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OOC Discussion.

Posted by Castle KeeperFor group 0
Castle Keeper
GM, 4 posts
Mon 5 Sep 2016
at 21:01
  • msg #1

OOC Discussion

Welcome to the Rotter Campaign!

This thread will be for any out of game discussion.

Let me tell you a little about me.  I was born in the 70s and my dad was part of the initial generation of gamers running 0E.  He introduced me to 1E while I was in elementary school.  I played a ton of 1E for about 3 years, then my group broke up and I only dabbled in RPGs for the rest of the 80s.  I got back into gaming in 2007 having missed 2nd and 3rd edition D&D entirely.  I looked at what was available in the mid-2000s and liked C&C the best.  It's basically 1E, but better, without all of the crunch of 3E+.  There's nothing wrong with those crunchier games, but they aren't for me.  C&C is about as crunchy a game system as I want to run.

I've been running face to face C&C games for 3 or 4 years and have run C&C at Gary Con for the last two years.  I've tried running DCC RPG as well, but found it to be too crunchy for my GMing tastes (I would love to play it, though).  I've also been looking at Dungeon World and Risus in recent months.

My play style tends to be beer and pretzels hack and slash.  I don't use much published materials and don't really run a sandbox.  Instead, I throw adventure hooks at the players and develop the game based on what the players latch onto.  For face to face games, that ends up involving a fair bit of improvisation.  I won't precisely be improvising running a PBP game since the game pace will be a lot slower, but the adventures will be driven by player choices.

This is my first time running a PBP game.  I played in a Labyrinth Lord PBP a few years ago and have wanted to run my own PBP ever since.
This message was last edited by the GM at 16:20, Tue 06 Sept 2016.
Khaaven
player, 1 post
Wed 7 Sep 2016
at 17:57
  • msg #2

OOC Discussion

Hi all, Khaaven here checking in a friendly or not so friendly half-elf depending on which side of the blade you are on.
Len Packer
player, 1 post
Wed 7 Sep 2016
at 18:07
  • msg #3

OOC Discussion

I just got added and am creating Len. Lookin' forward to playing!
Khaaven
player, 2 posts
Wed 7 Sep 2016
at 18:14
  • msg #4

OOC Discussion

Do you have a sheet you want us to use. If so we need to get them added so we can finish them up.
Hugh
player, 1 post
Wed 7 Sep 2016
at 18:15
  • msg #5

OOC Discussion

Hello everyone.

I will be playing a human monk. Never played a monk before, so this will be something different for me.

A little bit about me. I was introduced to RPGs in 1984 through my friend's older sister's boyfriend, who treated us kids to D&D. I believe the game was 1st edition AD&D, but I don't really know because there were no books that night. Just strange looking dice, things called character sheets, and lots of little miniatures.

We found and purchased 1st edition AD&D and Basic D&D books shortly thereafter and began playing our own games, freely mixing and matching editions. I played different RPGs all through the 80s, mostly D&D, Twilight 2000, Rolemaster and MERP, but many other games as well.

I drifted away from RPGs through most of the 90s and then got back into it through 2nd edition AD&D. 3rd edition came out a couple years later and I played that for a little bit. Drifted away and back toward the end of 3rd edition's run and rolled into 4th edition D&D for a few years. Got burnt out on mechanical complexity and stumbled upon C&C in 2011 and have been playing it ever since.

I've done PbP for the last 7 years, both as a player and GM. I ran a year-long face-to-face C&C that ended last April, but most of my gaming experience for the last decade or so has been through PbP.

My gaming style is pretty casual. I mainly play for the story and don't really like the mechanical, numbers-crunching side of the game. I like simple rules that keep the story moving without the game breaking down into rules discussions.

At any rate, looking forward to gaming with all of you.

Hugh
Castle Keeper
GM, 11 posts
Wed 7 Sep 2016
at 18:28
  • msg #6

OOC Discussion

I don't have a character sheet for RPoL.  This is my first game using RPoL, so I'm unfamiliar with a lot of the logistical elements.  I believe I checked a thread on character sheets and did not see any for C&C.  Here is a suggested template (please let me know if you think I missed anything):

Character Name:

Class:

Level:

Race:

Hit Points:

Bonus to Hit:

Experience Points:

PrimeAttributeBonus
Strength
Intelligence
Wisdom
Dexterity
Constitution
Charisma


Class Abilities:

Racial Abilities:

Languages:

Spells Known:

Spell LevelSpells
0
1
2
3
4
5
6
7
8
9


Weapons:

Armor:

Equipment:

Treasure:
This message was last edited by the GM at 12:28, Thu 08 Sept 2016.
Khaaven
player, 3 posts
Wed 7 Sep 2016
at 18:44
  • [deleted]
  • msg #7

OOC Discussion

This message was deleted by the player at 20:59, Wed 07 Sept 2016.
Khaaven
player, 4 posts
Wed 7 Sep 2016
at 19:03
  • msg #8

OOC Discussion

So gentlemen am going to be playing a half-elf rogue

Will be 3rd level.

My equipment is looking like Leather armor and coif, Medium steel shield, Light crossbow and 24 bolts, Broadsword, shortsword, and a dagger I will buy. Thieves tools of course and a classic adventurers pack.
Khaaven
player, 5 posts
Wed 7 Sep 2016
at 21:12
  • msg #9

OOC Discussion

new to the system, looks like this Half-elf will have a very low Cha. I want to play it as very low to no social skills as was raised in hiding and had very little interaction with others. Want him to be decent to good looking just rubs everyone wrong way type to reflect the low Cha. His empathy gives him a +2 to Cha based so he is in that way about average to slightly above.

For a rogue to cast a level 1 spell which he purchased what would be the # needed to succeed i understand failure is destroyed scroll. Int is one of my prime stats to get better understanding of a target number
Hugh
player, 2 posts
Human Monk
AC: 14 | HP: 18/18
Wed 7 Sep 2016
at 21:25
  • msg #10

Re: OOC Discussion

Khaaven:
For a rogue to cast a level 1 spell which he purchased what would be the # needed to succeed i understand failure is destroyed scroll. Int is one of my prime stats to get better understanding of a target number


My understanding of rogues is they cannot cast arcane spells, only decipher them with a successful INT check. At least this is how it works by the book. There may be an optional rule in the Castlekeeper's Guide or the CK may have a house rule allowing rogues to cast arcane spells.

Another option, if the CK is playing it by the book and not allowing rogues to cast spells, would be to multiclass or use the Class and a Half optional rules, listed in the back of the PHB.

Really it depends on the CK is handling the game though. C&C rules are pretty sparse, making every game a little bit different than the next, since most CKs have their own house rules to fill in the gaps, etc.
This message was last edited by the player at 21:27, Wed 07 Sept 2016.
Khaaven
player, 6 posts
Wed 7 Sep 2016
at 21:32
  • msg #11

Re: OOC Discussion

Thanks how does multi class or class and half work. since i am new to system.

I would be interested in being rogue main with a wizard secondary if allowed then.
This message was last edited by the player at 21:47, Wed 07 Sept 2016.
Hugh
player, 3 posts
Human Monk
AC: 14 | HP: 18/18
Wed 7 Sep 2016
at 21:49
  • msg #12

Re: OOC Discussion

In reply to Khaaven (msg # 11):

Again, these are optional rules, so I am not even sure the CK will allow it. But I will lay out the basics here so you have an idea.

Multiclass: Basically you come up with a character concept combining 2 to 3 classes. If the CK approves it, you gain the abilities of those classes. To level up, you combine the XP values needed for each class and small amount over that depending on the level you are going for, and you level up all classes at the same time. So for example, a rogue/wizard would need to gain 4051 XP to reach 2nd level.

Class and a Half is a bit different. Basically you choose a primary class and supplement it with the abilities of a second class (supporting). Your supporting class abilities will always be at a lower level than your primary class. Leveling up requires the full amount of your primary class, plus 1/2 the value you need for the supporting class. In this case a rogue/wizard character would need 2,551 XP to be a Level 2 rogue/Level 1 wizard. Your next level up would come at 3,801 XP and would allow you to gain the abilities of a 3rd level Rogue/1st level wizard. Basically you will gain two levels in your primary class, everytime, before you gain a level up in the supporting class.
Castle Keeper
GM, 12 posts
Wed 7 Sep 2016
at 21:56
  • msg #13

Re: OOC Discussion

Hugh is right about rogues casting spells.  They have the ability to decipher scrolls to see what kind of spell is on them, but they cannot cast the spell.

I've never had a player run a multiclassed PC or use the class and a half rules, but I'm open to it.  Those rules were added to the PHB with the 5th or 6th printing.  Ideally, if someone wants to run a PC using those rules, they'd get a copy of a printing of the PHB with the multiclass rules included.  I can try to work with someone who doesn't have a more recent printing if they really want a multiclassed or 1-1/2 classed PC.

It sounds like Khaaven might like the class and a half option.  He would basically be a rogue with limited wizard spell-casting abilities.  At 2nd or 3rd level, the PC would be able to cast spells like a 1st level wizard.  He would add one-half of the XP necessary to level as a wizard to the rogue's XP requirement.  Thus, to reach 2nd level as a rogue with wizard as a supporting class, he would need 2,551.5 XP.  He would use the rogue Bonus to Hit and have d6 for hit dice.  He would not be able to cast spells while wearing armor.

If Khaaven multiclasses as a rogue-wizard, he would have all of the abilities of both classes at equal level-strength (i.e., he would have a single level that applied to the abilities of both classes as compared to a reduced effectiveness for the supporting class using class and a half).  He would still not be able to cast spells while wearing armor.  The XP required would be the sum of the XP required for each class to level plus a little extra as specified in the PHB.
Khaaven
player, 7 posts
Wed 7 Sep 2016
at 21:57
  • msg #14

Re: OOC Discussion

great thanks am interested in the half class method id CK will allow Assassin/wizard
This message was last edited by the player at 21:58, Wed 07 Sept 2016.
Castle Keeper
GM, 13 posts
Thu 8 Sep 2016
at 12:31
  • msg #15

Re: OOC Discussion

In reply to Khaaven (msg # 14):

Class and a half assassin supported by wizard is fine.
Castle Keeper
GM, 14 posts
Thu 8 Sep 2016
at 12:32
  • msg #16

Re: OOC Discussion

With some help from Hugh I got character sheets set up.  Please fill in your character sheets under the Character Details menu.
This message was last edited by the GM at 12:32, Thu 08 Sept 2016.
Khaaven
player, 8 posts
Thu 8 Sep 2016
at 13:52
  • msg #17

Re: OOC Discussion

Ty,
 Hugh, will need some help for sure now.

Am assassin / wizard have 2601 experience. Where am I level and ability wise in assassin and wizard.

If I understand correctly I have assassin list of weapons but restricted to no armor due to wizard .
Castle Keeper
GM, 15 posts
Thu 8 Sep 2016
at 16:07
  • msg #18

Re: OOC Discussion

In reply to Khaaven (msg # 17):

As an assassin with wizard as a supporting class, you will need 3,051.5 XP to reach level 2.  At 2,601 XP, you should hit level 2 pretty quickly (I'll be accelerating XP gain to accommodate PBP).  The PC can use all weapons allowed for either assassin or wizard, but cannot wear armor and cast spells.  The PC will function as a 0 level wizard until the PC hits level 2.  That means the PC can cast 2 0-level spells per day.  Once the PC becomes a level 2 assassin, it will be able to cast spells like a 1st level wizard and will have the spell selection of a 1st level wizard.  Basically, the PC will operate as a wizard of one-half of the PC's assassin level (rounded down).
Khaaven
player, 9 posts
Thu 8 Sep 2016
at 17:02
  • msg #19

Re: OOC Discussion

My thanks understood and will work on my sheet in a little while.

As an assassin we get poisons so we might need to work some of that out.

My important level 1 spell will need to wait until.more funds so I have about 1k Exp to gain some.
Khaaven
player, 10 posts
Thu 8 Sep 2016
at 17:13
  • msg #20

Re: OOC Discussion

On 0 level spells do we know them all but only cast limited number a day. Or we know ? How many and limited casting.

Since we can learn lots of higher level spells but only have several prepared and castle a day. Makes sense we know all Cantrips yet limited on how many in a day.
Castle Keeper
GM, 16 posts
Thu 8 Sep 2016
at 18:16
  • msg #21

Re: OOC Discussion

In reply to Khaaven (msg # 20):

As an assassin-wizard (1/2), the PC would start knowing 2 0-level spells and be able to cast up to 2 0-level spells per day.  Once the PC hits level 2 (and therefore casts spells like a 1st level wizard), the known 0-level spells will bump up to 4 and the PC will also pick up 1st level spells based on what's in the house rules and based on the Wizard Spells Per Day chart from the PHB.

The PC will not need to memorize particular spells each day. Please read through the house rules thread for details on spell slots.
This message was last edited by the GM at 18:25, Thu 08 Sept 2016.
Khaaven
player, 11 posts
Thu 8 Sep 2016
at 18:26
  • msg #22

Re: OOC Discussion

Thanks will pick my 2 0 spells.
This message was last edited by the player at 19:57, Thu 08 Sept 2016.
Khaaven
player, 12 posts
Thu 8 Sep 2016
at 20:22
  • msg #23

Re: OOC Discussion

Am thinking about dual wielding at times, was reading up on it.

Nothing said about weapons sizes though so can any two 1 handed weapons be used.

I understand that the penalty is -3 main and -6 off which can be offset by the Dex mod. Str Mod is still used in the to hit as is a BTH if you have one.
Khaaven
player, 13 posts
Thu 8 Sep 2016
at 20:25
  • msg #24

Re: OOC Discussion

My sheet looks to be done, but for some more mundane gear.
Castle Keeper
GM, 17 posts
Thu 8 Sep 2016
at 20:41
  • msg #25

Re: OOC Discussion

In reply to Khaaven (msg # 22):

Sounds good.
This message was last edited by the GM at 20:41, Thu 08 Sept 2016.
Hugh
player, 4 posts
Human Monk
AC: 14 | HP: 18/18
Thu 8 Sep 2016
at 20:42
  • msg #26

Re: OOC Discussion

I think my sheet is done as well.
Khaaven
player, 14 posts
Thu 8 Sep 2016
at 20:46
  • msg #27

Re: OOC Discussion

Pm
Castle Keeper
GM, 18 posts
Thu 8 Sep 2016
at 20:49
  • msg #28

Re: OOC Discussion

I updated the House Rules thread today to clarify how spell slots work and to explain what I do with infravision as a replacement for C&C's fiddly night/dark/deep/dusk vision.
Castle Keeper
GM, 19 posts
Thu 8 Sep 2016
at 21:09
  • msg #29

Re: OOC Discussion

We've got 5 players so far.  I'm working with a 6th on her character concept.  There is one more person who has expressed interest and should be RTJing shortly.  With any luck, we should have the game up and running by Monday or possibly this weekend.

I plan to start in media res -- i.e., in the middle of an adventure as opposed to roleplaying out everyone meeting each other for the first time at the proverbial inn and deciding to adventure together.  You can assume everyone knows each other, has adventured together in the past, and wants to continue adventuring together.  I'll give more specifics on the adventure the party has undertaken once the characters are all finalized.  The "railroad" ends with your first posts.  I'll start the world spinning and you decide where to take things from there.

I intend to design adventures to be smaller/shorter than what you would normally encounter in face to face play.  Running through a standard published adventure module using PBP could take years.  My plan is to present shorter challenges focusing on the best/most interesting stuff and to give high XP awards to allow for character advancement.  We'll see how it goes.

I've spent a lot of time reading Dungeon World over the last few months.  I really like a lot of the concepts it sets out for GMing.  In particular, I like the way it encourages player agency in establishing the game world without neutering the GM.  I plan to ask all of you at various times to tell me information about the game world (e.g., I may ask you what rumors your PC has heard, why an NPC is acting a certain way, etc.) and do my best to incorporate it into the fiction (maybe with some tweaking/negotiation).  Hopefully, this will help all of you feel more engaged while adding an interesting dimension to game play for me as the GM.

As we go, please let me know if there is anything you particularly like or don't like about the game.  Positive feedback will signal what to keep doing and negative feedback will give me a chance to possibly change the way I am running things to make sure everyone is having a good time.

If anyone wants to drop out of the game, please just let me know.  No explanations are necessary (although they will be welcome).  Letting me know you are out will avoid chaos as far as running the game and knowing when to solicit more players.  Of course, my hope is everyone will really enjoy things and we'll be playing indefinitely.

Similarly, if you are going on vacation, swamped with work, or suffering from some other life mis/fortune that will prevent you from posting at the regular pace, please let me know for how long you expect to be out of action so I can NPC your PC without worrying about you.
This message was last edited by the GM at 17:59, Sat 10 Sept 2016.
Khaaven
player, 15 posts
Half elf Assass/wiz(1/2)
Fri 9 Sep 2016
at 01:31
  • msg #30

Re: OOC Discussion

I am all done but minor equipment, sheet has been looked at by ck. Will do description area tonight or tomorrow but this assassin wizard is looking forward to adventure with you all.

My guy uses a heavy crossbow for range work and has two broadsword s for full battles and a nice Shiney dagger for wet work.
Vecivious Lex
player, 1 post
Fri 9 Sep 2016
at 11:28
  • msg #31

Re: OOC Discussion

Hey all, I'll be playing a wizard. So far it looks like we'll be a group who could pass for robed pilgrims. :) Looking forward to the going on an adventure. I should have every together this weekend.

Khaaven:
I understand that the penalty is -3 main and -6 off which can be offset by the Dex mod. Str Mod is still used in the to hit as is a BTH if you have one.


Actually the Str modifier only applies to the damage applied. I have a dual-wielding rogue on the table top game and learned this midway. As far as using two broadswords (or any one handed weapon) that's totally up to the CK. I know mine was pretty stringent about the weapons I could use in the off hand.
This message was last edited by the player at 11:30, Fri 09 Sept 2016.
Castle Keeper
GM, 20 posts
Fri 9 Sep 2016
at 12:55
  • msg #32

Re: OOC Discussion

Khaaven:
Am thinking about dual wielding at times, was reading up on it.

Nothing said about weapons sizes though so can any two 1 handed weapons be used.

I understand that the penalty is -3 main and -6 off which can be offset by the Dex mod. Str Mod is still used in the to hit as is a BTH if you have one.

Vecivious Lex is right about the application of strength modifiers.  When you dual-wield, you only apply a strength bonus to damage, NOT to hit.  Your bonus to hit applies with both weapons.  You take a -3 to your to hit on the primary weapon and a -6 on the secondary, but your dex modifier also applies (so, if you have a good dex bonus, the penalties for dual wielding aren't quite so bad).  The rules as written (RAW) don't specify what weapon types can be dual wielded.  I'm going to aim for common sense here.  It obviously has to be restricted to one-handed weapons.  For the off weapon, I'm thinking nothing bigger than a short sword for human sized or larger PCs.  For the shorties, we're talking daggers as maximum size for the off hand weapon.  If you're not sure about a particular combo, just ask.
Elwood
player, 1 post
Fri 9 Sep 2016
at 14:50
  • msg #33

Re: OOC Discussion

Vecivious Lex:
Hey all, I'll be playing a wizard. So far it looks like we'll be a group who could pass for robed pilgrims. :)


Looks like I'll be the odd one out.  Greetings everyone,  I'll be your cleric,  a humble servant of the all powerful, all-wise Flyspamon.
Khaaven
player, 16 posts
Half elf Assass/wiz(1/2)
Fri 9 Sep 2016
at 15:43
  • msg #34

Re: OOC Discussion

I will fix my weapon selection a little. The reason I asked about the str mod and to hit is it is used in the rules I have the 2007 printing. On page 114

Angthar, a 5th level barbarian with 14 strength, attacks the goblin with
his battle axe. The player rolls a d20 and the result is 12. Angthar adds
his basic attack bonus (+4) and his strength bonus (+1) to get a total
attack roll of 17. The goblin’s scaly hide imparts an armor class of 12.
Angthar’s attack roll of 17 exceeds the goblin’s armor class of 12, thus
Angthar has successfully hit the goblin with his battle axe. A battle axe
inflicts 1d8 hit points of damage, so Angthar’s player rolls a d8 and adds
Angthar’s strength bonus (+1) to the roll. In this example, Angthar
rolled a 6 for a total of 7 hit points of damage. The goblin only had 4 hit
points, so Angthar has defeated it in one swing of his mighty axe.


From my reading and understanding the Str mod is used for damage from any melee or thrown weapon attack.  It is also used in the to hit for melee and dex is used to hit for thrown or ranged. This is talked about more on 116 and 117 under melee and ranged combat.

If I am wrong or using an updated rules which fix it just let me know. As I said new to the system and just got these rules to help me understand the system better.
This message was last edited by the player at 15:56, Fri 09 Sept 2016.
Castle Keeper
GM, 21 posts
Fri 9 Sep 2016
at 16:32
  • msg #35

Re: OOC Discussion

In reply to Khaaven (msg # 34):

The strength modifier normally applies to both to-hit and damage rolls.  Fighting with two weapons is a special case that trumps.  In the latest (6th) printing, the details for two weapon fighting are at the end of the Combat Maneuvers section and immediately before the Narrative of Combat section.

For two weapon fighting, the strength modifier only applies to the damage roll.  The dexterity modifier applies to the to-hit roll instead of the strength modifier.  In addition, the PC takes -3 to hit with the primary weapon and -6 to hit with the secondary weapon.  The PC's bonus to hit (BtH) applies as well.

Thus, a PC with a strength mod of +2, a dex mod of +1, and a BtH of +2 would roll as follows if using a long sword and dagger for weapons:

Long sword attack: 1d20 +0 (the -3 cancels out the dex modifier and BtH)
Long sword damage: 1d8 +2 (+2 for the strength modifier)


Dagger attack: 1d20 -3 (-6 for the off hand attack, +1 for dex mod, and +2 for BtH)
Dagger damage: 1d4 +2 (+2 for the strength modifier)

This message was last edited by the GM at 16:37, Fri 09 Sept 2016.
Khaaven
player, 17 posts
Half elf Assass/wiz(1/2)
Fri 9 Sep 2016
at 16:38
  • msg #36

Re: OOC Discussion

Kewl, now I can understand whether to use it and when thanks.
Castle Keeper
GM, 25 posts
Sun 11 Sep 2016
at 23:49
  • msg #37

Re: OOC Discussion

I plan to start the game on Tuesday.  We've got 2 more players who have expressed interest, but haven't followed up for a few days.  Rather than wait on them, I'm going to start things off and we can roll them into the game if and when they commit.

Please have character sheets completed by the end of Monday.
Castle Keeper
GM, 26 posts
Mon 12 Sep 2016
at 19:22
  • msg #38

Re: OOC Discussion

I updated the house rules to address spell components and to make it easier to find information by topic.
Dreya
player, 1 post
Mon 12 Sep 2016
at 23:38
  • msg #39

Re: OOC Discussion

I'm adding a druid to the mix!
Cole Hiller
player, 1 post
Tue 13 Sep 2016
at 14:19
  • msg #40

Re: OOC Discussion

Are we supposed to reply directly to the Chapter in character or are we supposed to pm you first with what we want our character to do and you will add it to the chapter?
Castle Keeper
GM, 29 posts
Tue 13 Sep 2016
at 15:14
  • msg #41

Re: OOC Discussion

In reply to Cole Hiller (msg # 40):

You post what your character is saying/attempting to do and then, once everyone has chimed in, I'll narrate the immediate outcome.

Please use third-person present tense -- i.e., "Cole throws Chisel into the fireplace and ignites him" as opposed to "I sat down and scratched my armpit uselessly while danger approached".
Cole Hiller
player, 2 posts
Tue 13 Sep 2016
at 15:20
  • msg #42

Re: OOC Discussion

Are we allowed to use colorful terms, ie. Swear, etc. In dialogue. With moderation of course. Or is that completely off limits?
Castle Keeper
GM, 30 posts
Tue 13 Sep 2016
at 15:37
  • msg #43

Re: OOC Discussion

In reply to Cole Hiller (msg # 42):

Try to keep profanity to a minimum.  The occasional colorful language isn't a problem (I believe I've already used "rat bastard").  The game needs to be viewable by minors, so imagine an 8 year old is reading.  This is one of those cases where wholesale violence and murder-hoboing is perfectly acceptable, but an emphasis on profanity can set the internet on fire.
Hugh
player, 5 posts
Human Monk
AC: 14 | HP: 18/18
Tue 13 Sep 2016
at 15:41
  • msg #44

Re: OOC Discussion

Castle Keeper:
In reply to Cole Hiller (msg # 42):

Try to keep profanity to a minimum.  The occasional colorful language isn't a problem (I believe I've already used "rat bastard").  The game needs to be viewable by minors, so imagine an 8 year old is reading.  This is one of those cases where wholesale violence and murder-hoboing is perfectly acceptable, but an emphasis on profanity can set the internet on fire.


You should hear my 8 and 9 year old talk sometime! ;)

My kids don't say "bad" words very often, but boy do they love talking about poop, farts and other body functions. We call it "yucky talk" in our house.
Dreya
player, 3 posts
Level 2 Druid
Tue 13 Sep 2016
at 18:06
  • msg #45

Re: OOC Discussion

It dawned on me that I am the only female character in a bro fest, apparently.
Dreya
player, 4 posts
Level 2 Druid
Tue 13 Sep 2016
at 20:50
  • msg #46

Re: OOC Discussion

Another question to our fearless CK...Is it possible to put a little compass on the maps?
Castle Keeper
GM, 31 posts
Tue 13 Sep 2016
at 21:05
  • msg #47

Re: OOC Discussion

In reply to Dreya (msg # 46):

Whoops.  North is to the top.
This message was last edited by the GM at 21:05, Tue 13 Sept 2016.
Castle Keeper
GM, 32 posts
Tue 13 Sep 2016
at 22:21
  • msg #48

Re: OOC Discussion

I edited the House Rules thread to clarify how hero and luck points work.  I also updated everyone's character sheets to include hero and luck points.
Hugh
player, 7 posts
Human Monk
AC: 14 | HP: 18/18
Thu 15 Sep 2016
at 03:47
  • msg #49

Re: OOC Discussion

CK: previously you indicated you would roll all of our attacks/damage/etc. Is this still the case, or are we rolling for ourselves?
Len Packer
player, 4 posts
Thu 15 Sep 2016
at 05:25
  • msg #50

Re: OOC Discussion

Oops.
Castle Keeper
GM, 34 posts
Thu 15 Sep 2016
at 12:23
  • msg #51

Re: OOC Discussion

In reply to Hugh (msg # 49):

I'm rolling everything.
Dreya
player, 7 posts
Level 2 Druid
Fri 16 Sep 2016
at 19:04
  • msg #52

Re: OOC Discussion

Question,

If our character is speaking in a particular language, do we just send those few lines of dialogue as "Private to the Castle Keeper", or do we draft up some gibberish each time we do so and then send the translation to the castle keeper privately?

Or, is the reveal of all languages that may be known to other players only done by the castle keeper?

Hopefully that makes sense.
Khaaven
player, 22 posts
Half elf Assass/wiz(1/.5)
Fri 16 Sep 2016
at 21:29
  • msg #53

Re: OOC Discussion

You can use the insert a private line area to get speak in languages and use it those who understand it will and the rest will just see gibberish
Dreya
player, 9 posts
Level 2 Druid
Sat 17 Sep 2016
at 00:19
  • msg #54

Re: OOC Discussion

In reply to Khaaven (msg # 53):

When I go to that "Insert private line" drop menu, all I see is list of the people in the campaign to send a private message too...no other choices.

