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Ant Hill Ease.

Posted by NarratorFor group 0
Narrator
GM, 49 posts
Tue 15 Nov 2016
at 17:27
  • msg #1

Ant Hill Ease

The town of Ant Hill Ease is a relatively new shanty town outside of a major ruins only a hundred kilometers from Core City.  It boasts a number of amenities and already has two major teams of relic hunters using the facilities as well as a number of independents.  Locations included below:

Namben's Tavern -->  Namben's Tavern is a converted warehouse at the center of own.  The ancient building is made of durast metal.  The main room is a restaurant with a central raised platform holding a number of tables for a large party.  There is a stage on the west wall across from the double door entrance to the east.  On the south side of the room is Namben's bar with nearly twenty stools.  On the north wall are two fire pits for cooking and keeping the room warm during the winter.  Behind the bar is a section of the warehouse refitted into rooms for Namben's family and another hall for itinerant wait staff.  Up the stairs and leading well back into the building are a series of rooms that will likely never be completely used.  Namben keeps those in the back sealed and only uses the first few down the three large hallways heading back west.

Adson's Emporium -->  Hance Adson is a retired relic hunter who opened up his Emporium after discovering the ruins.  Rather than do the work himself, he decided to get rich by trading with the relic hunters doing the spelunking.  His durast building may have been some kind of bank or technology company.  It has reinforced walls, few openings, and even a lining in the walls that protects from EMPs.  Hance has a grown daughter, Irin, who is an incredible beauty, but wants to be known for her mind.  She is a talented researcher and data analyst with some relic hunter skills of her own.  Hance will trade in any non-banned or slightly questionable tech brought up from the ruins, but will do nothing to challenge the Star God, Vexember.

Sheriff's Office -->  Sheriff Zick Yolte is the head law enforcement officer for Ant Hill Ease.  He is a kindly old man (usually) who wants peace and to retire with no major incidents in town.  He is well liked and has a crack team of deputies:

===>  Tila Whitestar is a tech specialist, sharp shooter, and data analyzer specializing in psychology.  She is a woman in a rugged environment in what is a male dominated career, which makes her occassionally overeager.

===>  Callis Urtanil is Yolte's second in command.  He is the muscle backup and typically doubles as a bouncer for drunk or unruly relic hunters at Namben's bar.  Callis is also intelligent with some decent relic hunter style skills, which he mostly uses to track criminal hunters.

==>  Arrison Ford is barely a deputy as he focuses on vehicle maintenance, equipment, gear, and whatnot for the sheriff's office.  He is young, handsome, tall, and a gentleman.  More than one of the local waitresses have done their best to gain his interest.  Arrison generally puts them off gently, but doesn't try to get close to any of the females or explain why he isn't interested.


Relic Hunter Barracks -->  At the edge of town is the barracks.  A square, single-story building with a large central room filled with amenities installed by the hunters themselves over the few years the town has been here.  Several hallways lead off the main room, each with room for one gang and then some, but usually each is claimed by one gang and no one else.

[Updates to this first post will be made as more parts of the town are fleshed out.]
Hance Adson
NPC, 11 posts
Human
Slicer
Tue 15 Nov 2016
at 19:17
  • msg #2

Ant Hill Ease

The door chime to the Emporium dings as the door opens.  The man behind the counter, Hance Adson presumably, looks up from the device he is meticulously repairing.  "Welcome to Adson's Emporium.  I've not see you in here before.  I'm Hance.  What can I do for you?"
Django Blint
player, 90 posts
Tue 15 Nov 2016
at 21:26
  • msg #3

Ant Hill Ease

Django tips his wide brimmed hat. "Afternoon. M'names Django. Django Blint, of the Core Marshalls, Tracker 07th Class. I'm lookin' fer a man named Tump... and no, he ain't in trouble".
Hance Adson
NPC, 12 posts
Human
Slicer
Wed 16 Nov 2016
at 01:26
  • msg #4

Ant Hill Ease

Hance continues to tinker witb the part.  "Django...Jango...heh.  You're the one that saved Stacia.  Allow me t' express my personal thanks for that.  My girl, Irin, and Stacia are friends."
This message was last edited by the player at 01:33, Wed 16 Nov 2016.
Django Blint
player, 91 posts
Wed 16 Nov 2016
at 01:59
  • msg #5

Ant Hill Ease

"I ain't one t'see women and children suffer, sir. Happens as a plus I didn't much care fer Dafe, so undoin' one'a his wrongs was a perk". As he speaks, Django watches Hance tinker away. "Say there, think ya could take a look'it this thang?" he says, referring to his anti-grav garness. "Pulled me clean out uv'a bind once already and it's bout outta juice".
Tump
player, 84 posts
Relic Hunter
Wed 16 Nov 2016
at 03:11
  • msg #6

Ant Hill Ease

Through the heavy door to the back, you can hear the muffled sound of several items clattering to the floor.
Django Blint
player, 92 posts
Wed 16 Nov 2016
at 03:13
  • msg #7

Ant Hill Ease

Django arches an eyebrow, keeping his attention to Hance.
Hance Adson
NPC, 13 posts
Human
Slicer
Wed 16 Nov 2016
at 14:02
  • msg #8

Ant Hill Ease

Hance looks up at the harness and whistles low and appreciatively.  "Anti-grav harness.  You have a real expensive find there, Officer."  He comes around the counter and holds out a hand toward the gear.  "May I?"
Django Blint
player, 93 posts
Wed 16 Nov 2016
at 14:28
  • msg #9

Ant Hill Ease

"Sure thang". Django fumbles with the harness for a moment. "Err..uh.. we see thang is, I had a bit a help gettin' it on t'begin with... you mind?".
Hance Adson
NPC, 14 posts
Human
Slicer
Wed 16 Nov 2016
at 15:01
  • msg #10

Ant Hill Ease

Hance waves off Django's efforts.  "No, no.  Just leave it on."  He flips a few switches, and pulls up a holographic display.  After some manipulation he turns the display off.  "You have about .04% power left.  I suspect you have no way to recharge it?"

He doesn't wait for an answer.  Instead, he heads into the back and turns right.  There is the clatter of moving thingamajigs as he searches.

Straight back there is a heavy door with some serious condensation on it.  There are two voices coming from it, low, but one is female the other male.  The female seems excited about something.
Django Blint
player, 94 posts
Wed 16 Nov 2016
at 17:57
  • msg #11

Ant Hill Ease

Django candidly takes a few steps to peer into the back of the shop.
Tump
player, 89 posts
Relic Hunter
Wed 16 Nov 2016
at 19:50
  • msg #12

Ant Hill Ease

As Django starts poking his nose around the back of the shop, the large heavy door in back swings open. Out steps a man wearing a heavily insulated coat over the typical relic hunter leathers. He is equipped with a modest number of gadgets, and a low hanging, wide brimmed hat covers much of his face.

Tump shakes the cold off and sees an unfamiliar face standing near the counter. He walks over and extends his hand. "You must be the tracker that helped out Stacia. I'd say that deserves a good handshake, even if you haven't already been told so."  He grabs Django's hand and shakes it firmly. A little too firm in fact. It's almost like a vice grip in that macho challenging sort of way.

"So, what brings you all the way out here?" He says, as eyes peer out from under his hat and lock with Django's.

Just as the challenge is issued, the beautiful Irin walks out of the back room as well.
Django Blint
player, 95 posts
Wed 16 Nov 2016
at 22:05
  • msg #13

Ant Hill Ease

Still holding Tump's handshake firmly, Django "I'm trackin' a murderer in th' area, an' I don't intend t'leave here without em'".

The sight of Irin gives Django pause, but only for a moment. His inner monologue loudly exlaims have mercy! in his head, though his outer demeanor doesn't show it.

He releases his end of the grip from Tump's hand, and says "However, I'm in th' market for a guide back down int'a the ruins".
Tump
player, 90 posts
Relic Hunter
Thu 17 Nov 2016
at 01:08
  • msg #14

Ant Hill Ease

Tump draws his hand back when Django releases his grip. "Murderer, eh? Can't say I keep company with any of those, but maybe the name might ring a bell."

He starts to wrangle the heavy coat off of him. "Who might you be looking for?"
Django Blint
player, 96 posts
Thu 17 Nov 2016
at 01:18
  • msg #15

Ant Hill Ease

"First thangs first. I was with the Voidchaser when I first went down huntin' Stacia. Two'a their own double crossed em', bout blew us all to pieces, and to my understandin', they're still stranded down there. I'd like t'see them found. I'm gone need testimonies from all of em' so I can get a solid warrant put out fer the two what set us all up. You game fer a search party, Mr. Tump?".
This message was last edited by the player at 01:19, Thu 17 Nov 2016.
Irin Adson
NPC, 14 posts
Human
Relic Hunter
Thu 17 Nov 2016
at 01:38
  • msg #16

Ant Hill Ease

Irin unzips her coat for the cold room and shrugs it off before hanging it on a peg.  It is rather distracting, but not intentionally so.  She puts her hands in her back pockets, probably to warm them.  "Based on what Stacia said, y'all were in the old bank in the lower levels.  That's where most of the relic hunters are focusing right now.  'Cause its a bank."  She laughs lightly and rolls her eyes at her own humor.

"Inarra knows her way around those parts."  Her tone ends the statement almost as a question, perhaps for Tump.
Tump
player, 91 posts
Relic Hunter
Thu 17 Nov 2016
at 02:39
  • msg #17

Ant Hill Ease

Tump smiles at Irin's comment.

"It's just Tump." He walks over and returns Hance's coat. "I'm familiar with the area you're talking about. I was down there around the same time y'all were. I don't suppose it would hurt taking another trip down there."

He wags a finger back at no one in particular. "Just so we're clear. I've got first dibs on whatever we find down there."
Django Blint
player, 97 posts
Thu 17 Nov 2016
at 02:46
  • msg #18

Ant Hill Ease

"Well then good news fer you, I'm interested in warm bodies, not trinkets".

Turning his attention to Irin. "I take it you must be Irin. Tila told me you's sharp as a needle point. It's nice t'meet'cha ma'am. I'm Django. Django Blint, of the Core Marshalls, Tracker 07th class".
Irin Adson
NPC, 15 posts
Human
Relic Hunter
Thu 17 Nov 2016
at 04:20
  • msg #19

Ant Hill Ease

"Irin."  She says cooly.  After a look from her father she smiles politely and holds out a hand for shaking.  "You might call me the town historian.  My father deals in hardware.  I trade in information, mostly about the ruins."

She turns to Tump.  "If you're going with him after Ruffin, I'll keep collating information on the falcon.  Let me know when you get back and we'll discuss anything that comes up between now and then."
Tump
player, 92 posts
Relic Hunter
Thu 17 Nov 2016
at 04:27
  • msg #20

Ant Hill Ease

Tump nods. "Can't argue with that." He looks over at the tracker. "Let me know what you're ready."

"Oh, I almost forgot." He spins back around to Irin. "You still have that disk I gave you?"
Irin Adson
NPC, 16 posts
Human
Relic Hunter
Thu 17 Nov 2016
at 13:16
  • msg #21

Ant Hill Ease

"Oh, yes."  She reaches into a pouch at her waist and hands over a small data storage device.  "I made a copy so I can keep working on it, if that's okay?"
Tump
player, 93 posts
Relic Hunter
Thu 17 Nov 2016
at 13:49
  • msg #22

Ant Hill Ease

"No problem. We can catch up later and see if you found anything new." He smiles, and Irin disappears into the back room again.

As Django gets his device fiddled with, Tump walks around the shop looking at the new items for sale.
Django Blint
player, 98 posts
Fri 18 Nov 2016
at 00:57
  • msg #23

Ant Hill Ease

"You reckon Hance can recharge this thang?" he asks Tump, regarding his anti-grav harness. "Saved my bacon once already, wouldn't mind bein' able to get some more use outta it".
Tump
player, 94 posts
Relic Hunter
Fri 18 Nov 2016
at 02:06
  • msg #24

Ant Hill Ease

He shrugs a little bit. "Hance has got the best run on supplies in town. Depends on the power source, but if anyone can get that harness up and running, it's him."

"Me...", he gestures to his boots, "Solar powered. Doesn't have as hefty a charge, but it's easy to power back up."
Django Blint
player, 99 posts
Fri 18 Nov 2016
at 02:13
  • msg #25

Ant Hill Ease

"Solar powered... hmm. Sounds handy on a clear day. T'answer yer question about leavin', soon as Hance tells me whether'er not he can juice this thang up, we can discuss rolling out. Yer gonna be the tour guide on this screw ball safari, so whatever you thanks best'll do. I am pressed hard fer time though".
Tump
player, 95 posts
Relic Hunter
Fri 18 Nov 2016
at 02:24
  • msg #26

Ant Hill Ease

"Last thing you wanna do is rush the ruins. Nothing'll make you more late for your date than being dead. What's the big rush? The ruins are going anywhere."
Hance Adson
NPC, 15 posts
Human
Slicer
Fri 18 Nov 2016
at 02:33
  • msg #27

Ant Hill Ease

Hance comes back with a small belt with an array of pouches.  "Here ya go.  I only found one refill cartridge, but it has a capacitor on it that should hook to the relay on the harness.  The refill cartridge is a backup capacitor with the same capacity, charge, and discharge rating as the main one.  You can switch them out as needed and they'll charge at any outlet or standard power station."

