Re: Chapter 8: The Road to Skull Gorge
Having decided on a course of action, the party sees to a few personal errands before retreating to the local inn to catch a few hours of rest before heading back out into the Witchwood. Meanwhile, the town is hustling and bustling with nervous energy as its citizens prepare to defend it from a possible assault. Some citizens do not heed the Speaker's call to stay and fight and instead gather what possessions they can and begin fleeing eastward along the Dawn Way. Those who remain behind do their best to rally the flagging spirits of those who wish to follow their neighbors, but its obvious the town militia's morale is quite low.
Perhaps it won't come to blows and the fears of attack are overstated? Speaker Wiston and Captain Soranna can only hope so, or perhaps they have pinned their hopes on the adventurers, bolstered by the knowledgeable and feisty hermit, harrassing the hobgoblins enough to dissuade a concentrated attack.
In any event, a few short hours later, the adventurers reassemble in the common room, outfitted in gear. Speaker Wiston and Captain Soranna see them off, each wishing them well. The Speaker says, "Go safely. Until we meet again, may Avandra's grace guide your way!"
***
It is late afternoon when the party sets out from Drellin's Ferry. As usual, it is a warm, muggy day with all but the faintest traces of wispy clouds high in the sky. Up ahead, a dark line of green trees awaits: the Witchwood. As is hiw wont, Jorr leads the way and soon has the party marching along a game trail that runs parallel to Dawn Way.
The canopy above nearly blots out all light, though the sun is still several hours from setting. Still, Jorr ably leads the party and keeps the Dawn Way in sight throughout, the party perhaps expecting to see a column of hobgoblins marching along at any moment. But they see nothing of the sort. Another afternoon of sweating and warding off incessant clouds of biting insects. How Jorr managed to live such a place, no, chose to live in such a place, is a mystery. What causes a man to adopt such an inhospitable land as his own?
Whatever the cause, Jorr is tight-lipped about it, his energy focused on stearing the party clear of razorvine, twistroot, ickbush and other hindrances. At some point, Jorr holds up a halting hand and whispers, "Anyone hear that?" The weathered man has a quizzical look on his face as he turns his ear skyward.
OOC: Everyone make a hear noise check (d6)
[Private to Sarah: Sarah managed to pilfer 50 gp of miscellaneous valuables, should she wish to have done so, in the chaos immediately following the Town Council's meeting. You may add these to your character sheet, if you wish.]