For now I have crafted my own orcish gibberish until I figure out the nuances of this site a bit more.  LOL!
Dreya
player, 12 posts
Level 2 Druid
Mon 19 Sep 2016
at 14:37
  • msg #55

Re: OOC Discussion

In reply to Khaaven (msg # 53):

Khaaven...I see it now.  I am not sure what is different this time when I use that drop down menu because I was not seeing language options prior, but I see them now!  I will be able to post something in orc.  Thank you for the advice!
Khaaven
player, 23 posts
Half elf Assass/wiz(1/.5)
Mon 19 Sep 2016
at 15:05
  • msg #56

Re: OOC Discussion

[Language unknown: O leofes eklaom]
Np
Castle Keeper
GM, 41 posts
Mon 19 Sep 2016
at 20:22
  • msg #57

Re: OOC Discussion

I hope folks don't mind the accelerated posting I have done today.  With the orc speaking in a language only 2 PCs can understand, I'd like to keep the "negotiations" moving as quickly as possible so the other folks don't get bored waiting.  Normally, I'll wait until everyone has posted before I chime in, but sometimes I think it's a good idea to speed things along.
Dreya
player, 14 posts
Level 2 Druid
Mon 19 Sep 2016
at 21:00
  • msg #58

Re: OOC Discussion

Works for me!
Khaaven
player, 27 posts
Half elf Assass/wiz(1/.5)
Mon 19 Sep 2016
at 21:02
  • msg #59

Re: OOC Discussion

me to good game so far
Castle Keeper
GM, 46 posts
Thu 22 Sep 2016
at 22:22
  • msg #60

Re: OOC Discussion

I have updated the game map to show where everyone/everything is located as the orcs rise and Dreya steps outside.
Elwood
player, 12 posts
Human Cleric, 2nd Level
Fri 23 Sep 2016
at 00:04
  • msg #61

Re: OOC Discussion

Do you use the CKG rules for holy water created by the Bless Water spell?  Meaning, the water only remains holy if the cleric handles it, unless the cleric casts the spell on consecrated ground.  It looks like we'll be dealing with a lot of undead, and I'm wondering if I can create holy water and pass it to others.
Castle Keeper
GM, 47 posts
Fri 23 Sep 2016
at 13:06
  • msg #62

Re: OOC Discussion

In reply to Elwood (msg # 61):

The only rules I use from the CKG are hero and luck points.  I'll take a look at the holy water creation rules and get back to you.
Castle Keeper
GM, 48 posts
Fri 23 Sep 2016
at 17:42
  • msg #63

Re: OOC Discussion

I edited the house rules thread to explain how I handle spell interruption.  Spell casters, please take note!
Dreya
player, 23 posts
Level 2 Druid
Mon 26 Sep 2016
at 16:19
  • msg #64

Re: OOC Discussion

I don't know about the rest of you, but as this is my first ever play by post, I am wholly addicted. I even have a bookmark saved to the home screen of my phone and only check it like a hundred times a day. And then get rediculously excited when I see that flaming little rocket symbol indicated a new post.
Khaaven
player, 32 posts
Half elf Assass/wiz(1/.5)
Mon 26 Sep 2016
at 16:23
  • msg #65

Re: OOC Discussion

Have bookmark on phone so can check and post easily even if on the road
Castle Keeper
GM, 52 posts
Mon 26 Sep 2016
at 16:26
  • msg #66

Re: OOC Discussion

I'm glad folks are enjoying the game.  :-)
Dreya
player, 24 posts
Level 2 Druid
Mon 26 Sep 2016
at 20:05
  • msg #67

Re: OOC Discussion

I am really excited to see how our the story of our adventures and exploits play out.
Elwood
player, 15 posts
Human Cleric, 2nd Level
Tue 27 Sep 2016
at 00:23
  • msg #68

Re: OOC Discussion

This is my 1st play-by-post, and there was a little bit of a learning curve on how to describe my character's actions, but this is really fun.
Dreya
player, 25 posts
Level 2 Druid
Tue 27 Sep 2016
at 01:25
  • msg #69

Re: OOC Discussion

Yeah, me too. I am a writer, so I tend to write things up in a long winded fashion.
Khaaven
player, 33 posts
Half elf Assass/wiz(1/.5)
Tue 27 Sep 2016
at 01:33
  • msg #70

Re: OOC Discussion

Now me i wish i could write better can come up with awesome stories or story ideas just weak in the actual writing aspect.
Dreya
player, 26 posts
Level 2 Druid
Tue 27 Sep 2016
at 02:32
  • msg #71

Re: OOC Discussion

Writing is like a muscle, I've found. Get's stronger the more you just keep doing it, and atrophies when you let it go too long. This I know...because when I take a break too long and then try to write a scene, I'm like "Crap! This is all crap!"
Vecivious Lex
player, 2 posts
Tue 27 Sep 2016
at 11:16
  • msg #72

Re: OOC Discussion

Hey all, looking forward to joining the fun soon as your eccentric old man.
Dreya
player, 27 posts
Level 2 Druid
Tue 27 Sep 2016
at 12:52
  • msg #73

Re: OOC Discussion

Like Gandolf old?
Khaaven
player, 34 posts
Half elf Assass/wiz(1/.5)
Tue 27 Sep 2016
at 12:57
  • msg #74

Re: OOC Discussion

She is only asking because she has "Daddy" issues but if Gandalf old is ok because no "Grandpa" issues.

Just be careful, you know how druids get all clinging. These bandits are finding that out now first hand.
Dreya
player, 28 posts
Level 2 Druid
Tue 27 Sep 2016
at 13:06
  • msg #75

Re: OOC Discussion

Ack! Dreya doesn't have Daddy issues! Ah ha ha ha! That made me crack up. Actually, with the character past I have created for her, she doesn't even remember a dad. Or parents at all.

Oooh oooh oooh! What mysteries surround our weird and odd-ball druid?
Dreya
player, 29 posts
Level 2 Druid
Tue 27 Sep 2016
at 13:10
  • msg #76

Re: OOC Discussion

You know, I was trying to google some pictures of hide armor for a good example of what Dreya's armor kind of looks like, and all that came up is scantily crafted armor people created to mod for Skyrim.

But I was thinking, she should totally have this missmatched armor...like it was pieced and hodge-podged together as she went along. Even her boots don't match.
Khaaven
player, 35 posts
Half elf Assass/wiz(1/.5)
Tue 27 Sep 2016
at 13:15
  • msg #77

Re: OOC Discussion

Lex glad you are old also, means you need your beauty sleep so maybe I can copy some of your spells from your spellbook later when i finally get some.
Castle Keeper
GM, 54 posts
Tue 27 Sep 2016
at 16:04
  • msg #78

Re: OOC Discussion

I'm going to be on the road Wednesday through Friday.  I probably won't be able to post an update until this weekend.
Dreya
player, 30 posts
Level 2 Druid
Tue 27 Sep 2016
at 16:22
  • msg #79

Re: OOC Discussion

Torture! The torture!

Travel safe!
Elwood
player, 16 posts
Human Cleric, 2nd Level
Tue 27 Sep 2016
at 17:36
  • msg #80

Re: OOC Discussion

Welcome Lex!  It's good we have an old man in the party - now we know who'll be getting up at 3am for the early morning watch ;) (don't ask why I know that).
Vecivious Lex
player, 3 posts
Wed 28 Sep 2016
at 00:40
  • msg #81

Re: OOC Discussion

Hey as long as we break adventuring around 4 so I can get my dinner in, I don't mind getting up at 3am! Dreya, don't worry about having "daddy" issues, Vecivious doesn't mind having a daughter. :)
Len Packer
player, 14 posts
Wed 28 Sep 2016
at 00:52
  • msg #82

Re: OOC Discussion

I saw in here that Lex is a player, haha. So I changed Len's post. Then I see Lex was on, too, and edged me out on the timing. Sorry, Lex, for having Len race at you with his battle axe. :)
Vecivious Lex
player, 5 posts
Human Mage 2
Wed 28 Sep 2016
at 20:30
  • msg #83

Re: OOC Discussion

Not a problem, it'll be interesting to see how the GM handles my indiscriminant casting of sleep!
Elwood
player, 18 posts
Human Cleric, 2nd Level
Sat 1 Oct 2016
at 23:36
  • msg #84

Re: OOC Discussion

At the start we were told that we knew each other, and had done some previous adventuring together.  Does that include Lex, or is he a complete unknown to the rest of us at this time?
Castle Keeper
GM, 55 posts
Mon 3 Oct 2016
at 12:28
  • msg #85

Re: OOC Discussion

Everyone knows everyone.  You have all adventured together in the past.
Castle Keeper
GM, 59 posts
Tue 4 Oct 2016
at 22:15
  • msg #86

Re: OOC Discussion

I updated the house rules thread to clarify how I handle aiming a spell's area of effect.
Dreya
player, 37 posts
Level 2 Druid
Sat 8 Oct 2016
at 05:55
  • msg #87

Re: OOC Discussion

Is the CK tracking each characters XP they gain too? Or how does progressing to a new level work in a play-by-post game?
Castle Keeper
GM, 62 posts
Mon 10 Oct 2016
at 00:52
  • msg #88

Re: OOC Discussion

I'll be tracking XP and will post an XP update once the party reaches a major break in the action (e.g., going back to town).
Khaaven
player, 44 posts
Half elf Assass/wiz(1/.5)
Tue 11 Oct 2016
at 13:30
  • msg #89

Re: OOC Discussion

Ok I leveled, what do I roll for hp and what new stuff do I get. Believe I get 2 more Cantrips and my spells now anything else.
Castle Keeper
GM, 71 posts
Tue 11 Oct 2016
at 16:55
  • msg #90

Re: OOC Discussion

In reply to Khaaven (msg # 89):

Khaaven rolls a d6 plus con bonus for additional hit points.  He picks up 1st level wizard spells (3 of them).  Please note his starting spells are different than the wizard starting spells from the chargen thread.  The chargen spell allotment assumed a second level wizard at the start of play.  You can pick any 3 1st level wizard spells you want from the PHB.
Khaaven
player, 45 posts
Half elf Assass/wiz(1/.5)
Tue 11 Oct 2016
at 17:18
  • msg #91

Re: OOC Discussion

So d6 Plus con and my 3 spells and 2 cantrips. How do we work Read Magic, is it a normal spell slot or free etc since you need it to learn other spells.
This message was last edited by the player at 20:39, Tue 11 Oct 2016.
Castle Keeper
GM, 72 posts
Tue 11 Oct 2016
at 21:59
  • msg #92

Re: OOC Discussion

Khaaven:
So d6 Plus con and my 3 spells and 2 cantrips. How do we work Read Magic, is it a normal spell slot or free etc since you need it to learn other spells.

Correct on the hit points and spells.  Read magic is not technically necessary to learn other spells since you automatically learn new spells when you level.  However, it is necessary if you want to cast spells from scrolls or learn spells from scrolls or spell books.  It's a good idea to take read magic as one of your spells (it is not "free").
Khaaven
player, 46 posts
Half elf Ass/wiz(2/1)
Tue 11 Oct 2016
at 22:45
  • msg #93

Re: OOC Discussion

Rolled my HP did real well maxed it out so not a total wimp anymore.

Spells taken, Prestidigitation, mage Hand, Shocking Grasp, read magic and summon familiar.
Dreya
player, 42 posts
Level 2 Druid
Tue 11 Oct 2016
at 23:33
  • msg #94

Re: OOC Discussion

In reply to Khaaven (msg # 93):

Ha! If anything Dreya is the resident total wimp.
Khaaven
player, 47 posts
Half elf Ass/wiz(2/1)
Tue 11 Oct 2016
at 23:39
  • msg #95

Re: OOC Discussion

I only had 7 hp for the first fight now have 14 so feeling much better now
Dreya
player, 43 posts
Level 2 Druid
Wed 12 Oct 2016
at 01:10
  • msg #96

Re: OOC Discussion

In reply to Khaaven (msg # 95):

And Khaaven stepped in front of Dreya to protect her ass?!? Brave man.
Khaaven
player, 48 posts
Half elf Ass/wiz(2/1)
Wed 12 Oct 2016
at 01:27
  • msg #97

Re: OOC Discussion

What else was this noble young man to do. Chivalry and all that rot
Khaaven
player, 49 posts
Half elf Ass/wiz(2/1)
Wed 12 Oct 2016
at 02:36
  • msg #98

Re: OOC Discussion

PM
Dreya
player, 44 posts
Level 2 Druid
Wed 12 Oct 2016
at 02:41
  • msg #99

Re: OOC Discussion

In reply to Khaaven (msg # 98):

PM?
Elwood
player, 25 posts
Human Cleric, 2nd Level
Wed 12 Oct 2016
at 16:57
  • msg #100

Re: OOC Discussion

Just to make sure I'm interpreting the house rules correctly, as a cleric: I don't need to select spells for preparation.  I can cast any 0- and 1st-level spell, as long as I don't go over my allotment of spells/day - Correct?
Elwood
player, 26 posts
Human Cleric, 2nd Level
Wed 12 Oct 2016
at 17:00
  • msg #101

Re: OOC Discussion

Khaaven:
I only had 7 hp for the first fight now have 14 so feeling much better now

Wow - if I knew you only had 7hp, I would have cured your wounds sooner.  I forgot that you were only at 1st level.
Castle Keeper
GM, 73 posts
Wed 12 Oct 2016
at 17:48
  • msg #102

Re: OOC Discussion

In reply to Elwood (msg # 100):

Correct.
Dreya
player, 45 posts
Level 2 Druid
Thu 13 Oct 2016
at 04:31
  • msg #103

Re: OOC Discussion

In reply to Khaaven (msg # 97):

Anyway, Khaaven is doing far better than Dreya at 2nd level...I only have 10 hit points! Even if I my maz my roll when I level, that would only bring me to 18 HPs at 3rd level. Talk about weakling.
Khaaven
player, 50 posts
Half elf Ass/wiz(2/1)
Thu 13 Oct 2016
at 04:37
  • msg #104

Re: OOC Discussion

And so clingy, quick to get all thorny. With a bit of tempER too trying to drown people.
Dreya
player, 46 posts
Level 2 Druid
Thu 13 Oct 2016
at 04:55
  • msg #105

Re: OOC Discussion

Well, since Dreya has a -1 to strength mod and casting spells is going to be her MO, she was testing out uses for those simplistic 0 level spells.
Khaaven
player, 51 posts
Half elf Ass/wiz(2/1)
Thu 13 Oct 2016
at 05:20
  • msg #106

Re: OOC Discussion

I may be a wizard now but effectively only have 1 spell, until I find some more or trade for some.

My daughter was pointing something out to me, hopefully the CK will agree with her. If he does my guy will be doing ok. Will even make it worth being so slow to level.

My one spell is a nice one at least for me being combat minded. Shocking grasp once cast it is good until used. 1d8+1 damage plus my normal attack will be very nice. May try to talk Lex into trading spells
Hugh
player, 25 posts
Human Monk
AC: 14 | HP: 18/18
Thu 13 Oct 2016
at 06:51
  • msg #107

Re: OOC Discussion

Traveling with limited internet connection through Monday. Please NPC my character as necessary.
Castle Keeper
GM, 77 posts
Fri 14 Oct 2016
at 13:25
  • msg #108

Re: OOC Discussion

I threw in a post before everyone had a chance to take action in the Chapter 2 thread.  I won't be able to post again until Sunday, so I wanted to give you something else to chew on for a couple days.
Khaaven
player, 52 posts
Half elf Ass/wiz(2/1)
Fri 14 Oct 2016
at 15:36
  • msg #109

Re: OOC Discussion

PM
Castle Keeper
GM, 78 posts
Mon 17 Oct 2016
at 21:37
  • msg #110

Re: OOC Discussion

Update post will go up tonight or early tomorrow morning.  Sorry about the delay, folks.
Dreya
player, 49 posts
Level 2 Druid
Mon 17 Oct 2016
at 23:22
  • msg #111

Re: OOC Discussion

In reply to Castle Keeper (msg # 110):

No worries! Addicted to our story...waiting with bated breath.
Elwood
player, 29 posts
Human Cleric, 2nd Level
Tue 18 Oct 2016
at 04:48
  • msg #112

Re: OOC Discussion

In reply to Castle Keeper (msg # 110):

No problems - life happens
Castle Keeper
GM, 90 posts
Tue 25 Oct 2016
at 21:12
  • msg #113

Re: OOC Discussion

Vecivious let me know he needs to drop out of the game.  Real life is intruding to the point he can't keep up with our posting rate.  I told him to let me know if/when things improve and we can see if I can reintegrate him back into the game.

In the meantime, the party just lost its wizard.  Khaaven can fill in somewhat, but his advancement as a multiclassed character will be slower than Vecivious would have seen.  We can keep going with the remaining 6 person party or I can try to recruit another wizard player.  My inclination at the moment is to stick to just the 6 players (it's easier for me to manage as GM), but I'm open to input.
Dreya
player, 58 posts
Level 2 Druid
Tue 25 Oct 2016
at 21:41
  • msg #114

Re: OOC Discussion

Well, if it is easier on you, I say we stay with the dynamic of the party that we have and all try to keeo Khaaven alive. Because once he does get up a few levels, he should be scarily powerful.

Should we end up finding that we are dropping like flies, we can cross that bridge then. Derek, Mona Wright was interested in this when I described it to her. So should we need it, finding that extra player won't be all that hard.

I hope all is well with Vivacious Lex.

Those are my thoughts on it, anyway.
Khaaven
player, 61 posts
Half elf Ass/wiz(2/1)
Wed 26 Oct 2016
at 00:26
  • msg #115

Re: OOC Discussion

Sorry to hear about losing the wizard, any chance I get to steal his spellbook or read it before he goes I am sure he has some nice spells that I could copy and cast. I know he has sleep for sure which would be useful plus what ever else he has I am sure I can find a use for them.
Hugh
player, 31 posts
Human Monk
AC: 14 | HP: 18/18
Wed 26 Oct 2016
at 02:19
  • msg #116

Re: OOC Discussion

My recommendation is to stick with 6 players. Four to six seems to be the sweet spot for PbP.

I am open to taking on the wizard character if the party feels we need an arcane spellcaster in our group, rather than a monk. Let me know.
Elwood
player, 35 posts
Human Cleric, 2nd Level
Wed 26 Oct 2016
at 02:21
  • msg #117

Re: OOC Discussion

Sorry to hear about Vicivious Lex.  I can go either way.  If someone is interested, as Dreya mentioned, then I would be fine with letting that person join.  That sleep spell could be very useful depending on how the next few posts go.
Khaaven
player, 63 posts
Half elf Ass/wiz(2/1)
Wed 26 Oct 2016
at 02:36
  • msg #118

Re: OOC Discussion

I would love to get his spellbook or copy them at least would have sleep and what ever at our disposal for later. Might be a slow wizard but I do cast spells and will catch up.
Khaaven
player, 64 posts
Half elf Ass/wiz(2/1)
Wed 26 Oct 2016
at 02:43
  • msg #119

Re: OOC Discussion

You guys have your fun lined up for you outside, I have mine in the dark with a nice large wolf spider type of hunting spider. Should be real fun, at least it isn't a humanoid or no way could I get a sneak attack off. Love the rules in this game for sneak attack, just has to be a surprise type of attack so most animals don't know about weapons enough to anticipate an attack. I can be seen, heard anything just make the attack itself a surprise.

Wonder if I can get any useful poison from it when I finally kill it. I know my combat will be done before yours is if you have any. Figure mine will be 2 or 3 attacks at the most before it or I am down.
Cole Hiller
player, 24 posts
Wed 26 Oct 2016
at 20:31
  • msg #120

Re: OOC Discussion

In reply to Castle Keeper (msg # 113):

I am fine with keeping our current party and seeing how we fair. The sleep spell can be nice, but I have played campaigns without a wizard before. It may be rough and tumble, and if we are getting whomper stomped we can always discuss adding the extra player or having Hugh switch at that time.
Castle Keeper
GM, 97 posts
Wed 2 Nov 2016
at 15:57
  • msg #121

Re: OOC Discussion

In order to keep the game moving, it would help if players would make an in-game post even if their PC isn't doing anything but watching or waiting.  Just post something like, "__________ is waiting/watching" (or whatever else would be appropriate).  That way I can know right away when it's time for me to post another update.  In the absence of a post, I will wait 2 days from my last post before updating.  Depending on what is going on with the game, I can frequently post daily or more often.  I don't mind waiting 2 days between updates, but don't see a need to go that slow if everyone is able to play faster.
This message was last edited by the GM at 15:58, Wed 02 Nov 2016.
Hugh
player, 36 posts
Human Monk
AC: 14 | HP: 18/18
Wed 2 Nov 2016
at 16:15
  • msg #122

Re: OOC Discussion

Okay. I am able to post at a frequency of every 1-2 days. We seem to have a few prolific posters capable to doing multiple back-and-forth posts per day. I cannot post while at work and can only post after work at night for my timezone (UTC -10), which is typically when most of the other players are likely sleeping.
Castle Keeper
GM, 98 posts
Wed 2 Nov 2016
at 17:16
  • msg #123

Re: OOC Discussion

In reply to Hugh (msg # 122):

No worries on not being able to post constantly.
Dreya
player, 63 posts
Level 2 Druid
Wed 2 Nov 2016
at 19:46
  • msg #124

Re: OOC Discussion

No worries, Hugh!
Khaaven
player, 68 posts
Half elf Ass/wiz(2/1)
Thu 3 Nov 2016
at 00:17
  • msg #125

Re: OOC Discussion

yup NP I am willing to wait for those that need time to post.
Castle Keeper
GM, 101 posts
Fri 4 Nov 2016
at 16:42
  • msg #126

Re: OOC Discussion

Just giving a head's up that I will be on vacation and away from my computer(s) November 9th through November 17th.  I will try to get in an update on November 8th and will resume ASAP upon my return.  I will continue to post updates as per usual through the weekend.
Elwood
player, 43 posts
Human Cleric, 2nd Level
Fri 4 Nov 2016
at 17:21
  • msg #127

Re: OOC Discussion

In reply to Castle Keeper (msg # 126):

Have a great trip!  I hope it's someplace sunny, warm, and dry (this comment is probably influenced by the fact that I'm in Seattle)
Dreya
player, 65 posts
Level 2 Druid
Fri 4 Nov 2016
at 20:59
  • msg #128

Re: OOC Discussion

Safe travels! But not too safe...make sure to have an adventure or two of your own!
Dreya
player, 68 posts
Level 2 Druid
Mon 7 Nov 2016
at 23:01
  • msg #129

Re: OOC Discussion

So, I was thinking...I believe we will all want to go take care of whatever is beneath the cabin. Well, Dreya is just going to go with the flow.

But, even though our three magic users have not expended ALL spells, we have all used some spells, however.

I suggest that the party rests overnight, either in the cabin with watches set up throughout the night, or set up a temporary overnight camp in the woods surrounding the cabin.

This will allow the party to have all three magic users fully rested and recharged before we use the fireplace entrance.
Cole Hiller
player, 33 posts
Wed 16 Nov 2016
at 17:42
  • msg #130

Re: OOC Discussion

How many spells are our spellcastors down?
Elwood
player, 46 posts
Human Cleric, 2nd Level
Wed 16 Nov 2016
at 20:27
  • msg #131

Re: OOC Discussion

In reply to Cole Hiller (msg # 130):

Right now, Elwood can cast 1 1st Level Spell and 3 0-level spells.  When fully rested, he can cast 4 0-level spells and 3 1st-level spells.
Elwood
player, 47 posts
Human Cleric, 2nd Level
Wed 16 Nov 2016
at 20:29
  • msg #132

Re: OOC Discussion

We need to retrieve the 2nd sack that Elwood left outside (a promise is a promise).  Elwood will ask Len or someone to help him retrieve the sack and bring it into the cabin.
Dreya
player, 70 posts
Level 2 Druid
Thu 17 Nov 2016
at 01:07
  • msg #133

Re: OOC Discussion

Are we curious wht is in the sacks? What if it's babies or something?

Anyway, Dreya can only cast two out of the 3 1st level spells she has, and 3 of the four 0 level spells she has.
Castle Keeper
GM, 105 posts
Mon 21 Nov 2016
at 22:42
  • msg #134

Re: OOC Discussion

I'm back and ready for action.  What's everyone doing?
Dreya
player, 71 posts
Level 2 Druid
Mon 21 Nov 2016
at 22:45
  • msg #135

Re: OOC Discussion

As in what our characters are doing? I am ready for action!

Personally, I am trying to convince everyone to rest overnight before entering the fireplace.
Cole Hiller
player, 34 posts
Tue 22 Nov 2016
at 00:46
  • msg #136

Re: OOC Discussion

In reply to Elwood (msg # 131):

Cole will leave the decision to rest the night up to the spellcastors as they will be most effected by it.
This message was last edited by the player at 01:55, Tue 22 Nov 2016.
Elwood
player, 48 posts
Human Cleric, 2nd Level
Tue 22 Nov 2016
at 01:13
  • msg #137

Re: OOC Discussion

Elwood doesn't mind exploring what's below the cottage right now, with the possibility of making a tactical retreat back to the lodge if needed.  Although the spell casters aren't at full strength,  he and Dreya have some 1st level spells between them.  It's more upto Khaaven,  who's a little bit worse for wear.

Elwood is still trying to get someone to help him drag the 2nd sack back to the lodge.  Although he's slightly curious about what's in the sacks,  he feels honor bound not to open them up.
This message was last edited by the player at 03:34, Tue 22 Nov 2016.
Dreya
player, 72 posts
Level 2 Druid
Tue 22 Nov 2016
at 01:53
  • msg #138

Re: OOC Discussion

Dreya still thinks they should look in those sacks!
Hugh
player, 39 posts
Human Monk
AC: 14 | HP: 18/18
Tue 22 Nov 2016
at 03:36
  • msg #139

Re: OOC Discussion

Hugh is remaining vigilant while listening and looking for activity either outside in the woods or below the cottage.
Castle Keeper
GM, 106 posts
Tue 22 Nov 2016
at 17:19
  • msg #140

Re: OOC Discussion

Hugh:
Hugh is remaining vigilant while listening and looking for activity either outside in the woods or below the cottage.

This is the OOC (out of campaign) thread.  You should repost this in the Back to the Lodge thread.
Castle Keeper
GM, 107 posts
Tue 22 Nov 2016
at 22:08
  • msg #141

Re: OOC Discussion

We may have lost Khaaven.  He hasn't logged into RPOL since November 6th.  I'm going to give him to the end of the week, then I'll drop him and try to recruit another sneaky and/or wizardy PC for the party.  Hopefully, he'll be back.  I know he started playing in another C&C game shortly before going dark and hasn't posted in that game in a good 3 weeks either.  I'm not optimistic.
Dreya
player, 74 posts
Level 2 Druid
Wed 23 Nov 2016
at 00:08
  • msg #142

Re: OOC Discussion

Oh no! He was really active!
Elwood
player, 50 posts
Human Cleric, 2nd Level
Wed 23 Nov 2016
at 02:31
  • msg #143

Re: OOC Discussion

Sorry to hear that.  I also saw that he wasn't paying in that other game and was wondering.
Elwood
player, 52 posts
Human Cleric, 2nd Level
Thu 24 Nov 2016
at 20:26
  • msg #144

Re: OOC Discussion

Happy Thanksgiving to everyone.  If you're in Canada, then Happy Thanksgiving ~30 days late!
Elwood
player, 55 posts
Human Cleric, 2nd Level
Tue 29 Nov 2016
at 03:35
  • msg #145

Re: OOC Discussion

I really hope that at some time the CK can provide some more insight about the comment regarding Jim Ward.  How often were you able to sit in any games that he GM'd?
Dreya
player, 79 posts
Level 2 Druid
Tue 29 Nov 2016
at 05:08
  • msg #146

Re: OOC Discussion

I have sat in a couple of his ladies only games. It is such a damn honor getting killed by Jim Ward. Once, my character found a ring, and I thought, "Why the hell not, so he kills me."

HerebI turn into a dragon, and find a cave full of treasure. So I decided to curl up and sleep on my treasure. But Jim kept prodding me about this noise I was hearing off in the distance (where the rest if my traveling companions were fighting). So, I woke up and flew over to there, only for everyone, good and bad guys alike  to temporarily team up and work together to slay the dragon.

And I died.

Best game ever.
Castle Keeper
GM, 111 posts
Tue 29 Nov 2016
at 16:59
  • msg #147

Re: OOC Discussion

In reply to Elwood (msg # 145):

I played in one of his games at Gary Con 3 or 4 years ago.  It was a systemless sci-fi adventure.  Everyone died eventually.  Jim's game heavily emphasizes player skill to the point your character sheet doesn't really matter.  He describes the situation and you have to make choices that won't get you killed.  His voice is great.  He sounds like a disappointed kindergarten teacher every time someone does something stupid and gets themselves killed.  I had a lot of fun.  Everyone should try to get to one of the old school cons (e.g., Gary Con, North Texas RPG Con, Gamehole Con) and play with some of the Old Guard (folks like Frank Mentzer, Jim Ward, Tim Kask, and friends) before it's too late.  I've been very fortunate to play with just about all of them, particularly Frank Mentzer (I played in his home face to face campaign for several years).  I learned a lot from all of them, especially Tim Kask.  I don't think I'd like playing again with Tim, but he blew my mind with the way he runs his games.  Very, very enlightening.  (Tim's a great guy, btw, I just like a little more structure in my rules sets).
Dreya
player, 81 posts
Level 2 Druid
Tue 29 Nov 2016
at 19:19
  • msg #148

Re: OOC Discussion

I agree. I love Tim Kask, but probably wouldn't sit in another of his games.

As for Jim, not only does he sound like a disappointed kindergarden teacher, but he has you hand him your character sheet or character name card (sometimes just a note card), and in that same disappointed voice, will slowly rip your character sheet in half.

It is fantastic.
Dreya
player, 83 posts
Level 2 Druid
Wed 30 Nov 2016
at 05:08
  • msg #149

Re: OOC Discussion

Ugg...you know what sucks! I had this really nice, descriptive post typed up in our game feed that didn't have Dreya doing too many actions. And it was funny as hell. But I kept getting cock-blocked (so to speak) by this site with this error message saying "Do you really need to post more than 120 characters?"

It didn't bother Elwood's post, which is longer than mine.

Rude! Ah well, epic writing for the next post Dreya makes, then! Lol!
Castle Keeper
GM, 113 posts
Wed 30 Nov 2016
at 21:12
  • msg #150

Re: OOC Discussion

The party seems to be having a difficult time reaching a consensus on what to do in terms of heading down to the dungeon versus resting, etc.  I suspect that is in large measure due to the nature of a play by post.  If you were all sitting around a table, you'd discuss and reach a decision within a couple minutes.  Here, it seems like everyone is trying to be very respectful of everyone else's opinions to the point no one wants to take charge.

I'm not sure what the best way to handle this PBP-based hesitancy of the party to reach collective decisions.  My first thought is for the group to designate a player to take the lead as a caller and rotate that role periodically.  For example, you could designate Bob as the temporary leader.  Everyone would post their thoughts on what to do next and Bob would make the call.  If anyone objects to Bob's decision, they can voice that objection and then a more democratic discussion could follow.  Using this procedure could save a lot of time when there is a variety of opinions on relatively unimportant decisions (or at least decisions people don't have strong opinions about).  We could rotate the temp leader with every new chapter or maybe once every one to two weeks.

