Valthur Ironhelm:
Regarding a pack mule (rubbing his hands together greedily), we're gonna' need something to carry all our loot from the next adventure!!!
P.S. 2000 posts!!! Great job, everyone. Impressive that so many of us have been there since the get go! Kudos to everyone for playing and especially to Shane for running such an enjoyable game.
Yep. Since our Game Master said that they were setting us up with long-term stuff for our game, I figured a pack mule might be a good idea!
Let's see... I'm assuming I've burnt out all of my five torches, so here's my shopping list, aside from the mule and mule tools...
-Torches (12). Maybe a lantern?
-Rations, BYOB, kids! I'm not made out of money!
--And feed for the mule. Unless it's an undead mule. GM, are any of the mules extra sickly-looking and funny-smelling, and if so is it undeath and not just mistreatment?
---Scented oils for undead mules. We can have Sarah steal them.
-Water/wine skins (2), just in case. It seems like a good idea.
-Extra spikes. We use those fairly often. I'd also like to replinish my own existing stock. Never know when you're gonna need to wedge a door shut, or make handholds for climbing.
-Some sacks to carry our spoils in. Two big, one small. Aldara still has her sacks with her, one of which is covered in mustelidae...must.
-ROPE. I'll buy two things of rope.
-I'm kind of on the fence about oil. Mostly for burning.
Enemies.
This will all be coming out of my coinpurse, because the mule
was my idea! It should have
plenty of weight left to carry treasures!