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Chapter 12: The Ruins of Rhest.

Posted by DM PawnFor group archive 0
DM Pawn
GM, 767 posts
Tue 17 Apr 2018
at 01:02
  • msg #1

Chapter 12: The Ruins of Rhest

The adventurers depart Starsong Hill, following Killiar's verbal instructions, which take them in a northerly route across largely trackless marsh and wetlands. Fortunately, the wood elf relayed several recognizable landmarks to guide the adventurers' progress and they are able to effectively navigate their way to The Ruins of Rhest.

The once proud city and heart of the Kingdom of Rhestilor stood as the center of civilization and northernmost extent of the Nerath Empire. A crossroads frontier land, Rhest enjoyed three centuries of glory, before succumbing to a combination of corruption, treachery and civil strife. In this weakened state, the young kingdom was ill-prepared to withstand the goblinoid horde that rose up to sack the fledgling realm.

Fleeing from this destruction, its citizenry sought safety elsewhere, finding refuge in towns and villages within Elsir Vale. Now, 200 years later, a new goblinoid horde has risen out of the Wyrmsmoke Mountains, hungry for conquest and destruction...

The adventurers trudge through the Blackfens for two days, their journey largely uneventful, if not wet and uncomfortable. Then, late on the second day of travel, they see their destination in the distance.

A large, dark lake broods in the marshland here, measuring nearly two miles wide. The cloying reek of decaying vegetation and swamp ooze is thick in the air, and countless frogs, insects, and marsh birds chirp, croak and call to each other.

Out near the middle of the lake, dozens of decrepit stone buildings jut from the black waters. In most cases, these buildings sag and lean treacherously, the windows of their upper stories now even with the still lake's surface. Two buildings that seem to have survived relatively intact draw the party's attention--one, a large stone tower, about a quarter-mile from the southern shore, and the other, a large stone building near the lake's center. Both structures have rickety wooden walkways ringing them at water level. These look like recent additions; it would seem that someone has made an attempt to settle down here.
Eoni Daflin
Cleric, 575 posts
Sister of Avandra
AC: 8 | HP: 24/24
Tue 17 Apr 2018
at 02:30
  • msg #2

Chapter 12: The Ruins of Rhest

Crouching in the weeds, Eoni looked over the two buildings suspended in the lake.  It looked as though they might have even odds of finding what they sought on their first try.

"Which one do you think?"
she asked over her shoulder as she scanned the shore for watercraft that might get them out there.  "Which building?"

The center stone of her tiara now glowed with a magical light.  She'd applied it with Avandra's Grace during her first night watch and had grown quite fond of it.  It was, however, a beacon in the night to all foul if she didn't remember to pull her hood up to direct it's glow.
Valthur Ironhelm
Dwarf, 525 posts
Dwarf 5
AC: 4 | HP: 26/26
Tue 17 Apr 2018
at 05:06
  • msg #3

Chapter 12: The Ruins of Rhest

Valthur scans the putrid lake with a wrinkled nose. "I say that tower because it's closest, but I don't like the black waters surrounding either of them."
Marklin
Fighter, 702 posts
AC:2
Hit Points:18/18
Wed 18 Apr 2018
at 00:19
  • msg #4

Chapter 12: The Ruins of Rhest


 Marklin watched the remains of a once great empire, a civilization that had spread culture and law throughout the land. The ruins marked the decline and fall of what had been right and good in the world. After careful thought upon the matter, offered his opinion. " It be a shyt hole, smells like an outhouse in high summer."

 The warrior shifted his weight and adjusted his grip on the hobgoblin long bow. He looked to their fearless leader. " Well Cap'n Eoni, are be going to be about it, or stay here an admire the ruins some more?"
Kane Taerix
Halfling, 145 posts
Halfling Hero
AC 1 - - HP 19/19
Wed 18 Apr 2018
at 02:34
  • msg #5

Chapter 12: The Ruins of Rhest

Taerix slowly readies his bow, watching the ruins for any sign of movement.
Eoni Daflin
Cleric, 576 posts
Sister of Avandra
AC: 8 | HP: 24/24
Wed 18 Apr 2018
at 03:10
  • msg #6

Chapter 12: The Ruins of Rhest

"Does anyone know if lizard folk are out by day?" she asked, ignoring Marklin's prodding.  "Or see a boat we could use?"
Sarah
Thief, 430 posts
Thief
AC: 4 | HP: 16/16
Wed 18 Apr 2018
at 12:21
  • msg #7

Chapter 12: The Ruins of Rhest

"Maybe there's a walkway or bridge we will see when we're closer?" Sarah suggests timidly.
Eoni Daflin
Cleric, 577 posts
Sister of Avandra
AC: 8 | HP: 24/24
Fri 20 Apr 2018
at 12:53
  • msg #8

Chapter 12: The Ruins of Rhest

"All right," Eoni conceded. "Let's get closer but hide if you see any movement out there or on the shore.  We're looking for a way to get out to that tower.

"Taerix,"
she said, nodding to the halfling, "scout ahead of us and see what you find.  We'll give you some room and then follow."
Kane Taerix
Halfling, 147 posts
Halfling Hero
AC 1 - - HP 19/19
Sat 21 Apr 2018
at 03:17
  • msg #9

Chapter 12: The Ruins of Rhest

The halfling cautiously makes his way out to the shoreline, looking for any sign of trouble. He fully expects something to come out of the water at him, and he readies his bow should that occur.
DM Pawn
GM, 769 posts
Sun 22 Apr 2018
at 12:51
  • msg #10

Chapter 12: The Ruins of Rhest

Leaving his companions some distance behind, Taerix silently stalks through the marsh, drawing nearer to the murky lake. The halfling spots several crude huts along the lake's shore. The huts are not clustered together, rather they are spread out at fairly large distances, seemingly all around the lake.

The nearest, a slightly crooked hut, leans on rickety wooden silts out over the lake's black waters. The hut is about 20 feet in diameter and has wooden walls and a roof of sticks and branches, all covered over with copious amounts of dark gray, rancid-smelling mud. The hut's floor is about three above the surface of the water, and its single entrance can be reached by a crude ladder made of broken branches lashed together with reeds.

A half-dozen or so lizardfolk mill about the hut, these engaged in various mundane activities: spear-fishing, net-weaving and sunning themselves in the fading light of day.

Switching his attention to huts a couple of hundred feet to either side of this one, Taerix notices similar scenes at these.
Marklin
Fighter, 703 posts
AC:2
Hit Points:18/18
Sun 22 Apr 2018
at 16:15
  • msg #11

Chapter 12: The Ruins of Rhest


 The Warrior named Marklin squatted next to the rest of the group, hiding like field mice from a hawk, or so thought Marklin. He peered through the reeds and wanted nothing more then to get to his feet, below a challenge to the winds, draw sword and await the enemy. " What are we waiting for, anyway? We ain't gonna find a boat hiding in the reeds."
Kane Taerix
Halfling, 148 posts
Halfling Hero
AC 1 - - HP 19/19
Mon 23 Apr 2018
at 02:22
  • msg #12

Chapter 12: The Ruins of Rhest

Taerix notes the position of the lizardmen and heads back to the others to relay the information.
Valthur Ironhelm
Dwarf, 526 posts
Dwarf 5
AC: 4 | HP: 26/26
Tue 24 Apr 2018
at 04:53
  • msg #13

Chapter 12: The Ruins of Rhest

Valthur waits and watches in silence. The black waters make him uneasy, and he quietly wonders to himself if the water will reach over his head and what evils may lurk below the surface.
Eoni Daflin
Cleric, 578 posts
Sister of Avandra
AC: 8 | HP: 24/24
Tue 24 Apr 2018
at 14:24
  • msg #14

Chapter 12: The Ruins of Rhest

"We can't take them all head on," Eoni explains.  "Even the Tiri Kitor didn't have the numbers for that.

"We need to sneak in, find it, destroy it, and get out with as little notice as possible.  For us to even reach the tower, we'll need a boat unless you want to..."


She stopped abruptly to look at Sarah and then the vast lake before them.

"What kind of big animals do you think live in that lake?"
she asked deliberately, looking out over the dark waters.
Sarah
Thief, 431 posts
Thief
AC: 4 | HP: 16/16
Tue 24 Apr 2018
at 14:40
  • msg #15

Chapter 12: The Ruins of Rhest

"Can anything live in that?"
Eoni Daflin
Cleric, 579 posts
Sister of Avandra
AC: 8 | HP: 24/24
Fri 27 Apr 2018
at 03:46
  • msg #16

Chapter 12: The Ruins of Rhest

The Sister looked around to see if anyone else had an idea of what might live within the lake.  Finding none, she continued, "I could use Sarah's scroll to summon some lake dwellers to ferry us to the tower.  However, they'd have to be near in order to respond.  If I fail to choose the right animal, the spell will fail after three tries.  So we'll need to know what's out there."
Marklin
Fighter, 704 posts
AC:2
Hit Points:18/18
Sat 28 Apr 2018
at 23:49
  • msg #17

Chapter 12: The Ruins of Rhest


" I say do it. We can't walk on water, nay fly..Well...we can't fly NOW.. we gotta get across the water."
Eoni Daflin
Cleric, 580 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sun 29 Apr 2018
at 02:25
  • msg #18

Chapter 12: The Ruins of Rhest

"We'll have to get down to the water without attracting any attention," Eoni pointed out.  "Then maybe throw something into the water to attract anything that might work.

"If the lizard people are active now, it might be safer to go by night.  They might be able to see at night, but can they see as far?  Once we're onto the water, we might be all right."

Sarah
Thief, 432 posts
Thief
AC: 4 | HP: 16/16
Wed 2 May 2018
at 12:46
  • msg #19

Chapter 12: The Ruins of Rhest

"Any boats?" Sarah asks Taerix.
Aldara
Magic User, 368 posts
Human Magic-User
AC: 8 | HP 12/12
Wed 2 May 2018
at 14:35
  • msg #20

Chapter 12: The Ruins of Rhest

Aldara, too, is puzzled as to what can possibly be done to cross the waters.  "The scroll seems like the best course of action..." She looks at Taerix. "Unless you saw any boats?"
Kane Taerix
Halfling, 149 posts
Halfling Hero
AC 1 - - HP 19/19
Wed 2 May 2018
at 16:28
  • msg #21

Chapter 12: The Ruins of Rhest

"I did not," Taerix answers. "Just the huts and lizardmen clans."
Aldara
Magic User, 369 posts
Human Magic-User
AC: 8 | HP 12/12
Wed 2 May 2018
at 17:54
  • msg #22

Chapter 12: The Ruins of Rhest

Aldara grumbles.  "It's a gamble, but I could attempt to charm one of them to help us if Sarah's scroll doesn't work out.  It's just that we might need to, ah, sedate the rest.  What happens to them afterwards is honestly no concern of mine."

Yes, because Aldara's track record with charmed creatures is the best.
Sarah
Thief, 433 posts
Thief
AC: 4 | HP: 16/16
Wed 2 May 2018
at 19:22
  • msg #23

Chapter 12: The Ruins of Rhest

Sarah retrieves the scroll, but offers no advice or insight about how it should be used (because she has none).

And because of her lack of insight and understanding, she asks: "How are fish going to get us across?  Can't ride fish."
This message was last edited by the player at 19:23, Wed 02 May 2018.
Marklin
Fighter, 706 posts
AC:2
Hit Points:18/18
Wed 2 May 2018
at 19:22
  • msg #24

Chapter 12: The Ruins of Rhest

 Marklin stood guard with his longbow at the ready.
Eoni Daflin
Cleric, 582 posts
Sister of Avandra
AC: 8 | HP: 24/24
Wed 2 May 2018
at 21:56
  • msg #25

Chapter 12: The Ruins of Rhest

"I was thinking there might be alligators," Eoni replied to Sarah.  "I'm not sure what else might be out there that could carry us.  That's why I thought throwing something into the water might attract something we could use.

"If the lizard people are about in daylight, we might hope that they'll be fewer of them during the night and approach the water then.  Remember that even the Tiri Kitor preferred not to tangle with them, so I think it's best we avoid as many as possible.

"And I think we'll hold off trying to make friends with them as a last resort,"
she conceded to Aldara's offer of compulsory friendship.

"Taerix,"
she said once more to their halfling scout, "see if you can plot a way for us to reach the water after dark.  One that avoids any chance meetings with the locals.

"After that,"
she concluded finding a dry place to sit, "we wait until dark."
Valthur Ironhelm
Dwarf, 527 posts
Dwarf 5
AC: 4 | HP: 26/26
Thu 3 May 2018
at 03:46
  • msg #26

Chapter 12: The Ruins of Rhest

Valthur fidgets uneasily while the discussions carry on. "There's a lot of huts," he concludes. "If there's lizard men in every one, we'll have more or less an army of problems. So I'm all for sneaking in after they go to sleep. How deep is the water, anyway?"
Kane Taerix
Halfling, 150 posts
Halfling Hero
AC 1 - - HP 19/19
Thu 3 May 2018
at 04:04
  • msg #27

Chapter 12: The Ruins of Rhest

Taerix tries to find a safe path to the shore without getting too close to the huts and the lizardmen again. Once he does, he gets back to the group carefully.
Aldara
Magic User, 370 posts
Human Magic-User
AC: 8 | HP 12/12
Thu 3 May 2018
at 04:06
  • msg #28

Chapter 12: The Ruins of Rhest

"Well, I've got about fifty feet of rope, and some torches.  I could tie one of the torches and lower it into the water and we could try to determine that way?  Possibly with some magic to illuminate it and help us determine depth?"
DM Pawn
GM, 771 posts
Sun 6 May 2018
at 12:07
  • msg #29

Chapter 12: The Ruins of Rhest

The party retreats to a sunken hollow some distance from the nearest lizardfolk hut and settles in until dusk, mostly keeping a low profile while watching the area for any signs of activity. The group chooses a spot that gives them an unobstructed view of the nearest hut and the sunken tower in the middle of the lake. There, they see what looks like lizardfolk and hobgoblin sentries walking atop what looks like some sort of wooden scaffolding surrounding the tower, what looks like a recent addition. Additionally, keen-eared members may also occasionally hear a distant, chittering roar and bellow from somewhere within the ruins. The roar sounds very similar to that of the greenspawn razorfiend they encountered earlier.

Near dusk, the adventurers see a group of six lizardfolk board a reed boat, previously unseen by Taerix, and paddle across the lake to the central building area. Apparently the lizardfolk do possess some method of conveyance, if this one piece of information is any indication.

The marsh becomes quite eery as dusk settles over the region, filled with the strange sounds of unfamiliar wildlife all around.
Eoni Daflin
Cleric, 584 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sun 6 May 2018
at 15:06
  • msg #30

Chapter 12: The Ruins of Rhest

Making sure the hood of her cloak is pulled well up over her glowing tiara's light, Eoni motions for Taerix to lead the way down to the water.

"Let's go," she whispered.
Marklin
Fighter, 707 posts
AC:2
Hit Points:18/18
Sun 6 May 2018
at 15:08
  • msg #31

Chapter 12: The Ruins of Rhest


 Marklin nocked an arrow to his bow string, then moved to cover the others movements.
Sarah
Thief, 434 posts
Thief
AC: 4 | HP: 16/16
Sun 6 May 2018
at 16:06
  • msg #32

Chapter 12: The Ruins of Rhest

Sarah slips out at the same time as the others, but tries to be sufficiently apart that she can melt into the darkness of night.
Kane Taerix
Halfling, 151 posts
Halfling Hero
AC 1 - - HP 19/19
Mon 7 May 2018
at 02:56
  • msg #33

Chapter 12: The Ruins of Rhest

The halfling quietly leads the others back toward the water's edge, on the lookout for another one of those boats.
Valthur Ironhelm
Dwarf, 528 posts
Dwarf 5
AC: 4 | HP: 26/26
Mon 7 May 2018
at 05:19
  • msg #34

Chapter 12: The Ruins of Rhest

Valthur follows the others, also keeping his eyes peeled for another boat.
Aldara
Magic User, 371 posts
Human Magic-User
AC: 8 | HP 12/12
Fri 11 May 2018
at 18:05
  • msg #35

Chapter 12: The Ruins of Rhest

Aldara follows suit, one dagger in each hand, ready to be thrown.
DM Pawn
GM, 772 posts
Fri 11 May 2018
at 23:38
  • msg #36

Chapter 12: The Ruins of Rhest

Taerix leads the adventurers into the night, drawing ever nearer to the lizardfolk huts along the shore. Up ahead, the party spots what they are seeking, a single reed canoe capable of carrying them across the dark waters toward the ruins at the center of the lake. The only problem: six lizardfolk milling about outside the hut and surrounding deck.

The lizardfolk seem to be talking to one another in reasonably jovial, unconcerned tones, perhaps as one might talk about the weather or their latest catch.

OOC: The lizardfolk are about 100 feet distant.
Eoni Daflin
Cleric, 585 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sat 12 May 2018
at 12:36
  • msg #37

Chapter 12: The Ruins of Rhest

"Aldara," Eoni whispered, "can you..."  The Sister twirled her finger in the air like a magic wand in the lizard folk's direction.
Valthur Ironhelm
Dwarf, 529 posts
Dwarf 5
AC: 4 | HP: 26/26
Wed 16 May 2018
at 05:42
  • msg #38

Chapter 12: The Ruins of Rhest

Valthur readies his crossbow in case Aldara's magic doesn't do the trick.
Aldara
Magic User, 372 posts
Human Magic-User
AC: 8 | HP 12/12
Wed 16 May 2018
at 10:56
  • msg #39

Chapter 12: The Ruins of Rhest

Without hesitation*, Aldara sheathes her daggers and begins to weave a sleeping spell on the lizardfolk.

>03:55, Today: Aldara rolled 7 using 2d8 ((6,1)).
Sleep on the lizardfolk.
* - Hsssh!

Marklin
Fighter, 708 posts
AC:2
Hit Points:18/18
Wed 16 May 2018
at 16:53
  • msg #40

Chapter 12: The Ruins of Rhest


 Marklin stood to his feet ready to loose a shaft at any of the creatures not effected by the spell.
DM Pawn
GM, 774 posts
Thu 17 May 2018
at 21:18
  • msg #41

Chapter 12: The Ruins of Rhest

Three lizardfolk fall to sleep under the sway of Aldara's magic. It takes the other three a few moments to register what has just occurred as they are momentarily surprised at their companions' state. They look around wildly and seem confused...

OOC:

Lizardfolk, 6
AC 5
HP: 10/10 (held), 10/10 (held), 10/10 (held), 10/10 (sleep), 10/10 (sleep), 10/10 (sleep)


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8  12/12  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni       8  24/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2  19/19   8  9 10 11 12 13 14 15 16 17 18 19 20
Sarah      4  16/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     0  22/22   8  9 10 11 12 13 14 15 16 17 18 19 20
Valthur    4  23/23   8  9 10 11 12 13 14 15 16 17 18 19 20


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14


PCs are UP!

This message was last edited by the GM at 13:27, Sat 19 May 2018.
Marklin
Fighter, 709 posts
AC:2
Hit Points:18/18
Thu 17 May 2018
at 22:03
  • msg #42

Chapter 12: The Ruins of Rhest


 Marklin drew back on the bow string, wnd with the sound of "Snap". sent a hobgoblin shaft toward one of the upright Lizardfolk. He reached for another arrow.

8:01, Today: Marklin rolled 3 using 1d6 with rolls of 3.

18:00, Today: Marklin rolled 13 using 1d20 with rolls of 13.  Arrow at Lizardfolk.

Sarah
Thief, 435 posts
Thief
AC: 4 | HP: 16/16
Fri 18 May 2018
at 02:07
  • msg #43

Chapter 12: The Ruins of Rhest

Sarah, off to the side from the party, waits to see if the lizard folk run past her position to the group and provide her with an opportunity to attack from behind.
Kane Taerix
Halfling, 152 posts
Halfling Hero
AC 1 - - HP 19/19
Fri 18 May 2018
at 02:24
  • msg #44

Chapter 12: The Ruins of Rhest

Taerix raises his bow and shoots at one of the lizardmen also, inwardly smiling as his arrow strikes true and buries deeply into the thing.

21:21, Today: Kane Taerix rolled 6 using 1d6 with rolls of 6.  Arrow damage.

21:13, Today: Kane Taerix rolled 22 using 1d20+4 with rolls of 18.  Arrow at lizardman.

This message was last edited by the player at 02:26, Fri 18 May 2018.
Eoni Daflin
Cleric, 587 posts
Sister of Avandra
AC: 8 | HP: 24/24
Fri 18 May 2018
at 02:30
  • msg #45

Chapter 12: The Ruins of Rhest

These lizard folk were of stronger stuff than she'd thought to have resisted Aldara's influence.  They had little time before an alarm went up and they stood no chance against reinforcements.

"May Avandra's Grace bind these folk so that we may confront the evil we seek," she intoned, concentrating on the remaining three opponents.

[Private to GM: Hold Person on the ones standing.  They get a save vs Spells or held for 90 minutes.
Eoni Daflin rolled 4 using 1d4 with rolls of 4.  Hold fast the lizard folk with Avandra's Grace.
]
Aldara
Magic User, 373 posts
Human Magic-User
AC: 8 | HP 12/12
Fri 18 May 2018
at 07:51
  • msg #46

Chapter 12: The Ruins of Rhest

00:50, Today: Aldara rolled 9,1 using 1d20+1,1d4 ((8,1)).

Dagger thrown at weakest-looking still standing lizard folk.


Aldara throws a dagger at one of the lizard folk...and misses.  Pitifully.  Her eyes go wide in her sockets as she readies her other dagger, and she inhales sharply.
DM Pawn
GM, 775 posts
Sat 19 May 2018
at 13:27
  • msg #47

Chapter 12: The Ruins of Rhest

Eoni's divine words root the remaining three lizardfolk in place. Unable to control their bodies, the marsh-dwelling humanoids can do little but hope for mercy.
Eoni Daflin
Cleric, 588 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sat 19 May 2018
at 19:06
  • msg #48

Chapter 12: The Ruins of Rhest

"Hold your fire," Eoni whispered urgently, "I've got them.  Tie these last few up and we'll lay them all in the hut and out of sight.  Hopefully we'll be long gone before they're found.

"Be gentle with the sleepers or they might wake."


The Sister pushed forward toward the hut.  She hoped there were no more within.
Marklin
Fighter, 711 posts
AC:2
Hit Points:18/18
Sat 19 May 2018
at 23:13
  • msg #49

Chapter 12: The Ruins of Rhest


 "These lizardmen, be they not in league with whatever seeks to destroy the Vale?"
Eoni Daflin
Cleric, 589 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sun 20 May 2018
at 02:10
  • msg #50

Chapter 12: The Ruins of Rhest

"We don't know that," Eoni replied quietly to the armsman.  "They could be unwilling pawns or not even know what's going on.

"Until we're sure, we leave them be.  They're no threat to us now."

Marklin
Fighter, 712 posts
AC:2
Hit Points:18/18
Sun 20 May 2018
at 02:13
  • msg #51

Chapter 12: The Ruins of Rhest


"We just put two arrows into em. But as ya wish, Cap'n." Marklin went about helping other secure the Lizards.
Aldara
Magic User, 374 posts
Human Magic-User
AC: 8 | HP 12/12
Sun 20 May 2018
at 05:36
  • msg #52

Chapter 12: The Ruins of Rhest

Aldara remains with Marklin to help secure the lizardfolk, using about five feet of her fifty per.  She keeps an eye on Eoni's general location, though, should the Priestess come to harm.
Valthur Ironhelm
Dwarf, 532 posts
Dwarf 5
AC: 4 | HP: 26/26
Sun 20 May 2018
at 22:09
  • msg #53

Chapter 12: The Ruins of Rhest

Valthur provides support to Eoni as she approaches the hut. "I doubt they'd give us the same courtesy of letting us live if they had us bound, but who knows, maybe you're right."
Sarah
Thief, 436 posts
Thief
AC: 4 | HP: 16/16
Sun 20 May 2018
at 23:08
  • msg #54

Chapter 12: The Ruins of Rhest

From her vantage point, Sarah just watches.
Kane Taerix
Halfling, 153 posts
Halfling Hero
AC 1 - - HP 19/19
Mon 21 May 2018
at 01:08
  • msg #55

Chapter 12: The Ruins of Rhest

Taerix watches in all directions for more lizardmen.
Eoni Daflin
Cleric, 590 posts
Sister of Avandra
AC: 8 | HP: 24/24
Tue 22 May 2018
at 02:46
  • msg #56

Chapter 12: The Ruins of Rhest

"We are uninvited in their land," Eoni whispered to Valthur in explanation, "they have a right to defend their homes.  We will do them no more harm than we must to achieve our goal.

"They may or may not be in league with this new evil, perhaps even forced into servitude.  Until we know more, we give them the benefit of the doubt.

"All deserve the freedom to choose their own path.  Let us not choose for our own convenience or fears.  Avandra watches over those true to her Grace.  These are no threat to us."

DM Pawn
GM, 778 posts
Fri 25 May 2018
at 15:22
  • msg #57

Chapter 12: The Ruins of Rhest

The party secures the sleeping and magically held lizardfolk within a reed hut. Lizardfolk apparently care little for interior decoration. Their huts are sparsely furnished and mostly contain tools and implements they need to fish and hunt. Chief among these are crude javelins and spears.

Having disposed of their charges, the party slips to the edge of the lake and examines the reed raft. The craft looks to be in good shape and is large enough to carry all of the adventurers.

It's about 1000 feet to the bell tower at the middle of the lake and another 500 feet or so to the large stone structure that is all that remains of the city's town hall. It is now quite dark, though there is enough moonlight to illuminate the lake's surface quite well.
Marklin
Fighter, 713 posts
AC:2
Hit Points:18/18
Fri 25 May 2018
at 15:25
  • msg #58

Chapter 12: The Ruins of Rhest

 Marklin had been tempted to cut the throats of the helpless Lizards, but he knew he would never hear the end of it from Eoni. The Warrior hated lectures, so he did as told.

 Once his task was completed with some assistance, he headed down to the boat and would help push the craft off into the water, then get on board.
This message was last edited by the player at 16:10, Fri 25 May 2018.
Kane Taerix
Halfling, 154 posts
Halfling Hero
AC 1 - - HP 19/19
Fri 25 May 2018
at 15:48
  • msg #59

Chapter 12: The Ruins of Rhest

Taerix steps into the boat and looks for an oar of any kind.
Sarah
Thief, 437 posts
Thief
AC: 4 | HP: 16/16
Sat 26 May 2018
at 01:14
  • msg #60

Chapter 12: The Ruins of Rhest

Sarah grabs a spear on the way to the raft.
Eoni Daflin
Cleric, 592 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sat 26 May 2018
at 02:18
  • msg #61

Chapter 12: The Ruins of Rhest

Relieved the hut hadn't housed a family of bewildered lizard folk, Eoni clambered carefully onto the reed raft.  The way the edge dipped into the water with every step did not inspire her with confidence.  Though, compared to the heavily armored armsmen, she had little to fear from an accidental dip into the lake.

"Sarah," Eoni whispered to the girl, "let me hold onto that scroll you showed me.  Just in case we do run into any helpful animals along the way."
Aldara
Magic User, 375 posts
Human Magic-User
AC: 8 | HP 12/12
Sat 26 May 2018
at 02:22
  • msg #62

Chapter 12: The Ruins of Rhest

Aldara hops aboard with the others, alert for any dangers.  Or helpful animals.
Sarah
Thief, 438 posts
Thief
AC: 4 | HP: 16/16
Sat 26 May 2018
at 02:30
  • msg #63

Re: Chapter 12: The Ruins of Rhest

Eoni Daflin:
Relieved the hut hadn't housed a family of bewildered lizard folk, Eoni clambered carefully onto the reed raft.  The way the edge dipped into the water with every step did not inspire her with confidence.  Though, compared to the heavily armored armsmen, she had little to fear from an accidental dip into the lake.

"Sarah," Eoni whispered to the girl, "let me hold onto that scroll you showed me.  Just in case we do run into any helpful animals along the way."

Sarah looks at Eoni for a second or two longer than should be necessary for someone to understand her words, but she does retrieve the scroll and offer it over.
Valthur Ironhelm
Dwarf, 533 posts
Dwarf 5
AC: 4 | HP: 26/26
Sun 27 May 2018
at 04:56
  • msg #64

Re: Chapter 12: The Ruins of Rhest

Valthur climbs awkwardly into the vessel and scans the lake ahead. "Tower or town hall?" he inquires with a whisper. "I say check out the tower first. I've no desire to sit on this leaky raft any longer than I have to."
Eoni Daflin
Cleric, 593 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sun 27 May 2018
at 12:50
  • msg #65

Re: Chapter 12: The Ruins of Rhest

"We'll start with the tower," Eoni replied quietly as she knelt down at the center of the raft.  She held Sarah's scroll in one hand with her staff upright against her shoulder.
Marklin
Fighter, 714 posts
AC:2
Hit Points:18/18
Sun 27 May 2018
at 13:02
  • msg #66

Re: Chapter 12: The Ruins of Rhest


 " Marklin looked skeptically at the reed boat he found himself in. " Aye, the tower it be.. unless this boat gives us all a bath afore then."
Valthur Ironhelm
Dwarf, 534 posts
Dwarf 5
AC: 4 | HP: 26/26
Mon 28 May 2018
at 03:31
  • msg #67

Re: Chapter 12: The Ruins of Rhest

Eoni Daflin:
"We'll start with the tower," Eoni replied quietly as she knelt down at the center of the raft.

Valthur expels a sigh of relief knowing they'll be expending as little time upon the raft as possible.
DM Pawn
GM, 779 posts
Mon 28 May 2018
at 16:56
  • msg #68

Re: Chapter 12: The Ruins of Rhest

The adventurers slowly paddle the lizardfolk boat across the lake and draw nearer to the remnants of Rhest protruding above the water in the distance. Their first destination is the bell tower the spotted from the shore...

This stone building, obviously an old bell tower, protrudes from the lake at a slant, reaching a height of thirty feet above the surface of the water. Eroded images of dozens of lions--stalking, sleeping, and pouncing--adorn its sides. A rickety-looking wooden platform has been built around the tower's circumference at water level, with three small skiffs docked alongside. It appears the tower is three stories tall, but only its upper two floors remain above water.

Though helped somewhat by a nearly full moon and clear skies above, the bell tower is cast in deep shadows and it is difficult to see whether any creatures might be lurking about.

The adventurers' raft is now about 60 feet distant from the belltower.
Valthur Ironhelm
Dwarf, 535 posts
Dwarf 5
AC: 4 | HP: 26/26
Tue 29 May 2018
at 23:48
  • msg #69

Re: Chapter 12: The Ruins of Rhest

Valthur points toward the skiffs docked along the platform. "Looks like we aren't going to be the only ones at the tower," he mumbles through clenched teeth.

He waits for them to paddle a little closer, then pulls his oar from the water to ready his crossbow.
Eoni Daflin
Cleric, 594 posts
Sister of Avandra
AC: 8 | HP: 24/24
Wed 30 May 2018
at 02:47
  • msg #70

Re: Chapter 12: The Ruins of Rhest

Eoni let the others concentrate on the tower while she watched the waters for movement.  She really hoped they could get in and out quickly.
Sarah
Thief, 439 posts
Thief
AC: 4 | HP: 16/16
Wed 30 May 2018
at 02:57
  • msg #71

Re: Chapter 12: The Ruins of Rhest

Sarah waits, spear in hand, as the boat nears the tower.
This message was last edited by the player at 02:58, Wed 30 May 2018.
Kane Taerix
Halfling, 155 posts
Halfling Hero
AC 1 - - HP 19/19
Wed 30 May 2018
at 03:47
  • msg #72

Re: Chapter 12: The Ruins of Rhest

Taerix readies himself to get out, preferably without getting his feet wet.
Aldara
Magic User, 376 posts
Human Magic-User
AC: 8 | HP 12/12
Sun 3 Jun 2018
at 03:04
  • msg #73

Re: Chapter 12: The Ruins of Rhest

Aldara assists in watching the waters and around them.
DM Pawn
GM, 781 posts
Sun 3 Jun 2018
at 18:48
  • msg #74

Re: Chapter 12: The Ruins of Rhest

The adventurers row to within about 30 feet of the adjoining rickety-looking wooden platform before a hissing voice cuts through the darkness, followed by the unmistakable twang of a trio of bows. An arrow strikes Taerix and another hits Sarah, leaving no doubt as to the source of the noise! A third arrow strikes Marklin, but the fighter's armor prevents it from tearing into his flesh.

Though the adventurers are helped somewhat by the moon's light, there is not enough light for them to see anything but flitting shadows atop the bell tower as it is quite dark. Now, even more hissing words ring out in the night, all seemingly coming from the tower.


OOC: Taerix is struck for 5 points of damage. Sara is hit for 3 points of damage.

The party is about 30 ft distant from the wooden platforms and 50 ft from the hobgoblins.

Hobgoblin Veterans, 3
AC 6
HP: 12/12, 12/12, 12/12


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8  12/12  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni       8  24/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2  19/19   8  9 10 11 12 13 14 15 16 17 18 19 20
Sarah      4  13/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     0  17/22   8  9 10 11 12 13 14 15 16 17 18 19 20
Valthur    4  23/23   8  9 10 11 12 13 14 15 16 17 18 19 20


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

PCs are UP!!!

This message was last edited by the GM at 21:36, Sun 03 June 2018.
Eoni Daflin
Cleric, 595 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sun 3 Jun 2018
at 21:19
  • msg #75

Re: Chapter 12: The Ruins of Rhest

Finding no advantage now in darkness, the Sister pulled back the hood of her cloak to reveal the light of her tiara.  It was perhaps a beacon now to those on shore, but their clandestine rouse had reached it's end.

Seeing no bowmen within the range of her light, but a few shadows atop the tower, she called upon Avandra's Grace to illuminate the tower top.

OOC: 15' radius on the top of the tower lit.

This message was last edited by the player at 21:33, Mon 04 June 2018.
Kane Taerix
Halfling, 156 posts
Halfling Hero
AC 1 - - HP 19/19
Sun 3 Jun 2018
at 22:08
  • msg #76

Re: Chapter 12: The Ruins of Rhest

Once Taerix sees that it was a hobgoblin that shot him, he nocks an arrow and shoots one right back, although he knows not which one shot him in the first place.

17:06, Today: Kane Taerix rolled 4 using 1d6 with rolls of 4.  Arrow damage.

17:06, Today: Kane Taerix rolled 21 using 1d20+4 with rolls of 17.  Shoot at hobgoblin.

Sarah
Thief, 440 posts
Thief
AC: 4 | HP: 16/16
Mon 4 Jun 2018
at 13:21
  • msg #77

Re: Chapter 12: The Ruins of Rhest

Snarling with fury, Sarah grabs the arrow that has offended her greatly and throws it over the edge of the boat.  She then hunkers down in an attempt to avoid getting hit again.
This message was last edited by the player at 21:26, Mon 04 June 2018.
Marklin
Fighter, 717 posts
AC:2
Hit Points:18/18
Mon 4 Jun 2018
at 18:46
  • msg #78

Re: Chapter 12: The Ruins of Rhest


 Marklin took aim with the Long bow and let fly with an arrow towards one of the Hobgob archers in the tower. The irony was not lost on the Warrior, he was using a bow and arrow made by the ones he was loosing arrows at.

14:43, Today: Marklin rolled 20 using 1d20 with rolls of 20.  Arrow at one of the enemy Archers.

Max Damage on 20 : 8 points in damage

Valthur Ironhelm
Dwarf, 536 posts
Dwarf 5
AC: 4 | HP: 26/26
Tue 5 Jun 2018
at 03:44
  • msg #79

Re: Chapter 12: The Ruins of Rhest

Valthur fires his crossbow at one of the shadowy figures atop the tower. Not only does his errant shot miss its intended target, but also the entire tower.

22:35, Today: Valthur Ironhelm rolled 2 using 1d20 with rolls of 2.  Heavy crossbow at shadowy figures.

"Get this boat to the tower," he growls while reloading. "We're like target practice right now for those archers."
Aldara
Magic User, 377 posts
Human Magic-User
AC: 8 | HP 12/12
Tue 5 Jun 2018
at 21:29
  • msg #80

Re: Chapter 12: The Ruins of Rhest

Grumbling something discourteous about goblinoids, Aldara begins a sleeping spell for them.

14:26, Today: Aldara rolled 7 using 2d8 ((6,1)).

Casting sleep at the hobgoblins.

Marklin
Fighter, 718 posts
AC:2
Hit Points:18/18
Tue 5 Jun 2018
at 23:40
  • msg #81

Re: Chapter 12: The Ruins of Rhest

 With a curse word, Marklin paddled faster.
DM Pawn
GM, 786 posts
Wed 6 Jun 2018
at 00:31
  • msg #82

Re: Chapter 12: The Ruins of Rhest

Aldara puts the three hobgoblins to sleep, allowing the adventurers to paddle up to the wooden platform surrounding the belltower without further incident. A single closed wooden door leads into the bell tower.

Up above, atop the bell tower, three hobgoblins are held in a magic slumber, unable to thwart the party's advance.



OOC:

Hobgoblin Veterans, 3
AC 6
HP: 4/12, 8/12, 12/12 (all three are sleeping atop the bell tower)


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8  12/12  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni       8  24/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2  19/19   8  9 10 11 12 13 14 15 16 17 18 19 20
Sarah      4  13/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     0  17/22   8  9 10 11 12 13 14 15 16 17 18 19 20
Valthur    4  23/23   8  9 10 11 12 13 14 15 16 17 18 19 20


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

PCs are UP!!!

