Chapter 6: Vraath Keep
After hiding the hobgoblins' gear under a pile of fallen pine needles and other woodland debris, the party sets out from the hunting lodge back toward Vraath Keep. Following a game trail running roughly parallel to the Dawn Way, the adventurers are soon sweating yet again, the morning proving equally warm, humid, and bug-ridden as yesterday.
A little over an hour later the group comes upon the worn footpath leading to Vraath's Keep, a ruined castle peeking above the tops of tangle of pine, oak and cottonwood. The Keep sits atop a small rocky hillock surrounded by dense woods. There are two approaches: a short hike up the overgrown footpath or a much more difficult and lengthy scramble up the forested hillside. Having completed his task, Jorr resumes his position near the rear of the party.
A line of smoke, perhaps a cooking fire, rises from somewhere within the keep. Save for the ambient sound of the forest, the area is silent and no enemies are seen within the woods ahead.