If only it were that easy...
Dreya slams the pressure plate that opens the secret door. The door swooshes sideways into the wall itself revealing a passageway. Dreya rushes into the tunnel heedlessly, dragging
Cole behind her. She barely has time to register the nasty orc in front of her before it slashes at her with its claws. The first swing misses wildly, probably because the orc was surprised its victim ran straight to it. The second claw scratches down Dreya's hide armor leaving four claw marks in its wake, but not hurting the druid.
The orc looks a little rough around the edges. Its armor is beat up and dusty, its hair is even wilder than usual for an orc, black and grey saliva drips off its jagged teeth, and its eyes glare redly with pure hatred. Just about the time the shock of its attack wears off, you all realize it's... Snarg!
Dreya manages to pull Cole through the doorway before she is attacked. The rest of the party is stuck inside the crypt due to the bottleneck.
The passageway beyond the secret door is narrow -- a scant five feet at its widest. Its walls, floor, and ceiling are all earthen. There are yellow glowing orbs mounted to the walls at (human) head height every twenty feet or so. It's hard to get a look at what is farther down the passage due to Snarg's wildly attacking form.
The ticking has reached an urgent tempo and is only getting faster. Time is just about up.
Spoiler text: (Highlight or hover over the text to view)
14:54, Today: Castle Keeper, for the NPC Snarg, rolled 11 using 1d20. Attack Dreya.
14:54, Today: Castle Keeper, for the NPC Snarg, rolled 2 using 1d20. Attack Dreya.