

Valthur Ironhelm
Dwarf, 81 posts
Dwarf
AC: 4 | HP: 0/9
Fri 4 Nov 2016
at 01:46
  • msg #384

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Still in darkness, Valthur hears the forge of the great dwarven afterlife, albeit far off. That ringing is interrupted in spurts by the scrambling of feet, the clang of metal against metal, and the chatter of combatants. He no longer recognizes the voices. They blur together into an undefined score, with Moradin's hammer keeping time.

20:22, Today: Valthur Ironhelm rolled 15 using 1d20 with rolls of 15.  death saving throw # 3.

Yhus the Musing
Cleric, 45 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Fri 4 Nov 2016
at 03:04
  • msg #385

Re: Chapter 1: Into the Witchwood - The Adventure Begins

20:04, Today: Yhus the Musing rolled 4 using 1d20 with rolls of 4.  Save vs. Death @ unconsciousness -- Roll 1 (Target: 11+).


17:26, Today: DM Pawn, on behalf of Yhus the Musing, rolled 17 using 1d20 with rolls of 17.  Save vs. Death @ unconsciousness -- Roll 1 (Target: 11+).
This message was last edited by the GM at 03:34, Sat 05 Nov 2016.
Aldara
Magic User, 68 posts
Human Magic-User
AC: 9 | HP 4/4
Fri 4 Nov 2016
at 11:02
  • msg #386

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"That's what they want you to believe!  They have tampered with your mind, Skunge!" Seeing the dire straits that the party is in, she adds, "We can bring back your memories, but only if you help us!"
DM Pawn
GM, 169 posts
Sat 5 Nov 2016
at 03:55
  • msg #387

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The two remaining kobold zombies mindlessly continue their assault on Eoni and Marklin. Marklin is holding his own against his foe, but Eoni is beginning to struggle against the zombie's attacks.

Sarah has her own dance with the dire badger and she manages to keep just out of the reach of its sharp claws and sharper teeth!

Meanwhile, at the back of the earthen cavern, Skunge struggles to understand what Aldara is trying to convince him to be true. He had already escaped the yoke of his captors. That's why he came here in the first place. But now, a friend, was telling him something entirely different. It didn't make any sense to him and he wasn't exactly dumb. At least not by kobold standards.

"Not understand. Language hard. This better..." he says before reverting to his native tongue, an ear-splitting cacophany of yaps and howls.

[Language unknown: Fitr m cable reit? Th a el ithrescon! Day is noer besa beur o menearect, n latca! Ma ar hervenhas i plilit, Pr ieicpe ssai olicte!"]

The kobold stands with his arms held across his chest, defiant.

Moments later, the dire badger slowly vanishes, just as it is about to rake its claws into the meaty part of Sarah's leg. How's that for timing?

OOC: Eoni takes 3 hp of damage. Valthur and Yhus are still making Death saves.

Skunge the Kobold Shaman
AC: 7
HP: ??/??

Zombie Kobolds
AC: 8
0/3, 0/3, 0/3, 0/2, 0/2 (Marklin), 0/1 (Eoni)


PC       AC    HP   9  8  7  6  5  4  3  2  1  0 -1 -2 -3  Notes:
Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8    3/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    5/8  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4    0/9  10 11 12 13 14 15 16 17 18 19 20 20 20    Unconscious (Stable)
Yhus     6   -1/7  10 11 12 13 14 15 16 17 18 19 20 20 20    Unconscious (Stable)

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

PCs are UP!

This message was last edited by the GM at 21:56, Sat 05 Nov 2016.
Valthur Ironhelm
Dwarf, 82 posts
Dwarf
AC: 4 | HP: 0/9
Sat 5 Nov 2016
at 04:12
  • msg #388

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The chimes of Moradin's forge begin to fade from Valthur's perception, replaced by the sounds of the chaos happening around him. He is still surrounded by darkness, but the noise slowly begin to clarify in his mind.

23:00, Today: Valthur Ironhelm rolled 12 using 1d20 with rolls of 12.  death saving throw # 4....Yippee!!!
This message was last edited by the player at 00:45, Sun 06 Nov 2016.
Marklin
Fighter, 139 posts
AC:6
Hit Points:8|6
Sat 5 Nov 2016
at 04:22
  • msg #389

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 After having missed the creature he was fighting, Marklin was convinced he had done something to offend the God of War. “Great Kord, if you guide my mace, I shall sacrifice at your temple to honor your name. Aid me now."

 He said these words, as the Warrior attempted to strike the zombie with his mace... again.

00:20, Today: Marklin rolled 6 using 1d6+1 with rolls of 5.  mace damage.
00:19, Today: Marklin rolled 18 using 1d20+1 with rolls of 17.  Attack on zombie.

This message had punctuation tweaked by the player at 04:27, Sat 05 Nov 2016.
Aldara
Magic User, 70 posts
Human Magic-User
AC: 9 | HP 4/4
Sat 5 Nov 2016
at 08:03
  • msg #390

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Aldara hides her relief at the badger being recalled.  Well, it's not too hard, as she still fears for her companions, who run the very real risk of dying.  She goes to attack the remaining undead abomination, lunging at it with her silver dagger.  "What have you done to Skunge!"

Yes, that was convincing.

00:22, Today: Aldara rolled 15,3 using 1d20-1,1d4-1 with rolls of 16,4.  Aldara Silver Dagger Attack.

EDITED from something that would have gotten Aldara killed Florida Man style: Assuming there were no longer any undead to attack, and trying to poke around in Skunge's head a little more.

This message was last edited by the player at 16:38, Sat 05 Nov 2016.
Yhus the Musing
Cleric, 46 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Sat 5 Nov 2016
at 12:58
  • msg #391

Re: Chapter 1: Into the Witchwood - The Adventure Begins

05:51, Today: Yhus the Musing rolled 18 using 1d20 with rolls of 18.  Save vs. Death @ unconsciousness -- Roll 3 (Target: 11+).

OOC@DM: Apologies for missing your direction to make two saving throws round before last.

DM Pawn
GM, 171 posts
Sat 5 Nov 2016
at 17:33
  • msg #392

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Skunge appears very nervous and confused now. Doubly so when he friend, Aldara, inexplicably drives a dagger into his sole remaining loyal servant. The kobold couldn't count many as allies in the world. They always had a way of turning on him as soon as an advantage presented itself.

[Language unknown: Was bethha any. Sanerehis! Ngich reonnc ave alasti p aialte?!] the kobold wails to himself, raving like a madman.
Sarah
Thief, 85 posts
Thief
AC: 6 | HP: 4/4
Sat 5 Nov 2016
at 17:55
  • msg #393

Re: Chapter 1: Into the Witchwood - The Adventure Begins

With the demise of all foes save Skunge, Sarah sinks to her knees, arms limp at each side, with her right hand barely holding her sword.  Her head leans forward -- so far that she appears to be looking in her lap -- and her eyes are closed.
Marklin
Fighter, 141 posts
AC:6
Hit Points:8|6
Sat 5 Nov 2016
at 18:05
  • msg #394

Re: Chapter 1: Into the Witchwood - The Adventure Begins


When the last of the enemy was "slain", Marklin looked to the Gnome, and then to Aldara. She seemed to be in converse with the thing, and he was not opposing them, at least for the moment. The Warrior went over and inspected the Dwarf, first. He would do what he could for each of the fallen, but he had to start somewhere, and Valthur had been down the longest, He would then move to Yhus, for he might be able to help the others, if Marklin could get him stabilized.
'Whoever is still standing, come and look to the fallen and aid them.” Said the Warrior, as he inspected the Dwarf Warrior.
Eoni Daflin
Cleric, 94 posts
Cleric of Avandra
AC: 8 | HP: 3/6
Sat 5 Nov 2016
at 21:40
  • msg #395

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni was about to swing, and probably miss, the last of the creatures when Aldara stepped in.  Although she claimed not to be a fighter, Eoni noticed that the woman had dispatched three of the creatures herself as two more lay on the ground with daggers embedded in them.

Refraining from further analysis of the woman's fighting prowess, Eoni dropped her staff and knelt beside Yhus to apply pressure to the bite wound near his neck.

"Liamm!" she shouted.  "I need you!"

"Marklin," she said, looking anxiously over to where the man tended the fallen dwarf, "how is Valthur doing?"

Eoni Daflin rolled 1 using 1d20.  First Aid Check on Yhus.  Success!
DM Pawn
GM, 172 posts
Sun 6 Nov 2016
at 06:11
  • msg #396

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur and Yhus are unconscious and wounded from the battle, but neither appears to be at any great risk of dying suddenly. Both will require either rest or magical healing before being able to physically exert themselves.
Marklin
Fighter, 142 posts
AC:6
Hit Points:8|6
Sun 6 Nov 2016
at 19:07
  • msg #397

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin would have some idea on how to bandage a wound,but anything complicated, was beyond his knowledge.
Eoni Daflin
Cleric, 95 posts
Cleric of Avandra
AC: 8 | HP: 3/6
Mon 7 Nov 2016
at 22:50
  • msg #398

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Just apply pressure to the wound," Eoni instructed Marklin as the man looked about to suck poison from one of the dwarf's wounds.  "I'll be there as soon as I get Yhus bandaged up. 

"Liamm!" she shouted again.  "I need your help!"

"Why didn't anyone tell me you were doing so poorly?" she asked, turning back to her task of stabilizing the young disciple.
Aldara
Magic User, 72 posts
Human Magic-User
AC: 9 | HP 4/4
Tue 8 Nov 2016
at 00:50
  • msg #399

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Pulling her silver dagger out of the dead thing, Aldara slowly approaches Skunge, her weapon held low.  "Who can you trust?  The spell that the dead put on you should soon be lifted.  We came not only to rescue you, friend Skunge, but also the tree.  Do you know of anything hurting it?"
Valthur Ironhelm
Dwarf, 85 posts
Dwarf
AC: 4 | HP: 0/9
Tue 8 Nov 2016
at 02:33
  • msg #400

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur continues to wallow in his unconscious state...
Sarah
Thief, 86 posts
Thief
AC: 6 | HP: 4/4
Tue 8 Nov 2016
at 04:02
  • msg #401

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Slowly, Sarah stands up.  Still holding her sword in her right hand, she wipes her left across her face -- which is uncharacteristically red.  She looks around, but meets nobody's gaze.
DM Pawn
GM, 173 posts
Tue 8 Nov 2016
at 04:22
  • msg #402

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Liamm assists Eoni, following the cleric's instructions as well as he can. He does not have much experience with first aid, but he is a reasonably intelligent young man and can follow directions.

Meanwhile, Aldara approaches the confused kobold...

Aldara:
Pulling her silver dagger out of the dead thing, Aldara slowly approaches Skunge, her weapon held low.  "Who can you trust?  The spell that the dead put on you should soon be lifted.  We came not only to rescue you, friend Skunge, but also the tree.  Do you know of anything hurting it?"


[Language Kobold: Why are you talking crazy talk? What are you on about?! And why did you destroy you destroy my work?! Answers!], he barks angrily. Switching to broken common he continues, clearly flustered, "Trust dead spell? Rescue hurting tree? Skunge not know anything what you talk!"

The kobold keeps his distance from Aldara and seems intent on hearing answers. He looks about the cavern with a wild look in his eyes, as though he is overwhelmed by the sudden intrusion.
This message was last edited by the GM at 04:23, Tue 08 Nov 2016.
Eoni Daflin
Cleric, 96 posts
Cleric of Avandra
AC: 8 | HP: 3/6
Tue 8 Nov 2016
at 12:23
  • msg #403

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Ask how the tree died," Eoni suggested as she accepted a makeshift bandage from Liamm.  She'd had him cut strips from her blanket to make them.

"Or if he knows where to find Bloodrose moss and Crone's Ear morel."

She wrapped the rough bandage over the wound and tied it tight.  Real bandages were something she would have to find once they made it back to civilization.
DM Pawn
GM, 175 posts
Thu 10 Nov 2016
at 06:51
  • msg #404

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Skunge seems completely bewildered by what's going on and not altogether there, as though perhaps he is not only under an enchantment spell, but also drugged in some way. The kobolds eyes are glassy and roll about lazily in their sockets.

Still, he has some degree of geniality in his demeanor while talking with Aldara. The glances he gives to the others are harsh and nervous at best.
Sarah
Thief, 87 posts
Thief
AC: 6 | HP: 4/4
Thu 10 Nov 2016
at 14:29
  • msg #405

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah sheaths her sword and wanders over to Valthur and inspects him and the efforts to aid him.
Marklin
Fighter, 144 posts
AC:6
Hit Points:8|6
Thu 10 Nov 2016
at 22:43
  • msg #406

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 While the Healers did their thing, Marklin recovered his javelin and spear. He went and stood guard by Aldara, as she spoke to the Gnome.
This message was last edited by the player at 23:38, Thu 10 Nov 2016.
Aldara
Magic User, 74 posts
Human Magic-User
AC: 9 | HP 4/4
Fri 11 Nov 2016
at 21:27
  • msg #407

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Exasperated and unable to speak Kobold, Aldara continues, "Skunge, remember, we only speak Common together.  You've been tricked.  Somebody from your clan...tribe...group...whatever, had your friends..." the mage points to the abominations on the ground, "Rigged with a spell that affected your mind.  Your memories, your...everything.  Affected." She points to her head.

"I don't know how they did it, or why, but somebody up above that sees great value in you told us, and we had to destroy your friends in order to save you." Aldara places her open palm downward, and wrapping her thumb around her dagger and placing that palm as downward as she can do.  "That same person also wants to know what exactly happened to the tree we're in.  It's as important to them, as all the rest of your knowledge." Standing five feet away from the off-putting dog-lizard-thing, she says at last, "Will you help us?"
DM Pawn
GM, 176 posts
Fri 11 Nov 2016
at 21:43
  • msg #408

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Aldara:
Exasperated and unable to speak Kobold, Aldara continues, "Skunge, remember, we only speak Common together.  You've been tricked.  Somebody from your clan...tribe...group...whatever, had your friends..." the mage points to the abominations on the ground, "Rigged with a spell that affected your mind.  Your memories, your...everything.  Affected." She points to her head.

"I don't know how they did it, or why, but somebody up above that sees great value in you told us, and we had to destroy your friends in order to save you." Aldara places her open palm downward, and wrapping her thumb around her dagger and placing that palm as downward as she can do.  "That same person also wants to know what exactly happened to the tree we're in.  It's as important to them, as all the rest of your knowledge." Standing five feet away from the off-putting dog-lizard-thing, she says at last, "Will you help us?"


Skunge struggles to make sense of the words Aldara speaks. While her meaning is readily apparent to her companions, the kobold only has limited mastery of the Common tongue. He switches tact and speaks a couple of other foreign sounding languagess, but sadly, no conscious member speaks these either!

He listens as intently as able and responds...

"You come to trick Skunge?" he asks while gesturing defensively. "How they did...destroy friends?"

The kobold looks around wildly, perhaps looking at his escape options, "Not true. Skunge not have friends. Never go back to Scalebrothers!Leave me alone. Go away!" he snaps while dismissively waving off Aldara.
Sarah
Thief, 88 posts
Thief
AC: 6 | HP: 4/4
Fri 11 Nov 2016
at 23:39
  • msg #409

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Seemingly resolved something in her own mind, Sarah wanders away from the crowd attending to the dwarf.

