Khaaven takes careful aim at the lead orc, hoping for a sneak/death attack. Unfortunately, the orcs are a good 50 feet away and out of range for assassination. His crossbow bolt goes wide with a vicious woosh.
Before the orcs can react, more arrows start flying through them. Dreya's shot lodges in Orc #1's left thigh for 4 points of damage. Cole's arrow grazes Orc #1's left arm for an additional 1 point of damage.
Hugh charges at the orcs and makes a flying kick at Orc #1, but misses badly, most likely due to the disturbance caused by Vecivious Lex's sleep spell. Hugh wobbles in the air, but remains awake. Orc #2 and Orc #3, however, fall to the ground in a deep slumber.
Elwood's light spell blinds Orc #1, at least temporarily.
Orc #1 begins to skewer Hugh for 8 points of damage despite being blinded, but then realizes it was surprised, so it doesn't take action this round.
Orc #1 is bleeding from various orifices, Orc #2 and Orc #3 and napping pleasantly, and Snarg is all beat up. What do you do?
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07:43, Today: Castle Keeper, for the NPC Orc 1, rolled 8 using 1d8. Damage to Hugh.
07:42, Today: Castle Keeper, for the NPC Orc 1, rolled 14 using 1d20-5. Attack Hugh.
07:40, Today: Castle Keeper, on behalf of Hugh, rolled 4 using 1d5. Affected by sleep spell?
07:39, Today: Castle Keeper, on behalf of Hugh, rolled 4 using 1d20+2. Attack Orc #1.
07:37, Today: Castle Keeper, on behalf of Vecivious Lex, rolled 40 using 1d100. Which orcs are put to sleep?
07:35, Today: Castle Keeper, on behalf of Cole Hiller, rolled 1 using 1d8. Damage to Orc #1.
07:35, Today: Castle Keeper, on behalf of Cole Hiller, rolled 17 using 1d20+2. Shooting at Orc #1.
07:33, Today: Castle Keeper, on behalf of Dreya, rolled 4 using 1d6. Damage to Orc #1.
07:33, Today: Castle Keeper, on behalf of Dreya, rolled 12 using 1d20+2.
07:31, Today: Castle Keeper, on behalf of Khaaven, rolled 11 using 1d20+4. Shooting Orc #1.
16:36, Yesterday: Castle Keeper, on behalf of Vecivious Lex, rolled 2 using 2d4. HD affected by sleep spell.