Marklin
Fighter, 719 posts
AC:2
Hit Points:18/18
Wed 6 Jun 2018
at 00:36
  • msg #83

Re: Chapter 12: The Ruins of Rhest


 Marklin had an quirk, he did not like being shot at with arrows. So he was the first to clamor out of the boat onto the wooden plate form. He drew his sword and slid his left arm into his shield and stood guard while the others gained the platform.
Eoni Daflin
Cleric, 598 posts
Sister of Avandra
AC: 8 | HP: 24/24
Wed 6 Jun 2018
at 02:32
  • msg #84

Re: Chapter 12: The Ruins of Rhest

Eoni regretted the beacon she'd created on the tower.  They'd needed to see their quarry but it was now a significant problem.

"There may be more inside," Eoni cautioned quietly, "but see if you can get to the top and cover that light.  Don't wait for us."

She tried to steady the boat as the others disembarked.
Valthur Ironhelm
Dwarf, 538 posts
Dwarf 5
AC: 4 | HP: 26/26
Wed 6 Jun 2018
at 04:22
  • msg #85

Re: Chapter 12: The Ruins of Rhest

Valthur stumbles out of the boat, proceeds to the door, and presses an ear against it for any hints on what may be on the other side.

23:21, Today: Valthur Ironhelm rolled 5 using 1d6 with rolls of 5. Listen at door.
Kane Taerix
Halfling, 157 posts
Halfling Hero
AC 1 - - HP 19/19
Wed 6 Jun 2018
at 04:30
  • msg #86

Re: Chapter 12: The Ruins of Rhest

Taerix shoulders his bow and climbs out of the boat, joining Valthur near the door.
Aldara
Magic User, 378 posts
Human Magic-User
AC: 8 | HP 12/12
Wed 6 Jun 2018
at 06:11
  • msg #87

Re: Chapter 12: The Ruins of Rhest

Aldara steps in behind the others, staying fairly close to the boat in case it's needed again.
Sarah
Thief, 443 posts
Thief
AC: 4 | HP: 16/16
Wed 6 Jun 2018
at 12:52
  • msg #88

Re: Chapter 12: The Ruins of Rhest

Eoni Daflin:
Eoni regretted the beacon she'd created on the tower.  They'd needed to see their quarry but it was now a significant problem.

"There may be more inside," Eoni cautioned quietly, "but see if you can get to the top and cover that light.  Don't wait for us."

She tried to steady the boat as the others disembarked.

Sarah interprets this as an instruction to climb the outside of the tower, and she endeavors to do so.
DM Pawn
GM, 787 posts
Wed 6 Jun 2018
at 22:35
  • msg #89

Re: Chapter 12: The Ruins of Rhest

Valthur hears several muffled goblinoid voices on the other side of the wooden door. Listening closely, he is able to make out what sounds like the sort of jobvial jibes one might hear during games of chance. Valthur also hears what sounds like a croaking frog followed by a loud slam and more laughter.

The area around the belltower is now brightly illuminated, a beacon on an otherwise dark lake.
Marklin
Fighter, 720 posts
AC:2
Hit Points:18/18
Wed 6 Jun 2018
at 22:43
  • msg #90

Re: Chapter 12: The Ruins of Rhest


 Marklin was behind the others,as he watched the platform to make sure they where not hit from behind.
Eoni Daflin
Cleric, 599 posts
Sister of Avandra
AC: 8 | HP: 24/24
Thu 7 Jun 2018
at 02:20
  • msg #91

Re: Chapter 12: The Ruins of Rhest

Last to scramble from the reed craft, Eoni looked for a way to secure it to the platform.  She didn't want to swim back to shore.

"We can't stay here," she whispered as she fastened the boat.
Valthur Ironhelm
Dwarf, 539 posts
Dwarf 5
AC: 4 | HP: 26/26
Thu 7 Jun 2018
at 02:45
  • msg #92

Re: Chapter 12: The Ruins of Rhest

"There's a bunch of them behind the door," Valthur describes somewhat inadequately.

He presses an ear against the door again while raising his opposite hand aloft for quiet. "Hobgoblins... nasty old buggars... and I hear a toad... or maybe it's a duck... hard to tell."
Aldara
Magic User, 379 posts
Human Magic-User
AC: 8 | HP 12/12
Fri 8 Jun 2018
at 10:07
  • msg #93

Re: Chapter 12: The Ruins of Rhest

Aldara lowers her voice.  "As long as it's not a goose...tch!  I could convince them the tower's coming down around them, maybe lay down some webs."
Eoni Daflin
Cleric, 600 posts
Sister of Avandra
AC: 8 | HP: 24/24
Fri 8 Jun 2018
at 11:53
  • msg #94

Re: Chapter 12: The Ruins of Rhest

"Save some of your strength, Aldara" Eoni cautioned.  "We still have the evil source to deal with.

"Valthur, why don't you try out that new axe of yours?"

Valthur Ironhelm
Dwarf, 541 posts
Dwarf 5
AC: 4 | HP: 26/26
Sat 9 Jun 2018
at 05:12
  • msg #95

Re: Chapter 12: The Ruins of Rhest

Eoni Daflin:
"Valthur, why don't you try out that new axe of yours?"</Rose></small>

"With pleasure," Valthur replies with a smile. "Marklin, care to join me?"

Without waiting for an answer, Valthur opens the door and charges in.
DM Pawn
GM, 788 posts
Sat 9 Jun 2018
at 12:12
  • msg #96

Re: Chapter 12: The Ruins of Rhest

Valthur throws open the door without difficulty and a waft of stale body odor and rotten food rushes out to greet the adventurers. Inside, three double bunk beds are pushed up against the east wall, and a single bed sits to the south, with a wooden chest protruding from beneath it. A rickety wooden table and three chairs round out the room's cramped furnishings. A long dagger has been thrust up through the table from below, its thin blade protruding from the table's center. No less than three dead frogs are impaled on the blade.

More to the point, a trio of hobgoblins seated around the table and a fourth leering over the proceedings, snap their heads around to take in the interlopers. Their faces a mixture of surprise and disbelier, the hobgoblins grabs for nearby weapons and prepare for battle.

[Language unknown: "Amearewer n ch acchad cenipe! La ut larnd wer!"] the standing hobgoblins roars in its native tongue.

OOC:

Hobgoblin Bladebearer
AC: 4
HP: 20/20

Hobgoblin Veterans, 3
AC: 6
HP: 12/12, 12/12, 12/12


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8  12/12  10 11 12 13 14 15 16 17 18 19 20 20 20
Eoni       8  24/24   8  9 10 11 12 13 14 15 16 17 18 19 20
Marklin    2  19/19   8  9 10 11 12 13 14 15 16 17 18 19 20
Sarah      4  13/16   8  9 10 11 12 13 14 15 16 17 18 19 20
Taerix     0  17/22   8  9 10 11 12 13 14 15 16 17 18 19 20
Valthur    4  23/23   8  9 10 11 12 13 14 15 16 17 18 19 20


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

PCs are UP!!!

This message was last edited by the GM at 11:54, Sun 10 June 2018.
Marklin
Fighter, 722 posts
AC:2
Hit Points:18/18
Sat 9 Jun 2018
at 13:16
  • msg #97

Re: Chapter 12: The Ruins of Rhest

Marklin would head over to stand next or near to Valthur, and not to forget the Hobbit Warrior. When the door was breached and the Hobgoblins revealed inside. Marklin advanced forward and slashed the Hobgoblin forged longsword at the Hobgob. Sweet irony.

(I wish to use that 20 I rolled for Marklin earlier, please.)

To Hit: 20
Damage: 9

Sarah
Thief, 447 posts
Thief
AC: 4 | HP: 16/16
Sat 9 Jun 2018
at 18:33
  • msg #98

Re: Chapter 12: The Ruins of Rhest

Sarah reaches the top of the tower and climbs over, disappearing from her companions' view.

[Private to DM Pawn:
Draw my sword and sneak and hide my way down the spiral staircase.  Continue doing so until I (1) find someone, (2) find a landing, room, chest, or the like that might contain items of value, or (3) reach the party.
]
Aldara
Magic User, 380 posts
Human Magic-User
AC: 8 | HP 12/12
Sat 9 Jun 2018
at 20:27
  • msg #99

Re: Chapter 12: The Ruins of Rhest

13:21, Today: Aldara rolled 13,2 using 1d20+1,1d4 ((12,2)).
Throwing dagger at a Hobgoblin Veteran, maintaining medium range.


Aldara throws a dagger at the nearest of the mongrel creatures, glad that she does not have to contend with giant frogs as well as hobgoblins.
Eoni Daflin
Cleric, 601 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sat 9 Jun 2018
at 21:08
  • msg #100

Re: Chapter 12: The Ruins of Rhest

"Everyone in!" Eoni hissed, ushering the sorceress into the room as the armsmen and halfling charged the guards.  She'd lost track of Sarah, but that wasn't surprising.

She stepped through the doorway once the others were clear and pulled it closed behind her.  At least now the light of her tiara couldn't be seen from the shore of the other building.  The light at the top of the tower was another problem.

Trying to stay out of the way, the Sister slid out of her backpack and began to unbuckle one of it's side pockets.

[Private to GM: Reminder that Taerix needs to be NPC'd this weekend.]
Sarah
Thief, 448 posts
Thief
AC: 4 | HP: 16/16
Sat 9 Jun 2018
at 21:18
  • msg #101

Re: Chapter 12: The Ruins of Rhest

PM

[Private to DM Pawn: IF there's a way to cover the light before heading down the stairs, I'd like to do that.]
Valthur Ironhelm
Dwarf, 542 posts
Dwarf 5
AC: 4 | HP: 26/26
Sun 10 Jun 2018
at 04:05
  • msg #102

Re: Chapter 12: The Ruins of Rhest

Valthur smiles at the chance to finally give his enchanted axe a try. "Stabbing defenseless frogs? Let's see how your stabbing goes when the targets actually fight back!"

He swings at the hobgoblin with the dagger protruding from it, landing a hit, but not a fatal one.

22:55, Today: Valthur Ironhelm rolled 17 using 1d20+3 with rolls of 14.  Axe vs. wounded hobgoblin.
22:55, Today: Valthur Ironhelm rolled 6 using 1d8+3 with rolls of 3.  Damage.

Kane Taerix
Halfling, 159 posts
Halfling Hero
AC 1 - - HP 19/19
Sun 10 Jun 2018
at 11:57
  • msg #103

Re: Chapter 12: The Ruins of Rhest

Taerix draws an arrow to his short bow after darting into the room. Once inside, he lets an arrow fly, striking one of the hobgoblins.

OOC: DM post. Hit for 2 points of damage.
DM Pawn
GM, 790 posts
Sun 10 Jun 2018
at 12:13
  • msg #104

Re: Chapter 12: The Ruins of Rhest

Sarah briefly looks for a way to diminish the magic light now radiating atop the bell tower, but there is no single light source. The entire area in a 60 foot circle is illuminated! Giving up on this pursuit, the thief stalks down the stairwell that winds around the tower's interior, toward the makeshift hobgoblin barracks below. There, she can see and hear a battle between her companions and a group of hobgoblin soldiers around a frog-strewn table. She creeps into position, unnoticed...

Meanewhile, back in the fray, Marklin and Valthur wade into battle, slashing at the nearest hobgoblins. They are effective blow, but not enough to fell either creature, even with Aldara and Taerix contributing with well-aimed missile fire.

One of the hobgoblins, a grizzled veteran of many campaigns in banded mail, plunges its curved blade into Valthur, a stinging blow. Another hobgoblin presses an attack against the dwarf, but Valthur parries the blow away.

Marklin is likewise effective at holding a hobgoblin at bay and the third hobgoblin charges Taerix, but is unable to nail down the elusive halfling.


OOC: Valthur is hit for 5. Sarah is now in a position to sneak attack, as none of the hobgoblins are aware of her presence.

Hobgoblin Bladebearer
AC: 4
HP: 20/20 (Valthur)

Hobgoblin Veterans, 3
AC: 6
HP: 3/12 (Marklin), 2/12 (Valthur), 12/12 (Taerix)


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8  12/12   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8  24/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2  19/19   7  8  9 10 11 12 13 14 15 16 17 18 19
Sarah      4  13/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     1  17/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  18/23   7  8  9 10 11 12 13 14 15 16 17 18 19


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

PCs are UP!!!

This message was last edited by the GM at 23:32, Sun 10 June 2018.
Eoni Daflin
Cleric, 604 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sun 10 Jun 2018
at 15:35
  • msg #105

Re: Chapter 12: The Ruins of Rhest

Producing a scroll from the side pocket of the backpack, the Sister of Avandra intoned it's divine contents before stepping up to touch Valthur on the back.

"I should have done this earlier," she admitted once the scroll was spent.

OOC: Protection from Evil, additional -1 AC and +1 save vs evil folks.  Good for 2 hours.

edit: Orange

This message was last edited by the player at 15:55, Sun 10 June 2018.
Aldara
Magic User, 381 posts
Human Magic-User
AC: 8 | HP 12/12
Sun 10 Jun 2018
at 18:02
  • msg #106

Re: Chapter 12: The Ruins of Rhest

10:57, Today: Aldara rolled 4,2 using 1d20+2,1d4 ((2,2)).
Dagger thrown at another hobgoblin.  Using short range, because I'm not sure how close to the nearest I am...if I'm still at medium-ish range, go ahead and shave one of those 1s off of the to-hit.


A dagger bounces off the wall.  That was thrown by Aldara and meant for a hobgoblin, who had some difficulties throwing in close quarters that she failed to address in her dagger-throwing lessons.
Sarah
Thief, 449 posts
Thief
AC: 4 | HP: 16/16
Sun 10 Jun 2018
at 18:46
  • msg #107

Re: Chapter 12: The Ruins of Rhest

Sarah sees that Valthur is being double-teamed.  And, with her opportunity to strike from behind, she decides to take on the leader.  Worried about squandering this opportunity, she is intent on making sure that she draws blood.  She is successful, but her focus diminishes the power of her attack.



13:41, Today: Sarah rolled 19 using 1d20+4 with rolls of 15.  Backstab.

13:44, Today: Sarah rolled 2 using 1d8 with rolls of 2.  damage.  (Doubled for a wonderful 4!)

Kane Taerix
Halfling, 161 posts
Halfling Hero
AC 1 - - HP 19/19
Sun 10 Jun 2018
at 19:52
  • msg #108

Re: Chapter 12: The Ruins of Rhest

Taerix slides his bow out of the way, and draws his sword, cutting deeply into the hobgoblin in front of him in one fluid motion.


14:50, Today: Kane Taerix rolled 9 using 1d8+1 with rolls of 8.  Sword damage.

14:49, Today: Kane Taerix rolled 21 using 1d20+1 with rolls of 20.  Attack hobgoblin.

Marklin
Fighter, 723 posts
AC:2
Hit Points:18/18
Sun 10 Jun 2018
at 21:17
  • msg #109

Re: Chapter 12: The Ruins of Rhest


 Marklin's foe managed to parry the Warrior's sword stroke.

09:59, Today: Marklin rolled 9 using 1d20+1 with rolls of 8.  Attack roll.
Valthur Ironhelm
Dwarf, 544 posts
Dwarf 5
AC: 4(3) | HP: 21/26
Mon 11 Jun 2018
at 05:00
  • msg #110

Re: Chapter 12: The Ruins of Rhest

Wincing from the hobgoblin leader's attack, Valthur decides to thin their total numbers before facing off head to head with the leader of the group. He swings what he assumes will be the finishing blow against the wounded hobgoblin standing in front of him, but instead his new axe is parried. "Moradin's beard," he exclaims in frustration. "You're just prolonging the inevitable!"

23:53, Today: Valthur Ironhelm rolled 9 using 1d20+3 with rolls of 6.  Axe vs. wounded hobgoblin.
DM Pawn
GM, 794 posts
Mon 11 Jun 2018
at 22:05
  • msg #111

Re: Chapter 12: The Ruins of Rhest

The hobgoblin bladebearer, the leader of this small detachment, howls with surprise as Sarah sticks him in the back. [Language unknown: "Te! Ticlesthi iv tass ichbutionprethe ndeorewer lin undce?!"] he yells, while striking Valthur hard with his scimitar.

The other hobgoblin likewise concentrates his attacks against Valthur and wounds the dwarf again. Not even Eoni's divine protection can turn away the attack.

Meanwhile, Marklin and Taerix ward off their wounded foes. Still, the hobgoblins fight with determination and discipline. These are battle-hardened foes and not ones to give up so easily.



OOC: Valthur is hit twice for 9.

Hobgoblin Bladebearer
AC: 4
HP: 18/20 (Valthur/Sarah)

Hobgoblin Veterans, 3
AC: 6
HP: 3/12 (Marklin), 2/12 (Valthur), 3/12 (Taerix)


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8  12/12   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8  24/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2  19/19   7  8  9 10 11 12 13 14 15 16 17 18 19
Sarah      4  13/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     1  17/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  12/26   7  8  9 10 11 12 13 14 15 16 17 18 19  *Protection from Evil +1 AC/saves


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

PCs are UP!!!

This message was last edited by the GM at 03:42, Tue 12 June 2018.
Sarah
Thief, 450 posts
Thief
AC: 4 | HP: 16/16
Tue 12 Jun 2018
at 01:44
  • msg #112

Re: Chapter 12: The Ruins of Rhest

Sarah is encouraged by the leader's rage, and she swings her sword with all of her might.  Unfortunately, she unexpectedly clips the edge of Valthur's shield, which knocks her sword from her hand.  The sword clatters amidst the feet of those involved in the melee, putting it out of her reach.



20:39, Today: Sarah rolled 1,3 using d20,d8 with rolls of 1,3.  Round 2.

By the way: my damage last round should have been doubled because of my backstab, so I did 4 damage and not 2.

Marklin
Fighter, 724 posts
AC:2
Hit Points:18/18
Tue 12 Jun 2018
at 02:13
  • msg #113

Re: Chapter 12: The Ruins of Rhest


 The Hobgoblin that fought Marklin,even if badly wounded, still had the skill to ward of the Warrior's sword strokes, as sparks flew from another parry of Marklin's sword.

20:14, Today: Marklin rolled 4 using 1d20+1 with rolls of 3.  Attack roll.
Valthur Ironhelm
Dwarf, 546 posts
Dwarf 5
AC: 4(3*) | HP: 12/26
Tue 12 Jun 2018
at 02:16
  • msg #114

Re: Chapter 12: The Ruins of Rhest

Valthur clenches his teeth as he suffers two attacks from separate foes. Knowing the smaller of the two is seriously wounded, he strikes emphatically against it, putting an end to its frog-stabbing days.


21:07, Today: Valthur Ironhelm rolled 21 using 1d20+3 with rolls of 18.  Axe vs. wounded hobgoblin.
21:07, Today: Valthur Ironhelm rolled 11 using 1d8+3 with rolls of 8.  Damage.
Gah - waste of a perfectly good damage roll against a gobber with two remaining hp!

Eoni Daflin
Cleric, 606 posts
Sister of Avandra
AC: 8 | HP: 24/24
Tue 12 Jun 2018
at 02:29
  • msg #115

Re: Chapter 12: The Ruins of Rhest

Eoni reached up and intoned a prayer as Valthur's vigor waned.

"May Avandra's Grace fill you with strength and carry you through the fray," she chanted, touching the armsman on the back.

OOC: Eoni Daflin rolled 6 using 1d6+1.  Cure light wounds, Valthur.
Kane Taerix
Halfling, 162 posts
Halfling Hero
AC 1 (0) HP 17/22
Tue 12 Jun 2018
at 02:39
  • msg #116

Re: Chapter 12: The Ruins of Rhest

Taerix follows up with his successful attack with another - that should put the hobgoblin down for good.



21:37, Today: Kane Taerix rolled 8 using 1d8+1 with rolls of 7.  Sword damage.

21:36, Today: Kane Taerix rolled 10 using 1d20+1 with rolls of 9.  Attack hobgoblin.

Aldara
Magic User, 382 posts
Human Magic-User
AC: 8 | HP 12/12
Tue 12 Jun 2018
at 07:48
  • msg #117

Re: Chapter 12: The Ruins of Rhest

00:45, Today: Aldara rolled 12,1 using 1d20+2,1d4 ((10,1)).
Dagger, thrown at remaining non-boss hobgoblin.


Aldara (futilely) chucks another dagger at the "lesser" hobgoblins, before growling in frustration and drawing her silver dagger.  Was it any better?  No.  Was it better weighted for stabbing things?  Yes.  Much.
DM Pawn
GM, 795 posts
Wed 13 Jun 2018
at 00:10
  • msg #118

Re: Chapter 12: The Ruins of Rhest

The hobgoblin bladebearer executes a fighting retreat and wheels backward toward the winding stairwell. He calls out to his companion, "[Language unknown: A alse earwheoun ngdin ureardate! Heon eimi honde! Menee thu stayinver p maho Com Ansan!!!]

The bladebearer retreats halfway up the stairwell...

Meanwhile, down below, the sole remaining hobgoblin fights with renewed vigor, seemingly stirred on by the bladebearer's words. He slashes Marklin again, though not with enough power to take down the veteran fighter.


OOC: Marklin is hit for 4. The stairwell is only wide enough for one abreast, so only one PC could engage the hobgoblin in melee combat.

Hobgoblin Bladebearer
AC: 4
HP: 16/20 (on stairwell, headed up to bell tower)

Hobgoblin Veterans, 3
AC: 6
HP: 3/12 (Marklin), 0/12, 0/12


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8  12/12   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8  24/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2  15/19   7  8  9 10 11 12 13 14 15 16 17 18 19
Sarah      4  13/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     1  17/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  18/26   7  8  9 10 11 12 13 14 15 16 17 18 19  *Protection from Evil +1 AC/saves


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

PCs are UP!!!

Marklin
Fighter, 726 posts
AC:2
Hit Points:18/18
Wed 13 Jun 2018
at 00:26
  • msg #119

Re: Chapter 12: The Ruins of Rhest

 Marklin felt the well known sting of the kiss of steel, as the Hobgob'd blade won past his shield and scored a hit on his side. " Whore son!" Spat the Warrior through clenched teeth.

 The warrior thrust the long sword at the others chest, but ended up striking the belly.

20:22, Today: Marklin rolled 2 using 1d8+1 with rolls of 1.  Damage roll.

20:20, Today: Marklin rolled 10 using 1d20+1 with rolls of 9.  Attack roll.

This message was last edited by the player at 11:46, Fri 15 June 2018.
Sarah
Thief, 452 posts
Thief
AC: 4 | HP: 16/16
Wed 13 Jun 2018
at 00:44
  • msg #120

Re: Chapter 12: The Ruins of Rhest

Sarah figures she has the best chance of beating the leader to the top, while he companions follow.  She vaults toward the stairs, pulling her club from her belt as she does.
Kane Taerix
Halfling, 163 posts
Halfling Hero
AC 1 (0) HP 17/22
Wed 13 Jun 2018
at 02:16
  • msg #121

Re: Chapter 12: The Ruins of Rhest

Taerix sheathes his sword and races to pick up his bow. He'll be looking for an opportunity to shoot the hobgoblin on the stairs as it winds around the room.
Eoni Daflin
Cleric, 607 posts
Sister of Avandra
AC: 8 | HP: 24/24
Wed 13 Jun 2018
at 02:46
  • msg #122

Re: Chapter 12: The Ruins of Rhest

Bending over her backpack once more, Eoni produced a second scroll from the side pocket of her backpack.  The Sister of Avandra intoned it's divine contents before stepping up this time to touch Marklin on the back.

"That should be better," she said once the scroll was spent.

OOC: Protection from Evil, additional -1 AC and +1 save vs evil folks.  Good for 2 hours.
Aldara
Magic User, 383 posts
Human Magic-User
AC: 8 | HP 12/12
Wed 13 Jun 2018
at 08:20
  • msg #123

Re: Chapter 12: The Ruins of Rhest

01:15, Today: Aldara rolled 0,1 using 1d20-1,1d4-1 ((1,2)).
Attempting to stab hobgoblin.  Failing miserably.


Aldara lunges at the lone hobgoblin, desperate to give that thorn in her group's side a silver dagger in its, before dealing with the far more dangerous thorn in the group's side currently bounding up a stair.
Valthur Ironhelm
Dwarf, 549 posts
Dwarf 5
AC: 4(3*) | HP: 18/26
Thu 14 Jun 2018
at 03:05
  • msg #124

Re: Chapter 12: The Ruins of Rhest

With his immediate adversary defeated and with his resolve strengthened by the healing touch of Eoni, Valthur charges after the hobgoblin bladebearer as he races up the stair. "Come back here, coward!"

OOC: Not sure if I can attack this round. If I can, here it goes!
22:00, Today: Valthur Ironhelm rolled 14 using 1d20+3 with rolls of 11.  Axe vs. Hobgoblin Bladebearer (if he can reach him).
22:01, Today: Valthur Ironhelm rolled 7 using 1d8+3 with rolls of 4.  Damage.

DM Pawn
GM, 797 posts
Sat 16 Jun 2018
at 00:24
  • msg #125

Re: Chapter 12: The Ruins of Rhest

Sarah vaults to the stairwell and begins to scramble up the wall, finding hand and footholds where others might find naught but sheer wall. The thief soon cuts off the hongoblin bladebearer's escape, seizing the high ground, with Valthur seizing the low ground. The hobgoblin is now surrounded on both sides!

Meanwhile, down below, the other hobgoblin snarls in rage and strikes savagely at Marklin. Not even Eoni's blessing can protect him now. The enemy hits him with a blow that nearly knocks the air out of the fighter. It's all Marklin can do to not double-over in pain. One more hit like that, and Marklin will surely be down for the count!


OOC: Marklin is hit for 9. The stairwell is only wide enough for one abreast, so only one PC could engage the hobgoblin in melee combat.

Hobgoblin Bladebearer
AC: 4
HP: 9/20 (Valthur/Sarah)

Hobgoblin Veterans, 3
AC: 6
HP: 2/12 (Marklin), 0/12, 0/12


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8  12/12   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8  24/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2   6/19   7  8  9 10 11 12 13 14 15 16 17 18 19  *Protection from Evil +1 AC/saves
Sarah      4  13/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     1  17/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  18/26   7  8  9 10 11 12 13 14 15 16 17 18 19  *Protection from Evil +1 AC/saves


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

PCs are UP!!!

Kane Taerix
Halfling, 164 posts
Halfling Hero
AC 1 (0) HP 17/22
Sat 16 Jun 2018
at 01:09
  • msg #126

Re: Chapter 12: The Ruins of Rhest

Seeing Marklin in trouble, Taerix again sets down the bow and rushes in, drawing his sword and stabbing at the hobgoblin. The halfling rams the sword deeply into the hobgoblin, and hopefully it's enough to kill the thing.

20:07, Today: Kane Taerix rolled 7 using 1d8+1 with rolls of 6.  Sword damage.

20:06, Today: Kane Taerix rolled 11 using 1d20+1 with rolls of 10.  Attack hobgoblin.

Valthur Ironhelm
Dwarf, 550 posts
Dwarf 5
AC: 4(3*) | HP: 18/26
Sat 16 Jun 2018
at 02:50
  • msg #127

Re: Chapter 12: The Ruins of Rhest

"Nowhere to run now, you filthy Hobgoblin," Valthur scolds. "Now face the full bite of..."

Valthur swings with an enchanted efficiency, taking satisfaction in another hit against his foe, even if it's not punctuated with a decisive name.

"...Hobgoblin's Bane? No, too wordy. Dwarven Justice? Naw. Really need to think of something here."

21:38, Today: Valthur Ironhelm rolled 18 using 1d20+3 with rolls of 15.  Axe vs. Hobgoblin Bladebearer.
21:38, Today: Valthur Ironhelm rolled 8 using 1d8+3 with rolls of 5.  Damage.

Marklin
Fighter, 727 posts
AC:2
Hit Points:18/18
Sat 16 Jun 2018
at 03:01
  • msg #128

Re: Chapter 12: The Ruins of Rhest

The Warrior took a goodly blow from his foe, and it was almost his undoing, as Marklin staggered back as his blood flowed.  The Warrior mustered what strength he had left and slashed with his sword at the badly wounded Hobgoblin. “Die ya bastard!”


22:56, Today: Marklin rolled 4 using 1d8+1 with rolls of 3.  Damage roll.
22:56, Today: Marklin rolled 14 using 1d20+1 with rolls of 13.  Attack roll.

Aldara
Magic User, 384 posts
Human Magic-User
AC: 8 | HP 12/12
Sat 16 Jun 2018
at 04:50
  • msg #129

Re: Chapter 12: The Ruins of Rhest

Confident in Marklin's ability to strike true, Aldara readies a dagger for the mightier of the hobgoblins, and throws it.

21:49, Today: Aldara rolled 5,2 using 1d20+1,1d4 ((4,2)).
Throwing dagger at Hobgoblin Bladebearer.

Eoni Daflin
Cleric, 608 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sat 16 Jun 2018
at 12:17
  • msg #130

Re: Chapter 12: The Ruins of Rhest

"Marklin!" Eoni cried, seeing the blood flow, even as the armsman and halfling chopped his assailant to the ground.  She stepped quickly up to him and intoned a chant to staunch the flow of blood and revive the man's vitality.  "May Avandra's Grace close this wound and carry you through this perilous night."

The blood ceased to flow but the gash remained.  The Sister wondered if perhaps Avandra favored some more than others.

OOC: Eoni Daflin rolled 3 using 1d6+1.  Cure light wounds, Marklin.
Sarah
Thief, 453 posts
Thief
AC: 4 | HP: 16/16
Sat 16 Jun 2018
at 15:31
  • msg #131

Re: Chapter 12: The Ruins of Rhest

Sarah swings the club with all of the force her little body can muster, but she forgets to aim.  She swings wide, then glares and growls at the hobgoblin as if it had dealt her a personal insult.


10:28, Today: Sarah rolled 6,5 using d20+1,d4+1 with rolls of 5,4.  Attack w/ club (14 to hit).

DM Pawn
GM, 798 posts
Sat 16 Jun 2018
at 18:26
  • msg #132

Re: Chapter 12: The Ruins of Rhest

Down in the barracks, Taerix strikes down the last of the hobgoblin veterans, while Valthur and Sarah face off against their leader up on the winding staircase leading to the bell tower. Valthur and the hobgoblin trade blows, with the dwarf getting the better of the two for the moment. The enemy is quite wounded now and, with its allies now defeated, seemingly fighting an unwinnable battle. But duty and devotion to a cause bigger than itself win out over cowardice and self-preservation. The hordes of Azarr Kul, Son of the Dragon, are so close to their goal of total domination of the human lands...

Heartened by these thoughts, the hobgoblin roars a battle cry and fights on!

[Language unknown: "Ughoulard ateiveica Houspael! Ta day ieou o hislinlin, n pl Alcesiwh hispl!"]


OOC:

Hobgoblin Bladebearer
AC: 4
HP: 4/20 (Valthur/Sarah)

Hobgoblin Veterans, 3
AC: 6
HP: 0/12, 0/12, 0/12


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8  12/12   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8  24/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2   9/19   7  8  9 10 11 12 13 14 15 16 17 18 19  *Protection from Evil +1 AC/saves
Sarah      4  13/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     1  17/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  18/26   7  8  9 10 11 12 13 14 15 16 17 18 19  *Protection from Evil +1 AC/saves


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

PCs are UP!!!

Sarah
Thief, 454 posts
Thief
AC: 4 | HP: 16/16
Sat 16 Jun 2018
at 19:11
  • msg #133

Re: Chapter 12: The Ruins of Rhest

Sarah swings again.  But she is weary, having climbed the tower one and half times and now desperately avoiding the hobgoblin's blows.  And her ferocity is not enough to make up for that weariness.


14:08, Today: Sarah rolled 3,2 using d20+1,d4+1 with rolls of 2,1.  Attack w/ club (14 to hit).
Marklin
Fighter, 728 posts
AC:2
Hit Points:18/18
Sun 17 Jun 2018
at 00:29
  • msg #134

Re: Chapter 12: The Ruins of Rhest


 The Warrior leaned  upon his crimson stained blade and caught his breath, Marklin felt like he had been kicked by a mule,and the pain was less the pleasant.
Eoni Daflin
Cleric, 609 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sun 17 Jun 2018
at 02:07
  • msg #135

Re: Chapter 12: The Ruins of Rhest

"Be careful up there, Sarah!" Eoni called out absently as she looked around the disarray of furniture and bodies they'd created.  The Sister didn't expect to find anything of vital importance as they had the map at Vraath Keep, but there might be a clue as to what they might run afoul of in the second building.
Marklin
Fighter, 729 posts
AC:2
Hit Points:18/9
Sun 17 Jun 2018
at 02:35
  • msg #136

Re: Chapter 12: The Ruins of Rhest


 Once the Warrior was himself again, Marklin staggered towards the stairs. " I be right behind ye, Valthur."
Valthur Ironhelm
Dwarf, 551 posts
Dwarf 5
AC: 4(3*) | HP: 18/26
Sun 17 Jun 2018
at 02:50
  • msg #137

Re: Chapter 12: The Ruins of Rhest

Winded from his charge up the stairs, Valthur makes a tired swing at the hobgoblin leader, but his attempt is easily fought off by the desperate foe.

21:47, Today: Valthur Ironhelm rolled 7 using 1d20+3 with rolls of 4.  Axe vs. Hobgoblin Bladebearer.
Aldara
Magic User, 385 posts
Human Magic-User
AC: 8 | HP 12/12
Sun 17 Jun 2018
at 05:36
  • msg #138

Re: Chapter 12: The Ruins of Rhest

22:34, Today: Aldara rolled 8,1 using 1d20+1,1d4 ((7,1)).
Chucking a dagger.  Glad we ain't playing darts.


Feeling the lack of daggers on her person, Aldara grabs her second-to-last Designated Throwing Dagger, and chucks it at the hobgoblin leader again.  And again, she misses.
DM Pawn
GM, 800 posts
Sun 17 Jun 2018
at 12:01
  • msg #139

Re: Chapter 12: The Ruins of Rhest

A helter skelter battle ensues on the tower's staircase, with all sides doing their best to fight in confined quarters without tumbling over the exposed edge. The hobgoblin defends himself well and eventually finds an opening to slash Valthur again. He seems disappointed it wasn't enough to send the dwarf plummeting from the stairs and curses in frustration. He knows he can't keep this up for too much longer...


OOC: Valthur takes 4 points of damage. Everyone roll a Hear Noise check (d6)

Hobgoblin Bladebearer
AC: 4
HP: 4/20 (Valthur/Sarah)

Hobgoblin Veterans, 3
AC: 6
HP: 0/12, 0/12, 0/12


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8  12/12   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8  24/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2   9/19   7  8  9 10 11 12 13 14 15 16 17 18 19  *Protection from Evil +1 AC/saves
Sarah      4  13/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     1  17/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  14/26   7  8  9 10 11 12 13 14 15 16 17 18 19  *Protection from Evil +1 AC/saves


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

PCs are UP!!!

Eoni Daflin
Cleric, 610 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sun 17 Jun 2018
at 12:47
  • msg #140

Re: Chapter 12: The Ruins of Rhest

Confident that Valthur would dispatch the last of their foes, Eoni continued to look around for maps, scrolls, and secret plans sketched on the walls.

OOC: Eoni Daflin rolled 1 using 1d6 with rolls of 1.  Hear Noise?
Marklin
Fighter, 731 posts
AC:2
Hit Points:18/9
Sun 17 Jun 2018
at 13:06
  • msg #141

Re: Chapter 12: The Ruins of Rhest

 Marklin slowly went back down the stairs, after he saw he would only be in the way. If nothing else, the Warrior stood guard by the door.
This message was last edited by the player at 13:21, Sun 17 June 2018.
Sarah
Thief, 455 posts
Thief
AC: 4 | HP: 16/16
Sun 17 Jun 2018
at 13:14
  • msg #142

Re: Chapter 12: The Ruins of Rhest

Sarah continues her current swing of futility.  (HA! Get it?)  However, her life experiences have required to be aware of her surroundings at all times; that experience serves her well because as she prepares to heft the (supposedly magically enhanced) club again, she believes that she hears a new noise in the area . . .



08:10, Today: Sarah rolled 3,3 using d20+1,d4+1 with rolls of 2,2.  Attack w/ club (14 to hit).

08:10, Today: Sarah rolled 3 using 1d6 with rolls of 3.  Hear noise (1-3).

Aldara
Magic User, 387 posts
Human Magic-User
AC: 8 | HP 12/12
Sun 17 Jun 2018
at 18:19
  • msg #143

Re: Chapter 12: The Ruins of Rhest

11:16, Today: Aldara rolled 17,2 using 1d20+1,1d4 ((16,2)).
Dagger, bung at hobgoblin.


Aldara throws her last dagger not on the floor at the remaining hobgoblin...

11:18, Today: Aldara rolled 1 using 1d6 ((1)).
Hear Noise.

Valthur Ironhelm
Dwarf, 553 posts
Dwarf 5
AC: 4(3*) | HP: 14/26
Mon 18 Jun 2018
at 00:15
  • msg #144

Re: Chapter 12: The Ruins of Rhest

Valthur winces as the hobgoblin's sword bites into him. The new wound is enough to weaken his next attack, which is easily deflected by his hobgoblin foe.

19:09, Today: Valthur Ironhelm rolled 5 using 1d20+3 with rolls of 2.  Axe vs. Hobgoblin Bladebearer.
19:14, Today: Valthur Ironhelm rolled 4 using 1d6 with rolls of 4.  Hear noise.

DM Pawn
GM, 802 posts
Fri 22 Jun 2018
at 23:04
  • msg #145

Re: Chapter 12: The Ruins of Rhest

Taerix fits a stone to the thong of his sling and twirls it a few times before sending the rock flying in the air toward the hobgoblin. The stone strikes the hobgoblin in the side of the hit, causing it to sink to the ground and eventually, fall over the exposed stairwell, splattung onto the ground!