He holds it out to Django.  "Care to try it out?"
Django Blint
player, 100 posts
Fri 18 Nov 2016
at 02:34
  • msg #28

Ant Hill Ease

While Hance and Irin aren't in the room, Django comes clean. "Truth is, that murderer? Vyctor Kerr. Ever heard of em'?".
Tump
player, 96 posts
Relic Hunter
Fri 18 Nov 2016
at 02:50
  • msg #29

Ant Hill Ease

Tump relaxes a little bit, almost looks relieved hearing the name.

"Vyctor Kerr?" He says, raising an eyebrow. "Just about everyone around here has heard of him. Can't say I've ever met him though. You'd probably have better luck finding Irin's ghost."
Django Blint
player, 101 posts
Fri 18 Nov 2016
at 02:57
  • msg #30

Ant Hill Ease

Before Django can respond, Hance enters the room.

~~~

Having his harness adjusted and refitted with the new cartridge, Django takes a few steps back. Adjusting the controls on the thing, he slowly lifts off of the floor a few inches and hovers for a moment. "Yeah, I'd say works purty good now. Wha'do'I owe ya?".
Tump
player, 97 posts
Relic Hunter
Fri 18 Nov 2016
at 03:06
  • msg #31

Ant Hill Ease

Tump scrunches up bit face a bit, kinda like he was impressed with the gear, but he tries to pull it off like he'd seen it before.
Hance Adson
NPC, 16 posts
Human
Slicer
Fri 18 Nov 2016
at 03:56
  • msg #32

Ant Hill Ease

"Belt, capacitors, wiring altogether 750."
Django Blint
player, 102 posts
Fri 18 Nov 2016
at 13:39
  • msg #33

Ant Hill Ease

All righty. Thank ya sir".

Having paid for services rendered, Django brings his attention back to Tump. "You got anywhere we can discuss business sp'cifics?".
Tump
player, 98 posts
Relic Hunter
Fri 18 Nov 2016
at 13:58
  • msg #34

Ant Hill Ease

Tump nods. "The tavern is pretty quiet this time of day. Most folks are already working or at the ruins. There shouldn't be too many ears over there."
Django Blint
player, 103 posts
Fri 18 Nov 2016
at 15:11
  • msg #35

Ant Hill Ease

"Sounds good, Tump. Uh, Mr. Adson, thank ya again. I'll be in touch with ya if I have anymore questions".

Django turns to exit the Emporium with Tump and head to the tavern.
Namben
NPC, 5 posts
Human
Innkeeper
Fri 18 Nov 2016
at 15:41
  • msg #36

Ant Hill Ease

As Tump guessed, the tavern is relatively empty.  Namben, the tavern keeper comes over to Django wiping his hands on a towel before holding it out to shake.  "Drinks are on the house for as long as you stay in Ant Hill Ease, Mr. Blint.  What you did for Stacia...well, I can't thank you enough!"
Django Blint
player, 104 posts
Fri 18 Nov 2016
at 16:00
  • msg #37

Ant Hill Ease

Django shakes hands with Namben."Mighty kind of ya. Fer the time bein', I'll just have somethin' cold and wet. Waters fine".
This message was last edited by the player at 16:01, Fri 18 Nov 2016.
Namben
NPC, 6 posts
Human
Innkeeper
Fri 18 Nov 2016
at 16:06
  • msg #38

Ant Hill Ease

"Hello, Tump.  Rounds free for you, today, as well for your help."  As he bustles around behind the bar, Namben continues to talk.  "Never figured you two for working buddies.  Anything I can do for you...you know, besides th' drinks?  Odd time of day to have customers."
Tump
player, 99 posts
Relic Hunter
Fri 18 Nov 2016
at 16:18
  • msg #39

Ant Hill Ease

"Never too early to celebrate a good day, eh Namben?" He nods over at Django. "Just wanted to do this man a solid for helping out Stacia."

He looks around for a table in the corner. "Anything new on the menu?"
Namben
NPC, 7 posts
Human
Innkeeper
Fri 18 Nov 2016
at 16:51
  • msg #40

Ant Hill Ease

"No, nothing new today.  I need to send out Ped and Xeke to do some hunting."  He smiles at Django.  "I hear the serrataraptors are teaming in the upper levels.  They have salty meat."

Judging, which Namben is very good at doing, that the two of you wish privacy to talk, he sets your drinks down at a booth in the north-east corner of the room, far from the stage and stairs and bar.

He takes Tump's order for an early dinner then tucks the flimsy in his apron.  "Back with your food in a few.  If you need anything else, just let me know.  Wait staff will be back in half an hour to get ready for the supper rush."
Django Blint
player, 105 posts
Fri 18 Nov 2016
at 18:15
  • msg #41

Ant Hill Ease

Once the setting is private: "Now then, about Kerr. My reports show me he went in to hidin' in the ruins outside a' town after assassinatin' a group a' government folks. Somehow, some way, it says he managed to use the rains a' Vexember t' do it. When I was down there, I met a feller named Ky who claimed he lived there, and gave me a hand. I'm still tryin' t'get a bead on who he really is, but I have my suspicions. What I'm wantin' t'do is first an' foremost is find the Voidchasers and get them folks outta there, or at least set em' on a path fer exit. One a their folks got banged up purty bad and I don't know how long he's gone last without seein' a doc. Once that's done, I'd like to pay Ky a visit an' get down to business about who he really is, and about some stuff he told me. Rushed me off outta there after my first meetin' with him and I wasn't in no position to argue". Django takes a long drink of water. "Tell me somethin' though. I keep hearin' about this Irin's ghost or whatever they are. For one, I thought Irin was Hance's girl. Fer two, I know fer a fact it was this Ky feller what got Stacia the rest a' the way outta the ruins once I fell and went lights out".
This message was last edited by the player at 22:50, Fri 18 Nov 2016.
Tump
player, 100 posts
Relic Hunter
Sat 19 Nov 2016
at 04:18
  • msg #42

Ant Hill Ease

Their meals arrive and Tump casually listens to Django as he goes on about Kerr as he eats. Mention of Ky, however, give him pause. He stops chewing and just stares at Django until he is done speaking.

"That's a name you might want to keep under your breath. From what I understand, he takes great lengths to make sure he stays as anonymous as possible. I've yet to meet a man that's ever said they've laid eyes on him. A ghost at best if you catch my meaning. If I were to put two and two together, I'd say that's who is Irin is looking for. Who, as best as I know, is Hance's daughter. Not sure why you'd be wondering about that though." He adjusts himself in his seat. "By the way, how'd you manage to get out of there alive? Stacia said you took quite a fall. Three kilometers down."

"About finding Kerr, not really sure where to begin other than the ruins. A man could hide indefinitely down there."

He leans back in his chair. "Getting you down to the levels where you say the Voidchasers got stuck, that's not much of a problem. You've got a snowball's chance in hell of finding him. Likely he'll find you before you find him."
This message was last edited by the player at 13:26, Sat 19 Nov 2016.
Django Blint
player, 106 posts
Sat 19 Nov 2016
at 14:34
  • msg #43

Ant Hill Ease

Django adresses Tump's questions as they come.

In regards to Ky:
"I'll keep that in mind then. Aside from Tila, yer the first I mentioned it to. I can tell ya this though, I saw the man, plain as day. An' I know where he lives, though I doubt he's there often. Prolly has more than one hole to hide up in too. An' speakin' a hole, I don't know exactly th' distance I fell, but what I do know is where his house was, was accordin' to.."him", 6 kilometers below. Said he saved me from my fall with somethin' called a "grav-net", and then he went on to help Stacia get on up outta there. When I came to, he was standin' over me in 'is house. Then he started in on me about all sorts of philosophical mess about "countin' on me t' be the bad guy" and what have ya. I 'spect it has to do with my job. I ain't exactly easy on criminals, and truth be told, I don't take well to injustices and such, regardless a' the source.. I know what he said should jes be chalked up to rhetoric, but fer some reason, he got in my head a bit.". Django sighs and takes another sip of his water. "He gave me this anti-grav harness I'm wearin' now, and it took me straight up a hole back to the surface".

On Irin's Ghost:
"As far as Irin and Irin's ghost go, th' names were a bit confusin' tryin' to sort out who was who and what was what, on account of not bein' from round here and knowin' the full story".

On finding Ky again:
"Like I said, I know of at least one place he holes up in. Given what all he said t' me though, I reckon he'll expect me comin' back at some point or another...".

Django drains the rest of his water. "I should'a ordered somethin' stronger. I get the feelin' I'm in for a few more long days what with all this... I don't even know why I'm tellin' you half a' this. You kind'a remind me of a feller I used to work with. He's dead now, got gunned down chasin' after some spice runners a few years back. Great guy though. Great cop too. Anways... that's the gist of everythang. So now I ask you, you in fer some police work? I don't mean I'm gone deputize you and all that scrab, but it's becomin' pretty clear that I ain't equipped to go solo on this one. I ain't doin' nobody no good if I'm dead, and heck, that's almost been the case about 3 times now in the last day or so. I need somebody with th' stones t' have my back like I have theirs. You in?".
Tump
player, 101 posts
Relic Hunter
Sat 19 Nov 2016
at 16:15
  • msg #44

Ant Hill Ease

"Yeah, alright." He says, trying to sound as if he is reluctantly giving in. "I've got a few things I need to collect in there. I suppose it won't hurt to have an extra gun at my side."

He stands up and heads over to the main counter. "Thanks for the meal, Namben. You have anything prepared for traveling? Not exactly sure how long I'll be out this time."

Namben nods and makes his way back to the kitchen area. "Oh, and throw in some for the law man too."

While Namben is wrapping up their to-go meals, Tump throws in more conversation. "This business about you being the 'bad guy', as a man of the law and all, makes me wonder what he's up to. Maybe he is looking to start an uprising. A rebellion, if you will. Seems like something that may not sit well with one such as yourself."
Django Blint
player, 107 posts
Sat 19 Nov 2016
at 16:28
  • msg #45

Ant Hill Ease

"I been wonderin' on that exact scenario. If he's lookin' fer a pawn fer some kinda outlaw business, he's barkin' up the wrong tree. Wouldn' be the first time somebody thought they's gone get a crooked cop in their pocket though. I s'pose I suffer from a rare disease called "morality" in that respect".
This message was last edited by the player at 16:29, Sat 19 Nov 2016.
Tump
player, 102 posts
Relic Hunter
Sat 19 Nov 2016
at 16:45
  • msg #46

Ant Hill Ease

"Lots of questions poppin' up lately. I have a feeling we'll know who the real pawns are sooner rather than later."

Namben comes back out with a couple wrapped up parcels and sets them on the counter. "Thanks, as usual, Namben." He settles the check and looks at Django. "Ready?"
Django Blint
player, 108 posts
Sat 19 Nov 2016
at 16:56
  • msg #47

Ant Hill Ease

Django graciously takes the packed meal and stows it away, adjusts the straps on his packs, and runs a finger down his ammo bandoliers taking a quick count.

"Ready as I'm gone get".
Tump
player, 103 posts
Relic Hunter
Sat 19 Nov 2016
at 17:33
  • msg #48

Ant Hill Ease

"Alright, let's see where fate takes us, shall we?"

He heads out of the tavern and leads Django over to the main entrance to the ruins. There, they find Inarra, still hard at work with her team. "If you haven't already met, that's Inarra. She and her team, they're alright. They won't mess with ya, unless you start causing trouble. Not like the Voidchasers, who would as soon just stab you in the back as look at ya."
Inarra
NPC, 10 posts
Human
Relic Hunter
Sat 19 Nov 2016
at 17:56
  • msg #49

Ant Hill Ease

Inarra locks down the last of her equipment then gives some instructions to her team.  After she finishes, she walks in your direction.  "Tump.  Hang on a second!"
Tump
player, 104 posts
Relic Hunter
Sat 19 Nov 2016
at 18:00
  • msg #50

Ant Hill Ease

Tump stops and turns around. "What's up?"
Inarra
NPC, 11 posts
Human
Relic Hunter
Sat 19 Nov 2016
at 18:59
  • msg #51

Ant Hill Ease

"Are you heading down?  Mind if I tag along?"
Tump
player, 105 posts
Relic Hunter
Sun 20 Nov 2016
at 01:36
  • msg #52

Ant Hill Ease

Tump nods. "Fine by me, but it's up to El Hefe here. This is his roller coaster ride."
Django Blint
player, 109 posts
Sun 20 Nov 2016
at 01:51
  • msg #53

Ant Hill Ease

"If you're vouchin' fer the lady, that's fine by me then".

Django extends a hand in Inarra's direction. "Django Blint, Tracker of the Core Marshalls. Pleased t' meet'cha".