[Private to DM Pawn: Slip into the prior chamber, unnoticed if possible while everyone else is doing something, and look for things that might look valuable or interesting to Sarah.]
Marklin
Fighter, 145 posts
AC:6
Hit Points:8|5
Sat 12 Nov 2016
at 01:18
  • msg #410

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin remained alert,just in case the Gnome became a threat to the group.
DM Pawn
GM, 177 posts
Sat 12 Nov 2016
at 02:12
  • msg #411

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Skunge grasps his head while fumbling for a nearby clay pot. Removing the lid, the kobold slurps a thick, yellow liquid, the excess dribbling down the side of its mouth. Wiping his mouth, the kobold continues:

"Why come to trick Skunge?" he asks in a low voice and in earnest.

Pausing for any possible answer that might be offered, he further adds, "Tree spirit is dying. Kill her if you will. Please. Leave. Work to do."

The kobold scurries over to the slain kobold zombies and regards each with a mixture of sorrow and disdain. Skunge then drags each toward one of the earthen walls, lining them up for some unknown purpose. Interestingly, he pays little heed to the assembled adventures, but upon reaching Valthur and Yhus, he asks Aldara: "If not need. Skunge keep. Yes?"

[Private to Sarah: Meanwhile...

Sarah slips out of Skunge's lair and returns to the mushroom laboratory. Beginning with the earthen shelves, Sarah examines the strange contents. The shelves are mostly covered with various specimens of mushrooms, but it does not take very long to find a rotted wooden chest covered in tan mushrooms within the fungal growth.

Interestingly, the further north Sarah goes, she notices the room becomes quite cold. The coldness seems to emanate from the strange, silvery glowing fungus located along the chamber's northeast corner. Glancing at the silvery fungus, Sarah notices a single skeletal arm on a shelf near the silver fungus, a gold bracer in the argent glow.
]
This message was last edited by the GM at 02:21, Sat 12 Nov 2016.
Marklin
Fighter, 146 posts
AC:6
Hit Points:8|5
Sat 12 Nov 2016
at 02:17
  • msg #412

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Marklin just blinked when the gnome seemed to think their two downed companions where corpses. " Their not dead." Marklin was getting tired of this demented Gnome's antics. "Do ye have anything to help heal them?"
This message was last updated by the player at 02:38, Sat 12 Nov 2016.
DM Pawn
GM, 178 posts
Tue 15 Nov 2016
at 03:28
  • msg #413

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin:
Marklin just blinked when the gnome seemed to think their two downed companions where corpses. " Their not dead." Marklin was getting tired of this demented Gnome's antics. "Do ye have anything to help heal them?"


Skunge regards Marklin with a suspicious glance and comments, "Pity. Much use we could make of them!"

As to Marklin's request, the kobold's face wrinkles up distastefully. He then crosses the room and kneels down beside a clay pot. Removing the lid, he retrieves a vial of an unknown substance. He holds it out to Aldara and says, "For you. Friend..."

The tone he takes is one of pure deviousness, though maybe that's just how kobolds are. Hard to say really because none in the party have had dealings with kobolds before, save perhaps Valthur. Though his opinion on the issue is irrelevant at this point because he is in no position to offer any.
Eoni Daflin
Cleric, 100 posts
Cleric of Avandra
AC: 8 | HP: 3/6
Tue 15 Nov 2016
at 12:37
  • msg #414

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"You said the tree spirit was dying," Eoni said, completing her ministrations on their two fallen.  "Is there any way we can save it?"

She knelt beside the dwarf, nearly eye level with the scaly scholar.
DM Pawn
GM, 179 posts
Tue 15 Nov 2016
at 12:43
  • msg #415

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Skunge shrugs his shoulders in response to Eoni's shoulders, "Already lost. Kill or do not. Makes no difference for me. Much works to do."

The party has shown no aggression toward the kobold thus far and it seems reasonably at ease in their presence, though its skittishness surfaces every now and again. The situation would likely be much different if he wasn't outnumbered but there is little it can do about this now. Through it all, the party gets the sense the kobold is not entirely in control of its own faculties, Aldara's charm not withstanding.
Marklin
Fighter, 147 posts
AC:6
Hit Points:8|5
Tue 15 Nov 2016
at 22:24
  • msg #416

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Be ye working for someone or something that wants this tree thing dead?" Marklin asked the Kobold.
Eoni Daflin
Cleric, 102 posts
Cleric of Avandra
AC: 8 | HP: 3/6
Wed 16 Nov 2016
at 03:29
  • msg #417

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni was disappointed that they wouldn't be able to save the spirit of the tree.

She'd already thought the grand tree dead but the creature's mention of it's spirit had given her hope that all had not been lost.  Not versed in the ways of green life, she wondered how long it had held on before succumbing to whatever blight struck it down.

"What killed the tree?" she asked on the tail of Marklin's query.
Aldara
Magic User, 75 posts
Human Magic-User
AC: 9 | HP 4/4
Wed 16 Nov 2016
at 20:28
  • msg #418

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Aldara nods at the kobold's "gift".  She would have somebody else examine it, or perhaps examine it herself in a controlled environment.  "I'm sorry that you feel that way, Skunge," Aldara sighs.  Her silver-bladed dagger is returned to its sheath.  "But before I leave you to your studies...what did kill the tree?"

Can we just retroactively have her retrieve her daggers from the bodies.
DM Pawn
GM, 181 posts
Thu 17 Nov 2016
at 04:10
  • msg #419

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Aldara:
Aldara nods at the kobold's "gift".  She would have somebody else examine it, or perhaps examine it herself in a controlled environment.  "I'm sorry that you feel that way, Skunge," Aldara sighs.  Her silver-bladed dagger is returned to its sheath.  "But before I leave you to your studies...what did kill the tree?"

Can we just retroactively have her retrieve her daggers from the bodies.


Skunge shrugs his shoulders in indifference and comments, "Tree is not dead. Dying. Becoming something else to match spirit. I no care. Just want to do works without troubles."
Marklin
Fighter, 149 posts
AC:6
Hit Points:8|5
Thu 17 Nov 2016
at 04:15
  • msg #420

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 " This bloody Gnome's wits be dulled. We can't get a straight answer out of the beggar."
DM Pawn
GM, 182 posts
Thu 17 Nov 2016
at 10:59
  • msg #421

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Go talk to her. Way up high you find. Go! Please. Go! Works to do!" Skunge adds in an increasingly agitated tone.
Eoni Daflin
Cleric, 103 posts
Cleric of Avandra
AC: 8 | HP: 3/6
Thu 17 Nov 2016
at 11:56
  • msg #422

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Let's get Valthur and Yhus out of here," Eoni said.  "At least up to the Moonsong.  Perhaps the ferrets were all that they needed and they'll be able to tell us more of the tree's spirit.

"Liamm, give Aldara your torch and help me with Yhus,"
she asked, propping Yhus' head up to take him under the arms.

"Marklin, can you carry Valthur?"


Yhus' sputtering torch lay on the ground where he'd dropped it as he fell.
Sarah
Thief, 89 posts
Thief
AC: 6 | HP: 4/4
Thu 17 Nov 2016
at 14:41
  • msg #423

Re: Chapter 1: Into the Witchwood - The Adventure Begins

A short exclamation is heard from the direction the party came; so short, some may question whether it was real.

"AAAH!"
Valthur Ironhelm
Dwarf, 94 posts
Dwarf
AC: 4 | HP: 0/9
Fri 18 Nov 2016
at 01:12
  • msg #424

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur tenses for a split second at the sound of Sarah's cry, but then drifts off again into his unconscious slumber.
Marklin
Fighter, 150 posts
AC:6
Hit Points:8|5
Fri 18 Nov 2016
at 03:09
  • msg #425

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin attempted to gather up Valthur and carry him away in a fireman's carry. " Umph!, Ye had ta wear mail,ya blasted Dwarf. It be like trying ta carry an anvil."
Eoni Daflin
Cleric, 105 posts
Cleric of Avandra
AC: 8 | HP: 3/6
Fri 18 Nov 2016
at 11:49
  • msg #426

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Sarah?" Eoni called, lifting Yhus up under the arms.  "Is everything all right?"
Aldara
Magic User, 77 posts
Human Magic-User
AC: 9 | HP 4/4
Fri 18 Nov 2016
at 12:38
  • msg #427

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Oh, if only the dumb little creature could speak Common.  Properly!  "As you will." Clearly never going to get what she wants out of the...Skunge...Aldara puts the vial she was given in her bags.  "Once we get somewhere safe, we ought to examine this potion and another one that Valthur and I found."

She glares at it, but only if its back is turned.  She holds out her hand for Liamm's torch, but when a cry sounds out, she turns to the direction it came from.  "Sarah?"
DM Pawn
GM, 183 posts
Fri 18 Nov 2016
at 16:17
  • msg #428

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah's scream came from Skunge's laboratory. Once the party has moved to investigate they find her writhing in pain near the silver moss covered wall in the lab's northwest corner. Closer examination reveals her left hand and lower arm to be badly burned.
Sarah
Thief, 90 posts
Thief
AC: 6 | HP: 4/4
Fri 18 Nov 2016
at 16:35
  • msg #429

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah looks like she collapsed on the floor, although she is in a sitting position.  "C-c-cold," Sarah stammers, as she uses her uninjured arm to hold her injured arm.
This message was last edited by the player at 16:41, Fri 18 Nov 2016.
Eoni Daflin
Cleric, 106 posts
Cleric of Avandra
AC: 8 | HP: 3/6
Sat 19 Nov 2016
at 12:56
  • msg #430

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Let's get these two into the trunk," Eoni said to Sarah and Aldara as she and Liamm carried Yhus through.

"We can talk up there."
DM Pawn
GM, 184 posts
Sat 19 Nov 2016
at 21:22
  • msg #431

Re: Chapter 1: Into the Witchwood - The Adventure Begins

With great difficulty, Eoni, Marklin, Liam and Aldara haul Valthur and Yhus back up to the trunk. For her part, Sarah can offer little assistance as she is still reeling from the pain of her badly frostbitten hand.

It's a process, but eventually all safely arrive back in the glow of Moonsong mushrooms. Yhus and Valthur are unconscious. Sarah is burned. Two of three items have been retrieved: Moonsong Mushrooms and Crone's Ear Morel. The party has not found any Bloodrose Moss.

The Grigs are likely watching the party's actions but are apparently choosing to remain unseen and unheard.
Marklin
Fighter, 151 posts
AC:6
Hit Points:8|5
Sat 19 Nov 2016
at 22:08
  • msg #432

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin dumped Valthur onto the floor without much grace. Not that he wanted harm to the Dwarf, since the deep dweller had helped him, but Valthur was damn heavy.

 "We are in no shape to do anything but return to our camp site, and lick out wounds." He paused, still breathing heavenly. " After we catch our breath."

 Marklin took a long drink of diluted wine, from  his canteen.
This message was last edited by the player at 22:11, Sat 19 Nov 2016.
Eoni Daflin
Cleric, 108 posts
Cleric of Avandra
AC: 8 | HP: 3/6
Sat 19 Nov 2016
at 22:13
  • msg #433

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Aldara," Eoni said as she put Yhus down, "show the Moonsong Peoples the ferrets and ask if that was their blight.

"If it wasn't see if you can get a better description and ask if we can rest here until tomorrow morning."
Aldara
Magic User, 78 posts
Human Magic-User
AC: 9 | HP 4/4
Sun 20 Nov 2016
at 04:23
  • msg #434

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"At once." Looking at Valthur before she departs, Aldara adds, "Valthur should have a potion on himself that may be of assistance, if you're willing to take a chance." Without wasting a moment, she gives a tentative wave to her companions, and then takes off to see the Moonsong.  As she travels, she removes her very lovely bag of dead ferrets.

"I'll be back!"

Before I continue... Do you want this stuff in Private text, GM?
EDIT, 25/11/2016: "that can help" changed to "that may be of assistance, if you're willing to take a chance.", to reflect Aldara's not knowing what the potion can do.

This message was last edited by the player at 01:36, Sat 26 Nov 2016.
Marklin
Fighter, 152 posts
AC:6
Hit Points:8|5
Sun 20 Nov 2016
at 04:28
  • msg #435

Re: Chapter 1: Into the Witchwood - The Adventure Begins


" Aldara,stop!" Barked Marklin." Ye are not going off alone. Shara did that and see what it got her. No one wanders off alone, not anymore. if ye need to go somewhere, I will escort you."
Valthur Ironhelm
Dwarf, 96 posts
Dwarf
AC: 4 | HP: 0/9
Sun 20 Nov 2016
at 08:06
  • msg #436

Re: Chapter 1: Into the Witchwood - The Adventure Begins

When dropped to the ground by Marklin, Valthur sighs as if somehow aware that he is in a slightly safer place... as safe as anywhere inside this nightmarish tree could be. Blurry images pass in and out of his perception. Who was that? Father? Moradin? Folin Forgemender? His concentration lasts only a moment before drifting away again into silence.
Aldara
Magic User, 80 posts
Human Magic-User
AC: 9 | HP 4/4
Sun 20 Nov 2016
at 09:45
  • msg #437

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"As you will, but keep up!" Aldara calls back to the warrior.  Her pace is less of a running one, and more of a brisk walk.
Marklin
Fighter, 153 posts
AC:6
Hit Points:8|5
Sun 20 Nov 2016
at 17:54
  • msg #438

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin caught up with Aldara, and reached for the back of her garment, and latched onto her to bring her to a stop. " Listen here, yer Ladyship, I am not a servant to be told to keep up. We are not in some town where everyone can do as they bloody well please. We are in the wilderness, so walking off on a whim, like some here seem to want to do, be a fool’s errand. Sarah got hurt doing that, and now, mayhap ye. We are a team, we discuss things afore we go and do em. Or at least that be how it be done from now on."

 Marklin was angry ,and his tone of voice showed that.
Aldara
Magic User, 81 posts
Human Magic-User
AC: 9 | HP 4/4
Thu 24 Nov 2016
at 08:30
  • msg #439

this bag is now a health code violation on so many levels

The look on Aldara's face combines surprise with warning.  "Of course, it's just that time is sort of of the essence." Her tone is short.  "We can discuss this later, if you'd like, though, but can we please wait until after we've dealt with matters here." Her eyes drift to the warrior's hand, which she shakes off of her.

Once the strange Fey have been reached...

"We've returned," she begins.  "Unfortunately, we weren't quite able to stop whatever foulness is at work here, to our knowledge.  We encountered these..." She empties the ferrets out of her bag.  "...and a strange creature who called itself 'Skunge', who commanded dead things like itself.  Many of us, good Marklin included..." She gestures to the warrior, who does not likely look as minty (or as happy, no thanks to the current speaker...) as the Fey last saw him.  "Were injured, with some of us in far worse condition than he."

"We fully intend to find out what is at work, here, but we need to rest before we can do anything else.  May we please do so here?" She adds, pointing to the ferrets with her toe, "And do these creatures bear the blight that you speak of?"
DM Pawn
GM, 191 posts
Thu 24 Nov 2016
at 09:15
  • msg #440

this bag is now a health code violation on so many levels

A solitary grig appears, the diminutive fey standing atop the tallest cap at the center of the glowing mound, a bemused grin plastered on its face. The tiny creature cuts a regal image and it is clearly relishing its appointed role as negotiator-in-chief.