What do you all think?
This message was last edited by the GM at 21:13, Wed 30 Nov 2016.
Dreya
player, 84 posts
Level 2 Druid
Wed 30 Nov 2016
at 21:19
  • msg #151

Re: OOC Discussion

That works for me! I think a leader every two weeks would be good.
Elwood
player, 57 posts
Human Cleric, 2nd Level
Wed 30 Nov 2016
at 21:30
  • msg #152

Re: OOC Discussion

I agree, we do need someone to make decisions for the group.  I also really like the idea of it rotating around.
Anthony
player, 1 post
Wed 30 Nov 2016
at 21:44
  • msg #153

Re: OOC Discussion

Hello, everyone! I'll be your party wizard.

And if it helps, I'm pretty good at being decisive.
Castle Keeper
GM, 114 posts
Wed 30 Nov 2016
at 23:12
  • msg #154

Re: OOC Discussion

FYI, I added two players to replace Khaaven and Lecivious.  Anthony is coming on board as a wizard while Seline is a rogue/illusionist.  I expect we will be weaving Anthony into the story by the end of the weekend.  Seline's character sheet hasn't been completed, so there will be a little more delay there.
This message was last edited by the GM at 23:13, Wed 30 Nov 2016.
Dreya
player, 85 posts
Level 2 Druid
Thu 1 Dec 2016
at 01:12
  • msg #155

Re: OOC Discussion

I would have no problems being the decision maker...but considering my character's background, I don't think Dreya would be in a leadership roll. So I have been playing, or that is writing, her in character. Which is why she never steps up to make the big decisions for everyone else.

But this is also my first play-by-post game ever, so I didn't want any of Dreya's decisions to seem like I was bogarting our actions from what others wanted.

I like the rotation plan.
Castle Keeper
GM, 115 posts
Thu 1 Dec 2016
at 14:00
  • msg #156

Re: OOC Discussion

I envisioned this leadership role as belonging to the player, not the PC.  Thus, Len would be able to make intelligent choices for the group even though his PC is a bit slow.
Anthony
player, 2 posts
Thu 1 Dec 2016
at 14:29
  • msg #157

Re: OOC Discussion

I think rotating is fine. However, being a player with strong opinions, I would only have a problem if a strong wish of mine is overridden.
Castle Keeper
GM, 116 posts
Thu 1 Dec 2016
at 18:26
  • msg #158

Re: OOC Discussion

In reply to Anthony (msg # 157):

I think that sort of concern is easily addressed.  If the temporary leader declares the party is doing something your PC won't go along with, chime in and let us know.  The party can sort it out from there.
Cole Hiller
player, 40 posts
Thu 1 Dec 2016
at 23:11
  • msg #159

Re: OOC Discussion

In reply to Castle Keeper (msg # 150):

Assigning leadership every 2 weeks or so would be fine by me. Perhaps you should choose the leader for that duration so there isn't needless chatter deciding who it should be. And we just clarify who the leader is in the OCC chat everytime it's switched.
This message was last edited by the player at 23:11, Thu 01 Dec 2016.
Hugh
player, 44 posts
Human Monk
AC: 14 | HP: 18/18
Fri 2 Dec 2016
at 02:15
  • msg #160

Re: OOC Discussion

Assigning a caller/leader is fine by me. My preference would be to have it be a single person, rather than a rotating responsibility, which might end up being needlessly complicated. I will go with whatever the group wants to do though, even if it ends up being a merry-go-round caller situation.

I, like Hugh, will go with the flow.

:)
Castle Keeper
GM, 117 posts
Fri 2 Dec 2016
at 14:14
  • msg #161

Re: OOC Discussion

Okay, let's try out the temporary leader thing and see how it goes.  I'm going to designate Hugh as the first temporary leader.  I'll designate someone else probably on the 15th and 1st of each month.

Everyone except for Len has pretty much chimed in.  Time for Hugh to make the call on what the party is going to do next.  If anyone can't live with the decision, please chime in and the party can discuss options further.
Hugh
player, 45 posts
Human Monk
AC: 14 | HP: 18/18
Fri 2 Dec 2016
at 16:26
  • msg #162

Re: OOC Discussion

Okay. Let's double, even triple wrap that sack of weirdness for now and head down to the dungeon. We can decide what to do with them later, after we have possibly learned more about what they are.

It might even give us leverage when dealing with orcs...but I am still not sold on handing them over to the orcs without knowing what it is.

As a side note, I will be traveling the next week on a business trip. I should have internet connection at the hotel, but my posting availability will be limited to the evenings after work.
This message was last edited by the player at 16:29, Fri 02 Dec 2016.
Anthony
player, 3 posts
Fri 2 Dec 2016
at 22:32
  • msg #163

Re: OOC Discussion

Ironically, that's precisely my situation next week as well--available early on Monday, late on Tuesday-Thursday while on the road.

Do we want to assume, folks, that I know you all and just joined up? I'm open to a joint background with someone if you like, or we can just hand-wave it and assume I joined you all somehow.

Also, you will need to put me in marching order. I would like to be in the middle somewhere, all the time.
This message was last edited by the player at 22:33, Fri 02 Dec 2016.
Castle Keeper
GM, 119 posts
Fri 2 Dec 2016
at 22:50
  • msg #164

Re: OOC Discussion

Anthony's character sheet looks good, so I want to incorporate him into the party before we head down to the dungeon.  I'm happy to just have him be part of the group without any explanation, but feel free to go for a more realistic in-game explanation.
Elwood
player, 59 posts
Human Cleric, 2nd Level
Fri 2 Dec 2016
at 23:03
  • msg #165

Re: OOC Discussion

Coming out of the bunkhouse after waking from a nap seems to be par for the course for our wizards.  There's some strange continuity in that which I like.
Anthony
player, 5 posts
Mon 5 Dec 2016
at 21:33
  • msg #166

Re: OOC Discussion

Travel day today--I may be able to post later, but if I don't, that's why; you can look for a post tomorrow in that case.
Castle Keeper
GM, 121 posts
Tue 6 Dec 2016
at 00:01
  • msg #167

Re: OOC Discussion

In reply to Anthony (msg # 166):

Safe travels.
Castle Keeper
GM, 129 posts
Wed 14 Dec 2016
at 21:43
  • msg #168

Re: OOC Discussion

Len hasn't logged into the game since November 28th.  I'm going to give him a few more days to resurface, then retire the character.
Castle Keeper
GM, 133 posts
Mon 19 Dec 2016
at 17:44
  • msg #169

Re: OOC Discussion

I forgot to add +1 to the party's to hit rolls (due to Bless), but it didn't affect whether monsters were hit this round.  Sorry!
Castle Keeper
GM, 134 posts
Mon 19 Dec 2016
at 17:45
  • msg #170

Re: OOC Discussion

No word from Len, although I rMailed him to see if he intends to drop the game.  I am going to retire his character.
Castle Keeper
GM, 135 posts
Tue 20 Dec 2016
at 19:22
  • msg #171

Re: OOC Discussion

This fight is looking a little grim.  Don't forget your luck and hero points!
Castle Keeper
GM, 136 posts
Wed 21 Dec 2016
at 22:11
  • msg #172

Re: OOC Discussion

In addition, if Snarg is to be believed, you can return to the surface by touching the wall behind the spell casters.
Dreya
player, 95 posts
Level 2 Druid
Wed 21 Dec 2016
at 23:09
  • msg #173

Re: OOC Discussion

I was considering that as well, that we all flee to live another day, which is always a viable option.
Castle Keeper
GM, 140 posts
Mon 26 Dec 2016
at 14:20
  • msg #174

Re: OOC Discussion

I'll give Cole until tomorrow to post a clarification on his action, then I'll post the next update.
Dreya
player, 97 posts
Level 2 Druid
Mon 26 Dec 2016
at 14:24
  • msg #175

Re: OOC Discussion

In reply to Castle Keeper (msg # 174):

I just texted "Cole". Not sure she realized you were waiting on her to post something. She will post soon now.
Dreya
player, 98 posts
Level 2 Druid
Wed 28 Dec 2016
at 05:08
  • msg #176

Re: OOC Discussion

Just to clarify, did Dreya have to burn that hero point? Just want to make sure to adjust my records if so.
This message was last edited by the player at 05:08, Wed 28 Dec 2016.
Castle Keeper
GM, 142 posts
Wed 28 Dec 2016
at 14:00
  • msg #177

Re: OOC Discussion

In reply to Dreya (msg # 176):

No hero point needed.
Anthony
player, 15 posts
Sat 31 Dec 2016
at 05:04
  • msg #178

Re: OOC Discussion

Could you clarify who is where and who can see whom right now in the party?
Dreya
player, 101 posts
Level 2 Druid
Sat 31 Dec 2016
at 05:31
  • msg #179

Re: OOC Discussion

I am fairly certain Elwood and Dreya are somewhere in the clearing surrounding the cabin with the building in sight. Everyone else should be in the main common room of the cabin with the magical fireplace.
Castle Keeper
GM, 148 posts
Sat 31 Dec 2016
at 20:50
  • msg #180

Re: OOC Discussion

In reply to Dreya (msg # 179):

That is correct.
Castle Keeper
GM, 150 posts
Mon 2 Jan 2017
at 17:58
  • msg #181

Re: OOC Discussion

I'm going to designate Elwood the temporary party leader through January 15th.
Hugh
player, 59 posts
Human Monk
AC: 14 | HP: 18/18
Mon 2 Jan 2017
at 18:33
  • msg #182

Re: OOC Discussion

Castle Keeper:
I'm going to designate Elwood the temporary party leader through January 15th.


I don't know...I set the bar really high as the inaugural party "leader", by nearly leading us to a TPK.

Don't flub it Elwood!

:)
Elwood
player, 72 posts
Human Cleric, 2nd Level
Mon 2 Jan 2017
at 20:30
  • msg #183

Re: OOC Discussion

We need guns ... lots of guns
Castle Keeper
GM, 156 posts
Sun 8 Jan 2017
at 01:30
  • msg #184

Re: OOC Discussion

Sorry about the delay, folks.  I'm sick and trying to get some rest.

I'm hoping to have an update with XP awards and in-town action tomorrow.
Seline
player, 16 posts
Sun 8 Jan 2017
at 01:42
  • msg #185

Re: OOC Discussion

In reply to Castle Keeper (msg # 184):

Rest well and hope you get better soon.
Elwood
player, 80 posts
Human Cleric, 2nd Level
Sun 8 Jan 2017
at 18:58
  • msg #186

Re: OOC Discussion

In reply to Castle Keeper (msg # 184):

Fully understand - been battling it myself the past few days.  Rest and get well soon.
Castle Keeper
GM, 159 posts
Sun 8 Jan 2017
at 19:12
  • msg #187

Re: OOC Discussion

I'm feeling much better than Friday.  My stomach is still a bit wonky, but I'm functional.  Looking forward to seeing what direction you all decide to go next.
Castle Keeper
GM, 162 posts
Tue 10 Jan 2017
at 14:08
  • msg #188

Re: OOC Discussion

I have added an NPC thread to keep track of the NPCs you encounter/hear about in your adventures.  I know I need it (it's tough to remember NPCs from 2-3 months ago), so I'm guessing it will help all of you as well.
Castle Keeper
GM, 163 posts
Tue 10 Jan 2017
at 16:29
  • msg #189

Re: OOC Discussion

I'm considering starting a game of Cheat Your Own Adventure on RPoL.  It's a free 2-page game that allows a group to create/simulate a Choose Your Own Adventure story as a game.  Players trade off being the narrator with other players writing options (e.g., to look down the creepy well, turn to page 65) at decision points.

Chime in here if you're interested.
Dreya
player, 115 posts
Level 2 Druid
Tue 10 Jan 2017
at 23:06
  • msg #190

Re: OOC Discussion

In reply to Castle Keeper (msg # 189):

I actually backed out of another similar project do to the rising pile of writing projects building up for me, including the sequel to Winds of Fate!!!  Yay!!  So unfortunately, I shall pass on this.  Sounds like a great idea though!
Elwood
player, 85 posts
Human Cleric, 2nd Level
Wed 11 Jan 2017
at 01:52
  • msg #191

Re: OOC Discussion

I'll have to pass on this too.

Wow,  a real writer in the group.  Please forgive my mangled grammar and improper punctuation.
Dreya
player, 116 posts
Level 2 Druid
Wed 11 Jan 2017
at 02:03
  • msg #192

Re: OOC Discussion

In reply to Elwood (msg # 191):

Technically, two, as "Cole" is my co-author. But don't worry. You are quite safe. SELINE, however, (who is someone I know) makes my OCD grammar side go crazy, and I edit those posts. LOL!!

So because I can't help but pimp the book, anyone interested in epic fantasy adventure should check out Winds of Fate. It is out of stock in print at the moment, but can easily be found on Amazon Kindle. (Easiest to find by searching for Brooke Koenig or Roz Diedrich, as there are other identical titles out there.)
Anthony
player, 24 posts
Wed 11 Jan 2017
at 03:12
  • msg #193

Re: OOC Discussion

Technical difficulties--substantial post tomorrow.
Cole Hiller
player, 59 posts
Wed 11 Jan 2017
at 15:46
  • msg #194

Re: OOC Discussion

In reply to Dreya & Elwood (msg # 192 & 191):

The hardest thing for me as a writer is switching styles for this play by post. I know our castle keeper has pm'd me a few times chiding me on verb tenses! Alas, I am slow getting the hang of the constant active sounding verb tenses when writing, but I am getting there I think.
This message was last edited by the player at 15:47, Wed 11 Jan 2017.
Elwood
player, 86 posts
Human Cleric, 2nd Level
Wed 11 Jan 2017
at 17:34
  • msg #195

Re: OOC Discussion

Elwood is going down into his basement to search for his copy of Strunk & White.
This message was last edited by the player at 17:52, Wed 11 Jan 2017.
Castle Keeper
GM, 166 posts
Thu 12 Jan 2017
at 22:01
  • msg #196

Re: OOC Discussion

It looks like the party wants to break up the child slavery ring.  I need to do an update on Seline's interaction with the Gambini crime family so that you have a better idea of the resources available and options.  I should have something put together by the end of the weekend.
Anthony
player, 28 posts
Fri 13 Jan 2017
at 01:03
  • msg #197

Re: OOC Discussion

That is precisely right.

OOC'ly speaking, folks, Anthony has a 14 cha. Anyone able to do better?
Dreya
player, 119 posts
Level 2 Druid
Fri 13 Jan 2017
at 01:32
  • msg #198

Re: OOC Discussion

In reply to Anthony (msg # 197):

Yep.  Dreya has a 16.
Elwood
player, 89 posts
Human Cleric, 2nd Level
Fri 13 Jan 2017
at 02:08
  • msg #199

Re: OOC Discussion

Elwood has 14 too, but a successful Charisma check depends more on Charisma being a prime ability (it is for Elwood).

I'm glad we came to a group consensus in a relatively short time.
Dreya
player, 120 posts
Level 2 Druid
Fri 13 Jan 2017
at 02:15
  • msg #200

Re: OOC Discussion

Yeah, we seem to just be hammering out details right now.

Dreya's charisma IS one of her primes...though that might make it far better for her to serve a different role.
Dreya
player, 121 posts
Level 2 Druid
Fri 13 Jan 2017
at 02:23
  • msg #201

Re: OOC Discussion

And yay!  This site uploaded the image I sent in that I really wanted for Dreya!  You can all now see how I actually envisioned her in her character description.
Seline
player, 23 posts
Fri 13 Jan 2017
at 02:29
  • msg #202

Re: OOC Discussion

In reply to Anthony (msg # 197):

Seline has boobs lol
Elwood
player, 91 posts
Human Cleric, 2nd Level
Fri 13 Jan 2017
at 04:16
  • msg #203

Re: OOC Discussion

In reply to Dreya (msg # 200):

I am a little confused.  I think Anthony is thinking about which one of us will do the talking to Oswald to convince him in letting us join his merry band of slavers.  I don't see Dreya in that role,  and I think you weren't suggesting it by being 'bait'.

Anthony,  I'm fine with you being our spokesperson.   Elwood can join Cole in looking surly and being the muscle, and you being the devious mastermind.
This message was last edited by the player at 04:18, Fri 13 Jan 2017.
Dreya
player, 123 posts
Level 2 Druid
Fri 13 Jan 2017
at 04:18
  • msg #204

Re: OOC Discussion

Yeah, it just seems that Dreya is the best one for the 'bait' that Seline suggested.
Dreya
player, 125 posts
Level 2 Druid
Fri 13 Jan 2017
at 05:14
  • msg #205

Re: OOC Discussion

Do you guys know about the RPOL notifier app? It is pretty sweet. Check out "RPoL Notifier [Unofficial]" - https://play.google.com/store/...knights.rpolnotifier
Elwood
player, 94 posts
Human Cleric, 2nd Level
Sat 14 Jan 2017
at 00:30
  • msg #206

Re: OOC Discussion

I think my last post summed everything up, correct? We really need to make sure about our exit plan.
Dreya
player, 127 posts
Level 2 Druid
Sat 14 Jan 2017
at 00:33
  • msg #207

Re: OOC Discussion

Yeah, sounds good. I just realized Dreya probably looks the part well, what with her armor being all missmatched pieces. Even her boots are different, like a different boot on each foot.
Anthony
player, 34 posts
Tue 17 Jan 2017
at 02:37
  • msg #208

Re: OOC Discussion

I'm assuming Seline will clue us in when she gets a solid lead :-)
Seline
player, 33 posts
Tue 17 Jan 2017
at 03:12
  • msg #209

Re: OOC Discussion

Anthony:
I'm assuming Seline will clue us in when she gets a solid lead :-)

You sir are correct
Dreya
player, 132 posts
Level 2 Druid
Tue 17 Jan 2017
at 14:18
  • msg #210

Re: OOC Discussion

So those of us who are the bait, Dreya and Hugh, only have to act the part once we know where Oswold is, right?

Just making sure I have all our details right.
Elwood
player, 96 posts
Human Cleric, 2nd Level
Tue 17 Jan 2017
at 14:21
  • msg #211

Re: OOC Discussion

Dreya:
So those of us who are the bait, Dreya and Hugh, only have to act the part once we know where Oswold is, right?

Just making sure I have all our details right.

You, Ma'am, are correct.
Dreya
player, 133 posts
Level 2 Druid
Tue 17 Jan 2017
at 14:26
  • msg #212

Re: OOC Discussion

In reply to Elwood (msg # 211):

Awesome. Thanks!
Dreya
player, 134 posts
Wed 18 Jan 2017
at 01:15
  • [deleted]
  • msg #213

Re: OOC Discussion

This message was deleted by the player at 01:19, Wed 18 Jan 2017.
Dreya
player, 135 posts
Level 2 Druid
Wed 18 Jan 2017
at 01:17
  • msg #214

Re: OOC Discussion

So...I can post a reply in Chapter 3 from my phone, but not my computer??  Probably some sort of user error I don't even know I am doing.  As soon as I figure it out, I will move my OOC post to the game thread.
Dreya
player, 137 posts
Level 2 Druid
Wed 18 Jan 2017
at 01:19
  • msg #215

Re: OOC Discussion

Blonde moment...sorry all!  Figured it out.
Castle Keeper
GM, 172 posts
Wed 18 Jan 2017
at 02:14
  • msg #216

Re: OOC Discussion

Picking up the books is a simple matter in Rotter.  Figure 4 gp for the pair.
Anthony
player, 35 posts
Wed 18 Jan 2017
at 03:24
  • msg #217

Re: OOC Discussion

Ran out of time today--update tomorrow.
Dreya
player, 140 posts
Level 2 Druid
Thu 19 Jan 2017
at 22:32
  • msg #218

Re: OOC Discussion

Okay, so I am a might confused. Is the plan we are preparing to set out on to the Orphan's Guild just to get info? Or is it with the bait in two to get close the the slaver we are trying to stop?
Castle Keeper
GM, 175 posts
Thu 19 Jan 2017
at 22:36
  • msg #219

Re: OOC Discussion

How you proceed is up to the party, but approaching the Orphans Guild as slavers seems like a rough way to go about things.  Orphans are getting kidnapped, reportedly by slavers.  What kind of reception are party members who look like slavers likely to get if they go straight up to an Orphans Guild hideout?
Dreya
player, 141 posts
Level 2 Druid
Thu 19 Jan 2017
at 22:51
  • msg #220

Re: OOC Discussion

Yes. I realize that. I know about a plan, and I thought we had a good plan, posing as slavers and bait to take down a slaver ring, all our characters sat down around a dining table and hashed that out. It was really fun "in character" stuff, actually.

Beyond that, I guess I am confused what is actually going down. What approaching the Orphans Guild is actually going to do to? Is it to stop this slaver? So, color me confused, and I will just go with the flow with what is actually going to take place, and post in character when I can.
Seline
player, 37 posts
Thu 19 Jan 2017
at 23:17
  • msg #221

Re: OOC Discussion

The current plan as far as I'm aware is:
1.) that we collect information from the orphans on where to find Oswald and what to expect.
2.) Approach Oswald as slavers with Dreya and Hugh as bait
3.) Find a way to get into his inner circle
4.) Destroy the slaver and his ring

Am I missing anything?
Elwood
player, 101 posts
Human Cleric, 2nd Level
Thu 19 Jan 2017
at 23:28
  • msg #222

Re: OOC Discussion

I have the same understanding as Seline:  Approach the orphans in our normal guise - "Hi we're heroes and we're here to help."  They give us some type of info about other orphans being taken by Oswald.  With this knowledge we then have an idea where Oswald is, don our 'slavers and slaves' disguise, and try to infiltrate his group.
Castle Keeper
GM, 176 posts
Thu 19 Jan 2017
at 23:34
  • msg #223

Re: OOC Discussion

In reply to Seline (msg # 221):

I think that is accurate.  At this point, you don't have a way of contacting Oswald, so you're not ready to try your plan of posing as slavers.  You need to talk to the Orphans Guild in hopes they can point you in the right direction to find Oswald.  You are, of course, welcome to try other means of locating Oswald (the Orphans are just a logical first step).  The Gambinis weren't able to get you onto Oswald's trail, but they were able to direct you to the Orphans.  Rotter is a big city.  There may be others you could talk to to get leads on Oswald.  You might consider consulting a sage (the usual generic repository of information).  You might also try the law enforcement community.  I don't believe we have discussed the legality of slavery in Rotter yet.  If it's illegal, the City Guard may know something (they may know something even if it is legal -- kidnapping orphans certainly sounds sketchy at best).  You might try talking to another crime syndicate.  There may be magical means of locating Oswald.  You might want to hire a wizard to use a spell to find him.

If you don't want to go the Orphans route, just let me know what you would like to try and we can see how it turns out.

A city-based campaign can sometimes be difficult for players because you don't know what resources and contacts you have at your disposal.  You may feel like you don't have any options because we haven't establish you know the right person or entity.  If you find yourself feeling like that, just ask.  For example, if you are interested in hiring a wizard to find Oswald, but you don't know where to start, just ask me if your character knows a wizard who might be able to help and we will take it from there.  Similarly, if you want to try the City Guard, you could ask me whether your character has a contact person with the City Guard and we will fill in the blanks as appropriate.

In the worst case scenario, where you have absolutely no idea how to proceed and feel stuck, you can always ask me whether your character knows anyone who the character thinks might be able to help in the situation.  We can work from that.  Rotter has lots of resources and your characters know lots of people beyond the NPC list we have established so far.
Dreya
player, 143 posts
Level 2 Druid
Thu 19 Jan 2017
at 23:48
  • msg #224

Re: OOC Discussion

Well, I know Dreya doesn't have any contacts.

I was just confused and it wasn't coming out clear in the game feed after a certain point.

I am fine with the plan that our characters all hashed out. I was just confused. Thank you for lining it all out.
Anthony
player, 38 posts
Fri 20 Jan 2017
at 02:40
  • msg #225

Re: OOC Discussion

Concur with the plan.
Elwood
player, 102 posts
Human Cleric, 2nd Level
Fri 20 Jan 2017
at 05:00
  • msg #226

Re: OOC Discussion

I think starting out with the orphans is fine.  One question; assuming nabbing orphans for slavery is illegal, wouldn't the Gambinni's know something?  They may not be involved, but wouldn't the crime families at least keep tabs of all under world activities (somebody knows a guy who heard something from his cousin...)?

What about Hugh's contact?  I think that got us started on that, but I haven't looked back on that post.

As for legality of slavery, even if it was (were?) legal, there could some sort of beauracracy involved - there are sanctioned slavers that are allowed to conduct business, but slaves can only be gathered from outside Rotter, there needs to be a bill of sale, there's registration and paperwork (and more importantly taxes to be collected). This would be similar to a letter of Marque distinguishing a privateer from a pirate.  What Oswald is doing could be outside any sanctioned slave trade.  Of course slavery could also just be illegal.  I don't know if I'm overstepping my bounds by suggesting this.  If so, just let me know (subtly,  like "Elwood, we are all dumber just by reading this post").
This message was last edited by the player at 05:01, Fri 20 Jan 2017.
Anthony
player, 39 posts
Sun 22 Jan 2017
at 19:11
  • msg #227

Re: OOC Discussion

On to the warehouse!
Castle Keeper
GM, 180 posts
Wed 25 Jan 2017
at 23:49
  • msg #228

Re: OOC Discussion

I hope people don't mind me "forcing" them to go all the way into the warehouse.  I thought about stopping at the elevator and asking who is getting in, but we could end up spending a week just getting you to the RP encounter with the kids.  A little railroading seemed to be a better option.
Dreya
player, 146 posts
Level 2 Druid
Thu 26 Jan 2017
at 00:10
  • msg #229

Re: OOC Discussion

Works for me!
Elwood
player, 106 posts
Human Cleric, 2nd Level
Thu 26 Jan 2017
at 01:06
  • msg #230

Re: OOC Discussion

A lot of GMs would have just said "You followed one of the youths as he took you to his leader."  I liked the added descriptions.
Anthony
player, 43 posts
Fri 27 Jan 2017
at 00:35
  • msg #231

Re: OOC Discussion

Agreed, no arguments.
Dreya
player, 148 posts
Level 2 Druid
Fri 27 Jan 2017
at 00:45
  • msg #232

Re: OOC Discussion

Yep! Loving it over here!
Dreya
player, 153 posts
Level 2 Druid
Wed 1 Feb 2017
at 17:46
  • msg #233

Re: OOC Discussion

So, kind of a funny story...I keep having Dreya stumble over Elwood's god's name because that shit really happens to me. Every time it comes up in a post, I swear my mind stutters over that damn word. In fact, I did growl out a "For fucks sake!" the other day.

So I decided to make it a character thing. Trust me, the poor wee druid isn't being intentionally rude.
Anthony
player, 48 posts
Fri 3 Feb 2017
at 01:59
  • msg #234

Re: OOC Discussion

Long work day. Post tomorrow!
Elwood
player, 112 posts
Human Cleric, 2nd Level
Fri 3 Feb 2017
at 02:28
  • msg #235

Re: OOC Discussion

Sorry about the name.  When I asked the CK about deities, he more or less let me make up my own.  Heaven help me the only thing that popped in my head was Flying Spaghetti Monster (I really, really suck at making up names).  Next time I'm just going to name my deity Bob or Buster, or just completely rip off one of the gods from Steven Erikson's/Ian Esselmont's Malazan series.

As for the name Elwood, I had just recently watched "The Blues Brothers".  You know, my character's a cleric - he's on a mission from God.
This message was last edited by the player at 02:35, Fri 03 Feb 2017.
Dreya
player, 156 posts
Level 2 Druid
Fri 3 Feb 2017
at 02:38
  • msg #236

Re: OOC Discussion

In reply to Elwood (msg # 235):

No need to appologize AT ALL. You have given my crazy mind great fodder to work with for Dreya, since it helps me make her even more socially awkward and just plain weird.
Anthony
player, 49 posts
Sat 4 Feb 2017
at 02:11
  • msg #237

Re: OOC Discussion

The band, Elwood. The band!
Castle Keeper
GM, 189 posts
Tue 7 Feb 2017
at 13:53
  • msg #238

Re: OOC Discussion

Hugh has decided to drop out of the game.  He said he has enjoyed the game, but real life distractions are preventing him from putting in the time he thinks the game deserves.

I will be putting out a call for a replacement player on the TLG forums.  In the meantime, I will run Hugh as an NPC until the encounter with Oswald is completed.
Dreya
player, 158 posts
Level 2 Druid
Tue 7 Feb 2017
at 14:33
  • msg #239

Re: OOC Discussion

Oh no! We are dropping like flies! No worries, I, for one, fully intend on sticking around. It is addicting!
Anthony
player, 52 posts
Tue 7 Feb 2017
at 19:12
  • msg #240

Re: OOC Discussion

I'm still here, myself :-)

I say we engage Oswald. No time like the present.
Elwood
player, 114 posts
Human Cleric, 2nd Level
Tue 7 Feb 2017
at 20:09
  • msg #241

Re: OOC Discussion

I'm in a couple other RPOL games,  but this one is my top priority.
Dreya
player, 159 posts
Level 2 Druid
Tue 7 Feb 2017
at 20:18
  • msg #242

Re: OOC Discussion

Yay that Anthony and Elwood appears to stay for some time to come!

I know I am totally hooked. You guys couldn't get rid of me so easily even if you tried, lol! I am really enjoying Dreya and all her idiosyncracies. Never expected to have a white knight swearing an oath of protection, that's for sure!