Inarra
NPC, 12 posts
Human
Relic Hunter
Sun 20 Nov 2016
at 02:21
  • msg #54

Ant Hill Ease

Inarra goes a bit white.  She looks at Tump with incredulity written plain across her face.  Then, in a supreme effort of will, she masters herself and takes Django's hand.  "Inarra, of the Sabersplice relic hunters.  Thanks for letting me tag along.  I won't get in the way of your...hunt."
Tump
player, 106 posts
Relic Hunter
Sun 20 Nov 2016
at 02:26
  • msg #55

Ant Hill Ease

"Well, if by vouching you mean, won't shoot you in the back." He gives Inarra a wink. "Then yeah, she's good."

"How's the job out here coming?"
Django Blint
player, 110 posts
Sun 20 Nov 2016
at 03:20
  • msg #56

Ant Hill Ease

When Inarra's attention is back on Tump, Django fights to keep his bearing and suppresses the corner of his mouth from forming smirk.
Inarra
NPC, 13 posts
Human
Relic Hunter
Tue 22 Nov 2016
at 02:24
  • msg #57

Ant Hill Ease

"We're at an impasse.  Something is actively jamming our communication below underlevel 10.  That's why I'm wanting to go down with you.  I want to look around in a more unorthodox manner than the team is willing to do to see if I can find the source of what's jamming us."  She pulls out a fancy looking sensor device.  "I don't think it's targeting Sabersplice specifically, or really even Ant Hill Ease.  Whatever this is, it's passive, but it covers the whole ruins."

She leans in and whispers her next words with a glance at the sky.  "I would lay even odds that Vexember'll have a hard time hearing what goes on through the screen."
Tump
player, 107 posts
Relic Hunter
Tue 22 Nov 2016
at 03:38
  • msg #58

Ant Hill Ease

Tump raises an eyebrow. "What exactly do you mean by unorthodox? Besides, if whatever is jamming communications over some as large as the ruins, you can bet there'll be countermeasures to protect it."
Django Blint
player, 111 posts
Wed 23 Nov 2016
at 01:32
  • msg #59

Ant Hill Ease

"What kinda counter-measures you reckon? We talking yer standard trip mines and other stuff what goes boom".
This message was last edited by the player at 01:33, Wed 23 Nov 2016.
Tump
player, 108 posts
Relic Hunter
Wed 23 Nov 2016
at 01:55
  • msg #60

Ant Hill Ease

"Something like that wouldn't surprise me, but I've seen others that can be a bit more debilitating over time. Like long term stasis fields. The can keep ya stunned long enough for the environment to pick ya off."
Inarra
NPC, 14 posts
Human
Relic Hunter
Wed 23 Nov 2016
at 02:57
  • msg #61

Ant Hill Ease

Inarra taps her foot while the two of you talk.  Finally, she rolls her eyes.  "Are we going or not?  Talk on the way.  Men!"  She strides off ahead, her short legs somehow managing to eat up the ground anyway.
Tump
player, 109 posts
Relic Hunter
Wed 23 Nov 2016
at 05:01
  • msg #62

Ant Hill Ease

Tump looks over to Djano, then back to Inarra. "Women...", he says under his breath.

He taps the slugthrower on his hip. "You know, one little tranq and problem solved. No?" He chuckles.

"Alright... let's go then."
Django Blint
player, 112 posts
Wed 23 Nov 2016
at 13:49
  • msg #63

Ant Hill Ease

As Django steps off he mutters to Tump "I don't thank tri-clorix rounds gone simmer that one down". Letting his two "guides" lead the way, he remains in the back of the group as they begin their initial steps down.
Inarra
NPC, 15 posts
Human
Relic Hunter
Wed 23 Nov 2016
at 14:51
  • msg #64

Ant Hill Ease

Ultimately, Inarra lets Tump take the lead since this is technically not her descent.  Her main purpose was to get the two of you motivated.

After Django describes the location where the explosion blocked the halls and where he ascended being chased by the serrataraptors, Tump is able to triangulate a couple of possible routes.  Looking at the known areas of the enormous building, what used to be the top floors, it appears that the Voidchasers should have made it out already.  It leaves only one conclusion...

...something has happened to them.

About two hours into the search, there is kind of an explanation.  The scenes of a recent battle against a mid-sized denizen are evident in a larger arboretum.  The sanctuary is out on a terrace that would have been out in the open air and sun in ancient times.  Now it hangs in darkness out over a 6km drop to almost certain death.

In the center of the arboretum is a vast hole, large enough to drive a transport truck through.  However, it's not just an empty drop.  It looks like some thought went into the explosions that cause it because only three sides of the platform detached.  The fourth remains intact, though it twisted the back portion of the platform up.  The missing floor forms a ramp down to a narrow balcony four floors below.  A door is missing, blown inward.  There are no bodies.

The most concerning thing is, whatever they were fighting, it would have been too big to go through that door and might still be around, hiding.
Tump
player, 110 posts
Relic Hunter
Thu 24 Nov 2016
at 02:01
  • msg #65

Ant Hill Ease

"Down it is, I suppose. Lest we want to find out what the others were fighting."  He looks around for any sign of movement. "Inarra, this path ought to put us well below 10. Keep your eyes peeled for whatever it is you're looking for."

Tump descends cautiously.
Django Blint
player, 113 posts
Thu 24 Nov 2016
at 04:00
  • msg #66

Ant Hill Ease

Django waits for Innara to descend after Tump, as he cautiously begins down after her. He draws both six shooters, and takes careful and deliberate steps to minimize the sound he makes, so as to better hear his surroundings.
Narrator
GM, 51 posts
Thu 24 Nov 2016
at 04:10
  • msg #67

Ant Hill Ease

At the bottom of the ramp, there is a pool of blood.  Any human that shed that much would not just be dead, they'd be a mummified corpse.  The blood most likely came from the beast.  That leaves two options:  it's dead, or its really, really angry.

The small hole in the door is completely dark.  It is impossible to see what lies beyond without focusing gear or tossing in a light.
Django Blint
player, 114 posts
Thu 24 Nov 2016
at 04:13
  • msg #68

Ant Hill Ease

Django holsters his pistols and produces his bullseye lantern, and using his fusion igniter, lights the lantern and adjust the hood to produce a forward beam towards the hole.
Narrator
GM, 52 posts
Thu 24 Nov 2016
at 04:26
  • msg #69

Ant Hill Ease

Something moves in the light on the far side of a large room.  It's furry and about the size of a multi-person transport.
Django Blint
player, 115 posts
Thu 24 Nov 2016
at 04:31
  • msg #70

Ant Hill Ease

Django over looks at Tump. "Uhhh... after you?" he says, rapidly retrieving a pistol for his main hand.
Tump
player, 111 posts
Relic Hunter
Thu 24 Nov 2016
at 04:35
  • msg #71

Ant Hill Ease

Tump lowers his visor and switches it to low-light mode, then slowly draws his weapon. "But look at how fluffy it is. It can't be that bad, right? A huge, fluffy, angry, critter the size of my apartment."
Inarra
NPC, 16 posts
Human
Relic Hunter
Thu 24 Nov 2016
at 04:39
  • msg #72

Ant Hill Ease

Inarra ignores the two of you and starts off around the open-air walkway around the side of the building.  It has a chest high rail to keep people from falling, but there are wide gaps all along it as far as the lantern light carries.  She has her sensor device out and doesn't seem to be paying any mind to anything else.

"You two go play with your new pet.  I'm going to check this out."
This message was last edited by the player at 04:39, Thu 24 Nov 2016.
Django Blint
player, 116 posts
Thu 24 Nov 2016
at 04:45
  • msg #73

Ant Hill Ease

Django, still looking at Tump: "I thank the lady is on t' somethin' a bit more preferable. I'd rather not tangle with fuzzy armored cars if I can help it".
Tump
player, 112 posts
Relic Hunter
Thu 24 Nov 2016
at 04:52
  • msg #74

Ant Hill Ease

"Lucky for us, it doesn't feel like playing right now." He keeps his weapon trained on the furry critters, but shifts more of his attention in the direction Inarra is going.

"Slow it down a bit would ya? This ain't a race. Running around with yer nose buried in that thing is a good way to set off traps."
Inarra
NPC, 17 posts
Human
Relic Hunter
Thu 24 Nov 2016
at 23:36
  • msg #75

Ant Hill Ease

Inarra continues until she gets to a large hole in the wall which leads into the interior of the building.  "I've got it!"

At that moment, a large rodent - right at the gaping hole - opens its mouth wide enough to swallow Inarra and screeches.  [Fort. DC 15 or be shaken for 1d4 rounds, automatic loss of initiative. (-2 on all rolls).]

Inarra opens her mouth, but if she screams, it cannot be heard over the rodent.  She has dropped her device on the ledge and both her hands are over her ears.
Ronan Bunderslaw
player, 3 posts
Human
Engineer
Fri 25 Nov 2016
at 00:22
  • msg #76

Ant Hill Ease

Whether she screams or not becomes irrelevant as the beast's head explodes in a horrific fashion.
"What the..." Ronan Bunderslaw's curse is muted by the falling of the beast's carcass.  "... are you people doing out here?"  Ronan put a modified, yet surprisingly small grenade launcher back beneath his jacket.
"Those things a a pain to take down,"  Ronan said.  "I've run into them before and frankly small caliber doesn't do the job.  Modified armor piercing grenade launcher.  Doesn't explode until the narrowed polymer shell penetrates it's target.  Then kaboom!," he said as he made a gesture with his hand designed to imply an explosion.
This message was last edited by the GM at 01:07, Fri 25 Nov 2016.
Django Blint
player, 117 posts
Fri 25 Nov 2016
at 12:12
  • msg #77

Ant Hill Ease

After his heart finally stops trying to escape from his chest, Django whistles loudly. "I got to get me one'a them thangs" he says, marveling at the destruction. He takes a few steps forward and extends a hand. "Django Blint, Tracker for the Core Marshalls. I b'lieve we owe ya one with that save. An' t' answer yer question, we're down here fer a whole slew a reasons. Primarily huntin' fer some relic hunters who've gone MIA. Seen any groups a' folks down here tryin' to make it out?".
Ronan Bunderslaw
player, 4 posts
Human
Engineer
Fri 25 Nov 2016
at 13:20
  • msg #78

Ant Hill Ease

"Honestly, not lately," Ronan said.  "But that doesn't mean I'm surprised."
"Your friends wouldn't be the first group to disappear around here,"  He adds.
For the larger man who is as stoic and imposing looking as anyone the group has seen in awhile he glances down with both a somber and saddened look.
"I've lost some people close to me around here on more than one occassion,"  Ronan said.  "If you need help finding your friends I would be happy to help. Just do a better job of watching out for critters," he says with a wry smile.
Ronan was essentially out relaxing after scoring a big arms deal that would exceed his personal budget for month.  Usually someone who's not that friendly, the group caught him on what was an unusually somber day.  For a man who carries a modified grenade launcher as well as a slew of other weapons readily available, that's saying a lot.
Inarra
NPC, 18 posts
Human
Relic Hunter
Fri 25 Nov 2016
at 14:25
  • msg #79

Ant Hill Ease

Inarra picks up her scanning device and looks over at Ronan.  "Thanks for the save.  I'm Inarra."  She seems slightly shaken, but reverts almost immediately back to business mode.
Tump
player, 113 posts
Relic Hunter
Fri 25 Nov 2016
at 14:32
  • msg #80

Ant Hill Ease

Tump relaxes and puts his weapon away. "Couldn't agree more with being more careful." He glances over at Inarra. "I've seen men lose their heads, literally, just because they weren't paying attention."

"Folks call me Tump. Good to meet ya."
This message was last edited by the player at 22:21, Fri 25 Nov 2016.
Django Blint
player, 118 posts
Sat 26 Nov 2016
at 01:30
  • msg #81

Ant Hill Ease

Django eyes the darkness around them warily, never being too sure it's safe to keep his back turned in any direction for long. "This place gives me th' creeps. Y'all mind if we walk an' talk? I don't much care t' be here when the scavengers come fer th' scent a' blood".
Tump
player, 114 posts
Relic Hunter
Sat 26 Nov 2016
at 16:15
  • msg #82

Ant Hill Ease

Tump nods. "Let's keep moving. At a less break-neck speed this time, shall we?" He pulls ahead of the group in order to keep an eye out for tripwires, hazards, or other traps.
Narrator
GM, 53 posts
Sun 27 Nov 2016
at 02:23
  • msg #83

Ant Hill Ease