The hobgoblin detachment has been vanquished, but several party members what sounds like the splashing of oars and shouting outside, but close. Apparently the magical light atop the bell tower has aroused suspicion....
Eoni Daflin
Cleric, 612 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sat 23 Jun 2018
at 03:36
  • msg #146

Re: Chapter 12: The Ruins of Rhest

Eoni gave up searching and hissed to the others, "More are coming!"

The Sister picked up one of the fallen chairs and tried to brace it against the door to give the more time.  This wasn't how she expected this situation to evolve.

[Private to GM: Whether the door opened inward or outward wasn't a consideration she allowed for in her thought process.  It could open outward and then the chair would just fall uselessly into the doorway.]
Marklin
Fighter, 732 posts
AC:2
Hit Points:18/9
Sat 23 Jun 2018
at 03:38
  • msg #147

Re: Chapter 12: The Ruins of Rhest


 Marklin was standing by the door, so he peered out to see what was to be seen.
Kane Taerix
Halfling, 166 posts
Halfling Hero
AC 1 (0) HP 17/22
Sat 23 Jun 2018
at 03:51
  • msg #148

Re: Chapter 12: The Ruins of Rhest

Taerix races for the staircase, hoping to get to higher ground before those new foes enter the tower. He's taking the steps two at a time if he doesn't think he'll trip by doing so. About ten feet off the ground, Taerix will face the door, bow in hand.
Sarah
Thief, 456 posts
Thief
AC: 4 | HP: 16/16
Sat 23 Jun 2018
at 11:33
  • msg #149

Re: Chapter 12: The Ruins of Rhest

"Get my sword!" Sarah whispers/commands as she races up the stairs.

She uses her prior experience to avoid fully exposing herself in the light, but she intends to go to the very top to see what the party is up against.
This message was last edited by the player at 11:34, Sat 23 June 2018.
Aldara
Magic User, 388 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Sat 23 Jun 2018
at 11:57
  • msg #150

Re: Chapter 12: The Ruins of Rhest

As she makes her way to the higher ground, Aldara grabs as many of her remaining and functional daggers as she can, prioritising her silver dagger and Sarah's sword above all else.

Retrieving as many daggers as I can before the next wave of attackers.  And retrieving Sarah's sword.

Once there, the mage scoots past the others and offers Sarah her sword.
DM Pawn
GM, 804 posts
Sun 24 Jun 2018
at 12:30
  • msg #151

Re: Chapter 12: The Ruins of Rhest

The adventurers race to the top of the bell tower in an effort to prepare for whatever onslaught might be coming next. Upon arrival, they see a group of six lizardfolk aboard a reed canoe, rowing mightily past the bell tower, bound apparently for the cluster of building at the lake's center. The adventurers hear the humanoids hissing to one another in their strange tongue, but cannot make sense of what they might be saying.

The canoe is about 60 feet distant from the bell tower and on a vector that will altogether bypass it.

OOC:

Lizardfolk, 6 (aboard a canoe, 60 feet distant, and rowing away from the belltower)
AC: 6
HP: 10/10


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8  12/12   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8  24/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2   9/19   7  8  9 10 11 12 13 14 15 16 17 18 19  *Protection from Evil +1 AC/saves
Sarah      4  13/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     1  17/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  14/26   7  8  9 10 11 12 13 14 15 16 17 18 19  *Protection from Evil +1 AC/saves


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

This message was last edited by the GM at 14:25, Sun 24 June 2018.
Marklin
Fighter, 733 posts
AC:2
Hit Points:18/9
Sun 24 Jun 2018
at 13:55
  • msg #152

Re: Chapter 12: The Ruins of Rhest

 Once Marklin was at the edge of the tower, he drew an arrow and fixed it to his bowstring." Kane, Valthur, we needs ta feather them scaly beggars afore they raise the hue and cry.
This message was last edited by the player at 13:56, Sun 24 June 2018.
Eoni Daflin
Cleric, 613 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sun 24 Jun 2018
at 15:30
  • msg #153

Re: Chapter 12: The Ruins of Rhest

Having blocked the door with a chair, Eoni tipped the rickety table on it's side and struggled to pull it to the back wall for cover.
Kane Taerix
Halfling, 167 posts
Halfling Hero
AC 1 (0) HP 17/22
Mon 25 Jun 2018
at 04:08
  • msg #154

Re: Chapter 12: The Ruins of Rhest

Confused, Taerix replies, "I thought we were trying not to hurt the lizardfolk." He climbed the stairs to the top and wondered if he could even see the lizardfolk from his vantage point.
Valthur Ironhelm
Dwarf, 554 posts
Dwarf 5
AC: 4(3*) | HP: 14/26
Tue 26 Jun 2018
at 03:37
  • msg #155

Re: Chapter 12: The Ruins of Rhest

"We were trying not to hurt them until they started trying to warn the reinforcements over there," Valthur explains. Certain in his own mind that the Lizardfolk are in league with whatever evils are hidden here, the dwarf fires from the tower.

22:34, Today: Valthur Ironhelm rolled 11 using 1d20 with rolls of 11.  Crossbow vs. Lizardman.
22:34, Today: Valthur Ironhelm rolled 6 using 1d8 with rolls of 6.  Damage.

Marklin
Fighter, 734 posts
AC:2
Hit Points:18/9
Tue 26 Jun 2018
at 20:51
  • msg #156

Re: Chapter 12: The Ruins of Rhest

Marklin loosed an arrow but missed in the questionable light.

16:49, Today: Marklin rolled 9 using 1d20 with rolls of 9.  Bow shot at an occupants in boat.
Aldara
Magic User, 389 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Fri 29 Jun 2018
at 06:06
  • msg #157

Re: Chapter 12: The Ruins of Rhest

Aldara aids the others with an illusion.  She attempts to convince the lizardfolk that they are being swarmed by a cloud of wasps.
Phantasmal force, attempting to convince these lizardfolk that there are wasps after them.
While the mage's reserves were nearly spent, anything that could impede the lizardfolk, even expenditure of precious magical energy, was worth it in her book!  Especially given what was at stake.
DM Pawn
GM, 806 posts
Fri 29 Jun 2018
at 16:31
  • msg #158

Re: Chapter 12: The Ruins of Rhest

Valthur puts a bolt into one of the lizardmen and the others are harassed by illusory wasps. None of these events do much to prevent their given task--reach the remnants of Rhest Town Hall.

Elsewhere, the adventurers can hear, but not see, the splashing of other oars. Apparently this group of lizardfolk was not the only to behold the magical light radiating atop the bell tower, an indication that trespassers were afoot!

It seems the denizens of this dismal lake are mobilizing in defense of their dragon god!


OOC:

Lizardfolk, 6 (aboard a canoe, 100 feet distant, and rowing away from the belltower)
AC: 6
HP: 4/10, 10/10, 10/10, 10/10, 10/10, 10/10



PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8  12/12   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8  24/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2   9/19   7  8  9 10 11 12 13 14 15 16 17 18 19  *Protection from Evil +1 AC/saves
Sarah      4  13/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     1  17/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  14/26   7  8  9 10 11 12 13 14 15 16 17 18 19  *Protection from Evil +1 AC/saves


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]

Sarah
Thief, 458 posts
Thief
AC: 4 | HP: 16/16
Fri 29 Jun 2018
at 16:36
  • msg #159

Re: Chapter 12: The Ruins of Rhest

PM
[Private to DM Pawn:
I didn't know where to post my clandestine activities . . . and it may have gotten lost in the shuffle.  I posted OOC post 538 about going back down the tower in case there was something I missed in my haste earlier.  Unless it was clear that there are no rooms/cubbyholes and there is only a staircase going down.

So, I don't know if I'm in the tower somewhere or not . . . And if I'm in the tower, whether I know/see more about the newest canoe.
]
Sarah
Thief, 459 posts
Thief
AC: 4 | HP: 16/16
Fri 29 Jun 2018
at 18:46
  • msg #160

Re: Chapter 12: The Ruins of Rhest

PM

[Private to DM Pawn: OK.  I will do that from now on.  (I knew that PM was a bad choice, but I didn't know if you preferred OOC or game chat.

Knowing that there was a chest, and that we didn't open it . . . and believing at the time that the only foes were the retreating lizard folk . . . and not thinking she could do much to turn that tide . . . Sarah would've gone down to check the chest while everyone was focused on the retreating boat.

Can I have done that?
]
Aldara
Magic User, 390 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Sat 30 Jun 2018
at 04:51
  • msg #161

Re: Chapter 12: The Ruins of Rhest

Frustrated, Aldara causes the illusory wasps to burst into flame upon coming into contact with the lizardfolk.
Causing illusory wasps to "sting" the lizardfolk and "burst into flame".
Her actions are the equivalent of a fussy child holding its breath to intimidate an adult.
Eoni Daflin
Cleric, 614 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sat 30 Jun 2018
at 21:34
  • msg #162

Re: Chapter 12: The Ruins of Rhest

Realizing that everyone else had disappeared up the stairs, Eoni abandoned her fortified position and dashed up the stairs to find out what was going on.
DM Pawn
GM, 808 posts
Mon 2 Jul 2018
at 23:40
  • msg #163

Re: Chapter 12: The Ruins of Rhest

Atop the bell tower, the adventurers hear the sound of rowboats in the distance, indicating quite a bit of activity on the lake. Interestingly, all the rowboats sound like they are headed toward the cluster of sundered buildings at the center of the lake. The nearest rowboat, about 100 feet distant, is presently dealing with Aldara's illusion, and is not making much progress right now due to the lizardfolk's confusion at being surrounded by first wasps and now fiery bursts.

In any event, none of the rowboats appear to be coming for the adventurers at the moment.

[Private to Sarah: Meanwhile...down below, free of prying eyes, Sarah takes stock of the bell tower's contents. The chest near the bed turns out to be locked, but Sarah finds a key around one of the hobgoblin's necks and uses it to open the chest. Inside, she finds the following:

Four bags holding 25 gp each
Three Potions
]
Marklin
Fighter, 736 posts
AC:2
Hit Points:18/9
Tue 3 Jul 2018
at 00:00
  • msg #164

Re: Chapter 12: The Ruins of Rhest


 Marklin looked at Eoni with a raised eyebrow. " What now, Captain?"
Sarah
Thief, 460 posts
Thief
AC: 4 | HP: 16/16
Tue 3 Jul 2018
at 01:31
  • msg #165

Re: Chapter 12: The Ruins of Rhest

PM

[Private to DM Pawn: Sarah takes the bags of gold and potions, pausing long enough to see if they are all the same color.  She then relocks the chest, slides it back under the bed, and pockets the key.

She then pokes her head outside to determine if she can see or hear anything.

And OOC: How do we identify potions again?  Does a drop on the tongue provide insight?
]
Eoni Daflin
Cleric, 615 posts
Sister of Avandra
AC: 8 | HP: 24/24
Tue 3 Jul 2018
at 02:53
  • msg #166

Re: Chapter 12: The Ruins of Rhest

The Sister looked over the parapet to assess the situation.  Other than the bedazzled lizard craft, she couldn't see much in the darkness.  However it didn't sound as if any were headed in their direction.

"What happened to that boat?" she asked, pointing at the anomalous craft.
Kane Taerix
Halfling, 168 posts
Halfling Hero
AC 1 (0) HP 17/22
Tue 3 Jul 2018
at 05:00
  • msg #167

Re: Chapter 12: The Ruins of Rhest

Taerix just listens quietly, unsure himself what just happened out there....
Aldara
Magic User, 392 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Tue 3 Jul 2018
at 05:29
  • msg #168

Re: Chapter 12: The Ruins of Rhest

Noticing that the fiery bursts are (sort of) working, Aldara almost breaks her concentration on her spell.  Then, she causes the remaining wasps to dive at the oars and, bursting into flame on impact, "ignite" them.
Maybe I can convince these guys the wasps are burning their oars?
DM Pawn
GM, 809 posts
Thu 5 Jul 2018
at 00:24
  • msg #169

Re: Chapter 12: The Ruins of Rhest

Eventually, the lizardfolk aboard the spellplagued canoe give up on their task and jump ship, plunging noisily into the water. They are quite adept swimmers however and do their best to put as much distance between them and the wasps and flaming oars.

Meanwhile, elsewhere on the lake, lizardfolk are rapidly mobilizing, alerted to the disturbance at the bell tower.
Kane Taerix
Halfling, 169 posts
Halfling Hero
AC 1 (0) HP 17/22
Thu 5 Jul 2018
at 00:36
  • msg #170

Re: Chapter 12: The Ruins of Rhest

"I think we should get out of here...."
Marklin
Fighter, 737 posts
AC:2
Hit Points:18/9
Thu 5 Jul 2018
at 00:44
  • msg #171

Re: Chapter 12: The Ruins of Rhest


" Bloody right!." Said Marklin in reponse to Kane.
Eoni Daflin
Cleric, 616 posts
Sister of Avandra
AC: 8 | HP: 24/24
Thu 5 Jul 2018
at 16:08
  • msg #172

Re: Chapter 12: The Ruins of Rhest

"All right," Eoni declared, blowing out a breath while looking around at the darkness.  "Let's get back to the boat and head away from the others.  We'll find somewhere to land away from the village and make camp.

"Hopefully, they won't come looking for us and we'll see how things look come morning."


She headed back down the stairs to remove her makeshift barricade and execute the plan.
Sarah
Thief, 461 posts
Thief
AC: 4 | HP: 16/16
Thu 5 Jul 2018
at 16:19
  • msg #173

Re: Chapter 12: The Ruins of Rhest

Hearing the noise from upstairs (indicating that her companions are coming down), Sarah re-enters the building.

"Nothin' down here -- yet."
Aldara
Magic User, 393 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Fri 6 Jul 2018
at 04:47
  • msg #174

Re: Chapter 12: The Ruins of Rhest

Aldara wastes no time in following Eoni's suggestion.  On her way down, she scoops up whatever daggers of hers she might have failed to, regardless of nicks or dings in them.  Then, she aids the priestess in shoving barricade pieces aside.
Valthur Ironhelm
Dwarf, 558 posts
Dwarf 5
AC: 4(3*) | HP: 14/26
Fri 6 Jul 2018
at 05:25
  • msg #175

Re: Chapter 12: The Ruins of Rhest

Valthur joins the others in a hasty descent of the stairs. Although he hates the thought of retreating, he knows that staying on the tiny island against a foe of yet unknown strength is a recipe for disaster.
Kane Taerix
Halfling, 170 posts
Halfling Hero
AC 1 (0) HP 17/22
Fri 6 Jul 2018
at 06:56
  • msg #176

Re: Chapter 12: The Ruins of Rhest

Taerix aids however he can in getting the party away from the lizardfolk as quickly as possible.
Eoni Daflin
Cleric, 617 posts
Sister of Avandra
AC: 8 | HP: 24/24
Fri 6 Jul 2018
at 16:34
  • msg #177

Re: Chapter 12: The Ruins of Rhest

"Quickly then, onto the raft," the Sister urged the others quietly as she complied with her own prescription.

"Sarah, which way is clear of them?" she asked, trying to discern a path to shore without interception.
Sarah
Thief, 462 posts
Thief
AC: 4 | HP: 16/16
Fri 6 Jul 2018
at 16:43
  • msg #178

Re: Chapter 12: The Ruins of Rhest

Sarah initially appears puzzled by Eoni's question, but after a moment points and says, "That way."

[Private to DM Pawn: In post 165 I poked my head out to see what I could see.  Use whatever information I was able to glean to guide my pointing; make an educated guess based on what I know, if necessary.  If I guess wrong . . . well, the enemy is smart sometimes too.

If I believe it to be clear, I'll point to our boat.
]
DM Pawn
GM, 810 posts
Sat 7 Jul 2018
at 12:29
  • msg #179

Re: Chapter 12: The Ruins of Rhest

Sarah makes what she thinks is an educated guess and directs the party due east. Reason being, the shore is reasonably close, close enough to see actually, and she doesn't see any rowboats on the lake in that direction.

With this information the party is soon back in their stolen canoe, battered from combat, and rowing as quickly and silently as possible. In the distance, they can hear what the shouts of hobgoblins and always, the splashing of oars.

The party reaches the lake's eastern shore with little difficulty. A labyrinth of tangled waterways spills into the lake here, with tall reeds and sedges throughout. The adventurers disappear into one of these waterways, eventually taking shelter upon a loamy hummock some distance from the lake.

Once there, they hear what sounds like a noisy celebration coming from the lake.
Eoni Daflin
Cleric, 618 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sat 7 Jul 2018
at 21:12
  • msg #180

Re: Chapter 12: The Ruins of Rhest

"Why does it sound like they're celebrating?" Eoni asked, glad of their escape but a little confused by the swamp dweller's reaction to their failed forray.  Were they celebrating having driven them off or had she inadvertently completed some lizard prophecy by lighting up the tower?

"Taerix, could you find a vantage point and see if you can tell what's going on out there?"  Her eyes were near useless in this dark, but she hoped the halfling's keen vision fared better.  She guessed Avandra's light would last at least another hour and it might let their scout glean something of their goings on.
Valthur Ironhelm
Dwarf, 559 posts
Dwarf 5
AC: 4(3*) | HP: 14/26
Mon 9 Jul 2018
at 03:26
  • msg #181

Re: Chapter 12: The Ruins of Rhest

"If they are celebrating vanquishing us," Valthur considers aloud.
"Perhaps they aren't as strong in number as we feared."

Kane Taerix
Halfling, 172 posts
Halfling Hero
AC 1 (0) HP 17/22
Mon 9 Jul 2018
at 03:42
  • msg #182

Re: Chapter 12: The Ruins of Rhest

"Are lizardmen celebrating the hobgoblin deaths? I'm at a loss." Taerix will look for higher (solid) ground to peek back toward the noise and see what's going on.
DM Pawn
GM, 812 posts
Mon 9 Jul 2018
at 09:32
  • msg #183

Re: Chapter 12: The Ruins of Rhest

Taerix sneaks back to the edge of the lake and notices a roaring bonfire coming from the the center of the lake, near the sundered town's center, and shadowy figures seemingly dancing about the fire. They're definitely celebrating, but why?
Eoni Daflin
Cleric, 619 posts
Sister of Avandra
AC: 8 | HP: 24/24
Wed 11 Jul 2018
at 02:30
  • msg #184

Re: Chapter 12: The Ruins of Rhest

"If Taerix sees no one in pursuit," Eoni proposed, looking in the direction the halfling disappeared, "we might venture back out to see what they're doing.

"Or we could wait for this to die down and approach in it's aftermath."


She looked to the two armsman and asked, "How are you two feeling?  I have no more strength to call upon Avandra for healing, but the scrolls I read will not last the night."
Kane Taerix
Halfling, 173 posts
Halfling Hero
AC 1 (0) HP 17/22
Wed 11 Jul 2018
at 21:58
  • msg #185

Re: Chapter 12: The Ruins of Rhest

The halfling returns and tells the others of the celebration, but there are no pursuers that he could see.
Valthur Ironhelm
Dwarf, 560 posts
Dwarf 5
AC: 4(3*) | HP: 14/26
Thu 12 Jul 2018
at 02:23
  • msg #186

Re: Chapter 12: The Ruins of Rhest

Eoni Daflin:
"If Taerix sees no one in pursuit," Eoni proposed, looking in the direction the halfling disappeared, "we might venture back out to see what they're doing.

"Or we could wait for this to die down and approach in it's aftermath."


She looked to the two armsman and asked, "How are you two feeling?  I have no more strength to call upon Avandra for healing, but the scrolls I read will not last the night."

"Never felt better," Valthur replies, although his clenched teeth hint that his health is a bit worse than his confident words suggest. "We came here to find a weapon or whatever it is. I say we do it while they've got their guard down."
This message was last edited by the player at 02:24, Thu 12 July 2018.
Eoni Daflin
Cleric, 620 posts
Sister of Avandra
AC: 8 | HP: 24/24
Thu 12 Jul 2018
at 11:44
  • msg #187

Re: Chapter 12: The Ruins of Rhest

"If we do run into more trouble," Eoni replied to the dwarf, rising from where she'd been crouching, "you still have those healing drafts from the elves.

"While they're distracted, lets see if we can get close enough to find out what's happening."


The Sister made her way back to their stolen reed vessel and enlightenment.
Marklin
Fighter, 738 posts
AC:2
Hit Points:18/9
Fri 13 Jul 2018
at 00:20
  • msg #188

Re: Chapter 12: The Ruins of Rhest

 "Let's be about it then." Was all Marklin had to say upon the matter.
Valthur Ironhelm
Dwarf, 561 posts
Dwarf 5
AC: 4(3*) | HP: 14/26
Fri 13 Jul 2018
at 06:35
  • msg #189

Re: Chapter 12: The Ruins of Rhest

Valthur nods and boards the raft. "No time like the present."
DM Pawn
GM, 814 posts
Fri 13 Jul 2018
at 23:14
  • msg #190

Re: Chapter 12: The Ruins of Rhest

The party treks back toward the lake and hide behind some tall reeds. At the lake's center, a large bonfire now roars and above this, the party can hear indistinct chanting. All but Valthur have difficulty seeing as it is still night-time, and a roll of clouds has no largely obscured the moon.

Valthur sees what looks like a large group of humanoid clustered around the ruins of Rhest Town Hall at the center of the lake, and a large number of rafts moored on the wooden boardwalk that surrounds a building projecting up from the water. The dwarf does not see any boats cruising the lake's waters at the moment.
Sarah
Thief, 463 posts
Thief
AC: 4 | HP: 16/16
Sat 14 Jul 2018
at 01:47
  • msg #191

Re: Chapter 12: The Ruins of Rhest

"Wonder if the 'obgoblins are warrin' with the lizardfolk."
Eoni Daflin
Cleric, 621 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sat 14 Jul 2018
at 21:36
  • msg #192

Re: Chapter 12: The Ruins of Rhest

"I don't see how our killing a handful of hobgoblins tilted the balance in their favor," Eoni pointed out.  "It didn't seem they had any concern for the tower at all.

"The tribe must have interpreted the light as some signal that lead up to this..."
she trailed off, not knowing exactly what was happening on the lake.

"Let's push off and see if we can get a closer look."
Valthur Ironhelm
Dwarf, 562 posts
Dwarf 5
AC: 4(3*) | HP: 14/26
Sun 15 Jul 2018
at 04:11
  • msg #193

Re: Chapter 12: The Ruins of Rhest

Valthur relays what he sees to the others in a whispered voice.
Eoni Daflin
Cleric, 623 posts
Sister of Avandra
AC: 8 | HP: 24/24
Wed 18 Jul 2018
at 02:45
  • msg #194

Re: Chapter 12: The Ruins of Rhest

"Take it slow," Eoni advised those with paddles as they pushed off.  "If they spot us, try to make it back to shore.  There are too many for us to take on and fighting will only slow us down.

"We just need to see what's happening out there and if it's to our advantage."

DM Pawn
GM, 816 posts
Wed 18 Jul 2018
at 23:29
  • msg #195

Re: Chapter 12: The Ruins of Rhest

The adventurers climb aboard their canoe and push off into the lake, paddling slowly toward the large bonfire at the lake's center. The party manages to get close enough to see and hear a noisy celebration within the non-submerged remnants of the town hall.

This building must have been an impressive stone structure, but it now lies half-submerged in the lake. The flickering light of a roaring bonfire atop on of the building's towers reveals a face of majestic heroes, bearing heraldic lion devices and armed with swords, spears and bows, their countenances carved into marble pillars. The building's ground floor is now completely submerged, and its second floor sits just above the water level, its marble heroes caked with moss and mud. The third floor appears to be partially collapsed. A wooden walkway has been lashed together around the building's perimeter, and a floating bridge leads to a nearby ruin surrounded by a wooden fence. Two flights of wooden stairs lead up along a facade to the ruined roof above.

The adventurers see a large number of creatures atop this impressive structure: a score or so lizardfolk, a handful of what appears to be hobgoblins, a few ogres, and one much larger, two-headed giant appears from time to time as well.

All of these creatures appear to be gorging themselves with copious amounts of ale, wine and food and in quite a raucous mood.
Valthur Ironhelm
Dwarf, 563 posts
Dwarf 5
AC: 4(3*) | HP: 14/26
Thu 19 Jul 2018
at 02:32
  • msg #196

Re: Chapter 12: The Ruins of Rhest

"Look at that rabble," Valthur mutters softly. "We could take them all if we had a few of those flying elves with us, but I don't like our chances the way it is."
Eoni Daflin
Cleric, 624 posts
Sister of Avandra
AC: 8 | HP: 24/24
Fri 20 Jul 2018
at 12:47
  • msg #197

Re: Chapter 12: The Ruins of Rhest

"Back to shore," Eoni said, agreeing with the dwarf's assessment.  "We'll return in the early morning to see what's left of them.  After all this, they may be off their guard.

"We'll rest and try to sneak in an hour before sunrise."


She was even more confused now that she'd seen the lizard folk in celebration with the hobgoblins.  Her light must have been seen as a signal of some kind.  Perhaps of some victory in the vale.

She prayed to Avandra for it to have been a false victory.

"Wait," she blurted as they turned back toward shore.  "We must return to the tower.  If this has nothing to do with our killing the tower watch, finding the bodies may put them back on their guard.

"We need to sink them into the lake before they're discovered."

Marklin
Fighter, 739 posts
AC:2
Hit Points:18/9
Fri 20 Jul 2018
at 14:37
  • msg #198

Re: Chapter 12: The Ruins of Rhest

 Marklin grunted in annoyance. "Go to the tower, leave the tower, go back to the tower. Bloody hells, woman, make up yer bloody mind."
This message was last edited by the player at 14:39, Fri 20 July 2018.
Aldara
Magic User, 394 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Sat 21 Jul 2018
at 04:49
  • msg #199

Re: Chapter 12: The Ruins of Rhest

Aldara grumbles in agreement with the warrior, but otherwise says nothing.  She resolves to help move any dismembered body parts and bits of armour, hoping to leave the heavy hobgoblins to her brawnier companions.
DM Pawn
GM, 818 posts
Sun 22 Jul 2018
at 18:26
  • msg #200

Re: Chapter 12: The Ruins of Rhest

The adventurers turn away from the celebration and begin rowing back toward the belltower, picking their way through the exposed upper roofs of other structures that have long since been reclaimed by the lake and march of time. Sonme distance away from the carousing enemies, Sarah hears a couple quick splashes in the water, though it is still too dark to really see anything. Presumably she alerts Valthur, whom likewise sees nothing when he scans the surrounding area.

Moments later, the reed canoe beneath them suddenly jolts and a large spearhead punctures through the boat! Then, a moment later, several other spearheads pierce through the boat as well. Water begins to stream into the boat!

OOC:


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8  12/12   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8  24/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2   9/19   7  8  9 10 11 12 13 14 15 16 17 18 19
Sarah      4  13/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     1  17/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  14/26   7  8  9 10 11 12 13 14 15 16 17 18 19


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]
PCs are UP!!!

Eoni Daflin
Cleric, 626 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sun 22 Jul 2018
at 19:24
  • msg #201

Re: Chapter 12: The Ruins of Rhest

"This isn't good!" Eoni said, nervously stating the obvious.  "Find us some solid ground, quick!"

The Sister tried to gauge which was closer, tower or shore, and whether the boat would be able to reach either.

She debated revealing her light, but that might just bring more of them.  In the end, she readied her staff against anything that revealed itself in the darkness.
Marklin
Fighter, 740 posts
AC:2
Hit Points:18/9
Mon 23 Jul 2018
at 00:01
  • msg #202

Re: Chapter 12: The Ruins of Rhest


 As spears started to punch holes in the bottom of thier boat, Marklin started to swear at those beneath the water. He used words and phrases that would make the most jaded blush."
DM Pawn
GM, 819 posts
Mon 23 Jul 2018
at 00:05
  • msg #203

Re: Chapter 12: The Ruins of Rhest

The party is close to 1000 feet distant from the shore. The belltower is about 50 feet away and there are numerous roofs poking up through the water along the way.
Kane Taerix
Halfling, 174 posts
Halfling Hero
AC 1 (0) HP 17/22
Mon 23 Jul 2018
at 02:38
  • msg #204

Re: Chapter 12: The Ruins of Rhest

Taerix helps get the remains of the boat to the nearest place where he won't drown.
Aldara
Magic User, 395 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Mon 23 Jul 2018
at 04:21
  • msg #205

Re: Chapter 12: The Ruins of Rhest

Aldara helps as best she can, saying such strong and foul things while she does, that the Matriarchs and Patriarchs of Asmodeus would cry.
Sarah
Thief, 464 posts
Thief
AC: 4 | HP: 16/16
Mon 23 Jul 2018
at 13:40
  • msg #206

Re: Chapter 12: The Ruins of Rhest

Sarah uses the spear that she appropriated to fight back.  She does have the presence of mind, however, not to make their situation worse; she stabs back through the holes made by the attackers.  It's blind, true -- but then, she could see them anyhow.
DM Pawn
GM, 820 posts
Tue 24 Jul 2018
at 13:47
  • msg #207

Re: Chapter 12: The Ruins of Rhest

The party rows with purpose now, eager to get to dry land as swiftly as possible. Meanwhile, below the raft, unseen aquatic attackers continue to savage the canoe's wicker keel with long, pointy sticks.

The canoe takes on quite a bit of water in a short period of time and soon, the vessel begins to shred apart, about 10 feet from the belltower. The party is plunged into water, a short swim amidst spear-wielding enemies, standing between them, and high land.

OOC: Everyone needs to make a swim ability check (STR), d20. This roll is modified by your AC. The modifier = 10 - (Value of your AC due to armor and shield). So, someone wearing plate mail and carrying a shield would be 10 - 2 = 8.

This is the number you ADD to your d20 check. The goal is to roll below your STR. Good luck!

Sarah
Thief, 465 posts
Thief
AC: 4 | HP: 16/16
Tue 24 Jul 2018
at 15:53
  • msg #208

Re: Chapter 12: The Ruins of Rhest

Standing in the boat as it is attacked is not a smart idea.  Alas, as a gutter rat, Sarah does not know of such things.

10:52, Today: Sarah rolled 11 using 1d20+2 with rolls of 9.  Strength check (< 10 to make).
Eoni Daflin
Cleric, 627 posts
Sister of Avandra
AC: 8 | HP: 24/24
Tue 24 Jul 2018
at 16:19
  • msg #209

Re: Chapter 12: The Ruins of Rhest

Eoni threw her staff at the tower as the boat broke up beneath her and took a deep breath.  Unfortunately, her padded coat was quickly soaked and the sodden garment hampered her ability to swim for safety.

OOC: Eoni Daflin rolled 9 using 1d20+2.  Strength Check (8).
Kane Taerix
Halfling, 175 posts
Halfling Hero
AC 1 (0) HP 17/22
Tue 24 Jul 2018
at 19:11
  • msg #210

Re: Chapter 12: The Ruins of Rhest

Kane is an able swimmer, when unencumbered with chain armor and his magic shield. Tonight, though, he starts sinking immediately under the weight.

14:07, Today: Kane Taerix rolled 19 using 1d20+6 with rolls of 13.  Str check - chain & shield.
Valthur Ironhelm
Dwarf, 564 posts
Dwarf 5
AC: 4(3*) | HP: 14/26
Thu 26 Jul 2018
at 03:16
  • msg #211

Re: Chapter 12: The Ruins of Rhest

"Moradin's beard," Valthur cries as the boat splinters around him and he sinks into the water.

00:36, Today: Valthur Ironhelm rolled 20 using 1d20+6 with rolls of 14.  STR check (17).
Aldara
Magic User, 396 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Sun 29 Jul 2018
at 14:09
  • msg #212

Re: Chapter 12: The Ruins of Rhest

Like her companions, Aldara splashes into the water as their reed canoe is torn to pieces by unseen predators below the lake's surface. Similarly, the wizard has difficulty treading water amidst all the chaos...

OOC: DM roll on player's behalf, failed swimming check.
DM Pawn
GM, 822 posts
Sun 29 Jul 2018
at 14:20
  • msg #213

Re: Chapter 12: The Ruins of Rhest

The adventurers are now in some degree of peril as they struggle to simply tread water while attempting to swim for solid ground, just in the distance. Their efforts are not assisted in any way by underwater menaces, lizardfolk swimming beneath the water, armed with their tined spears. With the canoe now destroyed, the lizardfolk turn their attention to the struggling adventurers and jab their spears at their relatively helpless foes.

Aldara, Eoni, Marklin and Taerix are introduced to the business end of these cruel implements. Painful wounds, all, but not enough to cause any of the adventurers to lose consciousness.


OOC: Aldara, Eoni and Marklin take 5 points of damage. Taerix takes 6.

The lizardfolk are beneath the water. All PCs are currently in danger of drowning, as none have made a successful swim check yet and are struggling to even tread water at this point. The PCs are about 15 feet from solid ground.


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8   7/12   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8  19/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2   4/19   7  8  9 10 11 12 13 14 15 16 17 18 19
Sarah      4  13/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     1  11/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  14/26   7  8  9 10 11 12 13 14 15 16 17 18 19


[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]
PCs are UP!!!

Eoni Daflin
Cleric, 630 posts
Sister of Avandra
AC: 8 | HP: 19/24
Sun 29 Jul 2018
at 16:06
  • msg #214

Re: Chapter 12: The Ruins of Rhest

Spurred by the painful jabs beneath the water, Eoni regained her bearings and splashed toward the tower, thank Avandra.

OOC: Eoni Daflin rolled 6 using 1d20+2.  Strength Check (8), swim 2.
Valthur Ironhelm
Dwarf, 565 posts
Dwarf 5
AC: 4(3*) | HP: 9/26
Sun 29 Jul 2018
at 20:42
  • msg #215

Re: Chapter 12: The Ruins of Rhest

Valthur struggles in the water, gasping for air but instead inhaling a gulp of murky water.

OOC: Am I correct in assuming I need to make a successful swimming roll before I can do anything else (failed it either way)?
15:35, Today: Valthur Ironhelm rolled 21 using 1d20+6 with rolls of 15.  STR check (17).

Marklin
Fighter, 741 posts
AC:2
Hit Points:18/9
Sun 29 Jul 2018
at 21:09
  • msg #216

Re: Chapter 12: The Ruins of Rhest


 Marklin was badly wounded with his blood seeping into the water. He attempted to swim to the nearest safe haven, be that the shore or tower. For a topping to the current shyt sandwhich he currently found him in, he hoped there where no predators in the lake, if so, his blood would be a dinner bell got them.
Kane Taerix
Halfling, 177 posts
Halfling Hero
AC 1 (0) HP 17/22
Sun 29 Jul 2018
at 21:49
  • msg #217

Re: Chapter 12: The Ruins of Rhest

Taerix continues to sink despite his best efforts. He knows something around him is stabbing him, but he can't see what in the murky water.

16:43, Today: Kane Taerix rolled 26 using 1d20+6 with rolls of 20.  second Str check - chain & shield.
This message was last edited by the player at 21:50, Sun 29 July 2018.
Sarah
Thief, 469 posts
Thief
AC: 4 | HP: 16/16
Mon 30 Jul 2018
at 00:10
  • msg #218

Re: Chapter 12: The Ruins of Rhest

After gulping her fair share of lake water, Sarah manages to keep her head sufficiently above water to allow her to breathe and make her way toward shore . . .


18:45, Today: Sarah rolled 10 using 1d20+2 with rolls of 8.  Strength check (10).
Marklin
Fighter, 742 posts
AC:2
Hit Points:18/9
Mon 30 Jul 2018
at 00:16
  • msg #219

Re: Chapter 12: The Ruins of Rhest

10:37, Today: Marklin rolled 15 using 1d20+3 with rolls of 12.  Swinning roll. Is this a success?
Aldara
Magic User, 397 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Wed 1 Aug 2018
at 05:07
  • msg #220

Re: Chapter 12: The Ruins of Rhest

22:04, Today: Aldara rolled 18 using 1d20 ((18)).
Swim?


A spear raking into her side, Aldara opens her mouth to cry out as she "swims", but can only awkwardly suck in water and quit flailing for a little while.  Despite this, she tries, in her own way, to swim.
DM Pawn
GM, 824 posts
Thu 2 Aug 2018
at 00:53
  • msg #221

Re: Chapter 12: The Ruins of Rhest

Eoni and Sarah manage to make it to the wooden platform surrounding the bell tower, both pulling themselves up out of the water, but not before Eoni is stuck with another spear.

Meanwhile, Marklin, Taerix and Valthur continue to struggle to stay topside with their heavy armor weighing them down. Swimming in heavy mail is not exactly easy and all are now in serious danger of being sucked straight to the bottom of the murky lake!

To make matters worse, Marklin is stuck with a spear yet again and loses consciousness!!!

Aldara is likewise struggling in the water, but she isn't weighed down with armor and her difficulties are more due to lack of physical strength and skill.

Beneath the water, Eoni and Sarah might occasionally catch a brief glimpse of the lizardfolk, but these enemies seem quite content to remain under the water.

Things are not looking too good for the adventurers....


OOC: Eoni was hit for 4. Marklin was hit for 5 and is now unconscious!
Aldara, Marklin, Taerix and Valthur are 15 feet from the belltower and all are drowning.

Aldara, Taerix and Valthur must continue to make STR swimming checks (d20)

Additionally Taerix and Valthur must also make a CON check (d20).

Finally, Marklin needs to make a Death Ray Saving Throw.

PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8   7/12   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8  15/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2  -1/19   7  8  9 10 11 12 13 14 15 16 17 18 19   Unconscious
Sarah      4  13/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     1  11/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  14/26   7  8  9 10 11 12 13 14 15 16 17 18 19

[Private to GM:

  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14

]
PCs are UP!!!

