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07:17, 27th April 2024 (GMT+0)

OOC Discussion.

Posted by Castle KeeperFor group 0
Khaaven
player, 11 posts
Thu 8 Sep 2016
at 18:26
  • msg #22

Re: OOC Discussion

Thanks will pick my 2 0 spells.
This message was last edited by the player at 19:57, Thu 08 Sept 2016.
Khaaven
player, 12 posts
Thu 8 Sep 2016
at 20:22
  • msg #23

Re: OOC Discussion

Am thinking about dual wielding at times, was reading up on it.

Nothing said about weapons sizes though so can any two 1 handed weapons be used.

I understand that the penalty is -3 main and -6 off which can be offset by the Dex mod. Str Mod is still used in the to hit as is a BTH if you have one.
Khaaven
player, 13 posts
Thu 8 Sep 2016
at 20:25
  • msg #24

Re: OOC Discussion

My sheet looks to be done, but for some more mundane gear.
Castle Keeper
GM, 17 posts
Thu 8 Sep 2016
at 20:41
  • msg #25

Re: OOC Discussion

In reply to Khaaven (msg # 22):

Sounds good.
This message was last edited by the GM at 20:41, Thu 08 Sept 2016.
Hugh
player, 4 posts
Human Monk
AC: 14 | HP: 18/18
Thu 8 Sep 2016
at 20:42
  • msg #26

Re: OOC Discussion

I think my sheet is done as well.
Khaaven
player, 14 posts
Thu 8 Sep 2016
at 20:46
  • msg #27

Re: OOC Discussion

Pm
Castle Keeper
GM, 18 posts
Thu 8 Sep 2016
at 20:49
  • msg #28

Re: OOC Discussion

I updated the House Rules thread today to clarify how spell slots work and to explain what I do with infravision as a replacement for C&C's fiddly night/dark/deep/dusk vision.
Castle Keeper
GM, 19 posts
Thu 8 Sep 2016
at 21:09
  • msg #29

Re: OOC Discussion

We've got 5 players so far.  I'm working with a 6th on her character concept.  There is one more person who has expressed interest and should be RTJing shortly.  With any luck, we should have the game up and running by Monday or possibly this weekend.

I plan to start in media res -- i.e., in the middle of an adventure as opposed to roleplaying out everyone meeting each other for the first time at the proverbial inn and deciding to adventure together.  You can assume everyone knows each other, has adventured together in the past, and wants to continue adventuring together.  I'll give more specifics on the adventure the party has undertaken once the characters are all finalized.  The "railroad" ends with your first posts.  I'll start the world spinning and you decide where to take things from there.

I intend to design adventures to be smaller/shorter than what you would normally encounter in face to face play.  Running through a standard published adventure module using PBP could take years.  My plan is to present shorter challenges focusing on the best/most interesting stuff and to give high XP awards to allow for character advancement.  We'll see how it goes.

I've spent a lot of time reading Dungeon World over the last few months.  I really like a lot of the concepts it sets out for GMing.  In particular, I like the way it encourages player agency in establishing the game world without neutering the GM.  I plan to ask all of you at various times to tell me information about the game world (e.g., I may ask you what rumors your PC has heard, why an NPC is acting a certain way, etc.) and do my best to incorporate it into the fiction (maybe with some tweaking/negotiation).  Hopefully, this will help all of you feel more engaged while adding an interesting dimension to game play for me as the GM.

As we go, please let me know if there is anything you particularly like or don't like about the game.  Positive feedback will signal what to keep doing and negative feedback will give me a chance to possibly change the way I am running things to make sure everyone is having a good time.

If anyone wants to drop out of the game, please just let me know.  No explanations are necessary (although they will be welcome).  Letting me know you are out will avoid chaos as far as running the game and knowing when to solicit more players.  Of course, my hope is everyone will really enjoy things and we'll be playing indefinitely.

Similarly, if you are going on vacation, swamped with work, or suffering from some other life mis/fortune that will prevent you from posting at the regular pace, please let me know for how long you expect to be out of action so I can NPC your PC without worrying about you.
This message was last edited by the GM at 17:59, Sat 10 Sept 2016.
Khaaven
player, 15 posts
Half elf Assass/wiz(1/2)
Fri 9 Sep 2016
at 01:31
  • msg #30

Re: OOC Discussion

I am all done but minor equipment, sheet has been looked at by ck. Will do description area tonight or tomorrow but this assassin wizard is looking forward to adventure with you all.