Considering she has a -1 to her strength mod, I can't wait until Dreya gains enough XP that she can throw her weight around a bit more by flinging spells about rather than always having to hide behind a meat shield. But...thus is the role of a support character and not a tank, right?

But, I like playing characters with flaws... It feels more realistic. I don't overly enjoy power gaming.
Castle Keeper
GM, 190 posts
Thu 9 Feb 2017
at 23:52
  • msg #243

Re: OOC Discussion

I'm sick at the moment.  I'll try to get an update to you by the end of Saturday.
Dreya
player, 163 posts
Level 2 Druid
Thu 9 Feb 2017
at 23:58
  • msg #244

Re: OOC Discussion

Get hale soon!
Dreya
player, 164 posts
Level 2 Druid
Thu 9 Feb 2017
at 23:58
  • msg #245

Re: OOC Discussion

And no rush.
Elwood
player, 117 posts
Human Cleric, 2nd Level
Fri 10 Feb 2017
at 00:05
  • msg #246

Re: OOC Discussion

By all means get well.   I don't know of you have the flu, but the strain going around is pretty serious.
Anthony
player, 54 posts
Fri 10 Feb 2017
at 05:42
  • msg #247

Re: OOC Discussion

Hope you feel better!
Elwood
player, 120 posts
Human Cleric, 2nd Level
Fri 17 Feb 2017
at 00:31
  • msg #248

Re: OOC Discussion

I'm still assuming we want to take Oswald alive so we can question him, or am I making the wrong assumption?
Dreya
player, 168 posts
Level 2 Druid
Fri 17 Feb 2017
at 01:54
  • msg #249

Re: OOC Discussion

No idea. But I thought we had promised the orphans his head on a platter. But I would be all for the capturing and questioning. I just need to know so I can adjust Dreya's game plan.
Elwood
player, 121 posts
Human Cleric, 2nd Level
Fri 17 Feb 2017
at 02:52
  • msg #250

Re: OOC Discussion

Crap! Forgot about that deal.  If it's fine with the CK, I'm going to delete my past and change it - I plead that is due to my faulty memory, not Elwood's.
Dreya
player, 169 posts
Level 2 Druid
Fri 17 Feb 2017
at 03:06
  • msg #251

Re: OOC Discussion

Eh, just leave it and see what plays out?
Castle Keeper
GM, 193 posts
Fri 17 Feb 2017
at 14:07
  • msg #252

Re: OOC Discussion

Elwood:
Crap! Forgot about that deal.  If it's fine with the CK, I'm going to delete my past and change it - I plead that is due to my faulty memory, not Elwood's.

Editing your action is fine by me.  Just confirm whether you are sticking to your earlier action or making the change.
Castle Keeper
GM, 194 posts
Sun 19 Feb 2017
at 16:44
  • msg #253

Re: OOC Discussion

I am being crushed at work through probably Wednesday.  I don't know whether I'll be able to update before the end of the week, although I will try to do so ASAP.
Castle Keeper
GM, 195 posts
Sun 19 Feb 2017
at 16:54
  • msg #254

Re: OOC Discussion

In the meantime, a new player is stepping in as Hugh, so I won't be NPCing him any further.
Dreya
player, 170 posts
Level 2 Druid
Sun 19 Feb 2017
at 17:04
  • msg #255

Re: OOC Discussion

Yay! Welcome new Hugh!
Elwood
player, 123 posts
Human Cleric, 2nd Level
Sun 19 Feb 2017
at 17:12
  • msg #256

Re: OOC Discussion

We're going to be traveling down to Portland later this week,  so I'll also have issues posting.
Anthony
player, 58 posts
Spells: Lvll 0 4/4
Lvl1 2/4
Mon 20 Feb 2017
at 03:20
  • msg #257

Re: OOC Discussion

Castle Keeper:
I am being crushed at work through probably Wednesday.  I don't know whether I'll be able to update before the end of the week, although I will try to do so ASAP.


No worries--good luck at work.

Castle Keeper:
In the meantime, a new player is stepping in as Hugh, so I won't be NPCing him any further.


Welcome new-Hugh!

Safe travels, Elwood!
Castle Keeper
GM, 197 posts
Fri 24 Feb 2017
at 13:08
  • msg #258

Re: OOC Discussion

Well, I'm recovering from Hell Week at work and was all set to update when I discovered Hugh has been deleted as a character after I assigned him to his new player.  I need to contact the site admins to figure out what happened.
Elwood
player, 124 posts
Human Cleric, 2nd Level
Fri 24 Feb 2017
at 16:10
  • msg #259

Re: OOC Discussion

I probably won't have a chance to post until late tonight or tomorrow morning.  I need to look at spells first.
Dreya
player, 172 posts
Level 2 Druid
Fri 24 Feb 2017
at 17:10
  • msg #260

Re: OOC Discussion

I had to update my post.
Castle Keeper
GM, 199 posts
Fri 24 Feb 2017
at 22:57
  • msg #261

Re: OOC Discussion

In reply to Elwood (msg # 259):

Not a problem, Elwood.  You should see steadier updates from me until Gary Con at the end of the month.

I really am sorry about the disruption over the last week.  Real life demanded all of my attention for a while.
Dreya
player, 173 posts
Level 2 Druid
Fri 24 Feb 2017
at 23:57
  • msg #262

Re: OOC Discussion

Adulting sucks! Seriously though, nobody should worry about delays. That is what I am liking about this play by post stuff. The story picks right back up whenever we are all ready.
Elwood
player, 126 posts
Human Cleric, 2nd Level
Sat 25 Feb 2017
at 20:18
  • msg #263

Re: OOC Discussion

Castle Keeper:
You should see steadier updates from me until Gary Con at the end of the month.


Wish I could be there.  Figures I'd get back into rpg's after we moved away from Madison.
Castle Keeper
GM, 201 posts
Tue 28 Feb 2017
at 13:16
  • msg #264

Re: OOC Discussion

Okay, so Hugh is dead.  He vanished into Hell and the site admins have not responded to requests to please resurrect him.  Our new player will now be playing Jack, a half-elf fighter.  Please welcome Jack!
Dreya
player, 175 posts
Level 2 Druid
Tue 28 Feb 2017
at 14:18
  • msg #265

Re: OOC Discussion

Welcome, Jack!
Jack
player, 1 post
Tue 28 Feb 2017
at 14:26
  • msg #266

Re: OOC Discussion

Howdy everyone!

I've been following along and enjoying the story so far. Good posts!
Elwood
player, 127 posts
Human Cleric, 2nd Level
Tue 28 Feb 2017
at 14:30
  • msg #267

Re: OOC Discussion

Greetings Jack!
Anthony
player, 60 posts
Spells: Lvll 0 4/4
Lvl1 1/4
Tue 28 Feb 2017
at 21:32
  • msg #268

Re: OOC Discussion

Hello, Jack! Welcome!
Castle Keeper
GM, 204 posts
Mon 6 Mar 2017
at 19:08
  • msg #269

Re: OOC Discussion

Sorry about the delay again.  Real life is a struggle.  I caught the crud again and have been having problems shaking it.  Work is still intense (although not as bad as it was a couple weeks ago).  I'm going to be unusually busy at work through mid-June.
Elwood
player, 130 posts
Human Cleric, 2nd Level
Wed 8 Mar 2017
at 21:31
  • msg #270

Re: OOC Discussion

Trying to figure out my next post.   Is Seline in positive hp territory,  or is she still unconscious?
Castle Keeper
GM, 210 posts
Wed 8 Mar 2017
at 23:01
  • msg #271

Re: OOC Discussion

In reply to Elwood (msg # 270):

Seline is conscious with 4 hit points.
Castle Keeper
GM, 214 posts
Thu 16 Mar 2017
at 12:39
  • msg #272

Re: OOC Discussion

I'm a little worried about you guys.  The dice roller seems like it is out to get you.  What did you all do to develop such bad karma?  You must be awful, awful people in real life.
Dreya
player, 184 posts
Level 2 Druid
Thu 16 Mar 2017
at 13:49
  • msg #273

Re: OOC Discussion

Either that or our DM is evil!
Anthony
player, 66 posts
Spells: Lvll 0 4/4
Lvl1 0/4
Thu 16 Mar 2017
at 17:03
  • msg #274

Re: OOC Discussion

It's the dicebot. It's basically evil in code.
Castle Keeper
GM, 215 posts
Thu 16 Mar 2017
at 17:03
  • msg #275

Re: OOC Discussion

Dreya:
Either that or our DM is evil!

Both are certainly true, but all dice are rolled in the open.  There's no fudge in Rotter (although they do have some lovely caramels at Sweet Irene's).
Castle Keeper
GM, 216 posts
Thu 16 Mar 2017
at 17:04
  • msg #276

Re: OOC Discussion

In reply to Anthony (msg # 274):

Oh, that is good!  The Dicebot is absolutely going to show up in my games as a monster.
Dreya
player, 185 posts
Level 2 Druid
Thu 16 Mar 2017
at 18:31
  • msg #277

Re: OOC Discussion

I know...I was just teasing ya!
Jack
player, 8 posts
Thu 16 Mar 2017
at 20:09
  • msg #278

Re: OOC Discussion

I guess I missed something there. I thought I was good with my AC (of 17 + 4 evasion = 21) but I got hit with an 11 to hit roll.
Elwood
player, 133 posts
Human Cleric, 2nd Level
Thu 16 Mar 2017
at 21:33
  • msg #279

Re: OOC Discussion

Jack:
I guess I missed something there. I thought I was good with my AC (of 17 + 4 evasion = 21) but I got hit with an 11 to hit roll.

It would seem that Oswald is something more than your typical 4 HD ogre
Castle Keeper
GM, 217 posts
Thu 16 Mar 2017
at 21:47
  • msg #280

Re: OOC Discussion

Yeah, Oswald is definitely more than your typical 4 HD ogre.  I did factor the +4 to AC into the to-hit roll.  If you check the dice roller log, I rolled it as 1d20-4.  That came to a modified 11.  When you add Oswald's hit dice, it was enough to hit your 17 AC.  Nasty stuff.  The dice roller really has it out for y'all!
Castle Keeper
GM, 218 posts
Thu 16 Mar 2017
at 21:47
  • msg #281

Re: OOC Discussion

In reply to Dreya (msg # 277):

I know.  :-)
Jack
player, 9 posts
Fri 17 Mar 2017
at 00:24
  • msg #282

Re: OOC Discussion

OK, got it, thanks.
Dreya
player, 189 posts
Level 2 Druid
Mon 20 Mar 2017
at 14:02
  • msg #283

Re: OOC Discussion

Elwood, did you meant the Temple of Pain? Just clarifying since isn't that the temple we chases Oswald into?
Elwood
player, 138 posts
Human Cleric, 2nd Level
Mon 20 Mar 2017
at 18:09
  • msg #284

Re: OOC Discussion

No - Sorry for the confusion.  I meant Flyspamon's (or as Dreya prefers, Flapsman's) temple
Castle Keeper
GM, 223 posts
Tue 21 Mar 2017
at 13:18
  • msg #285

Re: OOC Discussion

I was just pulling Elwood's leg a little.
Castle Keeper
GM, 225 posts
Tue 21 Mar 2017
at 13:27
  • msg #286

Re: OOC Discussion

I'm off for Gary Con, so there won't be any updates on my end until next Monday or Tuesday.  Have a great week!
Anthony
player, 71 posts
Spells: Lvll 0 4/4
Lvl1 0/4
Tue 21 Mar 2017
at 15:35
  • msg #287

Re: OOC Discussion

Castle Keeper:
I'm off for Gary Con, so there won't be any updates on my end until next Monday or Tuesday.  Have a great week!


Hope you enjoy the convention!
Elwood
player, 139 posts
Human Cleric, 2nd Level
Wed 22 Mar 2017
at 20:56
  • msg #288

Re: OOC Discussion

Questions for the CK about the cellar, which I hope he'll have a chance to answer while he's having fun.

1) Is it an actual stairway leading down from the hatch or a ladder which we could possibly pull away (using a rope) from the attackers as they descend?

2) Elwood is tired and frustrated, and will no longer play Mr. Nice Guy, and is seriously considering chucking flasks of burning oil.  However, he does have a certain amount of wisdom, and probably wouldn't do such a thing if it would lead to burning down the place with the group in it.  Is it a stone/dug earth cellar, or basically framed with a bunch of wood and timbers that probably make better kindling.  Essentially, when Elwood makes a quick assessment, will that little voice inside his head say "Don't do it, Stupid"?
Castle Keeper
GM, 226 posts
Tue 28 Mar 2017
at 22:17
  • msg #289

Re: OOC Discussion

In reply to Elwood (msg # 288):

1. It is an actual stairway.  There's a hatch at the top so the whole set-up sort of resembles a storm cellar, except it's a flat hatch at the top of the stairs as opposed to a set of doors on an angle.  You could theoretically try to damage the stairs so they collapse when someone comes down.

2. The cellar is mostly dirt, but there are timber supports spaced along the walls and in the middle of the floor.  Your little voice is more on the "That's probably a bad idea, friend" end of the spectrum as opposed to calling you Stupid.
Castle Keeper
GM, 230 posts
Wed 29 Mar 2017
at 17:37
  • msg #290

Re: OOC Discussion

XP will be updated within 24 hours.  Some PCs are going to level.
Anthony
player, 77 posts
Spells: Lvll 0 4/4
Lvl1 4/4
Tue 4 Apr 2017
at 18:00
  • msg #291

Re: OOC Discussion

1000 posts! Woot! Thanks, CK!
Anthony
player, 78 posts
Spells: Lvll 0 4/4
Lvl1 4/4
Wed 5 Apr 2017
at 13:10
  • msg #292

Re: OOC Discussion

Does anyone in the party have a 10' pole, perchance?
Dreya
player, 201 posts
Level 2 Druid
Wed 5 Apr 2017
at 14:31
  • msg #293

Re: OOC Discussion

Whatever for?
Elwood
player, 146 posts
Human Cleric, 2nd Level
Wed 5 Apr 2017
at 15:13
  • msg #294

Re: OOC Discussion

Old school - use it to check for traps.
Dreya
player, 202 posts
Level 2 Druid
Wed 5 Apr 2017
at 15:18
  • msg #295

Re: OOC Discussion

Oooh. That makes sense. Dreya doesn't have one on her person currently, but she is sure she could find a pretty long stick from one of the trees in the city! If you like, she will dart out to get one.
Jack
player, 17 posts
Thu 6 Apr 2017
at 03:46
  • msg #296

Re: OOC Discussion

I do not have a 10' pole.
Anthony
player, 79 posts
Spells: Lvll 0 4/4
Lvl1 4/4
Thu 6 Apr 2017
at 14:08
  • msg #297

Re: OOC Discussion

CK, you closed the prep thread too soon. I have purchase ideas now. Do you want to re-open that thread or do you want to handle that here?
Castle Keeper
GM, 242 posts
Thu 6 Apr 2017
at 18:22
  • msg #298

Re: OOC Discussion

In reply to Anthony (msg # 297):

I'll reopen the thread.
Castle Keeper
GM, 254 posts
Wed 12 Apr 2017
at 20:54
  • msg #299

Re: OOC Discussion

If you don't have anything you want to do in response to my latest update post, please post that.  For example, at the moment the party is doing thiefy things to the tomb entrance.  If your PC is just hanging back and doesn't have anything to contribute immediately, post something like "Fred the Useless Adventurer hangs back and keeps a look out for wandering monsters."  That will let me know the party is ready for another update instead of waiting for someone who doesn't intend to take an action.

The standard posting rate is once per two days and I'm happy to give people as much time as they need, but I'm also happy to blitz through some of the technical stuff that only involves one or two PCs as fast as possible so we can get to action hopefully involving everyone.

In addition, there is a strong chance a work project will keep me hellishly busy starting at the end of May to the point I may be able to post once per week at best.  I'd like to get as much accomplished before I drop off the face of the internet if possible.  I feel bad leaving the game dormant for that length of time.  You guys deserve as much attention as I can give you.  Right now, I can easily post at least once per day.
Anthony
player, 88 posts
Spells: Lvll 0 3/4
Lvl1 4/4
Wed 12 Apr 2017
at 21:31
  • msg #300

Re: OOC Discussion

I always try to post SOMETHING every other day or so so you know I'm alive :-)

And no worries on pace--this has been a fun game, so do what you can. I'll be here.
Elwood
player, 156 posts
Human Cleric, 2nd Level
Thu 13 Apr 2017
at 04:44
  • msg #301

Re: OOC Discussion

Traveling right now,  so checking in will be sporadic.  The hardest thing is trying to figure of there's a spell I could use.  Still still try to keep up with the others.
Anthony
player, 90 posts
Spells: Lvll 0 3/4
Lvl1 4/4
Thu 13 Apr 2017
at 13:33
  • msg #302

Re: OOC Discussion

Going to be busy over the Easter weekend--you will likely not see a post from me until Monday.
Anthony
player, 91 posts
Spells: Lvll 0 3/4
Lvl1 4/4
Mon 17 Apr 2017
at 16:04
  • msg #303

Re: OOC Discussion

What Jack said--I'm good with the Party Leader's PlanTM

For everyone who does Easter, hope you had a happy Easter! (Or are having a happy Easter--I celebrate it for eight days :-))
Castle Keeper
GM, 264 posts
Thu 20 Apr 2017
at 22:13
  • msg #304

Re: OOC Discussion

I have been spared from the work project that was going to keep me hellishly busy for 3 weeks starting at the end of May.  The lead-up has left me exhausted.  In the short term, that means I may not be posting an update before Monday.  In the long term, it means I will not be offline for 3 weeks so the game can continue at its normal pace indefinitely.
Anthony
player, 94 posts
Spells: Lvll 0 3/4
Lvl1 4/4
Thu 20 Apr 2017
at 23:07
  • msg #305

Re: OOC Discussion

All good! Hope you rest well.

Everyone, which of the many secret doors do we want? Pick a number from 1-6? I have no preference.
Castle Keeper
GM, 265 posts
Fri 21 Apr 2017
at 17:14
  • msg #306

Re: OOC Discussion

In reply to Anthony (msg # 305):

There are 7 secret doors, not 6.  3 are on the west wall, 3 are on the east wall, and 1 is on the north wall.
Anthony
player, 96 posts
Spells: Lvll 0 3/4
Lvl1 4/4
Sat 22 Apr 2017
at 02:14
  • msg #307

Re: OOC Discussion

We're going north.
Anthony
player, 98 posts
Spells: Lvll 0 3/4
Lvl1 4/4
Wed 26 Apr 2017
at 18:23
  • msg #308

Re: OOC Discussion

Can Anthony see the orc?
Castle Keeper
GM, 268 posts
Wed 26 Apr 2017
at 19:26
  • msg #309

Re: OOC Discussion

In reply to Anthony (msg # 308):

Let's say yes, at least parts of it.  Your view is largely obstructed.  Firing a melee weapon would be highly reckless.  A spell that only requires sight of part of the target will work fine (e.g., magic missile would work in these circumstances).  On the other hand, if you had a spell that required you to lock eyes with the target for a period of time, that would not be viable since Dreya and Cole are moving around and intermittently blocking your view.
Anthony
player, 99 posts
Spells: Lvll 0 3/4
Lvl1 4/4
Wed 26 Apr 2017
at 20:34
  • msg #310

Re: OOC Discussion

Magic Missile was where I was going with it. Thanks!
Dreya
player, 226 posts
Level 2 Druid
Wed 26 Apr 2017
at 21:43
  • msg #311

Re: OOC Discussion

Can I change my last action, and do something different than the dagger jab??
Castle Keeper
GM, 269 posts
Wed 26 Apr 2017
at 21:50
  • msg #312

Re: OOC Discussion

In reply to Dreya (msg # 311):

Sure.  Why not?
Dreya
player, 228 posts
Level 2 Druid
Wed 26 Apr 2017
at 22:21
  • msg #313

Re: OOC Discussion

Awesome! Thanks!
Elwood
player, 162 posts
Human Cleric, 2nd Level
Fri 28 Apr 2017
at 03:07
  • msg #314

Re: OOC Discussion

So, are we facing 'been through a lot of tough times but lived to tell the tale' Snarg, or 'the spider got me but something about that cabin in the woods makes dead orcs undead' Snarg?  Just trying to plan my day.  I guess the more appropriate question would be:  Knowing that Snarg was taken by that giant spider in the woods, is there something about Snarg facing them now that would indicate that he is undead?
This message was last edited by the player at 03:12, Fri 28 Apr 2017.
Dreya
player, 229 posts
Level 2 Druid
Fri 28 Apr 2017
at 03:29
  • msg #315

Re: OOC Discussion

Personally, no idea. I changed Dreya's action from stabbing to flinging goodberries on a wild, crazy idea because it seemed like a more accurate Dreya thing to do. Ha ha ha.
Elwood
player, 163 posts
Human Cleric, 2nd Level
Fri 28 Apr 2017
at 03:40
  • msg #316

Re: OOC Discussion

Believe it or not, I was going to have Elwood shout to Dreya to throw out good berries!
Dreya
player, 230 posts
Level 2 Druid
Fri 28 Apr 2017
at 04:03
  • msg #317

Re: OOC Discussion

Great minds think alike! Awww...Dreya and Elwood are such adorable dorks!
Dreya
player, 231 posts
Level 2 Druid
Fri 28 Apr 2017
at 10:56
  • msg #318

Re: OOC Discussion

Though, the award for most eloquent way of saying "I want to stay alive!" goes to Anthony with his fondness for perpetuating life.
Anthony
player, 101 posts
Spells: Lvll 0 3/4
Lvl1 4/4
Sat 29 Apr 2017
at 02:10
  • msg #319

Re: OOC Discussion

Dreya:
Though, the award for most eloquent way of saying "I want to stay alive!" goes to Anthony with his fondness for perpetuating life.


Thank you! Roleplaying a squishy with a high INT score can be fun :-)




I assume Anthony sees the new secret door?
This message was last edited by the player at 02:11, Sat 29 Apr 2017.
Castle Keeper
GM, 272 posts
Sun 30 Apr 2017
at 20:23
  • msg #320

Re: OOC Discussion

In reply to Anthony (msg # 319):

Everyone can see the secret door to the southeast.  However, there isn't a "new" secret door.  There are and have only ever been 7 secret doors: 3 to the east, 3 to the west, and 1 to the north.
Dreya
player, 233 posts
Level 2 Druid
Sun 30 Apr 2017
at 20:34
  • msg #321

Re: OOC Discussion

With Cole, Dreya, and Snarg filling up the the one to the north.
Anthony
player, 102 posts
Spells: Lvll 0 3/4
Lvl1 4/4
Mon 1 May 2017
at 00:53
  • msg #322

Re: OOC Discussion

Anthony:
I assume Anthony sees the new secret door?


Nit-picky. I meant the secret door that was just opened. Without a map, it's hard to be clear of line of sight.
Dreya
player, 234 posts
Level 2 Druid
Mon 1 May 2017
at 01:21
  • msg #323

Re: OOC Discussion

For the record, super sorry if I kill us all! But hey, at least Dreya got us through the door.
Elwood
player, 166 posts
Human Cleric, 2nd Level
Fri 5 May 2017
at 14:20
  • msg #324

Re: OOC Discussion

Sorry for the late posts.  I started a new job this week and I've been pretty busy.
Dreya
player, 237 posts
Level 2 Druid
Fri 5 May 2017
at 16:43
  • msg #325

Re: OOC Discussion

For the Cole/Dreya team, is there a way to get Snarg around us? Like do-see-so with the crazed orc so he is on the door side?
Castle Keeper
GM, 277 posts
Fri 5 May 2017
at 19:25
  • msg #326

Re: OOC Discussion

In reply to Dreya (msg # 325):

You can try!
Castle Keeper
GM, 278 posts
Fri 5 May 2017
at 19:26
  • msg #327

Re: OOC Discussion

In reply to Elwood (msg # 324):

No problem.  In the future, if you can see it coming, please post something letting us know you are about to be swamped and your posting may become a little sporadic.
Anthony
player, 106 posts
Spells: Lvll 0 3/4
Lvl1 4/4
Sat 6 May 2017
at 02:23
  • msg #328

Re: OOC Discussion

Revealing an OOC weakness: I suck at puzzles. Anyone good with them?
Anthony
player, 107 posts
Spells: Lvll 0 3/4
Lvl1 4/4
Sat 6 May 2017
at 22:08
  • msg #329

Re: OOC Discussion

This evolved into an extraordinarily busy weekend--post from me Monday!
Elwood
player, 168 posts
Human Cleric, 2nd Level
Sat 6 May 2017
at 22:37
  • msg #330

Re: OOC Discussion

Anthony:
Revealing an OOC weakness: I suck at puzzles. Anyone good with them?


Maybe, if I have some time to think about it.  This is probably a lock to open the door to get inside (all the rocks were thrown back).

The numbers are all primes - maybe the it's some sort of combination lock.  I'm not too sure if the mathematical symbol is a '+' or not.

Bow in Awe, Dogs
And Disturb Not His Eternal Rest

10 words total; 1st line has 4 words (12 letters), 2nd line has 6 words (27 letters) - not too sure if this means anything, just rambling thoughts
This message was last edited by the player at 22:38, Sat 06 May 2017.
Anthony
player, 108 posts
Spells: Lvll 0 3/4
Lvl1 4/4
Mon 8 May 2017
at 20:18
  • msg #331

Re: OOC Discussion

I'm afraid I've got nothing. Anthony, being bright, might IC, but nothing from his player.
Dreya
player, 238 posts
Level 2 Druid
Mon 8 May 2017
at 20:57
  • msg #332

Re: OOC Discussion

Dreya is busy trying to stab an orc in the face.
Elwood
player, 170 posts
Human Cleric, 2nd Level
Mon 8 May 2017
at 22:31
  • msg #333

Re: OOC Discussion

Elwood only has average intelligence  (10), so although he may be wise enough to intuit that the dial is somehow connected to unlocking the door and maybe turn off the ticking, he's not clever enough to figure out how to do it, other than make the simple connection between the 'dog' mentioned in the plaque and the dog rune on the dial.

Plus I really don't have a clue.
Dreya
player, 239 posts
Level 2 Druid
Tue 9 May 2017
at 00:04
  • msg #334

Re: OOC Discussion

Is the tomb all solid stone?  Or do you see earth between the placed stones?
Castle Keeper
GM, 283 posts
Tue 9 May 2017
at 14:36
  • msg #335

Re: OOC Discussion

Elegantly crafted large stone blocks with thin lines of mortar in between.
Anthony
player, 110 posts
Spells: Lvll 0 3/4
Lvl1 2/4
Fri 12 May 2017
at 19:55
  • msg #336

Re: OOC Discussion

Where are we all right now in relation to the ticking room?
Castle Keeper
GM, 296 posts
Fri 19 May 2017
at 12:58
  • msg #337

Re: OOC Discussion

Anthony and Seline appear to be dropping off the radar.  Time for folks to come up with a plan for what to do next or to ask Elwood (the current temp party leader) to make the call.
Seline
player, 79 posts
Fri 19 May 2017
at 17:38
  • msg #338

Re: OOC Discussion

Sorry for the sparatic replies. For those who don't know I'm an advisor for a youth group and facilitate a group teenage boys trying to organize a 4 day 4 night youth event and this year it is eating up more time than it has before. I will do my best to keep up. I don't plan on falling off and will give it a renewed effort
Anthony
player, 112 posts
Spells: Lvll 0 3/4
Lvl1 2/4
Fri 19 May 2017
at 19:39
  • msg #339

Re: OOC Discussion

Going to be tied up until Sunday--major family events the next couple of days!
Anthony
player, 113 posts
Spells: Lvll 0 3/4
Lvl1 2/4
Mon 22 May 2017
at 12:17
  • msg #340

Re: OOC Discussion

Sorry for the unexpected absence--things have been busy! Trying to ease back in with a couple questions to the CK first.
Dreya
player, 256 posts
Level 2 Druid
Mon 22 May 2017
at 22:08
  • msg #341

Re: OOC Discussion

So to clarify...we do have a path that continues onward along the west part of the cavern, correct?
Castle Keeper
GM, 303 posts
Tue 23 May 2017
at 12:54
  • msg #342

Re: OOC Discussion

In reply to Dreya (msg # 341):

Yep.  Check the map for a hopefully helpful illustration.
Anthony
player, 115 posts
Spells: Lvll 0 3/4
Lvl1 2/4
Tue 23 May 2017
at 19:42
  • msg #343

Re: OOC Discussion

No update from me 'til tomorrow due to family event today!
Dreya
player, 257 posts
Level 2 Druid
Tue 23 May 2017
at 20:25
  • msg #344

Re: OOC Discussion

In reply to Castle Keeper (msg # 342):

When I look, it says "there is no game map". 'Twas why I asked about the path for clarification.
Castle Keeper
GM, 304 posts
Tue 23 May 2017
at 21:52
  • msg #345

Re: OOC Discussion

In reply to Dreya (msg # 344):

It's there.  Click on the "Game Map" link at the top of the page.  When the game map page opens, use the drop down menu to select "View the main game map".  Then click on the View button to the right of the drop down dialog.
Dreya
player, 258 posts
Level 2 Druid
Tue 23 May 2017
at 23:27
  • msg #346

Re: OOC Discussion

Got it. So the statue is like a pseudo bridge across the stream?
Elwood
player, 183 posts
Human Cleric, 2nd Level
Wed 24 May 2017
at 00:20
  • msg #347

Re: OOC Discussion

You assumed that we had a light source.  When we first entered the tomb,  Elwood cast 'Light' on his shield,  which should lay 30 minutes.  Is it still in effect?