This message was last edited by the GM at 00:55, Thu 02 Aug 2018.
Marklin
Fighter, 744 posts
AC:2
Hit Points:18/9
Thu 2 Aug 2018
at 01:00
  • msg #222

Re: Chapter 12: The Ruins of Rhest

20:59, Today: Marklin rolled 9 using 1d20 with rolls of 9.  Save vs Death Ray.

 He needed a 12.

 one down and two to go.
This message was last edited by the player at 01:03, Thu 02 Aug 2018.
Kane Taerix
Halfling, 178 posts
Halfling Hero
AC 1 (0) HP 17/22
Thu 2 Aug 2018
at 01:08
  • msg #223

Re: Chapter 12: The Ruins of Rhest

Kane has a vision of home... even in the murky water, he could swear he smells fresh baked bread....

20:04, Today: Kane Taerix rolled 8 using 1d20 with rolls of 8.  CON check.

20:02, Today: Kane Taerix rolled 21 using 1d20+6 with rolls of 15.  third Str check - chain & shield.

This message was last edited by the player at 01:08, Thu 02 Aug 2018.
Sarah
Thief, 470 posts
Thief
AC: 4 | HP: 16/16
Thu 2 Aug 2018
at 01:09
  • msg #224

Re: Chapter 12: The Ruins of Rhest

Sarah pulls out her rope and tosses an end to the strugglers/stragglers.
Eoni Daflin
Cleric, 633 posts
Sister of Avandra
AC: 8 | HP: 15/24
Thu 2 Aug 2018
at 02:14
  • msg #225

Re: Chapter 12: The Ruins of Rhest

Seeing that only she and Sarah had reached the platform, the Sister shrugged out of her sodden backpack and pulled back her dripping hood as she struggled to pull something from one of the side pockets.  The light from her tiara illuminated the night and she could see the others splashing too far for her to reach even if her staff had made it to the platform.

Fumbling with the buckle, she opened the pocket and pulled forth a familiar scroll.  She prayed to Avandra that it would work as she quickly unfurled the magical parchment and incanted it's divine providence.

[Private to GM: Sarah's Summon Animal scroll.  She's concentrating on large fish to push her friends to the platform and push their assailants away.  1d8 normal animals, including giant type up to 4HD each within a 200 foot range.  She's picturing fish 2 feet or longer (catfish? carp? pike?).  If there are none, she can try again next round to guess for another animal that might be within range for a total of 3 animal tries.]
DM Pawn
GM, 825 posts
Fri 3 Aug 2018
at 22:31
  • msg #226

Re: Chapter 12: The Ruins of Rhest

Eoni retrieves a magic scroll from her backpack and rattles off a series of divine words in praise of Avandra. Then, the water begins to churn as several giant carp answer the cleric's prayers. Thrashing this way and that, the carp nudge Aldara, Taerix, Valthur...and yes, even Marklin, toward the dock surrounding the bell tower. There, Sarah fishes her companions out of the murky water.

Eoni and Sarah work together to quickly haul their friends out of the water, while a lone lizardman breaks the surface of the water, puts conch shell to his lips and bellows out a mournful note that pierces the night air.

The entire party is on solid ground again, though there are anything but out of the proverbial woods...

OOC: Marklin is still unconscious and in danger of dying. Marklin needs to make another Death Saving throw, accounting for the time it took to haul him out of the water.
Valthur Ironhelm
Dwarf, 566 posts
Dwarf 5
AC: 4(3*) | HP: 9/26
Sun 5 Aug 2018
at 00:10
  • msg #227

Re: Chapter 12: The Ruins of Rhest

Valthur flops onto the dock with the assistance of Eoni and Sarah. Exhausted from his time flailing in the water, he coughs repeatedly as he attempts to regain his breath. "Thank you," he sputters to Sarah while scanning the murky water for more signs of trouble.
Marklin
Fighter, 746 posts
AC:2
Hit Points:18/9
Sun 5 Aug 2018
at 01:24
  • msg #228

Re: Chapter 12: The Ruins of Rhest

18:43, Yesterday: Marklin rolled 18 using 1d20 with rolls of 18.  Death save.
Kane Taerix
Halfling, 180 posts
Halfling Hero
AC 1 (0) HP 17/22
Sun 5 Aug 2018
at 02:15
  • msg #229

Re: Chapter 12: The Ruins of Rhest

Taerix huches over, expels a lungful of fluid and once he realizes he's been rescued, weakly manages a thank you to his saviors between coughs. He crawls to put his back against the tower wall if possible and tries to focus on the world around him instead of the comforts of home....
Eoni Daflin
Cleric, 634 posts
Sister of Avandra
AC: 8 | HP: 15/24
Sun 5 Aug 2018
at 20:02
  • msg #230

Re: Chapter 12: The Ruins of Rhest

"Everyone into the tower!" Eoni hissed, scooping her backpack from the platform and flashing her head from side to side to see if her staff managed to land on the platform.  "Get Marklin inside and see if he has any healing drafts."

She wasn't sure that whispering was doing them any good at this point, but it felt right, anyway.

"Thank you, fish," she directed toward the murky water.  They were still in deep water, but at least they weren't in danger of drowning.
Valthur Ironhelm
Dwarf, 567 posts
Dwarf 5
AC: 4(3*) | HP: 9/26
Sun 5 Aug 2018
at 20:56
  • msg #231

Re: Chapter 12: The Ruins of Rhest

Still coughing up murky water from his lungs, Valthur stumbles over to the unconscious Marklin and drags him as quickly as he can to the tower.
Kane Taerix
Halfling, 181 posts
Halfling Hero
AC 1 (0) HP 17/22
Sun 5 Aug 2018
at 22:38
  • msg #232

Re: Chapter 12: The Ruins of Rhest

His memory jogged, Taerix scrambles to reach a Healing Potion from his pack as he slowly makes his way into the tower.
DM Pawn
GM, 826 posts
Sun 5 Aug 2018
at 23:08
  • msg #233

Re: Chapter 12: The Ruins of Rhest

The last of the adventurers are hauled out of the water as a handful of giant carp thrash against the party's lizardfolk ambushers, effectively dispatching the threat. A close brush with death, for sure, but judging by the sound of distant celebration at the center of the dismal lake, the main horde is apparently unaware of the group's second attempt at infiltration.

At least for the moment...

A quick search of the belltower reveals it to still be abandoned as reinforcements have not yet been sent to replace the hobgoblins previously stationed here.

It is about 3 hours until dawn. The adventurers are tired and battle-weary.
Kane Taerix
Halfling, 183 posts
Halfling Hero
AC 1 (0) HP 17/22
Sun 5 Aug 2018
at 23:46
  • msg #234

Re: Chapter 12: The Ruins of Rhest

Taerix pulls out a pair of Healing Potions from his pack, administering one to Marklin, and waits to see how Marklin is doing before giving him another... and then, he pulls out a third potion for himself.

18:42, Today: Kane Taerix rolled 2 using 1d6+1 with rolls of 1.  And one for Taerix. Yuck.

18:41, Today: Kane Taerix rolled 4 using 1d6+1 with rolls of 3.  Another potion for Marklin.

18:41, Today: Kane Taerix rolled 7 using 1d6+1 with rolls of 6.  Healing Potion for Marklin.

11 for Marklin, 2 for Taerix.

Eoni Daflin
Cleric, 635 posts
Sister of Avandra
AC: 8 | HP: 15/24
Tue 7 Aug 2018
at 02:27
  • msg #235

Re: Chapter 12: The Ruins of Rhest

Seeing Taerix taking charge of unmoving armsman, Eoni calls out, "Valthur, Sarah!  Get to the top and see if any reinforcements are coming.

"And see if you can find us another boat!  We're definitely not swimming our way out of here."


She was disappointed not to have found her staff on the platform, but it was the least of their losses.  Losing the boat might be the end of them.
Sarah
Thief, 471 posts
Thief
AC: 4 | HP: 16/16
Tue 7 Aug 2018
at 13:19
  • msg #236

Re: Chapter 12: The Ruins of Rhest

Sarah sprints up the stairs.
Marklin
Fighter, 748 posts
AC:2
Hit Points:18/9
Wed 8 Aug 2018
at 00:23
  • msg #237

Re: Chapter 12: The Ruins of Rhest

 Marklin's eye snapped open, followed by a coughing fit where he spewed out enough water to float a small boat. " Wha....what happened? I feel like five day ole fish."
DM Pawn
GM, 829 posts
Wed 8 Aug 2018
at 00:26
  • msg #238

Re: Chapter 12: The Ruins of Rhest

Atop the belltower, the adventurers do not spot any evidence of incoming enemies...though it is the darkest hours before dawn, on a lake that is now gathering drifts of fog. There are indeed, other reed boats moored to the docks, should the party wish to chance another foray onto the lake.
Eoni Daflin
Cleric, 636 posts
Sister of Avandra
AC: 8 | HP: 15/24
Wed 8 Aug 2018
at 21:21
  • msg #239

Re: Chapter 12: The Ruins of Rhest

"You were almost sleeping with the fishes," Eoni said to the disoriented armsman as she tried to wedge a chair up against the door.  "We made it into the tower and in the clear for the moment.  Sarah and Valthur are up top trying to see how much trouble we're in."
Marklin
Fighter, 749 posts
AC:2
Hit Points:18/9
Wed 8 Aug 2018
at 21:27
  • msg #240

Re: Chapter 12: The Ruins of Rhest

 Marklin coughed again,and then spewed water onto the floor of the tower. He looked up with bleary blood shot eyes at Eoni." Where..cough..cough. Where do ye want me,Cap'n?"

 There had been a time, and not that long ago, Marklin called Eoni "Captain" with mockery or irritation in his voice. But when he said it recently and now, such things where absent.
Valthur Ironhelm
Dwarf, 568 posts
Dwarf 5
AC: 4(3*) | HP: 9/26
Thu 9 Aug 2018
at 02:45
  • msg #241

Re: Chapter 12: The Ruins of Rhest

Valthur descends the stairs to update the others. "Hard to say for sure because a fog is setting in, but I see no signs of anyone coming our way." He coughs a bit more black water from his lungs before proceeding. "From what I see, the main island don't give a rat's behind about what we're doing here... wish we could say the same thing about the lizardfolk lurking under the surface. They're gonna' a problem."
Sarah
Thief, 472 posts
Thief
AC: 4 | HP: 16/16
Thu 9 Aug 2018
at 02:52
  • msg #242

Re: Chapter 12: The Ruins of Rhest

Sarah adds nothing to Valthur's assessment.
Kane Taerix
Halfling, 184 posts
Halfling Hero
AC 1 (0) HP 13/22
Thu 9 Aug 2018
at 03:13
  • msg #243

Re: Chapter 12: The Ruins of Rhest

Taerix opens his pack and vainly attempts to dry out his soaked gear, especially his tinder box and bowstring, until the group decides to move on, when he'll quickly pack it all up again.
Marklin
Fighter, 750 posts
AC:2
Hit Points:18/9
Thu 9 Aug 2018
at 03:20
  • msg #244

Re: Chapter 12: The Ruins of Rhest


 THe Warrior looked around and wished for nothing more then a fire, so he might dry out. " Have we searched this bloody tower from top ta bottom?"
Eoni Daflin
Cleric, 637 posts
Sister of Avandra
AC: 8 | HP: 15/24
Thu 9 Aug 2018
at 14:07
  • msg #245

Re: Chapter 12: The Ruins of Rhest

"I don't know how much time we have," Eoni replied to Marklin.  "We shouldn't stay here long as some of them know where we are.  So get sorted out and ready to move.  If anyone has any more healing drafts, now is the time to use them.

"Valthur,"
she asked, turning to the dwarf, "did you see any nearby boats we could use to get away from the tower?"
Valthur Ironhelm
Dwarf, 569 posts
Dwarf 5
AC: 4(3*) | HP: 9/26
Mon 13 Aug 2018
at 04:37
  • msg #246

Re: Chapter 12: The Ruins of Rhest

"Aye," Valthur confirms to Eoni. "There are multiple boats docked here."
Sarah
Thief, 473 posts
Thief
AC: 4 | HP: 16/16
Mon 13 Aug 2018
at 12:58
  • msg #247

Re: Chapter 12: The Ruins of Rhest

Sarah moves to the other side of the tower, to see if she can see anything shore or in the water on the opposite side of their tiny parcel of land.
Eoni Daflin
Cleric, 639 posts
Sister of Avandra
AC: 8 | HP: 15/24
Mon 13 Aug 2018
at 13:21
  • msg #248

Re: Chapter 12: The Ruins of Rhest

"All right," the sodden Sister said, taking a deep breath as she thought about what they had to do next.  "We need to get back to shore before the ones in the water can regroup or get reinforcements.  Let's take two boats this time and pray one can cover the other.

"I'll dowse my light and Valthur can lead us out.  Taerix,"
she said, pointing to the halfling, "bring up the rear and make sure we don't lose anyone.

"Sarah!"
she called up the stairs softly.  "We're leaving!"
Sarah
Thief, 474 posts
Thief
AC: 4 | HP: 16/16
Tue 14 Aug 2018
at 12:36
  • msg #249

Re: Chapter 12: The Ruins of Rhest

Unless Sarah sees something of interest on the opposite side of the lighthouse, she heeds Eoni's summons.
Kane Taerix
Halfling, 186 posts
Halfling Hero
AC 1 (0) HP 13/22
Tue 14 Aug 2018
at 16:55
  • msg #250

Re: Chapter 12: The Ruins of Rhest

Taerix packs up and gets ready to move out, watching for the others before following.
Valthur Ironhelm
Dwarf, 570 posts
Dwarf 5
AC: 4(3*) | HP: 9/26
Wed 15 Aug 2018
at 01:20
  • msg #251

Re: Chapter 12: The Ruins of Rhest

Valthur waits for everyone to assemble, then leads them to the boats in the darkness.

"I've half a mind to take off my armor in case we capsize again," he mutters to Marklin as they arrive at the first boat. "But I don't like the thought of having nothing to stop those lizardman spears other then my own skin, either. So I'm leaving it on."
DM Pawn
GM, 831 posts
Wed 15 Aug 2018
at 13:54
  • msg #252

Re: Chapter 12: The Ruins of Rhest

The adventurers flee from the sundered belltower and seize two reed canoes, which they hope will bear them safely to distant shores and away from the menace of underwater predators, namely, lizardfolk.

Setting from the belltower, dense drifts of fog now settle over the lake and the heroes can scarcely see 10 feet in any direction. They are essentially rowing blind into the cool, foggy dawn. All they hear now is the splashing of their oars for the distant sound of revelry has entirely subsided. They can only look out into the gloom and hope they will make good on their escape...

At some point, a minute or several minutes later, it's hard to tell, the party hears what sounds like the flapping of immense wings somewhere aloft, followed by a terrifying howl, that even though none has personal experience with, all are quite convinced belongs to a dragon!

The dragon roars and screeches as it soars somewhere overhead and then off in the distance. Presumably, the party rows more silently or ceases altogether, in hopes of hiding in the fog and not alerting the dragon to their presence. Several tense moments pass, the adventurers only hearing the beating of their own hearts, and the flapping of leathery wings.

Finally, they spot land ahead, as the boat drifts on a current toward a dense thicket of cane reeds. Then, a roared threat somewhere in the distance, "Flee! None can interfere with the grand plans of Azarr Kul! You have been warned!!!"

The voice is tinny, small and inflected with the goblinoid tongue. Certainly not the voice one might imagine coming from a great dragon.

Then, the cane boats strike ground. Dawn is but an hour or so away now. The adventurers are quite tired, having been up nearly all night long.
Eoni Daflin
Cleric, 640 posts
Sister of Avandra
AC: 8 | HP: 15/24
Wed 15 Aug 2018
at 22:43
  • msg #253

Re: Chapter 12: The Ruins of Rhest

"Let's hide the boats in the reeds and find some dry ground to make camp," Eoni said, dropping over the side to pull.  The thick mud sucked at her boots and the hem of her jacket trailed in the water.  It wasn't as if they weren't already all soaked through.

"Has anyone heard of Azarr Kul?" she asked.  "Was that the dragon's name or the creature that spoke?"

It seemed as though someone knew they were out here, but all she really wanted to do was dry out and sleep.
Sarah
Thief, 475 posts
Thief
AC: 4 | HP: 16/16
Thu 16 Aug 2018
at 02:21
  • msg #254

Re: Chapter 12: The Ruins of Rhest

Sarah surveys her once-new clothing, now wet, soggy, and mud-encrusted.  But she doesn't look angry or sad; she merely looks resigned.

[Private to DM Pawn: If we are making camp, find a moment to privately test those potions that I pilfered from the chest in the lighthouse.]
This message was last edited by the player at 02:23, Thu 16 Aug 2018.
Marklin
Fighter, 751 posts
AC:2
Hit Points:18/9
Fri 17 Aug 2018
at 02:58
  • msg #255

Re: Chapter 12: The Ruins of Rhest


 Marklin did what needed to be done to secure the boats, and make camp. He was wet,tired and sore. His garments covered in muck,and he was hungry. No fire to dry off and cook rations, due to the possibility of being located by the enemy. So it was a cold camp and iron rations. Life was good.. :0/
Kane Taerix
Halfling, 188 posts
Halfling Hero
AC 1 (0) HP 13/22
Sat 18 Aug 2018
at 01:45
  • msg #256

Re: Chapter 12: The Ruins of Rhest

Taerix couldn't think of any word he knew that sounded like Azarr Kul. He was just too beaten-up and still recovering from his near-death experience.
Valthur Ironhelm
Dwarf, 571 posts
Dwarf 5
AC: 4(3*) | HP: 9/26
Sat 18 Aug 2018
at 02:06
  • msg #257

Re: Chapter 12: The Ruins of Rhest

Valthur stumbles silently from the boat and helps make camp in the foggy cover. "Azarr Kul," he mumbles to himself. The name sounds familiar, but in his wounded, exhausted state he isn't certain and eventually convinces himself it's just his imagination.

Once camp is set, the dwarf falls asleep before his head even touches the ground.


OOC: Valthur will take whatever watch others decide for him.

Valthur Ironhelm
Dwarf, 572 posts
Dwarf 5
AC: 4(3*) | HP: 9/26
Sat 18 Aug 2018
at 02:37
  • msg #258

Re: Chapter 12: The Ruins of Rhest

As Valthur sleeps, the name Azarr Kul tosses and turns in his head. Eventually a hazy memory of Aldara's hobgoblin interrogation passes through the front of his memory.

"Zarr. Uth-lar...but in Kulkor Kul, Azarr! He big boss. Everyone know that," the hobgoblin says somewhat incredulously in response to Aldara's questions about other friends.


Then the battle at Vraath Keep floats to front and center. Specifically, the exclamation of the robed coward bugbear before he fled from the battle with a potion of flight.

The bugbear throws its head back and laughs hideously while drawing a potion from a pelt pouch. [Language unknown:  M! Werbe ss mi he ivalntse unsi fiset uretsi. Metena Elon eiei ee mickno...utlo Oveac k Moncfo t int!]
Quaffing the potion, the bugbear takes to flight and streaks across the sky toward the north.


Then as quick as they appear, the memories fade and Valthur returns to a deep sleep.

OOC: Valthur will relay his dreams to everyone in the morning after he wakes... which could be a while because he's really tired.
Eoni Daflin
Cleric, 642 posts
Sister of Avandra
AC: 8 | HP: 15/24
Sat 18 Aug 2018
at 12:43
  • msg #259

Re: Chapter 12: The Ruins of Rhest

The Sister took first watch as the others lay down to rest.  She was tired, too, but wanted to see whether the denizens of the lake put forth a full scale search for them before she turned in.  There was also a lot to think about.

They no longer had the element of surprise and the numbers against them were overwhelming.  And then there was the lake itself.  Even with the boats, they'd been no proof against nearly drowning.

With no clear path before her, she prayed for inspiration as she waited for the sun to rise and the mists to burn away.
Aldara
Magic User, 399 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Sat 18 Aug 2018
at 16:16
  • msg #260

Re: Chapter 12: The Ruins of Rhest

Aldara paid only enough attention to dragon lore to "get by" in her training, resolving to pick things up if necessary, on the road.  As she readies herself for rest, she does some searching...and regrets not paying attention in class!

09:13, Today: Aldara rolled 6 using 1d20 ((6)).
Intelligence check, just seeing if there's anything meaningful that Aldara can contribute to the discussion.

DM Pawn
GM, 833 posts
Sat 18 Aug 2018
at 22:56
  • msg #261

Re: Chapter 12: The Ruins of Rhest

After pulling their reed canoe oneto shore and covering it with vegetation, the adventurers hunker down in a densely wooded patch of thorny shrubs a short distance from the lake. They, they ponder all that has transpired since trekking north to this desolate land.

Valthur has the right of it. The party first heard that name uttered by the fleeing bugbear sorceror, Wyrmlord Koth, at the Battle of Vraath Keep. For her part, Aldara focuses her mind on anything she may have learned in her past studies that might prove useful. Then, she stumbles upon a memory of a passage glimpsed through some moldering tome which she may not have found particular noteworthy the time.

Kul is the name of a powerful hongoblin tribe ranging throughout the Wyrmsmoke Mountains. Unlike many of their kind who revere gods and goddesses in their own image, the Kul's have long taken to paying supreme homage to Tiamat, the Five-Headed Dragon Goddess of Envy, Greed and Tyranny.

Fog hangs like a wet sheet over the wetlands well into the mid afternoon, eventually burning off as the blazing sun arcs overhead. Stinging insects buzz about incessantly and all are soaked through in their own sweat and quite uncomfortable.

OOC: Let's assume the party has now rested.
Aldara
Magic User, 400 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Sun 19 Aug 2018
at 00:45
  • msg #262

Re: Chapter 12: The Ruins of Rhest

Aldara communicates what she knows.  If anything, it just adds even more urgency to things...
Eoni Daflin
Cleric, 644 posts
Sister of Avandra
AC: 8 | HP: 15/24
Sun 19 Aug 2018
at 02:06
  • msg #263

Re: Chapter 12: The Ruins of Rhest

"I don't think we should risk the lake again without cover," Eoni said, shaking her head.  She'd already shrugged out of her padded jacket but the heat was still oppressive.  "They'll be looking for us and we know what happens when we lose the boat.

"If we wait until the mist comes again in the early morning, it will be harder for them to spot us coming and going.  Our problem will be finding the building in the mist ourselves."

Valthur Ironhelm
Dwarf, 573 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Sun 19 Aug 2018
at 03:56
  • msg #264

Re: Chapter 12: The Ruins of Rhest

Valthur sleeps through the night, snoring and tossing on occasion in a futile quest for true comfort among the heat, his wounds, and the ever present swarm of insects. While not exactly refreshed in the morning, he feels better and takes heart seeing his wounds starting to mend.

"Maybe the same fish that helped us out of the water yesterday can guide our boats through the mist," Valthur suggests to Eoni. "Once we're on land, we can take care of whatever rabble is assembled over there, can't we Marklin."

22:45, Today: Valthur Ironhelm rolled 7 using 1d3+6 with rolls of 1.  Hit Points regained overnight (hopefully?).

From house rules: Hit Points Regained from Resting: Characters heal 1d3 + level + Constitution bonus hit points/day.

Eoni Daflin
Cleric, 645 posts
Sister of Avandra
AC: 8 | HP: 23/24
Sun 19 Aug 2018
at 12:39
  • msg #265

Re: Chapter 12: The Ruins of Rhest

"Unfortunately," the Sister admitted, "the fish were a one time blessing, thanks to Sarah's scroll.

"That's why I'd prefer not to test our luck again without some advantage."


OOC: Eoni Daflin rolled 8 using 1d3+5 with rolls of 3.  Day's rest.
Kane Taerix
Halfling, 189 posts
Halfling Hero
AC 1 (0) HP 20/22
Tue 21 Aug 2018
at 01:45
  • msg #266

Re: Chapter 12: The Ruins of Rhest

Taerix sits quietly, unable to add anything constructive to the discussion.

20:41, Today: Kane Taerix rolled 7 using 1d3+5 with rolls of 2.  healing.
Sarah
Thief, 476 posts
Thief
AC: 4 | HP: 16/16
Tue 21 Aug 2018
at 12:57
  • msg #267

Re: Chapter 12: The Ruins of Rhest

Sarah looks up; at the sky, at the building, at the horizon.

"Could . . . could we fly there?"
Aldara
Magic User, 401 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Tue 21 Aug 2018
at 20:30
  • msg #268

Re: Chapter 12: The Ruins of Rhest

"Would that I could grant us the power..." Aldara follows Sarah's eyes.  "What advantages I can grant at present are charms and phantasms."
Sarah
Thief, 477 posts
Thief
AC: 4 | HP: 16/16
Tue 21 Aug 2018
at 20:35
  • msg #269

Re: Chapter 12: The Ruins of Rhest

Aldara:
"Would that I could grant us the power..." Aldara follows Sarah's eyes.  "What advantages I can grant at present are charms and phantasms."


Sarah seems reluctant to talk, and stares toward the ground at nothing in particular.  "But if we could . . . ?" She inquires, softly and with hesitation.
Eoni Daflin
Cleric, 646 posts
Sister of Avandra
AC: 8 | HP: 23/24
Tue 21 Aug 2018
at 22:13
  • msg #270

Re: Chapter 12: The Ruins of Rhest

"Flying would make it much easier," Eoni agreed with the girl, "but barring the appearance of the Tiri Kitor, we're stuck with the boats.

"Rest and try to dry out,"
she said, checking her padded jacket draped over a bush.  It wasn't drying much at all.  "We'll wait until the mists just begin to appear and set out.  Hopefully, we'll get close enough to the building before we lose sight of it.

"I expect our departure will be much easier as we'll just have to paddle away from whatever hornets nest we stir up.

"And then try not to land in the village,"
she added as a notable objective.

"Aldara," she asked, changing the subject.  "I've seen you summon creatures that look and sound real.  Do you think that was a real dragon?"
Sarah
Thief, 478 posts
Thief
AC: 4 | HP: 16/16
Tue 21 Aug 2018
at 22:35
  • msg #271

Re: Chapter 12: The Ruins of Rhest

Sarah looks at the ground sheepishly and scratches a meaningless pattern in the soil with her foot.

She sighs, and gets out her pack.

She rummages around, and pulls out three vials of yellowish liquid.

"I don' know if there's enough, though," she whispers, avoiding eye contact with anyone.
Eoni Daflin
Cleric, 647 posts
Sister of Avandra
AC: 8 | HP: 23/24
Wed 22 Aug 2018
at 02:39
  • msg #272

Re: Chapter 12: The Ruins of Rhest

The Sister stared at the girl, open mouthed and speechless.  Then turned to see what the sorceress had to say about this remarkable revelation.  Could Sarah have really produced something that could fly them across the lake?
DM Pawn
GM, 834 posts
Wed 22 Aug 2018
at 10:19
  • msg #273

Re: Chapter 12: The Ruins of Rhest

After a brief examination of the proffered potions, Aldara recognizes all three to be potions of flying!

Theoretically, the three potions might be enough to allow the entire party to fly across the lake, if each member only drank half shares. However, this would certainly have some effect on the duration each member would be able to fly.
Aldara
Magic User, 402 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Wed 22 Aug 2018
at 16:35
  • msg #274

Re: Chapter 12: The Ruins of Rhest

"Then that would make our lives much easier..." Aldara replies to Sarah.  Regarding the dragon, "I think it was real... And even if that dragon was an illusion, it's convincing enough that we should be careful.  It's just hearsay, but I've heard of mages powerful enough to make their illusions reality."

She looks over the potions, and when it dawns on her what they are, she cries out in excitement and throws her arms around Sarah.  "Bless you, Sarah!  Bless you, bless you, bless you!" She explains to the others, "It's just a theory, but if we each took a half a dose, we might be able to all fly -- but possibly lower, or for less time than normal."
Sarah
Thief, 479 posts
Thief
AC: 4 | HP: 16/16
Wed 22 Aug 2018
at 18:19
  • msg #275

Re: Chapter 12: The Ruins of Rhest

Aldara:
She looks over the potions, and when it dawns on her what they are, she cries out in excitement and throws her arms around Sarah.  "Bless you, Sarah!  Bless you, bless you, bless you!"


Sarah is plainly surprised (or is it embarrassmed?) by the attention (or is it the physical contact?) but she tolerates it.  However, when Aldara's hug is over, Sarah shrinks back a little, out of the limelight, as Aldara addresses the others.
Eoni Daflin
Cleric, 648 posts
Sister of Avandra
AC: 8 | HP: 23/24
Wed 22 Aug 2018
at 18:30
  • msg #276

Re: Chapter 12: The Ruins of Rhest

"How long would it last?" Eoni asked the sorceress, trying to determine the best use of Sarah's surprise contribution.

"If we could still sneak in, it would be an ideal exit plan.  Even if we were attacked in the boat, we could still drink them before it sank and get the rest of the way there."
Aldara
Magic User, 403 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Wed 22 Aug 2018
at 22:53
  • msg #277

Re: Chapter 12: The Ruins of Rhest

"Around an hour...?  Normally."
Eoni Daflin
Cleric, 649 posts
Sister of Avandra
AC: 8 | HP: 23/24
Thu 23 Aug 2018
at 01:49
  • msg #278

Re: Chapter 12: The Ruins of Rhest

"We don't know how long we'll be there," the Sister said, "but I think we should be able to fly in and out in under an hour.  Hopefully.

"I think we'll be depending more on speed than sneaking around.  Once they know we're there, we're going to have to move fast to find what we're looking for and get out."


She looked at the vials again and stopped herself from wondering why the girl had them.  Or where she got them.

"What do you think?" she asked, looking around at the others.  "Fly in with the mist, see what we can discover about this evil, stomp it out if we can, and then fly back out before the magic wears off."
Valthur Ironhelm
Dwarf, 574 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Thu 23 Aug 2018
at 02:17
  • msg #279

Re: Chapter 12: The Ruins of Rhest

Valthur chuckles at the bashful thief and shakes his head in disbelief."Well, Missy, you're never short of surprises, are you. Well done."

Eoni Daflin:
"What do you think?" she asked, looking around at the others.  "Fly in with the mist, see what we can discover about this evil, stomp it out if we can, and then fly back out before the magic wears off."

"In and out," Valthur concurs, perhaps a bit overconfident with the discovery that he won't have to risk drowning in a murky sea of lizardfolk again. "They'll never know what hit 'em!"
Marklin
Fighter, 752 posts
AC:2
Hit Points:18/9
Thu 23 Aug 2018
at 02:19
  • msg #280

Re: Chapter 12: The Ruins of Rhest

 Marklin rubbed his chin in thought a moment. " Aye, it be worth a go. Beats sitting here like toadstools."
Kane Taerix
Halfling, 190 posts
Halfling Hero
AC 1 (0) HP 20/22
Fri 24 Aug 2018
at 13:23
  • msg #281

Re: Chapter 12: The Ruins of Rhest

"In for a penny, in for a pound, I think is how it goes. Sure, let's try it."
Valthur Ironhelm
Dwarf, 576 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Sat 25 Aug 2018
at 04:48
  • msg #282

Re: Chapter 12: The Ruins of Rhest

Valthur's ill advised sense of confidence grows even further with his friends' approvals. "Aye," he crows. "Hobgoblins? Bah. Lizardfolk? They'll be scared out of their scaly skins when they see us come flying at 'em!"
DM Pawn
GM, 838 posts
Sun 26 Aug 2018
at 22:43
  • msg #283

Re: Chapter 12: The Ruins of Rhest

The adventurers rest for much of the day while keeping steady watch rotations to remain alert to their surroundings. Over the course of the day they discuss their plan: divide the three potions between the party and then, fly out to the center of the lake to do some reconnaissance in the wee hours before dawn.

Of course, there are some complications to the plan. Nobody is totally certain how long the potions of flying will last and, equally as important, only Valthur can see very well at night given his dwarven ancestry. The rest of the party will essentially be flying blind. Hopefully the hobgoblins will have another bonfire blazing...

Day passes to night and soon the swamp is alive with the sound of strange creatures all around. Then, the time to set out is upon the adventurers. They each quaff their dose of potion and soon feel its effects. Their bodies become lighter than air and they are soon bounding off into the night!

Soaring above the wetlands the heroes zip across the skies. In the distance, a few torches burn at the center of the lake. Flying in closer now, the party executes a few sweeping orbits around the stone structure at the center of the lake, to test the waters so to speak.

As of yet, they have not alerted the enemies to their presence. There are certainly guards about, but either they are not expecting trouble from the sky or they are too inattentive to notice. In any event, the adventurers observe the following:

The remnants of Rhest's Town Hall consist of a large central vaguely T-shaped structure, about 50 feet x 60 feet in area. The roof of this building is partially collapsed, exposing its rooms to the sky above. A wooden walkway surrounds this central structure and leads to a nearby low ruin surrounded by a wooden fence.

Two stairways lead down from a platform atop the roof. Here, a group of four ogres laze atop the roof, either watching the lake for intruders, sleeping or eating. All four seem to pass between bouts of each quite frequently. Additionally, the party notices several barrels filled with javelins atop the roof.

While flying overhead, high above the partially collapsed roof, Valthur notices what looks like a black dragon's tail within the remnants of the ruined central building. He notices this through a large hole in the roof that seems to penetrate into the building's lower chambers. The hole is certainly large enough for a dragon to enter and exit the building. Though Valthur can see into this portion of the building through the partially collapsed building, other portions cannot be viewed from the sky.

Finally, a one-story building with a flat roof that has almost entirely collapsed lies just south of the large central building. A section to the east remains intact, forming a narrow mossy platform above the water. The remaining walls stand about a half-foot above the water level, creating an L-shaped enclosure. The entire area has been reinforced with a fence of logs and branches lashed together with ropes, extending the ruined walls of the building up by another ten feet. At the west end of the enclosure lies a large heap of mud and rotting plants. The only easy way inside seem to be a gate in the northeast corner, near a floating bridge that leads back to the boardwalk that surrounds the larger building. Inside this enclosure, the party sees a large Greenspawn Razorfiend resting near a collection of nearly thirty 1-foot in diameter razorfiend eggs!

The party does not see any lizardfolk about at the moment.
Eoni Daflin
Cleric, 652 posts
Sister of Avandra
AC: 8 | HP: 23/24
Mon 27 Aug 2018
at 00:39
  • msg #284

Re: Chapter 12: The Ruins of Rhest

Eoni motioned for the others to back off so they could confer to the south of the pen.  It was very strange to hover high above the water without having to even flap their arms.

"I saw four ogres and one of those things that killed the horses," she whispered as they put their heads together.  "Does that sound right?

"I don't think we can take those ogres without drawing attention to us.  Wasn't there also one of those two headed creatures last night as well?

"There will be more inside."

Valthur Ironhelm
Dwarf, 578 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Tue 28 Aug 2018
at 04:39
  • msg #285

Re: Chapter 12: The Ruins of Rhest

"And I saw the cursed black dragon resting in the main building. I bet that's the great weapon from the nine hells that ol' what's her face sent us here to look for."
Sarah
Thief, 481 posts
Thief
AC: 4 | HP: 16/16
Tue 28 Aug 2018
at 14:08
  • msg #286

Re: Chapter 12: The Ruins of Rhest

Sarah seemed to enjoy the thrill of flying.  So much so, she barely noticed anything on their recon mission.
Aldara
Magic User, 404 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Tue 28 Aug 2018
at 18:38
  • msg #287

Re: Chapter 12: The Ruins of Rhest

Regarding the ogres, Aldara the Peerless Tactician says, "Maybe we could create some distractions?  Fires in every direction, to scatter our foes, and then pick off the bigger threats like the ogres and horse-killers first?  And if any of us have oil, we could also use that -- burn their structures while their backs are turned?" She does not even seem to be considering the prospect of prisoners.
Kane Taerix
Halfling, 192 posts
Halfling Hero
AC 1 (0) HP 20/22
Tue 28 Aug 2018
at 21:24
  • msg #288

Re: Chapter 12: The Ruins of Rhest

Taerix heard about the razorfiend and the dragon and the ogres along with the lizardmen and said, "I wonder if it's not time to go back and get some help, now that we know what's here?"
Eoni Daflin
Cleric, 653 posts
Sister of Avandra
AC: 8 | HP: 23/24
Wed 29 Aug 2018
at 01:16
  • msg #289

Re: Chapter 12: The Ruins of Rhest

Eoni tended to aree with Taerix.  She hadn't seen the dragon, but trusted Valthur's overwhelming addition to their obstacles.

However, Aldara had a good idea about a distraction.  "We don't need to fight the dragon, or kill the ogres.  What we really need to accomplish is to find out what this weapon is the Eth Speaker spoke of.

"Those eggs down there,"
she said, pointing back towards the pen.  "What do you think would happen if a few of them ended up with the ogres and that gate was open?"
Aldara
Magic User, 405 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Wed 29 Aug 2018
at 01:27
  • msg #290

Re: Chapter 12: The Ruins of Rhest

"Egg scrambles, or contact sports..." Aldara muses.  "Either way, a very unhappy, intelligent, rest of the group."
This message was last edited by the player at 01:28, Wed 29 Aug 2018.
Sarah
Thief, 482 posts
Thief
AC: 4 | HP: 16/16
Wed 29 Aug 2018
at 16:07
  • msg #291

Re: Chapter 12: The Ruins of Rhest

Eoni Daflin:
"Those eggs down there,"</Rose> she said, pointing back towards the pen.  "What do you think would happen if a few of them ended up with the ogres and that gate was open?"


Sarah's attention turned to the eggs.  "How heavy d'ya think they are?"
Eoni Daflin
Cleric, 654 posts
Sister of Avandra
AC: 8 | HP: 23/24
Wed 29 Aug 2018
at 18:03
  • msg #292

Re: Chapter 12: The Ruins of Rhest

"Maybe ten to fifteen pounds," Eoni guessed.  "Even one might be enough to get mamma mad.

