Hugh prepares to drop to the ground floor when he is interrupted by Khaaven groaning. He looks over as the assassin's face breaks into a grimace of pain, then the assassin stiffens like a board and falls to the floor of the attic. Hugh rushes over to check on his fellow party member. Khaaven continues to breathe, but looks fairly ghastly.
Hugh carefully lowers the paralyzed assassin down to the rest of the party, then neatly flips through the hole and lands on his feet down below.
Len is on lookout at the front door to the lodge. He sees a monstrous spider scurry across the clearing toward the woods. The spider runs over Snarg's body and the body starts to drag across the clearing behind the spider. It looks like the spider must have snagged the orc with a strand of webbing as it passed. Dinner is served.
Situation summary:
- Khaaven is in pretty bad shape
- Everyone else is in great shape
- You have two sacks of gods-know-what to deliver to the orcs in the temple below the lodge
- Snarg is unconscious somewhere in the woods and out of your hair, presumably permanently.
Now would seem to be a good time for the party to deal with Khaaven's injuries and make a plan to tackle the temple below. We can launch the attack on the temple upon my return from vacation.
Spoiler text: (Highlight or hover over the text to view)
17:18, Today: Castle Keeper, on behalf of Khaaven, rolled 3 using 1d4. Poison damage.
17:17, Today: Castle Keeper, on behalf of Khaaven, rolled 10 using 1d20+3. Save versus poison.