Bested you were the despicable and newly arrived!?
Two of you beaten down, but five of you yet survived.
Rest if you please but we cannot allow it within our midst.
To put it quite frankly, many among the People are still quite pissed.
Among those are the newly homeless, your oaf of a companion so deprived.


The grig looks at the dead ferrets and nods in agreement.

Yes, mortal creatures have begun wasting away.
Tainted by the fell disease and stench of decay.
It has spread even to the spirit of our beloved protector.
Indeed, it is fair to say the root dweller has wrecked her.
So it puzzles us greatly why you allowed the kobold to stay!

Marklin
Fighter, 156 posts
AC:6
Hit Points:8|5
Mon 28 Nov 2016
at 03:38
  • msg #441

this bag is now a health code violation on so many levels


Marklin snorted at hearing the grig's prattle." Bugger this. I say we retire to the outside and camp to lick our wounds. When we can deal with things again, I say we explore the ledge above. Let's get out of here."
 Marklin made ready to lift the senseless Dwarf, again.
Sarah
Thief, 94 posts
Thief
AC: 6 | HP: 4/4
Mon 28 Nov 2016
at 03:42
  • msg #442

this bag is now a health code violation on so many levels

With Marklin's announcement Sarah rises from her seated position, flexing her arm.  She seems to have more movement, but she still grimaces quite a bit.
Eoni Daflin
Cleric, 113 posts
Cleric of Avandra
AC: 8 | HP: 3/6
Mon 28 Nov 2016
at 03:47
  • msg #443

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"That sounds good," Eoni agreed with Marklin upon his return.  She bent to help Liamm carry Yhus out to their previous campsite a short ways from the tree.

"I take it the Moonsong Peoples preferred we not remain within the trunk.  Were the ferrets enough to satisfy our bargain?"
Aldara
Magic User, 85 posts
Human Magic-User
AC: 9 | HP 4/4
Mon 28 Nov 2016
at 08:18
  • msg #444

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Something in Aldara wants to ask the Grigs a couple of questions of her own, but these questions were not in the best interests of the group, so she keeps her mouth shut, and just nods at them.  She makes her report to the group.  To Eoni, she says, "It would appear so.  They also said in their roundabout way that whatever tainted the tree, corrupted the ferrets, and that Skunge may be responsible for exacerbating things.  It looks like he will have to be dealt with after all... So much for giving him the benefit of the doubt."

Once that is said and done, she assists in resetting a campsite, and volunteers to take first watch, citing that any cuts and scrapes and bruises she has are superficial.
Valthur Ironhelm
Dwarf, 101 posts
Dwarf
AC: 4 | HP: 0/9
Tue 29 Nov 2016
at 05:56
  • msg #445

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur groans in a semi-lucid protest as Marklin heaves him up again, however the dwarf quickly returns to his unconscious state, drifting between dreams of the Halls of Moradin, great tankards of ale, and strange creatures with horns and wings and large teeth that Valthur is certain don't really exist.
DM Pawn
GM, 194 posts
Tue 29 Nov 2016
at 06:45
  • msg #446

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The party retreats from the tree to a suitable spot nearby and sets up a campsite. Valthur Yhus' wounds are attended to as best the party is able in austere conditions and the party settles down for the night. Save for the distant cries, screeches and howls of unknown creatures, it is an uneventful, if not nerve-wracking night.

The party awakes near dawn. All feel somewhat refreshed from sleep, but in truth the conditions are less than ideal. It is a warm stifling morning and a thin gauzy mist drifts just inches above the moist loamy ground. Tiny biting insects buzz about everywhere, eager to find purchase on any bit of exposed flesh.

OOC: Everyone heals d3 hit points from rest
Eoni Daflin
Cleric, 114 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Tue 29 Nov 2016
at 13:56
  • msg #447

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Thankfully, Eoni found that she was still able to pray for Avandra's grace while having a blanket over her head.  The insects were atrocious!

Finishing her prayers, Eoni approached the battered Yhus and pressed her hands to the most serious wound.  "May Avandra's strength flow into you an make you whole," she intoned.  Beneath her palms, the wound stitched itself together and faded.  Only a patch of lighter colored skin remained where once was a jagged rent.

Eoni Daflin rolled 7 using 1d6+1.  Cure light wounds.
Sarah
Thief, 95 posts
Thief
AC: 6 | HP: 4/4
Tue 29 Nov 2016
at 14:09
  • msg #448

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Off by herself, Sarah wakes.  She gingerly stretches her arm; slowly at first, then with more regular movement.  She allows a small smile as she proves to herself that the night's rest was sufficient to regain full use of her arm.

08:07, Today: Sarah rolled 3 using 1d3 with rolls of 3.  Rest in the Night.
Marklin
Fighter, 158 posts
AC:6
Hit Points:8|8
Tue 29 Nov 2016
at 17:44
  • msg #449

Re: Chapter 1: Into the Witchwood - The Adventure Begins


Marklin rose early and did what he could to build the fire, is it smoked more than a normal one might. He hoped this would help alleviate the insect problem.

 Once that task was accomplished, the Warrior collected his three javelins and spear. “I am going to have a look around and hope to bring down a few rabbits, squirrels, or such for the breaking of our fast. Our wounded need red meat, to help em heal up. No one go wandering off, while I’m gone."

 With those final words, Marklin with javelin in hand, headed off into the trees to seek the elusive breakfast.
Valthur Ironhelm
Dwarf, 102 posts
Dwarf
AC: 4 | HP: 2/9
Thu 1 Dec 2016
at 02:28
  • msg #450

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Well after dawn, Valthur finally opens his eyes. The blurry world slowly comes into focus around him.

"Moradin's beard!" he gasps, struggling to sit up. "What happened? Where am I?" He wipes the sweat from his face, then runs his hand through the tangled mat of hair atop his head.

He opens his mouth as if to talk, but stops, unsure of what to even ask. Instead, he sits silently and tries to piece the events of the last several hours together in his head.

20:06, Today: Valthur Ironhelm rolled 2 using 1d3 with rolls of 2.  healing.

Conscious again! YIPPEE!!!

Eoni Daflin
Cleric, 117 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Thu 1 Dec 2016
at 03:10
  • msg #451

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"We're back at the campsite," Eoni explained to the dwarf.  "Aldara finished off the rest of the dead creatures and subdued their leader.

"He wasn't very helpful but we left him alive.

"Sarah found some of the Crone's Ear Morel in his workshop,"
she looked at the girl and wondered whether workshop was the right description.

"Aldara spoke again with the Moonsong Peoples and showed them the ferrets.  That didn't seem to be enough to fulfill our bargain.

"They want us to go down and get rid of the leader."


She shrugged.

"That was yesterday."
Yhus the Musing
Cleric, 49 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Thu 1 Dec 2016
at 03:40
  • msg #452

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus gingerly rises from his bedroll and seems committed to trying to put yesterday's events behind him. Either than or the young acolyte doesn't remember much of them. In any event, after assessing his companions' health he lays his hands on Valthur and provides divine healing to the dwarf.

OOC: Valthur heals 4 hp
Sarah
Thief, 97 posts
Thief
AC: 6 | HP: 4/4
Thu 1 Dec 2016
at 03:42
  • msg #453

Re: Chapter 1: Into the Witchwood - The Adventure Begins

At the mention of her name, Sarah casts her eyes at Eoni.  But as Eoni moves to other topics, Sarah resumes . . . doing whatever it is she was doing.
Valthur Ironhelm
Dwarf, 103 posts
Dwarf
AC: 4 | HP: 2/9
Thu 1 Dec 2016
at 03:49
  • msg #454

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur places his horned helm back atop his head while Eoni explains the events he missed. The mention of the ferrets rekindles a sharp memory, however many of the other words slide through his foggy mind without purchase.

Eoni Daflin:
"They want us to go down and get rid of the leader."

She shrugged.

"That was yesterday."


Valthur staggers to a knee. "Well what are we waiting for?" He straightens up triumphantly, but once standing on both feet, loses his balance and has to lean against a tree to keep from falling, knocking his helmet slightly askew. "Let's get going."
DM Pawn
GM, 197 posts
Thu 1 Dec 2016
at 03:56
  • msg #455

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin spends an hour or so scouting out the nearby dense woods in hopes of spotting large game but primarily sees and hears various chirping birds, skittering lizards and playful squirrels. He eventually spots a hare of good size at distance and must decide whether hare is on the menu this morning.

OOC: Marklin may make a ranged attack against the hare if he wishes. AC 7.
Marklin
Fighter, 161 posts
AC:6
Hit Points:8|8
Thu 1 Dec 2016
at 04:12
  • msg #456

Re: Chapter 1: Into the Witchwood - The Adventure Begins

23:11, Today: Marklin rolled 4 using 1d20 with rolls of 4.  Javelin attack on Hare.

 Seemed like an idea.
DM Pawn
GM, 198 posts
Thu 1 Dec 2016
at 04:18
  • msg #457

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin's javelin flies well wide of its mark, sending the hare tearing off into the underbrush and out of sight. The fighter retrieves his errant javelin and returns to the campsite, empty-handed, where his companions are presently discussing their options,
Aldara
Magic User, 86 posts
Human Magic-User
AC: 9 | HP 4/4
Thu 1 Dec 2016
at 09:06
  • msg #458

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Aldara looked half-mad when she woke, slapping and scratching at herself as she was.  Terrible little bugs.  Her contribution to the discussion is to give a very concerned look when Valthur half-slumps, and then to look at the others as if to ask if they really intend to depart.
Eoni Daflin
Cleric, 119 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Thu 1 Dec 2016
at 12:22
  • msg #459

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Let's get something to eat before we go back in," Eoni suggested.  "We know what we're up against and where it is.

"We go down and tell him that he needs to go or we'll be forced to kill him.

"No surprises today."


Eoni poked at the fire to get it going once more.  They didn't have any cooking gear but the heat would do them good while they ate their trail rations.

OOC: Note that this is their second day marked off for rations.
Marklin
Fighter, 162 posts
AC:6
Hit Points:8|8
Thu 1 Dec 2016
at 14:34
  • msg #460

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Marklin had just returned to the camp, empty handed and insect bitten and sweaty. But he had arrived just in time to catch some of the conversation. The Warrior walked over and sat down near the smoking fire, in the hopes it might help with the bugs.

 “I see it like this; we still have some that are not fit. While camping in these gods cursed woods be not to my liking, we need another day so everyone can heal more."

He looked for his canteen for a drink.
Sarah
Thief, 98 posts
Thief
AC: 6 | HP: 4/4
Thu 1 Dec 2016
at 14:48
  • msg #461

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah approaches the fire with her hands outstretched, warming them.
Eoni Daflin
Cleric, 120 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Thu 1 Dec 2016
at 21:23
  • msg #462

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"It may not be any safer out here than it is in there," Eoni replied to Marklin, pointing at the trunk.

"And it shouldn't be that hard to convince him to leave.  There are six of us and only one of him.  He did seem open to conversation.

"I think we need to get this finished before we run out of provisions."

Valthur Ironhelm
Dwarf, 104 posts
Dwarf
AC: 4 | HP: 6/9
Fri 2 Dec 2016
at 05:24
  • msg #463

Re: Chapter 1: Into the Witchwood - The Adventure Begins

After staggering a moment earlier and catching Aldara's concerned glance, Valthur widens his stance slightly for balance, adjusts his helmet, then waits for the blood to make it to his head. This doesn't take long, since the top of his head is barely four feet from the ground.

Once stabilized, the dwarf weighs in. "I'm a bit scratched up, I admit. But thanks to Yhus's intervention, I feel more than well enough to deal with a leader of kobolds." He digs out a serving of his rations and takes a bite. "Let's get the matter over with so we can get make good with the little people, get the kid his mushrooms, and most importantly get away from these blasted bugs."

OOC: up to 6 hit points now. I missed that Yhus had healed me. (thanks, by the way).
This message was last edited by the player at 05:30, Sat 03 Dec 2016.
Aldara
Magic User, 88 posts
Human Magic-User
AC: 9 | HP 4/4
Sun 4 Dec 2016
at 20:50
  • msg #464

Re: Chapter 1: Into the Witchwood - The Adventure Begins

While Valthur adjusts himself, Aldara does not seem too convinced.  But, his words are exactly what was on her mind!  "Agreed."
Marklin
Fighter, 164 posts
AC:6
Hit Points:8|8
Sun 4 Dec 2016
at 20:51
  • msg #465

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin looked somewhat annoyed,but then shrugged. " Whatever you lot want."
Valthur Ironhelm
Dwarf, 106 posts
Dwarf
AC: 4 | HP: 6/9
Tue 6 Dec 2016
at 05:09
  • msg #466

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Feeling a bit more sure on his feet than he did a few moments ago, the dwarf looks to the fighter with a confident twinkle in his eye. "I don't know about the rest of you, but what I want is a mug of ale. A large one. Only problem is I can barely afford a thimbleful right now."

He sighs, then glances at Liamm. "So let's take care of this lousy kobold so the lad here can get his mushrooms from the little people."
DM Pawn
GM, 202 posts
Sun 11 Dec 2016
at 07:24
  • msg #467

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The party heads down the root tunnel back to Skunge's laboratory. The short trip down the chute and through the debris strewn tunnel is devoid of conflict. The crazed kobold is busily at work in his laboratory when the adventurers arrive, tending to his impressive mushroom garden.

The kobold gives out a cry of alarm when the adventurers arrive and has the look of a cornered animal...

Skunge, Kobold Shaman
AC: 7
HP: ??/??


Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    8/8  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4    9/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6    7/7  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

OOC: PCs are UP!

This message was last edited by the GM at 10:57, Mon 12 Dec 2016.
Aldara
Magic User, 92 posts
Human Magic-User
AC: 9 | HP 4/4
Sun 11 Dec 2016
at 10:50
  • msg #468

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Some spirits would be nice..." Aldara mused to the Dwarf.

As she made her trek down with her companions, the mage felt something in the pit of her stomach.  It was as strong a feeling as when she was an apprentice, and made certain discoveries and correlations... Her silvered dagger is put in her right hand.

"Hello again, Skunge. Those things up above had some interesting things to say about you..." For emphasis, she points "up" with her left thumb, and then wags her finger.  Her tone is much like that of a disappointed parent.
DM Pawn
GM, 203 posts
Mon 12 Dec 2016
at 03:58
  • msg #469

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Skunge does not bear the same familial demeanor as he did while still ensorcelled under Aldara's charms. Now the kobold's face is twisted in a mixture of hatred and fear of the interlopers. The kobold begins chanting....
Marklin
Fighter, 166 posts
AC:6
Hit Points:8|8
Mon 12 Dec 2016
at 04:16
  • msg #470

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Marklin had a javelin ready for use, when his companion attempted to speak with the Gnome. As soon as the Gnome glared at them in hatred, the Warrior let fly with the javelin at, Skunge.


23:13, Today: Marklin rolled 4 using 1d6 with rolls of 4.  Javelin damage if he hit.
23:12, Today: Marklin rolled 15 using 1d20 with rolls of 15.  Javelin attack on Gnome.