"Someone to make the ogres look away,"
she thought out loud, ticking off her fingers.  "Someone to make the acid beast look away.  One to grab an egg or two, and someone to open the gate."  She'd reached four fingers.

"That leaves two to cover in case anything went wrong."

It was hard to tell in this darkness if any of them were nodding in agreement, but she added her last idea, anyway.  "And if the dragon comes out," she said, taking a deep breath.  "I'll try to lure it away while the rest of you search the building."

edit: colorized text.
This message was last edited by the player at 00:29, Thu 30 Aug 2018.
Valthur Ironhelm
Dwarf, 579 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Thu 30 Aug 2018
at 02:30
  • msg #293

Re: Chapter 12: The Ruins of Rhest

"Are you saying we distract that acid belching behemoth in the pen, then steal some of her eggs and deliver them to those sleeping ogres? That's absolutely insane!"

A slow grin creeps over Valthur's face. "But I like it. Do you think we can actually get them to fight each other?"
Eoni Daflin
Cleric, 655 posts
Sister of Avandra
AC: 8 | HP: 23/24
Thu 30 Aug 2018
at 02:48
  • msg #294

Re: Chapter 12: The Ruins of Rhest

"It depends on how possessive she is about her eggs," the Sister replied.  "From our own experience, I certainly don't think she's tame.

"Anyone want to volunteer for a job?"
she asked, holding up her four fingered task list.  "And remember, a distraction is more like making weird bird noises in the dark, not shouting at them to look at you.

"We want to be fast and conserve our strength.  Try and let them do all the work."

Valthur Ironhelm
Dwarf, 581 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Thu 30 Aug 2018
at 03:28
  • msg #295

Re: Chapter 12: The Ruins of Rhest

"I'll open the gate," Valthur volunteers, then motions toward Sarah. "Sure, Missy over there could probably do it silently, but I figure we're better off with her sneaking out the eggs."
Sarah
Thief, 483 posts
Thief
AC: 4 | HP: 16/16
Thu 30 Aug 2018
at 13:14
  • msg #296

Re: Chapter 12: The Ruins of Rhest

Sarah looks apprehensive, and her eyes grow wide -- but she nods.

[Private to DM Pawn: OOC: I don't know who has that potion of frost giant strength -- but acquire it.  In case the eggs are too heavy for Sarah.]
Marklin
Fighter, 753 posts
AC:2
Hit Points:18/9
Thu 30 Aug 2018
at 21:55
  • msg #297

Re: Chapter 12: The Ruins of Rhest

"Where do ye want me stupid face?" He asked the Captain.
Eoni Daflin
Cleric, 656 posts
Sister of Avandra
AC: 8 | HP: 23/24
Thu 30 Aug 2018
at 23:00
  • msg #298

Re: Chapter 12: The Ruins of Rhest

"Why don't you and I act as a reserve," Eoni suggested to Marklin.  "You can be ready with your bow to cover anyone that needs it."
Marklin
Fighter, 754 posts
AC:2
Hit Points:18/9
Thu 30 Aug 2018
at 23:04
  • msg #299

Re: Chapter 12: The Ruins of Rhest

 Marklin nodded in response to the Captain,and strung his "borrowed" Hobgoblin long bow.
Kane Taerix
Halfling, 193 posts
Halfling Hero
AC 1 (0) HP 20/22
Fri 31 Aug 2018
at 01:59
  • msg #300

Re: Chapter 12: The Ruins of Rhest

"I'll try and distract the mother."
Valthur Ironhelm
Dwarf, 582 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Fri 31 Aug 2018
at 02:35
  • msg #301

Re: Chapter 12: The Ruins of Rhest

Valthur turns toward Aldara, "That leaves you to distract them ugly ogres on the rooftop. Are you up for it?"
Aldara
Magic User, 406 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Sun 2 Sep 2018
at 02:31
  • msg #302

Re: Chapter 12: The Ruins of Rhest

Aldara winces. "For the people, I will do this.  I feel like grunting like a constipated cow will distract them.  Perhaps they'll think a pretty ogre lady is waiting for them."
Valthur Ironhelm
Dwarf, 583 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Sun 2 Sep 2018
at 02:41
  • msg #303

Re: Chapter 12: The Ruins of Rhest

Valthur cracks a half smile and winks at the mage. "That's the spirit."
Eoni Daflin
Cleric, 657 posts
Sister of Avandra
AC: 8 | HP: 23/24
Sun 2 Sep 2018
at 18:14
  • msg #304

Re: Chapter 12: The Ruins of Rhest

"All right," Eoni said resolutely.  "We know what we're doing and we have a limited amount of time.  Stay safe, but do what you have to.  If it works perfectly, we all dive for the stairs during the commotion.

"If the dragon comes out, stay out of sight and I'll try to draw it away.  We'll meet back at the boats when we're done or if it all goes wrong.

"Let's go, Marklin,"
she urged tapping him on the shoulder as she swooped past to a vantage point just in sight of the bridge between the two buildings.  She really hoped the ogres weren't stargazers.
DM Pawn
GM, 841 posts
Mon 3 Sep 2018
at 20:52
  • msg #305

Re: Chapter 12: The Ruins of Rhest

Having agreed on a course of action, the adventurers put their plan into motion.

Valthur and Sarah fly down to the razorfiend hatchery. Valthur arrives at the gate leading into the hatchery and finds it lashed shut with ropes. It does not look like the ropes would be very hard to either work free or cut for that matter.

Meanwhile, Sarah circles the hatchery a few times and sees that the greenspawn razorfiend seems to no longer be within the structure. The beast likely swam off only recently because it had been here recently. In any event, it's not here now. However, she does see about 30 razorfiend eggs in a shallow pool of water in what remains of the buildings floor. Each egg is roughly 1 foot in diameter, leathery in texture and covered in tiny, sharp scale. The eggs are fixed in place along the inner wall of the pool by what looks like a sticky green resin.

Elsewhere, the ogres atop the ruins north of the hatchery do not appear to have taken notice of Valthur or Sarah's advance.

Aldara, Taerix, Marklin and Eoni observe these proceedings while flying high above, for the moment, magically granted the ability to fly.

But for how long?
Kane Taerix
Halfling, 194 posts
Halfling Hero
AC 1 (0) HP 20/22
Mon 3 Sep 2018
at 22:53
  • msg #306

Re: Chapter 12: The Ruins of Rhest

Taerix will fly down to the razorfiend nest after Sarah, and help her separate an egg from the nest if necessary. Either way, he is watching the water very carefully for any sign that the mother is returning.
Sarah
Thief, 484 posts
Thief
AC: 4 | HP: 16/16
Tue 4 Sep 2018
at 00:47
  • msg #307

Re: Chapter 12: The Ruins of Rhest

Sarah barely breathes a sigh of relief at the mother's abasence as she attends to the task of retrieving an egg.
Valthur Ironhelm
Dwarf, 585 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Tue 4 Sep 2018
at 04:05
  • msg #308

Re: Chapter 12: The Ruins of Rhest

Valthur exhales a slight sigh of relief seeing that there is no solid lock on the gate. He draws his dagger and saws at the ropes, hoping he can do so without drawing the attention of the razorfiend, the ogres, or anything else creeping around the ruins.

OOC: Valthur intends to wait until he sees (if he can) Sarah depart with an egg before opening the gate. If he doesn't see her depart, he will hold until he gets too nervous to wait any longer.
Aldara
Magic User, 407 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Tue 4 Sep 2018
at 04:21
  • msg #309

Re: Chapter 12: The Ruins of Rhest

Aldara drifts down towards the ogres, making sure to stay out of sight.  When she sees one of her companions come near to them, she will begin to make awful grunting noises in the hopes that the ogres either think there are some lovely ogre ladies about...or strapping oxen in need of eating.

Waiting, for the most part.  Once someone comes by with the eggs, then comes noisin' time!
Eoni Daflin
Cleric, 659 posts
Sister of Avandra
AC: 8 | HP: 23/24
Wed 5 Sep 2018
at 00:58
  • msg #310

Re: Chapter 12: The Ruins of Rhest

Eoni watched tensely as the girl and halfling crouched over the eggs.  If the mother appeared out of nowhere as the one had in their previous encounter, they wouldn't have much warning before things went bad, quickly.
DM Pawn
GM, 843 posts
Thu 6 Sep 2018
at 23:14
  • msg #311

Re: Chapter 12: The Ruins of Rhest

Sarah wades through the shallow pool and reaches down to retrieve one of the scaly eggs. As soon as she lays hands on the egg she incurs a razor-like cut across her bare hands. It turns out the eggs are quite sharp to the touch.

Moments later, Taerix arrives in the razorfiend hatchery just in time to see her get cut by the egg.

Valthur has no trouble cutting through the ropes to allow one to easily pass through the gate.

Then, Aldara moves into position to create a distraction when the time comes.

Meanwhile, high above, Marklin and Eoni watch over the area for any signs of trouble.



OOC: Sarah takes 1 point of damage.


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8   7/12   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8  23/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2  10/19   7  8  9 10 11 12 13 14 15 16 17 18 19
Sarah      4  12/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     1  20/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  21/26   7  8  9 10 11 12 13 14 15 16 17 18 19

This message was last edited by the GM at 23:18, Thu 06 Sept 2018.
Sarah
Thief, 485 posts
Thief
AC: 4 | HP: 16/16
Fri 7 Sep 2018
at 13:24
  • msg #312

Re: Chapter 12: The Ruins of Rhest

Sarah opens her backpack and retrieves a large sack.  Opening the sack's mouth wide, she tries to "scoop" an egg inside without touching it, using her sword to assist if necessary -- and hopes the egg is not inclined to simply shred the sack to pieces.
Kane Taerix
Halfling, 195 posts
Halfling Hero
AC 1 (0) HP 20/22
Sat 8 Sep 2018
at 00:10
  • msg #313

Re: Chapter 12: The Ruins of Rhest

Taerix offers Sarah the use of his shield if that will help scoop the egg up any better. He continues to watch in all directions, including up, for danger to arrive.
Valthur Ironhelm
Dwarf, 587 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Sat 8 Sep 2018
at 01:55
  • msg #314

Re: Chapter 12: The Ruins of Rhest

With the ropes severed, Valthur begins a countdown in his head, planning to quietly open the gate when he reaches zero.

Ten... nine... eight...

DM Pawn
GM, 844 posts
Sat 8 Sep 2018
at 15:08
  • msg #315

Re: Chapter 12: The Ruins of Rhest

Now using more caution to collect the razorfiend eggs, Sarah and Taerix begins to fill her sack with the deadly spheres, while Valthur stands at the gate, keeping an eye on the area while the pair work.

Flying above, Eoni and Marklin maintain overwatch, while Aldara awaits the opportune moment to attempt to distract the ogre sentinels.

OOC: Taerix and Sarah...how many eggs do you plan on attempting to collect?
Sarah
Thief, 487 posts
Thief
AC: 4 | HP: 16/16
Sat 8 Sep 2018
at 15:29
  • msg #316

Re: Chapter 12: The Ruins of Rhest

Uncertain as to how many of the one-foot diameter eggs can fit in a sack, Sarah endeavors to collect two.
DM Pawn
GM, 845 posts
Sat 8 Sep 2018
at 22:19
  • msg #317

Re: Chapter 12: The Ruins of Rhest

Sarah, with Taerix's help, manages to stuff two razorfiend eggs into a large cloth sack. With eggs now in hand, and mama nowhere in sight, it's up to the adventurers to execute the next part of their plan...

OOC: Please post what you now plan to do.
Valthur Ironhelm
Dwarf, 588 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Sun 9 Sep 2018
at 20:20
  • msg #318

Re: Chapter 12: The Ruins of Rhest

seven... six... five...
Sarah
Thief, 488 posts
Thief
AC: 4 | HP: 16/16
Sun 9 Sep 2018
at 21:44
  • msg #319

Re: Chapter 12: The Ruins of Rhest

Carrying the sack gingerly, Sarah tries to quietly sneak her way to the sleeping other's.
DM Pawn
GM, 846 posts
Sun 9 Sep 2018
at 21:58
  • msg #320

Re: Chapter 12: The Ruins of Rhest

OOC: Please make a move silently check...
Kane Taerix
Halfling, 196 posts
Halfling Hero
AC 1 (0) HP 20/22
Sun 9 Sep 2018
at 22:07
  • msg #321

Re: Chapter 12: The Ruins of Rhest

Taerix tests out his flight powers, lifting just a few inches off the ground if possible. He continues to watch for trouble, and glances up at Eoni and Marklin to see if they've spotted anything.
Sarah
Thief, 489 posts
Thief
AC: 4 | HP: 16/16
Sun 9 Sep 2018
at 22:43
  • msg #322

Re: Chapter 12: The Ruins of Rhest

DM Pawn:
OOC: Please make a move silently check...

Sarah does the opposite of what she intended . . . .

17:43, Today: Sarah rolled 94 using 1d100 with rolls of 94.  Move silently (40).
DM Pawn
GM, 847 posts
Sun 9 Sep 2018
at 23:24
  • msg #323

Re: Chapter 12: The Ruins of Rhest

With two razor-sharp eggs now in the sack, Sarah alights into the air and zips up through a hole in the hatchery's roof and then northward toward the two ogres snoozing on the lower board walk. The eggs are quite heavy, roughly 10 pounds each, and awkward to handle, even in the sack.

Sarah bobbles the sack and is in danger of dropping it outright and it's all she can do to avoid crash landing right onto the boardwalk in the midst of the sleeping ogres. She lands quite hard. So hard is creates a loud thump that is obviously heard by one of the four ogres standing guard atop the roof.

The ogre cranes its head in an effort to locate where the sound came from. It grunts something to its three compatriots and then peers over the edge of the roof to look down at the boardwalk below...

OOC: PCs may each take one action.
Kane Taerix
Halfling, 197 posts
Halfling Hero
AC 1 (0) HP 20/22
Sun 9 Sep 2018
at 23:51
  • msg #324

Re: Chapter 12: The Ruins of Rhest

Taerix rises off the ground if/when he hears the thump, looking at the ogres. Is he hehind them at the moment?
Sarah
Thief, 490 posts
Thief
AC: 4 | HP: 16/16
Mon 10 Sep 2018
at 00:16
  • msg #325

Re: Chapter 12: The Ruins of Rhest

Sarah attempts to melt into the shadows.
Sarah
Thief, 491 posts
Thief
AC: 4 | HP: 16/16
Mon 10 Sep 2018
at 00:27
  • msg #326

Re: Chapter 12: The Ruins of Rhest

This is not Sarah's finest hour . . .


19:26, Today: Sarah rolled 93 using 1d100 with rolls of 93.  Hide in Shadows (Please, Please): 30.


[Private to DM Pawn: Sorry  . . . some GMs don't like the players to know if they fail or succeed with these rolls, and I couldn't remember which camp you were in. :)]
Eoni Daflin
Cleric, 661 posts
Sister of Avandra
AC: 8 | HP: 23/24
Mon 10 Sep 2018
at 00:45
  • msg #327

Re: Chapter 12: The Ruins of Rhest

Eoni cringed and covered her mouth, trying not to cry out when Sarah collided with the boardwalk.  They could hear the thud from high above and watched as the ogre scanned for the source.

"You can do it Sarah," she whispered, gripping the symbol of Avandra at her throat.
Aldara
Magic User, 409 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Mon 10 Sep 2018
at 01:48
  • msg #328

Re: Chapter 12: The Ruins of Rhest

Hearing noises that sounded like trouble from her hiding spot, Aldara instinctively cries out.  In less than a second, she turns the noise into some sort of bovine grunting.
Valthur Ironhelm
Dwarf, 589 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Mon 10 Sep 2018
at 02:36
  • msg #329

Re: Chapter 12: The Ruins of Rhest

... four... three... two... one... well, here we go.

Unaware of Sarah's plight by the ogres, Valthur carefully pulls open the gate. He prepares to fly away at the first sign of notice from the razorfiend that he figures is still sleeping on the other side.
DM Pawn
GM, 848 posts
Mon 10 Sep 2018
at 20:57
  • msg #330

Re: Chapter 12: The Ruins of Rhest

Crouched down in the shadow of a slumbering ogre, Sarah clutches the sack of purloined goods as another hulking ogre peers over the edge of the roof onto the boardwalk in an effort to locate the large thunk it unquestionably just heard.

Sweeping its head over its sleeping companions, the ogre becomes insensed upon noticing its allies nodding off on the job. It loudly shouts down what can only be a vulgarity in its native tongue and shakes its fist in reproach.

Then, a noise that sounds like the low of cattle cuts through the air from somewhere indistinct in the distance. This thoroughly confuses not only the ogre peering over the edge but its three awake companions atop the roof as well.

All four are now in high alert and they proceed to converse with one another, rapidly, in a strange, harsh tongue.

The dozing ogres begin to startle awake, one nearly on top of Sarah. The young girl is in serious danger of having an eye-to-eye experience with two, very disoriented ogres!
Eoni Daflin
Cleric, 662 posts
Sister of Avandra
AC: 8 | HP: 23/24
Mon 10 Sep 2018
at 21:22
  • msg #331

Re: Chapter 12: The Ruins of Rhest

"Get ready," she whispered, tapping Marklin on the arm.  "If they spot her, start shooting."

The Sister turned her attention back to the swamp pen and swung her backpack around to fish for something inside.
Sarah
Thief, 493 posts
Thief
AC: 4 | HP: 16/16
Mon 10 Sep 2018
at 21:34
  • msg #332

Re: Chapter 12: The Ruins of Rhest

Sarah crouches, instinctively trying to shrink further into the darkness that so far has not deigned to shroud her.  Her plan: to slide off the edge of the boardwalk toward the water.  As she crouches, she sets the egg sack (ha! get it?) on the boardwalk.

She then goes over the edge, using the powers of the fly potion to keep her out of the water.


[Private to DM Pawn: This is in private because I think it will be fun if the party doesn't know this alternative plan -- fun, that is, if I survive.

IF . . . The ogres confront her before she can slip away -- Sarah holds the bag in front of her as an offering and says "Here."  Hopefully, the ogres will take the bag and be distracted by it momentarily -- at which point, Sarah will bolt for the boardwalk's edge and the opportunity to take flight.
]
DM Pawn
GM, 851 posts
Wed 12 Sep 2018
at 00:55
  • msg #333

Re: Chapter 12: The Ruins of Rhest

The two ogres dozing on the boardwalk are startled awake by their compatriot's harsh rebuke from atop the roof. At that precise moment, Sarah slips off the edge of the boardwalk and skims across the water surface, flying quite rapidly to the north side of the sundered town hall.

But unbeknownst to the ogres, Sarah has left behind the sack containing the two razorfiend eggs. A few moments after rousing, one of the ogres nudges the sack with his foot and then stoops down to examine its contents.

Then, a splash is heard near the hatchery. The razorfiend has surfaced!

But the dim-witted ogre doesn't hear this development and proceeds to open the sack to get a look at its contents. Unloosing the drawstring, the ogre peers into the sack. At that same moment, a harsh screech rents the air. Apparently Mama has discovered her missing offspring and is none too pleased.

The ogre looks up in the direction of the hatchery, still holding the sack. The razorfiend cranes its head over the hatchery wall and locks eyes with the ogre. Exhaling a vent of gas, the hybrid-dragon seethes in rage at this apparent treachery.

The razorfiend leaps over the wall and dives into the water with a huge splash. The ogres begin stammering in confusion...
Eoni Daflin
Cleric, 663 posts
Sister of Avandra
AC: 8 | HP: 23/24
Wed 12 Sep 2018
at 01:34
  • msg #334

Re: Chapter 12: The Ruins of Rhest

"Oh good, she's here," Eoni sighed quietly, reslinging her pack.  "Hold your fire, Marklin."

Taking a deep breath, she began to chant softly, "Avandra bless us great and small, make her mammoth, crush them all.  Avandra bless us great and small..."  She droned on, waiting for it to surface once again.

[Private to DM Pawn: Animal Growth, Duration: 120 minutes. One non-magical normal animal will be doubled in size when this spell is cast upon it. The animal can be a "giant" version of the animal, but intelligent animals are unaffected.]
Valthur Ironhelm
Dwarf, 591 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Wed 12 Sep 2018
at 01:51
  • msg #335

Re: Chapter 12: The Ruins of Rhest

Valthur freezes at the sight of the razorfiend plunging into the water. He stands motionless for a split second, then comes to his senses and flies directly away from the path connecting the ogres to the razorfiend nest.

OOC: Assuming he can fly away from the anticipated battle without getting in anybody's way? Let me know if I'm mistaken.

Marklin
Fighter, 755 posts
AC:2
Hit Points:18/9
Wed 12 Sep 2018
at 20:37
  • msg #336

Re: Chapter 12: The Ruins of Rhest

 Marklin just stayed close to Eoni with his bow at the ready. He awaited orders.
DM Pawn
GM, 852 posts
Fri 14 Sep 2018
at 00:40
  • msg #337

Re: Chapter 12: The Ruins of Rhest

The greenspawn razorfiend surfaces and throws itself into the boardwalk with a rush of water and splintering wood. At that precise moment, Eoni targets the beast with a spell, but the spell has no effect as the razorfiend is anything but a non-magical normal animal. Rather, this infernal dragonspawn of Tiamat has been transplanted here all the way from the Nine Hells. Infused with the blood of green dragons, these spawn must indeed by the secret weapon the party has been sent to learn of and perhaps, eliminate.

In any event, the spawn of Tiamat thrashes its spiked tail at the pair of confused ogres, sending both crashing into the side of the stonewall and then splashing into the water. The beast rears up, atop the now broken boardwalk, and screeches loud enough to rent the air.

Understandably, the four ogres atop the roof begin freaking out and rain down a volley of javelins at the now rampaging monsters. The party also hears chaos breaking out within the compound, as other members of this far-flung detachment are drawn into the developing maelstrom. Indeed, the unmistakable roar of a dragon rises above the din of shouting.

All hell is about to break loose!

For the moment, Sarah is safely away and the rest of the party are still enjoying the benefit of flight...but for how long?
Eoni Daflin
Cleric, 664 posts
Sister of Avandra
AC: 8 | HP: 23/24
Fri 14 Sep 2018
at 02:05
  • msg #338

Re: Chapter 12: The Ruins of Rhest

"She must be magical in some way," Eoni said in disappointment as the beast railed against the ogres.  "Though, perhaps being larger wasn't really necessary.

"Once we see an opening,"
she said to Marklin, "we'll drop in and see what they have inside."
Valthur Ironhelm
Dwarf, 592 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Fri 14 Sep 2018
at 02:26
  • msg #339

Re: Chapter 12: The Ruins of Rhest

Moradin's beard! What have we started? Valthur looks for a boat big enough to fit the party and readies it for a hasty retreat in the event their potions wear off.

OOC: ...unless doing so would draw him closer to the all-hell that is about to break loose, in which case he'll just lay low and watch the action unfold. There are boats attached here somewhere, aren't there?
Aldara
Magic User, 410 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Fri 14 Sep 2018
at 22:30
  • msg #340

Re: Chapter 12: The Ruins of Rhest

Hearing horrible sounds, and acting against her not-too-abundant reserves of common sense, Aldara quickly thrusts her head up to see what's going on.  She sees a terrible scene unfolding, and uses what might be left of her potion to get to relative safety.
Sarah
Thief, 495 posts
Thief
AC: 4 | HP: 16/16
Mon 17 Sep 2018
at 15:36
  • msg #341

Re: Chapter 12: The Ruins of Rhest

Sarah, thoughts occupied with unspoken worries, heads toward the closest friend or friends.
DM Pawn
GM, 854 posts
Tue 18 Sep 2018
at 23:58
  • msg #342

Re: Chapter 12: The Ruins of Rhest

The greenspawn razorfiend enters a pitched battle against the six ogres, two of which are now pitched into the drink and attempting ton haul themselves out of the water. The ogres atop the ruined ceiling hurl javelins down at the beast, all the while shouting in their native tongue and presumably calling for reinforcements.

A towering, two-headed giant, an ettin, emerges from the ruined building. Wielding a massive spiked club, it balances precariously on the shattered boardwalk and berates the greenspawn razorfiend.

To no effect. The beast spews a cloud of poison gas and envelops the ettin in her toxic spew. The ettin coughs violently and emerges from the cloud only to wallop in the beast with its massive club.

Marklin and Eoni judge this to be the opportunity they are looking for and the pair begin to swoop down toward the ruined building, behind the ettin and ogre, but just as they are about to close on the building, a human-sized black dragon comes soaring out of the ruined ceiling. A goblin is astride, and seemingly in control of, the dragon. The goblin commands the black dragon to take to the skies and the monster complies.

Moments later, a hobgoblin in dark leather armor races to the top of the building and takes up position alongside the four ogres. The hobgoblin looks down at the chaos and begins chanting a spell...

Seizing the moment, Eoni and Marklin dart inside the ruined building through the large opening in the roof's northwest corner, 30 feet or so behind the hobgoblin and ogres.

Passing through the large gap in the roof, the duo finds the buildings interior to be near collapse. Water sloshes up through a large hole in the chamber's floor. This room might have once been a well-appointed library, now its shelves lie in disarray along the east and west walls. No sign of any books are apparent. A large portion of the ceiling is missing, as is a corresponding portion of the floor, which opens into the dark waters below. Piled into a corner of the room, the pair spot what must unquestionably be the small black dragon's hoard!

Partially buried beneath a heaping pile of coins, jewelry and gemstones, Eoni and Marklin see a gleaming suit of plate mail and a magnificent mace.

Immediately right of the hoard, a set of double doors is partially thrown open. Beyond, dim light trickles through the opened doorway, revealing what was likely a grand hallway, now bare except for soggy furs piled against one wall. A foul, fetid smell rises from this place, as if it were the den of some great beast. Two doors lead off this grand hallways. One to the north, the other to the south. In addition, two sets of stairs lead up to the roof. The sounds of battle are heard above.
Eoni Daflin
Cleric, 666 posts
Sister of Avandra
AC: 8 | HP: 23/24
Wed 19 Sep 2018
at 20:49
  • msg #343

Re: Chapter 12: The Ruins of Rhest

Wordlessly, Eoni scanned the room and pointed to the pile of sparkle before zipping through the double doors into the grand hallway.  She flipped back her hood to light it up and headed directly for the south door.  She wanted another map!  A journal, letters, or any kind of plans for this invasion and what they were doing in Rhest.  They needed to get ahead of what looked like a well planned assault on the Vale before Brindol fell.  She just had to find the room of whomever was in charge.

She really liked this flying, but was undecided as to whether this plan was such a good idea.  She and Marklin were flying into their stronghold after riling up a hornets nest with no idea where anyone else was or if they'd already dropped from the sky and sunk to the bottom of the lake.

If Reverend Mother could see her now...
Kane Taerix
Halfling, 199 posts
Halfling Hero
AC 1 (0) HP 20/22
Thu 20 Sep 2018
at 02:56
  • msg #344

Re: Chapter 12: The Ruins of Rhest

Taerix heads for one or more of his comrades if he can see them from where he's at.
Valthur Ironhelm
Dwarf, 593 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Thu 20 Sep 2018
at 05:29
  • msg #345

Re: Chapter 12: The Ruins of Rhest

Valthur waits motionless by the boat, ready to fly off with it in tow if he is seen by any of the ever-increasing hoard of combatants.

As he waits and watches, he is astonished to see Marklin and Eoni actually fly into the main building as the battle unfolds just outside it. It's a thin line between brave and foolhardy, he thinks to himself. I hope they didn't just cross it.
Sarah
Thief, 498 posts
Thief
AC: 4 | HP: 16/16
Thu 20 Sep 2018
at 16:05
  • msg #346

Re: Chapter 12: The Ruins of Rhest

As Sarah settles in a position of relative safety, she notes Eoni's and Marklin's trek to the building.

"Hope their flyin' potion don't run out . . . " she whispers.
Aldara
Magic User, 412 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Sun 23 Sep 2018
at 01:03
  • msg #347

Re: Chapter 12: The Ruins of Rhest

Aldara only nods in agreement with Sarah.
DM Pawn
GM, 856 posts
Sun 23 Sep 2018
at 19:47
  • msg #348

Re: Chapter 12: The Ruins of Rhest

Outside the ruins of Rhest's Town Hall, the Hobgoblin Mindbender seemingly begins to weave a spell, judging by the strange words it utters atop the roof while performing complex hand movements.

[Language unknown: "Omtr anna hatyinnce utcaur! I hasul wasrutlat str Be Ekadev'ench ckckfo! Astno e plwiad mi nota ec nte Sialro a Dininelar nti ateortove!"]

The razorfiend begins to calm down and this causes the ettin and ogres to likewise settle down, though they still have javelins at the ready in case the razorfiend resumes its rampage.

The goblin fying atop the young black dragon continues to circle around the area, studying the area. The dragon emits a high-pitched shriek to gain its riders attention and then begins veering toward the adventurers hovering near one of the boats moored to the boardwalk.

The goblin points and cries out, [Language unknown: "Ionconforsom! Eress din et atiforenc m lail! Plth aincomrut we strthiartvirant!!!"]

Meanwhile, inside the ruins, Eoni and Marklin pass a staircase that leads up to the roof and proceed to the south door. Beyond the door, they find a clean and well-organized chamber, despite its grim furnishings. Small barbed cages rest against the wall, not quite large enough to stand in and not quite wide enough to sit in. Several barrels of water are on the floor to the north, along with a blood-stained map. A simple cot and chair and desk round out the room's contents.

Eoni and Marklin see an imprisoned elf wearing nothing but a soiled loincloth, crouched inside one of the small barbed cages. Several open wounds cover the elf's body, though most have scabbed over. The elf appears to still be alive, barely, but completely incoherent bordering on inconsciousness.
This message was last edited by the GM at 00:53, Wed 26 Sept 2018.
Kane Taerix
Halfling, 200 posts
Halfling Hero
AC 1 (0) HP 20/22
Sun 23 Sep 2018
at 20:22
  • msg #349

Re: Chapter 12: The Ruins of Rhest

"Scatter!" Taerix picks a random direction and flies away from the dragon, attempting to gain a bit of altitude at the same time.
Eoni Daflin
Cleric, 670 posts
Sister of Avandra
AC: 8 | HP: 23/24
Sun 23 Sep 2018
at 23:18
  • msg #350

Re: Chapter 12: The Ruins of Rhest

The Sister hadn't expected to find any prisoners but... Hmmm...

"Lankar?" she asked, carefully approaching the caged elf.  She really wished she spoke some elvish.  Any elvish.

"We met with Sellyria.  You can come with us," she tried, examining the cage for a way to let him out.
Sarah
Thief, 500 posts
Thief
AC: 4 | HP: 16/16
Mon 24 Sep 2018
at 02:06
  • msg #351

Re: Chapter 12: The Ruins of Rhest

If possible, Sarah sticks with Valthur.

[Private to DM Pawn: If she was not with Valthur, Sarah would separate from Taerix by flying low and directly toward shore.]
Marklin
Fighter, 757 posts
AC:2
Hit Points:18/9
Mon 24 Sep 2018
at 21:09
  • msg #352

Re: Chapter 12: The Ruins of Rhest

 Marklin moved over and took the map and folded it so he could stuff it into his shirt.
This message had punctuation tweaked by the player at 22:45, Mon 24 Sept 2018.
Valthur Ironhelm
Dwarf, 594 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Tue 25 Sep 2018
at 02:11
  • msg #353

Re: Chapter 12: The Ruins of Rhest

"Aw, slag!" Valthur curses under his breath. "They're onto us, Missy. We'd best get away fast." He speeds away from the sunken ruins, dragging the boat behind him for a short distance before realizing how much it is slowing his pace.

He finally lets go of the rope to continue his retreat unhindered. "Potion, don't wear out on me now!"
DM Pawn
GM, 857 posts
Wed 26 Sep 2018
at 01:08
  • msg #354

Re: Chapter 12: The Ruins of Rhest

Within the torture chamber, Marklin grabs the bloody map while Eoni attempts to parlay with the caged, barely conscious elf. The elf doesn't appear to be totally coherent though its obvious he heard Eoni because he starts mumbling words in response. The locks on the cage are quite complex and Eoni does not readily see any keys or other release mechanisms on the elaborate torture device.

The elf struggles to string together a few words and eventually utters the following:

"Phylactery...here...find it...Ghostlord...stopped." Then, the elf slips into unconsciousness.

Meanwhile, back outside the skirmish between ogres and razorfiend has been settled through mind-bending magic and the denizens of this far-flung outpost have been alerted to the presence of intruders. Again!

Scattering this way and that, the others fly off into the darkness, eager to put some distance between themelves and the goblin mounted atop the young black dragon. The goblin makes a small show of chasing off the adventurers but seems reluctant to travel too far away from the outpost at the center of the lake and settles into executing sweeping circles around the ruins while scanning the distance for lone prey.

But Taerix, Valthur, Sarah and Aldara are long gone now, leaving just Eoni and Marklin within the ruins...
Eoni Daflin
Cleric, 671 posts
Sister of Avandra
AC: 8 | HP: 23/24
Wed 26 Sep 2018
at 01:44
  • msg #355

Re: Chapter 12: The Ruins of Rhest

"I can't open this!" she whispered in frustration, turning to Marklin.  "Keep looking.  He said to look for a phylactery, a small box.  It will have a paper or bones inside.  And any papers at all.

"I'll try to wake him up.  Maybe he knows where the key is."


Taking a deep breath, the Sister reached carefully through the barbed bars to lay her hand on the unconscious elf.  "May Avandra bless you, bring you comfort and ease with Avandra's Grace."

[Private to DM Pawn: Eoni Daflin rolled 5 using 1d6+1.  Cure light wounds, wood elf.]
Aldara
Magic User, 413 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Sat 29 Sep 2018
at 18:42
  • msg #356

Re: Chapter 12: The Ruins of Rhest

Where Sarah sticks to Valthur's side, Aldara hurries to Kane's.
Marklin
Fighter, 758 posts
AC:2
Hit Points:18/9
Sun 30 Sep 2018
at 14:48
  • msg #357

Re: Chapter 12: The Ruins of Rhest


 Marklin nodded and continued to ransack the place looking for a "box."
DM Pawn
GM, 859 posts
Sun 30 Sep 2018
at 15:53
  • msg #358

Re: Chapter 12: The Ruins of Rhest

Eoni reaches through the cage to heal the trapped elf while Marklin continues to ransack the room in hopes of finding a small box.

Searching through the room Marklin discovers a small coffer under a cot. Opening it he finds a hundred or so gold pieces, several hundred silver pieces and a fine ruby-set bracelet in the shape of a sinuous lion. Unfortunately, he finds nothing resembling a small box containing paper or bones.

Having been revived the elf tells Eoni, "My thanks. Quick, there's not much time..." Indeed, it sounds like the scuffle outside has subsided and the enemies are alerted to the adventurers presence and in the process of reorganizing their forces. "The torturer is not the leader here. The goblin dragonrider, Wyrmlord Saarvith. If anyone has the phylactery, it will be him."

Marklin hears footsteps coming down the stairwell towards him...
Eoni Daflin
Cleric, 672 posts
Sister of Avandra
AC: 8 | HP: 23/24
Mon 1 Oct 2018
at 00:31
  • msg #359

Re: Chapter 12: The Ruins of Rhest

"How do I get you out of this cage?" she asked, quietly.  "Is there a key here somewhere?"

The Sister was hoping this phylactery was what they were looking for.
Valthur Ironhelm
Dwarf, 595 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Mon 1 Oct 2018
at 05:48
  • msg #360

Re: Chapter 12: The Ruins of Rhest

As Valthur races over the lake back toward the mainland, he does his best to see where the others are and attempts to reconvene with whomever he can find. "Moradin's bloody beard," he mumbles under his breath. "Where are Marklin and Eoni?"
DM Pawn
GM, 860 posts
Mon 1 Oct 2018
at 10:38
  • msg #361

Re: Chapter 12: The Ruins of Rhest

Eoni Daflin:
"How do I get you out of this cage?" she asked, quietly.  "Is there a key here somewhere?"

The Sister was hoping this phylactery was what they were looking for.


"Nurklenak...the hobgoblin wears a ch..." he says before cutting off mid-sentence, altered by the sound of footfalls on the stairwell leading to the torture chamber.
Eoni Daflin
Cleric, 673 posts
Sister of Avandra
AC: 8 | HP: 23/24
Mon 1 Oct 2018
at 20:58
  • msg #362

Re: Chapter 12: The Ruins of Rhest

Eoni turned toward the doorway and froze like a deer in lantern light.  They hadn't closed the door and she hoped it wouldn't alert whomever was coming.  She prayed to catch them before they cried out and that it wasn't the big one.  It didn't sound like the big one.

"Avandra's Grace and blessed will, keep us safe and evil still.  Avandra's Grace and blessed will, keep us safe and evil still...", she chanted as quietly as she could, waiting for it to come into sight.

[Private to DM Pawn:
Hold Person on a single target.  Save vs Spells at -2.
]
Marklin
Fighter, 759 posts
AC:2
Hit Points:18/9
Mon 1 Oct 2018
at 21:04
  • msg #363

Re: Chapter 12: The Ruins of Rhest


 Marklin, not known for being quick witted, did the only thing he could think of when he heard the foot falls upon the stairs. He went to stand by the side of the door, out of sight, he hoped, and slowly drew his sword.
DM Pawn
GM, 861 posts
Tue 2 Oct 2018
at 00:50
  • msg #364

Re: Chapter 12: The Ruins of Rhest

Having defused the situation outside, Nurklenak, the Kulkhor Zhul Mindbender had thought he heard struggling come from his interrogation room. Not wanting to lose an excellent specimen to practice his craft, the cruel hobgoblin bounds down the stairs to check on the elf.

