Interlude in Rotter #3
Seline drops by the Gambini Family compound and meets with the archivist, Werstram, an elderly gnome who talks a little too loudly.
"Blue prints for the Temple of Pain, you say? That there's new construction. We don't have plans for buildings that aren't built yet! But I might have something useful." Werstram shuffles back into the stacks and returns a few minutes later with a large roll of parchment. "Here we go! That temple of yours is being built on the site of the old armory and manor house of the Knights of Kobold. About, oh, 30 odd years ago, Slim Slicker, one of the finest halfling thieves to ever haunt Rotter, raided the Knights' treasury. A damn fine haul, that was. Of course, the Knights caught up to him three years later and dismembered him, but that's a thief's life for you. The little bastard should have retired to parts unknown after that job, but you can't tell nothing to a halfling. Their brains're too small, you see. They know what they know and you can't cram nothing else in there. Where was I? Oh, right! The Knights of Kobold. Slim did a lot of prep work for that job and he found a secret tunnel the Knights built to let them come and go with a little privacy."
Werstram unrolls the parchment to show a partial map of the basement level of the Knights' manor house. He points to a couple of dashed lines. "You see, here? That's the tunnel. It led right into the Knights' interrogation room. It might be these Pain fellars you're dealing with kept the tunnel intact when they started their rebuild. It's a long tunnel. If memory serves, the other end is in the Greenbridge Cemetery a good quarter mile to the northeast. Let's see here... Yep. Damn, I'm smart. It's right there in the crypt of Sir Anjus Unglin, first Lord Commander of the Knights of Kobold. Pop the lock on the crypt, go all the way to the back, and you can't miss the tunnel entrance. Good luck, young feller."