This message was last edited by the player at 04:19, Mon 12 Dec 2016.
Eoni Daflin
Cleric, 123 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Tue 13 Dec 2016
at 03:05
  • msg #471

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni pulled Liam back around the corner and out of harms way.  It had sounded like an incantation and she didn't want to be in the path of any such magics.
Valthur Ironhelm
Dwarf, 110 posts
Dwarf
AC: 4 | HP: 6/9
Tue 13 Dec 2016
at 04:54
  • msg #472

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Following Marklin's lead, Valthur hurls one of his hand axes as the chanting Kobold. "That's enough, Skunge. Your tree rotting days have come to an end."


22:49, Today: Valthur Ironhelm rolled 13 using 1d20 with rolls of 13.  thrown hand axe vs. chanting Skunge.
22:50, Today: Valthur Ironhelm rolled 1 using 1d6 with rolls of 1.  damage?

Yhus the Musing
Cleric, 50 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Wed 14 Dec 2016
at 04:55
  • msg #473

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus releases a slingstone at Skunge, striking the kobold in the chest with a loud thump.

OOC: DM post...Hit for 4 points of damage.
DM Pawn
GM, 204 posts
Wed 14 Dec 2016
at 05:08
  • msg #474

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Skunge is pelted with a flurry of missile attacks but is able to withstand the barrage. Retreating back a few paces, the kobold begins wildly gesticulating with his hands, seemingly drawing the earthen floor up around him. The earth churns beneath the kobold's feet and a swarm of beetles spills out of the ground, quickly carpeting the earthen chamber in a river of insects that pour out and over the adventurers!

Tiny mandibles bore into the heroes' flesh as the chamber is swarmed by the flesh-hungry insects. Not surprisingly, the area erupts into chaos as the attackers seem to come from anywhere and everywhere.


Skunge, Kobold Shaman
AC: 7
HP: -9/??

Beetle Swarm
AC: 7
HP: 8/8

OOC: All PCs take 2 points of damage.


Aldara   8    2/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8    4/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    6/8  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    4/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4    7/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6    5/7  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

OOC: PCs are UP!

Aldara
Magic User, 93 posts
Human Magic-User
AC: 9 | HP 4/4
Wed 14 Dec 2016
at 10:08
  • msg #475

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Alright, negotiating was getting everybody nowhere but in intense pain.  The time for talking was past!  The time for hurling weaponry was nigh!

Hurling the silver dagger at Skunge.

02:07, Today: Aldara rolled 9,4 using 1d20,1d4 ((9,4)).

By every god in a million pantheons, girl!  You'd better pray to yours that the others bring this punching-bag down!


Unfortunately for Aldara, her dagger-throwing arm wasn't feeling up to throwing too forcefully, what-with the intense pains shooting through it, and all.
Eoni Daflin
Cleric, 124 posts
Cleric of Avandra
AC: 8 | HP: 5/6
Wed 14 Dec 2016
at 15:11
  • msg #476

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni kept a hold of Liamm and ran as she tried to swat the beetles off of her with her free hand.

"Come on!"
she shouted at the boy.  "RUN!"
Marklin
Fighter, 169 posts
AC:6
Hit Points:8|8
Wed 14 Dec 2016
at 15:47
  • msg #477

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Larkin had been pulling another javelin from his shoulder scabbard, when suddenly; he felt pain all over his legs.

“Blood stained Gods! Bugs!!.” Shouted the Warrior, and he managed to draw the missile weapon and heave it in the general direction of the Gnome. It of course, missed, due to Marklin being reoccupied by the bugs that where chewing on him.

 The Warrior snarled, and charged toward the Gnome, spear held in both hands. “I’ll give ye a proper bite, ye son of a  whore.Haaaaaaa!

07:28, Today: Marklin rolled 6 using 1d20 with rolls of 6.  Javelin to hit roll.
This message was last edited by the player at 15:48, Wed 14 Dec 2016.
Valthur Ironhelm
Dwarf, 112 posts
Dwarf
AC: 4 | HP: 7/9
Wed 14 Dec 2016
at 19:02
  • msg #478

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur swats in vain at the swarm of beetles crawling over him, but as he does, his resolve against the kobold shaman somehow sharpens. The rotten stench, the rabid ferrets, the grotesque kobold zombies. Valthur sees now that it is all the work of the wildly flailing creature in front of him, and with that realization, the dwarf rushes Skunge with sword drawn.

The pincers of beetles still nibble away at him, but his focus remains on the shaman. "I've had enough of your foul tricks, Skunge," Valthur roars. "Taste now the anger of dwarven steel!"


12:43, Today: Valthur Ironhelm rolled 22 using 1d20+2 with rolls of 20.  sword vs. skunge.
Critical Hit = max damage = 10 hit points worth!!!

DM Pawn
GM, 207 posts
Thu 15 Dec 2016
at 02:23
  • msg #479

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur runs Skunge through with his sword. The kobold loudly yelps then coughs up his own blood as the crazed humanoid expires on the earthen floor in a rapidly expanding pool of his own blood.

Seemingly in response to his expiration, the beetle swarm dissipates almost as quickly as it had appeared. In less than the span of a minute, the brief but violent conflict has concluded. Skunge is no more.
Valthur Ironhelm
Dwarf, 113 posts
Dwarf
AC: 4 | HP: 7/9
Thu 15 Dec 2016
at 05:04
  • msg #480

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur stomps angrily at a few beetles as they retreat from his body back into the shadows. "You'd better run and hide you little pests," he scolds. "The next bug I see is getting the heel of my boot."

The dwarf shivers at what feels like a stray beetle on his neck. He brings his hand up to the spot and discovers it is only his imagination. A phantom beetle. He chuckles to himself and then shifts his glance to the fallen kobold. He takes a knee and inspects the body to ensure it's dead and also to see if it carries any treasure of note. "Hard to believe one little kobold could cause so much trouble. But I've got the scars to prove it."
DM Pawn
GM, 208 posts
Thu 15 Dec 2016
at 06:31
  • msg #481

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The kobold shaman is garbed in a tattered and soiled tunic and is wearing what appears to be an iron pendant, likely an unholy symbol of his chosen deity. In a leather satchel at his side are a variety of spell components and two stoppered vials, which upon careful inspection turn out to be potions of healing.
Aldara
Magic User, 96 posts
Human Magic-User
AC: 9 | HP 4/4
Thu 15 Dec 2016
at 12:20
  • msg #482

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Just when Aldara begins to reach for another dagger, Valthur closes the distance between himself and the kobold - that's what they look like! - and runs it through.  When she is confident that the troublesome little creature has breathed his last, the mage finds it easier to shake the beetles off, and does not feel them digging into her flesh.  She moves to retrieve her dagger, and then to investigate Skunge's corpse and any other of his effects in the area.

"So, that was a kobold... I had no idea they were capable of any magic at all," she says half to herself.  She pays more attention to his spell components than anything, doing her best to determine what spells they might have been used for, though being just a step above an apprentice, she has her doubts about her ability to make heads or tails of things.

Would that she'd taken better advantage of her mentor's library when they were still on good terms!

Looking for magical paraph...paraphernalia in Skunge's place.
Sarah
Thief, 101 posts
Thief
AC: 6 | HP: 4/4
Thu 15 Dec 2016
at 13:28
  • msg #483

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah emerges from somewhere off to the side and behind where Skunge once stood.  Quietly, she sheaths her weapons and reintegrates herself with the group.
Marklin
Fighter, 170 posts
AC:6
Hit Points:8|8
Thu 15 Dec 2016
at 16:27
  • msg #484

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Marklin came to a halt, and regarded the skewered Kobold. " Nice work,Valthur." Now we can sack this begger,and then search his dwelling.

 Marklin took it upon himself, to stand guard while the others search the area for anything of interest. " Hey, Valthur, when you get a chance, lop off the head of the Kobold. We can use it as proof,to the little beggars in the mushrooms."
This message was last edited by the player at 16:46, Thu 15 Dec 2016.
Eoni Daflin
Cleric, 126 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Thu 15 Dec 2016
at 17:41
  • msg #485

Re: Chapter 1: Into the Witchwood - The Adventure Begins

A tousled Eoni appeared with Liam and his torch to join Yhus and his torch.

"Are they all gone?" she asked cautiously as she scanned the cavern for more beetles.  She had thought that their rolling on the ground had driven them off but from the looks of the others and the body of skunge, perhaps not.
Valthur Ironhelm
Dwarf, 116 posts
Dwarf
AC: 4 | HP: 7/9
Fri 16 Dec 2016
at 00:38
  • msg #486

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Yes," Valthur gives a subtle roll of his eyes. "They're gone. It's safe to come out now."

He pauses for just a moment at Marklin's recommendation to decapitate Skunge, but then figures the kobold won't be needing it anymore. With a swipe of his sword, he does the deed.

Having taken care of that matter, he picks up the hand axe he had thrown earlier and then the two vials. "Healing potions. Who wants 'em?"

OOC: I'll take the vials for now, just so we don't forget them. Will be happy to give them up to whomever.
Eoni Daflin
Cleric, 128 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Fri 16 Dec 2016
at 03:42
  • msg #487

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"It seems as though you and Marklin will need them the most," Eoni pointed out to the dwarf.  "Just let us know what pocket you put it in so we'll know where to find it."

She looked around a bit more to ensure the beetles had all scurried away.  She never wanted to see another beetle for the rest of her life.

"Don't touch the fungus that made Sarah sick last time,"
she added, seeing the others poke about the room looking for useful gear.  She wasn't thrilled with the decapitation but it would be easier than carrying the entire body back up to the Moonsong Peoples.
Sarah
Thief, 102 posts
Thief
AC: 6 | HP: 4/4
Fri 16 Dec 2016
at 03:56
  • msg #488

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni Daflin:

"Don't touch the fungus that made Sarah sick last time,"
she added, seeing the others poke about the room looking for useful gear. 


"It made me cold," Sarah offers.
DM Pawn
GM, 210 posts
Fri 16 Dec 2016
at 16:48
  • msg #489

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Skunge's shabby and cluttered domicile contains a wide assortment of strange odds and ends, most of which appear to be either alchemical or spell components, but little else of obvious intrinsic value. Apparently the kobold cared little for mineral wealth for no coins or other treasure is found. Perhaps most useful however, at least to Aldara, the young magic-user finds a leather tome squirreled away beneath the kobolds flea-ridden sleeping mat--his spellbook!
Aldara
Magic User, 98 posts
Human Magic-User
AC: 9 | HP 4/4
Fri 16 Dec 2016
at 19:36
  • msg #490

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Absently, Aldara nods at Eoni's advice as she rifles through the poor dead kobold's belongings.  At first, she almost dismisses them, but when Sarah mentions being made cold by the fungi, she changes her inner tune.  Then, she feels something hard beneath the thing's manky sleeping mats...digging a little deeper, she pulls out a spell book!  "Hello, beautiful!" she whispers.

"This may have information on what Skunge was trying to accomplish," Aldara offers.  As she flips through the book, she says, "It's common for practicioners of magic to scribble notes in the margins of their books."

Looking for anything resembling notes in the margins.
Marklin
Fighter, 171 posts
AC:6
Hit Points:8|8
Fri 16 Dec 2016
at 19:53
  • msg #491

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin was mostly watching, so nothing would sneak up on them. But he did notice a few things, as the others searched. Some items looked rather odd, as the Warrior had no idea what they might be for.

“Hey, might that Ologeon fellow, the Alchemist, he might be interested in buying some of that weird looking stuff, ye are finding.”

Aldara
Magic User, 100 posts
Human Magic-User
AC: 9 | HP 4/4
Fri 16 Dec 2016
at 20:10
  • msg #492

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"What a good idea!  I've got some sacks I can use to carry things."
Valthur Ironhelm
Dwarf, 118 posts
Dwarf
AC: 4 | HP: 7/9
Sat 17 Dec 2016
at 03:35
  • msg #493

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Although Valthur is more than anxious to depart from Skunge's stink infested laboratory, the thought of a few extra coins in his own pouch convinces him to stay a bit longer. "So how do we know what's worth anything?" he asks Aldara as he digs through Skunge's vast assortment of strange ingredients. He picks up and sets down various items before thinking a little more conservatively. "And how do we know what's even safe to pick up."
DM Pawn
GM, 211 posts
Sat 17 Dec 2016
at 06:31
  • msg #494

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Aldara flips through the spellbook, a strange combination of divine and arcane script focused on dark rites of summoning and profane curses. There is little rhyme or reason to the collection of spells contained within, rather this tome simply represents the accumulated body of work of Skunge Longtooth the Crazed, Ex-Kobold Sorcerer.

OOC:
Darkness (1st level)
Protection from Good (1st level)
Read Magic (1st level)
Bane (2nd level)
Speak with Animal (2nd level)
Summon Vermin (2nd level)

Aldara
Magic User, 101 posts
Human Magic-User
AC: 9 | HP 4/4
Sat 17 Dec 2016
at 11:14
  • msg #495

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Uhm..." Aldara begins, stealing one last glance at the book, but then Valthur follows up with talk of money, and a very good question about handling hazardous materials, and she fully devotes herself to answering his question.  With as much confidence as a child trying to lie to its parent, she says, "Well, as long as we don't touch that fungus that hurt Sarah, and use gloves or something between our skin," She tugs at a loose piece of her bandana.  It does not give.  Pulls.  Nope.  Yanks.  Finally, the headpiece gives,  and Aldara folds it about three times over, before webbing it around her hands and showing her companions. "And whatever we touch, we should be alright?"
Sarah
Thief, 103 posts
Thief
AC: 6 | HP: 4/4
Sat 17 Dec 2016
at 13:44
  • msg #496

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah helps look through things that are familiar, avoiding anything that is unusual and certainly avoiding the fungus that injured her earlier.
Eoni Daflin
Cleric, 129 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Sat 17 Dec 2016
at 22:30
  • msg #497

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni convinced Liam to follow her with the torch and she went about poking with her staff at the walls and soft floor for any other passages.  They'd almost missed the one beneath the red fungus and she wanted to make sure there weren't any other hiding places beneath the tree.  She included the second room where they'd fought as well.

"Is there anything that might help the tree?" she asked upon her return.  It had probably not caused what had happened to the tree as it seemed to have happened long ago, but he might have discovered something once he'd made it his home.
DM Pawn
GM, 212 posts
Sun 18 Dec 2016
at 16:34
  • msg #498

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni and Liamm thoroughly search Skunge's domicile and laboratory in hopes of finding a hidden passage leading elsewhere. After a good amount of time, Eoni turns over a large clay pot and finds a small tunnel. Faint light filters in from a distant end. The short hand-dug escape tunnel leads back outside and shows signs of frequent use. Apparently Skunge uses this tunnel to come and go from the tree without passing through the trunk.

Meanwhile, under Aldara's direction, the rest of the group gathers various items of magical or alchemical interest. The party fills their sacks with mushrooms, herbs, roots, bones, vials, small jars, etc. taking care to avoid directly handling any of these items. Based on her limited experience with such items, Aldara estimates such a haul will easily fetch around 200 gold pieces from the right buyer. Ologeon seems a likely customer, given his profession.

Save for the escape tunnel leading back outside and the tunnel leading back to the Grig's lair, the party finds no other entrances or exits.
Eoni Daflin
Cleric, 130 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Sun 18 Dec 2016
at 17:09
  • msg #499

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"It looks like this passage leads out," Eoni says, climbing out to brush the debris from her dress.  "It explains the barricade and the ferrets not being a problem to him.

