Chapter 15: Enemy at the Gates
The wild elves have grown increasingly restless by the adventurers' foray back to Vraath Keep and are all too eager to bear their passengers back to Brindol, and more to the point--return to Starsong Hill, far from the concerns of Elsir Vale.
One among their number, Vaxfar Leaf, has agreed to join the adventurers, a point which his kin have difficulty understanding. In any event, Vaxfar is capable of making his own decisions, and hid brethren say little of the matter thereafter.
Ushering the adventurers aboard the great owls, the elves soon take flight and once again soar high over The Witchwood, bearing eastward toward Brindol. In the distance, the party sees a line of destruction along The Dawn Way. Drellin's Ferry, Terrelton, Nimon Gap, and Talar are now little more than smoldering ruins. The Red Hand has spared nothing in their war-path. The adventurers soon see evidence of the hobgoblin horde, camped a few miles west of the city, in their final preparation before the siege begins.
Gliding high overhead, the great owls bear their passengers toward Brindol...
It is impossible to miss the fact Brindol is a city at war, even though as yet there are no smoldering fires or war-torn battlefields. Soldiers toil in what only a few weeks ago were idyllic orchards and productive farms, digging trenches, raising watchtowers, and securing wooden palisades.
The city is almost completely surrounded by a twenty-foot-high wall of stone. The only stretch not protected in this way is the section along the river that marks the city's northern boundary. Two bridges cross the Elsir and connect the city with the river's far bank. The highest point in town is a hill nestled in the southeastern quadrant. A large, well-built keep of stone surmounts this hill, its majestic towers rivaled by the presence of a nearby grand cathedral.
Despite the city's size, the streets are strangely silent and empty. Patrols of soldiers march down some roads, but there is little sign of the normal mercantile activity one might expect. Upon closer inspection, it seems many of the town's buildings have been boarded over. War had indeed come to Brindol.
The wild elves land their mounts on the Elsir's east shore, 100 yards or so from two watchtowers serving as the city's eastern gates. The wild elves deposit their passengers and hastily make their retreat. Their task complete, the Tiri Kitor take flight and wing northward, back toward their ancestral lands. This battle is not theirs to fight and to this point, have no reason to get involved.
Standing at the edge of Brindol, the party looks at the walls ahead and sees a group of nervous soldiers warily inspecting the new arrivals. As the adventurers approach the west gate, they hear one of the soldiers remark, "Let 'em in! That's them!"
The west gate groans as its doors open and a weary looking soldier wearing the livery of the Golden Lions, the city's army, greets the party. "You must come quickly. Lord Jarmaath is expecting you."
With little explanation or fanfare, the party is quickly ushered through the walled city, following a series of orderly streets winding up a large central hill. They soon pass the magnificent Cathedral of Erathis, beyond which, at the top of the hill, rises Brindol Keep.
Brindol Keep is a squat, four-towered keep perched atop the central hill rising above the surrounding city. A short conversation with its garrison ensues before the adventurers are permitted to enter. Their Golden Lion escort ushers them through the keep to the Great Hall...
The low murmur of a dozen muted conversations falls silent as the great double doors at the southern end of this great hall are opened by a pair of guards. The room beyond is a large chamber, the floors polished smooth and the walls set with many alcoves, each containing a trophy or work of art. The ceiling rises to a cavernous height of nearly forty feet, and deepest narrow windows reach nearly to that height along the northern wall.
A single long table dominates the middle of the room, its surface covered with books, maps, ledgers, parchments, sketched, drinks, and plates of half-eaten food. Here, the Defense Council has assembled.
Seated at the table are the following individuals:
Lord Jarmaath: The Lord of Brindol, a lean man with a short, well-trimmed beard, graying hair, and wrinkles that don't quite belie his thirty-five years.
Lady Verrasa Kaal: The leader of a wealthy merchant family, Lady Kaal is elegantly dressed and keeps her vibrant red hair in a complicated extravagant fashion.
Captain Lars Ulverth: The leader of Brindol's Lion Guard, Captain Ulverth is an imposing man covered with numerous scars.
Tredora Goldenbrow: The local high priesess of Erathis and most prominent cleric in Brindol. Priestess Goldenbrow possesses an otherworldly beauty that causes stirs of infatuation in nearly every person that sees her.
Speaker Wiston: The Town Speaker of Drellin's Ferry, whom the adventuers have already met.
Captain Anitah: The captain of the Drellin's Ferry militia, whom the adventurers have also previously met.
"Greetings, and welcome to Brindol," Lord Jarmaath begins. "I wish your visit to our great city was under better circumstances, but that cannot be helped."
Lord Jarmaath proceeds to introduce himself and each of the council members in turn. The Defense Council seems to have already heard about the party, courtesy of Speaker Wiston, but the council is eager to hear what the adventurers have to say. Once introductions are out of the way, chairs are brought out and the party is invited to sit at the table.