Next question:  Can we gave how fast and how strong is the current?
This message was last edited by the player at 00:27, Wed 24 May 2017.
Dreya
player, 259 posts
Level 2 Druid
Wed 24 May 2017
at 00:23
  • msg #348

Re: OOC Discussion

Well, Dreya should have infravision, not sure if that helps at least her.  And the tunnel itself had glowing orbs in the wall along the route like lights, from what I remember.
Castle Keeper
GM, 305 posts
Wed 24 May 2017
at 13:14
  • msg #349

Re: OOC Discussion

The light spell is still up.  The current is moving at a good clip, but not exactly torrential.  Assuming a depth of 1-2 feet, you are confident you could stand in the stream without being swept away.

The statue does not bridge the stream.  The other side of the stream is a vertical rock wall.  There is nothing to cross over to.  The head of the statue is submerged in the stream.  You could walk along the portion of the statue that is above water and go 2-3 feet over the stream before running out of "plank".
Dreya
player, 263 posts
Level 2 Druid
Tue 30 May 2017
at 13:06
  • msg #350

Re: OOC Discussion

Sorry for taking so long to post...I am usually on that like white on rice. But with the recent events surrounding our characters, I actually had to puzzle around what the hell to try.
Anthony
player, 122 posts
Spells: Lvll 0 3/4
Lvl1 1/4
Tue 6 Jun 2017
at 14:06
  • msg #351

Re: OOC Discussion

Can the party crawl as Dreya suggested? Or swim?
Dreya
player, 269 posts
Level 2 Druid
Tue 6 Jun 2017
at 14:30
  • msg #352

Re: OOC Discussion

Actually, probably just have to stay lower than the heads of the statue since my entangle only stretches down enough to snag them about the head. So maybe a stooped over run?
Castle Keeper
GM, 314 posts
Tue 6 Jun 2017
at 17:16
  • msg #353

Re: OOC Discussion

In reply to Dreya (msg # 352):

The party could avoid being entangled by the roots either by crawling or crouching as it moves forward through the entangle spell's area of effect.
Anthony
player, 123 posts
Spells: Lvll 0 3/4
Lvl1 1/4
Wed 7 Jun 2017
at 17:45
  • msg #354

Re: OOC Discussion

Then that's what we're doing.
Anthony
player, 125 posts
Spells: Lvll 0 3/4
Lvl1 1/4
Fri 9 Jun 2017
at 23:36
  • msg #355

Re: OOC Discussion

I'm gearing up for my oldest daughter's graduation party Sunday, so I will likely only get one (or two, if lucky) chances to update today, tomorrow or Sunday. I propose that Dreya make the party leader decisions if needed if I delay too long until I'm back in the proverbial saddle on Monday.
Elwood
player, 191 posts
Human Cleric, 2nd Level
Sun 11 Jun 2017
at 18:16
  • msg #356

Re: OOC Discussion

Anthony's post reminded me that summer is now upon us,  and vacations could affect posting.  I'll be completely incommunicado the week of July 10.
Castle Keeper
GM, 319 posts
Sun 11 Jun 2017
at 20:00
  • msg #357

Re: OOC Discussion

In reply to Elwood (msg # 356):

Please post a reminder as July 10 approaches.
Seline
player, 86 posts
Wed 21 Jun 2017
at 02:14
  • msg #358

Re: OOC Discussion

Unfortunately with work and the youth group I'm losing time and losing track of time sorry guys. I'll do my best for the next two weeks to keep checking in. After July 9th I'll be done with the youth group
Elwood
player, 194 posts
Human Cleric, 2nd Level
Thu 22 Jun 2017
at 04:27
  • msg #359

Re: OOC Discussion

Been busy with oldest's graduation and visiting relatives, but will try to post tomorrow morning.

What is the name of the boy heading up the orphans' guild? (Could look it up, just being lazy)
Castle Keeper
GM, 329 posts
Fri 30 Jun 2017
at 10:31
  • msg #360

Re: OOC Discussion

In reply to Elwood (msg # 359):

Henry.  NPC thread has been updated.
Castle Keeper
GM, 330 posts
Fri 30 Jun 2017
at 10:36
  • msg #361

Re: OOC Discussion

The game is bogging down again.  I'm not sure what's going on.  Post rates for many players have been dropping precipitously.  Only one player has posted since my last update.  I can't tell if that is because people aren't enjoying the game, they don't have anything to contribute at the moment, or what.  I can't post another update with the contributions provided by the party at this point.  There has been discussion about possibly giving the kids' goodberries and possibly leaving them behind.  There has not been any discussion about what to do with the kids since the boy refused to provide information unless he is immediately released.  Do you want to discuss what to do some more?  Do you want the party leader to just pick a course of action?  Do you want to shut the game down at this point?
Dreya
player, 280 posts
Level 2 Druid
Fri 30 Jun 2017
at 20:35
  • msg #362

Re: OOC Discussion

Sorry, for me it is because I just started a new job and it has been one heck of a whirlwind. I will post more often. I know sometimes I wait a bit to see what others are going to do, but I will just punt that idea and post as soon as I see you updated.

I know I have been wanting to look in my book and see if light was a low level druid spell too or just for the wizard. Let me do that after work, and I will post ASAP. Because either Dreya is going to cast light on something and chuck it down into the dark hallway, or throw fairy fire down the hallway. One of the two!

Also, I had been getting notified for new posts by a RPOL app which allowed me to respond quickly...but that app seems to no longer be working.

Sorry! I will also put a bug in "Cole" and "Seline's" ear.
Elwood
player, 198 posts
Human Cleric, 2nd Level
Fri 30 Jun 2017
at 20:36
  • msg #363

Re: OOC Discussion

Looking back,  it seems that things lag a little when we actually have to "role" play (trying to figure out in character how to tell the little twerp to shut up and do what he's told if he knows what's good for him) as opposed to "roll" play (I swing my mighty weapon at the big ugly bad guy).  At least for me, the first one takes a little more thought, so it might take a little more time to post (but I still try to post at least every other day at a minimum, which I think was the original request).

I think there will be natural ebbs and flows in posting rates, but that doesn't mean the game should shut down. Perhaps nudging the temporary pro temp group leader of the fortnight?
Dreya
player, 281 posts
Level 2 Druid
Fri 30 Jun 2017
at 20:36
  • msg #364

Re: OOC Discussion

By the way, it is totally not the game. I am very intrigued about how everything will play out. It is captivating!
Dreya
player, 282 posts
Level 2 Druid
Fri 30 Jun 2017
at 20:38
  • msg #365

Re: OOC Discussion

Ha, I think that is me. I will update after work tonight.
Elwood
player, 199 posts
Human Cleric, 2nd Level
Fri 30 Jun 2017
at 20:39
  • msg #366

Re: OOC Discussion

In reply to Dreya (msg # 362):

Yeah, doing the new job thing too.  I wondered about the RPOL notification app.  Looks like it's completely busted.
Dreya
player, 283 posts
Level 2 Druid
Fri 30 Jun 2017
at 20:44
  • msg #367

Re: OOC Discussion

In reply to Elwood (msg # 366):


Oh good! It isn't just me...kinda feared it was some sort of user error on my part, some how.

I hope it gets working...that app really helped a lot with my speedy replies.

Now I am back to "Oh yeah! I haven't checked the game in a few days...I should really do that." mental notes.
Cole Hiller
player, 119 posts
Fri 30 Jun 2017
at 20:52
  • msg #368

Re: OOC Discussion

In reply to Castle Keeper (msg # 361):

Sorry. I had to cover my boss at work because he was getting married, so the game took a back burner and I forgot to post that I might be longer than usual with posting.
Anthony
player, 132 posts
Spells: Lvll 0 3/4
Lvl1 1/4
Fri 30 Jun 2017
at 21:08
  • msg #369

Re: OOC Discussion

Castle Keeper:
The game is bogging down again.  I'm not sure what's going on.  Post rates for many players have been dropping precipitously.  Only one player has posted since my last update.  I can't tell if that is because people aren't enjoying the game, they don't have anything to contribute at the moment, or what.  I can't post another update with the contributions provided by the party at this point.  There has been discussion about possibly giving the kids' goodberries and possibly leaving them behind.  There has not been any discussion about what to do with the kids since the boy refused to provide information unless he is immediately released.  Do you want to discuss what to do some more?  Do you want the party leader to just pick a course of action?  Do you want to shut the game down at this point?


Last question first: why on earth would we want the game to be shut down? You're scaring me. Don't talk that way unless you're not going to run it any more, 'kay?

I have been waiting for other PCs to answer my last post IC, and I assumed Elwood would answer the child (which he just did) as Dreya did as well.

And I would actually be a bit annoyed if the party leader picked a course of action right now as we're roleplaying out the interaction with the kids.
Jack
player, 50 posts
Sat 1 Jul 2017
at 03:51
  • msg #370

Re: OOC Discussion

Things seem to slow down when we don't necessarily agree on a course of action, or when we're discussing what to do. There's a lot of 'post then wait to see what the other's say' and then a bit of a lull while we wait for the party leader to decide what to do.

I think it's just a natural thing when there are decisions to be made and we don't feel too strongly about our positions.

When we know what we want to do I think can can post decisively, but roleplaying discussions on PbP can take a while.
Castle Keeper
GM, 332 posts
Tue 4 Jul 2017
at 15:25
  • msg #371

Re: OOC Discussion

I'm going to be on vacation through July 11th.  I will have limited internet access during that time, so my next update will probably be on July 11th or July 12th.
Anthony
player, 135 posts
Spells: Lvll 0 3/4
Lvl1 1/4
Tue 4 Jul 2017
at 15:54
  • msg #372

Re: OOC Discussion

Is the door locked or simply latched?

If I had more than one first level spell left, I'd kill the kid with a magic missile.
Elwood
player, 202 posts
Human Cleric, 2nd Level
Tue 4 Jul 2017
at 16:24
  • msg #373

Re: OOC Discussion

In reply to Anthony (msg # 372):

Are you referring to the door to the cage the twit is in?  If so, I think it's locked and Seline just found the key.
Elwood
player, 203 posts
Human Cleric, 2nd Level
Tue 4 Jul 2017
at 16:36
  • msg #374

Re: OOC Discussion

In reply to Castle Keeper (msg # 371):

A)  Hope you have a great vacation, or at least a relaxing one.

B)  As you'll be coming back,  I'll be heading out.   As I mentioned earlier, I'll be out July 10 - 15.  We'll be camping up in the mountains, so I won't have any Internet access.  You're free to NPC Elwood as needed.  I'll make sure the number of Spells he can cast is up to date.

C)  To everyone, happy 4th of July,  or belated happy Canada Day if you're Canadian,  or an early happy Bastille Day if you're French!
Anthony
player, 136 posts
Spells: Lvll 0 3/4
Lvl1 1/4
Tue 4 Jul 2017
at 21:59
  • msg #375

Re: OOC Discussion

So the fastest way to save the girl's life is to cast a spell, then? Is there ANY other way?
Elwood
player, 204 posts
Human Cleric, 2nd Level
Tue 4 Jul 2017
at 22:05
  • msg #376

Re: OOC Discussion

You don't have to hit him with MM.  I can neutralize him, but I don't know if I want to waste the spell.  I'm weighing 3 options.  I just don't know how much "table talk" the CK allows.
Anthony
player, 137 posts
Spells: Lvll 0 3/4
Lvl1 1/4
Tue 4 Jul 2017
at 23:05
  • msg #377

Re: OOC Discussion

If you have more than one 1st level spell, do it. I'm down to one, thus my reluctance.
Dreya
player, 287 posts
Level 2 Druid
Wed 5 Jul 2017
at 03:01
  • msg #378

Re: OOC Discussion

I think so far I cast 2 of my 3 first level spells and 1 of my 4 zero level spells. I still have my 1 second level spell yet. And I think I only have one of my two not-so-secret secret abilities since burning two hero points to jump us all in the tomb meant that ability has gone cold for a week. I don't think I have anything to "nicely" drop the boy.

Besides, Dreya is peering out into the hall, so she probably thinks you guys have that handled.
Anthony
player, 139 posts
Spells: Lvll 0 2/4
Lvl1 1/4
Wed 5 Jul 2017
at 11:58
  • msg #379

Re: OOC Discussion

Just thought of something that might work.
Castle Keeper
GM, 333 posts
Wed 5 Jul 2017
at 13:04
  • msg #380

Re: OOC Discussion

Elwood:
I just don't know how much "table talk" the CK allows.

Table talk as much as you want.  I assume the PCs are discussing strategy and tactics all the time around the campfire so they can act as a team when things get hairy.
Elwood
player, 206 posts
Human Cleric, 2nd Level
Wed 5 Jul 2017
at 13:53
  • msg #381

Re: OOC Discussion

Anthony:
Just thought of something that might work.


Nice!
Anthony
player, 140 posts
Spells: Lvll 0 2/4
Lvl1 1/4
Wed 5 Jul 2017
at 15:04
  • msg #382

Re: OOC Discussion

Except that I've been told by the DM that Anthony is pretty sure it won't work. Changing my post.
Elwood
player, 207 posts
Human Cleric, 2nd Level
Wed 5 Jul 2017
at 15:31
  • msg #383

Re: OOC Discussion

Just updated my post to reflect the change.
Anthony
player, 141 posts
Spells: Lvll 0 3/4
Lvl1 0/4
Thu 6 Jul 2017
at 14:00
  • msg #384

Re: OOC Discussion

FYI: I am going on a retreat this weekend and will be offline from Friday afternoon until Sunday night at earliest, more likely Monday.
Anthony
player, 145 posts
Spells: Lvll 0 3/4
Lvl1 0/4
Thu 13 Jul 2017
at 22:18
  • msg #385

Re: OOC Discussion

Anyone have a problem with me casting light in the dark room?
Dreya
player, 293 posts
Level 2 Druid
Fri 14 Jul 2017
at 03:02
  • msg #386

Re: OOC Discussion

Nope, cast away. I have a light yet...we could dual cast atbthe same time! If people wanted to.
Elwood
player, 209 posts
Human Cleric, 2nd Level
Sun 16 Jul 2017
at 22:27
  • msg #387

Re: OOC Discussion

I'm back, all refreshed and ready to kick some ogre butt!  No, no, please stop ... the applause is too overwhelming.
Dreya
player, 294 posts
Level 2 Druid
Mon 17 Jul 2017
at 02:35
  • msg #388

Re: OOC Discussion

*clap clap clap clap!
Anthony
player, 149 posts
Spells: Lvll 0 2/4
Lvl1 0/4
Mon 17 Jul 2017
at 17:02
  • msg #389

Re: OOC Discussion

To be really clear, our next step is for me to cast light into the darkness and see if we can move forward. Jack, that sound good to you?
Jack
player, 56 posts
Mon 17 Jul 2017
at 21:53
  • msg #390

Re: OOC Discussion

Yes, that's the plan.
Elwood
player, 212 posts
Human Cleric, 2nd Level
Tue 18 Jul 2017
at 15:25
  • msg #391

Re: OOC Discussion

Don't mean to be stepping on anyone's toes, but I think my actions are in accordance with the plan (light up the hallway to the right).  It just looks like I'm the only one who can reverse a darkness spell, but I'm trying to be judicious with my spell casting, all while keeping things moving along.
Anthony
player, 153 posts
Spells: Lvll 0 2/4
Lvl1 0/4
Tue 18 Jul 2017
at 17:16
  • msg #392

Re: OOC Discussion

No problem here, that sounds great. If I had the spell, I'd gladly cast it :-)
Seline
player, 93 posts
Thu 20 Jul 2017
at 13:26
  • msg #393

Re: OOC Discussion

If peeps are alright with it I'll open the door and steal a glance in and see if it seems safe to proceed
Elwood
player, 215 posts
Human Cleric, 2nd Level
Thu 20 Jul 2017
at 15:19
  • msg #394

Re: OOC Discussion

Sounds good to me.  Do you want Elwood's amazing technicolor shield to light up the room, or temporarily point it away lest we announce our presence whilst Seline commits some skullduggery?
Jack
player, 60 posts
Thu 20 Jul 2017
at 16:43
  • msg #395

Re: OOC Discussion

I will likely not have internet access Friday afternoon and Saturday. Hopefully things will be back up and running on Sunday. My wife and I bought our first house and are moving. Huzzah!
Castle Keeper
GM, 341 posts
Fri 21 Jul 2017
at 12:59
  • msg #396

Re: OOC Discussion

In reply to Jack (msg # 395):

Congrats! and good luck with the move.
Elwood
player, 216 posts
Human Cleric, 2nd Level
Fri 21 Jul 2017
at 14:58
  • msg #397

Re: OOC Discussion

In reply to Jack (msg # 395):

Congrats on the house.  The best thing? Drilling holes in the wall without worrying about your security deposit.
Anthony
player, 156 posts
Spells: Lvll 0 2/4
Lvl1 0/4
Fri 21 Jul 2017
at 19:13
  • msg #398

Re: OOC Discussion

Congrats on the new house!
Cole Hiller
player, 125 posts
Fri 21 Jul 2017
at 23:37
  • msg #399

Re: OOC Discussion

In reply to Jack (msg # 395):

Congrats!
Dreya
player, 298 posts
Level 2 Druid
Sat 22 Jul 2017
at 01:20
  • msg #400

Re: OOC Discussion

Yay! New digs!
Jack
player, 61 posts
Tue 25 Jul 2017
at 03:30
  • msg #401

Re: OOC Discussion

Thanks! Internet is mostly back up and running.
Elwood
player, 220 posts
Human Cleric, 2nd Level
Wed 26 Jul 2017
at 23:40
  • msg #402

Re: OOC Discussion

Wasn't trying to turn the toad via turn undead, just thought the daylight spell might daze it or whatever because it's evil or something.  Oh well, the way my dice rolls have been going,  Elwood would have wiffed with his mace anyway.
Castle Keeper
GM, 349 posts
Thu 27 Jul 2017
at 12:38
  • msg #403

Re: OOC Discussion

In reply to Elwood (msg # 402):

Gotcha.  It actually worked.  Jack's attack would have missed without the distraction bonus.
Castle Keeper
GM, 357 posts
Wed 2 Aug 2017
at 22:25
  • msg #404

Re: OOC Discussion

Just a heads up that I will be away from computers for another vacation starting Saturday and running into the following weekend.  It's unlikely I'll be posting from August 5th through 13th.  This should be my last major absence from the game this year, although there may be shorter gaps if work flares up periodically.
Anthony
player, 162 posts
Spells: Lvll 0 2/4
Lvl1 0/4
Thu 3 Aug 2017
at 01:04
  • msg #405

Re: OOC Discussion

No worries--enjoy!
Elwood
player, 223 posts
Human Cleric, 2nd Level
Thu 3 Aug 2017
at 04:02
  • msg #406

Re: OOC Discussion

Have a great vacation
Castle Keeper
GM, 359 posts
Fri 4 Aug 2017
at 20:03
  • msg #407

Re: OOC Discussion

Sounds like the part is at a crossroads.  Do you want to free the caged children and retreat, regroup, and come back?  Or press onward now and try to take out Oswald & Co. before they have a chance to stiffen their defense or counter-attack?

Elwood is pretty sure the higher ups at Flyspamon's temple would provide some measure of aid when they hear about the abominations occurring beneath the Temple of Pain.
Anthony
player, 166 posts
Spells: Lvll 0 2/4
Lvl1 0/4
Fri 4 Aug 2017
at 20:35
  • msg #408

Re: OOC Discussion

Vote for regrouping. Anthony's tapped out.
Jack
player, 66 posts
Sat 5 Aug 2017
at 04:00
  • msg #409

Re: OOC Discussion

Jack would vote for pressing on, but is happy to do what the party wants. Just because he isn't out of mojo doesn't mean others aren't.
Elwood
player, 226 posts
Human Cleric, 2nd Level
Sat 5 Aug 2017
at 05:24
  • msg #410

Re: OOC Discussion

Elwood's down to 1 2nd level spell and a few orisons,  but he's still got his health and his mace.  I'm really on the fence on this one.

So far, those for pushing on (maybe): Jack, Cole

Those for gathering the kids (we know about) and getting out to recharge, and get some help from the temple:  Seline, Anthony, Elwood (leaning, but can go either way).

Dreya?
Dreya
player, 307 posts
Level 2 Druid
Sat 5 Aug 2017
at 11:40
  • msg #411

Re: OOC Discussion

Dreya is fine with either. She still has full hit points, her one 2nd level spell yet which she would burn to cast CLW on Cole, and one of her two secret powers yet though that probably wouldn't work on the frog guys. But, since the frog guy that took Dreya offered everything from more power to not harming the party anymore as insentive to get us all to walk away, maybe walking away would make them "think" we all decided to take the offer. Maybe there will still be an element of surprise when the party goes back.

Also, what if someone more powerful than any of us can reverse what was done with the kids? We should take out ALL flesh cubes, not just one. The rest of the kids can file out with us the way we came in.

But beware of anyone taking up the trail end of the group...that's how the frog dudes nab you!
Anthony
player, 168 posts
Spells: Lvll 0 2/4
Lvl1 0/4
Sat 5 Aug 2017
at 13:04
  • msg #412

Re: OOC Discussion

FYI, I'll be offline the large majority of Saturday and will update on Sunday.
Jack
player, 68 posts
Tue 8 Aug 2017
at 04:26
  • msg #413

Re: OOC Discussion

We'll go with the majority opinion on this one and retreat and regroup. Maybe we can get some outside help to deal with all of this.
Anthony
player, 169 posts
Spells: Lvll 0 2/4
Lvl1 0/4
Tue 8 Aug 2017
at 13:51
  • msg #414

Re: OOC Discussion

Seconded. :-)
Anthony
player, 170 posts
Spells: Lvll 0 2/4
Lvl1 0/4
Tue 8 Aug 2017
at 21:30
  • msg #415

Re: OOC Discussion

Fair warning: this week got really, really zany at work, so I may not be able to post a ton until Thursday or Friday. If I post before then, consider it a bonus :-)
Jack
player, 70 posts
Mon 14 Aug 2017
at 20:34
  • msg #416

Re: OOC Discussion

Leaving for GenCon tomorrow. Be back on Sunday.
Dreya
player, 311 posts
Level 2 Druid
Tue 15 Aug 2017
at 03:19
  • msg #417

Re: OOC Discussion

Oh yeah! GenCon! One of these years I will go.
Anthony
player, 174 posts
Spells: Lvll 0 4/4
Lvl1 4/4
Wed 16 Aug 2017
at 15:31
  • msg #418

Re: OOC Discussion

I'll be able to select my spells later today.
Elwood
player, 228 posts
Human Cleric, 2nd Level
Wed 16 Aug 2017
at 16:41
  • msg #419

Re: OOC Discussion

Massive rush project at work yesterday and today.   Will try to post tonight.
Castle Keeper
GM, 370 posts
Fri 18 Aug 2017
at 12:19
  • msg #420

Re: OOC Discussion

With Jack gone until Sunday for Gencon, why don't we take the weekend off and then you can start making plans come Monday.

In terms of resources, the Flyspamon priests are going to provide some goodies to the party if you decide to go back after Oswald.  I haven't worked out the final details, but healing potions and some magic weapons/armor will be included.  If you have something specific you would like, let me know and we'll see whether Flyspamon is on the same page.
Anthony
player, 177 posts
Spells: Lvll 0 4/4
Lvl1 4/4
Fri 18 Aug 2017
at 15:07
  • msg #421

Re: OOC Discussion

Would a wand of something be feasible? Perhaps Magic Missile?
Dreya
player, 317 posts
Level 2 Druid
Fri 18 Aug 2017
at 16:38
  • msg #422

Re: OOC Discussion

Oooh...since Dreya is so squishy anyway, what about a ring of AC something?
Elwood
player, 230 posts
Human Cleric, 2nd Level
Sat 19 Aug 2017
at 15:18
  • msg #423

Re: OOC Discussion

I can't think of anything outside our healing potions and magic armor/weapons.  The healing potions free up Elwood's spell casting (I don't have to save a few slots for CLW).
Anthony
player, 178 posts
Spells: Lvll 0 4/4
Lvl1 4/4
Mon 21 Aug 2017
at 11:07
  • msg #424

Re: OOC Discussion

RL is busy for the next couple of days. Look for updates from me possibly Tuesday or at worst on Wednesday.  Still would like the Wand :-)
Dreya
player, 318 posts
Level 2 Druid
Fri 25 Aug 2017
at 04:13
  • msg #425

Re: OOC Discussion

Sorry about the delay! I shall be posting tomorrow.
Cole Hiller
player, 134 posts
Fri 25 Aug 2017
at 13:46
  • msg #426

Re: OOC Discussion

I will be offline this weekend. I am going camping. I first won't be able to post till late Sunday or Monday sometime. Feel free to post on my behalf if need be.
Seline
player, 105 posts
Mon 28 Aug 2017
at 13:36
  • msg #427

Re: OOC Discussion

Before we had back to the temple of pain does anyone else need anything om tpwm?
Anthony
player, 182 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Mon 28 Aug 2017
at 20:09
  • msg #428

Re: OOC Discussion

I do not, not that I'm aware of.
Elwood
player, 234 posts
Human Cleric, 2nd Level
Mon 28 Aug 2017
at 21:14
  • msg #429

Re: OOC Discussion

I'm good
Seline
player, 106 posts
Mon 28 Aug 2017
at 22:21
  • msg #430

Re: OOC Discussion

So I have a few thoughts for as to have to approach this, one is to start back in the tunnels and continue working our way through the temple bottom up. The second thought is subterfuge, we could "bind anthony and elwood" make them look beat up (I can try using my illusionists class skills like disguise) and try to barter with Oswald and we can either upon seeing Oswald kill him or wait till they are inside and split up. Or as suggest we can just blow the front door off, I'm not opposed to any of those or other ideas.

As for the Hunting Lodge, I'd say lets finish up the Temple, then we drop Oswalds head at the orphan's guild and start research on the forest queen and how to dethrone her pompous ass.

I'm also wary against splitting the party because we don't have any blueprints and I'd rather not be able to reach the other party and get stuck
Jack
player, 74 posts
Tue 29 Aug 2017
at 00:16
  • msg #431

Re: OOC Discussion

I vote for going back in through the secret tunnels. They may know that's how we got in, but going in through the front door seems even more obvious of an entrance. There's a chance they haven't figured out which secret tunnel we used or haven't made any major changes to the defenses.

Also, we know at least a few of the traps and dangers waiting for us and can be better prepared for things like the moving statues and the magical darkness.
Elwood
player, 235 posts
Human Cleric, 2nd Level
Tue 29 Aug 2017
at 04:22
  • msg #432

Re: OOC Discussion

I vote for going through the tunnels.  Oswald and the rest seem only to be interested in small children.  Plus, they're probably on to us (dead giant frog, possessed evil child with a multitude of arrows stuck in him, empty cages).  I think it's only going to get tougher,  so we should stick together.
Anthony
player, 187 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Mon 4 Sep 2017
at 02:40
  • msg #433

Re: OOC Discussion

Seline, I think we need a nudge along :-)
Cole Hiller
player, 140 posts
Wed 6 Sep 2017
at 02:08
  • msg #434

Re: OOC Discussion

I will be on vacation until the 12th. Be nice to Cole!
Anthony
player, 193 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Thu 7 Sep 2017
at 12:31
  • msg #435

Re: OOC Discussion

I have a bucketload of things to do for work today, so I will more likely update tomorrow than today.
Anthony
player, 195 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Sat 9 Sep 2017
at 19:44
  • msg #436

Re: OOC Discussion

Are Elwood & Dreya leaving the rest of the party for the moment?
Elwood
player, 245 posts
Human Cleric, 2nd Level
Sat 9 Sep 2017
at 19:49
  • msg #437

Re: OOC Discussion

I think the others should join,  maybe Elwood should signal to the others.
Dreya
player, 333 posts
Level 2 Druid
Sat 9 Sep 2017
at 20:23
  • msg #438

Re: OOC Discussion

No, I wasn't planning that. Dreya was going to wave everyone to come over. I just haven't been able to post yet.
Dreya
player, 335 posts
Level 2 Druid
Sat 9 Sep 2017
at 20:28
  • msg #439

Re: OOC Discussion

I thought the goal was to get in the crypt. Tried to have Dreya get us in without wasting spells.
Anthony
player, 196 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Sun 10 Sep 2017
at 02:13
  • msg #440

Re: OOC Discussion

Yep, that's fine. Anthony's just scared to the point of soiling himself, so don't mind his reluctance :-)
Anthony
player, 198 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Mon 11 Sep 2017
at 23:15
  • msg #441

Re: OOC Discussion

Work threw me a curveball, so more from me tomorrow (probably) or Wednesday at worst.
Dreya
player, 336 posts
Level 2 Druid
Wed 13 Sep 2017
at 02:22
  • msg #442

Re: OOC Discussion

Holy crap! I looked back to that very first post that kicked off our adventure in this game with the CKs first post in chapter one. It was September 13th, 2016. There were some players who have come and went, until we have formed the stable group of players we are today. But some of us have been playing this game for a year or close to!!

Happy game anniversary on Wednesday, everyone! I love our group of players and our dynamic.