"Let's tell the Moonsong People that we've completed our end and gather some more of the mushrooms.  Perhaps they'll know where to find Bloodrose moss."

Valthur Ironhelm
Dwarf, 119 posts
Dwarf
AC: 4 | HP: 7/9
Tue 20 Dec 2016
at 01:30
  • msg #500

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur nods to Eoni's suggestion, "Agreed. Let's get the old man his mushrooms. But what about the other stuff? The bloody roses and the cow's ears or whatever they were called." He looks to the apprentice. "You mean to tell me with all these different creepy funguses growing down here, none of them are the ones we're looking for?"
Liamm
NPC, 19 posts
Apprentice
AC:8 | HP: 5/5
Tue 20 Dec 2016
at 01:53
  • msg #501

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur Ironhelm:
Valthur nods to Eoni's suggestion, "Agreed. Let's get the old man his mushrooms. But what about the other stuff? The bloody roses and the cow's ears or whatever they were called." He looks to the apprentice. "You mean to tell me with all these different creepy funguses growing down here, none of them are the ones we're looking for?"


Liamm nods and answers, "No, Sir. We haven't found the bloodrose moss yet."
Valthur Ironhelm
Dwarf, 120 posts
Dwarf
AC: 4 | HP: 7/9
Tue 20 Dec 2016
at 02:26
  • msg #502

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Moradin's beard," the dwarf grumbles. "Moss? Your master's tastes are certainly no end of trouble." He paused to consider the reward, which justified things to him, at least to a certain extent. "But I suppose he wouldn't be offering gold for moss that grows right in town."

He points to the Cleric of Avandra. "The sister's right. We don't know where the lousy stuff is, so we might as well ask the little people. Maybe they know something useful."


Marklin
Fighter, 172 posts
AC:6
Hit Points:8|8
Tue 20 Dec 2016
at 03:03
  • msg #503

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin laughed. " Where we are, nay treasure to speak of,just fungus,and some odds and ends. Maybe that ledge will offer us something worthy of our efforts. That rope ladder was old, so someone must have used this tree besides that beggar and silly mushroom dwellers."

 Marklin pointed to Valthur. "Lead on,"
Sarah
Thief, 104 posts
Thief
AC: 6 | HP: 4/4
Tue 20 Dec 2016
at 15:14
  • msg #504

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah absentmindedly scratches her arm where the bug bit her.
Valthur Ironhelm
Dwarf, 121 posts
Dwarf
AC: 4 | HP: 7/9
Wed 21 Dec 2016
at 02:05
  • msg #505

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur starts back up the root system toward the ground level. "So maybe if you tell us what this bloodrose moss looks like, laddie, we can help you find it." He turns his gaze to Marklin with a sly grin. "And then we can get out of here and back to town and actually have gold enough to afford a well deserved drink."
Marklin
Fighter, 174 posts
AC:6
Hit Points:8|8
Wed 21 Dec 2016
at 18:23
  • msg #506

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin gave Valthur a broad grin. " Aye, mayhap a few well deserved drinks." Said as he followed along with the head.
DM Pawn
GM, 213 posts
Thu 22 Dec 2016
at 02:23
  • msg #507

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Liam describes bloodrose moss' physical characteristics appearance, heart-shaped crimson leaves with a velvety sheen, while Valthur leads the party back up to the Grig's grotto within the great trunk. Upon arriving there, the diminutive fey retain their reclusive demeanor and become visible only briefly here or there within the mushroom mound.

The appointed spokesperson ascends the large central mushroom cap and addresses the group once more:

Back! Yes, you have returned!
Some among us had whispered, "surely, they have adjourned"
Of your task, two of three you have now located
And that nasty root-dweller lays decapitated
Respite from our vengeance you have now earned!


This proclamation is met with a chorus of chitters and cricks within the mound.
Valthur Ironhelm
Dwarf, 122 posts
Dwarf
AC: 4 | HP: 7/9
Thu 22 Dec 2016
at 02:46
  • msg #508

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur scratches at the mop of hair underneath his helm and looks blankly to the others. "It that supposed to mean thank you or something else? I can't tell with these little guys."

He refrains from saying anything else, hoping Aldara or Eoni will deal with the riddle-speaking Grigs.
Marklin
Fighter, 177 posts
AC:6
Hit Points:8|8
Thu 22 Dec 2016
at 03:05
  • msg #509

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin tossed the severed head of the Kobold down in front of the mushrooms. " Are ye telling me, the little buggers want something else from us? Blood stained gods, do we work for them or the Alchemist?"

 Marklin leaned upon his spear and looked to the Dwarf.
Eoni Daflin
Cleric, 132 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Thu 22 Dec 2016
at 03:29
  • msg #510

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni squatted down to be closer to eye level with the Moonsong speaker and asked, "Do you happen to know where we could find any Bloodrose Moss?"

She wanted to ask if they could take a few of the broken mushrooms that Marklin had damaged but thought it would have been insensitive.  They would make do with what they had.
DM Pawn
GM, 214 posts
Thu 22 Dec 2016
at 04:36
  • msg #511

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni Daflin:
Eoni squatted down to be closer to eye level with the Moonsong speaker and asked, "Do you happen to know where we could find any Bloodrose Moss?"

She wanted to ask if they could take a few of the broken mushrooms that Marklin had damaged but thought it would have been insensitive.  They would make do with what they had.


The Grig responds to Eoni's query in rhyme:

Happen to know, yes we can say we do
Wresting it from her would be quite the coup
Tricky she is, you will certainly see
Up, up you go, to the top of the tree
But mind your wits as you seek out this clue


A chorus of spritely giggles are heard in the mound. Then, the Grig speaker vanishes from its perch.
Sarah
Thief, 105 posts
Thief
AC: 6 | HP: 4/4
Thu 22 Dec 2016
at 05:26
  • msg #512

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah glances up at the ledge she occupied so long ago.  "Spider web.  Fresh, too."
Aldara
Magic User, 102 posts
Human Magic-User
AC: 9 | HP 4/4
Thu 22 Dec 2016
at 06:03
  • msg #513

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Lovely..." Aldara grimaces in the direction Sarah is looking.  She sniffs.  "Well, I've got some rope."
Eoni Daflin
Cleric, 133 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Thu 22 Dec 2016
at 14:33
  • msg #514

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni brushed at her dress as she stood.  The damp tree mold was taking it's toll on it.

"I guess we go up," she said, looking in that direction for as far as their torchlight would travel.

"Sarah," she asked, turning to the young girl, "do you think you could climb up there again to attach the rope?"
Sarah
Thief, 106 posts
Thief
AC: 6 | HP: 4/4
Thu 22 Dec 2016
at 15:08
  • msg #515

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah nods; buoyed by her prior success she is less hesitant than last time.  Pulling out the spikes and she was provided before her earlier climb (which she never returned), she ascends.

Once near the ledge, and before hoisting herself up, she peers cautiously at the area where she saw the web.  So long as there are no arachnids (or worse) present, she completes her climb.

Once on the ledge, Sarah stays as far away as possible from the spider webs.  Keeping one eye on the darkness that lies at the end of the torch light -- and taking care not to touch any of the silvery strands -- she looks for a place to affix the rope.


09:04, Today: Sarah rolled 38 using 1d100 with rolls of 38.  Climb (88).

Marklin
Fighter, 179 posts
AC:6
Hit Points:8|8
Fri 23 Dec 2016
at 00:00
  • msg #516

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 The Warrior watched Sarah, as she climbed the "wall" like some sort of bug. Marklin was somewhat impressed by her feat, but that did not distract his remaining alert for any movement  on his level.

 If, and when the rope was secured, he would attempted to climb up.
This message was last edited by the player at 01:33, Fri 23 Dec 2016.
DM Pawn
GM, 215 posts
Fri 23 Dec 2016
at 02:17
  • msg #517

Re: Chapter 1: Into the Witchwood - The Adventure Begins

With full knowledge of the suspect rungs, Sarah ably leads the party up the rope ladder with little difficulty.

Once atop the ledge, the scene is much as it appeared two days ago:

The rough wooden ledge is stable, but its surface is bowed and warped, and littered
with scraps of peeled bark, rotting leaves and debris. The ledge widens to 15 feet at a few
points, but tapers down to 10 feet along most of its length. The great trunk is slightly narrower at this height, and the edge of this shelf overlooks the circular patch of moonsong mushrooms below.

The ledge begins in the great tree's northmost quadrant and wraps around the edge of the tree, counterclockwise, through the south quadrant, though details beyond 30 or 40 feet are shadowy at best.

Spiderwebs drape over the northwest quadrant creating sort of patchwork canopy above this portion of the ledge, The web is littered with tree debris in addition to the husks of a few dead animals, primarily small birds. The canopy itself is about 20 feet wide and attached to the side of the ledge, though it is possible for even the tallest party member to traverse beneath the web without disturbing it.
Eoni Daflin
Cleric, 134 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Fri 23 Dec 2016
at 03:29
  • msg #518

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Liam and I can wait here with one of the torches to watch your back," Eoni proposed.  "Yhus can light your way with the other."

She didn't feel the need for everyone to threaten the ledge with their combined weight and it wouldn't take all of them to pick some moss if they did find it.

"Try not to light the web on fire," she added as an afterthought reaching out to lower Liam's own torch.  "We don't want to burn the tree down."
Marklin
Fighter, 180 posts
AC:6
Hit Points:8|8
Fri 23 Dec 2016
at 04:17
  • msg #519

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Once they Warriors were up top, Marklin wound ready  his shield in his left hand, with his spear in the right. He would point with his spear  in a south by southwest direction.

“We move along , one keeping his eyes level on the ledge, the other keeping an eye above us. This is a bloody spider, and I doubt it be a small one. It mayhap drop down on our heads. Let’s keep a slow but steady place, Master Dwarf.”

 All the time Marklin had been  speaking in a low tone, his eyes attempted to penetrate the gloom, to what was beyond.
This message was last edited by the player at 04:19, Fri 23 Dec 2016.
Valthur Ironhelm
Dwarf, 125 posts
Dwarf
AC: 4 | HP: 7/9
Fri 23 Dec 2016
at 04:36
  • msg #520

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"I've got the ledge," Valthur mutters through clenched teeth to Marklin. "You keep your eyes above."

The dwarf strains to see into the shadows. His darkvision, impaired by the torchlight, helps little, even beyond its flickering radius. He considers asking Yhus and Liamm to shield them, but realizes that his improved vision would come at the cost of everyone else's.
DM Pawn
GM, 216 posts
Fri 23 Dec 2016
at 07:50
  • msg #521

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur and Marklin take lead while the others remain back near the rope ladder, watching their progress. The dwarf and fight pass underneath the webbed canopy with little issue, no huge hairy spider lurching down at any point. Beyond the webbed canopy the rough ledge continues to wind around the tree toward the south.

Along the wall to the south, the pair spot a round hole roughly 10 feet in diameter, just
before the wooden ledge tapers off to nothingness against the wall of the massive tree.

Based on your observations of the tree from outside, this appears to be the rotted-out knot
of one of the larger broken branches. Most of the great limbs were twisted and broken, and
neither Marklin or Valthur think it could extend much farther than 15 to 20 feet from the trunk.

The pair are about 30 feet distant from the hole and can faintly see what looks like a red velvety moss blanketing the round hole's interior...the bloodrose moss!
Marklin
Fighter, 181 posts
AC:6
Hit Points:8|8
Sat 24 Dec 2016
at 18:37
  • msg #522

Re: Chapter 1: Into the Witchwood - The Adventure Begins


Marklin looked to Valthur. " I'll go ahead and test the ledge with my spear to test its strength."

 If there were no objections from the others, the Warrior would use his spear as a prod as he slowly walked forward.
Valthur Ironhelm
Dwarf, 128 posts
Dwarf
AC: 4 | HP: 7/9
Mon 26 Dec 2016
at 02:44
  • msg #523

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur follows along with the fighter, nudging him as he makes out what appears to be the elusive bloodrose moss. "There, Marklin. Do you see it? Down that little side passage." He points to the tunnel made by the rotting branch while calling to the others. "I think I see it, but I got a bad feeling about this. There's a spider around here somewhere and she's probably as big as she is hungry."
Sarah
Thief, 109 posts
Thief
AC: 6 | HP: 4/4
Mon 26 Dec 2016
at 16:47
  • msg #524

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah readies a pair of darts, just in case.
This message was last edited by the player at 21:03, Mon 26 Dec 2016.
Marklin
Fighter, 182 posts
AC:6
Hit Points:8|8
Mon 26 Dec 2016
at 17:38
  • msg #525

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin did, indeed, see the last thing on the group's shopping list. But as pleased, as the sight was to the warrior, he remained alert for threats.

"Aye, I see it, Valthur. But until we slay whatever is up here, it might as well be leagues from here. Beware the edge of the ledge. That thing might be under us waiting to come up here and ambush our flank or rear. Lemme try something, make ready."

Marklin took the butt of hear spear, and touched one of the webs and tugged.
DM Pawn
GM, 217 posts
Mon 26 Dec 2016
at 20:26
  • msg #526

Re: Chapter 1: Into the Witchwood - The Adventure Begins

After passing through the webbed canopy, Marklin pokes at one of the anchoring web strands in an attempt to elicit a response from any spiders which may be lurking above. The action has the desired response. A large, mottled brown spider is seen skittering above the canopy, moving quickly down it to search what manner of potential prey has entered its web!

The large spider draws to within melee range of Marklin, its eager mandibles snapping wildly as it closes the distance quickly...

Large Spider
AC: 5
HP: 14/18


Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    8/8  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4    9/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14
]

PCs are UP!!!

This message was last edited by the GM at 08:28, Tue 27 Dec 2016.
Sarah
Thief, 110 posts
Thief
AC: 6 | HP: 4/4
Mon 26 Dec 2016
at 21:08
  • msg #527

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah zings a dart at the spider as it advances.  The missile nicks the spider.  Barely.

15:07, Today: Sarah rolled 14,1 using d20+2,d4 with rolls of 12,1.  Throw Dart (14 to hit AC 5).
This message was last edited by the player at 21:08, Mon 26 Dec 2016.
Marklin
Fighter, 183 posts
AC:6
Hit Points:8|8
Mon 26 Dec 2016
at 21:13
  • msg #528

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Marklin saw movement upon the web. The source, was a rather nasty looking spider. He thrust his spear at the thing.

16:04, Today: Marklin rolled 3 using 1d6+1 with rolls of 2.  Spear damage on Spider.
15:58, Today: Marklin rolled 19 using 1d20+1 with rolls of 18.  Spear thrust at Spider.

This message was last edited by the player at 21:20, Mon 26 Dec 2016.
Eoni Daflin
Cleric, 135 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Mon 26 Dec 2016
at 22:48
  • msg #529

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni readied her staff to protect Liam where they stood near the ladder.

"I hope there's only one of them," she added hesitantly.
Aldara
Magic User, 107 posts
Human Magic-User
AC: 9 | HP 4/4
Tue 27 Dec 2016
at 08:17
  • msg #530

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Grimacing at the sight of the spider, Aldara readies her silver dagger in her right hand, and one of her regular daggers in the other.