There is a screeching noise as of something large scraping across the metal floor.  It comes from within the gap.  Muted blaster fire, from farther away, follows.  In the brief glow of the energy weapon discharge, two more of the giant rodent creatures can be seen trying to work their way into a barricaded position beneath a partially collapsed ceiling.
Django Blint
player, 119 posts
Sun 27 Nov 2016
at 03:18
  • msg #84

Ant Hill Ease

"Well there goes the slow approach I reckon". Django ties his lantern to his belt, and raises the hood so as to let its light flow in more of an arc around him rather than in a beam. "I hope you go more'them explosives bud, looks like we're gone need em'".

Django draws both of his six shooters. "Mr. Tump, if you would please".
Tump
player, 115 posts
Relic Hunter
Sun 27 Nov 2016
at 17:36
  • msg #85

Ant Hill Ease

Tump lowers his visor and flips a switch. "After you, marshall."

He follows in behind Django and activates something on his belt. A distortion field surrounds him, making it a little harder to detect him.
Ronan Bunderslaw
player, 5 posts
Human
Engineer
Tue 29 Nov 2016
at 00:49
  • msg #86

Ant Hill Ease

Ronan senses the unease in this newly found group and is quick to both his sidearms.  Small caliber and large.  "Could someone please explain to me what you folks are doing here!," he exclaims in more of a command than a question.
Tump
player, 116 posts
Relic Hunter
Tue 29 Nov 2016
at 01:05
  • msg #87

Ant Hill Ease

A bit of a jeer comes from the hazy blur that used to be Tump. "Would you mind repeating that a little louder? I don't think those critters down there heard ya. I think we can all shake hands and trade business cards once the threat down there has been dealt with."

Tump pulls his weapon and maneuvers himself closer to the edge of the gap to see what sort of situation they are dealing with.
This message was last edited by the player at 01:07, Tue 29 Nov 2016.
Giant Rodents
Tue 29 Nov 2016
at 01:31
  • msg #88

Ant Hill Ease

Whether Tump is a prophet or just filled with common sense, the rodents turn as he speaks.  One shrugs off a blaster bolt to the face from the other side with a horrible screech.  They slowly make their way over toward the gap, stopping every few steps to sniff the air.
Django Blint
player, 120 posts
Tue 29 Nov 2016
at 01:37
  • msg #89

Ant Hill Ease

Django hisses in a low voice "Look alive folks, they know we're here. I got explosive rounds in my rifle, once I open up on em, Innara, you start blastin'. New feller, work your magic with that grenade launcher, and be careful with yer shots, we got people down there on th' other side a them rats. Once we got their attention, Tump, you flank em'. Don't bunch up, them thangs could bite two of'us in half at once". Django whips out his repeater rifle and cycles a round in the chamber. "Move out".
Tump
player, 117 posts
Relic Hunter
Tue 29 Nov 2016
at 01:39
  • msg #90

Ant Hill Ease

Tump wastes no time getting out of sight and moves just shy of being on the opposite side of the others, being mindful of crossfire.
Inarra
NPC, 19 posts
Human
Relic Hunter
Tue 29 Nov 2016
at 03:08
  • msg #91

Ant Hill Ease

Inarra kneels on the ground and fishes something round and low out of her pack.  After a few taps on a blinking control panel, the disk whirs and shoots away from her toward one of the giant rodents.
Django Blint
player, 121 posts
Tue 29 Nov 2016
at 03:30
  • msg #92

Ant Hill Ease

Django moves to the edge of a chunk of debris takes a knee behind it. The rodents continue to creep closer, and are getting near. "Wait for it... hold... one more step...". Django sucks in a sharp breath. "Now" he whispers.

Django fires at the nearest rat, taking 10 (+5 on his ranged BaB) = 15
22:25, Today: Django Blint rolled 12 using 2d6+2d8. Damaged reduced to 8: Enemy is DR4

The explosion, while not nearly as grand or messy as Ronan's, send a small shock wave out as it detonates and is quite loud.
Tump
player, 118 posts
Relic Hunter
Tue 29 Nov 2016
at 04:07
  • msg #93

Ant Hill Ease

Tump takes the explosion as his cue. With the rat-beast distracted, he pops off a round in its flank. Its thick hide deflects some of the shot, but enough gets through to draw blood... and make it mad.


22:03, Today: Tump rolled 22 using 1d20+7.  Attack roll, +2 for flanking.
22:05, Today: Tump rolled 10 using 2d4,d6.  Damage to rat-beast.

Giant Rodents
Tue 29 Nov 2016
at 19:15
  • msg #94

Ant Hill Ease

The giant rodents screech and charge.  As the first one reaches the 5m mark from Django and Inarra, the disk below it crackles and shoots out who knows how many amperes of electricity into the rodent's body.  It crashes to the ground, twitching, while smoke rises from its head and claws.

The other dances well around, which makes it take longer to arrive, allowing all interested parties to get off another round of shots.
Django Blint
player, 122 posts
Tue 29 Nov 2016
at 23:31
  • msg #95

Ant Hill Ease

Django fires another explosive round, this time at the second giant rat.

Takes 10+5 to attack
18:28, Today: Django Blint rolled 13 using 2d6+2d8+1.  Repeater rifle shot - explosive round - point blank shot feat. Damage reduced to 9 for DR4 creature
This message was last edited by the player at 23:32, Tue 29 Nov 2016.
Inarra
NPC, 20 posts
Human
Relic Hunter
Wed 30 Nov 2016
at 17:01
  • msg #96

Ant Hill Ease

Inarra pulls out a small slug thrower and lets off a couple of rounds.  The rodent Django just hit barely acknowledges the impact.  Inarra curses at the ineffectiveness of her weapon.
Tump
player, 119 posts
Relic Hunter
Thu 1 Dec 2016
at 00:04
  • msg #97

Ant Hill Ease

Tump takes aim and fires off another round into the flank of the rat-beast. It flinches a bit, but clearly seems to be angered more by Django's blast.

Take 10 + 7 to attack.
17:59, Today: Tump rolled 10 using 2d4,d6.  Damage to rat-beast #2.

Ronan Bunderslaw
player, 6 posts
Human
Engineer
Thu 1 Dec 2016
at 05:50
  • msg #98

Ant Hill Ease

The big man steps between Django and Inarra, an oversized hammer resting on his shoulder.  As the angered beast charges blindly in its rage, Ronan casually swings the hammer around into the thing's head.  There is a secondary thump that follows the meaty connection of the hammer to the monster and the rodent is flung around to face the other way.  It slumps and lies still.

"Honestly, I think I just finished it off.  You three did most the work."  Without pause, he steps over to the first rodent, still twitching from Inarra's bot, and brings his hammer down on it's head.  With a meaty thunk and a sploosh of blood, the thing dies.

The man turns to face Django and Inarra.  "My name is Ronan.  Now, who can tell me what is going on down here?"  His voice is a forced politeness, not that he is angry, but that he seems to be coming down off he adrenaline of battle.
Django Blint
player, 123 posts
Thu 1 Dec 2016
at 22:10
  • msg #99

Ant Hill Ease

"To give you the short an' skinny version, I'm huntin' a fugitive a' the law, an' we're also trackin' down a lost group a' relic hunters called The Voidchasers. I'm hopin' that's them up ahead what was shootin' at these rats. Mr. Tump here and Miss Innara were both kind enough to lend me a hand, cause' fer one, I ain't no relic hunter. Done bout died down here once already. Fer two... well, they got their own reasons I s'pose".
Tump
player, 120 posts
Relic Hunter
Fri 2 Dec 2016
at 04:50
  • msg #100

Ant Hill Ease

Tump just grins. "I suppose we're all down here looking for something. A place like this... there's always something for everyone."
This message was last edited by the player at 14:31, Sat 03 Dec 2016.
Ronan Bunderslaw
player, 7 posts
Human
Engineer
Sat 3 Dec 2016
at 23:24
  • msg #101

Ant Hill Ease

"Well happy to help anyway I can,"  Ronan said.  "Frankly, we have too many fugitives around this area.  And none too many of them pay any attention to the law in this area."
Ronan said that last phrase as he cocked his smaller weapon and readied himself to proceed with the rest of the group.
Voice in the Office
Sat 3 Dec 2016
at 23:31
  • msg #102

Ant Hill Ease

Behind the door and remnants of a wall to what is probably one of the countless redundant office rooms, a voice calls out.  "Who's there?  We need help!"
Django Blint
player, 124 posts
Sat 3 Dec 2016
at 23:40
  • msg #103

Ant Hill Ease

"Is'Django. Ruffin, that you?" he calls back.
This message was last edited by the player at 23:40, Sat 03 Dec 2016.
Polerin
NPC, 5 posts
Human
Relic Hunter
Sat 3 Dec 2016
at 23:58
  • msg #104

Ant Hill Ease

"It's Polerin.  We got separated."
Narrator
GM, 55 posts
Sun 4 Dec 2016
at 02:17
  • msg #105

Ant Hill Ease

The door jiggles a bit, but does not open.

[Roll listen.]
Django Blint
player, 125 posts
Sun 4 Dec 2016
at 02:34
  • msg #106

Ant Hill Ease

Django doesn't hear anything but his stomach growling.

21:32, Today: Django Blint rolled 5 using 1d20+4.  Listen Check.
Tump
player, 121 posts
Relic Hunter
Sun 4 Dec 2016
at 02:46
  • msg #107

Ant Hill Ease

Tump hears Django's stomach growl. He reaches into his pocket and hands him some jerky.

20:44, Today: Tump rolled 8 using 1d20+5.  Listen check.
Inarra
NPC, 21 posts
Human
Relic Hunter
Mon 5 Dec 2016
at 00:45
  • msg #108

Ant Hill Ease

Inarra goes over to the first rodent and makes sure its dead with a laser tool across the throat.  It doesn't move, indicating that it was already dead.  Inarra puts her tools away and shoves on the thing a couple of times, unsuccessful in her attempt to move it.  "Give me a hand?"
Tump
player, 122 posts
Relic Hunter
Mon 5 Dec 2016
at 00:57
  • msg #109

Ant Hill Ease

Tump walks over and tugs futilely at one of the creature's legs. "I think we're going to need a little more muscle here."

He looks over at Ronan. "Got a free hand, big guy?"
Ronan Bunderslaw
player, 8 posts
Human
Engineer
Mon 5 Dec 2016
at 01:03
  • msg #110

Ant Hill Ease

Ronan tucks away his grenade launcher on his back and walks over to the rodent.  With two hands, he grips the skin of its belly, and lifts.  With a grunt he tosses it a few feet back.  "That what you need?"
Inarra
NPC, 22 posts
Human
Relic Hunter
Mon 5 Dec 2016
at 01:04
  • msg #111

Ant Hill Ease

Inarra scrambles to retrieve her bot.  "Yes, thank you."  She immerses herself in checking it over for damage.

[Roll Listen]
Tump
player, 123 posts
Relic Hunter
Mon 5 Dec 2016
at 01:10
  • msg #112

Ant Hill Ease

The sound of all movement in the room confounds Tump's ability to hear anything of importance. Instead, he takes a few shallow steps into the dark void beyond the gap in the wall. Using the night vision setting on his visor, he scans the area.

19:08, Today: Tump rolled 7 using 1d20+5.  Listen check, take 2.

This message was last edited by the player at 01:30, Mon 05 Dec 2016.
Django Blint
player, 126 posts
Mon 5 Dec 2016
at 11:31
  • msg #113

Ant Hill Ease

The jerky does little to combat Django's rampant hunger and stomach growling.

06:29, Today: Django Blint rolled 7 using 1d20+4.  Listen Check.

"Got anymore a' that stuff?".
Tump
player, 124 posts
Relic Hunter
Mon 5 Dec 2016
at 23:25
  • msg #114

Ant Hill Ease

Almost like he's moving in slow motion, Tump's backside slowly reappears from the gap as he gingerly takes tiny steps backward.

He whispers quietly. "Nobody make any sudden moves or noises. I think those thing's mother is inside there, and she doesn't look too happy."
Django Blint
player, 127 posts
Tue 6 Dec 2016
at 00:06
  • msg #115

Ant Hill Ease

Django whispers "When you say mother, how big you talkin' bout?".
Tump
player, 125 posts
Relic Hunter
Tue 6 Dec 2016
at 00:46
  • msg #116

Ant Hill Ease

"Let's just say that Ronan there would be a one bite snack."
Mother Rodent
Tue 6 Dec 2016
at 02:16
  • msg #117

Ant Hill Ease

A deafening screech punctuates Tump's words.
Ronan Bunderslaw
player, 9 posts
Human
Engineer
Tue 6 Dec 2016
at 02:18
  • msg #118

Ant Hill Ease

"I'm nobody's lunch." Ronan draws his launcher to emphasize the point.
Django Blint
player, 128 posts
Tue 6 Dec 2016
at 02:39
  • msg #119

Ant Hill Ease

"Innara, if you know Polerin's channel frequency, would you kindly ask him to clear away from that there door?". Without waiting for an answer, Django shoulders his rifle and fires.

Take 10 + 5 = 15 on attack.
21:37, Today: Django Blint rolled 10 using 2d6+2d8.  Repeater rifle shot - explosive round.

Tump
player, 126 posts
Relic Hunter
Tue 6 Dec 2016
at 03:00
  • msg #120

Ant Hill Ease

Several rounds whiz by Tump's ear as he quickly vacates the area to fall back and regroup.
Inarra
NPC, 23 posts
Human
Relic Hunter
Tue 6 Dec 2016
at 03:29
  • msg #121

Ant Hill Ease