At the bottom of the stairs, just around the corner and outside of view, Marklin lies in wait, while a few feet within the interrogation room, Eoni draws upon the power of her deity as the hobgoblin approaches...

A hobgoblin in oil-slickened leather armor rounds the corner and says[Language unknown: "Di, ver ame di ent e ovewe, pro peaidi ckhat ai ribe-fing is! Etti e man t tic! Us! An ti al..."]

He is cut off mid-sentence as Eoni weaves a spell of hold person, paralyzing the hobgoblin in its tracks!
Eoni Daflin
Cleric, 674 posts
Sister of Avandra
AC: 8 | HP: 23/24
Tue 2 Oct 2018
at 01:19
  • msg #365

Re: Chapter 12: The Ruins of Rhest

"I've got him!" Eoni hissed quietly to Marklin.  "Get him in here before someone sees him there.

"Check around his neck for a key to the cage."


She stayed out of the armsman's way, but kept an eye on the stairs to see if anyone heard what the hobgoblin said.  She didn't know what it was, but hoped they weren't orders to come after him.
Marklin
Fighter, 760 posts
AC:2
Hit Points:18/9
Wed 3 Oct 2018
at 15:33
  • msg #366

Re: Chapter 12: The Ruins of Rhest


 Bart put away his sword, then grabbed the "stiff" and  manhandled the Hob gob into the room. When he got a close up look at this thing, ugly was not strong enough word, and the smell. " "Reminds me of a sergeant I once had. But I think this whore son smells better." Said as Bart searched the "Stiff"
Sarah
Thief, 501 posts
Thief
AC: 4 | HP: 16/16
Wed 3 Oct 2018
at 16:17
  • msg #367

Re: Chapter 12: The Ruins of Rhest

Meanwhile . . .

From her position of relative (?) safety, Sarah looks at the island.

She looks worried, and seems to rise from her hiding place - but she hesitates.

[Private to DM Pawn: OOC: Is the fly potion still active?
]
Kane Taerix
Halfling, 201 posts
Halfling Hero
AC 1 (0) HP 20/22
Wed 3 Oct 2018
at 21:15
  • msg #368

Re: Chapter 12: The Ruins of Rhest

Taerix looks around, spotting Aldara nearby, and hoping to see Valthur and/or Sarah somewhere in sight.
DM Pawn
GM, 862 posts
Thu 4 Oct 2018
at 02:25
  • msg #369

Re: Chapter 12: The Ruins of Rhest

Aldara, Sarah, Taerix and Valthur manage to just make it to the banks of Lake Rhest when they notice the magical effects of the flying potion begin to wear off. They each duck into whatever cover they can find: tall reeds, a small hammock island, or perhaps the shadow of a cypress in hopes of evading the pursuing black dragon that now circles the lake, its keen eyes on the lookout for movement.

Meanwhile, back in the ruins at the lake's center, Eoni and Marklin also notice the effects of the potion beginning to wear off!

Still trapped within the cage and sensing time running out, the elf hisses, "Quickly! You must find the phylactery! Search the other room! Don't worry about me! Find the phylactery. The Red Hand must be stopped from forging an alliance with the Ghostlord! The armies of Brindol and Dennovar stand no chance against an army of undead on top of the terrible foes Azarr Khull already commands!"

Eoni and Marklin now detect a noticeable difference in this elf's accent. It is nothing like those they heard among the Tiri Kitor people.

The elf looks intently at Eoni and Marklin in turn and says, "Please...find it. The goblins hold it against him, but perhaps...we could use it to break the alliance between them!"

Outside, atop the roof, Eoni and Marklin hear what sounds like ogres in heated conversation, but neither understand a word they are saying. All the while, the fighter and cleric feel the magical effects fleeing their bodies...
Eoni Daflin
Cleric, 676 posts
Sister of Avandra
AC: 8 | HP: 23/24
Thu 4 Oct 2018
at 14:24
  • msg #370

Re: Chapter 12: The Ruins of Rhest

"You get him out of there," Eoni whispered to Marklin from her perch at the doorway.  "I'll check the other room."

Without waiting for a reply, she doused her tiara, glanced up the stairway and flitted across to the doorway on the other side.  It felt harder to remain airborne and she knew they were running out of time.  She prayed the others had already made it to safety and that they would soon follow... somehow.
Marklin
Fighter, 761 posts
AC:2
Hit Points:18/9
Thu 4 Oct 2018
at 15:00
  • msg #371

Re: Chapter 12: The Ruins of Rhest


 Yesterday, Marklin would have laughed at anyone that dared to suggest he would fly and with a frozen Hob Gob, yet. But that was then, and this was now. He grabbed a firm hold on Master double ugly and went into the wild blue yonder.
DM Pawn
GM, 863 posts
Thu 4 Oct 2018
at 23:18
  • msg #372

Re: Chapter 12: The Ruins of Rhest

Eoni passes some instructions to Marklin before padding off toward the door immediately north of the interrogation room. Doing so, she passes two sets of stairs leading up to the balcony, where four ogres and an ettin argue loudly.

Then, Marklin wraps his arms around the held hobgoblin and bounds off through the hole in the roof, leaving Eoni behind to search the rest of the complex.

Opening the door, Eoni sees three large animals--a leopard, a wild boar and a crocodile--standing at the ready in the southern portion of this room, perhaps giving her hear a stir. But on second inspection, all three prove to be stuffed and mounted for display. The walls are decorated with a striking tapestry depicting a five-headed dragon in a pose of destructive rage. A free-standing perch for a falcon or eagle stands in the room's northwest corner. A cot heaped with fine furs lies to the west, next to a large table. Atop the table lies a dead batlike creature, its abdomen cleaned and stuffed with salt and wood chips, and its wings pinned to the table's surface with several thin pins. An iron chest sits on the floor beneath the table.

Upstairs, the ogres and ettin seem to have resolved their argument because Eoni no longer hears them...
Eoni Daflin
Cleric, 678 posts
Sister of Avandra
AC: 8 | HP: 23/24
Fri 5 Oct 2018
at 00:17
  • msg #373

Re: Chapter 12: The Ruins of Rhest

Catching her breath after the stationary ambush, the Sister quietly closed the door behind her and shuddered.  The dragon rider must like to stuff things.  She was happy to see there were only animals stuffed here.

She went immediately to the chest and pulled it out from beneath the table to see if it was locked.  Hopefully, Marklin would be able to free the elf, she'd find the box, and they'd all get out before they were noticed and the magic wore off.
DM Pawn
GM, 864 posts
Fri 5 Oct 2018
at 00:24
  • msg #374

Re: Chapter 12: The Ruins of Rhest

The chest is indeed, locked!

Eoni studies the chest for a few moments when she hears creaking floorboards overhead and then, coming down the stairwell immediately outside the now closed doorway...

Then, she hears the elf's muffled voice through the doorway and a much deeper voice afterward.
Eoni Daflin
Cleric, 679 posts
Sister of Avandra
AC: 8 | HP: 23/24
Fri 5 Oct 2018
at 01:04
  • msg #375

Re: Chapter 12: The Ruins of Rhest

Was that the two headed one?  She wondered if it alternated which head did the talking or if they argued a lot.

It didn't sound as though Marklin had been able to get the elf out, yet.  He must have hidden himself and the body.  Quick thinking, Marklin!  She prayed the armsman's ruse would work.  But if it didn't find the hobgoblin in the other room, it might check this one!

Quietly, she slid the chest back under the table, tiptoed over to the cot, and crawled underneath.  She pulled the furs over the edge to conceal her and got ready to hold her breath.

Blessed Avandra, protect and keep us safe.
Valthur Ironhelm
Dwarf, 597 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Fri 5 Oct 2018
at 05:40
  • msg #376

Re: Chapter 12: The Ruins of Rhest

Valthur continues to scan his surroundings for signs of his friends... and for that cursed black dragon!
DM Pawn
GM, 865 posts
Fri 5 Oct 2018
at 09:28
  • msg #377

Re: Chapter 12: The Ruins of Rhest

Aldara, Sarah, Taerix, Valthur have managed to locate one another, as darkness begins to yield to dawn. They spot Marklin flying toward him carrying a body, which they might at first presume to be Eoni, but which in fact turns out to be a hobgoblin in catatonic state. The fighter lands at the appointed rendez-vous point but, scanning the distance, the party sees no sign of Eoni...or the black dragon for that matter.

Meanwhile, back in the ruins, Eoni hides under the cot behind the chest. While under the cot she hears the same muffled voices through the door and then heavy footsteps back up the stairwell to the roof. Moments later, she hears several ogres shouting outside and the distant cry of a dragon.
Aldara
Magic User, 414 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Fri 5 Oct 2018
at 13:01
  • msg #378

Re: Chapter 12: The Ruins of Rhest

Aldara studies Marklin's face for any sign of what might have happened to Eoni.
Eoni Daflin
Cleric, 680 posts
Sister of Avandra
AC: 8 | HP: 23/24
Fri 5 Oct 2018
at 13:22
  • msg #379

Re: Chapter 12: The Ruins of Rhest

Relieved that both she and Marklin hadn't been discovered, Eoni crawled out and returned to pull the chest out once more.  She glanced at the pins on the table, thinking she might be able to open the lock, but even if she could, it would take too much time and the phylactery might not even be inside!

Even if she and Marklin dumped it into the hole in the floor, they still might be able to find it just as she could.  Could she?  She'd thought to track the magic within, but she wouldn't see it within the chest.  The lake creatures might be able to find it in the murky water, but only if they were allowed to look in the building.

The Sister tried to lift the iron chest.  If she could dump it into the floor outside, it would have to be good enough.  If it were too heavy, she'd need Marklin to dump it.

They were running out of time!
Eoni Daflin
Cleric, 682 posts
Sister of Avandra
AC: 8 | HP: 23/24
Sat 6 Oct 2018
at 00:53
  • msg #380

Re: Chapter 12: The Ruins of Rhest

The iron chest wasn't as heavy as she'd feared, but still awkward.  Maybe she could fly with it?

She put it down next to the door and peered out to see if the coast was clear.  She'd have to find Marklin and see if he'd found the key they needed to free the elf.
Valthur Ironhelm
Dwarf, 599 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Sat 6 Oct 2018
at 03:02
  • msg #381

Re: Chapter 12: The Ruins of Rhest

"Moradin's beard, Marklin," Valthur gasps while looking over the hobgoblin. "Is that wretched thing Eoni?!? What dark magic could do such a thing?"
DM Pawn
GM, 868 posts
Sat 6 Oct 2018
at 10:32
  • msg #382

Re: Chapter 12: The Ruins of Rhest

Peering out the door, Eoni sees no signs of enemies immediately outside; however she still hears ogres talking up on the roof. Cradling the iron coffer the best she can, she passes through the short corridor and two flights of stairs leading up to the roof, into the makeshift torture chamber. The elf is still in the cage. He looks at Eoni and whispers, "Your friend flew off with the hobgoblin. I thought you were gone too....did you find it?"

Then, Eoni hears heavy footfalls coming down the stairs again, this time with a sense of urgency behind them...
Sarah
Thief, 502 posts
Thief
AC: 4 | HP: 16/16
Sat 6 Oct 2018
at 12:00
  • msg #383

Re: Chapter 12: The Ruins of Rhest

Valthur Ironhelm:
"Moradin's beard, Marklin," Valthur gasps while looking over the hobgoblin. "Is that wretched thing Eoni?!? What dark magic could do such a thing?"

Sarah looks angry.  Angry and worried.
Aldara
Magic User, 415 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Sat 6 Oct 2018
at 12:07
  • msg #384

Re: Chapter 12: The Ruins of Rhest

Aldara's gaping comes to an end when Valthur speaks.  An incredulous "Really?!" is all that she, so very versed in magic, can offer the dwarf, so very un-versed in magic.
Eoni Daflin
Cleric, 683 posts
Sister of Avandra
AC: 8 | HP: 23/24
Sat 6 Oct 2018
at 20:32
  • msg #385

Re: Chapter 12: The Ruins of Rhest

"He took..." the Sister started in a surprised whisper before realizing that repeating what she'd just been told in the form of a question was not going to be productive.  The elf must have convinced Marklin it was more important to get the hobgoblin away than to set him free.

"I think it's.."
she tried again before hearing someone through the open door coming down the stairs behind her.  She looked around and realized the other room had offered better hiding spots.  She shuffled towards the water barrels with her burden and set it down behind them as she tried to hunker down out of sight.  She held the hood of her cloak tight about her tiara with one hand to ensure it wouldn't be seen.

She hoped it wasn't the two headed one again because she feared it was too big for her to hold still if it spotted her.
DM Pawn
GM, 869 posts
Sat 6 Oct 2018
at 22:21
  • msg #386

Re: Chapter 12: The Ruins of Rhest

Eoni ducks to find cover within the torture chamber as the sound of something quite heavy comes barreling down the stairs. The footfalls end outside and then she hears what sounds like something plopping down to the floor, followed by two gravelly voices quarreling with one another in an unknown tongue.

It sounds like the creature that just came down the stairwells stopped inside the grand hallway located between the torture chamber and the room with the iron coffer. The grand hallway was bare when Eoni passed through it, save for shaggy furs piled against one of the walls. The room smelled quite fetid and foul, as if it were the den of some great beast. That same smell wafts through the torture chamber, though not nearly as thick.

In any event, Eoni hides behind water barrels. The elf watches the doorway throughout, a look of great concern sewn on his face. Each moment spent here, in inactivity, draws greater peril closer to Eoni, as she is alone, behind enemy lines.

Outside, she hears the unmistakable sound of a dragon's screech!
Eoni Daflin
Cleric, 684 posts
Sister of Avandra
AC: 8 | HP: 23/24
Sat 6 Oct 2018
at 23:50
  • msg #387

Re: Chapter 12: The Ruins of Rhest

Eoni tried to keep her breathing quiet as she hunkered behind the barrels and thought this one must be the two headed one arguing with itself.  She wasn't sure what it had dropped, hoping it wasn't one of her companions.

She wished she could understand what it was saying... to itself?  Hoping it was telling itself it needed to go back up the stairs.

The Sister was beginning to think she wasn't flying out of there.
DM Pawn
GM, 870 posts
Sun 7 Oct 2018
at 00:30
  • msg #388

Re: Chapter 12: The Ruins of Rhest

Back at the edge of the lake, Aldara, Marklin, Taerix, Valthur and Sarah wonder what might have happened to Eoni...

Meanwhile, back at the stronghold at the lake's center, Eoni finds herself in an increasingly precarious predicament. She hears the unmistakable beating of dragon wings, followed by its screech, and then crunching rubble as it lands on the roof above and then leaps down to its lair within the center of the town hall. Then, she hears a splash of water, followed by footsteps down the stairwell again.

Moments later, another voice, this one different than the ogre voices she heard earlier.

[Language unknown: Hereenamewer! Ieutro her adil!?

Eraouname! Omlaul!]


Then, the doorway to the torture chamber flies open and in walks a goblin wearing a chainshirt beneath a dark cloak festooned with a gold brooch. Eoni catches sight of a curved sword as he storms into the room, and on his back, a quiver of arrows and short bow.

The goblin scrutinizes the elf for a moment and then sniffs the air. His eyes immediately fall to the floor, to the exact spot the hobgoblin stood before being caught in Eoni's spell. Then he takes in another whiff and comments, [Language unknown: "Io whiousnot omeionatiany pre ntsien iouwa...rut rea paenee is ratan?"]

OOC: The goblin is about 20 feet distant from Eoni and appears to be on the verge of searching the room. There is only one door out of this room and the goblin is presently standing in front of it. There are numerous narrow windows (~24" wide x 48" high) within the room, but these would all require some degree of contortion to squeeze through.
Eoni Daflin
Cleric, 685 posts
Sister of Avandra
AC: 8 | HP: 23/24
Sun 7 Oct 2018
at 01:59
  • msg #389

Re: Chapter 12: The Ruins of Rhest

"Avandra's Grace and blessed will, keep us safe and evil still," she began quietly behind the barrel as she rose up.  "Avandra's Grace and blessed will, keep us safe and evil still!"

[Private to DM Pawn: Hold Person.  Single target saves at -2.  Only 2 1st level spells after this.]
DM Pawn
GM, 871 posts
Sun 7 Oct 2018
at 02:13
  • msg #390

Re: Chapter 12: The Ruins of Rhest

The moment Eoni begins chanting and gesticulating, Wyrmlord Saarvith, the notorious goblin hunter, keens in her direction, instinctively grabbing for his curved sword while he bounds across the room.

The goblin momentarily feels the pull of Avandra's spell, but is able to free his mind of its paralyzing effects. He charges the cleric and slashes at her. Ordinarily he might consider taking prisoners, but an enemy spellcaster of her power is not a threat to be taken lightly.

The goblin strikes hard, slicing through Eoni's armor.

[Language unknown: Ourvenureant! Mo u!

Ill iveainter estis el ssouhe. Stpr-evll, tr paame! Chos eidin of!]
it yells in a venomous tongue.


OOC: Goblin made its save vs spells. Eoni is hit for 6 points of damage.

Wyrmlord Saarvith
AC: 4
HP: ??/??


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8   7/12   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8  17/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2  10/19   7  8  9 10 11 12 13 14 15 16 17 18 19
Sarah      4  12/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     1  20/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  21/26   7  8  9 10 11 12 13 14 15 16 17 18 19



Eoni Daflin
Cleric, 686 posts
Sister of Avandra
AC: 8 | HP: 17/24
Sun 7 Oct 2018
at 02:35
  • msg #391

Re: Chapter 12: The Ruins of Rhest

Eoni stumbled back, her hood falling back to reveal her tiara's light for just a moment.  "Light and darkness seal thy fate, Avandra save me from this date!", she chanted, trying to avoid a second blow.

[Private to DM Pawn: Cast Darkness on the floor to catch herself and at least one window.  15' radius.  Let me know how much of the room she gets.  Hoping to catch two windows.  I'm up for another hour.]
DM Pawn
GM, 872 posts
Sun 7 Oct 2018
at 02:43
  • msg #392

Re: Chapter 12: The Ruins of Rhest

Eoni's spell throws most of the room in pitch black darkness, impenetrable by all but those with infravision. Wyrmlord snickers to himself at this development. Goblins are possessed of well-developed infravision and he readily spots the cleric's heat signature within the inky blackness. He swings his sword, striking Eoni again.

[Language unknown: Pa ortiouore oreom adany pre. Thicomard ard som ncprmi et ere lo!]


OOC: Eoni is hit for another 6 points of damage.

Wyrmlord Saarvith
AC: 4
HP: ??/??


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8   7/12   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8   6/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2  10/19   7  8  9 10 11 12 13 14 15 16 17 18 19
Sarah      4  12/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     1  20/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  21/26   7  8  9 10 11 12 13 14 15 16 17 18 19



This message was last edited by the GM at 03:34, Sun 07 Oct 2018.
Valthur Ironhelm
Dwarf, 600 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Sun 7 Oct 2018
at 02:55
  • msg #393

Re: Chapter 12: The Ruins of Rhest

Sensing from Aldara and Sarah that he may not be on the right path assuming Eoni is the hobgoblin, the dwarf tries a different approach. "Marklin if this smelly thing isn't Eoni, then where is she?"

He looks over the dark waters to the ruins they just departed. "And if she's still over there we'd better get back across before our potions run out."
Eoni Daflin
Cleric, 687 posts
Sister of Avandra
AC: 8 | HP: 11/24
Sun 7 Oct 2018
at 03:09
  • msg #394

Re: Chapter 12: The Ruins of Rhest

The goblin must have been swinging blindly.  She'd planned on grabbing the chest but lost track of it in the darkness after being struck.  She dashed for the nearest window by feel and tried to squeeze through.
Marklin
Fighter, 763 posts
AC:2
Hit Points:18/9
Sun 7 Oct 2018
at 03:15
  • msg #395

Re: Chapter 12: The Ruins of Rhest

 Marklin landed  at the rally point with the Held Hob Gob. When Valthur asked about Eoni, the Warrior spoke.” The Cap'n told me to get this bastard out o' there. Must be a valuable prisoner. Can ya tie and gag the bugger for me, Valthur? I need ta get back."

 With that having been said, Marklin took off like Superman and headed back to where Eoni was located.
DM Pawn
GM, 874 posts
Sun 7 Oct 2018
at 03:34
  • msg #396

Re: Chapter 12: The Ruins of Rhest

Eoni relies on her memory of the room's layout and flies off toward a nearby wall. Once there, she feels along the wall until she finds the window. Then, she makes herself as small as possible and attempts to squeeze through. Fortunately, for her, she only wears light armor, and is able to slip through the window and is soon zooming out across the lake.

Wyrmlord Saarvith is calm throughout. He draws his bow and coolly places an arrow to its string. [Language unknown: Wi! Heivlo daywhewhivir e andstiine fo!] he says to himself with a snicker before releasing an arrow.

The arrow flies true and srikes Eoni in the buttocks. But she continues to fly off toward the party's agreed upon rendez-vouz point.

The goblin mutters under his breath, calls out to his dragon mount again, then inadvertently kicks the iron coffer. Wyrmlord Saarvith's heart gives a start. Then, he leans down to examine the coffer. Upon discovering it still locked, his momentary terror passes. He shudders to think what may have been lost if it ended up in the wrong hands. It would be the leverage the Red Hand needed to ensure their victory over the armies of Brindol and Dennovar, all in the Tiamat's glory.

The goblin bends down and scoops up the iron coffer, no mean task for one of such small stature. Then, with iron coffer in hand, the goblin departs the darkened torture chamber.

***

Meanwhile, across the lake, Marklin sees Eoni flying toward her moments after he bounds into the air. The pair fly toward one another and then, suddenly, both plummet from the sky in unison, landing in the mucky water with an splash, about 20 yards from the shore.

The magical effects of the potion of flying have worn off. A band of light at the edge of the horizon foretells the coming dawn. For the moment, the party seems to have evaded certain disaster.

OOC: Eoni was hit for another 5 points of damage.
Marklin
Fighter, 765 posts
AC:2
Hit Points:18/9
Sun 7 Oct 2018
at 03:38
  • msg #397

Re: Chapter 12: The Ruins of Rhest

Can Marklin have a blindfold? :(
Valthur Ironhelm
Dwarf, 602 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Sun 7 Oct 2018
at 04:48
  • msg #398

Re: Chapter 12: The Ruins of Rhest

Valthur throws a rope to Eoni and Marklin, hoping they don't need him to venture into the water to get them to shore.

"Moradin's beard," he growls while pulling them in. "Are you two crazy? Sneaking into those ruins without the rest of us? You could've been killed! Foolish!"

But after a moment, a smile grows across his bearded face. "...but brave. Marklin, I expect no less than foolish and brave from you. But Eoni, I must say I'm rather impressed."

"So what did you find?"

Eoni Daflin
Cleric, 689 posts
Sister of Avandra
AC: 8 | HP: 6/24
Sun 7 Oct 2018
at 16:30
  • msg #399

Re: Chapter 12: The Ruins of Rhest

"Is anyone badly hurt?" the Sister asked, limping as she sloshed through the last of the lake and mud before reaching the others.  She looked around, assuring herself that everyone had returned.
Aldara
Magic User, 416 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Sun 7 Oct 2018
at 18:15
  • msg #400

Re: Chapter 12: The Ruins of Rhest

"I'm fine.  Yes, what were you able to learn?  I can get our friend to fill in the blanks..." Aldara nods to the prisoner goblinoid.
Eoni Daflin
Cleric, 690 posts
Sister of Avandra
AC: 8 | HP: 13/24
Sun 7 Oct 2018
at 21:29
  • msg #401

Re: Chapter 12: The Ruins of Rhest

Looking to see that no one else seemed to be bleeding as much as she, the Sister took a moment to pull the arrow from her backside and called upon Avandra's Grace to staunch the flow of blood.

Sloshing the rest of the way onto mostly dry land, she began her tale. "Things were going well until the ruckus with the acid beast stopped too soon.  We found an elf that didn't seem to be Tiri Kitor.  He was in a cage and in the middle of being tortured by this one," she said, indicating the stiff hobgoblin lying in the tall grass.  She bent down and began searching the hobgoblin for the key she sought to free the elf, starting around his neck

"The elf said the Red Hand, the army attacking the Vale, was forming an alliance with a Ghostlord undead of some kind," she continued while searching.  "The dragon rider had a box, a phylactery, that would seal this alliance somehow.  Brindol will not stand against both of these forces, he said.

"I found an iron chest in the leader's room, but it was locked and too heavy for me to get out before the leader returned to find me.  I think this is where he was keeping the phylactery, but I don't know.


She stood up from her search and laid out her supposition.  "I think this alliance is the evil we were sent to disrupt.  We need to capture that phylactery and make sure these forces do not combine."

"We've lost our best chance with our flight,"
she conceded, letting out a long breath, "but we have no other recourse but to try.  I fear the rider may move the phylactery if he thinks it to be in jeopardy so we can't go for help or waste anymore time.

"I believe if we can kill their leader, the dragon rider, it will prevent the phylactery from leaving Rhest.  The problem is luring him away from the stronghold to somewhere we can reach him without crossing the lake."


She didn't feel the need to reiterate the barrier the lake represented.

OOC: Eoni Daflin rolled 7 using 1d6+1.  Cure light wounds, herself.
Avandra smiles down upon her devoted.

Marklin
Fighter, 766 posts
AC:2
Hit Points:18/9
Sun 7 Oct 2018
at 21:37
  • msg #402

Re: Chapter 12: The Ruins of Rhest


 Marklin disarmed,searched and then tied and gagged their "guest."
DM Pawn
GM, 876 posts
Sun 7 Oct 2018
at 21:56
  • msg #403

Re: Chapter 12: The Ruins of Rhest

Eoni's hold person spell eventually wears off, but by then the hobgoblin is bound and gagged. He doesn't make too much fuss once he regains control of his body, but he does mouth something unintelligible from behind his gag.

The hobgoblin is wearing exceptionally well-crafted studded leather armor, a nice curved dagger in an embroidered scabbard, and a leather backpack, inside which, the contents boggle the mind. One backpack should not be able to carry as much gear!

Contained within:
A vial of cloudy white liquid
A vial of clear liquid
Two vials of turquoise, inky liquid
Two vials of pink, clear liquid
Three vials of black, thick liquid
A magic scroll
An oak wand, at the head of which is a small draconic skull affixed to the wand with leather straps, with two dark feathers hanging from the jawbone
A small, non-descript mahogany wand
Miscellaneous torture implements
40 gp

The hobgoblin does not seem to be particularly pleased to have Marklin rifling through his extraordinary backpack, but there is little he can do to stop it.

Dawn breaks across the lake, low drifts of fog draped across the marsh. Unfortunately, fog obscures the adventurers view of the distant ruins, though the same could perhaps be said for anyone attempting to see them.
This message was last edited by the GM at 22:16, Sun 07 Oct 2018.
Marklin
Fighter, 767 posts
AC:2
Hit Points:18/9
Sun 7 Oct 2018
at 23:20
  • msg #404

Re: Chapter 12: The Ruins of Rhest

 Marklin smack his forehead, " I almost forgot." He took the map he had taken from the ruin and offered it to Eoni.
Eoni Daflin
Cleric, 691 posts
Sister of Avandra
AC: 8 | HP: 13/24
Mon 8 Oct 2018
at 01:19
  • msg #405

Re: Chapter 12: The Ruins of Rhest

"Good work," Eoni said, accepting the map from the armsman.  She unfolded the map and held it up for all to see.

She was disappointed there wasn't a key for the cage on the hobgoblin.  She thought the elf was about to say it was on a chain he had.  Without the hobgoblin, she hoped the others would just leave him alone.  The only chance he had was if they got to him before he starved.

"How many of the ogres are left?" she asked the others as she examined the map.  "Were you able to pick any of them off during the confusion?  Did they kill the acid beast?"
DM Pawn
GM, 877 posts
Mon 8 Oct 2018
at 22:29
  • msg #406

Re: Chapter 12: The Ruins of Rhest

The map Marklin seized from the town hall brings greater detail to the item the party found at Vraath Keep. Numerous notes in goblin, of which only Valthur understands, have been scrawled on the map. From this, Valthur is able to piece together what the Red Hand horde has planned for the region. Nefamely, a group of hobgoblins massed at a place called Cinder Hill, just north of Skull Gorge Bridge.

The plan calls for the horde to sweep out of Cinder Hill along the North Road, sack Drellin's Ferry, and then march eastward all the way to Brindol. The notes also detail a bottleneck in the horde's approach to Drellin's Ferry--Skullgorge Bridge.

Finally, the following items are also detailed:

Day 5 - Attack Drellin's Ferry
Day 12 - Attack Terrelton
Day 19 - Attack Nimon Gap
Day 24 - Attack Talar
Day 35 - Attack Brindol

Ghostlord is also written on the map with an arrow pointed into the Thornwaste.

Based on the date written on the map, the party estimates it to now be Day 24. If the goblins plans have held true, Drellin's Ferry, Terrelton and Nimon Gap should already be in goblin hands...and the assault on Talar coming soon, if not already. Eleven days remain until the Red Hand is at the walls of Brindol, assuming things have gone according to plan.

Glancing about at the surrounding marsh, miles away from the places depicted on the map, it is hard to imagine the places they know so well, perhaps, gone.

In the distance, the party is brought back to the moment when they hear the black dragon's screech.
Valthur Ironhelm
Dwarf, 603 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Tue 9 Oct 2018
at 01:22
  • msg #407

Re: Chapter 12: The Ruins of Rhest

Valthur translates the notes on the goblin map, revealing their plan. "Looks like they're planning on running over the entire vale!"

He also gives Eoni and Marklin a brief description of the events following their departure into the ruins, the hobgoblin mindbender's success (possibly magically aided) stopping the feud, and specifically the orders he overheard him giving to end the brief skirmish between the razorfiend and the ogres.

He was up there waving his arms and said 'Stay your attacks fools! We must protect the High Wyrmlord's prize! Let no further harm come to the Spawn of Tiamat you idiots!'"

"Do you suppose that prize is what's in the chest? And who or what is the ghostlord?"

This message was last edited by the player at 01:35, Tue 09 Oct 2018.
Eoni Daflin
Cleric, 693 posts
Sister of Avandra
AC: 8 | HP: 13/24
Tue 9 Oct 2018
at 02:22
  • msg #408

Re: Chapter 12: The Ruins of Rhest

"I think the prize he meant was the acid beast," Eoni explained, looking out over the lake towards the screech.  "He didn't want them to hurt it.  That may be good for us.  It may not be there to help them guard the phylactery.  If we avoid it, it may stay with it's eggs."

She was disappointed they hadn't done more damage with their temporary advantage, but glad no one had been lost.

"We need to keep a watch on the fort," she continued, still staring out across the water.  "We need to know if the dragon leaves with it's rider.  If it does, we've lost the phylactery.

"If we get the chance, concentrate on the rider.  He's the last of their brains.  We can't let him run with it."

Eoni Daflin
Cleric, 694 posts
Sister of Avandra
AC: 8 | HP: 13/24
Tue 9 Oct 2018
at 02:30
  • msg #409

Re: Chapter 12: The Ruins of Rhest

"I don't know who the Ghostlord is," she added, remembering the dwarf's final question, "but he seems to possess forces that could tip the balance against the Vale.  This phylacery seems to be the key to his cooperation.  If we capture it, it may keep him from the fight, or maybe turn him against the Red Hand."
Kane Taerix
Halfling, 202 posts
Halfling Hero
AC 1 (0) HP 20/22
Tue 9 Oct 2018
at 02:47
  • msg #410

Re: Chapter 12: The Ruins of Rhest

"If he flies close enough, maybe I can put an arrow or two in him." Taerix finally speaks after really not knowing what he could say that would be constructive.
Sarah
Thief, 503 posts
Thief
AC: 4 | HP: 16/16
Tue 9 Oct 2018
at 14:20
  • msg #411

Re: Chapter 12: The Ruins of Rhest

"Ask 'im how to cross the lake," Sarah suggests, nodding at the captive.
Eoni Daflin
Cleric, 696 posts
Sister of Avandra
AC: 8 | HP: 13/24
Tue 9 Oct 2018
at 16:29
  • msg #412

Re: Chapter 12: The Ruins of Rhest

"It may be another hour or so before he wakes up," Eoni said, nodding to their captive.
Eoni Daflin
Cleric, 698 posts
Sister of Avandra
AC: 8 | HP: 13/24
Wed 10 Oct 2018
at 01:56
  • msg #413

Re: Chapter 12: The Ruins of Rhest

"That celebration," Eoni said unhappily, pointing at the map.  "They were celebrating the fall of Talar.

"We're losing this war."

Valthur Ironhelm
Dwarf, 605 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Wed 10 Oct 2018
at 05:55
  • msg #414

Re: Chapter 12: The Ruins of Rhest

"Then we better get back across the water and find... whatever it is we're supposed to find. Dragons or no. Any chance we can turn this lousy hobgoblin with some of your magic?"
DM Pawn
GM, 878 posts
Wed 10 Oct 2018
at 09:26
  • msg #415

Re: Chapter 12: The Ruins of Rhest

The hobgoblin is no longer under sway of Eoni's hold person spell, but it is gagged and bound. He listens intently as the adventurers discuss their options but gives no indication he understands anything they are saying.
Sarah
Thief, 505 posts
Thief
AC: 4 | HP: 16/16
Wed 10 Oct 2018
at 17:48
  • msg #416

Re: Chapter 12: The Ruins of Rhest

Sarah points to the Potion of Gaseous Form.

"How does that work?" she asks.
Aldara
Magic User, 417 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Wed 10 Oct 2018
at 19:51
  • msg #417

Re: Chapter 12: The Ruins of Rhest

At mention of Valthur interrogating the hobgoblin, Aldara begins to weave a familiar spell on the brute.

Charm person on the hobgoblin.  Let's see what we can't learn...
Eoni Daflin
Cleric, 699 posts
Sister of Avandra
AC: 8 | HP: 13/24
Wed 10 Oct 2018
at 20:46
  • msg #418

Re: Chapter 12: The Ruins of Rhest

"I think Aldara has that potion, Sarah," Eoni explained while the Sorceress began her beguilement of her new beau.  "I suppose it turns you into a gas.  If we had two of them, someone could float over to the fort, regain their physical form, get the chest, then drink the second one to float back.

"We should compare the potions we know with these new ones to see if any of them match.  But the hobgoblin may tell us what everything is, anyway.  If all goes well."


She lamented not having been carrying that potion on her first foray into the fort.  The results would have been much less painful.
DM Pawn
GM, 879 posts
Wed 10 Oct 2018
at 22:42
  • msg #419

Re: Chapter 12: The Ruins of Rhest

Aldara weaves a spell and directs the enchantment over the bound and gagged hobgoblin. It doesn't put up much of a fight and remains relatively still throughout.
Eoni Daflin
Cleric, 700 posts
Sister of Avandra
AC: 8 | HP: 13/24
Thu 11 Oct 2018
at 00:38
  • msg #420

Re: Chapter 12: The Ruins of Rhest

Eoni keeps her eyes on the fort while Aldara conducts her interrogation.  She is concerned the phylactery will be taken away now that it's been found.  They can't let that happen.
Marklin
Fighter, 769 posts
AC:2
Hit Points:18/9
Thu 11 Oct 2018
at 00:48
  • msg #421

Re: Chapter 12: The Ruins of Rhest


 Marklin stood near to hand to the prisoner in case he was needed.
Valthur Ironhelm
Dwarf, 606 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Fri 12 Oct 2018
at 05:36
  • msg #422

Re: Chapter 12: The Ruins of Rhest

"I speak the goblin tongue," Valthur offers to Eoni. "Just in case it is needed."
DM Pawn
GM, 880 posts
Sat 13 Oct 2018
at 14:44
  • msg #423

Re: Chapter 12: The Ruins of Rhest

Presumably the party ungags the hobgoblin if they intend on questioning him. As it turns out, the hobgoblin, understands and speaks enough of the common tongue to make translation a moot point.

The hobgoblin, Nurklenak, is not combative in his responses. He says he was assigned to the Rhest outpost to look after the greenspawn razorfiend and keep the beast from escaping while he waited for the eggs to hatch. "The razorfiend's offspring will do much to bolster the horde's ranks," the hobgoblin says with some measure of pride. He says the leader of the outpost is Wyrmlord Saarvith, "the runt goblin dragonrider," he adds with a snicker. He says the black dragon's name is Regiarix and "that dragon is the only reason a lowly coward like Saarvith was promoted to Wyrmlord."

The hobgoblin then claims the adventurers should flee far from Elsir Vale while they still have a chance. "The days of the horde has come!" he says with a gleam in his eyes.
Aldara
Magic User, 418 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Tue 16 Oct 2018
at 08:53
  • msg #424

Re: Chapter 12: The Ruins of Rhest

"What ways out would still be left open...?" Aldara inquires to her new, erm, friend.  "And how did such a lowly goblin as your Saavrith gain the respect of a dragon, and not someone as mighty as you?"

Flattery will get you everywhere, one might hope.
DM Pawn
GM, 882 posts
Tue 16 Oct 2018
at 09:24
  • msg #425

Re: Chapter 12: The Ruins of Rhest

"North, across trackless lands and don't look back!" Nurklenak says in response to Aldara's first question.

To the second, "Fondness for hunting?" he vaguely responds. "I don't know!" he stammers in frustration.

"You're wasting time. With each passing second you spend here chatting with me, your chance for escape becomes smaller. They will be looking for me. Saarvith. The dragon."

"They will find me,"
he says with a smile.
Eoni Daflin
Cleric, 702 posts
Sister of Avandra
AC: 8 | HP: 13/24
Tue 16 Oct 2018
at 15:46
  • msg #426

Re: Chapter 12: The Ruins of Rhest

So far, their captive did not seem very helpful.  Other than providing names and useless opinions.  Though the razorbeast clutch plan to bolster their forces was disturbing.  She wasn't fond of destroying the mother's eggs.