And I for one am not planning on going anywhere anytime soon...I gotta know what is up with that phony queen of the forest, that cabin with the secret fireplace entrance, and any new adventures yet to be stumbled upon.

And what bizzar and naive way Dreya can make things interesting.
This message was last edited by the player at 12:36, Wed 13 Sept 2017.
Anthony
player, 199 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Wed 13 Sep 2017
at 15:58
  • msg #443

Re: OOC Discussion

Happy anniversary!
Anthony
player, 205 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Sun 17 Sep 2017
at 19:28
  • msg #444

Re: OOC Discussion

Seline, I think we're ready to be moved along :-)
Castle Keeper
GM, 395 posts
Mon 18 Sep 2017
at 17:56
  • msg #445

Re: OOC Discussion

Elwood PMd me to ask for information about Margon and his mace.  I took a page from Dungeon World and flipped the question back to Elwood to tell me what Elwood has heard about Margon and the mace.  This is what he came up with:

Elwood:
Margon was a cleric of Flyspamon who truly embodied the role of a warrior priest, being known more for his prowess  in battle and his cleverness than his spell casting abilities.  He made a name for himself early in his service to Flyspamon when he and a group of young 1st and 2nd level clerics were sent to put an end to a group of ghouls that were coming out of a nearby crypt at night and terrorizing nearby residents.  To the party's surprise, not only was the crypt home to several ghouls, but they also found themselves in the presence of four ghasts as well.  The party was quickly overwhelmed, and within minutes only Margon was still capable of fighting the creatures off.  Mostly by the strength of his arm, Margon was able to defeat the ghouls and ghasts, and drag his comrades back to safety.  While many praised Margon for his bravery, he attributed his success to Flyspamon's divine guidance of his mace.    Other adventures quickly followed (Margon vs the harpies, Margon eradicating a pack of werewolves, Margon facing off against the necromancer Cardoff and his troop of mummies). All of these usually were resolved with a mighty blow from Margon's mace.  Margon was also known for using his wits as well as his arm.  The story of how Margon was able to trick the left head of an ettin to start attacking its right head is a favorite among the followers of Flyspamon.

Margon's end, though, was one of tragedy, falling victim to a night hag's dream haunting.  Try as he might, Morgan's struggles against his nightmares' compulsion was beginning to founder.  Knowing that it would only be a matter of time before he would succumb to the diabolical suggestions that haunted his dreams - that he defile the temple by killing innocent parishioners -  Margon entrusted his mace to a fellow cleric, then set off to find the night hag who had cursed him, arming himself only with a simple club.  Margon's greatest fear was that his mace, which he always believed was blessed by Flyspamon, would end up being the tool of a heinous act.  Little is known what became of Margon, but some stories said that he was able to find the night hag and, even in his weakened state, was able to grab a hold of her in a bear hug and flung the two of them into a raging fire, killing her and ending his suffering.

Rituals associated with Margon's Mace:  Each morning before setting off, the wielder of Margon's mace says a prayer to Flyspamon, beseeching the deity to bless the weapon and help the cleric do Flyspamon's bidding.  Each evening the weapon is ritually cleaned, and a prayer of thanks is given.  It is also said that evoking Margon's name during battle will unlock special powers, but that may be more myth than anything else - it never hurts.

Dreya
player, 342 posts
Level 2 Druid
Tue 19 Sep 2017
at 04:41
  • msg #446

Re: OOC Discussion

That. Is. Awesome.
Anthony
player, 207 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Tue 19 Sep 2017
at 19:22
  • msg #447

Re: OOC Discussion

Good stuff!
Elwood
player, 252 posts
Human Cleric, 2nd Level
Wed 20 Sep 2017
at 04:42
  • msg #448

Re: OOC Discussion

Thanks, I was a little inspired trying to come up with a magical weapon for my daughter's paladin character in our home game, especially one that gets its powers from the exploits of the user.  I was reading Mystical Companions, and really liked the entry on a spirit weapon.
Seline
player, 121 posts
Thu 21 Sep 2017
at 13:30
  • msg #449

Re: OOC Discussion

I don't have my book with me and I'm unfamiliar with Fairy Fire, but does Fairy Fire work in magical darkness?
Elwood
player, 255 posts
Human Cleric, 2nd Level
Thu 21 Sep 2017
at 14:29
  • msg #450

Re: OOC Discussion

The opposite.  It outlines creatures in the area of affect, making them sort of glow, and gives opponents I think a +1 on attack rolls. Combined with Elwood's Bless spell, the party should have a combined +2 to hit on those creatures.
This message was last edited by the player at 14:30, Thu 21 Sept 2017.
Elwood
player, 256 posts
Human Cleric, 2nd Level
Thu 21 Sep 2017
at 14:37
  • msg #451

Re: OOC Discussion

Just to be clear, fearless leader sort of whimped out and decided to take a more subtle approach.  Elwood will cast Bless on us, and Dreya is casting Faery (sp?) Fire inside the room.  Elwood will shake the pillars of heaven some other time.
Dreya
player, 347 posts
Level 2 Druid
Thu 21 Sep 2017
at 15:17
  • msg #452

Re: OOC Discussion

Yeah! Thrusting Dreya to the forefront, knees shaking and all, to open the door first. Way to hide behind a skirt, cleric! LOL!!

I love this game.
Elwood
player, 257 posts
Human Cleric, 2nd Level
Thu 21 Sep 2017
at 16:17
  • msg #453

Re: OOC Discussion

I thought the door was open.
Elwood
player, 258 posts
Human Cleric, 2nd Level
Thu 21 Sep 2017
at 16:21
  • msg #454

Re: OOC Discussion

Dreya:
Yeah! Thrusting Dreya to the forefront, knees shaking and all, to open the door first.


From the CK's post on 9/18:
"Things are a little different this time.  As the dead end with the secret door comes into view, you see the door is wide open."
Dreya
player, 348 posts
Level 2 Druid
Thu 21 Sep 2017
at 16:59
  • msg #455

Re: OOC Discussion

Oh. My mistake. That is what I get for trying to post at work.
Dreya
player, 349 posts
Level 2 Druid
Thu 21 Sep 2017
at 17:05
  • msg #456

Re: OOC Discussion

I fixed my game post! I should reflect for accurately the surrounding area and correct actions.
Anthony
player, 210 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Thu 21 Sep 2017
at 19:01
  • msg #457

Re: OOC Discussion

FYI: packing tonight for a camping trip with my youngest son's scout troop and then leaving on said trip Friday night-Sunday morning, after which I will have to recuperate :-) Posting from me a bit today, then next on Sunday (if I'm up to it) or Monday (if not). NPC me on Friday-Sunday as necessary.
Elwood
player, 259 posts
Human Cleric, 2nd Level
Thu 21 Sep 2017
at 19:36
  • msg #458

Re: OOC Discussion

Have fun, hope the weather cooperates
Anthony
player, 211 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Thu 21 Sep 2017
at 19:44
  • msg #459

Re: OOC Discussion

Elwood:
Have fun, hope the weather cooperates


It's going to be beautiful weather, much better than I normally get, actually :-)
Anthony
player, 213 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 2/2
Mon 25 Sep 2017
at 19:58
  • msg #460

Re: OOC Discussion

I'm back!

Just to clarify: is Oswald close enough to move up and attack poor Anthony next round?
Castle Keeper
GM, 407 posts
Mon 25 Sep 2017
at 21:52
  • msg #461

Re: OOC Discussion

In reply to Anthony (msg # 460):

Absolutely, he is.  You can feel his warm, humid breath blowing into your face.  The only thing separating Oswald and Anthony is Dreya's rapidly bleeding almost-corpse.  The ogre will have no problem stepping on or over her to get even closer.  With his nasty long limbs, he could strike from his current position.
Castle Keeper
GM, 408 posts
Tue 26 Sep 2017
at 23:25
  • msg #462

Re: OOC Discussion

I will be away from my computer until Saturday.  I will update over the weekend.

I still need an action from Anthony and a new action from Jack (the posted action isn't feasible given the map and uses out-of-game knowledge about Dreya's condition).
Elwood
player, 263 posts
Human Cleric, 2nd Level
Sun 1 Oct 2017
at 20:27
  • msg #463

Re: OOC Discussion

Is Elwood capable of touching Seline in order to cast Aid on her in this round, or is the door/Oswald blocking his way?
Castle Keeper
GM, 410 posts
Sun 1 Oct 2017
at 20:41
  • msg #464

Re: OOC Discussion

At the moment, Anthony is blocking Elwood's way.  They backed into each other in round 2.  Getting around Anthony and touching Seline's back shouldn't be difficult unless Anthony becomes obstructionist.  The wizard just needs to move to the side to clear the way through the door.
Anthony
player, 216 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 1/2
Mon 2 Oct 2017
at 11:15
  • msg #465

Re: OOC Discussion

Already taken care of.
Elwood
player, 265 posts
Human Cleric, 2nd Level
Tue 3 Oct 2017
at 00:48
  • msg #466

Re: OOC Discussion

Don't worry Dreya!  Elwood just needs to make sure he only has to take care of one dying friend instead of 2 or 3.
Dreya
player, 352 posts
Level 2 Druid
Tue 3 Oct 2017
at 02:40
  • msg #467

Re: OOC Discussion

Eh, I am not worried! Mostly not worried. Just don't know what to post besides "Dreya continues to float in that unending blackness of unconciousness." Lol.
Elwood
player, 266 posts
Human Cleric, 2nd Level
Tue 3 Oct 2017
at 03:30
  • msg #468

Re: OOC Discussion

You're just "mostly" dead
This message was last edited by the player at 03:49, Thu 05 Oct 2017.
Dreya
player, 353 posts
Level 2 Druid
Tue 3 Oct 2017
at 03:38
  • msg #469

Re: OOC Discussion

In reply to Elwood (msg # 468):

Best movie ever!  "To blaaaave!"
Dreya
player, 354 posts
Level 2 Druid
Tue 3 Oct 2017
at 03:38
  • msg #470

Re: OOC Discussion

"Liar!!  Liiiaaarrrrr!!!!!"
Jack
player, 88 posts
Thu 5 Oct 2017
at 04:45
  • msg #471

Re: OOC Discussion

I'd suggest the rest of the party move into the big room to attempt to fight in a more favorable environment. If Oswald doesn't want to follow, then he's just missing out on the fun and we can fight him another time. Then again, this is the ninja ogre who can hide and fight and sneak around in tunnels we barely fit in, so nothing would surprise me at this point.
Elwood
player, 268 posts
Human Cleric, 2nd Level
Thu 5 Oct 2017
at 05:14
  • msg #472

Re: OOC Discussion

OK, I'll change actions
Anthony
player, 219 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 1/2
Fri 6 Oct 2017
at 14:47
  • msg #473

Re: OOC Discussion

Acknowledged, Jack! Adjusted my turn.

And, by the way, happy 1800 posts to everyone!
This message was last edited by the player at 14:48, Fri 06 Oct 2017.
Elwood
player, 270 posts
Human Cleric, 2nd Level
Fri 6 Oct 2017
at 23:45
  • msg #474

Re: OOC Discussion

Perhaps Anthony could get behind the tanks to sling spells while the armored cleric with sanctuary deals with the wounded?
Anthony
player, 221 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 1/2
Sat 7 Oct 2017
at 00:57
  • msg #475

Re: OOC Discussion

Anthony needs the tanks to prove that they can slow Oswald down first.
Anthony
player, 222 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl1 1/2
Sat 7 Oct 2017
at 11:53
  • msg #476

Re: OOC Discussion

It occurred to me this morning that I'm going to be offline 90% of this weekend. If you need my actions, go ahead and NPC me this weekend. I'll be back in action early Monday.

To Elwood's point, Anthony will try to get behind some allies somehow and look for a chance to Magic Missile the ogre.
Castle Keeper
GM, 417 posts
Sat 7 Oct 2017
at 15:39
  • msg #477

Re: OOC Discussion

I updated the game map.  Oswald is standing over Seline's body.  Jack is blocking the doorway.  He can immediately step up and engage Oswald in melee if he wants.  There is not enough room in the corridor for Jack and Cole to fight side by side.  Cole is blocked out of the action unless Jack gets out of the way or Oswald enters the chamber.
Dreya
player, 357 posts
Level 2 Druid
Wed 11 Oct 2017
at 01:57
  • msg #478

Re: OOC Discussion

I think people are confused. Out of character, of course, since Dreya is out cold, but the plan should be for everyone to stay in the chamber and draw Oswald out of the hallway he is in. Right now, if one if the fighters presses into the offensive, you are going on one on one with the bastard without anyone else able to help. Oswald has the bottlenecking advantage. If someone goes to attack him, you will block the others from helping.

The CK can confirm this summary, of course.
Castle Keeper
GM, 421 posts
Wed 11 Oct 2017
at 12:23
  • msg #479

Re: OOC Discussion

It is accurate that no one can currently engage Oswald in melee combat unless they enter the corridor or Oswald enters the chamber.  The PCs and Oswald are out of reach of each other in their current positions.  If a PC enters the corridor to attack Oswald, that PC will block the other PCs' access to the corridor.  Only one PC can fight in melee combat with Oswald in the corridor.  If Oswald enters the chamber, there would be enough room for multiple PCs to engage him in melee.
Anthony
player, 224 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 1/2
Thu 12 Oct 2017
at 11:57
  • msg #480

Re: OOC Discussion

What Anthony wants more than anything is for other people to keep the ogre from coming after him. :-)
Seline
player, 128 posts
Thu 12 Oct 2017
at 16:43
  • msg #481

Re: OOC Discussion

Just wanted to throw a post on here that I have been checking and keeping up, just kinda unconsious in game so Seline is just going to keep resting and hopefully get some health back before aid wears off
Elwood
player, 273 posts
Human Cleric, 2nd Level
Fri 13 Oct 2017
at 01:53
  • msg #482

Re: OOC Discussion

If Elwood casts another spell, will Spiritual Weapon still be in effect?
Castle Keeper
GM, 423 posts
Fri 13 Oct 2017
at 02:08
  • msg #483

Re: OOC Discussion

I don't have my PHB handy, so I don't know the BTB answer, but I'm going to rule you can cast other spells while spiritual weapon is in effect.  The spell lasts 4 rounds whether you use it or not in any given round.  So, if you do something else this round, you will still have 2 more rounds to use it afterward.
Anthony
player, 225 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 1/2
Fri 13 Oct 2017
at 13:17
  • msg #484

Re: OOC Discussion

Is there somewhere that Anthony can cast Web on to trap Oswald or at least block his way for a minute?
Seline
player, 129 posts
Fri 13 Oct 2017
at 14:02
  • msg #485

Re: OOC Discussion

In reply to Castle Keeper (msg # 483):

The handbook (I have the 5th edition) doesn't state that Spiritual weapon requires concentration or that the player can't do anything else.
Castle Keeper
GM, 424 posts
Fri 13 Oct 2017
at 17:54
  • msg #486

Re: OOC Discussion

Anthony:
Is there somewhere that Anthony can cast Web on to trap Oswald or at least block his way for a minute?

Absolutely, at least for the next round.  The range of web is 50 feet.  He will still be within 50 feet of Anthony through the upcoming round.  The corridor is compact enough for a web spell to completely be blocked off.  You could either place the web beyond him as a barrier or target it so that Oswald and Seline are caught inside the webbing.
Elwood
player, 274 posts
Human Cleric, 2nd Level
Fri 13 Oct 2017
at 18:26
  • msg #487

Re: OOC Discussion

In reply to Anthony (msg # 484):

I'm thinking of casting Command on Oswald, which could drop him for a round, allowing others to get around him
Seline
player, 131 posts
Fri 13 Oct 2017
at 19:27
  • msg #488

Re: OOC Discussion

Well Anthony if you do cast Web I'd prefer it as a barrier and not an entanglement because Oswald will probably break free before I do and that won't bode well for me.

However I'm all in favor for command to drop him or have him drop me, I'm not a big fan of being manhandled lol
Elwood
player, 276 posts
Human Cleric, 2nd Level
Mon 16 Oct 2017
at 19:11
  • msg #489

Re: OOC Discussion

Keep in mind that Elwood's 'Die' command is only for 1 round.  Oswald will be back on his feet soon.
Anthony
player, 228 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 0/2
Mon 16 Oct 2017
at 19:40
  • msg #490

Re: OOC Discussion

If Anthony's action isn't feasible for some reason, let me know and I'll revise.
Dreya
player, 360 posts
Level 2 Druid
Mon 16 Oct 2017
at 20:00
  • msg #491

Re: OOC Discussion

I actually cheered out at work when I read the newest posts.
Anthony
player, 231 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 0/2
Sun 22 Oct 2017
at 02:36
  • msg #492

Re: OOC Discussion

Update from me on Sunday or Monday, depending how kind Sunday is to me.
Anthony
player, 232 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 0/2
Tue 24 Oct 2017
at 20:57
  • msg #493

Re: OOC Discussion

Advanced warning: I am prepping for a business trip today, with the flying tomorrow, the all-day-meeting on Thursday and the flying back on Friday. If I do not post for a day (or even two) in the midst of this, do not be alarmed.

If I’m away inconveniently long, NPC me.
Castle Keeper
GM, 431 posts
Fri 27 Oct 2017
at 22:27
  • msg #494

Re: OOC Discussion

Sorry for the delay in updating.  It's been a rough week at work.  I hope the update was worth the wait.
Elwood
player, 282 posts
Human Cleric, 2nd Level
Fri 27 Oct 2017
at 23:54
  • msg #495

Re: OOC Discussion

Had plenty of those myself.  How you can enjoy the weekend.
Anthony
player, 234 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 0/2
Sat 28 Oct 2017
at 00:49
  • msg #496

Re: OOC Discussion

No problem, busy week for me myself!
Elwood
player, 283 posts
Human Cleric, 2nd Level
Sat 28 Oct 2017
at 04:25
  • msg #497

Re: OOC Discussion

Ugh, I hate the autocorrect with this thing.
HOPE you can enjoy the weekend.
Dreya
player, 363 posts
Level 2 Druid
Tue 31 Oct 2017
at 02:34
  • msg #498

Re: OOC Discussion

So to clarify something...when we all were offered something from Flipsprings Temple, Elwood was the only one to receive a potion of extra healing, correct? I looked back into the Interlude in Rotter #4 chapter and I think I read tha5 correctly?
Dreya
player, 365 posts
Level 2 Druid
Tue 31 Oct 2017
at 05:50
  • msg #499

Re: OOC Discussion

Also...oh my god, finally! I almost forgot what it was like to post an action.
Castle Keeper
GM, 432 posts
Tue 31 Oct 2017
at 12:53
  • msg #500

Re: OOC Discussion

Everyone received a potion of extra-healing.
Dreya
player, 366 posts
Level 2 Druid
Tue 31 Oct 2017
at 13:19
  • msg #501

Re: OOC Discussion

Okay, thank you!
Anthony
player, 237 posts
Spells: Lvl0 4/4
Lvl1 1/4 Lvl2 0/2
Sat 4 Nov 2017
at 23:31
  • msg #502

Re: OOC Discussion

FYI: unexpected busy-ness in RL. Nothing bad, just busy. Post from me no later than Monday (if needed beyond what I just posted).
Dreya
player, 370 posts
Level 2 Druid
Tue 7 Nov 2017
at 02:21
  • msg #503

Re: OOC Discussion

Sorry for all the cowering behind meat shields! I am just worried that one flick and Dreya is done for.
Anthony
player, 238 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Wed 8 Nov 2017
at 00:46
  • msg #504

Re: OOC Discussion

Can I cancel my web spell?
Elwood
player, 289 posts
Human Cleric, 2nd Level
Wed 8 Nov 2017
at 01:37
  • msg #505

Re: OOC Discussion

For web; maybe we can toss a lighted torch in and just burn the webs.

Dreya:  No worries, Elwood above all views himself as a protector.  I sort of see his particular order in the Flyspamon religion (the Pastafsarian Order) sort of like the original purpose as the Templar - their original duty was to escort and protect pilgrims in the Levant.
Castle Keeper
GM, 438 posts
Wed 8 Nov 2017
at 18:07
  • msg #506

Re: OOC Discussion

In reply to Anthony (msg # 504):

Sadly, no.
Anthony
player, 239 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Wed 8 Nov 2017
at 22:03
  • msg #507

Re: OOC Discussion

Burning the webs would create smoke, which could be bad. May need to chop our way through. Besides, we need to head further in.
Anthony
player, 242 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Mon 13 Nov 2017
at 19:40
  • msg #508

Re: OOC Discussion

Friday-Monday I'm locked up with all-day type events and a bit of family travel, so you won't hear from me at all during that stretch. NPC me as needed during that time.
Seline
player, 141 posts
Spells 4/4 0 lvl 2/4 1lvl
0/1 2 lvl
Tue 14 Nov 2017
at 14:36
  • msg #509

Re: OOC Discussion

Are we resting or continuing forward?
Dreya
player, 374 posts
Level 2 Druid
Tue 14 Nov 2017
at 16:16
  • msg #510

Re: OOC Discussion

Perhaps a decision for our current party leader?
Elwood
player, 292 posts
Human Cleric, 2nd Level
Tue 14 Nov 2017
at 16:17
  • msg #511

Re: OOC Discussion

If we're voting,  I vote for rest, then continue into the temple.
Anthony
player, 243 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Tue 14 Nov 2017
at 19:10
  • msg #512

Re: OOC Discussion

Also voting for rest.
Seline
player, 142 posts
Spells 4/4 0 lvl 2/4 1lvl
0/1 2 lvl
Wed 15 Nov 2017
at 15:15
  • msg #513

Re: OOC Discussion

In reply to Dreya (msg # 510):

That is you
Dreya
player, 375 posts
Level 2 Druid
Wed 15 Nov 2017
at 15:21
  • msg #514

Re: OOC Discussion

Yeah, just realized this. We shall rest here and then carry on further into the temple.
Anthony
player, 245 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Thu 16 Nov 2017
at 00:36
  • msg #515

Re: OOC Discussion

What is the room we've been in with the fewest number of doors?
Dreya
player, 376 posts
Level 2 Druid
Thu 16 Nov 2017
at 06:11
  • msg #516

Re: OOC Discussion

The one we are in now, I think. It just has two doors. The only other "room" is the hallway leading from one of the doorways toward the exit the orc workers were fixing.
Dreya
player, 377 posts
Level 2 Druid
Thu 16 Nov 2017
at 06:16
  • msg #517

Re: OOC Discussion

Anyway, I was thinking of us crashing in the chamber, after hauling out fish man corpses, of course. Mainly because we should be able to watch two doorways, and if we ARE attacked, she have more room to meneuver rather than get bottle-necked in the hallway/tunnel again.

So, of no one is opposed, we shall rest in this chamber. Besides watches and alarm, I believe Elwood offered up some sort of spikes he had to pound in aroind the door to make it difficult to open while we sleep.
Castle Keeper
GM, 443 posts
Thu 16 Nov 2017
at 13:42
  • msg #518

Re: OOC Discussion

Remember the door to the north (where the sharks came from) was blown apart.  The door to the south leading the tunnel to the crypt is still functional.
Dreya
player, 378 posts
Level 2 Druid
Thu 16 Nov 2017
at 18:36
  • msg #519

Re: OOC Discussion

That one can still be watched. I just don't want us to be bottle-necked again.

So if no one is opposed, we shall get set up to let the magic wielders rest up a tad.
Dreya
player, 379 posts
Level 2 Druid
Thu 16 Nov 2017
at 18:36
  • msg #520

Re: OOC Discussion

Oh, will Dreya get any HPs back from resting?
Castle Keeper
GM, 444 posts
Thu 16 Nov 2017
at 18:53
  • msg #521

Re: OOC Discussion

With a good night's sleep, everyone will heal one hit point per level.
Anthony
player, 246 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Thu 16 Nov 2017
at 19:32
  • msg #522

Re: OOC Discussion

Anthony:
Friday-Monday I'm locked up with all-day type events and a bit of family travel, so you won't hear from me at all during that stretch. NPC me as needed during that time.


Offline as of now until Tuesday. NPC me for now.
Jack
player, 100 posts
Fri 17 Nov 2017
at 04:49
  • msg #523

Re: OOC Discussion

We could rest in the tunnel with the door to the temple area closed. I don't think anywhere in particular is going to be all that safe.
Dreya
player, 380 posts
Level 2 Druid
Fri 17 Nov 2017
at 05:02
  • msg #524

Re: OOC Discussion

I just didn't want us to be bottlenecked is all, like the tunnel would do.
Jack
player, 101 posts
Fri 17 Nov 2017
at 12:58
  • msg #525

Re: OOC Discussion

Sorry, I missed the explanation above. Sounds reasonable to me!
Elwood
player, 294 posts
Human Cleric, 2nd Level
Fri 17 Nov 2017
at 22:26
  • msg #526

Re: OOC Discussion

Elwood will go along with the group decision.
Castle Keeper
GM, 446 posts
Wed 22 Nov 2017
at 18:53
  • msg #527

Re: OOC Discussion

Sorry about the delay, folks.  I've been under the weather for a couple days.  I'll get an update posted by the end of the weekend.  I'd promise something sooner, but I'm sure the Thanksgiving holiday is going to delay me more than expected.
Elwood
player, 296 posts
Human Cleric, 2nd Level
Wed 22 Nov 2017
at 19:39
  • msg #528

Re: OOC Discussion

Get well and enjoy the holiday
Anthony
player, 248 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Wed 22 Nov 2017
at 21:07
  • msg #529

Re: OOC Discussion

Agreed, hope you feel better soon. And hope everyone here celebrating this holiday enjoys! (In fact, even if you're not celebrating a holiday, I hope you enjoy :-))
Dreya
player, 383 posts
Level 2 Druid
Thu 23 Nov 2017
at 04:48
  • msg #530

Re: OOC Discussion

I will be in my hunting stand for Thanksgiving! Woot!
Dreya
player, 384 posts
Level 2 Druid
Thu 23 Nov 2017
at 14:52
  • msg #531

Re: OOC Discussion

Have a great Thanksgiving, everyone!
Jack
player, 103 posts
Thu 23 Nov 2017
at 19:27
  • msg #532

Re: OOC Discussion

Happy Thanksgiving!
Anthony
player, 249 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Fri 24 Nov 2017
at 01:42
  • msg #533

Re: OOC Discussion

Happy Thanksgiving!
Anthony
player, 251 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Thu 30 Nov 2017
at 01:26
  • msg #534

Re: OOC Discussion

Busy spurt in real life--will update more substantially on Thursday or Friday, depending how things go.
Anthony
player, 253 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Mon 4 Dec 2017
at 03:12
  • msg #535

Re: OOC Discussion

I am traveling for work this week; I will update, I'm just not sure when yet. I do expect to be able to post 2-3 times this week, though, and over the weekend once. If you need to NPC me to move things along, please give me 24 hours and then go ahead and do so.
Anthony
player, 258 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Tue 12 Dec 2017
at 00:14
  • msg #536

Re: OOC Discussion

2000 posts! CONGRATS!  :-)

More substantial post from me tomorrow.
This message was last edited by the player at 00:15, Tue 12 Dec 2017.
Castle Keeper
GM, 456 posts
Sat 16 Dec 2017
at 18:40
  • msg #537

Re: OOC Discussion

Time of the temp leader to make a call, I think.
Anthony
player, 262 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 0/2
Sun 17 Dec 2017
at 03:18
  • msg #538

Re: OOC Discussion

Not sure why you say that--we've all agreed to go North. We can move things along in that direction.
Jack
player, 110 posts
Sun 17 Dec 2017
at 04:38
  • msg #539

Re: OOC Discussion

North it is!
Elwood
player, 306 posts
Human Cleric, 2nd Level
Thu 21 Dec 2017
at 07:07
  • msg #540

Re: OOC Discussion

Sorry, but I'm traveling so there may be some delay in my posts.  Don't want to hold things up too much.
Cole Hiller
player, 169 posts
Sat 23 Dec 2017
at 15:05
  • msg #541

Re: OOC Discussion

I will be away, visiting family until the 26th. Probably won't be posting again until the 27th.
Castle Keeper
GM, 460 posts
Mon 25 Dec 2017
at 17:44
  • msg #542

Re: OOC Discussion

Merry Post Winter Solstice, everyone!
Elwood
player, 310 posts
Human Cleric, 2nd Level
Mon 25 Dec 2017
at 17:56
  • msg #543

Re: OOC Discussion

May Flyspamon's blessing be upon you all.
Anthony
player, 267 posts
Spells: Lvl0 4/4
Lvl1 1/4 Lvl2 0/2
Tue 26 Dec 2017
at 18:55
  • msg #544

Re: OOC Discussion

FYI: my mother-in-law is having serious health issues, so I'll likely be preoccupied until that's settled. If I don't post for a few days, that's why.
Seline
player, 153 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Thu 28 Dec 2017
at 01:04
  • msg #545

Re: OOC Discussion

I wish the best for her and your family I'll keep you all in my positive thoughts
Seline
player, 155 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Thu 4 Jan 2018
at 21:46
  • msg #546

Re: OOC Discussion

So we have enemies coming from the north into a room with a creepy altar, do we make a stand here and fight or do we retreat, there was no mention of hearing anything coming from the south just the water going back and personally I don't think retreating back to at least the room where we initially fought the fish people and the sharks is a bad idea we leave a clear exit for ourselves there and prevent being flanked any other thoughts or opposition?
Jack
player, 115 posts
Fri 5 Jan 2018
at 01:48
  • msg #547

Re: OOC Discussion

I was thinking of just fighting in the side room, where there is room to fight. The downside is that we're stuck there until all the bad guys are dead.