Inarra drops down behind the wall outside the gaping hole.  "Polerin, this is Inarra.  Do you read?"

She pauses for a few moments, then interrupts whatever Polerin was saying.  "I know.  Move away from the door.  We...we've got a plan."  She almost kept the question mark out of that last word.

Polerin can be heard yelling from her receiver and from behind the door, before Inarra shuts him out.  She yells out to Django.  "They're clear!"
Ronan Bunderslaw
player, 10 posts
Human
Engineer
Tue 6 Dec 2016
at 03:45
  • msg #122

Ant Hill Ease

"Let's shed a little light on things."  There is a thump from Ronan's launcher, and a huge orange flare ignites as it arcs across the huge room.  It reaches the top of the ceiling about eight stories above and hovers there, revealing the monster sitting atop the office building.

The whole layout is hard to catch in a glance, but it looks like some kind of arboretum.  It may have had walkways every story to the ceiling at one time, but those have all fallen long ago.  Now it looks more like a warehouse with glass panes for walls and ceiling, with almost all the glass gone.

Sitting atop the office, rearing to its full five story height, is the large rodent monster.  It has two writhing tails with 'o' shaped bumps as big as a fist all along them.  Two pair of eyes, one in front of the other, sit on either side of an arrow-like head.  Two incisors in the front are overshadowed by two shovel-like tusks jutting out beside them.  It's black claws each have six fingers, including two opposable thumbs, which would indicate it is very good at climbing.

It does not seem to like the flare and takes a swat at it.  It misses, being that the light is too high even for it.
Narrator
GM, 56 posts
Tue 6 Dec 2016
at 03:52
  • msg #123

Ant Hill Ease

OOC:  Alright, folks, I'm going to try this by the books.  Looking at the initiatives and speeds of everyone, posting order will go something like this:

Phase 1  - Django and Tump [have already gone].
Phase 2  - Inarra and Ronan [just went].
Phase 3  - None
Phase 4  - None
Phase 5  - Django and Tump
Phase 6  - Ronan and Octorat
Phase 7  - None
Phase 8  - Inarra
Phase 9  - Django and Tump
Phase 10 - Ronan
Phase 11 - None
Phase 12 - Octorat

That means Django and Tump are up.
Django Blint
player, 129 posts
Tue 6 Dec 2016
at 04:16
  • msg #124

Ant Hill Ease

Django cycles another round in the chamber and fires.

Take 10 + 5 = 15
23:15, Today: Django Blint rolled 18 using 2d6+2d8.  Repeater rifle shot - explosive round.


The light source on the beast seems to improve his lethality by a hair.
Tump
player, 127 posts
Relic Hunter
Tue 6 Dec 2016
at 04:31
  • msg #125

Ant Hill Ease

Give his retreat, Tump is no longer in a flanking position. He pulls out a medium sized canister and shouts over the gunfire "Watch your eyes!"

He lobs the canister toward the giant rat beast and tips his hat to shield his eyes. A deep thwump goes off accompanied by an intense flash of light.

The rat needs to made a couple saves.
Fort save vs DC 18 or be deafened for 2d4 phases;
Reflex save vs DC 19 or be blinded for 2d4 phases

Ronan Bunderslaw
player, 11 posts
Human
Engineer
Tue 6 Dec 2016
at 13:16
  • msg #126

Ant Hill Ease

Ronan drops the launcher and draws a strange looking crossbow.  He pulls the trigger and energy lances out and slams into the giant rodent.  [12 energy DMG]
This message was last edited by the GM at 18:55, Tue 06 Dec 2016.
Octorat
Tue 6 Dec 2016
at 13:43
  • msg #127

Ant Hill Ease

The rodent flails about, screeching from the various attacks.  It reels from Ronan's attack, then swings its head about, looking for targets.  Eyes blinking rapidly, it staggers off the office building like it had one too many kegs of the local brew.  Apparently Tump's tactic worked spectacularly.
Inarra
NPC, 24 posts
Human
Relic Hunter
Tue 6 Dec 2016
at 13:44
  • msg #128

Ant Hill Ease

Inarra stays hunkered down, talking into the com.  However, she also drops her bot and types in a few commands on her datapad.  The bot shoots off toward the rodent and will be there in a few seconds.
Tump
player, 128 posts
Relic Hunter
Tue 6 Dec 2016
at 13:50
  • msg #129

Ant Hill Ease

Tump grins as the creature flails around without most of its senses. Rather than firing off another shot, he spends all of his action circling around to get into a better flanking position.
Django Blint
player, 130 posts
Tue 6 Dec 2016
at 18:27
  • msg #130

Ant Hill Ease

Seeing Tump skirt off to flank the beast, Django continues pressing down on the giant rat with heavy fire power to keep it distracted.

Take 10 + 5 = 15
13:26, Today: Django Blint rolled 24 using 2d6+2d8.  Repeater rifle shot - explosive round.

Ronan Bunderslaw
player, 12 posts
Human
Engineer
Tue 6 Dec 2016
at 18:54
  • msg #131

Ant Hill Ease

The constant fire gives the rodent a direction to look, to move.  Ronan, either bravely or ignorantly, stands firm and lets loose with another blast, drawing the creature's attention to him when it hits.  [8 energy DMG]
This message was last edited by the GM at 18:55, Tue 06 Dec 2016.
Octorat
Tue 6 Dec 2016
at 19:03
  • msg #132

Ant Hill Ease

The rat slams into the ground in front of the office and charges toward Ronan, attempting to knock him over.  Somehow, the gigantic rodent homes directly in on Ronan and slams into him hard [Critical Attack!]  Ronan is thrown through the gap and over the balcony into the open space beyond.
Inarra
NPC, 25 posts
Human
Relic Hunter
Tue 6 Dec 2016
at 19:04
  • msg #133

Ant Hill Ease

About that time, Inarra's bot goes off again, sending electricity through the giant creature.  The creature screeches and slams a foot down [AoO] on the bot, crushing it.  It just seems angrier for the jolt.
Tump
player, 129 posts
Relic Hunter
Wed 7 Dec 2016
at 01:14
  • msg #134

Ant Hill Ease

Now in position, Tump pops off a shot with his own explosive rounds aiming for its hind quarters.

Take 10 + 5 = 15
19:11, Today: Tump rolled 23 using 2d4,d6,2d8.  Explosive, sneak attack slug thrower damage.


After the explosion goes off and settles, he shouts out. "Hey Inarra, can those bots be triggered remotely? Like, inside a bag of explosive rounds inside a giant rat's belly?"
Narrator
GM, 57 posts
Wed 7 Dec 2016
at 02:21
  • msg #135

Ant Hill Ease

The question becomes moot as Polerin and Mayne come charging through the door, energy blasters blazing.  Both score direct hits near Tump's last shot causing major damage.

The octorat screeches in blind terror and barrels forward again, trying to escape its tormentors.  It brushes Django, sending him spinning, flings Inarra over the rail, and then dives headlong after Ronan into the dark abyss.
Django Blint
player, 131 posts
Wed 7 Dec 2016
at 03:21
  • msg #136

Ant Hill Ease

Django picks himself up off the ground, trying to shake the haze from his vision after being barreled over. "Where...where'd it go?".
Tump
player, 130 posts
Relic Hunter
Wed 7 Dec 2016
at 04:14
  • msg #137

Ant Hill Ease

"It either ran off or when after the big guy to finish him off." He points off into this distance. "That way."
Django Blint
player, 132 posts
Wed 7 Dec 2016
at 11:26
  • msg #138

Ant Hill Ease

Django groan a little as he rotates his shoulder a few times to work out the kinks. "I'll go find big'un, you get... wait. Dangit did it get Inarra too??".
Inarra
NPC, 26 posts
Human
Relic Hunter
Wed 7 Dec 2016
at 11:42
  • msg #139

Ant Hill Ease

"A little help..."  Inarra's voice comes from over by the rail.
Django Blint
player, 133 posts
Wed 7 Dec 2016
at 12:35
  • msg #140

Ant Hill Ease

Django shuffles over to the railing and peers over to see Inarra hanging. He takes a knee to stabilize himself, leans over, and grabs both of her wrists to hoist her up. "There we go now. I gotcha".
Inarra
NPC, 27 posts
Human
Relic Hunter
Wed 7 Dec 2016
at 12:41
  • msg #141

Ant Hill Ease

Inarra drops to all fours once she is safely away from the edge.  There she unloads whatever her last meal was.  When her stomach settles, she wipes her mouth on a sleeve and stands.  "Thanks, Blint."
Polerin
NPC, 6 posts
Human
Relic Hunter
Wed 7 Dec 2016
at 12:49
  • msg #142

Ant Hill Ease

Polerin walks up wound like an old fashioned metal coil.  He tries for patience, but his accent slips into full Tyrene.  "'Ello, my friends.  Yor arrival is quite timely.  'Tis a pleasure to know that you, Master Blint, are our savior.  We feared the worst for you and Nerra after we separated and the two of you did not return."

Mayne grunts, and the mannered Polerin nods.  "Ah, yes.  We are in rather dire straits at the moment.  Kidas and Caeldaar are both dead.  Ruffin hangs by a thread of life yet, but we've no way to get him to the surface in his condition.  If we move him, he will bleed out.  Come, we will show you."
Django Blint
player, 134 posts
Wed 7 Dec 2016
at 13:10
  • msg #143

Ant Hill Ease

Django nods to Polerin, and looks back to Inarra and Tump. "You two mind fetchin' Ronan? I uh.. I got some news to break t' these folks".

Django follows Polerin towards the office building. "Since yer someone of authority in the Voidchasers, I'm jes gone go on and tell ya this, you can break it to yer team how ya see fit. Nerra and Dafe, well they ain't what they seem to be. They set yall up with that blast, met up, dumped Stacia on my hands, and split. I ain't got a clue why, but they did".
Tump
player, 131 posts
Relic Hunter
Wed 7 Dec 2016
at 13:55
  • msg #144

Ant Hill Ease

Tump straggles in from the side where Inarra is still composing herself. He places a hand on her back. "You ok?"

Inarra nods slowly and Tump helps her get back up on her feet.

"You got a light or something to shine down there?" He asks as he walks over to the balcony. He peers over the edge and sees nothing but a void. "Where do you suppose that leads?"

He pulls out his datapad and starts looking through various schematics and blueprints he acquired while in the ruins with Irin. "Maybe one of these will show us a path down there."
Inarra
NPC, 28 posts
Human
Relic Hunter
Wed 7 Dec 2016
at 14:58
  • msg #145

Ant Hill Ease

"It's 6k down, Tump. We're standing on the outside of the Bank.  Getting down there without a chute, flying, or anti-grav harness means walking lots and lots of stairs.  None of the lifts work any more, least not this far down."

She looks over at Polerin and Django.  "Aren't we here to save them or something?  Why are you worried about the Depths?  It's death for hunters.  An abyss that leads directly to Hell."
This message was last edited by the player at 14:58, Wed 07 Dec 2016.
Django Blint
player, 135 posts
Wed 7 Dec 2016
at 15:26
  • msg #146

Ant Hill Ease

"It's actually kinda cozy down there at the bottom. Got some big critters though"
This message was undeleted by the player at 15:48, Wed 07 Dec 2016.
Polerin
NPC, 7 posts
Human
Relic Hunter
Wed 7 Dec 2016
at 15:49
  • msg #147

Ant Hill Ease

Polerin narrows his eyes in thought.

Mayne grunts and says something that sounds like 'figures' and clomps off to the office again.

"That is...unfortunate.  I think I understand, though, and it makes a number of things I puzzled over make sense.  Please, come this way.  We need to see to the others."  As he walks toward the office, he converses over his shoulder.  "Did they tell you anything at all about their goals?"
This message was last edited by the player at 15:50, Wed 07 Dec 2016.
Tump
player, 132 posts
Relic Hunter
Wed 7 Dec 2016
at 16:06
  • msg #148

Ant Hill Ease

"Well, I've heard Hell is nice this time of year. Data I've collected suggests there is some salvage I need down there. I just don't know how I'm going to get to it yet. Speaking of the bank, remind me to show you something before we head back up. I'd wager you and your team would be interesting in seeing something I stumbled on."

Tump glances over at Django. "Surviving that fall once I would consider lucky, but twice is just begging for trouble. I don't think we've got the means to get all the way down there and back unless you have a direct line to that mysterious benefactor of yours."
Django Blint
player, 136 posts
Wed 7 Dec 2016
at 16:30
  • msg #149

Ant Hill Ease

As Django walks away he glances back at Tump and pats the anti-grav harness he's wearing.

Addressing Polerin: "Naw, they wouldn't tell me what theys up to. Rightfully so I suppose, they coulda kilt me. Instead they chose t' leave me in the dark with a distressed girl and a whole mess a' serrataraptors. Rest assured though, this ain't over with them two. Core Trackers'll be getting a write up to haul em' in".
Polerin
NPC, 7 posts
Human
Relic Hunter
Wed 7 Dec 2016
at 18:21