"Ask about his potions and wands," Eoni prompted without taking her eyes off of the fort.  If they could find a fly or another gas potion, they might be able to slip in without hazard.
Sarah
Thief, 506 posts
Thief
AC: 4 | HP: 16/16
Tue 16 Oct 2018
at 16:10
  • msg #427

Re: Chapter 12: The Ruins of Rhest

Sarah takes the warning literally and nervously scans the sky.
Marklin
Fighter, 770 posts
AC:2
Hit Points:18/9
Tue 16 Oct 2018
at 16:26
  • msg #428

Re: Chapter 12: The Ruins of Rhest

 Marklin did what he did best, he stood there on guard with a dazed expressions upon his face.
Aldara
Magic User, 419 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Tue 16 Oct 2018
at 17:13
  • msg #429

Re: Chapter 12: The Ruins of Rhest

Aldara nods at Eoni, and begins to inquire about Nurklenak's goods.
DM Pawn
GM, 883 posts
Tue 16 Oct 2018
at 23:28
  • msg #430

Re: Chapter 12: The Ruins of Rhest

Nurklenak shrugs and says, "Just the ointments, elixirs and tools of my trade. Dangerous stuff. I wouldn't fool with any of it if I were you."

The hobgoblin turns his eyes skyward. "Yeah. He should be coming around any time now. Make it easy on yourself. Cut your losses and run now. I won't tell him which way you've fled. On my honor."
Kane Taerix
Halfling, 203 posts
Halfling Hero
AC 1 (0) HP 20/22
Tue 16 Oct 2018
at 23:33
  • msg #431

Re: Chapter 12: The Ruins of Rhest

Taerix turns his head away from the hobgoblin and then rolls his eyes at the, "On my honor," bit. At the hobgoblin's words the halfling scans the skies nervously.
DM Pawn
GM, 884 posts
Tue 16 Oct 2018
at 23:37
  • msg #432

Re: Chapter 12: The Ruins of Rhest

Taerix turns his attention toward the heavens and sees the black dragon patroling the lake's shore. True enough, a figure appears to be mounted astride the winged monster. The black dragon is a mile or so distant, but if it continues its patrol, it will eventually draw near the adventurers current location.
Marklin
Fighter, 771 posts
AC:2
Hit Points:18/9
Wed 17 Oct 2018
at 00:32
  • msg #433

Re: Chapter 12: The Ruins of Rhest


  A sword blade was suddenly plunged into the neck of the captive Hobgoblin, when the Dragon made an appearance." Bloody damn right, ye wont tell anyone. A corpse keeps its own counsel most times."
DM Pawn
GM, 886 posts
Wed 17 Oct 2018
at 00:53
  • msg #434

Re: Chapter 12: The Ruins of Rhest

As soon as Nurklenak sees Marklin go for his sword he blurts out magic words in hopes of casting a hypnoting spell over the gathered adventurers...

Unfortunately, his hands are still bound.

The hobgoblin rolls quickly to the side and attempts to slip a hand free of the the ropes. A highly skilled torturer, Nurklenak is well acquainted with ropes and binds. He had expected the party wouldn't let him go free and had planned on escaping all along. He just hoped it wouldn't happen at sword-point. Seeing the brute fighter draw a sword and come after him put things into high gear!

The hobgoblin yanks a hand free from a small space between the ropes!

Desperate moments for him now as he scrambles to defend himself against the sword-wielding fighter and his allies. If he can hold them off for just a few more moments, he might have a chance to work his magic...

OOC: Initiative order is as follows.

1. Nurklenak (6)
2. Taerix (5)
3. Eoni (4)
4. Sarah (3)
5. Marklin (2)
6. Valthur (2)
7. Aldara (2)

Nurklenak the Torturer
AC: 6
HP: 25/25


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8   7/12   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8  13/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2  10/19   7  8  9 10 11 12 13 14 15 16 17 18 19
Sarah      4  12/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     1  20/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  21/26   7  8  9 10 11 12 13 14 15 16 17 18 19


PCs are UP!

This message was last edited by the GM at 09:20, Thu 18 Oct 2018.
Aldara
Magic User, 420 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Thu 18 Oct 2018
at 10:03
  • msg #435

Re: Chapter 12: The Ruins of Rhest

Somewhat startled by the hobgoblin's breaking through her flawless spellcraft, Aldara starts...and makes some distance between herself and it.  One of her daggers finds its way into her hand, and she clumsily throws it at him.

Getting away from the crazy monster-man!  Then throwing a dagger.
03:01, Today: Aldara rolled 9,2 using 1d20+2,1d4 ((7,2)).

Sarah
Thief, 511 posts
Thief
AC: 4 | HP: 16/16
Thu 18 Oct 2018
at 13:35
  • msg #436

Re: Chapter 12: The Ruins of Rhest

Anticipating that the fighters will do what fighters tend to do, Sarah slips to the side in an attempt to attack Nurklenak from behind.

(And if it gets her out of the area of whatever magic he's working, so much the better.)

If I get an attack, it misses.  If I don't get an attack . . . well, I got this roll out of my system. :)

08:34, Today: Sarah rolled 7,7 using d20,d8 with rolls of 7,7.  attack.

Kane Taerix
Halfling, 207 posts
Halfling Hero
AC 1 (0) HP 20/22
Fri 19 Oct 2018
at 00:22
  • msg #437

Re: Chapter 12: The Ruins of Rhest

Taerix grabs for his sword and slices at the hobgoblin - a weak slice, but hopefully enough to stop him from casting his spell.


19:16, Today: Kane Taerix rolled 2 using 1d6+1 with rolls of 1.  damage.

19:15, Today: Kane Taerix rolled 16 using 1d20+1 with rolls of 15.  attack Nurklenak.

Eoni Daflin
Cleric, 704 posts
Sister of Avandra
AC: 8 | HP: 13/24
Fri 19 Oct 2018
at 00:34
  • msg #438

Re: Chapter 12: The Ruins of Rhest

Eoni had turned when she'd heard the tone in Marklin's voice, but hadn't expected to see the hobgoblin free and dangerous.  He was supposed to be their friend!

"Stop him before he casts something!" she shouted, leaping to snatch his pack away.  It was all that she could do, her strength exhausted for the day until Avandra replenished her Grace.  At least he wouldn't be able to use anything from it against them.
Valthur Ironhelm
Dwarf, 609 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Fri 19 Oct 2018
at 03:43
  • msg #439

Re: Chapter 12: The Ruins of Rhest

Not generally a fan of interrogations anyway, Valthur resumes his more familiar position of ax-wielding goblin slayer. His swing finds its mark on the retreating hobgoblin.

22:37, Today: Valthur Ironhelm rolled 19 using 1d20+3 with rolls of 16.  Battle axe vs. Nurklenak.
22:38, Today: Valthur Ironhelm rolled 8 10 using 1d8+1 3 with rolls of 7.  Damage.

OOC: Duh, after I rolled and posted damage, I realized that my +3 should apply to both to hit AND damage rolls. If it isn't too late, I'd like to update the above roll to 1d8+3 for 10 damage!!!

This message was last edited by the player at 05:32, Fri 19 Oct 2018.
Marklin
NPC, 1 post
Fighter
AC: 2 | HP: 10/19
Fri 19 Oct 2018
at 07:51
  • msg #440

Re: Chapter 12: The Ruins of Rhest

Marklin swings down, his sword striking deeply and opening an angry gash in the hobgoblin's ribcage.


03:48, Today: Marklin rolled 14,8 using d20+1,d8+1 with rolls of 13,7.  attack.
DM Pawn
GM, 895 posts
Fri 19 Oct 2018
at 07:58
  • msg #441

Re: Chapter 12: The Ruins of Rhest

The party quickly converges on Nurklenak and rains down a procession of blows as he slips free of his bonds and begins performing the somatic components of his craft. Mouthing words very similar to those performed by Eoni only hours ago, the hobgoblin weaves his own dark spell, directing its effects at those he perceived to be the greatest threat..

This either works or he's dead, this much he knows. But he damn well was going down with a fight and not a passive bystander!

"Curse you. Curse You All!" he spits out after completing the casting.


OOC: Marklin, Valthur, Taerix and Sarah need to make a Saving Throw vs Spells (hold person)

Nurklenak the Torturer
AC: 6
HP: 6/25


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8   7/12   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8  13/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2  10/19   7  8  9 10 11 12 13 14 15 16 17 18 19
Sarah      4  12/16   9 10 11 12 13 14 15 16 17 18 19 20 20
Taerix     1  20/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  21/26   7  8  9 10 11 12 13 14 15 16 17 18 19


PCs are UP!

Marklin
NPC, 2 posts
Fighter
AC: 2 | HP: 10/19
Fri 19 Oct 2018
at 08:15
  • msg #442

Re: Chapter 12: The Ruins of Rhest

Marklin feels a wave of nausea come over him the moment the hobgoblin finishes casting the spell, but somehow the fighter marshalls the mental focus to push aside those feelings and plunges his sword deep into the hobgoblin's chest.

Dark blood issues forth from the wound and the evil humanoid's eyes go wide. Spitting out a mouthful of blood, the creature slumps to the side, lifeless, as Marklin draws his sword free of the wound.

"Bloody well right," the fighter says before turning his head and spitting. "That's enough of that!"

Satisfied the task is complete, Marklin turns to address Eoni. "So what now, Cap'n?"


04:08, Today: Marklin rolled 17,7 using d20+1,d8+1 with rolls of 16,6.
Sarah
Thief, 512 posts
Thief
AC: 4 | HP: 16/16
Fri 19 Oct 2018
at 12:10
  • msg #443

Re: Chapter 12: The Ruins of Rhest

07:09, Today: Sarah rolled 18 using 1d20 with rolls of 18.  Saving Throw (12 to make).

Sarah is unaffected by the spell.  As Marklin finishes the job, she turns her attention to the sky and the potential aerial assault.
Aldara
Magic User, 422 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Fri 19 Oct 2018
at 16:52
  • msg #444

Re: Chapter 12: The Ruins of Rhest

09:51, Today: Aldara rolled 9,4 using 1d20+2,1d4 ((7,4)).

Aldara takes another dagger and throws it at the hobgoblin, but puts too much into it...
Kane Taerix
Halfling, 208 posts
Halfling Hero
AC 1 (0) HP 20/22
Fri 19 Oct 2018
at 19:42
  • msg #445

Re: Chapter 12: The Ruins of Rhest

Taerix becomes terrified as his body locks up as if it had a mind of its own. So held, he plops to the ground.

14:39, Today: Kane Taerix rolled 6 using 1d20 with rolls of 6.  save v spell.
Eoni Daflin
Cleric, 705 posts
Sister of Avandra
AC: 8 | HP: 13/24
Sat 20 Oct 2018
at 02:17
  • msg #446

Re: Chapter 12: The Ruins of Rhest

Satisfied that Marklin had dispatched the hobgoblin, Eoni turned back toward the fort to keep an eye out for the dragon as she spoke.

"Same plan," she replied to the armsman.  "Lure out the dragon rider and kill him first.  We can't let him escape with the phylactery."

She glanced back and noticed the halfling skewed awkwardly in the reeds.  "Taerix?" she asked worriedly.  "Are you all right?"
Valthur Ironhelm
Dwarf, 610 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Sat 20 Oct 2018
at 02:58
  • msg #447

Re: Chapter 12: The Ruins of Rhest

Valthur feels his muscles tense momentarily in response the the hobgoblin's dark enchantment, but he overcomes the arcane forces. By the time his ax is ready to strike, however, he finds that Marklin has completed the task.

Temporarily out of the woods, he notices the fallen halfling next to him, misdiagnosing his prone position to be the result of fear instead of a spell. "No need to be afraid," he informs Kane. "Marklin has dispatched the immediate danger."

21:47, Today: Valthur Ironhelm rolled 17 using 1d20 with rolls of 17. Save vs. Hold Person (11).
Kane Taerix
Halfling, 209 posts
Halfling Hero
AC 1 (0) HP 20/22
Sat 20 Oct 2018
at 03:22
  • msg #448

Re: Chapter 12: The Ruins of Rhest

Taerix's motionless form speaks volumes not at all.
Eoni Daflin
Cleric, 706 posts
Sister of Avandra
AC: 8 | HP: 13/24
Sat 20 Oct 2018
at 03:51
  • msg #449

Re: Chapter 12: The Ruins of Rhest

"Keep an eye out for that dragon," the Sister instructed.  "I'll check on Taerix."

She bent down to examine the halfling for wounds or other ailments.

"This doesn't look good."
Aldara
Magic User, 423 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Sat 20 Oct 2018
at 09:15
  • msg #450

Re: Chapter 12: The Ruins of Rhest

Aldara retrieves her daggers, eyes skyward the entire time...
Eoni Daflin
Cleric, 707 posts
Sister of Avandra
AC: 8 | HP: 13/24
Sat 20 Oct 2018
at 21:56
  • msg #451

Re: Chapter 12: The Ruins of Rhest

"I think the curse is similar to what I used on the hobgoblin," Eoni explained to the paralyzed halfling.  "You'll be all right, but you'll be like this for more than an hour."

She looked back at the others and around for some type of cover.  Fighting the dragon and rider would be difficult enough without the skilled accuracy of their scout.

"Let's find some cover and hide before we're spotted," she said quickly.  "Marklin, get Taerix under cover and I'll collect anything he's dropped.

"Valthur, grab the hobgoblin and bring him with us.  We don't need him spotted, yet."


She still had the hobgoblin's pack.  Maybe they could test the potions while they waited.
This message was last edited by the player at 22:01, Sat 20 Oct 2018.
Valthur Ironhelm
Dwarf, 611 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Sun 21 Oct 2018
at 04:15
  • msg #452

Re: Chapter 12: The Ruins of Rhest

Valthur carries the hobgoblin to cover, thinking about how he'd describe the events to Darna.

The band was led by a giant hobgoblin spellcaster. Even after we had him bound, he was able to slip free and threaten the entire party. He tried his evil magic on me, but my dwarven blood would have none of it. He met his demise with the help of my enchanted axe... I still need a name for that axe. Hobgoblin Chopper? Vale's Edge? Sharp Justice?
Sarah
Thief, 513 posts
Thief
AC: 4 | HP: 16/16
Sun 21 Oct 2018
at 13:27
  • msg #453

Re: Chapter 12: The Ruins of Rhest

Sarah is very glad to find a place to hide in the darkness.


[Private to DM Pawn: And her hiding place is preferably not with the others.]
Aldara
Magic User, 424 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Tue 23 Oct 2018
at 22:29
  • msg #454

Re: Chapter 12: The Ruins of Rhest

Aldara hides with the others, thinking of illusions to use as she moves.
DM Pawn
GM, 897 posts
Sun 28 Oct 2018
at 13:43
  • msg #455

Re: Chapter 12: The Ruins of Rhest

The dragon and its rider, presumably Wyrmlord Saarvith soar above, patroling the lake's edge, but give up their search a short while later. Then, the adventurers see the dragon and rider flying away to the west. Eventually, the dragon disappears from view.

It seems Wyrmlord Saarvith was not overly zealous in its desire to either recover Nurklenak or capture the adventurers.
Eoni Daflin
Cleric, 709 posts
Sister of Avandra
AC: 8 | HP: 13/24
Sun 28 Oct 2018
at 22:33
  • msg #456

Re: Chapter 12: The Ruins of Rhest

"No, no, no," Eoni said in dismay.  "Come back, stay at the fort!"  It looked as though they'd lost the phylactery after all.  They'd been so close.

Giving up on the lost dragon rider, she turned back to the others.  "Let's see if we can figure out what these potions are.  We'll try a little bit of each and hope for the best."

The Sister laid out the potions and wands from the pack she'd carried.  "I'll try this one," she said, picking up the vial of cloudy white liquid and took a tentative sip.
Eoni Daflin
Cleric, 710 posts
Sister of Avandra
AC: 8 | HP: 13/24
Sun 28 Oct 2018
at 23:08
  • msg #457

Re: Chapter 12: The Ruins of Rhest

It tasted milky but didn't seem to do anything as far as she could tell.  Maybe she hadn't drank enough of it?

OOC: Eoni Daflin rolled 20 using 1d20.  Intelligence Check (10) Cloudy White Vial.
Valthur Ironhelm
Dwarf, 614 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Mon 29 Oct 2018
at 04:05
  • msg #458

Re: Chapter 12: The Ruins of Rhest

"Give me one of those,"Valthur grumbles, unstoppering one of the two turquoise vials.

His face constricts into a portrait of disgust as he tastes the contents. "Disgusting," he concludes. "Absolutely disgusting."


23:10, Today: Valthur Ironhelm rolled 9 using 1d20-1 with rolls of 10.  Identify turquoise liquid.
This message was last edited by the player at 04:14, Mon 29 Oct 2018.
DM Pawn
GM, 899 posts
Tue 30 Oct 2018
at 10:45
  • msg #459

Re: Chapter 12: The Ruins of Rhest

Eoni and Valthur take small sips of two different potions, but neither are able to determine what their effects might be if one were to consume the entire potion.
Aldara
Magic User, 425 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Wed 31 Oct 2018
at 20:52
  • msg #460

Re: Chapter 12: The Ruins of Rhest

13:50, Today: Aldara rolled 9 using 1d20 ((9)).
Clear Potion

13:52, Today: Aldara rolled 6 using 1d20 ((6)).
Pink Potion


Aldara takes one of the pink potions, and the clear potions, and tries the time-tested method of field examination...
DM Pawn
GM, 901 posts
Wed 31 Oct 2018
at 21:09
  • msg #461

Re: Chapter 12: The Ruins of Rhest

Aldara tastes two different potions and determines the clear liquid to be a potion of invisibility and the pink liquid to be an elixir of love. Both potions must be fully consumed for their magical properties to take effect.

The potion of invisibility is fairly straightforward and common; however the elixir of love is a rare, highly sought after item. This sweet-tasting liquid causes the individual drinking it to become charmed with the first creature she sees after consuming the elixir.

OOC: functions as a specialized Charm Person spell
Valthur Ironhelm
Dwarf, 616 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Thu 1 Nov 2018
at 03:56
  • msg #462

Re: Chapter 12: The Ruins of Rhest

"Elixer of love?" Valthur scoffs. "One of you may find that useful, but Valthur Ironhelm needs no such magics to charm the ladyfolk."

He stifles a belch only somewhat successfully before continuing. "Now a potion of invisibility? That may come in handy."
Kane Taerix
Halfling, 212 posts
Halfling Hero
AC 1 (0) HP 20/22
Thu 1 Nov 2018
at 04:04
  • msg #463

Re: Chapter 12: The Ruins of Rhest

Taerix watches with interest, but his upbringing included no such training. He continues to watch for danger while the experiments continue.
Eoni Daflin
Cleric, 713 posts
Sister of Avandra
AC: 8 | HP: 13/24
Thu 1 Nov 2018
at 14:59
  • msg #464

Re: Chapter 12: The Ruins of Rhest

"Try the other ones," Eoni coaxed the sorceress.  "And do you recognize the wands?"
Aldara
Magic User, 426 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Fri 2 Nov 2018
at 20:31
  • msg #465

Re: Chapter 12: The Ruins of Rhest

Spitting out what she's tasted, Aldara attempts to identify the other potions... She seems, during this process, to be considering whether or not she can make heads or tails of the wands.

13:29, Today: Aldara rolled 3 using 1d20 ((3)).
Cloudy white fluid.

13:29, Today: Aldara rolled 11 using 1d20 ((11)).
Turquoise fluid.

13:29, Today: Aldara rolled 9 using 1d20 ((9)).
Black fluid.

Now, as far as the wands go... Intelligence check?

DM Pawn
GM, 902 posts
Fri 2 Nov 2018
at 21:27
  • msg #466

Re: Chapter 12: The Ruins of Rhest

Aldara tastes the other potions and determines them to be a potion of blur, two elixirs of truth and 3 doses of poison.

Then she turns her attention to the wands. One is a wand of cause fear (10 charges) and the other is a wand of disquise self (5 charges).

The scroll is hold person and the backpack is a Heward's Handy Haversack, a smaller version of a wondrous item known as a  portable hole.
Aldara
Magic User, 427 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Fri 2 Nov 2018
at 23:07
  • msg #467

Re: Chapter 12: The Ruins of Rhest

Aldara informs the others of the properties of things.  She suggests that the blurring potions go to the warriors.  In the name of pragmatism and the greater good, she suggests keeping the poisons for such things as the dragon.
This message was last edited by the player at 23:11, Fri 02 Nov 2018.
Eoni Daflin
Cleric, 714 posts
Sister of Avandra
AC: 8 | HP: 13/24
Sat 3 Nov 2018
at 00:59
  • msg #468

Re: Chapter 12: The Ruins of Rhest

"What about the other two potions we've had for a while," the Sister asked.  Aldara was really good at identifying magic.

OOC: Was the Hold Person Divine or Arcane?
Aldara
Magic User, 428 posts
Human Magician (M-U 4)
AC: 8 | HP 12/12
Sat 3 Nov 2018
at 01:21
  • msg #469

Re: Chapter 12: The Ruins of Rhest

18:17, Today: Aldara rolled 17 using 1d20 ((17)).
First listed mystery potion.

18:19, Today: Aldara rolled 18 using 1d20 ((18)).
Second listed mystery potion.


Sippy sippy.
DM Pawn
GM, 903 posts
Sat 3 Nov 2018
at 02:13
  • msg #470

Re: Chapter 12: The Ruins of Rhest

The other items are Potion of Climbing and Potion of Frost Giant's Strength. The scroll is clerical.
Eoni Daflin
Cleric, 715 posts
Sister of Avandra
AC: 8 | HP: 13/24
Sat 3 Nov 2018
at 03:21
  • msg #471

Re: Chapter 12: The Ruins of Rhest

"I don't see that any of these new potions will get us back to the fort," Eoni said resignedly.  "Let's set up watch and try and get some sleep.  I'm exhausted."

She dumped the damp contents of her pack to dry and draped her padded coat over a bush.  "We'll figure something out once we've rested."
DM Pawn
GM, 904 posts
Sat 3 Nov 2018
at 11:31
  • msg #472

Re: Chapter 12: The Ruins of Rhest

Following the excitement of their second foray onto the lake, the party searches for a suitable spot to rest. They keep a vigilant watch throughout, perhaps concerned the enemy might send out scouts to discover their location, but they hear or see no indication of this being true. In fact, their rest is fairly uneventful. Just another warm, bug-ridden day out in the wild. Day passes to night and, given their exhaustion, the party succumbs to a rather long rest, waking somewhat refreshed the next morning.
Eoni Daflin
Player, 716 posts
Sister of Avandra
AC: 8 | HP: 15/24
Sun 4 Nov 2018
at 00:50
  • msg #473

Re: Chapter 12: The Ruins of Rhest

"All right," Eoni said, once they'd finished a cold breakfast.  "I don't see any easy way to get back to the fort with the magic we found.

"I do think we need to go back.  It's possible the dragon rider didn't take the phylactery and I think we need to keep them from using the acid beast and it's brood in this war.

"Any ideas for a daylight approach?  I don't think we can spend too much longer here and still make it back to Brindol before they're attacked."

Aldara
Player, 431 posts
Human Enchanter (M-U 5)
AC: 8 | HP 15/15
Sun 4 Nov 2018
at 05:06
  • msg #474

Re: Chapter 12: The Ruins of Rhest

"Well... I've been working on my illusion magics, here and there.  And I do believe I've found a way to make us all invisible.  The only catch, is that if you should drop something or do anything too strenuous, you become visible again -- so no attacking, or using magic if you want to remain unseen." Aldara then wags her finger, as if thinking, but pauses and shakes her head.
Valthur Ironhelm
Player, 618 posts
Dwarf 5
AC: 4(3*) | HP: 16/26
Sun 4 Nov 2018
at 07:01
  • msg #475

Re: Chapter 12: The Ruins of Rhest

"I like the sounds of that," Valthur concurs. "Once we get back to the island, we sneak in for a quick look for whatever it is we're looking for. I recommend we also do something about that nest of razorfiends. Perhaps with some oil and a torch we could at least deal with the eggs, if not their guardian."

09:37, Today: Valthur Ironhelm rolled 8 using 1d3+6 with rolls of 2. Hit points gained from resting. Up to 24 hp!
This message was last edited by the player at 15:40, Sun 04 Nov 2018.
Eoni Daflin
Player, 717 posts
Sister of Avandra
AC: 8 | HP: 15/24
Sun 4 Nov 2018
at 14:25
  • msg #476

Re: Chapter 12: The Ruins of Rhest

"Invisibility would be great!" Eoni enthused about Aldara's magical revelation.  "We could use the boats, get in close, maybe even climb in through a window and catch them off guard.  If we could fight them within the fort, I don't think the acid beast will enter.  We'll just have to deal with the ogres and the two headed one.

"Then we'll take care of the eggs and free the elf.

"I think that's a good plan.  Any additions?"

Sarah
Player, 516 posts
Thief
AC: 4 | HP: 16/16
Wed 7 Nov 2018
at 16:36
  • msg #477

Re: Chapter 12: The Ruins of Rhest

Sarah looks a little uncomfortable at Aldara's mention of a plan involving magic.  But, as the others seem to like the idea she looks at the ground and nods.

OOC:  Sorry, RPOL somehow didn't note that there had been posts.
Valthur Ironhelm
Player, 622 posts
Dwarf 5
AC: 4(3*) | HP: 24/26
Thu 8 Nov 2018
at 04:19
  • msg #478

Re: Chapter 12: The Ruins of Rhest

Eoni Daflin:
"Invisibility would be great!" Eoni enthused about Aldara's magical revelation.  "We could use the boats, get in close, maybe even climb in through a window and catch them off guard.  If we could fight them within the fort, I don't think the acid beast will enter.  We'll just have to deal with the ogres and the two headed one.

"Then we'll take care of the eggs and free the elf.

"I think that's a good plan.  Any additions?"


"The only thing I'd add is a prayer to your Avandra to keep the boat intact for the journey across. Aside from that, I'd say let's get this over with."
Eoni Daflin
Player, 719 posts
Sister of Avandra
AC: 8 | HP: 15/24
Thu 8 Nov 2018
at 15:09
  • msg #479

Re: Chapter 12: The Ruins of Rhest

"All right, then!" Eoni concluded, clapping her hands together.  "With Avandra's blessing, let's pack up and finish this off."
Kane Taerix
Player, 214 posts
Halfling Hero
AC 1 (0) HP 20/22
Thu 8 Nov 2018
at 19:22
  • msg #480

Re: Chapter 12: The Ruins of Rhest

Silently, Taerix nods and begins loading up for the trip back to the fort.
DM Pawn
GM, 908 posts
Fri 9 Nov 2018
at 00:14
  • msg #481

Re: Chapter 12: The Ruins of Rhest

Having agreed to invisibly return to the sunken ruins of Rhest Town Hall, the party returns to camouflaged site of their reed boat. Removing the vessel from its hiding spot, the adventurers gather around Aldara, whom promptly begins reciting arcane words while completing complex somatic gestures.

The wizard casts an invisibility spell over the entire party and they are soon paddling back out toward the ruins. Unfortunately, invisibility does little to mask the sound of paddles striking water, but the rowers (Marklin and Valthur) do what they can to be as quiet as humanly, or dwarfly, as possible.

It doesn't take long for the adventurers to perceive that some sort of conflict must occurred at the town hall after they departed. Rowing closer to the ruins, they see no signs of ogres or hobgoblins keeping watch on the collapsed roof and there appears to be new structural damage to the main cluster of buildings that had served as Wyrmlord Saarvoth's garrison.

An eery silence hangs over the ruins and the smell of death is thick in the air.
Eoni Daflin
Player, 720 posts
Sister of Avandra
AC: 8 | HP: 15/24
Fri 9 Nov 2018
at 02:29
  • msg #482

Re: Chapter 12: The Ruins of Rhest

"Over there," Eoni whispered, pointing to the far side of the building, away from the holding pen.  "We'll try to get in there through one of the windows."

She wondered if the lizard people attacked the fort once the dragon rider left.
Sarah
Player, 517 posts
Thief
AC: 4 | HP: 16/16
Fri 9 Nov 2018
at 14:21
  • msg #483

Re: Chapter 12: The Ruins of Rhest

Sarah looks about and tries to guess where Eoni points.  Her mention of "windows" provides a clue.

[Private to DM Pawn: And Sarah goes to the windows on the far side of the building, and looks in.  Quietly, just in case.]
Valthur Ironhelm
Player, 623 posts
Dwarf 5
AC: 4(3*) | HP: 24/26
Sat 10 Nov 2018
at 07:30
  • msg #484

Re: Chapter 12: The Ruins of Rhest

About half way across the water, Valthur realizes he's holding his breath while paddling. He slowly expels and finds the journey a bit easier then, although still nerve-racking.
Eoni Daflin:
"Over there," Eoni whispered, pointing to the far side of the building, away from the holding pen.  "We'll try to get in there through one of the windows."

"Eoni," Valthur chuckles quietly. "If you're pointing where we're going, I for one don't see it."

Changing focus to the roof, he considers the damage and lack of guards. "What happened to the ogres? Do you suppose that acid belching razorfiend attacked?"
DM Pawn
GM, 909 posts
Sat 10 Nov 2018
at 12:26
  • msg #485

Re: Chapter 12: The Ruins of Rhest

Marklin and Valthur guide the invisible boat to the now mostly destroyed wooden walkway that flanked the town hall's lower level. Visual inspection of the immediate surrounding area reveals no signs of activity. The party sees no sign of ogres, hobgoblins, lizardfolk, ettin, or dragons. Just lots of recent structural damage to what was already a ruined building. A caustic stench also hangs in the air and several sections of wall appear to be scoured away by, presumably, acid.

Now in a position to investigate, Sarah slips off the back of the boat and invisibly stalks to the nearest window. Glancing inside this first room, she is assaulted by the stench of acid. Within, she sees the remnants of a ransacked room. Two large humanoid legs, perhaps those of an ogre, protrude from beneath a disheveled mountain of a ruined tapestry mixed with broken furniture, crumbled masonry and what appears to be a lifelike, but quite taxidermic leopard, wild boar and crocodile!

Moving to another window to peer within another area of the town hall, the second room, she sees another room in total disarray. In this, a ruined stairwell leading to the roof has all but collapsed and is little more than a pile of wood at the base of the stairwell. A pile of shaggy furs is piled up against one wall, but otherwise the room appears bare. This room likewise exudes a fetid stench.

The third room looks into is likewise a wreck. This one must be the interrogation room where Eoni and Marklin captured Nurklenak. Now, its implements of torture are totally ruined and it is little more than a pile of wood and metal. There is no sign of the imprisoned elf within the room, though the mangled cage is visible, buried beneath a partially collapsed wall.

The fourth and final room at ground (i.e., water) level is a large room that has nearly sunk into the lake, its floor nearly entirely rotted away. Additionally, ceiling is likewise almost entirely missing, allowing daylight to filter into the dismal room. Waterlogged and mouldering tomes float in the dark waters.

Whatever happened at this outpost after the adventurers fled was certainly not good.
Eoni Daflin
Player, 721 posts
Sister of Avandra
AC: 8 | HP: 15/24
Sat 10 Nov 2018
at 13:40
  • msg #486

Re: Chapter 12: The Ruins of Rhest

"Take a look around for anything they may have left behind," Eoni whispered.  "I'm going to look for the iron chest."

She proceeded to the room where she'd originally found the chest and began looking around.

edit:
OOC: Eoni Daflin rolled 5 using 1d6 ((5)) Search for Iron Chest

This message was last edited by the player at 13:38, Mon 12 Nov 2018.
Valthur Ironhelm
Player, 624 posts
Dwarf 5
AC: 4(3*) | HP: 24/26
Tue 13 Nov 2018
at 06:11
  • msg #487

Re: Chapter 12: The Ruins of Rhest

Valthur picks through the rubble in search of the elf, although he fears the poor soul was probably one of many victims of the razorfiend.

"If that winged monstrosity did all this damage," he concludes to nobody in particular. "We might want to see if we can dispose of those blasted eggs before we have thirty more of them belching their wretched acid all across the vale."
Kane Taerix
Player, 215 posts
Halfling Hero
AC 1 (0) HP 20/22
Tue 13 Nov 2018
at 08:49
  • msg #488

Re: Chapter 12: The Ruins of Rhest

Taerix sneaks as best he can to the group of eggs he and Sarah saw before, to see what's left of them. He truly hopes they're all still there, and not hatched.
DM Pawn
GM, 911 posts
Tue 13 Nov 2018
at 10:52
  • msg #489

Re: Chapter 12: The Ruins of Rhest

Eoni and Valthur sift through the debris Wyrmlord Saarvith's Room and the Torture Chamber, respectively, while Taerix slips off to look after the Razorfiend Hatchery. Marklin stands watch within the ruins of the main building, with Aldara and Sarah standing somewhere nearby, presumably waiting for the others to finish their search.

Eoni has difficulty sorting through the debris that now chokes the room. This is where she last saw the iron box, but much of it is now buried beneath a dead ettin, torn tapestries and crumbled masonry. She simply isn't strong enough to move many of these items.

Valthur sorts through the Torture Chamber but sees no evidence of the elf, only the busted cage where Eoni said he may be found. The iron door is split wide open, so it is possible the elf escaped. It's also equally likely something snatched him out of the cage and disposed of him otherwise.

Taerix stalks across the ruined walkway to the hatchery. In many places, the halfling is forced to leap across now non-existent walkway, but he makes his way there without incident. The large heap of rotting plants and mud within the pen, the nest, has been reinforced and Taerix does not see any eggs protruding from it. It's possible they are now buried within the muck, but determining this would require closer investigation. What Taerix does notice however, is that his companions search within the ruins is making quite a bit of noise.If the Razorfiend is somewhere within that nest, or in the murky water below, assuming it has any sense of hearing, it won't be long before it is drawn up to investigate.
Kane Taerix
Player, 216 posts
Halfling Hero
AC 1 (0) HP 20/22
Tue 13 Nov 2018
at 21:18
  • msg #490

Re: Chapter 12: The Ruins of Rhest

Taerix quickly slips back toward the others, and when he hears too much noise, quietly warns that if that razorfiend is still here, it might hear them, too.
Eoni Daflin
Player, 722 posts
Sister of Avandra
AC: 8 | HP: 15/24
Wed 14 Nov 2018
at 04:00
  • msg #491

Re: Chapter 12: The Ruins of Rhest

Eoni gave up looking for the chest.  It was unlikely the dragon rider would have left it behind.  Taerix's admonishment just reinforced the hopelessness of looking for the phylactery here.

"He's right,"
the Sister reluctantly admitted, "we're not finding anything in this mess.

"Were the eggs still there?"

Kane Taerix
Player, 217 posts
Halfling Hero
AC 1 (0) HP 20/22
Wed 14 Nov 2018
at 04:11
  • msg #492

Re: Chapter 12: The Ruins of Rhest

"It looks like it, but I couldn't tell without getting in there to check, and possibly getting cut by the eggs."

Eoni Daflin
Player, 723 posts
Sister of Avandra
AC: 8 | HP: 15/24
Wed 14 Nov 2018
at 14:48
  • msg #493

Re: Chapter 12: The Ruins of Rhest

"Look around," she instructed everyone, "see if you can find one of those ogre javelins or a sharp stick we can use to stab into the pile or dig with.

"Aldara will keep watch from the wall, with Marklin and Taerix ready with their bows.  Valthur and I will dig.  If it comes for us, I'll try to blind it and we'll retreat back to the building.  Don't bunch up and watch out for it's acid spit."

Sarah
Player, 518 posts
Thief
AC: 4 | HP: 16/16
Wed 14 Nov 2018
at 16:49
  • msg #494

Re: Chapter 12: The Ruins of Rhest

Sarah does not say anything.

[Private to DM Pawn: Sarah wants no part of being near her noisy, attention-drawing companions, or helping them make said noise.  She will move quietly around away from them, taking advantage of her invisibility to look about for anything interesting or noteworthy.]
Valthur Ironhelm
Player, 626 posts
Dwarf 5
AC: 4(3*) | HP: 24/26
Thu 15 Nov 2018
at 05:45
  • msg #495

Re: Chapter 12: The Ruins of Rhest

Valthur gulps at the thought of digging through the nest of razorfiend eggs. "While I'm not exactly thrilled to dig through a muddy nest in hopes of finding a few eggs before their momma comes home to roost," he grumbles. "I suppose someone has to get their hands dirty. So why not me?"

With his protest officially logged, the dwarf turns his attention to searching for a spear or javelin to assist with his upcoming task.
Aldara
Player, 432 posts
Human Enchanter (M-U 5)
AC: 8 | HP 15/15
Fri 16 Nov 2018
at 12:24
  • msg #496

Re: Chapter 12: The Ruins of Rhest

Aldara draws two of her designated throwing daggers, eyes out for anything intrusive.  She is also visibly thankful for watch duty, and that she does not have to touch the prickly, sharp eggs...
DM Pawn
GM, 914 posts
Sun 18 Nov 2018
at 13:03
  • msg #497

Re: Chapter 12: The Ruins of Rhest

Eoni and Valthur enter the smaller ruined building and proceed directly to the greenspawn's nest. With long sticks in hand, the pair begin poking and prodding through the muck and mire in search of the spikey leather eggs they saw during their last visit. Sorting through the skeletal remains of various animals and other unidentifiable organic detritus, they soon discover a few eggs lurking in the mess.

While doing so, the pair feel a tremor beneath them and those keeping watch nearby see a flicker of greenish movement beneath the dark water, a fraction of a moment before a terrible winged beast breaks the surface of the water. A very pissed-off greenspawn razorfiend Mama!