Not gonna risk throwing upwards...
Yhus the Musing
NPC, 50 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Tue 27 Dec 2016
at 17:28
  • msg #531

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Given the narrow web-free confines, Yhus finds it difficult to get into an effective position to lend aid to Marklin and Valthur in the front ranks. The cleric uses his torch to provide light for his companions, all the while gripping his mace for the eventuality his martial prowess or divine blessings may be needed.
This message was last updated by the player at 17:28, Tue 27 Dec 2016.
Valthur Ironhelm
Dwarf, 130 posts
Dwarf
AC: 4 | HP: 7/9
Tue 27 Dec 2016
at 22:04
  • msg #532

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Blargh," Valthur cries in a combination of shock and disgust. "I knew it!" The dwarf steps toward the spider and swings, but the surrounding webs misguide his attempt. His blade catches a few silky strands from the ceiling, but none of his intended arachnid opponent.

15:59, Today: Valthur Ironhelm rolled 6 using 1d20+2 with rolls of 4.  sword vs. spider.
DM Pawn
GM, 219 posts
Wed 28 Dec 2016
at 05:00
  • msg #533

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah sinks a dagger into the spider and Marklin follows it up with a well placed thrust of his spear, causing the foe to rear backwards slightly before slithering across the underside of the web and desending on the dwarf.

Valthur jumps aside as the creature's seeking mandibles snap at nothing but air.

OOC: Everyone make Listen checks (d6)

Large Spider
AC: 5
HP: 14/18


Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    8/8  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4    9/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14
]

PCs are UP!!!

Valthur Ironhelm
Dwarf, 132 posts
Dwarf
AC: 4 | HP: 9/9
Wed 28 Dec 2016
at 05:38
  • msg #534

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur swings again at the elusive spider, but for the second time his sword finds nothing but webs and debris. "Stand still for a second!"


23:31, Today: Valthur Ironhelm rolled 6 using 1d20+2 with rolls of 4.  Sword vs. spider.
23:32, Today: Valthur Ironhelm rolled 5 using 1d6 with rolls of 5.  Listen.

Aldara
Magic User, 108 posts
Human Magic-User
AC: 9 | HP 4/4
Wed 28 Dec 2016
at 05:43
  • msg #535

Re: Chapter 1: Into the Witchwood - The Adventure Begins

21:42, Today: Aldara rolled 6 using 1d6 ((6)).
Marklin
Fighter, 187 posts
AC:6
Hit Points:8|8
Wed 28 Dec 2016
at 12:41
  • msg #536

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin made another spear thrust at the scuttling Arachnid, but missed the nimble creature.

07:28, Today: Marklin rolled 4 using 1d20+1 with rolls of 3.  Spear thrust at Spider.
This message was last edited by the player at 12:42, Wed 28 Dec 2016.
Sarah
Thief, 111 posts
Thief
AC: 6 | HP: 4/4
Wed 28 Dec 2016
at 14:10
  • msg #537

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Now that the spider is engaged in melee with Markliun and Valthur, Sarah is unwilling to risk throwing another dart.

08:09, Today: Sarah rolled 6 using 1d6 with rolls of 6.  Listen (1-2).
Eoni Daflin
Cleric, 136 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Wed 28 Dec 2016
at 16:12
  • msg #538

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni remained alert near the ladder with Liam.

Eoni Daflin rolled 3 using 1d6 with rolls of 3.  Listen Check for spiders?
Yhus the Musing
NPC, 51 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Thu 29 Dec 2016
at 00:24
  • msg #539

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus keeps his torch handy, providing light for the melee combatants (well, mainly Marklin) to clearly see their foe.
DM Pawn
GM, 220 posts
Thu 29 Dec 2016
at 00:28
  • msg #540

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The spider makes a few lunges at Marklin but the fighter manages to keep it at bay each time, using his weapon to ward off the spider's advances.



Large Spider
AC: 5
HP: 8/18


Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    8/8  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4    9/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14
]

PCs are UP!!!

This message was last edited by the GM at 01:56, Thu 29 Dec 2016.
Yhus the Musing
NPC, 52 posts
Cleric of Pelor
AC: 6 | HP: 7/7
Thu 29 Dec 2016
at 00:30
  • msg #541

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Yhus walks through the ensuing melee combat, torch in hand, and marches slowly but purposefully toward the dark hole in the distance. Some may notice a dreamlike, blissful expression on the young cleric's face as he walks away from his companions.
Marklin
Fighter, 188 posts
AC:6
Hit Points:8|8
Thu 29 Dec 2016
at 01:24
  • msg #542

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Marklin feinted with short stabs, at the spider, that responded with its own feints, in turn. The Warrior made a sudden thrust into the creature’s side, as steel bit deep.

20:20, Today: Marklin rolled 6 using 1d6+1 with rolls of 5.  Spear damage on Spider.
20:15, Today: Marklin rolled 19 using 1d20+1 with rolls of 18.  Spear thrust at Spider.

This message was last edited by the player at 01:34, Thu 29 Dec 2016.
Valthur Ironhelm
Dwarf, 133 posts
Dwarf
AC: 4 | HP: 9/9
Thu 29 Dec 2016
at 05:03
  • msg #543

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur follows Marklin's thrust with a swing of his own, but something about the spider's many legs moving this way and that keeps the dwarf woefully off balance. His swing misses again.

Valthur's disgust at his own lack of success doubles when he sees Yhus wander off. "And where do you think you're going?"

22:57, Today: Valthur Ironhelm rolled 7 using 1d20+2 with rolls of 5.  Sword vs. spider.
Eoni Daflin
Cleric, 137 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Thu 29 Dec 2016
at 05:36
  • msg #544

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni could barely make out what was going on at the other end of the ledge but it looked like they were all still upright.

"Keep an eye out, Liam," she said nervously.
Sarah
Thief, 112 posts
Thief
AC: 6 | HP: 4/4
Thu 29 Dec 2016
at 14:00
  • msg #545

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah watches Yhus go, but does nothing other than try to see where he is going.
Aldara
Magic User, 110 posts
Human Magic-User
AC: 9 | HP 2/4
Fri 30 Dec 2016
at 07:28
  • msg #546

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Aldara watches the engagement between man, Dwarf, and spider.  Then, she notices Yhus taking off.  "Uh-uh.  Yhus," she says, her upward inflection betraying her emotions, which were mostly negative, and mostly the nasty cousins "Fear" and "Uncertainty".  "Get back here!"
DM Pawn
GM, 221 posts
Fri 30 Dec 2016
at 08:17
  • msg #547

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The spider fights ferociously, alternating its attention between Marklin and Valthur with seemingly little regard for the fact it is outnumbered. The spider turns on Marklin and manages to snatch the fighter's arm in its mandible. It is but a minor puncture wound, but with venomous creatures the true danger is their poison!

Meanwhile, Yhus pays not heed to Aldara's reproach and walks into the dark hollow, disappearing from sight. Moments later, the party hears what sounds like rustling leaves coming from the darkness.



OOC: Marklin is hit for 1 point of damage and must make a Save vs Poison.

Large Spider
AC: 5
HP: 1/18


Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    7/8  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4    9/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14
]

PCs are UP!!!

This message was last edited by the GM at 16:32, Fri 30 Dec 2016.
Aldara
Magic User, 112 posts
Human Magic-User
AC: 9 | HP 2/4
Fri 30 Dec 2016
at 09:06
  • msg #548

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Yhus!" Aldara starts after Yhus, but stops and throws up her arms, returning to her companions.  With little else to do, she watches soldier and Dwarf stand toe-to-toe with the dread arthropod, but keeps an eye on the hollow...just in case.

I don't think I've hit my "just in case" quota for this game yet.
Marklin
Fighter, 190 posts
AC:6
Hit Points:8|8
Fri 30 Dec 2016
at 12:49
  • msg #549

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 One of Marklin’s feints failed, as the Spider penetrated the Warrior’s armor. He uttered an oath to a random god, and shoved the arachnid back, with his shield. The spear was thrust hard into the creature’s maw, that caused a gushing of black, foul smelling fluid.

07:45, Today: Marklin rolled 21 using 1d20+1 with rolls of 20.  Spear attack vs spider. Critical hit/ Max damage of 7 points

07:31, Today: Marklin rolled 13 using 1d20 with rolls of 13.  Save vs Poison. Target number to save is 12
This message was last edited by the player at 12:59, Fri 30 Dec 2016.
Eoni Daflin
Cleric, 138 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Fri 30 Dec 2016
at 15:24
  • msg #550

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni heard the shouts and lost sight of Yhus in the melee.  She was torn between wanting to rush forward to help and keeping Liam out of harms way.  She settled on remaining vigilant where she was.  They would shout if they needed her.
Valthur Ironhelm
Dwarf, 135 posts
Dwarf
AC: 4 | HP: 9/9
Sat 31 Dec 2016
at 07:21
  • msg #551

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Momentarily buoyed by the sight of Marklin's successful attack on the spider, Valthur swings wildly but hits nothing. The dwarf begins to wonder if the stench of rotting wood is finally getting to him. The hilt of his sword feels awkward in his hand, as if it is the first time he's ever used it.

01:13, Today: Valthur Ironhelm rolled 10 using 1d20+2 with rolls of 8.  Sword vs. spider please hit this time!
Sarah
Thief, 115 posts
Thief
AC: 6 | HP: 4/4
Sat 31 Dec 2016
at 15:30
  • msg #552

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah whips out another dart.  Taking careful aim, she launches it into the spider's face.

09:29, Today: Sarah rolled 19,2 using d20+2,d4 with rolls of 17,2.  Throw Dart (14 to hit AC 5).
DM Pawn
GM, 224 posts
Sat 31 Dec 2016
at 18:41
  • msg #553

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah's dart flies straight and true, piercing the arachnid through one of its many eyes. The spider convulses violently for a second or so and then ceases motion altogether. The spider is slain!

There is little time for celebration however, as Yhus has inexpiclably left his companions and disappeared within the dark hollow ahead. The sound of rustling leaves and clattering twigs issues forth from the crimson-shroued darkness, but any calls for Yhus to respond are met with no human response.



OOC:

Large Spider
AC: 5
HP: DEAD


Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    8/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4  18/18  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14
]


This message was last edited by the GM at 04:04, Tue 03 Jan 2017.
Valthur Ironhelm
Dwarf, 138 posts
Dwarf
AC: 4 | HP: 18/18
Sun 1 Jan 2017
at 06:01
  • msg #554

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Nice shot, Missy," Valthur calls over his shoulder to Sarah. "Thank goodness your aim was batter than mine."

Dusting a few stray web strands from his face, the dwarf proceeds along the ledge toward the opening where Yhus disappeared. He slows as he gets closer, looking carefully above and below the opening for signs of other spiders or some other creepy crawly creature.

"Yhus," he calls as he closes in on the opening. "Yhus what do you think you're doing in there?"
DM Pawn
GM, 226 posts
Mon 2 Jan 2017
at 05:55
  • msg #555

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur draws closer to the dark hollow, peering into the darkness with his infravision. The broken limb's interior is about 10 feet wide and extends some 30 feet off the tree's trunk. Its interior walls are lined with a deep veil of bloodrose moss. Standing near the very far end of the limb, the dwarf sees Yhus...or at least a vestige resembling the young acolyte. Yhus' body is now covered in the crimson moss and he stands motionless as the living fungus grows rapidly over his form.

If this sight were not enough to give the dwarf pause, the strange creature standing to his side might. A vaguely female humanoid figure consisting of what appears to be twisted, rotting wood, vine and moss weaves her arms mystically, seemingly commanding the moss to her bidding. At first Valthur doesn't notice her, her form nearly blending into the surrounding area. The moment he does, she cranes her neck toward the dwarf and purrs:

"Welcome...welcome my rock dwelling pet. We have been expecting you...Come, let Isydra soothe your worries away...."

OOC: Valthur, please make a Saving Throw vs Spells
Valthur Ironhelm
Dwarf, 139 posts
Dwarf - 2
AC: 4 | HP: 18/18
Mon 2 Jan 2017
at 23:41
  • msg #556

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Staring from the entrance into the dark limb, Valthur's stomach clenches into a knot when he sees the young acolyte being consumed by the very moss for which they had been looking. He starts to raise an alarm to the others, but is interrupted by the strange form to the cleric's side. He tries to speak again, but can only murmur a soft response to her invitation.

"...Isydra?"

17:34, Today: Valthur Ironhelm rolled 5 using 1d20 with rolls of 5.  save vs. spells (target 12).
Marklin
Fighter, 193 posts
AC:6
Hit Points:8|8
Mon 2 Jan 2017
at 23:52
  • msg #557

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 Marklin  draws a Javelin from the scabbard, and was about to tell the Dwarf that they should move forward, but the Dwarf was acting oddly, to say the least. The Warrior moved over next to Valthur." Are ye alright, mate?”
This message was last edited by the player at 00:29, Tue 03 Jan 2017.
Eoni Daflin
Cleric, 140 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Tue 3 Jan 2017
at 00:09
  • msg #558

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Where did their torch go?" Eoni asked absently, trying to spot the others across the trunk from them.  The ruckus had died down but the disappearance of the light source up ahead was disheartening.  She was worried that without the torch only the dwarf would be able to defend them in the darkness.

"Did you see where Yhus went?" she asked of Liamm, her lone companion.
DM Pawn
GM, 230 posts
Tue 3 Jan 2017
at 02:00
  • msg #559

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur feels a strong desire well up within him to obey Isydra's command and begins walking toward the dark hollow to join her. This occurs just as Marklin walks up and speaks to Valthur.

Valthur's face is cast in shadow as Marklin approaches, but the fighter can tell that Valthur seems to be eagerly looking at something within the tree limb and apparently liking what he is seeing.

OOC: Yhus and Liamm had been the primary torch bearers throughout the adventure. Yhus torch was extinguished, though Liamm still has his. Liamm is far enough back that his light source only penetrates the very beginning of the limb's interior, the area beyond being cast in darkness.

Marklin, you have one opportunity to say or do something and then I would like to reestablish initiative posting. Thanks!

Marklin
Fighter, 198 posts
AC:6
Hit Points:8|8
Tue 3 Jan 2017
at 03:32
  • msg #560

Re: Chapter 1: Into the Witchwood - The Adventure Begins

22:32, Today: Marklin rolled 1 using 1d6 with rolls of 1.  Listen roll.

 Marklin noticed the Dwarf was acting damn odd, to say the least. The Warrior poked the Dwarf with the butt end of his Javelin,a couple of times. "Hey, you alright, mate?"
This message was last edited by the player at 03:34, Tue 03 Jan 2017.
Valthur Ironhelm
Dwarf, 142 posts
Dwarf - 2
AC: 4 | HP: 18/18
Tue 3 Jan 2017
at 03:47
  • msg #561

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"I'm.... fine..." Valthur assures his fighting companion with a weak wave of his hand. The dwarf lowers his sword to his side, its tip dragging on the floor. "...just let me... I'm just going to walk in here... for a minute." With a sigh, he takes a staggering step toward the darkness.
DM Pawn
GM, 233 posts
Tue 3 Jan 2017
at 04:08
  • msg #562

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur and Marklin stand at the edge of Liamm's torchlight, staring into the dark recesses of the hollow broken limb lined with crimson moss. The rest of the party is about 40 feet behind, passing beyond the inert husk of the slain spider. Except Yhus, you inexplicably entered the broken limb, torch in hand, only to moments later not be heard from again, the light seemingly snuffed out.