  • msg #150

Ant Hill Ease

Mayne, followed by Polerin, then Django walk through the remains of the door into the office.
This message was last updated by the player at 18:21, Wed 07 Dec 2016.
Django Blint
player, 137 posts
Wed 7 Dec 2016
at 17:34
  • msg #151

Ant Hill Ease

Django slowly raises his hands and a smirk spreads across his lips as he chuckles. "Heh. That's a awful lot a' fire power fer jes one Tracker".
Ruffin
NPC, 11 posts
Human
Relic Hunter
Wed 7 Dec 2016
at 18:27
  • msg #152

Ant Hill Ease

[Since at this point everyone knows.  Thanks Nate.]

"When did you start working with Dafe, Blint?  We were betrayed and you went off and left after leading us into a trap with your allegedly less than practiced skills at finding traps.  We were thinking that you managed to come out unscathed while the rest of us needed patching up.  Your story about Nerra and whatnot doesn't quite add up."
Django Blint
player, 138 posts
Wed 7 Dec 2016
at 19:25
  • msg #153

Ant Hill Ease

Django let's the smile fade. "Look here. The bit about Nerra and Dafe? That's the Vexember's honest truth. Them two played y'all like an electro-fiddle. My less than sterlin' trap findin'? Well that's true too". Django looks Ruffin in the eye. "I made myself perfectly clear that sniffin' weren't my line a' work from the get go. You didn't have to bring me along".

Django sighs. "The only thang I ain't been honest about, is who I really am. My name really is Django Blint. I ain't some wannabe relic hunter or drifter lookin' fer work. I'm with the Core Marshall's, and I'm a Tracker. I'm after a fugitive who was last reported bein' seen here in the ruins. The whole ordeal with Dafe, that was just convenient on my end for finding a group to go down with. Weren't by no design a' mine that scrab-head went off an' kidnapped that girl. Made fer a good reason t' get on with a crew none the less, so I rolled th' dice. The only thing that banshee of a woman Nerra did say, was that Dafe kidnappin' Stacia was meant as a distraction, especially fer Ruffin. They let me an' her live on account we remained clueless as t' what they was doin'. She was especially sore at him though fer not killin' none a' y'all in the blast... right before she started lockin' lips with Dafe".
Nerra
NPC, 12 posts
Human
Relic Hunter
Wed 7 Dec 2016
at 19:38
  • msg #154

Ant Hill Ease

"I'll give you one thing, you sound awfully convincing."  Nerra walks out from behind a tangled piece of scrap.  She is limping and has several bandages on her arms.  "That night Dafe had his run in with Stacia in the inn, you followed him outside.  You had a little conversation out there, planning how to betray us so we couldn't get to the vault before you.  It was probably you who masterminded the whole thing.  Dafe isn't that intelligent."  She scowls and spits in your direction as she finds a broken piece of office equipment to sit on, but none are sturdy enough.  Instead, she hobbles over to stand in front of you.

"You got him to kidnap Stacia, then used that as an excuse to join up with us going down.  A convenient way to get us to go through Dafe's little gauntlet.  You almost killed the lot of us.  You left me to the Serrataraptors and I barely escaped with my life, you piece of poodoo!"  Nerra takes a swing at you, but her injuries cause her to drop to her knees instead.  She cries out and no less than three of the men: Mayne, Polerin, and even Ruffin, dip their guns to help her, momentarily distracted.
Django Blint
player, 139 posts
Wed 7 Dec 2016
at 23:56
  • msg #155

Ant Hill Ease

The instant the guns dip and all eyes aren't on him, Django snatches towards Polerin with one hand, simultaneously drawing a six shooter with the other.

18:27, Today: Django Blint rolled 23 using 1d20+7.  Grapple check (+3 w/ stats and +4 surprise bonus).

Polerin doesn't even have time to yelp before Django has him jerked up and spun around facing the group. Polerin feels the cold steel of Django's revolver press against his temple, as he now finds himself playing a human shield.

Django's voice is loud and commanding. "Aight now, nobody moves! Y'all wanna play hardball with the lawman? Well then we fit'na play a whole helluva lot harder than y'all bargained for. If anyone so much as points a weapon, a toe, or hair in my direction, Mr. Polerin here's gone find himself the lucky winner of a brand new holla' point t' the dome. Now then, Mr. Polerin, if you'll kindly folla my lead, we gone dance on out that door behind me". Django begins slowly backing towards the door, half dragging Polerin along in a one armed choke hold.

He kicks back against the door to widen his exit route and hopefully alert his party with the sound. "Y'all don't wanna listen t' reason, that's on y'all, but ain't nobody bout to drag ol' Django into their drama and pin some scrab like that on me. Y'all gimme a holler when ya start thinkin' with the head you got upstairs. Oh, and Nerra dear, it's gone be fun to bring you in. Yer word against mine honey. Sit on that fer a bit".
Inarra
NPC, 29 posts
Human
Relic Hunter
Thu 8 Dec 2016
at 01:10
  • msg #156

Ant Hill Ease

"Well, that escalated quickly."  She draws a slender pistol and prepares to defend herself.  It is unclear if this means she will support Django or just stay out of the way.
This message was last edited by the player at 01:11, Thu 08 Dec 2016.
Tump
player, 133 posts
Relic Hunter
Thu 8 Dec 2016
at 01:35
  • msg #157

Ant Hill Ease

While Tump and Inarra are jabbering away about nothing in particular, what's left of the office door bursts open and falls off its hinges. As a natural reflex, Tump draws his weapon and aims it at the men exiting.
Django Blint
player, 140 posts
Thu 8 Dec 2016
at 02:19
  • msg #158

Ant Hill Ease

As Django continues to back away from the door he quietly speaks to Polerin telling him to keep the muzzle of his weapon pointed at the ground. Without taking his eyes off the door he calls back to Tump and Innara "Miss Inarra, if you'd be so kind as to send a bot or two my way to ensure our friends behind that door don't get no ideas, and Mr. Tump, would you kindly come and relieve my bargaining chip here of his gun?". He goes back to speaking quietly to Polerin. "I don't wanna kill ya, but I ain't above it. Far as I'm concerned you threatened my life and I'm well within my rights to play amateur surgeon on th' side a yer skull. How this ends is all up to you bud".
This message was last edited by the player at 02:20, Thu 08 Dec 2016.
Polerin
NPC, 8 posts
Human
Relic Hunter
Thu 8 Dec 2016
at 02:29
  • msg #159

Ant Hill Ease

Polerin drops his gun and slowly raises his hands.  "Jart's in your field now, chap."
Inarra
NPC, 30 posts
Human
Relic Hunter
Thu 8 Dec 2016
at 02:33
  • msg #160

Ant Hill Ease

Inarra hesitates to act, still unsure of the situation.  It gives Mayne, Ruffin, and the others time to exit the office.  They do so slowly, guns lowered toward Polerin and Django.
Ruffin
NPC, 12 posts
Human
Relic Hunter
Thu 8 Dec 2016
at 02:34
  • msg #161

Ant Hill Ease

"You gotta lotta nerve, Blint.  I almost believed you in there, but this?  This is the action of a guilty man."  He barks a mirthless laugh.  "You ain't no lawman."
Tump
player, 134 posts
Relic Hunter
Thu 8 Dec 2016
at 02:37
  • msg #162

Ant Hill Ease

Gun at eye level, now pointed at the new targets exiting the office, Tump slowly walks over and kicks the gun back towards Inarra.

"Friends of yours, I see, marshall."
Nerra
NPC, 13 posts
Human
Relic Hunter
Thu 8 Dec 2016
at 02:39
  • msg #163

Ant Hill Ease

Nerra limps from the room and leans heavily against the wall.  She winces with the movement.  If she's acting, she earns top awards.  "You are outnumbered, Django.  Five to one.  Tump and Inarra are smart enough not to cross the Voidchasers.  They have no stake in this, no gain to be had.  It's just you."

She scowls a warning at Tump when he kicks the gun away.  Then her voice turns sultry, inviting.  "C'mon, Tump.  Let us handle this.  No need to get involved.  You saved us from being octorat dinner.  Maybe we can cut you in?  Everyone's been hunting the vault.  We know where it is."
Ruffin
NPC, 13 posts
Human
Relic Hunter
Thu 8 Dec 2016
at 02:41
  • msg #164

Ant Hill Ease

Several other members of the Voidchasers frown at Nerra's promise to cut Tump in.

"Nerra.  You talk too much."  He turns to Tump.  "Stay out of it, Tump.  This is Voidchaser business.  You have our thanks for the save.  Take Inarra and move on."
Django Blint
player, 141 posts
Thu 8 Dec 2016
at 02:49
  • msg #165

Ant Hill Ease

"How the heck do y'all even survive down here with smarts like these? You honestly thank a lawman just happened to show up to steal some stupid vault from ya? Does the name Vyktor Kerr mean anything to ya?".
Ruffin
NPC, 14 posts
Human
Relic Hunter
Thu 8 Dec 2016
at 03:17
  • msg #166

Ant Hill Ease

Several of the Voidchasers look uneasy at that name.  Ruffin narrows his eyes and looks up and around at the big room.  "You're working with Kerr?"  His gun lowers a bit, doubt on his face.  The rest of his team are looking back and forth between each other and Ruffin, not sure what to do.
Tump
player, 135 posts
Relic Hunter
Thu 8 Dec 2016
at 03:20
  • msg #167

Ant Hill Ease

Tump smirks at the seduction attempt. "I got no interest in your vault. Don't need all that attention, but also I don't welsh on a job and Django here is under my watch. What kind of rep would that earn me if I just let y'all kill him?"
Django Blint
player, 142 posts
Thu 8 Dec 2016
at 03:43
  • msg #168

Ant Hill Ease

Clearly getting agitated, Django responds. "Working with? What about this ain't you gettin' man? I. AM. A. LAW MAN. Vyktorr Kerr is'a fugitive. He killed folks. He's a wanted man. I'm here tracking him. Ya know? To arrest em'? Dead or alive? Bring em' in t' justice? How is this so hard fer you t' figure out? You got set up by yer little hussy over there, and now she's puttin' on the big doe eyes and innocent girl routine. You think I just happened to be hangin' out with Tila when we approached you? I was werkin', helpin yer local law try and clean up the mess Dafe went on an made. And yeah, as a matter a fact, I did follow Dafe out the bar that night. Because he looked like the kind a' scum suckin' low life that would know where I could find Kerr. So I pressed em' fer info. Said you'd put him on latrine duty fer even sayin' anything about the name. On top'a all that, Stacia saw and heard the whole exchange between Dafe and Nerra before the two skirted off. Tila's done been told everythang as well. And tell me this, if I did set you up, why, WHY would I come all the way back down here to try and help save yer sorry hides from that octorat? You think I just came across y'all by chance? Last I saw, yer own "friends" went and tried to kill ya. If that was me, if I was after yer vault or whatever, why would I risk payin' ya a second visit? Y'all can be mad at me all ya want for not being truthful about why I volunteered to come down here, but if you think settin' up a bunch a treasure hunters is even remotely worth a' minute a' my time, yall'd be better off jes gettin' ate and spare me the headache of even dealin' with ya".
Polerin
NPC, 9 posts
Human
Relic Hunter
Thu 8 Dec 2016
at 03:53
  • msg #169

Ant Hill Ease

Polerin seems to relax a bit.  "Ruffin, I think this chap's making sense.  Perhaps before we go an potentially shoot a Tracker...we should at least confirm his story with Yolte?"
Tump
player, 136 posts
Relic Hunter
Thu 8 Dec 2016
at 03:55
  • msg #170

Ant Hill Ease

"Well now, I'd be feeling mighty silly if I were on the other end of that tongue lashing. How 'bout you put those guns away so we can be all friends again, and walk away without anybody getting filled with holes."

Tump smiles wryly at Nerra and gives her a little wink. "Sounds like a peach of a plan to me, wouldn't you say?"
Ruffin
NPC, 15 posts
Human
Relic Hunter
Thu 8 Dec 2016
at 03:56
  • msg #171

Ant Hill Ease

Ruffin grimaces, then lowers his gun.  "Alright...lawman.  Polerin has good instincts.  We'll confirm with Tila at the top."  He turns on Nerra, who is fuming.  "That means we're going to have a conversation, too."

Ruffin holsters his gun and motions for the others to do the same.
Nerra
NPC, 14 posts
Human
Relic Hunter
Thu 8 Dec 2016
at 03:57
  • msg #172

Ant Hill Ease

Nerra stands and takes a deep breath.  "Talk all you like, Ruffin.  Lawman or not, he's in with Dafe.  Don't turn your back on him."
Tump
player, 137 posts
Relic Hunter
Thu 8 Dec 2016
at 04:03
  • msg #173

Ant Hill Ease