This greenspawn is much larger than the one the party encountered on their way to Rhest. She arches her sinuous neck in a wide arc to locate the would-be egg-bandits, and gives a terrifying roar. Green, acidic spittle hangs from her jagged teeth and her fork tongue flicks the air. The greenspawn beats its vestigial wings and sniffs the air, her nostrils flaring widely...


OOC: The greenspawn is about 10 feet distant from Eoni and Valthur when she breaks the surface. The rest of the party is probably 30 feet distant.

Greenspawn Mama
AC: 3
HP: ??/??


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8  15/15   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8  15/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2  15/19   7  8  9 10 11 12 13 14 15 16 17 18 19
Sarah      4  16/16   8  9 10 11 12 13 14 15 16 17 18 19 20
Taerix     1  20/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  24/26   7  8  9 10 11 12 13 14 15 16 17 18 19

[Private to GM:

[Private to GM:
<tt>
  HD       9   8   7   6   5   4   3   2   1   0   -1  -2  -3
Up to 1    10  11  12  13  14  15  16  17  18  19  20  20  20
1+ to 2    9   10  11  12  13  14  15  16  17  18  19  20  20
2+ to 3    8   9   10  11  12  13  14  15  16  17  18  19  20
3+ to 4    7   8   9   10  11  12  13  14  15  16  17  18  19
4+ to 5    6   7   8   9   10  11  12  13  14  15  16  17  18
5+ to 6    5   6   7   8   9   10  11  12  13  14  15  16  17
6+ to 7    4   5   6   7   8   9   10  11  12  13  14  15  16
7+ to 9    3   4   5   6   7   8   9   10  11  12  13  14  15
9+ to 11   2   3   4   5   6   7   8   9   10  11  12  13  14


PCs are UP!!!
]
Eoni Daflin
Player, 724 posts
Sister of Avandra
AC: 8 | HP: 15/24
Sun 18 Nov 2018
at 18:07
  • msg #498

Re: Chapter 12: The Ruins of Rhest

"May the grace of Avandra light your way!" Eoni intoned quickly, concentrating on the terrifying beast's eyes.  She then tried to turn and head for the walkway, but the muck from the nest sucked at her boots as she stumbled towards the fort.

OOC: Cast light on the acid beast's eyes.
Eoni Daflin rolled 9 using 1d20.  Dexterity Check (10) Don't fall in!

Valthur Ironhelm
Player, 628 posts
Dwarf 5
AC: 4(3*) | HP: 24/26
Tue 20 Nov 2018
at 05:14
  • msg #499

Re: Chapter 12: The Ruins of Rhest

Uncertain what to do, Valthur hesitates. The blinding light in the razorfiend's eyes is just what he needs to fall back safely, however it may also be their last chance to stop the vicious beast before she unleashes an acidic reign of terror over the vale.

With a lump in his throat, the dwarf charges the razorfiend and swings. A hit, but he fears only a glancing blow.

23:07, Today: Valthur Ironhelm rolled 14 using 1d20+3 with rolls of 11.  Axe vs. Razorfiend (gulp!).
23:08, Today: Valthur Ironhelm rolled 4 using 1d8+3 with rolls of 1.  Damage.
OOC: So happy with myself for hitting and then so deeply disappointed with the damage!

Marklin
NPC, 3 posts
Fighter
AC: 2 | HP: 10/19
Tue 20 Nov 2018
at 18:35
  • msg #500

Re: Chapter 12: The Ruins of Rhest

As soon as the greenspawn breaks the surface, Marklin is ready with his javelin. The fighter throws it with force, hoping to quickly strike down the huge monster. The javelin deflects off the creature's tough scales.

"Damnit!" he curses before taking up sword and shield. He wasn't spoiling for a fight against this foe, but he is also not one to run away from a fight.

"Captain! Valthur! Spread out!" he calls out.


13:30, Today: Marklin rolled 10,2 using d20+1,d6+1 ((9,1)).
Sarah
Player, 521 posts
Thief
AC: 4 | HP: 16/16
Tue 20 Nov 2018
at 18:49
  • msg #501

Re: Chapter 12: The Ruins of Rhest

Sarah . . .

[Private to DM Pawn: is unwilling to break invisibility.  She will, if possible, skirt to the other side of the creature for a possible backstab.  But she won't break invisibility as of yet.]
Kane Taerix
Player, 221 posts
Halfling Hero
AC 1 (0) HP 20/22
Tue 20 Nov 2018
at 19:32
  • msg #502

Re: Chapter 12: The Ruins of Rhest

Taerix finds a spot to hunker down with his bow and takes a shot at the razorfiend. Unfortunately, not seeing the arrow made it harder to aim than he thought it would be.

13:30, Today: Kane Taerix rolled 5 using 1d20+4 with rolls of 1.  Attack razorfiend.

OOC: I hope I don't hit somebody....
Aldara
Player, 433 posts
Human Enchanter (M-U 5)
AC: 8 | HP 15/15
Wed 21 Nov 2018
at 13:02
  • msg #503

Re: Chapter 12: The Ruins of Rhest

Aldara breaks invisibility in a desperate bid to give her companions a chance to take down the greenspawn quickly or retreat, if possible. Taking a strand of spider's silk from her component pouch, she recites the magical words of power necessary to conjure forth a web spell.

A mass of tough, sticky webs forms over the greenspawn, entrapping the monster for the time being.

OOC: DM post to keep game moving. Cast Web, will last for 4 rounds before the greenspawn is able to break free.
DM Pawn
GM, 919 posts
Wed 21 Nov 2018
at 13:14
  • msg #504

Re: Chapter 12: The Ruins of Rhest

The greenspawn jerks its sinuous neck violently away from Eoni's divine light, but is too late to avoid being blinded by its intense rays. The beast shakes its head in confusion and shrieks a harsh, metallic tone that even the most dim-witted might surmise to denote its extreme displeasure.

All the while, Valthur, Marklin and Taerix join battle against the monster. Only Valthur finds any success in this endeavor.

Sarah skulks along the remnants of the wall and ceiling in an effort to place herself somewhere above and behind the beast. Should the opportunity present itself, she hopes to strike the greenspawn in a vital area.

Meanwhile, Aldara binds the monster in a magic web.

The greenspawn rages against its binds, thrashing this way and that. She slams into the side of the building and causes its walls to shake!


OOC: The greenspawn is about 10 feet distant from Eoni and Valthur when she breaks the surface. The rest of the party is probably 30 feet distant.

Sarah must make a Dex check to remain atop the wall, but she is still free to act this round.

Greenspawn Mama
AC: 3
HP: -4/?? (Blinded, Trapped in Web for 4 rounds)


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8  15/15   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8  15/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2  15/19   7  8  9 10 11 12 13 14 15 16 17 18 19
Sarah      4  16/16   8  9 10 11 12 13 14 15 16 17 18 19 20
Taerix     1  20/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  24/26   7  8  9 10 11 12 13 14 15 16 17 18 19

PCs are UP!

Eoni Daflin
Player, 726 posts
Sister of Avandra
AC: 8 | HP: 15/24
Wed 21 Nov 2018
at 18:17
  • msg #505

Re: Chapter 12: The Ruins of Rhest

"Thank Avandra," the Sister sighed seeing her prayer had been answered.  In conjunction with Aldara's sorcerous net, they had a chance.  She looked to the wall and shouted, "Keep shooting it!"

"Valthur!"
she called out, stumbling back through the muck toward the dwarf.  "Let me bless your axe in the name of Avandra!"
Marklin
NPC, 4 posts
Fighter
AC: 2 | HP: 10/19
Wed 21 Nov 2018
at 18:54
  • msg #506

Re: Chapter 12: The Ruins of Rhest

Drawing his sword free of its scabbard, Marklin plunges the blade into the ensnared greenspawn. "Ha!" he roars in triumph upon feeling it puncture through the monster's tough scales. He pulls the blade free and shouts over his shoulder, "Fine bit of work ladies!"

OOC: Hit for 3 points of damage

13:50, Today: Marklin rolled 17,3 using d20+1,d8+1 with rolls of 16,2.

Aldara
Player, 434 posts
Human Enchanter (M-U 5)
AC: 8 | HP 15/15
Fri 23 Nov 2018
at 17:46
  • msg #507

Re: Chapter 12: The Ruins of Rhest

Aldara, emboldened by her sorcerous success, breathes a sigh of relief.  She hurls one of her daggers at the fiend.

09:37, Today: Aldara rolled 20,2 using 1d20+1,1d4 ((19,2)).
Dagger, dragon-thing.

EDIT: Fixing a very rare hiccup with the dice roller's copy and paste option!

This message was last edited by the player at 09:39, Sun 25 Nov 2018.
Valthur Ironhelm
Player, 631 posts
Dwarf 5
AC: 4(3*) | HP: 24/26
Sat 24 Nov 2018
at 08:57
  • msg #508

Re: Chapter 12: The Ruins of Rhest

Eoni Daflin:
"Valthur!" she called out, stumbling back through the muck toward the dwarf.  "Let me bless your axe in the name of Avandra!"


"Bless it from over there," Valthur grumbles. "Me axe can't take a break while this acid spewing beast still lives and breathes!"

He reaches back with all his strength for another attack.
02:47, Today: Valthur Ironhelm rolled 4 using 1d20+3 with rolls of 1. Axe vs. Razorfiend.
As his swings, his mud soaked hands lose their grip on the ax, sending it into the mud in front of him.

"Moradin's beard I meant no disrespect, Avandra!"

Eoni Daflin
Player, 728 posts
Sister of Avandra
AC: 8 | HP: 15/24
Sat 24 Nov 2018
at 20:11
  • msg #509

Re: Chapter 12: The Ruins of Rhest

Boots sucking through the thick mud, the Sister arrived beside the dwarf and grasped the errant weapons handle rising from the muck.

"Avandra hear us, bless this axe,"
she intoned with head bowed.  "Evil looms, it needs some wacks!"

OOC: Striking - additional d6 damage per strike for 10 minutes.
Sarah
Player, 524 posts
Thief
AC: 4 | HP: 16/16
Sun 25 Nov 2018
at 00:21
  • msg #510

Re: Chapter 12: The Ruins of Rhest

18:09, Today: Sarah rolled 14 using 1d20 with rolls of 14.  Dex Check (16).

The walls shudder as the beast thrashes about, but Sarah manages to keep her perch.  Rising, she gauges for an opportunity and leaps to the ground.  Upon landing she attempts to plunge her sword into the writhing creature.


She succeeds . . . minimally.



18:19, Today: Sarah rolled 14,1 using d20,d8 with rolls of 14,1.  Backstab attempt.
Double Damage, so 2.

I swear, I don't think I've rolled above a two for damage on any backstab attempt.

Kane Taerix
Player, 223 posts
Halfling Hero
AC 1 (0) HP 20/22
Sun 25 Nov 2018
at 01:39
  • msg #511

Re: Chapter 12: The Ruins of Rhest

Now that he can see his own bow and arrow again, Taerix shoots at the razorfiend again, and is much more successful this time.

19:37, Today: Kane Taerix rolled 3 using 1d6 with rolls of 3.  arrow damage.

19:36, Today: Kane Taerix rolled 20 using 1d20+4 with rolls of 16.  Attack razorfiend.

DM Pawn
GM, 921 posts
Sun 25 Nov 2018
at 01:44
  • msg #512

Re: Chapter 12: The Ruins of Rhest

The greenspawn continues to thrash about in the web, desperately trying to escape its bonds.


OOC: The greenspawn is about 10 feet distant from Eoni and Valthur when she breaks the surface. The rest of the party is probably 30 feet distant.

To speed things up, everyone can take 3 consecutive actions against the webbed monster.


Greenspawn Mama
AC: 3
HP: -14/?? (Blinded, Trapped in Web for 3 rounds)


PC         AC   HP    9  8  7  6  5  4  3  2  1  0 -1 -2 -3
Aldara     8  15/15   9 10 11 12 13 14 15 16 17 18 19 20 20
Eoni       8  15/24   9 10 11 12 13 14 15 16 17 18 19 20 20
Marklin    2  15/19   7  8  9 10 11 12 13 14 15 16 17 18 19
Sarah      4  16/16   8  9 10 11 12 13 14 15 16 17 18 19 20
Taerix     1  20/22   7  8  9 10 11 12 13 14 15 16 17 18 19
Valthur    4  24/26   7  8  9 10 11 12 13 14 15 16 17 18 19

PCs are UP!

Valthur Ironhelm
Player, 632 posts
Dwarf 5
AC: 4(3*) | HP: 24/26
Sun 25 Nov 2018
at 06:48
  • msg #513

Re: Chapter 12: The Ruins of Rhest

Eoni Daflin:
Boots sucking through the thick mud, the Sister arrived beside the dwarf and grasped the errant weapons handle rising from the muck.

"Avandra hear us, bless this axe,"
she intoned with head bowed.  "Evil looms, it needs some wacks!"

OOC: Striking - additional d6 damage per strike for 10 minutes.

Valthur takes the muddied axe from Eoni with a grin. "Thank you, sister. Now if you'll excuse me, it's time to wack some evil!"

He turns with teeth clenched, takes a few deliberate steps trough the muck back to the flailing razorfiend, and swings for all he is worth, striking once with what he senses is the aid of the Great Avandra, whoever that may be.

00:37, Today: Valthur Ironhelm rolled 17 using 1d20+3 with rolls of 14.  Axe vs. Razorfiend.
00:38, Today: Valthur Ironhelm rolled 11 using 1d20+3 with rolls of 8.  Axe vs. Razorfiend.
00:38, Today: Valthur Ironhelm rolled 10 using 1d8+3 with rolls of 7.  Damage.
00:39, Today: Valthur Ironhelm rolled 5 using 1d6 with rolls of 5.  Extra damage!

Another 15 damage so to the razorfiend! That was TWO of three actions. Valthur will wait on his third just to see what the others are doing. More than likely it will be another attack.

Aldara
Player, 435 posts
Human Enchanter (M-U 5)
AC: 8 | HP 15/15
Sun 25 Nov 2018
at 09:41
  • msg #514

Re: Chapter 12: The Ruins of Rhest

01:37, Today: Aldara rolled 21,3 using 1d20+1,1d4 ((20,3)).
01:39, Today: Aldara rolled 10,4 using 1d20+1,1d4 ((9,4)).
Two daggers thrown at the Greenspawn Mama.  Assuming medium range, please correct if need be.


Aldara hurls another dagger at the beast, and follows up immediately after with a grasp at one of the weapons at her waist, which she also throws.

Gonna wait to see what everyone else does before burning that last action.
Marklin
NPC, 5 posts
Fighter
AC: 2 | HP: 10/19
Sun 25 Nov 2018
at 11:55
  • msg #515

Re: Chapter 12: The Ruins of Rhest

With the monster trapped under a mound of sticky webs, Marklin is unconcerned with his defense and throws himself to the task of striking hard and fast. The fighter strikes the thick-scaled monster again and again...

OOC: Hit for 9.

06:52, Today: Marklin rolled 7,5,13,4,7,9 using d20+1,d20+1,d20+1,d8+1,d8+1,d8+1 ((6,4,12,3,6,8)).

Eoni Daflin
Player, 730 posts
Sister of Avandra
AC: 8 | HP: 15/24
Sun 25 Nov 2018
at 17:31
  • msg #516

Re: Chapter 12: The Ruins of Rhest

Uselessly pulling the hem of her dress from the mud, the Sister slogged back toward the safety of the fort.  If the armsman weren't able to dispatch it quickly, she didn't want to be in their way.  May Avandra guide their way.
Kane Taerix
Player, 224 posts
Halfling Hero
AC 1 (0) HP 20/22
Sun 25 Nov 2018
at 21:31
  • msg #517

Re: Chapter 12: The Ruins of Rhest

As the beast thrashes, Taerix continues to shoot at it. The webbing impedes some of his shots, however. He manages one hit.


15:28, Today: Kane Taerix rolled 5 using 1d6 with rolls of 5.  arrow damage.

15:27, Today: Kane Taerix rolled 11 using 1d20+4 with rolls of 7. Rats.

15:27, Today: Kane Taerix rolled 15 using 1d20+4 with rolls of 11. Yay!

15:27, Today: Kane Taerix rolled 9 using 1d20+4 with rolls of 5.  Attack razorfiend.

Sarah
Player, 526 posts
Thief
AC: 4 | HP: 16/16
Mon 26 Nov 2018
at 17:07
  • msg #518

Re: Chapter 12: The Ruins of Rhest

Like jabbing a giant pincushion, Sarah thrusts her sword into the creature's back three times.


11:06, Today: Sarah rolled 20,3 using d20,d8 with rolls of 20,3.  Round 3.

11:06, Today: Sarah rolled 15,1 using d20,d8 with rolls of 15,1.  Round 2.

11:06, Today: Sarah rolled 13,6 using d20,d8 with rolls of 13,6.  Round 1.

DM Pawn
GM, 923 posts
Tue 27 Nov 2018
at 00:21
  • msg #519

Re: Chapter 12: The Ruins of Rhest

Seizing the advantage gained from Aldara's web spell, the adventurers converge on the trapped monster and savagely deliver a feverish procession of attacks. The terrible beast howls with rage but it can do little but attempt to work itself free of its bonds as it is repeatedly subjected to blow after bloody blow.

In the end, the combined attacks prove too much for the greenspawn razorfiend. It dies beneath a mound of sticky webs, leaving the group free to continue to search for the fiendish eggs in the hatchery. In total, the party turns up 30 leathery eggs within the muck. More importantly, after completing a thorough investigation of the fetid nest, the party hears someone calling for help from within the ruins of the main building.

There, in the room Eoni had attempted to search for the iron chest, the party hears what sounds like the elf Eoni and Marklin had abandoned. A very weak voice calls out from beneath a mountain of rubble...

"Phylactery...here. Take it...to...Ghostlord..."

Then, silence.
Eoni Daflin
Player, 731 posts
Sister of Avandra
AC: 8 | HP: 15/24
Tue 27 Nov 2018
at 01:18
  • msg #520

Re: Chapter 12: The Ruins of Rhest

"He's still alive!" Eoni shouted earnestly, now worried she should have found him earlier.  "Start digging!

"Aldara,"
the Sister entreated, turning the woman to ransack the sorceress' pack for something, "that gaseous potion, how does it work?  Could I go in and find him, then reform to call upon Avandra's Grace?  Then start digging from the inside and calling out where we are?"

Valthur Ironhelm
Player, 633 posts
Dwarf 5
AC: 4(3*) | HP: 24/26
Thu 29 Nov 2018
at 02:21
  • msg #521

Re: Chapter 12: The Ruins of Rhest

"Well done Aldara," Valthur calls to his magic wielding friend. "They'll be happy back in town to know the secret weapon is no longer a threat. At least not if we tend to these eggs before they hatch into more acid spewing fiends." He digs the first of the eggs from the muck, cutting his hands on its sharp exterior as he does. After a few futile attempts at cracking it in the bed of mud, he carries it to the boardwalk and stabs at it repeatedly with his dagger.

The dwarf continues with this clumsy process until he hears Eoni calling for help. "Who's still alive?" he questions while slogging out of the muck onto the boardwalk and finally to the room where Eoni stands.

Not waiting for an answer, he starts to remove debris from the pile.
Kane Taerix
Player, 225 posts
Halfling Hero
AC 1 (0) HP 20/22
Thu 29 Nov 2018
at 04:44
  • msg #522

Re: Chapter 12: The Ruins of Rhest

Taerix starts doing his best to destroy as many eggs as he can while watching carefully for any returning enemies. He is confident that the others can find that survivor and hopefully get him out of there.
Sarah
Player, 527 posts
Thief
AC: 4 | HP: 21/21
Thu 29 Nov 2018
at 14:10
  • msg #523

Re: Chapter 12: The Ruins of Rhest

Sarah wants no part of the eggs.

Upon hearing the survivor's voice, she joins those engaged in rescuing him.
Aldara
Player, 436 posts
Human Enchanter (M-U 5)
AC: 8 | HP 15/15
Fri 30 Nov 2018
at 10:01
  • msg #524

Re: Chapter 12: The Ruins of Rhest

Aldara groans as Eoni begins rummaging through her belongings, but ponders her question nonetheless.  "Manners!  I see no reason it shouldn't work as you suggest..."
Eoni Daflin
Player, 733 posts
Sister of Avandra
AC: 8 | HP: 15/24
Fri 30 Nov 2018
at 23:44
  • msg #525

Re: Chapter 12: The Ruins of Rhest

Finding the potion they'd divined as described, the Sister downed it's contents and concentrated on her designated mission.
DM Pawn
GM, 925 posts
Sat 1 Dec 2018
at 05:45
  • msg #526

Re: Chapter 12: The Ruins of Rhest

The party busies itself with the unwholesome task of destroying the evil eggs, their dark contents spilling into the murky water with an acrid hiss. It takes all of the adventurers fortitude to avoid becoming sick at the retched stench, and perhaps not all are entirely successful in this matter. In any event, the task is done. The evil brood destroyed before their numbers can be added to the Red Hand's swelling horde.

Later, inside the ruins...

Moments after quaffing the potion, Eoni's body evaporates into a swirl of blue-gray smoke. Coalescing into a wispy tendril, the smoke filters into the ruined room, in search of the elf buried beneath the rubble and debris...

After a short search, Eoni, in gas form, locates the elf, crushed beneath a large section of ceiling. Sadly, the elf is dead, its dying act to call out in hopes the adventurers would continue the mission he set out to accomplish.

Cradled with the dead elf's arms is the iron chest!

Armed with this information, once the potion wears off several minutes later, Eoni is able to return to her companions and coordinate the excavation. It takes a bit of effort, but the party is able to clear out the rubble to get to the dead elf and the iron chest.

The elf is barely recognizable. Attired in nothing but a soiled loincloth, his body is badly bruised, cut and scarred from the torment he endured under Nurklenak's care, to say nothing of the trauma of being crushed beneath the weight of a wall as it collapsed.

It must have been quite the battle here, after the adventurers departed!

In any event, the iron chest is still intact but appears to be locked.
Eoni Daflin
Player, 734 posts
Sister of Avandra
AC: 8 | HP: 15/24
Sun 2 Dec 2018
at 00:10
  • msg #527

Re: Chapter 12: The Ruins of Rhest

"I'm sorry we didn't reach you sooner," the Sister said sadly, laying a gentle hand upon the nameless elf's head.  "May Avandra guide your way.

"We'll take him to the Tiri Kitor.  Maybe they'll know who his people are.  Let them know he died fighting."


Regaining her composure, she wiped at her face and continued, "We'll take the chest as it is.  Maybe find someone who can open it along the way.

"If the rider left this behind, he may have left the rest,"
she said, looking toward the room she and Marklin had first flown into.  "There was some armor, a mace, and gold in there."  She nodded in the room's direction.  "We should see if we can reach it.

"Do you remember anything else, Marklin?"

Valthur Ironhelm
Player, 634 posts
Dwarf 5
AC: 4(3*) | HP: 24/26
Sun 2 Dec 2018
at 06:38
  • msg #528

Re: Chapter 12: The Ruins of Rhest

Valthur bows his head at the sight of the battered elf. "Poor little squirrel," he mumbles. "Rest in peace."

His sunken heart perks up a bit when he hears Eoni speak of gold. "Aye. We should definitely see if we can reach it!" His eyes turn hopefully to Marklin for more details.
Marklin
NPC, 6 posts
Fighter
AC: 2 | HP: 10/19
Sun 2 Dec 2018
at 19:10
  • msg #529

Re: Chapter 12: The Ruins of Rhest

Marklin shakes his head in the negative. "I was standing guard, not looking around for trinkets," the surly fighter says.

"But if you mean to dig through the ruins trying to find whatever might have been left behind, we best get started...and hope we don't stir up more trouble in the meanwhile."

The fighter shrugs. "Up to you. No skin off my back."
Sarah
Player, 528 posts
Thief
AC: 4 | HP: 21/21
Mon 3 Dec 2018
at 13:28
  • msg #530

Re: Chapter 12: The Ruins of Rhest

Sarah helps with the excavation effort, and seems disturbed by the mangled elf-corpse.

[Private to DM Pawn: OOC: Nonetheless, she searches the elf-corpse when the others are occupied with the box, to see if he has any knick-knacks or other items of interest to the thief.]
Kane Taerix
Player, 226 posts
Halfling Hero
AC 1 (0) HP 20/22
Mon 3 Dec 2018
at 20:35
  • msg #531

Re: Chapter 12: The Ruins of Rhest

Taerix finds a spot where he can keep watch on the outside while the others hunt for the treasure they saw earlier.
DM Pawn
GM, 926 posts
Mon 3 Dec 2018
at 23:53
  • msg #532

Re: Chapter 12: The Ruins of Rhest

Several party members sift through the wreckage and ruin but, save for the iron coffer, find nothing that piques their interest. If the place could be described as dilapidated when the adventurers first arrived, after whatever battle took place here, it is now more accurately characterized as decrepit and condemned.

Large sections of wall appear as though it would take little to bring them down and, Valthur is easily able to discern that anything more than a cursory excavation is likely to result in danger to anyone within the crumbled ruin.
Eoni Daflin
Player, 735 posts
Sister of Avandra
AC: 8 | HP: 15/24
Tue 4 Dec 2018
at 00:42
  • msg #533

Re: Chapter 12: The Ruins of Rhest

"I hate to leave something we could use," Eoni admitted straightening up from their excavation, "but this is taking too long.  Maybe someday we'll be able to come back and spend more time looking.  It was quite a pile of gold and jewels along with the mace and armor.

"Lets wrap up the body in one of those loose pelts and get him to the Tiri Kitor."

Valthur Ironhelm
Player, 635 posts
Dwarf 5
AC: 4(3*) | HP: 24/26
Tue 4 Dec 2018
at 05:13
  • msg #534

Re: Chapter 12: The Ruins of Rhest

"A pile of gold and jewels?" Valthur sighs at Eoni's description. "It breaks my heart to leave that behind, but these ruins were nothing but trouble when we first arrived and they're even more dangerous now. We've dealt with that vile brood of razorfiend eggs and still have our skins intact. I'm willing to call that success enough."
DM Pawn
GM, 927 posts
Wed 5 Dec 2018
at 14:02
  • msg #535

Re: Chapter 12: The Ruins of Rhest

Given the danger involved in digging through the treacherous ruins in hopes of unearthing treasure, the party eventually decides to depart for the Tiri Kitor village of Starsong Hill. Wrapping the slain elf in Marklin's cloak and loading his body into the reed canoe, the group pushes off and is soon paddling across Lake Rhest. Fortunately, they are not attacked by lizardfolk and arrive on the distant shore with little incident.

Similarly, the adventurers must surely now be in Avandra's good graces, for the next few days or travel are likewise uneventful, if not miserably uncomfortable. Fortunatly, the adventurers are able to locate Starsong Hill and arrive three days later, tired, but alive.

***

At Starsong Hill, the party meets again with the leader of the Tiri Kitor, Sellyria Starsinger. She is quite interested to hear details of their adventure, but unfortunately does not know the slain elf but nonetheless offers to see to his funerary rites, in the custom of elf-kind.
Sellyria Starsinger
NPC, 7 posts
Speaker of the Tiri Kitor
Wild Elf
Wed 5 Dec 2018
at 14:07
  • msg #536

Re: Chapter 12: The Ruins of Rhest

"You have the gratitude of my people, the Tiri Kitor, for your bravery in ridding the lake of its fell influence," the Speaker says. "May that victory, the Gods willing, lend your people succor against The Red Hand."
Eoni Daflin
Player, 736 posts
Sister of Avandra
AC: 8 | HP: 15/24
Wed 5 Dec 2018
at 16:39
  • msg #537

Re: Chapter 12: The Ruins of Rhest

"If we could ask two boons of your people," the Sister requested with a deep bow to the Speaker.  "We have secured a map detailing the Red Hand's march on Brindol.  It would be of utmost urgency if one of your warriors could deliver it to Brindol with a message from us.

"The second boon would be fast passage as far as you could spare in the direction of Vraath Keep.  We now head for the Thornwaste for allies and are ill suited to moving quickly across the Fens."

Sellyria Starsinger
NPC, 7 posts
Speaker of the Tiri Kitor
Wild Elf
Wed 5 Dec 2018
at 20:02
  • msg #538

Re: Chapter 12: The Ruins of Rhest

Eoni Daflin:
"If we could ask two boons of your people," the Sister requested with a deep bow to the Speaker.  "We have secured a map detailing the Red Hand's march on Brindol.  It would be of utmost urgency if one of your warriors could deliver it to Brindol with a message from us.


Sellyria asks to study the map first, before committing to aid the adventurers. However, assuming the party agrees to these terms, she agrees to deliver the map to Brindol's leader, Lord Jarmath, whom the wild elf seems to be familiar with.
quote:
"The second boon would be fast passage as far as you could spare in the direction of Vraath Keep.  We now head for the Thornwaste for allies and are ill suited to moving quickly across the Fens."


Sellyria seems intrigued by Eoni's mention of travel to the Thornwaste. "What allies do you hope to gain in that desolate domain? There is little to be found there save for a maze of broken hills, briar-choked ravines and a few tribes of roving, feral barbarians incapable of coherent speech!"
This message was last updated by the player at 20:02, Wed 05 Dec 2018.
Sarah
Player, 529 posts
Thief
AC: 4 | HP: 21/21
Wed 5 Dec 2018
at 21:25
  • msg #539

Re: Chapter 12: The Ruins of Rhest

Sellyria Starsinger:
Sellyria seems intrigued by Eoni's mention of travel to the Thornwaste. "What allies do you hope to gain in that desolate domain? There is little to be found there save for a maze of broken hills, briar-choked ravines and a few tribes of roving, feral barbarians incapable of coherent speech!"


At Sellyria's description, a cross between a groan and a whine escapes from Sarah.
Eoni Daflin
Player, 737 posts
Sister of Avandra
AC: 8 | HP: 24/24
Thu 6 Dec 2018
at 03:21
  • msg #540

Re: Chapter 12: The Ruins of Rhest

Ignoring the lamentations of the peanut gallery, Eoni presented the map and added, "The elf they'd captured was looking for a phylactery.  He said Azarr Khull was using it to force an alliance with the Ghostlord of Thornwaste.

"We now have the phylactery.  If we can get it to the Ghostlord in time, we may be able to derail this alliance.  Then Brindol will face only the Red Hand in battle.  They'll have a fighting chance to save the Vale."

Aldara
Player, 437 posts
Human Enchanter (M-U 5)
AC: 8 | HP 15/15
Thu 6 Dec 2018
at 14:05
  • msg #541

Re: Chapter 12: The Ruins of Rhest

"Lovely..." Aldara seems just as displeased as Sarah at the elf's description of things.  Her glamers and phantasms would not be of any use against such terrain!  But, they could be of use against the inhabitants.
Kane Taerix
Player, 227 posts
Halfling Hero
AC 1 (0) HP 20/22
Thu 6 Dec 2018
at 19:08
  • msg #542

Re: Chapter 12: The Ruins of Rhest

Taerix keeps his mouth shut and his ears open as the others discuss the party's next move.
Sellyria Starsinger
NPC, 8 posts
Speaker of the Tiri Kitor
Wild Elf
Sat 8 Dec 2018
at 00:05
  • msg #543

Re: Chapter 12: The Ruins of Rhest

The wise-looking and ancient wild elf purses her lips and scowls when she hears Eoni say she intends to deliver the phylactery to the Ghostlord. She lets Eoni continue the thought before replying.

"It seems to me that would be quite a gamble," she says. "The being now known as the Ghostlord is rumored to be quite powerful..."

Then, she proceeds to relate what she knows about the Ghostlord. It seems the Ghostlord was a mighty druid who dwelt in what used to be the verdant plains south of Rhest. There, he led several tribes of nomads who were said to have built a massive lion of stone in honor of this great druid, who taught them the ways of the lion and how to leave at peace with these proud, majestic creatures. Yet, when dark times fell on Rhest, their shadow likewise fell upon the lion's plains.

"Dignitaries, from the Courts of the Rhestilar Lords, traveled to the plains to establish trade relations with the people of that realm," she continues. She goes on to say the nomads befriended the nobles but were soon betrayed when the visitors hunted down and killed a lion monarch for his pelt and claws. The nomads responded with violence, slaying the Rhestilar nobles to a man. A conflict between the two sides ensued, with the nomads no match for the full weight of Rhest's armies. The warriors of Rhest confronted and slew the druid between the paws of his own massive stone shrine.

"But the night after the warriors returned to theit city, doom came to Rhest," he says in an omenous tone. "Ghost lions prowled the streets, stalking and killing anyone thay came across. When dawn came, the entirety of Rhest's cavalry, including families, servants, and squires, lay dead." she says.

"Rhest never recovered from that dreadful night of terror. This, marked the beginning of the decline of that once-proud nation."

After a few moments of silence...

"Very dangerous for you, indeed," she cautions.

Still, she offers her support, should the party wish to be flown to The Thornwaste. Additionally, she says she has a general idea where the Ghostlord's lair is located.
Eoni Daflin
Player, 738 posts
Sister of Avandra
AC: 8 | HP: 24/24
Sat 8 Dec 2018
at 22:40
  • msg #544

Re: Chapter 12: The Ruins of Rhest

"Your wisdom is welcome," the Sister said, accompanied by another bow, "but we have to try.

"If we return the phylactery, at best, his forces will turn on the Red Hand.  At worst, he'll withdraw his support and take my life.

"Both allow the Vale a chance to survive."


There was no reason for the others to accompany her on this possibly final leg of their journey.  It might even be best if they accompanied the map to Brindol with her letter.

She accepts the longer flight to the Thornwaste.  She'd thought it too far from their home to ask such a favor from the first.
Valthur Ironhelm
Player, 636 posts
Dwarf 5
AC: 4(3*) | HP: 24/26
Mon 10 Dec 2018
at 11:34
  • msg #545

Re: Chapter 12: The Ruins of Rhest

"Wait a minute," Valthur whispers to Marklin as he puts two and two together. "Is she proposing we give that filliac... foliac tree... whatever it is in that box to somebody called the ghost lord? That sounds like suicide!"
This message was last edited by the GM at 11:34, Mon 10 Dec 2018.
Marklin
NPC, 7 posts
Fighter
AC: 2 | HP: 10/19
Mon 10 Dec 2018
at 11:37
  • msg #546

Re: Chapter 12: The Ruins of Rhest

Marklin nods in agreement.

"Yeah. She aims to kill us all," he says in disbelief.

"Ah, the hell with it! From one bad idea to the next. Let's be on with it...if we're fixing to die anyway."
Sarah
Player, 531 posts
Thief
AC: 4 | HP: 21/21
Mon 10 Dec 2018
at 16:58
  • msg #547

Re: Chapter 12: The Ruins of Rhest

Sarah looks very reluctant to leave for either destination.
Valthur Ironhelm
Player, 638 posts
Dwarf 5
AC: 4(3*) | HP: 24/26
Tue 11 Dec 2018
at 04:15
  • msg #548

Re: Chapter 12: The Ruins of Rhest

Marklin:
"Ah, the hell with it! From one bad idea to the next. Let's be on with it...if we're fixing to die anyway."

Valthur nods and then sighs. "Moradin help us all."
Sarah
Player, 532 posts
Thief
AC: 4 | HP: 21/21
Tue 11 Dec 2018
at 14:19
  • msg #549

Re: Chapter 12: The Ruins of Rhest

Valthur Ironhelm:
Marklin:
"Ah, the hell with it! From one bad idea to the next. Let's be on with it...if we're fixing to die anyway."

Valthur nods and then sighs. "Moradin help us all."


Sarah's anxiety clearly increases, and she looks like she wants to scream.  Instead, she turns to Aldara with a pleading look in her eyes.
Valthur Ironhelm
Player, 640 posts
Dwarf 5
AC: 4(3*) | HP: 24/26
Thu 13 Dec 2018
at 05:53
  • msg #550

Re: Chapter 12: The Ruins of Rhest

As the planning continues, Valthur begins to compose a letter in his head.

My dearest Darna,
I write this letter to you, quite possibly my last, as we head off to the Thornwaste, a treacherous land, in search of someone called the Ghost Lord, an undead being of unrivaled power. We have something of his, a filliac? fillatorio? We have an item belonging to him that we recovered from a hoard of more than 30 evil razorfiends who we defeated thanks in great part to the work of my new axe (Hobgobsmacker? Valthur's Edge? Razor's Bane? just call it your new axe). It is our hope to trade the item for his help in protecting the vale. I'll be honest, our chances of success are about as good as the chances of your father giving me his favorite anvil (you know the one - with the markings on the base). Anyway, it's more likely that this ghost lord will simply destroy us, but I wanted you to know that I was thinking of you before I met such a wretched ending ... anyway, hope all is going well back there... wherever you are. Tell your father I said hello - no wait, that sounds stupid. I hope you still like the bracelet I bought for you.

Love With sincerest thoughts,
Valthur Ironhelm

This message was last edited by the player at 06:01, Thu 13 Dec 2018.
DM Pawn
GM, 930 posts
Thu 13 Dec 2018
at 11:35
  • msg #551

Re: Chapter 12: The Ruins of Rhest

The ancient leader of the Tiri Kitor, Sellyria Starsinger, agrees to lend her aid to the adventurers. She arranges for her people to bear a message to Lord Jarmaath in Brindol and to transport the party to and from the Thornwaste aboard the majestic giant owls.

Within the Thornwaste, the adventurers hope to seek counsel with the Ghostlord, perhaps persuading the mysterious boogeyman to break his alliance with the Red Hand, in exchange for the return of his phylactery. A risky gambit to be sure, but desperate times call for desperate measures.

Having already trekked through the tangled tracks of the Witchwood and the flooded reaches of the Blackfens, the adventurers might think they have already come up against the most inhospitable terrain possible...but they are sorely mistaken...
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