And now Valthur seems to be headed that way too...



OOC:


Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    8/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4  18/18  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14
]

PCs are UP!!!


Liamm
NPC, 20 posts
Apprentice
AC:8 | HP: 5/5
Tue 3 Jan 2017
at 04:13
  • msg #563

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Liamm responds to Eoni, "I think he went into that hole up there," he says while jabbing the burning torch in that direction.

"And now it looks like Mister Valthur... is going too..." he says in a tone that conveyed a bit more worry than the boy intended.
Marklin
Fighter, 199 posts
AC:6
Hit Points:8|8
Tue 3 Jan 2017
at 04:15
  • msg #564

Re: Chapter 1: Into the Witchwood - The Adventure Begins


"Bring that torch up here,Make haste!" Marklin grabbed the back if Valthur's battle harness.
Eoni Daflin
Cleric, 143 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Tue 3 Jan 2017
at 04:38
  • msg #565

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Liamm, come on," Eoni coaxed in response to Marklin's call.  "Just stay behind me."

She moved purposefully along the ledge with Liamm in tow and closed the distance.  She kept them back from the opening of the trunk in case anything spewed out.  She didn't want herself or Liamm to be in jeopardy of being knocked from the ledge.
Sarah
Thief, 116 posts
Thief
AC: 6 | HP: 4/4
Tue 3 Jan 2017
at 13:54
  • msg #566

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah advances cautiously, making sure not to outstrip her ability to see.

07:53, Today: Sarah rolled 2 using 1d6 with rolls of 2.  Listen (1-2).
Valthur Ironhelm
Dwarf, 143 posts
Dwarf - 2
AC: 4 | HP: 18/18
Thu 5 Jan 2017
at 02:15
  • msg #567

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur smiles and drifts another step into the moss covered darkness. "I feel so... peaceful..." he sighs. "Peaceful."


OOC: somebody save meeeeeee!!!!
DM Pawn
GM, 234 posts
Thu 5 Jan 2017
at 02:48
  • msg #568

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur takes a step forward and notices something impeding his progress. A quick glance backward will reveal it to be not a thing, but a person. Marklin.

The fighter has grabbed the dwarf's harness and is attempting to prevent the dwarf from joining his lovely friend, just inside that dark hollow...
DM Pawn
GM, 235 posts
Thu 5 Jan 2017
at 08:29
  • msg #569

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni, Liamm and Sarah draw closer to Marklin and Valthur, both of which are standing just outside the broken limb's dark hollow extending off the tree. Marklin has grabbed hold of Valthur's belt and seems to be gently restraining the dwarf from marching off after Yhus.

Torchlight begins to wash over the fighter and dwarf, eventually penetrating the hollow. As the flickering light spills into the hollow, the others see what only Valthur (and presumably Yhus) had previously seen: the vestige of Yhus, now covered in a carpet of bloodrose moss and a weird, vaguely humanoid female creature formed from twisting and rotting wood.

Now seeing Marklin standing behind Valthur, the wooden humanoid purrs again in a seductive tone, "Yes...you too my child. Come...join us and allow me to whisper sweet secrets into your ear..." As she says this, the creature's physical form becomes quite inviting and comely to Marklin.

Eoni, Liamm and Sarah still see a grotesque abomination of rotting wood.



Fallen Dryad
AC: 5
HP: ??/xx

OOC: Marklin, please make a saving throw vs spells to see through the guise.


PC       AC   HP   9  8  7  6  5  4  3  2  1  0 - 1 -2 -3
Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    8/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4  18/18  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14
]

PCs are UP!!!


This message was last edited by the GM at 02:41, Fri 06 Jan 2017.
Marklin
Fighter, 202 posts
AC:6
Hit Points:8|8
Thu 5 Jan 2017
at 20:31
  • msg #570

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 The Warrior, named Marklin dropped his shield to grab onto the harness of the dwarf, as he held a Javelin in his primary hand. When enough light had been cast to expose the moving horror, that the Dwarf seemed to want to go too, was almost enough to cause Marklin to lose his grip.

“ I nay know what ye are, but I hope ye are hungry. EAST THIS!!”

 Marklin uttered these words, as he cast his javelin at the thing of wood.



15:22, Today: Marklin rolled 4 using 1d6 with rolls of 4.  Javelin damage if he hit.
14:47, Today: Marklin rolled 13 using 1d20 with rolls of 13.  Javelin attack roll.


No idea if that hit or not.


06:47, Today: Marklin rolled 17 using 1d20-1 with rolls of 18.  Save vs Magic.
This message was last edited by the player at 23:28, Thu 05 Jan 2017.
Valthur Ironhelm
Dwarf, 145 posts
Dwarf - 2
AC: 4 | HP: 18/18
Fri 6 Jan 2017
at 06:24
  • msg #571

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur, amorously confused as he is, turns in shock, staring at Marklin with a combination of confusion and anger. "Marklin - what are doing? Have you gone mad?"
Sarah
Thief, 118 posts
Thief
AC: 6 | HP: 4/4
Fri 6 Jan 2017
at 14:34
  • msg #572

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Having plenty of darts at her disposal, Sarah reacts to Marklin's actions in kind and chucks a dart at the wooden . . . thing.

08:34, Today: Sarah rolled 18,2 using d20+2,d4 with rolls of 16,2.
Aldara
Magic User, 115 posts
Human Magic-User
AC: 9 | HP 2/4
Fri 6 Jan 2017
at 15:43
  • msg #573

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Not quite understanding what's going on, just that something is messing with her companions and may or may not be responsible for the Pelorite priest going missing, Aldara chucks one of her regular daggers at the thing.

07:42, Today: Aldara rolled 10,2 using 1d20-1,1d4 ((11,2)).

Distance unclear.  Assuming long range.

Eoni Daflin
Cleric, 145 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Fri 6 Jan 2017
at 15:50
  • msg #574

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni pulled Liam off to the side and out of harms way.

"Keep the torch out for the others," she said thrusting his torch arm out while he remained behind cover.

She squatted down at the corner and peered around to see what was really going on.  A horrible wood creature with a mound of moss covering what the others seemed to think was Yhus.  She hoped he'd be all right until they got to him.
This message was last edited by the player at 15:51, Fri 06 Jan 2017.
DM Pawn
GM, 236 posts
Fri 6 Jan 2017
at 16:29
  • msg #575

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Aldara, Marklin and Sarah inexplicably (at least to Valthur's mind) begin attacking the beautiful, defenseless young lady in the dark hollow, throwing a salvo of dart, dagger and spear at her. This callous act insenses the dwarf and he feels compelled to come to her defense. It is an act akin to attacking a child for no cause.

The dryad cries out in anguish as a dagger strikes her in the leg. She attempts to draw deeper into the hollow, hiding behind some velvety vines. Peering through the vines, her warm, frightened eyes meet Valthur's.

"Kind sir. Please don't let them kill me. Won't you come to my aid?" she implores in the most persuasive tone imaginable (at least to Valthur).



Fallen Dryad
AC: 5
HP: -2/xx

OOC: Marklin, please make a saving throw vs spells to see through the guise.


PC       AC   HP   9  8  7  6  5  4  3  2  1  0 - 1 -2 -3
Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    8/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4  18/18  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14
]

PCs are UP!!!


Marklin
Fighter, 203 posts
AC:6
Hit Points:8|8
Fri 6 Jan 2017
at 17:25
  • msg #576

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 When the Dwarf turned and spoke right at Marklin, the Warrior released his hold upon the Dwarf, and threw another Javelin at the “thing”.

“Good to have ye back, Valthur. Make ready to close on that gods cursed thing.”

 Said at the same time as Marklin heaved the Javelin, then took hold of the last one in the scabbard.





12:20, Today: Marklin rolled 4 using 1d6 with rolls of 4.  Javelin damage roll.
12:08, Today: Marklin rolled 19 using 1d20 with rolls of 19.  Javelin attack roll.


FYI: Marklin's current AC is 7 due to his having dropped his shield to grab the Dwarf.
This message was last edited by the player at 17:31, Fri 06 Jan 2017.
Eoni Daflin
Cleric, 146 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Fri 6 Jan 2017
at 18:23
  • msg #577

Re: Chapter 1: Into the Witchwood - The Adventure Begins

While the others were occupied, Eoni tried to reach in to retrieve some of the blood moss.  If they were forced to retreat, they wouldn't be leaving empty handed.
Valthur Ironhelm
Dwarf, 148 posts
Dwarf - 2
AC: 4 | HP: 18/18
Sat 7 Jan 2017
at 04:17
  • msg #578

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"STOP!" Valthur bellows at the top of his lungs. "What are you doing to her? She's defenseless?"

The dwarf is dumbfounded by the actions of his so called friends. Suspecting some sort of spell has overcome them, he tries to tackle Marklin, hoping that he may still be able to beat some sense into the fighter. His attempt, however, is ruined by a combination of unsure footing and his own general sense of confusion. Instead of knocking the fighter to the ground, he just bounces off of him.

22:08, Today: Valthur Ironhelm rolled 2 using 1d20 with rolls of 2.  save vs. spells (target 12?).

22:17, Today: Valthur Ironhelm rolled 6 using 1d20 with rolls of 6.  tackle Marklin.

OOC: Well, at least my lousy d20 luck remained when I tried to tackle Marklin.

This message was last edited by the player at 04:21, Sat 07 Jan 2017.
Sarah
Thief, 119 posts
Thief
AC: 6 | HP: 4/4
Sat 7 Jan 2017
at 14:55
  • msg #579

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah hesitates a moment, confused by Valthur's protests.  Briefly replaying recent events in her mind she decides that something is amiss but Marklin's decision to attack is more likely the correct course.

But her hesitation disrupted her timing, and thereby her aim as well.


08:52, Today: Sarah rolled 8,1 using d20+2,d4 with rolls of 6,1.
Aldara
Magic User, 117 posts
Human Magic-User
AC: 9 | HP 2/4
Sat 7 Jan 2017
at 19:20
  • msg #580

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Another dagger is thrown at the abomination...and another dagger misses.

11:19, Today: Aldara rolled 2,2 using 1d20-1,1d4 ((3,2)).
DM Pawn
GM, 237 posts
Sat 7 Jan 2017
at 19:48
  • msg #581

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin throws another javelin and strikes the Dryad in the dark hollow while Aldara and Sarah projectiles fall well off the mark, one striking the mass of bloodmoss in the vague shape of Yhus. The mass beneath the velvety exterior shifts subtly as the dagger sinks into where its shoulder would be, but then reverts to its rather inert state.

Meanwhile, Valthur is bewildered by his companions' senseless violence against the defenseless dryad and attempts to tackle Marklin shortly after the fighter throws the javelin. The dwarf crashes into the fighter but Marklin turns at the last minute and braces to avoid being taken to the ground. Still, he now has an angry dwarf to contend with.

The dryad falls backward against the tree, splays her arms out to steady herself and peers now in Sarah's direction, making eye contact with the thief. Soothing words then spill freely from her mouth.

"Please, help me sister. Defend me from this savage!" she says while gesturing at Marklin.

OOC: Sarah, make a saving throw vs Spells

Fallen Dryad
AC: 5
HP: -6/xx


PC       AC   HP   9  8  7  6  5  4  3  2  1  0 - 1 -2 -3
Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    8/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4  18/18  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6   8/10  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14
]

PCs are UP!!!


Marklin
Fighter, 204 posts
AC:6
Hit Points:8|8
Sat 7 Jan 2017
at 21:37
  • msg #582

Re: Chapter 1: Into the Witchwood - The Adventure Begins

  Marklin cast his javelin, but was momentarily distracted by the Dwarf going…what..Crazy? The Warrior was no novice to matters of violence, as Valthur rushed him, Marklin turned to avoid most of the impact. He retreated two steps, then turned and threw his last javelin at the  thing .

“ Dwarf, have ye gone mad? That thing is as hideous as a two copper whore."

 Marklin made ready to either face the thing or a crazed Dwarf.


15:51, Today: Marklin rolled 4 using 1d6 with rolls of 4.  Javelin damage.
15:42, Today: Marklin rolled 15 using 1d20 with rolls of 15.  Javelin attack roll.

This message was last edited by the player at 21:38, Sat 07 Jan 2017.
Eoni Daflin
Cleric, 147 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Sat 7 Jan 2017
at 21:59
  • msg #583

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Your language, Sir!" Eoni responded reflexively with a scowl in Marklin's direction.  There were children present!

Returning her attention to the blood moss, she carefully peeled off a large slab and ducked back out of the limb.

"Liam," she said to the boy, poking at his specimen containers, "which of these bags is for the moss?"
Sarah
Thief, 120 posts
Thief
AC: 6 | HP: 4/4
Sat 7 Jan 2017
at 22:08
  • msg #584

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah stops a moment; then shaking her head as if rising from a deep sleep, her face grows angry.  Furiously, she launches another dart . . .



16:06, Today: Sarah rolled 14 using 1d20 with rolls of 14.  save vs. spells (14).


16:07, Today: Sarah rolled 15,2 using d20+2,d4 with rolls of 13,2.

Valthur Ironhelm
Dwarf, 149 posts
Dwarf - 2
AC: 4 | HP: 18/18
Sun 8 Jan 2017
at 07:12
  • msg #585

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Marklin, you fool. Can't you see what you're doing?" Still convinced that Marklin is attempting to take the life of a defenseless fair maiden, Valthur grabs the fighter around the waist and wrestles him to the ground. He only hopes he isn't too late.


01:08, Today: Valthur Ironhelm rolled 18 using 1d20 with rolls of 18.  tackle Marklin.
OOC: sigh - I knew my luck would change sooner or later... wish it was later.

Aldara
Magic User, 119 posts
Human Magic-User
AC: 9 | HP 2/4
Sun 8 Jan 2017
at 14:21
  • msg #586

Re: Chapter 1: Into the Witchwood - The Adventure Begins

All Aldara can manage is a disgusted grunt at Marklin's verbiage.  Mercenaries, pfaugh!  "Children, and ladies!" She hurls another dagger at the creature whining at her companions...

06:18, Today: Aldara rolled 12,4 using 1d20-1,1d4 ((13,4)).

...and prays to the deities represented by her companions, and Ioun, that she hits her mark!
DM Pawn
GM, 238 posts
Sun 8 Jan 2017
at 18:51
  • msg #587

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Marklin throws another javelin at the dryad, striking her in the upper leg. She cries out in anguish and doubles over in pain, her dark eyes staring sadly at the trespassers at the edge of the hollow. She reaches out a hand and places it on the tree and silently mouths an incantation before wailing again, "Won't somebody save me???"

In response, Valthur tackles Marklin roughly to the ground, the dwarf getting the better this time. Vathur pins him to the ground, despite the fighter's protestations.

Eoni tries to draw an answer out of Liamm, but he does not initially respond. Glancing over to make sure he is still there, she notices he has a starry-eyed expression one moment, the next becoming angry. The apprentice explodes in rage and charges at Marklin.

"Leave her ALONE you savage LUNK!!!" he roars before kicking the fighter in the head. "Or I will stomp your head in again!" A considerable change in demeanor for the lad, to be sure, but he seems quite serious about his admonishment.

"Help me...." the dryad wails.

OOC: Marklin is tackled to the ground, with Valthur pinning him down. Liamm kicked Marklin in the head for 3 points of damage.