Tump relaxes a bit and lowers his bead on Ruffin. "What about that big guy. Ronan. He one of yours too?"
This message was last edited by the player at 04:03, Thu 08 Dec 2016.
Django Blint
player, 143 posts
Thu 8 Dec 2016
at 04:04
  • msg #174

Ant Hill Ease

Slowly and careful, Django removes the gun from Polerin's head, and removes his grip from around his neck. He maintains hold of his weapon, pointing it up in the air as Polerin steps away from him, and isn't quick to holster it until he see's the all clear.

22:59, Today: Django Blint rolled 8 using 1d20+6.  Sense Motive (bonus +2 against humanoids)".

Django can't get a read on a single face or ounce of body language. He slowly holsters his weapon, ready to snatch both pistols out if need be.

He nods to Ruffin.
Ruffin
NPC, 16 posts
Human
Relic Hunter
Thu 8 Dec 2016
at 04:06
  • msg #175

Ant Hill Ease

"Ronan?  Who's Ronan?"  Ruffin looks around, confused again.
Tump
player, 138 posts
Relic Hunter
Thu 8 Dec 2016
at 04:13
  • msg #176

Ant Hill Ease

"That's what I'm asking. Big guy, grenade launcher, pops up outta nowhere, attacks the rat with us, then gets booted into the chasm of death."

He shakes his head. "So you don't know him? If I didn't think the poor man to be dead, I'd be laughing right now. These ruins are turning into a circus."
Django Blint
player, 144 posts
Thu 8 Dec 2016
at 04:14
  • msg #177

Ant Hill Ease

Django grumbles "You ain't lyin'".
Tump
player, 139 posts
Relic Hunter
Thu 8 Dec 2016
at 15:15
  • msg #178

Ant Hill Ease

Cueing off Django, Tump holsters his weapon and mutters, "Suddenly, I am reminded of why I prefer to work alone."

"You done here, marshall?"

He looks over to Inarra. "How 'bout you?"
Django Blint
player, 145 posts
Thu 8 Dec 2016
at 15:40
  • msg #179

Ant Hill Ease

"Ain't but one set a' feathers I'm here t' ruffle, and t' the best a' my knowledge, he ain't here. Let's go".
Inarra
NPC, 31 posts
Human
Relic Hunter
Thu 8 Dec 2016
at 15:47
  • msg #180

Ant Hill Ease

Inarra looks around and then down at her datapad.  "I'm not.  I still can't pinpoint the source of this interference.  It's from further down.  That's all I know."

She looks over at the Voidchasers.  "Also, I'm not down for all their drama.  I may..." she looks over at the dead corpses.  "I may just stay here by myself.  I think we took out the local trouble.  I should be fine."
Django Blint
player, 146 posts
Thu 8 Dec 2016
at 16:33
  • msg #181

Ant Hill Ease

Django nods and grunts in Inarra's direction. He turns his attention back to Nerra. Pulling out his PDS, he begins punching in a few numbers and selecting several menus. He holds the PDS up in front of his face, and speaks to it. "Officer Django Blint, Tracker 7th class. Location, ruins beneath Ant Hill Ease. I have a person a' interest in a crime unrelated to current case. Detaining P.O.I. for questionin' with local law enforcement. End of report. Send". He takes the PDS and places it back in his pack, and fishes out his electro-shock manacles. "Now then, Nerra, if you'd be so kind as to present them little wrists a' yers, I got a nice set of bracelets for em' until we get things sorted out topside. This is purely detainment though. You ain't under arrest, yet". Django looks around, "Unless anyone here has somethin' else t' say an' make this even more complicated than it has t' be?".
Ruffin
NPC, 17 posts
Human
Relic Hunter
Thu 8 Dec 2016
at 16:56
  • msg #182

Ant Hill Ease

"No."  Ruffin puts a hand on his gun but doesn't draw.  "Nerra is part of my team and right now, she's innocent.  She'll come with us and cause no trouble," he glances at her meaningfully.  For her part, she nods.  "But not in binders."  Before Django can object, he explains.  "It's dangerous down here.  Binding an individual is possibly a death sentence.  We should work together to get topside, then sort this out."

[Roll Sense Motive]
Django Blint
player, 147 posts
Thu 8 Dec 2016
at 20:17
  • msg #183

Ant Hill Ease

Django eyes Nerra, then Ruffin.

12:21, Today: Django Blint rolled 23 using 1d20+6.  Sense Motive."

"I don't mean fer her to walk through these ruins. I mean fer the flight me, you, an' hers fixin'a take outta here".

Django fishes out a 50 foot rope from his pack and then pats the anti-grav harness he wearing. "I hope you know how t' tie a harness" Django says with a smirk.
Ruffin
NPC, 18 posts
Human
Relic Hunter
Thu 8 Dec 2016
at 20:43
  • msg #184

Ant Hill Ease

Ruffin doesn't even consider the suggestion.  "No.  I won't leave the others down here.  We've survived together.  We'll return together.  Unless you can lift us all, we're walking."
Django Blint
player, 148 posts
Thu 8 Dec 2016
at 22:05
  • msg #186

Ant Hill Ease

In reply to Ruffin (msg # 184):

"So much fer conflict resolution eh?". Django pulls out a cigarette and lights it. "Look here chief, you wanna unmuddy this water, then we do thangs the Django way, with a quickness. Otherwise y'all can carry yerselves up topside and find out from Tila without me. I got bigger fish t' fry than tryin' to clear my name with you all. An' don't thank about tryin' to muscle me along either, unless you want a whole lot more Trackers pokin' around town huntin' you all down fer crimes against law enforcement. We tend to take those folks back in body bags". Django takes a long draw from his cigarette, and exhales slowly. "Balls in yer court now my friend. Choose wisely".
Ruffin
NPC, 19 posts
Human
Relic Hunter
Thu 8 Dec 2016
at 22:54
  • msg #188

Ant Hill Ease

Ruffin thinks it through then nods.  "I feel more comfortable making our way alone.  You took out that octorat whivh accosted us just as we returned to familiar territory.  For that, I will credit you with a small amount of trust.  We will not follow or try to hinder you.  I will speak with Tila when we get topside."

He looks over at the gap.  "One last freebie...lawman.  Avoid Vyctor Kerr.  He'll kill you faster than that octorat could seallow a man whole.  A man that can successfully defy the Star God for fifteen years is beyond the likes of you."
Django Blint
player, 149 posts
Fri 9 Dec 2016
at 00:36
  • msg #189

Ant Hill Ease

Django nods and tips his hat. He turns his attention back to Tump and Inarra. "Mr. Tump, if you'd kindly continue on with leading the way fer our affairs, I'd much appreciate it. All the rats around her are startin' t' smell somethin' awful".
Tump
player, 140 posts
Relic Hunter
Fri 9 Dec 2016
at 00:55
  • msg #190

Ant Hill Ease

For the most part, Tump just watches the dialog exchange and prepares himself to part ways until Django appears to extend the contract. "There someone else you need to find down here? I figured you were through with this place, seeing how you found the group you were looking for."

He nods over to Inarra. "I was planning to keep her some company while she tracks down her quarry as well. Who knows, I may just stumble across what I'm looking for too. You're welcome to tag along, I suppose, just leave the drama behind." The last statement, spoken with a fair amount of annoyance in his voice.

Once the tension has dropped enough, Tump will walk over and pick up the weapon Polerin dropped. He'll keep it unless someone asks for it back.
This message was last edited by the player at 00:56, Fri 09 Dec 2016.
Django Blint
player, 150 posts
Fri 9 Dec 2016
at 01:25
  • msg #191

Ant Hill Ease

"There's still th' matter a' findin' Mr. Kerr down here. I'll do my best t' prevent another hostage si'tiation" he says with a smirk.
Tump
player, 141 posts
Relic Hunter
Fri 9 Dec 2016
at 01:45
  • msg #192

Ant Hill Ease

"That one seems like a fool's errand more than anything. If he wants to be found, he'll just appear, but I guess it won't hurt to keep our eyes peeled. Even a blind squirrel finds a nut every once in a while."

He looks over to Inarra. "Ready when you are."
Inarra
NPC, 32 posts
Human
Relic Hunter
Fri 9 Dec 2016
at 02:48
  • msg #193

Ant Hill Ease

Inarra holsters her gun, collects her bots, and checks her pad.  After a moment, she frowns.  "If this is right, we need to go down."  To emphasize her point, she looks over the rail right next to where the big man went down.
Tump
player, 142 posts
Relic Hunter
Fri 9 Dec 2016
at 03:38
  • msg #194

Ant Hill Ease

"Umm, like a couple levels, right?"
Inarra
NPC, 33 posts
Human
Relic Hunter
Fri 9 Dec 2016
at 03:50
  • msg #195

Ant Hill Ease

"Um, more like a couple of klicks."  She raises an eyebrow at Tump in challenge.
Tump
player, 143 posts
Relic Hunter
Fri 9 Dec 2016
at 04:05
  • msg #196

Ant Hill Ease

Tump tries to stifle a laugh but fails miserably. "You ever have those days where you just knew you should have stayed in bed?"

He looks down into the void and steels his expression stoically. "I don't."

"Got any parachute bots in that bag?"
Django Blint
player, 151 posts
Fri 9 Dec 2016
at 17:33
  • msg #197

Ant Hill Ease

"I'm covered fer gettin down there, but I don't know bout how much good this anti-grav harness would be tryin' to halt three people at once. I know it can carry a purty hefty load a short ways, but th' technical specs of the thang are a little above me".
Tump
player, 144 posts
Relic Hunter
Fri 9 Dec 2016
at 20:34
  • msg #198

Ant Hill Ease

"You think it's got enough power to make two trips? One for Inarra, then one for me?"
Django Blint
player, 152 posts
Fri 9 Dec 2016
at 20:52
  • msg #199

Ant Hill Ease

"Maybe, but to put it frankly, th' ride downs gone suck. T' conserve enough juice to get back up an' then make a second trip, I'm thinkin' we's gone have to free fall down and then try t' arrest the fall bout a hundred feet above the bottom or so. An' I get th' pleasure a doin it twice, unless... unless you got a way to hook up this here spare capacitor fer it and recharge it".
Inarra
NPC, 34 posts
Human
Relic Hunter
Fri 9 Dec 2016
at 21:32
  • msg #200

Ant Hill Ease

Inarra ignores the two of you and heads back inside the large room.  Once inside, she turns left, and enters a hallway opposite the one Ruffin and the others took to return to the surface.
Django Blint
player, 153 posts
Fri 9 Dec 2016
at 23:41
  • msg #201

Ant Hill Ease

"I thank that's are cue that are bad idea makins over"

He starts to walk forward, and a few words from an earlier conversation suddenly stick out in his mind. He curiously pulls his pack off, and kneels down to fish around inside of it.
This message was last edited by the player at 01:12, Sat 10 Dec 2016.
Tump
player, 145 posts
Relic Hunter
Sat 10 Dec 2016
at 01:33
  • msg #202

Ant Hill Ease

"Oh, I'm full of bad ideas." He turns and attempts to follow Inarra, but almost trips over Django's sudden move to the floor.

"What the..."
Django Blint
player, 154 posts
Sat 10 Dec 2016
at 01:58
  • msg #203

Ant Hill Ease

"Sorry bout that. I jes need a sec".
Tump
player, 146 posts
Relic Hunter
Sat 10 Dec 2016
at 02:02
  • msg #204

Ant Hill Ease

"You might want to hurry. You leave Inarra alone long enough, she'll find a few more rats to shoot up."

He steps around Django and follows behind Inarra. "You find a way down?"
This message was last edited by the player at 16:13, Sat 10 Dec 2016.
Inarra
NPC, 35 posts
Human
Relic Hunter
Sun 11 Dec 2016
at 05:23
  • msg #205

Ant Hill Ease

"Sabersplice has been here a lot longer than Voidchasers.  We don't share information with the likes of them.  You," she turns to Tump. "You are different.  Will you keep what I am about to show you to yourself?"
Tump
player, 147 posts
Relic Hunter
Sun 11 Dec 2016
at 14:14
  • msg #206

Ant Hill Ease

Tump shrugs. "I got no one to tell." Inarra crosses her arms and smirks at him, waiting for a better answer.

"Alright, alright. My lips are sealed, but just in case, I've got a little collateral for ya." He taps on the datapad stowed away in his vest. "You know that thing I said I'd show ya on the way outta here. I got the location and security codes to get in. It's a big haul, but more than I can manage all on my lonesome."
Django Blint
player, 155 posts
Sun 11 Dec 2016
at 18:55
  • msg #207

Ant Hill Ease

While Tump and Innara are discussing get rich quick schemes, Django gets done fishing in his pack and comes up with a smirk on his face. He removes one of his pistols taking care to unload it first, putting it away in his pack and replaces it with one a bit more high tech, along with three spare magazines into one of his front belt pouches.

He then pulls out a small cylinder and puzzles over it for a moment, before plugging an audio cable into a port on the side, and fiddling with a button.
Inarra
NPC, 36 posts
Human
Relic Hunter
Mon 12 Dec 2016
at 02:54
  • msg #208