My guy uses a heavy crossbow for range work and has two broadsword s for full battles and a nice Shiney dagger for wet work.
Vecivious Lex
player, 1 post
Fri 9 Sep 2016
at 11:28
  • msg #31

Re: OOC Discussion

Hey all, I'll be playing a wizard. So far it looks like we'll be a group who could pass for robed pilgrims. :) Looking forward to the going on an adventure. I should have every together this weekend.

Khaaven:
I understand that the penalty is -3 main and -6 off which can be offset by the Dex mod. Str Mod is still used in the to hit as is a BTH if you have one.


Actually the Str modifier only applies to the damage applied. I have a dual-wielding rogue on the table top game and learned this midway. As far as using two broadswords (or any one handed weapon) that's totally up to the CK. I know mine was pretty stringent about the weapons I could use in the off hand.
This message was last edited by the player at 11:30, Fri 09 Sept 2016.
Castle Keeper
GM, 20 posts
Fri 9 Sep 2016
at 12:55
  • msg #32

Re: OOC Discussion

Khaaven:
Am thinking about dual wielding at times, was reading up on it.

Nothing said about weapons sizes though so can any two 1 handed weapons be used.

I understand that the penalty is -3 main and -6 off which can be offset by the Dex mod. Str Mod is still used in the to hit as is a BTH if you have one.

Vecivious Lex is right about the application of strength modifiers.  When you dual-wield, you only apply a strength bonus to damage, NOT to hit.  Your bonus to hit applies with both weapons.  You take a -3 to your to hit on the primary weapon and a -6 on the secondary, but your dex modifier also applies (so, if you have a good dex bonus, the penalties for dual wielding aren't quite so bad).  The rules as written (RAW) don't specify what weapon types can be dual wielded.  I'm going to aim for common sense here.  It obviously has to be restricted to one-handed weapons.  For the off weapon, I'm thinking nothing bigger than a short sword for human sized or larger PCs.  For the shorties, we're talking daggers as maximum size for the off hand weapon.  If you're not sure about a particular combo, just ask.
Elwood
player, 1 post
Fri 9 Sep 2016
at 14:50
  • msg #33

Re: OOC Discussion

Vecivious Lex:
Hey all, I'll be playing a wizard. So far it looks like we'll be a group who could pass for robed pilgrims. :)


Looks like I'll be the odd one out.  Greetings everyone,  I'll be your cleric,  a humble servant of the all powerful, all-wise Flyspamon.
Khaaven
player, 16 posts
Half elf Assass/wiz(1/2)
Fri 9 Sep 2016
at 15:43
  • msg #34

Re: OOC Discussion

I will fix my weapon selection a little. The reason I asked about the str mod and to hit is it is used in the rules I have the 2007 printing. On page 114

Angthar, a 5th level barbarian with 14 strength, attacks the goblin with
his battle axe. The player rolls a d20 and the result is 12. Angthar adds
his basic attack bonus (+4) and his strength bonus (+1) to get a total
attack roll of 17. The goblin’s scaly hide imparts an armor class of 12.
Angthar’s attack roll of 17 exceeds the goblin’s armor class of 12, thus
Angthar has successfully hit the goblin with his battle axe. A battle axe
inflicts 1d8 hit points of damage, so Angthar’s player rolls a d8 and adds
Angthar’s strength bonus (+1) to the roll. In this example, Angthar
rolled a 6 for a total of 7 hit points of damage. The goblin only had 4 hit
points, so Angthar has defeated it in one swing of his mighty axe.


From my reading and understanding the Str mod is used for damage from any melee or thrown weapon attack.  It is also used in the to hit for melee and dex is used to hit for thrown or ranged. This is talked about more on 116 and 117 under melee and ranged combat.

If I am wrong or using an updated rules which fix it just let me know. As I said new to the system and just got these rules to help me understand the system better.
This message was last edited by the player at 15:56, Fri 09 Sept 2016.
Castle Keeper
GM, 21 posts
Fri 9 Sep 2016
at 16:32
  • msg #35

Re: OOC Discussion

In reply to Khaaven (msg # 34):

The strength modifier normally applies to both to-hit and damage rolls.  Fighting with two weapons is a special case that trumps.  In the latest (6th) printing, the details for two weapon fighting are at the end of the Combat Maneuvers section and immediately before the Narrative of Combat section.

