Altruist:
On an aside, I'm seeing Altruist as having a bit of a superiority issue. Not one that would make him a bad teammate, but more the type who rubs allies and enemies alike the wrong way.
Take extreme caution with this approach, please, especially at the outset before we've developed a rapport and put some trust and grace in the bank. In my experience, it takes only a few errant steps on the 'run people the wrong way' path to sour a PbP game.
quote:
He favors surgical planning
Watch this one too. The other thing that kills PbP games dead is tactical pre-planning. Momentum is the single most important resource of a PbP game, and the stop-start-24-hour-delay nature of the medium is not a good for the detailed back and forth of detailed pre-planning.
I tend to prefer full on Leeroy Jenkins all the way, but if Altruist (and/or anyone) wants pre-planning to be a big part of their character or the group or the gaming experience, we could use a Flashback mechanic. I've done this before to good effect. Basically, you expend a resource (Cool Points, usually) to pause a scene and flashback to how you planned for this eventuality and what you put in place to help.