Fallen Dryad
AC: 5
HP: -12/xx


PC       AC   HP   9  8  7  6  5  4  3  2  1  0 - 1 -2 -3
Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    3/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4  18/18  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6   8/10  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14
]

PCs are UP!!!


This message was last edited by the GM at 08:06, Mon 09 Jan 2017.
Marklin
Fighter, 205 posts
AC:6
Hit Points:8|8
Sun 8 Jan 2017
at 19:11
  • msg #588

Re: Chapter 1: Into the Witchwood - The Adventure Begins

 One moment, Marklin was upright, the next moment, he was prone, with a Mad Dwarf holding him in a grapple. To add insult to injury, the Warrior was struck in the head by a boy. He saw stars, a moment, then his temper totally frayed.

“Traitors!.”

 This word exploded from Marklin, as he reverted to the only weapon that was designed for close quarter fighting, ready at hand. The Warrior suddenly had a dagger in his right hand, as he stabbed at Valthur’s face.

14:10, Today: Marklin rolled 7 using 1d20+1 with rolls of 6.  Dagger attack against Dwarf.

(FYI: Marklin is wearing a helmet, the kid might have a broken foot.)
This message was last edited by the player at 19:18, Sun 08 Jan 2017.
Liamm
NPC, 21 posts
Apprentice
AC:8 | HP: 5/5
Mon 9 Jan 2017
at 03:35
  • msg #589

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Seeing Marklin now turn a dagger against Valthur, Liamm rushes to the dwarf's defense and kicks at the fighters hand, attempting to jar it loose from his grip.

"He's gone mad! Eoni, help!" he screams.

OOC: Hit Marklin for 3 points of damage and Marklin must make a STR check to hold on to the dagger.
This message was last edited by the player at 03:37, Mon 09 Jan 2017.
Eoni Daflin
Cleric, 148 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Mon 9 Jan 2017
at 04:18
  • msg #590

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Liamm! NO!" Eoni shouted at the boy as she threw aside her staff and moss to lunge after the boy.  She didn't know what had overcome any of them but she couldn't let him continue.

She grabbed Liamm by the belt with one hand and his torch hand with the other before the boy had the idea to club Marklin with the flaming brand.  She then tried to pull him back from the opening and away from the commotion.

Eoni Daflin rolled 14 using 1d20-1.  Pull Liamm back from Marklin.
Marklin
Fighter, 207 posts
AC:6
Hit Points:8|8
Mon 9 Jan 2017
at 04:32
  • msg #591

Re: Chapter 1: Into the Witchwood - The Adventure Begins


23:26, Today: Marklin rolled 2 using 1d20 with rolls of 2.  Strength roll to retain dagger.
DM Pawn
GM, 240 posts
Mon 9 Jan 2017
at 05:10
  • msg #592

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Despite being kicked roughly by Liamm and wrestled by the dwarf, Marklin retains his firm grip on the dagger.

Eoni rushes in and restrains Liamm, pulling the young apprentice away from the grapplers. A chaotic scene to be sure.
Valthur Ironhelm
Dwarf, 150 posts
Dwarf - 2
AC: 4 | HP: 18/18
Mon 9 Jan 2017
at 06:10
  • msg #593

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur does his best to restrain Marklin, trying to get a grip on his dagger wielding wrist. "Marklin, listen to me. You're under some sort of spell. Something in this wicked tree is playing with your mind. Snap out of it! Try to focus."


OOC: What irony!
Sarah
Thief, 122 posts
Thief
AC: 6 | HP: 4/4
Mon 9 Jan 2017
at 12:47
  • msg #594

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah stays out of the fray and continues peppering her target with darts.

06:46, Today: Sarah rolled 19,2 using d20+2,d4 with rolls of 17,2.  Throw Dart (15 to hit).
DM Pawn
GM, 241 posts
Mon 9 Jan 2017
at 16:42
  • msg #595

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Strange sorcery has come over the party, causing strife within their ranks. Valthur and Marklin roll around on the mulchy floor fighting over the right to plunge a dagger in the others' heart, while Liamm is forcibly restrained by Eoni who now has the lad bundled up in her arms. Liamm struggles against Epni but is mindful to not fight his way free from someone he greatly respects.

Meanwhile, equally unphased by the boys' behavior, Aldara and Sarah do what they can to try to take out the dryad. Sarah throws another dart, this one striking the fey humanoid in the throat. With a wooden hand she grabs her throat and struggles to speak, but can form no coherent words, only a string of watery babble.

Then, the fire in her eyes is extinguished, all signs of life fading. The fallen dryad is slain.

In response, Liamm and Valthur begin to regain control of their senses, though the feeling of sadness of the loss of their friend may never truly fade. Such is the way of fey magic.

OOC:

Fallen Dryad
AC: 5
HP: Dead


PC       AC   HP   9  8  7  6  5  4  3  2  1  0 - 1 -2 -3
Aldara   8    4/4  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni     8  10/10  10 11 12 13 14 15 16 17 18 19 20 20 20
Marklin  6    3/9  10 11 12 13 14 15 16 17 18 19 20 20 20
Sarah    6    6/6  10 11 12 13 14 15 16 17 18 19 20 20 20
Valthur  4  18/18  10 11 12 13 14 15 16 17 18 19 20 20 20
Yhus     6   8/10  10 11 12 13 14 15 16 17 18 19 20 20 20

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
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Sarah
Thief, 123 posts
Thief
AC: 6 | HP: 4/4
Mon 9 Jan 2017
at 18:52
  • msg #596

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Sarah skirts the area where the wrestling occurred to retrieve her darts.  She says nothing to the participants.

[Private to DM Pawn: OOC: And while there, see if there is anything of interest to a greedy person such as me.]
Aldara
Magic User, 120 posts
Human Magic-User
AC: 9 | HP 2/4
Mon 9 Jan 2017
at 19:25
  • msg #597

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Like her quieter companion, Aldara goes to retrieve her daggers.  "Could this thing be what caused the corruption?" She looks at it, a mix of sadness and revulsion crossing her features.  She'd heard of faerie creatures that lured people into their abodes...
Eoni Daflin
Cleric, 150 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Tue 10 Jan 2017
at 03:34
  • msg #598

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Feeling him relax, Eoni turned Liamm around and gripped him by the shoulders.

"Stay here," she ordered the boy sternly.  She looked into his eyes for a moment to confirm that he'd given up on his task of braining Marklin before releasing him.

The Sister of Avandra left the boy and rushed to the moss covered form standing over the fallen wood woman and began peeling away the moss in hopes of revealing the face of Yhus.
Marklin
Fighter, 208 posts
AC:6
Hit Points:8|8
Tue 10 Jan 2017
at 03:39
  • msg #599

Re: Chapter 1: Into the Witchwood - The Adventure Begins

  The matter seemed to be over, but Marklin was not sure in the nine hells had just gone on. “Get off me. Now!” The Warrior snarled at Vulthur, as he did his best to win free of the Dwarf’s grip.
This message had punctuation tweaked by the player at 03:41, Tue 10 Jan 2017.
Valthur Ironhelm
Dwarf, 152 posts
Dwarf - 2
AC: 4 | HP: 18/18
Tue 10 Jan 2017
at 05:10
  • msg #600

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur slowly wakes from a hazy sort of dream. Was it a dream? He struggles for a moment to get a grip on what is and what isn't reality.

Marklin:
“Get off me. Now!” The Warrior snarled at Vulthur, as he did his best to win free of the Dwarf’s grip.

The fighter's disgust seems real enough, and he takes that as a positive sign. His senses begin to sharpen as he releases and sits down next to the fallen warrior, but he is still confused and left to wonder what he was doing on top of him in the first place. An argument. Marklin was doing something terrible, wasn't he? Or was that a dream?

He opens his mouth to ask what happened, but then just shakes his head.
DM Pawn
GM, 242 posts
Tue 10 Jan 2017
at 07:59
  • msg #601

Re: Chapter 1: Into the Witchwood - The Adventure Begins

In the aftermath of the conflict, Liamm falls to his knees, doubles over and begins to sob as he struggles to come to terms with what just happened. Such rage welled up within him, the sudden loss of that emotion is difficult to bear.

Eoni steps free of the emotional apprentice and rushes into the velvety hollow, stepping over the fallen dryad's body to get at the lump under the bloodrose moss she believes to be Yhus. Tearing away the moss, Eoni finds a mass of rotting wood beneath, vaguely shaped like Yhus, but entirely inhuman. The cleric's facial features are present in the wood, his face caught in  a blank-faced stare gazing out passively. The tree seems to have claimed him!

Meanwhile, Sarah and Aldara enter the hollow to retrieve their daggers and darts, finding them with little effort.

At the far end of the hollow, Sarah discovers a finely crafted wicker basket, inside which lies a small fortune of coins and other curiosities. The thief stoops over it for a moment before Aldara notices the cache of treasure as well.

[Private to Sarah: Sarah has an opportunity to pocket a very nice silver necklace set with a pendant and gemstones before Aldara sees her, if she wishes to.]

As the fallen dryad lies dying, a strange feeling washes over the party. Some indefinable energy courses through the heart of the great tree, as if the tree itself were letting out a great sigh of relief. A light wind swirls about, stirring leaves and debris – but carrying with it a sweet smell of fresh, clean air, a vast improvement to the stale, rotted smell pervading the massive hollow. It is quite possible the source of the rot and decay was the fallen dryad at your feet, her form withering away to little more than mulch in a matter of seconds. In less than a minute's time, all that remains of the fallen dryad are a gnarled wooden staff carved with runes.

Gleeful chirps and chitters are heard below, in the direction of the Moonsong mound. Apparently the grigs have noticed this change as well.

OOC: Within the wicker basket are 250 gp, 1000 sp, and a carved wooden bowl filled with 11 faintly glowing acorns.
This message was last edited by the GM at 09:45, Tue 10 Jan 2017.
Eoni Daflin
Cleric, 151 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Wed 11 Jan 2017
at 03:33
  • msg #602

Re: Chapter 1: Into the Witchwood - The Adventure Begins

"Oh Yhus," Eoni sighed, lightly tracing the lines of his wooden features.  "May Pelor see your brilliance and accept you into his light."

She looked into the blank wooden eyes and tried to remember if he'd said anything about his family, where he was from.  They should know how he'd died.  How he'd tried to follow a difficult path.

And how when he was most in need, no one had been there for him.
Marklin
Fighter, 209 posts
AC:6
Hit Points:8|8
Wed 11 Jan 2017
at 03:45
  • msg #603

Re: Chapter 1: Into the Witchwood - The Adventure Begins


 Marklin was hurt, as he staggered to his feet,and then glared at the Dwarf. " What in the nine hells where ye doing, Valthur? I was trying to slay that damn thing, and ye where trying to stop me. Why?"

 The Warrior reclaimed his spear and shield. "Does anyone have anything to help me? I'm hurt." Said as he leaned upon the spear.
Valthur Ironhelm
Dwarf, 154 posts
Dwarf - 2
AC: 4 | HP: 18/18
Wed 11 Jan 2017
at 07:19
  • msg #604

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Valthur was still confused about the recent events and struggled to put together his thoughts. She was beautiful, and yet by killing her, the foul rotten stench seemed to disappear. How could the beauty of that... whatever it was be responsible for the rot and decay they had experienced?

It was no use. None of it made sense. Valthur just shook his head and dug out the potion of healing that was in his backpack. Still without a word to say, he handed it to Marklin.
DM Pawn
GM, 245 posts
Wed 11 Jan 2017
at 07:33
  • msg #605

Re: Chapter 1: Into the Witchwood - The Adventure Begins

It takes a while for Liamm to regain his composure and the young boy has difficulty even making eye contact with Marklin, so great is the shame over his actions. With a little prompting, he eventually pulls out a specimen bag and harvests some of the velvety moss, the last of the three fungii the party was hired to retrieve.

The boy stares at the pile of mulch that was the dryad and mournfully says, "Can we just leave now? I want to go home..."

The boy, and the adventurers for that matter, got what they came for. And more. A simple mushroom hunt indeed. As for what could go wrong? Lots.

They ran afoul and were riddled by fey right from the outset, they snuck into a giant owl's nest on a foolhardy quest to make amends with said fey, carnivorous fungii, zombified kobolds, a drug-adled kobold sorceror, giant spiders, and a dryad to boot!

Several party members almost died on several occasions and one actually did. Well, sort of. I guess Yhus is still there, trapped in a tree. Liamm can only hope he didn't suffer.

The boy tries to push those thoughts out of his mind. His only thoughts now on making it safely back to Drellin's Ferry. Hopefully his master would be satisfied. An awful lot of trouble, all things considered.

***

The party gathers up the dryad's treasure cache and prepares to return to Drellin's Ferry. The journey back through Witchwood is relatively uneventful, each member given over to their own private thoughts while remaining wary for danger along the way. The sun begins setting over the western horizon just as billows of smoke are seen in the distance, the landscape transitioning to arabale land on the outskirts of Drellin's Ferry. Passing through small farms, the party spies a cluster of buildings along the river ahead: Drellin's Ferry.

Their first true adventure complete, these men, women and dwarf have learned much about themselves and each other. Tested to the limit, they have emerged, victorious, in these Realm of High Adventure...

OOC: Congratulations all around!
This message was last edited by the GM at 07:46, Wed 11 Jan 2017.
Ologeon
NPC, 1 post
Mon 16 Jan 2017
at 10:12
  • msg #606

Re: Chapter 1: Into the Witchwood - The Adventure Begins

The party first returns to Ologeon's hovel and adjoining workshop, Liamm clearly happy to put the dangerous business of adventuring behind him. Perhaps a little angry his master put him in harm's way, but thankful to have had the company of the adventurers. No telling what horrible things would have happened to him had he gone alone, but likely nothing pleasant.

Ologeon gratefully receives the adventurers into the chaos and musky stench of his hovel, wide expectant eyes gleaming when Liamm produces three stuffed sacks full of mushrooms.

"Wonderful! Wonderful indeed!" he beams. "Such rare, precious things, these. Well, at least these days. There was a time not too long ago mind you, before the Wood got dangerous, when you couldn't walk ten paces without trampling them underfoot..." he says with a wistful expression.

"But, don't just humor an old man's stories, surely you haven't the time? No. You couldn't. Quite right" he says while taking and placing the proffered sacks on a cluttered shelf next vials and vats of other oddities.

The alchemist retreats to a far corner of the hovel, ducks behind a screen and kneels down to pick something up. When he is standing again, he has a lockbox in hand, which he places on a workbench. Retrieving a key from within he folds of his soiled robes, he unlocks the chest and dutifully retrieves a sum of 300 shiny gold coins, just as promised.

"A fair wage for a fair job, I say" He turns over the 300 gold coins to the party, to distribute as they wish.

"Do call again, in two weeks time, for a few elixirs which you might find very useful in your line of work. A bonus, as it were," he says, now glancing at his young apprentice, "for seeing to young Master Liamm's safety. He looks to be in one piece and no worse for the wear!"
Eoni Daflin
Cleric, 153 posts
Cleric of Avandra
AC: 8 | HP: 7/10
Mon 16 Jan 2017
at 16:12
  • msg #607

Re: Chapter 1: Into the Witchwood - The Adventure Begins

Eoni frowned but kept any reply to herself.  They were far from unscathed in their completion of his task.  Yhus had not returned with them.
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