For two weapon fighting, the strength modifier only applies to the damage roll.  The dexterity modifier applies to the to-hit roll instead of the strength modifier.  In addition, the PC takes -3 to hit with the primary weapon and -6 to hit with the secondary weapon.  The PC's bonus to hit (BtH) applies as well.

Thus, a PC with a strength mod of +2, a dex mod of +1, and a BtH of +2 would roll as follows if using a long sword and dagger for weapons:

Long sword attack: 1d20 +0 (the -3 cancels out the dex modifier and BtH)
Long sword damage: 1d8 +2 (+2 for the strength modifier)


Dagger attack: 1d20 -3 (-6 for the off hand attack, +1 for dex mod, and +2 for BtH)
Dagger damage: 1d4 +2 (+2 for the strength modifier)

This message was last edited by the GM at 16:37, Fri 09 Sept 2016.
Khaaven
player, 17 posts
Half elf Assass/wiz(1/2)
Fri 9 Sep 2016
at 16:38
  • msg #36

Re: OOC Discussion

Kewl, now I can understand whether to use it and when thanks.
Castle Keeper
GM, 25 posts
Sun 11 Sep 2016
at 23:49
  • msg #37

Re: OOC Discussion

I plan to start the game on Tuesday.  We've got 2 more players who have expressed interest, but haven't followed up for a few days.  Rather than wait on them, I'm going to start things off and we can roll them into the game if and when they commit.

Please have character sheets completed by the end of Monday.
Castle Keeper
GM, 26 posts
Mon 12 Sep 2016
at 19:22
  • msg #38

Re: OOC Discussion

I updated the house rules to address spell components and to make it easier to find information by topic.
Dreya
player, 1 post
Mon 12 Sep 2016
at 23:38
  • msg #39

Re: OOC Discussion

I'm adding a druid to the mix!
Cole Hiller
player, 1 post
Tue 13 Sep 2016
at 14:19
  • msg #40

Re: OOC Discussion

Are we supposed to reply directly to the Chapter in character or are we supposed to pm you first with what we want our character to do and you will add it to the chapter?
Castle Keeper
GM, 29 posts
Tue 13 Sep 2016
at 15:14
  • msg #41

Re: OOC Discussion

In reply to Cole Hiller (msg # 40):

You post what your character is saying/attempting to do and then, once everyone has chimed in, I'll narrate the immediate outcome.

Please use third-person present tense -- i.e., "Cole throws Chisel into the fireplace and ignites him" as opposed to "I sat down and scratched my armpit uselessly while danger approached".
Cole Hiller
player, 2 posts
Tue 13 Sep 2016
at 15:20
  • msg #42

Re: OOC Discussion

Are we allowed to use colorful terms, ie. Swear, etc. In dialogue. With moderation of course. Or is that completely off limits?
Castle Keeper
GM, 30 posts
Tue 13 Sep 2016
at 15:37
  • msg #43

Re: OOC Discussion

In reply to Cole Hiller (msg # 42):

Try to keep profanity to a minimum.  The occasional colorful language isn't a problem (I believe I've already used "rat bastard").  The game needs to be viewable by minors, so imagine an 8 year old is reading.  This is one of those cases where wholesale violence and murder-hoboing is perfectly acceptable, but an emphasis on profanity can set the internet on fire.
Hugh
player, 5 posts
Human Monk
AC: 14 | HP: 18/18
Tue 13 Sep 2016
at 15:41
  • msg #44

Re: OOC Discussion

Castle Keeper:
In reply to Cole Hiller (msg # 42):

Try to keep profanity to a minimum.  The occasional colorful language isn't a problem (I believe I've already used "rat bastard").  The game needs to be viewable by minors, so imagine an 8 year old is reading.  This is one of those cases where wholesale violence and murder-hoboing is perfectly acceptable, but an emphasis on profanity can set the internet on fire.


You should hear my 8 and 9 year old talk sometime! ;)

My kids don't say "bad" words very often, but boy do they love talking about poop, farts and other body functions. We call it "yucky talk" in our house.
Dreya
player, 3 posts
Level 2 Druid
Tue 13 Sep 2016
at 18:06
  • msg #45

Re: OOC Discussion

It dawned on me that I am the only female character in a bro fest, apparently.
Dreya
player, 4 posts
Level 2 Druid
Tue 13 Sep 2016
at 20:50
  • msg #46

Re: OOC Discussion

Another question to our fearless CK...Is it possible to put a little compass on the maps?
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