Moving north doesn't seem like a good idea because we're stuck fighting one or two abreast in tight quarters.

I hadn't considered going back, but the original room with the fish people wouldn't be a bad place to make a stand, at least there we'll have a way out. Wouldn't we have to go through the magic darkness again though?
Dreya
player, 402 posts
Level 2 Druid
Fri 5 Jan 2018
at 03:11
  • msg #548

Re: OOC Discussion

That, and the mist and clanking was coming towards us from the south. That is why I thought it started feeling like whichever we turned were large amounts of enemies. Say we retreat to find that fish guy room now filled with enemies. Then there we are, bottle-necked in a cooridor with these guys from the north running at us and new bad guys we encounter trying to go back. I mean, SOMETHING was causing the clanking.

Which I felt taking out some numbers now would be wise. All you toughie characters were cleaving through the mist-swimming-sharks and bipedal fish men with relative ease. The only battle that gave us trouble was actually fighting Oswald. Because again, bottle-necking.

Just a few of my thoughts. I will of course go with the majority.
Elwood
player, 314 posts
Human Cleric, 2nd Level
Fri 5 Jan 2018
at 05:23
  • msg #549

Re: OOC Discussion

So, looking at the CK's map, I think we're past the side alter alcove and in another room further north.  My vote is to stay in that room and use the bottlenecks to our advantage - only facing one bad guy from either direction.  Cole and Jack can fight off whatever comes from the north, and Elwood and Seline can face anthing coming from the south (Seline can fall back if she gets to hurt).  Dreya and Anthony can be in the middle for spell support/reinforcements.  I've attempted an ASCII map.

    Bad Guys
      | |
 _____| |_____
 !    C J     !
 !            !
 !    D  A    !
 !            !
 !____E S_____!
      | |
      | |

    Bad Guys

Elwood
player, 315 posts
Human Cleric, 2nd Level
Fri 5 Jan 2018
at 05:28
  • msg #550

Re: OOC Discussion

Of course, I'm assuming that bad guys are definitely coming up from the south, Elwood and others can re-position behind Cole and Jack if no one is coming from the south.
Anthony
player, 275 posts
Spells: Lvl0 4/4
Lvl1 1/4 Lvl2 0/2
Fri 5 Jan 2018
at 16:23
  • msg #551

Re: OOC Discussion

Works for me.
Seline
player, 156 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Fri 5 Jan 2018
at 19:30
  • msg #552

Re: OOC Discussion

I like Elwood's plan and it seems to be agreed upon so let's go with that.

Edit: Anthony and Dreya should probably make a concious effort when they are in the middle of the room to avoid standing underneath the unholy symbol and keep an eye on that.
This message was last edited by the player at 19:32, Fri 05 Jan 2018.
Castle Keeper
GM, 469 posts
Fri 5 Jan 2018
at 23:34
  • msg #553

Re: OOC Discussion

Quick situational clarification: The magical darkness, at least to the limits of your vision in the mist, seems to have lifted.  Presumably destroying the mystery organ on the altar had something to do with it since the darkness lifted right after you destroyed the organ.
Anthony
player, 276 posts
Spells: Lvl0 4/4
Lvl1 1/4 Lvl2 0/2
Sat 6 Jan 2018
at 00:21
  • msg #554

Re: OOC Discussion

Seline:
Edit: Anthony and Dreya should probably make a concious effort when they are in the middle of the room to avoid standing underneath the unholy symbol and keep an eye on that.


Noted!
Anthony
player, 280 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Tue 23 Jan 2018
at 15:43
  • msg #555

Re: OOC Discussion

I may be busy for the next day or two, so if we turn a round around quickly, assume Anthony will, first and foremost, follow the others in fleeing. If the party is cornered, he will throw a magical dart at the first dangerous-looking enemy--something more dangerous than a normal humanoid (like, say, a flying shark). He's not wasting a magic dart on a human rabble.
Castle Keeper
GM, 481 posts
Sun 28 Jan 2018
at 21:16
  • msg #556

Re: OOC Discussion

I will be deeply involved with work this week.  I probably won't be able to post before the weekend.
Anthony
player, 283 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Tue 6 Feb 2018
at 00:30
  • msg #557

Re: OOC Discussion

Very busy week myself--I will update as able, probably not more than once or twice.
Dreya
player, 412 posts
Level 2 Druid
Fri 9 Feb 2018
at 00:54
  • msg #558

Re: OOC Discussion

My 9 week old puppy got attacked by a dog (not by my older pooch) and has to have surgery to try and fix some trauma he received inside his mouth. I am a bit frazzled...so will post as soon as I can read through everything and actually pay attention to detail.
Elwood
player, 321 posts
Human Cleric, 2nd Level
Fri 9 Feb 2018
at 04:55
  • msg #559

Re: OOC Discussion

Dreya, sorry about your puppy, and I hope he recovers and isn't traumatized too much.

I just had one of those very bad, terrible days at work.  I'll try to post tomorrow.
Castle Keeper
GM, 484 posts
Fri 9 Feb 2018
at 13:26
  • msg #560

Re: OOC Discussion

That's horrible!  So sorry to hear about your puppy.  :-(
Anthony
player, 286 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Fri 9 Feb 2018
at 19:10
  • msg #561

Re: OOC Discussion

Sorry to hear about your puppy's troubles, Dreya. Hope the little fellow bounces back quickly.
Jack
player, 123 posts
Sat 10 Feb 2018
at 04:46
  • msg #562

Re: OOC Discussion

Oh no! Sorry to hear it, I hope things turn out ok in the end. Hang in there!
Dreya
player, 413 posts
Level 2 Druid
Sat 10 Feb 2018
at 21:19
  • msg #563

Re: OOC Discussion

So, a tooth punctured a saliva gland and caused it to swell up like a huge blood blister that filled the entite length of his lower jaw on the left side of his tongue. It made it impossible for him to lap up liquids, and I ended up syringing him chicken broth just to get fluids in him Thursday. So Friday morning the vet put him under to open that up.

Moon bounded back to 100% already. Yay! I am going over to the main story now to post an action. Thanks for all the well wishes!
Anthony
player, 287 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Sun 11 Feb 2018
at 19:27
  • msg #564

Re: OOC Discussion

Unexpectedly tiring weekend--had to drive home 11 hours after a flight was canceled and its rescheduled flight was also canceled. More from me tomorrow.
Jack
player, 125 posts
Mon 12 Feb 2018
at 21:43
  • msg #565

Re: OOC Discussion

Hey Dreya, very glad to hear that the puppy is doing better! Huzzah!
Jack
player, 126 posts
Mon 12 Feb 2018
at 21:49
  • msg #566

Re: OOC Discussion

Leave of Absence

So, hopefully if everything goes well tomorrow, I will be a first time father.

My wife is unexpectedly scheduled for a C-section and will be laid up for a bit. As such, free time (and sleep) will be on very short supply for a while.

I'll need to take an indefinite leave of absence from the game while I take care of our expanding family.

I'm not sure about a timetable for possible return, as I'll have to see how things go, how everyone is feeling, and what the new state of my life is going to be for the next few weeks.

Feel free to do with Jack as the CK sees fit. NPC him, get a replacement player, have him fade into the background, or even a semi-heroic death are all fine. I will try to pop in again when I'm able to give everyone a status update.

In the meantime, good luck, and roll well!
Elwood
player, 323 posts
Human Cleric, 2nd Level
Mon 12 Feb 2018
at 21:58
  • msg #567

Re: OOC Discussion

Congratulations!!
Castle Keeper
GM, 487 posts
Tue 13 Feb 2018
at 14:02
  • msg #568

Re: OOC Discussion

Damn, dude.  It's called priorities.  ;-)

Congratulations and good luck with the C-section.
Anthony
player, 289 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Wed 14 Feb 2018
at 01:01
  • msg #569

Re: OOC Discussion

Congrats, Jack! :-)

Crazy busy the next day or two--I may not be able to update 'til Thursday.
Jack
player, 127 posts
Wed 14 Feb 2018
at 01:04
  • msg #570

Re: OOC Discussion

It's a boy! Mom and baby are doing well. Mandatory hospital stay for several days, but things are starting off right.

Just...wow!
Elwood
player, 324 posts
Human Cleric, 2nd Level
Wed 14 Feb 2018
at 06:03
  • msg #571

Re: OOC Discussion

Glad to hear everything went well.
Seline
player, 167 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Wed 14 Feb 2018
at 14:35
  • msg #572

Re: OOC Discussion

In reply to Jack (msg # 570):

Congratulations on the birth of healthy child, glad to hear that all is going onward and upward :)
Castle Keeper
GM, 488 posts
Wed 14 Feb 2018
at 18:16
  • msg #573

Re: OOC Discussion

Excellent news!
Anthony
player, 291 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Wed 14 Feb 2018
at 22:37
  • msg #574

Re: OOC Discussion

Jack:
It's a boy! Mom and baby are doing well. Mandatory hospital stay for several days, but things are starting off right.

Just...wow!


Congratulations! Fantastic :-)
Dreya
player, 415 posts
Level 2 Druid
Thu 15 Feb 2018
at 00:39
  • msg #575

Re: OOC Discussion

Yay! Very happy news! Congrats, man!
Anthony
player, 293 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Sat 17 Feb 2018
at 15:21
  • msg #576

Re: OOC Discussion

Offline all day Saturday and possibly all Sunday--if the party needs to move forward with anything before Monday, go ahead.
Castle Keeper
GM, 491 posts
Mon 19 Feb 2018
at 18:41
  • msg #577

Re: OOC Discussion

Obvious options for the party right now include:

1. Charging out of the secret tunnel and attacking the head priest, hopefully with surprise.

2. Waiting for things to calm down in the corridor outside, then sneaking to the water portal.

3. Killing Gloop Loop and having sushi for dinner while you plot your next move.

Elwood is the current temporary party leader.
This message was last edited by the GM at 18:41, Mon 19 Feb 2018.
Anthony
player, 294 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Mon 19 Feb 2018
at 20:36
  • msg #578

Re: OOC Discussion

I vote for #2. :-)
Elwood
player, 326 posts
Human Cleric, 2nd Level
Mon 19 Feb 2018
at 20:45
  • msg #579

Re: OOC Discussion

Tetra Min?  Staring at your aquarium for inspiration?
Castle Keeper
GM, 492 posts
Mon 19 Feb 2018
at 22:36
  • msg #580

Re: OOC Discussion

In reply to Elwood (msg # 579):

I haven't had an aquarium in 30+ years, but, yeah, I went there.
Dreya
player, 417 posts
Level 2 Druid
Tue 20 Feb 2018
at 02:32
  • msg #581

Re: OOC Discussion

Option 2!
Seline
player, 170 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Tue 20 Feb 2018
at 14:11
  • msg #582

Re: OOC Discussion

I'm kinda hungry and I do love sushi
Anthony
player, 295 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Tue 20 Feb 2018
at 19:09
  • msg #583

Re: OOC Discussion

Hey, no killing my friend the fish-man! You can eat some shark if you get hungry.
Elwood
player, 327 posts
Human Cleric, 2nd Level
Wed 21 Feb 2018
at 03:53
  • msg #584

Re: OOC Discussion

Jack is experiencing the joys of sleep depredation,  do I think we're just waiting to hear from Cole
Dreya
player, 418 posts
Level 2 Druid
Wed 21 Feb 2018
at 10:30
  • msg #585

Re: OOC Discussion

I will bug "Cole". I do know she is in the middle of the play she is in going live this week...so probably also in the midst of sleep deprivation.
Castle Keeper
GM, 493 posts
Thu 22 Feb 2018
at 13:07
  • msg #586

Re: OOC Discussion

Sounds like real life may be swamping Cole.  Rather than wait for her to post, I think it's time for Elwood to pull the trigger on the party's next move.
Dreya
player, 419 posts
Level 2 Druid
Thu 22 Feb 2018
at 19:10
  • msg #587

Re: OOC Discussion

Yeah, that and I promptly forgot to prod her right after I said I would. I think her play went live starting yesterday.

After this week, she will be more attentive.
Dreya
player, 420 posts
Level 2 Druid
Thu 22 Feb 2018
at 23:37
  • msg #588

Re: OOC Discussion

Yeah, she just got back to me and said she will have no time to post. So if it is okay with the CK, you can just NPC Cole for now, otherwise she did give me her information so I could log on and post as her. Either way works.
Elwood
player, 328 posts
Human Cleric, 2nd Level
Fri 23 Feb 2018
at 06:05
  • msg #589

Re: OOC Discussion

OK, looks like we're waiting for things to get quiet, then follow Gloop Loop to the portal.  We won't be feasting on Gloop Loop sashimi (I'm looking at you Seline)
Seline
player, 171 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Fri 23 Feb 2018
at 14:20
  • msg #590

Re: OOC Discussion

In reply to Elwood (msg # 589):

Fine I guess I'll starve for a while, good thing I ate a big breakfast lol
Cole Hiller
player, 181 posts
Tue 27 Feb 2018
at 19:05
  • msg #591

Re: OOC Discussion

Hello All,

Cole will be taking a hiatus for the next month. I was asked to fill in a role for an actress who had to step out of a show for personal, family reasons. It's a fairly large role and will be demanding a lot of my attention until the end of March. I look to be back after that. Just have Cole rest up in town until my return, or whatever works best.

Roz
Anthony
player, 297 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Tue 27 Feb 2018
at 20:43
  • msg #592

Re: OOC Discussion

Break a leg!
Castle Keeper
GM, 495 posts
Tue 27 Feb 2018
at 22:54
  • msg #593

Re: OOC Discussion

Good luck with the show!
Dreya
player, 421 posts
Level 2 Druid
Wed 28 Feb 2018
at 05:02
  • msg #594

Re: OOC Discussion

Break a leg again!
Elwood
player, 329 posts
Human Cleric, 2nd Level
Wed 28 Feb 2018
at 05:02
  • msg #595

Re: OOC Discussion

Great news!
Elwood
player, 331 posts
Human Cleric, 2nd Level
Fri 2 Mar 2018
at 02:52
  • msg #596

Re: OOC Discussion

So far, Seline is planning on casting Color Spray, Elwood can cast Command on one fish-spear man still standing, Jack and Cole are animatrons for the time being, Anthony is trying to sound brave:  Dreya?
Dreya
player, 423 posts
Level 2 Druid
Fri 2 Mar 2018
at 05:00
  • msg #597

Re: OOC Discussion

Sorry, was trying to figure out what the heck I could do.
Anthony
player, 298 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Fri 2 Mar 2018
at 23:15
  • msg #598

Re: OOC Discussion

Castle Keeper:
Anthony is up through March.


The power! :-)

Seriously, who are we waiting for at this point?
Elwood
player, 332 posts
Human Cleric, 2nd Level
Sat 3 Mar 2018
at 01:39
  • msg #599

Re: OOC Discussion

I think we're good to go.   Knock 'em out with magic, then the tanks go in and mop up.
Anthony
player, 299 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Sat 3 Mar 2018
at 17:45
  • msg #600

Re: OOC Discussion

That's our plan, GM. We proceed as described.
Castle Keeper
GM, 498 posts
Sun 4 Mar 2018
at 16:38
  • msg #601

Re: OOC Discussion

What command does Elwood intend to give to the spearfish?

Am I correct Anthony is hanging back and trying to sound brave with no other actions planned at this point?
Elwood
player, 333 posts
Human Cleric, 2nd Level
Mon 5 Mar 2018
at 05:51
  • msg #602

Re: OOC Discussion

In reply to Castle Keeper (msg # 601):

Elwood will first let Seline cast Color Spray, if that's still her intent, then if any Spearmen are still standing, Elwood will command one of them to "Flee"
Seline
player, 173 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Mon 5 Mar 2018
at 15:33
  • msg #603

Re: OOC Discussion

Elwood:
In reply to Castle Keeper (msg # 601):

Elwood will first let Seline cast Color Spray, if that's still her intent, then if any Spearmen are still standing, Elwood will command one of them to "Flee"


I am still comfortable with this being Seline's open volley, here is to hoping she makes it through this rather unscathed
Anthony
player, 300 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Mon 5 Mar 2018
at 22:48
  • msg #604

Re: OOC Discussion

Castle Keeper:
Am I correct Anthony is hanging back and trying to sound brave with no other actions planned at this point?


That is incorrect. Anthony will move forward and throw a magical anti-grav dart at the most dangerous-looking enemy unaffected by his allies' spells.
Castle Keeper
GM, 500 posts
Wed 7 Mar 2018
at 16:14
  • msg #605

Re: OOC Discussion

I'm off to Gary Con.  I will try to post when I get back on Monday.  Have a great week!
Anthony
player, 303 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Wed 7 Mar 2018
at 16:17
  • msg #606

Re: OOC Discussion

Ah, enjoy yourself!
Elwood
player, 335 posts
Human Cleric, 2nd Level
Fri 9 Mar 2018
at 03:43
  • msg #607

Re: OOC Discussion

Jealous; have fun!
Castle Keeper
GM, 501 posts
Tue 13 Mar 2018
at 22:17
  • msg #608

Re: OOC Discussion

Gary Con X was great.  Possibly my favorite Gary Con yet (I've been to 7 of them).

So, no one took any actions while I was away.  What are the PCs doing?
Elwood
player, 336 posts
Human Cleric, 2nd Level
Wed 14 Mar 2018
at 04:24
  • msg #609

Re: OOC Discussion

Wishing they were at Gary Con
Castle Keeper
GM, 503 posts
Mon 19 Mar 2018
at 22:00
  • msg #610

Re: OOC Discussion

We're going to have a new player joining us.  Valindore is a cleric.  Specifics to follow.
Anthony
player, 306 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 1/2
Tue 20 Mar 2018
at 01:34
  • msg #611

Re: OOC Discussion

Welcome Valindore!
Elwood
player, 340 posts
Human Cleric, 2nd Level
Tue 20 Mar 2018
at 03:11
  • msg #612

Re: OOC Discussion

Obviously someone with good taste.  I foresee many vigorous theological discourses - in between bashing orcs and various evil whatnots with our maces.
Dreya
player, 427 posts
Level 2 Druid
Tue 20 Mar 2018
at 04:44
  • msg #613

Re: OOC Discussion

Exuberant greetings!
Valindore
player, 1 post
Wed 21 Mar 2018
at 22:05
  • msg #614

Re: OOC Discussion

Glad to be aboard. Now to get the character finished.
Anthony
player, 308 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 1/2
Sat 24 Mar 2018
at 01:04
  • msg #615

Re: OOC Discussion

Dreya:
Isn't he glowing in faery fire?


He is, but it's not the same as him becoming visible anyway.
Dreya
player, 429 posts
Level 2 Druid
Sat 24 Mar 2018
at 13:59
  • msg #616

Re: OOC Discussion

I was askng because it seemed as though Elwood was about to toss a handful of dirt at him. I assume an attempt to make him visiblish.
Anthony
player, 309 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 1/2
Sat 24 Mar 2018
at 18:04
  • msg #617

Re: OOC Discussion

Ah, got it. Elwood--we can see the glowy Fred :-)
Elwood
player, 342 posts
Human Cleric, 2nd Level
Sat 24 Mar 2018
at 18:50
  • msg #618

Re: OOC Discussion

Fairy fire has a limited duration,  dirt don't.
Dreya
player, 430 posts
Level 2 Druid
Sat 24 Mar 2018
at 18:56
  • msg #619

Re: OOC Discussion

Ah, very true. Carry on.
Castle Keeper
GM, 509 posts
Mon 26 Mar 2018
at 22:32
  • msg #620

Re: OOC Discussion

We also have a half-orc monk, Stachys, joining the party shortly.  Please make Stachys and Valindore feel welcome.
Stachys
player, 1 post
Tue 27 Mar 2018
at 00:02
  • msg #621

Re: OOC Discussion

Greetings. This is my first CnC, but not my first rodeo in PbP...
Dreya
player, 432 posts
Level 2 Druid
Tue 27 Mar 2018
at 00:34
  • msg #622

Re: OOC Discussion

Greetings! From the "human" druid, Dreya. This is a fun group!
Seline
player, 180 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Tue 27 Mar 2018
at 13:30
  • msg #623

Re: OOC Discussion

Welcome all, glad to have you aboard
Anthony
player, 312 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Thu 29 Mar 2018
at 00:32
  • msg #624

Re: OOC Discussion

Welcome, Stachys! Welcome, Valindore!
Elwood
player, 344 posts
Human Cleric, 2nd Level
Thu 29 Mar 2018
at 05:03
  • msg #625

Re: OOC Discussion

Welcome all
Anthony
player, 313 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Thu 29 Mar 2018
at 22:04
  • msg #626

Re: OOC Discussion

I will be 100% offline on Friday; if I'm holding things up, NPC me.
Dreya
player, 436 posts
Level 2 Druid
Wed 4 Apr 2018
at 04:13
  • msg #627

Re: OOC Discussion

Sorry about the delay in posting an action. My two dogs are super sick, and I even took the 4 month old into an emergency vet this past Sunday because he was seriously scaring me. I even had to syringe my pup water and chicken broth because he wasn't eating or drinking.

Anyway, my nights have been pretty sleepless with hacking/coughing/gagging dogs, cleaning up dog puke all over the house. Bleh!

I will prod Cole tomorrow about posting.
Castle Keeper
GM, 516 posts
Thu 5 Apr 2018
at 22:46
  • msg #628

Re: OOC Discussion

I'm getting crushed at work this week.  I will post an update on Saturday.
Elwood
player, 350 posts
Human Cleric, 4th Level
Fri 6 Apr 2018
at 03:14
  • msg #629

Re: OOC Discussion

No problem.

Dreya,  sorry to hear about your dog's.   I hope they're getting better.
Anthony
player, 316 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Fri 6 Apr 2018
at 21:08
  • msg #630

Re: OOC Discussion

Hope the doggies get better! Good luck at work, GM!
Anthony
player, 319 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Tue 10 Apr 2018
at 00:21
  • msg #631

Re: OOC Discussion

Castle Keeper:
Dreya attempts to command the rope spider to deactivate, but it just shakes its beady-eyed head, then scuttles toward the wizard, blood and drool dripping from its fangs.


Just confirming--Dreya's spider is coming after me?
Castle Keeper
GM, 520 posts
Tue 10 Apr 2018
at 12:57
  • msg #632

Re: OOC Discussion

In reply to Anthony (msg # 631):

Sure looks like it!
Elwood
player, 353 posts
Human Cleric, 4th Level
Thu 12 Apr 2018
at 17:23
  • msg #633

Re: OOC Discussion

Decisions,  decisions.  Try to save our wizard, or let the druid keep her cool rope-toy.  Well, I guess rolling up a new character shouldn't be that hard.

Probably should read the operator's manual before using the rope/spider again.
Anthony
player, 321 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Thu 12 Apr 2018
at 22:09
  • msg #634

Re: OOC Discussion

True that, true that. Wizards are high-risk investments as characters, that's sure.
Elwood
player, 354 posts
Human Cleric, 4th Level
Thu 12 Apr 2018
at 22:34
  • msg #635

Re: OOC Discussion

I don't think I've ever played a 1st edition magic user that made it past 2nd level.  Probably why I now only play characters that can wear armor, preferably with a shield.
Dreya
player, 441 posts
Level 2 Druid
Fri 13 Apr 2018
at 08:11
  • msg #636

Re: OOC Discussion

And the lady that gave it to me had no idea how druid magic works. And...Dreya is learning on the fly!
Anthony
player, 322 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Fri 13 Apr 2018
at 19:25
  • msg #637

Re: OOC Discussion

I'm a bit confused--do we want the portal workers to open the portal or no?
Castle Keeper
GM, 522 posts
Fri 13 Apr 2018
at 21:32
  • msg #638

Re: OOC Discussion

In reply to Anthony (msg # 637):

No one in the party has communicated with the portal technicians.  When you (the party) entered the chamber, you immediately attacked the spearfish standing in a line waiting for you (they were not surprised and presumably heard you coming).  The portal technicians were doing something to the portal when you arrived and have continued working on it while you dealt with the meat shields and knocked out one of the workers.
Seline
player, 187 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Tue 17 Apr 2018
at 14:27
  • msg #639

Re: OOC Discussion

Can Seline see in front of her whatever the portal worker that she finished tying up was working on? and if so does it look like it can be easily damaged
Castle Keeper
GM, 525 posts
Wed 18 Apr 2018
at 12:31
  • msg #640

Re: OOC Discussion

Looking closely, Seline can see there are a variety of dials and levers on the outside edge of the portal.  She can also see numerous small holes in the edge.  Smashing the dials and levers may be possible.
Anthony
player, 325 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Thu 19 Apr 2018
at 13:14
  • msg #641

Re: OOC Discussion

I am traveling for work and may not be able to update substantially until Friday.
Elwood
player, 356 posts
Human Cleric, 4th Level
Thu 19 Apr 2018
at 14:56
  • msg #642

Re: OOC Discussion

Elwood can cast Spiritual Weapon and smash the controls at a distance,  sp Seline doesn't have to risk getting shocked.
Elwood
player, 358 posts
Human Cleric, 4th Level
Thu 19 Apr 2018
at 22:24
  • msg #643

Re: OOC Discussion

Oops
Castle Keeper
GM, 528 posts
Fri 20 Apr 2018
at 21:58
  • msg #644

Re: OOC Discussion

I'm going to be on vacation from April 28 through May 8th without access to a computer during most of that time. I'll let you know when I am posting the last update before I will be away.

We've been sluggish with the game posting rate for the last few months.  We started at a brisk post every 2 days, but recently it's been more like 3-4 days between posts.  I'm trying to get us back to our original posting rate.  If the pace is presenting problems for people, please let me know.
Anthony
player, 327 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sat 21 Apr 2018
at 12:54
  • msg #645

Re: OOC Discussion

I will always endeavor to let you know when I can't post every 2 days.

I am, conveniently, also going on vacation in almost the same time-frame (from April 28 through May 5).
Elwood
player, 360 posts
Human Cleric, 4th Level
Sat 21 Apr 2018
at 18:13
  • msg #646

Re: OOC Discussion

I've usually relied on RPOL's email notifications to provide 'gentle reminders' to check in and post.  For some reason, I quit getting them about a month ago.  However, about 2 days ago a flood of RPOL emails filled my mailbox, and it looks like everything is back to normal.
This message was last edited by the player at 18:14, Sat 21 Apr 2018.
Dreya
player, 443 posts
Level 2 Druid
Mon 23 Apr 2018
at 02:22
  • msg #647

Re: OOC Discussion

Just crazy life stuff. Typing things up on my phone isn't always smooth, so sometimes I wait for my computer. And then promptly forget.

Will try to be better!
Anthony
player, 328 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Tue 24 Apr 2018
at 01:33
  • msg #648

Re: OOC Discussion

I will be on vacation with moderately limited access to RPOL from 4/28 through 5/6. I will try to post when I can, but if I don’t post after 48 hours at a stretch, please NPC me.
Dreya
player, 445 posts
Level 2 Druid
Thu 26 Apr 2018
at 16:51
  • msg #649

Re: OOC Discussion

I will post tonight after work!
Castle Keeper
GM, 533 posts
Fri 27 Apr 2018
at 22:12
  • msg #650

Re: OOC Discussion

I'm going to head off for vacation without another update so Dreya can clarify her spell choice and Cole will hopefully post.  I'll try to post an update on May 8th or by May 11th at the latest.
Elwood
player, 363 posts
Human Cleric, 4th Level
Fri 27 Apr 2018
at 22:31
  • msg #651

Re: OOC Discussion

Have fun!
Stachys
player, 13 posts
Half Orc All Monk
Fri 27 Apr 2018
at 23:03
  • msg #652

Re: OOC Discussion

Yup. We'll be here
Anthony
player, 331 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sat 28 Apr 2018
at 03:01
  • msg #653

Re: OOC Discussion

Convenient, as I am off on my vacation now! Talk to you all around 5/7.
Dreya
player, 448 posts
Level 2 Druid
Mon 7 May 2018
at 03:53
  • msg #654

Re: OOC Discussion

Ugg, we are in the midst of battle...hard to rift in character like that time our CK left for vacation when all our characters were in a tavern. That was some fun posting. If I remember correctly, we spent that entire time coming up with the plan to lure Oswald out.
Elwood
player, 364 posts
Human Cleric, 4th Level
Mon 7 May 2018
at 04:33
  • msg #655

Re: OOC Discussion

Yes, a very detailed intricate plan that went completely sideways the moment we met Oswald.

For the newbies, Oswald was a very smart, nimble ogre (the CK loves ogres) that was kidnapping children for the Temple of Pain, and really hated Anthony (like REALLY, REALLY hated him).  Oh, Seline or Cole or somebody is carrying a sack with his head in it.
Seline
player, 193 posts
Spells 4/4 0 lvl 4/4 1lvl
1/1 2 lvl
Mon 7 May 2018
at 13:16
  • msg #656

Re: OOC Discussion

I'm pretty sure it is Cole who has the head because we made a deal with orphans head for a favor
Dreya
player, 449 posts
Level 2 Druid
Tue 8 May 2018
at 00:21
  • msg #657

Re: OOC Discussion

I forgot we evev HAD the head. Maybe that is what Cole should do in the next round. Grab Oswalds head by the hair, yank it out of the blood soaked sack it is in, and wave it in Mr. Tridant-Toting-Shark-Rider's face and threaten that if he doesn't yield and retreat, the same thing will happen to him.

Yeah...yeah!
Elwood
player, 365 posts
Human Cleric, 4th Level
Wed 9 May 2018
at 05:12
  • msg #658

Re: OOC Discussion

In reply to Dreya (msg # 657):

Probably will work as well as Elwood's great idea of bashing the controls to the portal.
Dreya
player, 450 posts
Level 2 Druid
Wed 9 May 2018
at 09:13
  • msg #659

Re: OOC Discussion

I've realized a pattern with our plans...but hey, why not try something crazy anyway.
Castle Keeper
GM, 534 posts
Thu 10 May 2018
at 12:41
  • msg #660

Re: OOC Discussion

Hey, folks!  I'm back and better than ever.  Or something like that.  I'm catching back up at work.  I'll try to update tonight.  If I can't, it'll probably be Sunday before I can post.
Castle Keeper
GM, 537 posts
Mon 14 May 2018
at 21:43
  • msg #661

Re: OOC Discussion

Update finally posted.  Everyone rolled horribly except the big shark.  You must be rusty.
Dreya
player, 451 posts
Level 2 Druid
Wed 16 May 2018
at 02:50
  • msg #662

Re: OOC Discussion

I will post tomorrow after work from my computer. Wahooo!
Castle Keeper
GM, 538 posts
Wed 16 May 2018
at 22:06
  • msg #663

Re: OOC Discussion

Dreya had a question, so I'll wait for her to read the answer and post her action before posting the next update.
Seline
player, 195 posts
Spells 4/4 0 lvl 3/4 1lvl
1/1 2 lvl
Fri 18 May 2018
at 13:44
  • msg #664

Re: OOC Discussion

Did anyone ever read magic on the scroll we found on Oswald?
Dreya
player, 453 posts
Level 2 Druid
Fri 18 May 2018
at 18:07
  • msg #665

Re: OOC Discussion

How like Stargate is the ring? Is there a pedestal nearby?
Castle Keeper
GM, 540 posts
Mon 21 May 2018
at 11:56
  • msg #666

Re: OOC Discussion

My wife found out she has e. Coli and I'm reeling from a poor reaction to a tetanus shot booster.  It's been a long weekend.  I'll post an update ASAP.
Seline
player, 197 posts
Spells 4/4 0 lvl 3/4 1lvl
1/1 2 lvl
Mon 21 May 2018
at 13:22
  • msg #667

Re: OOC Discussion

Here is hoping for a quick recovery for you and your family
Valindore
player, 11 posts
Mon 21 May 2018
at 14:47
  • msg #668

Re: OOC Discussion

Family first. The updates can wait. And here's to a speedy recovery for all of y'all.
Stachys
player, 15 posts
Half Orc All Monk
Mon 21 May 2018
at 16:26
  • msg #669

Re: OOC Discussion

Yup no worries.  I'm waiting on a pm question
Anthony
player, 334 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Mon 21 May 2018
at 20:18
  • msg #670

Re: OOC Discussion

Castle Keeper:
My wife found out she has e. Coli and I'm reeling from a poor reaction to a tetanus shot booster.  It's been a long weekend.  I'll post an update ASAP.


Yikes! Hope you both get better soon.
Elwood
player, 368 posts
Human Cleric, 4th Level
Wed 23 May 2018
at 03:15
  • msg #671

Re: OOC Discussion

In reply to Castle Keeper (msg # 666):

Take you're time.
Dreya
player, 455 posts
Level 2 Druid
Thu 24 May 2018
at 05:07
  • msg #672

Re: OOC Discussion

Yes, take your time and hope all is well!
Castle Keeper
GM, 541 posts
Mon 28 May 2018
at 15:45
  • msg #673

Re: OOC Discussion

Abandon all hope!  I live.  I've answered Stachys's question in my PMs and plan to update on Wednesday so he has a chance to take an action based on the answer to his question.
Anthony
player, 335 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Mon 28 May 2018
at 21:31
  • msg #674

Re: OOC Discussion

Welcome back!
Seline
player, 198 posts
Spells 4/4 0 lvl 3/4 1lvl
1/1 2 lvl
Tue 29 May 2018
at 22:03
  • msg #675

Re: OOC Discussion

I'll be on vacation with limited access to the internet starting Thursday, I will update as I can if I'm not able to update in time please npc my character as needed.
Elwood
player, 370 posts
Human Cleric, 4th Level
Thu 31 May 2018
at 02:43
  • msg #676

Re: OOC Discussion

Light Sources:  Elwood had previously cast "Daylight" on his shield,  but that was during the first foray into the temple.  This time around he's wearing a +1 coat of mail and a +1 shield, so he's looking more like Robert Redford in "The Electric Horseman" (Ha! there's a movie reference that will date you).  I think this was brought up,  and someone mentioned that casting 'Light' wasn't necessary with all the shiny,  glowing magic stuff.
Dreya
player, 456 posts
Level 2 Druid
Thu 31 May 2018
at 03:36
  • msg #677

Re: OOC Discussion

I loved that movie! Was one of my all time favorite Redford movies!! Man, that comment launched me down nostalgia lane. I remember it was one my aunt recorded on vhs!

Now I have to actually go back and read everything...got too excited by Elwood.
Anthony
player, 343 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Fri 15 Jun 2018
at 17:45
  • msg #678

Re: OOC Discussion

Head's up--I will be traveling for business Monday-Wednesday, so my posting may be spotty. NPC me Monday-Wednesday if necessary.
Castle Keeper
GM, 553 posts
Fri 15 Jun 2018
at 22:10
  • msg #679

Re: OOC Discussion

I will be on the road for work Monday through Wednesday, so I probably won't be able to post while you are gone either.
Dreya
player, 463 posts
Level 2 Druid
Mon 18 Jun 2018
at 05:45
  • msg #680

Re: OOC Discussion

Does Dreya know what is on the other side of the door she is by? Did the party come through there?
Castle Keeper
GM, 555 posts
Wed 20 Jun 2018
at 22:34
  • msg #681

Re: OOC Discussion

She does not.  Check the game map.  The door is at the other end of the hallway you initially came down when leaving that first room with the cages.  You flowed right past the first room and over to unexplored territory.
Castle Keeper
GM, 557 posts
Wed 20 Jun 2018
at 22:42
  • msg #682

Re: OOC Discussion

Work obligations have caught up with Valindore and he has asked to be removed from the game.  I don't plan to recruit a replacement.  6 is a good size for the party.

The next month will be intensely busy for me at work, as well.  I probably won't be able to update more than every 3 or 4 days, although I will keep you all informed of my schedule.
Seline
player, 207 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Thu 21 Jun 2018
at 13:41
  • msg #683

Re: OOC Discussion

Friday afternoon I'm going up north where the internet and cell phone signal are all but non-existent so I might not be able to reply till Monday.
Castle Keeper
GM, 562 posts
Sun 24 Jun 2018
at 16:42
  • msg #684

Re: OOC Discussion

I'm going to be very busy with work this week and may not be able to post again before the coming weekend.  I will try to post mid-week if possible.
Castle Keeper
GM, 564 posts
Sat 30 Jun 2018
at 18:40
  • msg #685

Re: OOC Discussion

I should be able to post regularly this week.  I'll have another 1-2 weeks of intense work activity beginning July 9th.
Elwood
player, 379 posts
Human Cleric, 4th Level
Mon 2 Jul 2018
at 23:09
  • msg #686

Re: OOC Discussion

You would think Tetra Min would have enough sense to die already.

Also, I need a point of clarification.  Is Valindore blipped out of existence, being played as an NPC, or still in the game?  I just assumed he was completely out of the picture, or else Elwood would have done some healing on him.
This message had punctuation tweaked by the player at 23:13, Mon 02 July 2018.
Castle Keeper
GM, 565 posts
Tue 3 Jul 2018
at 11:16
  • msg #687

Re: OOC Discussion

I'm hand-waving him out of the game.  No need to expend spells to revive him.  Perhaps Flyspammon decreed a burial at sea was appropriate, so you let his body wash downstream.
Anthony
player, 351 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Fri 6 Jul 2018
at 19:54
  • msg #688

Re: OOC Discussion

Saturday will be almost completely tied up--all good stuff!--so probably no posts from me tomorrow.
Castle Keeper
GM, 569 posts
Mon 9 Jul 2018
at 01:30
  • msg #689

Re: OOC Discussion

As promised, I'm looking at another intense week of work.  It's unlikely I'll be able to post again before next weekend, but I will try.
Anthony
player, 353 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Mon 9 Jul 2018
at 01:51
  • msg #690

Re: OOC Discussion

Good luck!
Anthony
player, 354 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Tue 10 Jul 2018
at 00:26
  • msg #691

Re: OOC Discussion

Busy day for me--update from me tomorrow if needed.
Anthony
player, 355 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Fri 13 Jul 2018
at 18:43
  • msg #692

Re: OOC Discussion

Hey, I'm offline at a retreat through Sunday night--I am most unlikely to post until then. If I can pop on, I will, but I won't be writing a ton if I do.
Castle Keeper
GM, 571 posts
Sat 14 Jul 2018
at 16:29
  • msg #693

Re: OOC Discussion

It's going to be another intense week for me at work.  I will post as often as I can, but I may not be able to post until next weekend.
Elwood
player, 381 posts
Human Cleric, 4th Level
Sat 14 Jul 2018
at 19:21
  • msg #694

Re: OOC Discussion

I'll be traveling this week also.  I may be out of wifi access Wed - Fri
Anthony
player, 356 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sun 15 Jul 2018
at 23:23
  • msg #695

Re: OOC Discussion

No worries, no rush.
Castle Keeper
GM, 572 posts
Sun 22 Jul 2018
at 22:43
  • msg #696

Re: OOC Discussion

It's been a very long week.  Work is still intensely busy and my dog died on Thursday (choked on a Dingo bone).  It's going to take me a few more days to get back to posting.  Sorry for the continued delays.  We'll be back to a regular schedule soon.
Anthony
player, 358 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Mon 23 Jul 2018
at 02:02
  • msg #697

Re: OOC Discussion

Sorry to hear about the loss of your dog. Hang  in there!
Elwood
player, 383 posts
Human Cleric, 4th Level
Tue 24 Jul 2018
at 03:31
  • msg #698

Re: OOC Discussion

Losing a pet is tough.  Take your time.
Dreya
player, 472 posts
Level 2 Druid
Tue 24 Jul 2018
at 16:24
  • msg #699

Re: OOC Discussion

Sorry to hear about your fur baby. Those are thr toughest. Huge hugs. Huge. And take your time.
Anthony
player, 359 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Tue 24 Jul 2018
at 20:23
  • msg #700

Re: OOC Discussion

Busy day--I may not be able to update until Wednesday my time (GMT-5).
Seline
player, 212 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Wed 25 Jul 2018
at 13:46
  • msg #701

Re: OOC Discussion

I'll be volunteering at a youth event starting mid day tomorrow that will go through Sunday, I'll try to post during the event but I'm not sure if I will be able to.
Cole Hiller
player, 206 posts
Thu 26 Jul 2018
at 13:50
  • msg #702

Re: OOC Discussion

In reply to Castle Keeper (msg # 696):

No worries. Losing a pet is tough.  Take all the time you need.
Anthony
player, 361 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sun 5 Aug 2018
at 12:46
  • msg #703

Re: OOC Discussion

FYI: I'm going to be traveling for work Monday-Thursday this week, so if I miss a day of posting, please move on without me. I will probably be able to keep up, but one never knows with work travel!
Seline
player, 214 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Mon 6 Aug 2018
at 13:49
  • msg #704

Re: OOC Discussion

This work week all of our remote team members are in the office so there is a full week of "fun" events planned, I'm not sure how well I'll be able to keep up on posting, I will strive to stay on top of it.
Cole Hiller
player, 211 posts
Fri 17 Aug 2018
at 12:15
  • msg #705

Re: OOC Discussion

I am out of town this weekend and not always guaranteed to be by a computer. I won't be posting until I come back on Monday.
Seline
player, 222 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Fri 31 Aug 2018
at 14:16
  • msg #706

Re: OOC Discussion

I'll be heading "up north" for Labor day weekend and the cabin i'll be staying at has no WiFi and I get absolute detestable cell signal so there is a good chance that I won't be able to log back in until Monday/Tuesday
Elwood
player, 393 posts
Human Cleric, 4th Level
Thu 6 Sep 2018
at 13:43
  • msg #707

Re: OOC Discussion

Sorry for the delay, slammed at work ploys fighting a cold.
Anthony
player, 371 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Thu 6 Sep 2018
at 18:42
  • msg #708

Re: OOC Discussion

You just confirmed what we half agreed to, so no worries :-)
Castle Keeper
GM, 588 posts
Sat 8 Sep 2018
at 13:07
  • msg #709

Re: OOC Discussion

I'm going on a trip for a few days and will be unable to post until Thursday.
Anthony
player, 373 posts
Spells: Lvl0 4/4
Lvl1 2/4 Lvl2 1/2
Sun 16 Sep 2018
at 02:32
  • msg #710

Re: OOC Discussion

Tied up--likely able to post substantially tomorrow, if not Sunday then Monday.
Anthony
player, 375 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl2 2/2
Mon 17 Sep 2018
at 15:17
  • msg #711

Re: OOC Discussion

I forgot my laptop power cord at the place where I was at last night, so I have to go get it tonight. I may not be able to update today depending whether I can get to the cord or not.
Stachys
player, 42 posts
Half Orc All Monk
Wed 19 Sep 2018
at 22:26
  • msg #712

Re: OOC Discussion

Is there a door to the north in the secret room that we have been ignoring? Or is it just two little marks?
Castle Keeper
GM, 592 posts
Thu 20 Sep 2018
at 11:09
  • msg #713

Re: OOC Discussion

There is a door to the north you have not explored yet.
Stachys
player, 43 posts
Half Orc All Monk
Thu 20 Sep 2018
at 11:46
  • msg #714

Re: OOC Discussion

that is quite an oversight.   Team?
Anthony
player, 377 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl2 2/2
Thu 20 Sep 2018
at 19:45
  • msg #715

Re: OOC Discussion

Through the northern door!

FYI, I will be offline Friday-Saturday because I'll be out camping with my son.
Elwood
player, 397 posts
Human Cleric, 4th Level
Sun 23 Sep 2018
at 20:26
  • msg #716

Re: OOC Discussion

Wow, I didn't even see the northern door before.  I guess that's what happens between reading the map on your phone versus a laptop.

I'm for checking out the NEW northern door in the secret room.
Anthony
player, 378 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl2 2/2
Mon 24 Sep 2018
at 23:55
  • msg #717

Re: OOC Discussion

I'm wiped out from work travel and work today, so look for a post from me very early (about 6am GMT-5/Eastern U.S time) tomorrow.
Castle Keeper
GM, 593 posts
Wed 26 Sep 2018
at 12:09
  • msg #718

Re: OOC Discussion

We're bogging down.  Time for the party leader to make a call.
Elwood
player, 399 posts
Human Cleric, 4th Level
Wed 26 Sep 2018
at 13:43
  • msg #719

Re: OOC Discussion

Yeah, we're checking out the door on the northern wall of the secret room, but real quiet-like.
Anthony
player, 379 posts
Spells: Lvl0 4/4
Lvl1 4/4 Lvl2 2/2
Wed 26 Sep 2018
at 23:57
  • msg #720

Re: OOC Discussion

The rest of this week will have reduced posting. My wife and I are taking my daughter on a college visit to a school 8 hours' drive away, so I will be on RPOL only occasionally Thursday-Sunday. Next Monday should be back to normal.
Dreya
player, 484 posts
Level 2 Druid
Thu 27 Sep 2018
at 04:23
  • msg #721

Re: OOC Discussion

Will post by Friday evening with something thoroughly Dreya.
Dreya
player, 486 posts
Level 2 Druid
Sun 30 Sep 2018
at 03:10
  • msg #722

Re: OOC Discussion

Posted!  Sorry I was late, my dad's surgery took a lot longer than I thought it would on Friday.  I finally remembered to post late tonight!
Elwood
player, 402 posts
Human Cleric, 4th Level
Tue 2 Oct 2018
at 13:23
  • msg #723

Re: OOC Discussion

Through his studies on divine spell casting, would Elwood know of it possible to cast a spell, such as Sound Blast through the peephole into the next room?
Castle Keeper
GM, 597 posts
Tue 2 Oct 2018
at 17:06
  • msg #724

Re: OOC Discussion

Elwood:
Through his studies on divine spell casting, would Elwood know of it possible to cast a spell, such as Sound Blast through the peephole into the next room?

Elwood could cast sound burst into the room on the other side of the peephole by looking through the peephole while casting.
Castle Keeper
GM, 599 posts
Wed 3 Oct 2018
at 23:58
  • msg #725

Re: OOC Discussion

I will be hiking in the desert and largely away from keyboard until approximately October 13th.

This will be my last major absence until Gary Con in March.  I will be on the road for 3 days at the end of this month, but that shouldn't impact the game significantly.
Elwood
player, 403 posts
Human Cleric, 4th Level
Thu 4 Oct 2018
at 03:28
  • msg #726

Re: OOC Discussion

In reply to Castle Keeper (msg # 725):

Sounds like a great time.  I spent some time in Albuquerque and loved hiking around there.
Anthony
player, 383 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Fri 5 Oct 2018
at 00:34
  • msg #727

Re: OOC Discussion

More substantial post from me tomorrow--today got busy!
Anthony
player, 384 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Fri 5 Oct 2018
at 12:12
  • msg #728

Re: OOC Discussion

Question--are the necromantic tomes of use to a wizard?
Castle Keeper
GM, 600 posts
Tue 16 Oct 2018
at 22:19
  • msg #729

Re: OOC Discussion

Anthony:
Question--are the necromantic tomes of use to a wizard?

Some of them absolutely are.
Castle Keeper
GM, 601 posts
Tue 16 Oct 2018
at 22:23
  • msg #730

Re: OOC Discussion

I'm back from the desert and ready to game.  It looks like discussion on what to do next has wound down.  Elwood, what is the plan?
Castle Keeper
GM, 602 posts
Tue 16 Oct 2018
at 22:24
  • msg #731

Re: OOC Discussion

Whoops.  I see the problem.  I thought Elwood was in the hot seat through October, but his term ended in September.  Sorry about that!

Anthony, you're up!
Anthony
player, 386 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Tue 16 Oct 2018
at 22:55
  • msg #732

Re: OOC Discussion


This message had punctuation tweaked by the player at 22:55, Tue 16 Oct 2018.
Anthony
player, 388 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Fri 19 Oct 2018
at 17:30
  • msg #733

Re: OOC Discussion

Anybody want to keep a prisoner? You have 24 hours to say so, or we're offing them all.
Elwood
player, 406 posts
Human Cleric, 4th Level
Sat 20 Oct 2018
at 18:36
  • msg #734

Re: OOC Discussion

Elwood is aware that many religions incorporate animal sacrifices as offerings to the goods.  However, the rule is that the killing must be as quick and painless as possible.  Elwood feels no sympathy for these cultists, as their practices are an anathema to his own beliefs.

Besides, with the spell Speak with the Dead Elwood can literally shoot first and ask questions later.
Anthony
player, 391 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Tue 23 Oct 2018
at 21:24
  • msg #735

Re: OOC Discussion

GM, we're waiting for you to move us to the North. We've reached consensus on that point.
Castle Keeper
GM, 608 posts
Wed 24 Oct 2018
at 00:13
  • msg #736

Re: OOC Discussion

Okey doke.  I'll post an update on Saturday or Sunday (I'm on a business trip the rest of this week).  From there it's generally steady availability for me to post until Gary Con in March.
Anthony
player, 392 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Wed 24 Oct 2018
at 00:20
  • msg #737

Re: OOC Discussion

Sounds good!
Anthony
player, 393 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Sun 28 Oct 2018
at 18:00
  • msg #738

Re: OOC Discussion

Tied up with family stuff today--update from me tomorrow if needed.
Anthony
player, 394 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Tue 30 Oct 2018
at 19:54
  • msg #739

Re: OOC Discussion

To the NORTH! Whenever the GM is ready. :-)
Dreya
player, 489 posts
Level 2 Druid
Tue 30 Oct 2018
at 21:27
  • msg #740

Re: OOC Discussion

To clarify, we recently held up somewhere and snoozed, so us magic users have spells back?
Anthony
player, 395 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Tue 30 Oct 2018
at 22:58
  • msg #741

Re: OOC Discussion

Except for the Sleep spell I just cast, yes.
Dreya
player, 490 posts
Level 2 Druid
Thu 1 Nov 2018
at 02:16
  • msg #742

Re: OOC Discussion

Thanks for the clarification!
Castle Keeper
GM, 609 posts
Sun 4 Nov 2018
at 21:32
  • msg #743

Re: OOC Discussion

Once again, sorry for the delay in posting.  My father passed away last Saturday and I've been dealing with that for the last week.  I should resume a normal posting schedule this week barring life further kicking me in the balls.

All spells are recovered following the night's rest hiding in Gloop Loop's secret lair.
Stachys
player, 50 posts
Half Orc All Monk
Sun 4 Nov 2018
at 21:56
  • msg #744

Re: OOC Discussion

You have my sympathies, I lost my father in April of last year.
Elwood
player, 408 posts
Human Cleric, 4th Level
Mon 5 Nov 2018
at 01:25
  • msg #745

Re: OOC Discussion

So sorry for your loss.  Take your time.  My father passed away about this time 15 years ago, and it was a rough go.
Anthony
player, 396 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Mon 5 Nov 2018
at 03:32
  • msg #746

Re: OOC Discussion

Very sorry for your loss! As others said, take your time; we'll be here.
Dreya
player, 491 posts
Level 2 Druid
Tue 6 Nov 2018
at 03:36
  • msg #747

Re: OOC Discussion

Yes, sorry to hear about such a tragic loss!  Please, take as long as you need.  This game will keep, and we are all not going anywhere.  Take your time, and return when you are ready.

Hugs.
Seline
player, 232 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Tue 6 Nov 2018
at 14:30
  • msg #748

Re: OOC Discussion

My condolences for your loss. Keeping you and your family in my thoughts as you all make this difficult journey and to be an echo in the choir take the time you need.
Cole Hiller
player, 223 posts
Tue 6 Nov 2018
at 15:55
  • msg #749

Re: OOC Discussion

Take whatever time you need. That is no walk in the park. My sympathies for your loss.
Anthony
player, 397 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Thu 8 Nov 2018
at 19:04
  • msg #750

Re: OOC Discussion

I will be hardcore offline Friday-Saturday. I may--may--have time to pop on once or twice, but otherwise I'll be waking up, eating, showering, heading to the gaming convention from 8am-11:30pm, going home, sleeping, waking-eating-showering, heading back to the gaming convention from 8am-midnight then going home and crashing.
Elwood
player, 409 posts
Human Cleric, 4th Level
Thu 8 Nov 2018
at 19:46
  • msg #751

Re: OOC Discussion

In reply to Anthony (msg # 750):

Game Hole Con?
Anthony
player, 398 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Thu 8 Nov 2018
at 23:13
  • msg #752

Re: OOC Discussion

Nope. UCon.
Anthony
player, 399 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Mon 19 Nov 2018
at 19:41
  • msg #753

Re: OOC Discussion

Tuesday I have eye surgery and have no idea what appetite I'll have for gaming then; so the most likely next update from me will be Wednesday, if surgery goes as advertised. I'll update before then if I get lucky, but I do not anticipate such luck, sadly.
Anthony
player, 401 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Fri 23 Nov 2018
at 18:52
  • msg #754

Re: OOC Discussion

GM, thoughts and best wishes to you.
Castle Keeper
GM, 610 posts
Sun 2 Dec 2018
at 18:55
  • msg #755

Re: OOC Discussion

Hey, everyone.  Long time, no post.  Although I thought I would be bouncing right back to the game after my father passed away, I've lost all motivation for gaming over the last 4-5 weeks.  I've felt like I've been walking around in a fog.  Outside of work, about all I've managed to do is watch TV, read, and post pictures of my cat on Facebook.  I'm gradually starting to snap out of it, but I'm not all the way back.

I'm not ready to resume the game yet.  My plan is to take the rest of December off and then regroup in January.  I hope you will all stick with the game despite the lengthy downtime, but I understand if the loss of momentum has killed your interest.
Stachys
player, 51 posts
Half Orc All Monk
Sun 2 Dec 2018
at 19:29
  • msg #756

Re: OOC Discussion

I'll be here, when you're ready.
Anthony
player, 402 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Sun 2 Dec 2018
at 21:50
  • msg #757

Re: OOC Discussion

All sounds good to me. Hope you're able to enjoy the Holidays.
Dreya
player, 493 posts
Level 2 Druid
Mon 3 Dec 2018
at 00:54
  • msg #758

Re: OOC Discussion

I will still be here!  Take all the time you need.  Virtual hugs, and personal hugs when I see yoy next.  I will start looking at the game again come January.

Lots of love and anything else you need,

Me.
Elwood
player, 410 posts
Human Cleric, 4th Level
Mon 3 Dec 2018
at 14:40
  • msg #759

Re: OOC Discussion

I'll be here when you're ready.  Been through this myself, and it's tough.
Seline
player, 233 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Mon 3 Dec 2018
at 14:43
  • msg #760

Re: OOC Discussion

I'm still all for staying around and playing. I'm enjoying the campaign and the gaming.
Cole Hiller
player, 224 posts
Mon 3 Dec 2018
at 17:03
  • msg #761

Re: OOC Discussion

In reply to Castle Keeper (msg # 755):

December is really hectic for me anyway, so more than happy to pick this campaign up when you are able to resume. Take whatever time you need. I feel no need to rush anything.
Seline
player, 234 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Mon 31 Dec 2018
at 14:47
  • msg #762

Re: OOC Discussion

Just want to take a moment and wish everyone a happy new year and may all hold fast to our resolutions.
Anthony
player, 403 posts
Spells: Lvl0 4/4
Lvl1 3/4 Lvl2 2/2
Mon 31 Dec 2018
at 15:18
  • msg #763

Re: OOC Discussion

Happy new year!
Elwood
player, 411 posts
Human Cleric, 4th Level
Tue 1 Jan 2019
at 02:10
  • msg #764

Re: OOC Discussion

Happy New Year to all!
Dreya
player, 494 posts
Level 2 Druid
Thu 3 Jan 2019
at 23:01
  • msg #765

Re: OOC Discussion

Happy New Year!  May 2019 be amazing for all of us!
Seline
player, 235 posts
Spells 4/4 0 lvl 2/4 1lvl
1/1 2 lvl
Thu 31 Jan 2019
at 15:27
  • msg #766

Re: OOC Discussion

I was wondering if there are still plans to keep this game going and if we have an estimated date to start again.

Thanks,
Castle Keeper
GM, 611 posts
Thu 28 Feb 2019
at 23:42
  • msg #767

Re: OOC Discussion

Hey, everyone.  Once again I must apologize for the longer-than-promised delays on my end.  I had intended to start things back up in January, but just couldn't mentally invest in the game.  I was extremely busy at work in January and early February and hoped I'd be ready to jump back in once my schedule cleared and I had more free time for gaming.  Unfortunately, despite having more free time, I find myself dreading getting back to the game.  I have delayed doing anything with the game in the hope I would reengage.  I think enough time has passed that I need to be honest with myself and all of you.  I could wait longer, but I don't think more time will change the way I am feeling.  I am not going to be able to continue running the game.

Rather than just abandoning the game as-is, I suggest we do an epilogue.  I think it's reasonable to assume the party will defeat the priests of the Temple of Pain.  I'm curious how you think your PCs will continue to grow in the aftermath.  I will create an Epilogue thread for people to contribute what happens to their PCs in the future if they wish to do so.

I very much enjoyed running this game and would like to thank all of you for your contributions and patience.
Elwood
player, 412 posts
Human Cleric, 4th Level
Fri 1 Mar 2019
at 05:23
  • msg #768

Re: OOC Discussion

It was a honor and a privilege, and I really enjoyed the game.  No need to apologize, these past few months have been a little down for me too, and I'm not even putting 1/10th of the work you've been putting into this game.

I think play by post games are a little difficult.  In a face-to-face game, you can meet once a week or every other week, so both the GM & players have some down time.  With this format, you really need to be "on", posting and rolling every few days (otherwise it's just toooooo slow), and this can be tiring after a while.  On the good side, we were at this for what, 2 years?  Two years of some great times.

If I ever get to Gary Con I'll try to look you up, plus I still enjoy your posts on the TLG forums.

I'll compose something of Elwood's adventuring career over the weekend - want to have a great send off!
Dreya
player, 495 posts
Level 2 Druid
Fri 1 Mar 2019
at 14:19
  • msg #769

Re: OOC Discussion

Yes, it was indeed a good run!  This was my first play by post game, and it was truly such an addicting experience.  I understand as a writer feeling that writers block hit at times, and a game of this platform truly does demand that level of creativity regularly, especially from anyone running this type of game.  As Elwood said, two years is a damn good run!

I too shall post something soon, and hope to meet up with you all sometime.
Cole Hiller
player, 225 posts
Sat 2 Mar 2019
at 15:48
  • msg #770

Re: OOC Discussion

It was a lot of fun.  Thank you for showing me a new form of gaming. ;)
Stachys
player, 53 posts
Half Orc All Monk
Sat 2 Mar 2019
at 22:39
  • msg #771

Re: OOC Discussion

I do thank you for the game, and the memories.  Perhaps someday we'll get together again and make great stories for our grandchilden.
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