Ant Hill Ease

Inarra leads the two of you through a series of corridors through the middle of the vast building.  The halls, and offices, and larger open spaces are all in various states of decay and disarray, though many still stand with little in the way of actual destruction.

A light glows behind Inarra and Tump as Django views some strange 3d holographic video.  There is no sound, so listening in is pointless.  However, it does provide a small amount of additional light to navigate by.


After a good half hour - primarily because of one major crawling effort through a room with a collapsed ceiling, one which Inarra reveals is the normal access to this area for Sabersplice - she brings you to the opposite exterior side of the old financial building.  A connecting, covered walkway extends over to another building's top floor.  Though it doesn't look safe, Inarra assures you that it has been shored up by her team.  She encourages you not to step in the holes, but says the appearance of lack of integrity is to scare off all but the most determined relic hunters.  It is doing a great job of intimidation.

Once across, Inarra checks more thoroughly at each intersection.  She cautions you both to remain as quiet as possible.  Tump almost disappears into the air and darkness ], but Django seems somewhat distracted and bumps his head on a low hanging set of partially collapsed lighting.  Inarra freezes and looks murderously at Django.
Tump
player, 148 posts
Relic Hunter
Mon 12 Dec 2016
at 03:14
  • msg #209

Ant Hill Ease

When Inarra freezes, so does Tump. He takes the opportunity to listen if anything near by was alerted to their presence.
Django Blint
player, 156 posts
Mon 12 Dec 2016
at 03:16
  • msg #210

Ant Hill Ease

Django removes his earpiece, and otherwise freezes in place, halting all movement. He doesn't even breath. His eyes dart around the space.
Narrator
GM, 58 posts
Mon 12 Dec 2016
at 03:40
  • msg #211

Ant Hill Ease

At first, the sound is soft, like a gentle breeze blowing across an open field of flowers.  Then it grows, becoming a thunderous roar filled with hundreds of tiny screeches.  Revealed in the gloom of the artificial lights used by the three adventurers, hundreds of small, flying forms come swooping up from below.  The move together as a single mass and flow at a 90° angle to enter a window un the side of the room through which the three of you are moving.

[Phase 1]
Tump
player, 149 posts
Relic Hunter
Tue 13 Dec 2016
at 00:45
  • msg #212

Ant Hill Ease

Tump lays down flat and activates his personsal force screen projector.
Django Blint
player, 157 posts
Tue 13 Dec 2016
at 02:49
  • msg #213

Ant Hill Ease

Django draws his energy pistol while going prone, and readies a stun shot if the swarm descends on him.
Inarra
NPC, 37 posts
Human
Relic Hunter
Tue 13 Dec 2016
at 04:55
  • msg #214

Ant Hill Ease

[Phase 2]

Inarra screams and ducks as the creatures swarm toward her.  There is little cover in the hallway.  She draws a bot from her pack, but fumbles and drops it.  After scrambling after it she manages to get it back.

[Phase 4 -  Tump & Django]
Django Blint
player, 158 posts
Tue 13 Dec 2016
at 23:18
  • msg #215

Ant Hill Ease

Django whistles loudly and yells "Hyah! Over here! Hyah!".

If part of the swarm shifts and weaves in his direction he fires upwards at them in an effort to not hit Innara.

Take 10 on attack

Stun shot - FORT Save DC 20 vs Stun

Tump
player, 150 posts
Relic Hunter
Wed 14 Dec 2016
at 14:26
  • msg #216

Ant Hill Ease

Tump pulls another flash-bang canister from his pack and sets the timer for a slightly shorter duration. He shouts "Fire in the hole!", and launches out into the open space beyond the balcony.

Since the sound attracted them, the hope here is that the flash-bang will either pull in a new direction (away from us) or disable their senses enough for us to get away.
Inarra
NPC, 38 posts
Human
Relic Hunter
Wed 14 Dec 2016
at 19:17
  • msg #217

Ant Hill Ease

The combination of effort is enough to drive the creatures off.

Inarra rises and catches her breath.  Once she can speak, she tiptoes over to the two men and whipsers.  "Vytes.  One alone is nothing, but when they swarm, they can suck you dry of blood in minutes.  Let's keep going."  She looks sourly at Django.  "Quietly this time."

A few more minutes brings you to an old tube transport system.  There is nothing but an empty shaft that leads down into darkness forever.

"Here, Tump, hold this."  She hands you a cylindrical powercell that looks like it came from the ruins.  It's large and heavy, though can be held with one hand.  Once Tump has a firm grip on the device, she draws out two disks with prongs of various sizes protruding from one end of each disk.  These she screws on to the powercell at each end of the cylinder.

"Be right back."  She leaps across the nearest tube to the back of the shaft.  There is barely anything to hold to, but Inarra is practiced and balances with no difficulty.  She opens a panel then reaches out a hand across the shaft.  "Very carefully, because I only have one, hand me the powercell."
Tump
player, 151 posts
Relic Hunter
Wed 14 Dec 2016
at 21:15
  • msg #218

Ant Hill Ease

With one hand cradling the body of the power cell and the other gripping the base of the cylinder, Tump carefully and slowly extends his arms across the shaft.
Inarra
NPC, 39 posts
Human
Relic Hunter
Thu 15 Dec 2016
at 01:41
  • msg #219

Ant Hill Ease

Inarra takes the powercell with a sure hand and installs it into the compartment.  There is a soft hum and a few soft lights glow faintly around the tube as well as sporadically down the shaft into nothing.

Inarra seals the plate back on, turns to Tump and says, "basement."  After which, she lets go and summarily drops out of sight down the shaft.
Tump
player, 152 posts
Relic Hunter
Thu 15 Dec 2016
at 03:56
  • msg #220

Ant Hill Ease

Tump grins. "What a coincidence. Just where I need to go."

He tips his hat to Django and steps inside the tube. He says, "basement", and disappears out of site.
Django Blint
player, 159 posts
Thu 15 Dec 2016
at 10:20
  • msg #221

Ant Hill Ease

Django arches an eye brow. "The he-" he starts to say before the skitter and screech of vytes removes any reservations he may have. He quickly hops into the tube with a hurried "basement".
Narrator
GM, 59 posts
Thu 15 Dec 2016
at 12:42
  • msg #222

The Basement

There is a rush of adrenaline as the free fall begins, a sensation each of you has felt once before for this extended period of time.  However, unlike before, the descent is controlled.  Some force, whether air pressure, magnetism, or something else, keeps you in the center of the tube.  Most of the way down is lit, but as time in the tube continues, the lights are more sporadic until they go out completely.

There are also parts of the trip where the equilibrium is absent, so that if you were to destabilize yourself, you would slam into the walls bouncing back and forth and surely be killed.  Only your inertia carries you through these lapses safely.

At one point, Tump is able to see Inarra far below.  Then she disappears into a dark area and is not seen again.  Not long after, Tump, and then Django enter this bright area.  The open doorway out of the tube on this level reveals, for only a moment, a factory for making robots.  It is fully lit, but the flash view makes it seem as if it was frozen in time, a flimsi pic.  Then all is darkness.

Outside the brilliant light, you are able to discern the bottom of the tube.  It comes up fast, but before you hit, the same force that kept you centered, now slows you and brings you to a gentle stop on a solid floor.  Inarra beckons Tump to hurry out of the tube to let Django land, but cautions utter silence.  When Django arrives, she scowls at him and emphasizes the silence.
Django Blint
player, 160 posts
Thu 15 Dec 2016
at 13:07
  • msg #223

The Basement

Django nods and mimes zipping his lips.
Tump
player, 153 posts
Relic Hunter
Thu 15 Dec 2016
at 14:02
  • msg #224

The Basement

Tump nods and quickly taps a bunch of notes into his data pad. When finished, he tries to compare his current location with the notes gathered from the intel he and Irin collected.
Inarra
NPC, 40 posts
Human
Relic Hunter
Fri 16 Dec 2016
at 02:35
  • msg #225

The Basement

Inarra checks her datapad again and orients herself in a direction.

The area beyond the lift tube is wide open with a ceiling that cannot be seen above.  It must be there somewhere, however since the normal light filtered through the overgrowth above does not shine down.  Not that it would reach this far without open sky above, but you should see something.

Direction chosen, Inarra walks slowly, quietly in that direction.  It is along the right hand wall out of the lift tube.

[From this point on, I need a spot check and listen check with every post.]
Django Blint
player, 161 posts
Fri 16 Dec 2016
at 02:44
  • msg #226

The Basement

Django quietly follows, guarding up the rear flank. His eyes are keen, but years of shooting guns without much regard for hearing protection takes its toll at the worst of times.

21:43, Today: Django Blint rolled 8 using 1d20+4.  Listen.

21:43, Today: Django Blint rolled 19 using 1d20+6.  spot.

Tump
player, 154 posts
Relic Hunter
Fri 16 Dec 2016
at 16:01
  • msg #227

The Basement

Tump finishes mucking around on his data pad and puts it away. His distraction causes him to lag behind a little, but he quickly catches.

09:59, Today: Tump rolled 16 using 1d20+5.  Listen check.
09:59, Today: Tump rolled 12 using 1d20+5.  spot check.

Inarra
NPC, 41 posts
Human
Relic Hunter
Fri 16 Dec 2016
at 16:21
  • msg #228

The Basement

As Inarra continues to lead you through the massive room, you encounter various structures including what look like old one- and two-man starships in various states of disrepair.  None of them look like they would fly ever again, but it is a testament to how prevalent star travel used to be that there are so many casually parked in this one place.

"This way."  Inarra turns away from the wall and passes in and out of a number of the ships, some too tall to see past.  There is a single dim light ahead, one you could not see before because of the angle of the object the light emanates from.  Inarra is leading you directly toward the light.
Django Blint
player, 162 posts
Fri 16 Dec 2016
at 17:18
  • msg #229

The Basement

Django marvels at the decaying star ships, and suppresses the urge when he almost slips up and whistles.

12:16, Today: Django Blint rolled 18 using 1d20+6.  Spot.

12:16, Today: Django Blint rolled 5 using 1d20+4.  Listen.


His hearing is probably in need of some sort of bio-implant. His tinnitus kicks in and he gets a slight ringing sensation in his right ear.
Tump
player, 155 posts
Relic Hunter
Fri 16 Dec 2016
at 17:39
  • msg #230

The Basement

The sights are really quite impressive and given her numbness to the fact makes Tump wonder. He whispers in a low voice. "How long have you known about this place?"

11:38, Today: Tump rolled 18 using 1d20+5.  Listen check.
11:38, Today: Tump rolled 6 using 1d20+5.  spot check.

Clearly oblivious to anything other than the space ships, Tump doesn't notice much else.
Inarra
NPC, 42 posts
Human
Relic Hunter
Sat 17 Dec 2016
at 02:36
  • msg #231

The Basement

Inarra looks back at Tump and scowls, but it is a brief look.  She sighs and lets the two men catch up to her before she speaks in a voice so soft it is half lip reading that helps you understand her.  "I've never been down here before.  The last three-man team we sent down here didn't return."

She turns back around and takes a few more steps.  She freezes, transfixed by something in front of her.
Tump
player, 156 posts
Relic Hunter
Sat 17 Dec 2016
at 03:15
  • msg #232

The Basement

Tump glances over to Django as if to say, "Nice knowing ya...", and then stops abruptly trying not to bump into Inarra.

21:13, Today: Tump rolled 24 using 1d20+5.  Listen check.
21:13, Today: Tump rolled 6 using 1d20+5.  spot check.

Seriously, 2 1's in a row on spot, but Tump can hear a mouse fart from a mile away....

Django Blint
player, 163 posts
Sat 17 Dec 2016
at 03:23
  • msg #233

The Basement

Django freezes and narrows his eyes, searching in the dark ahead.

The ringing in his ear has stopped.

22:22, Today: Django Blint rolled 23 using 1d20+6.  Spot.

22:22, Today: Django Blint rolled 16 using 1d20+4.  Listen.

Inarra
NPC, 43 posts
Human
Relic Hunter
Sat 17 Dec 2016
at 04:03
  • msg #234

The Basement

"I want it."  Apparently Inarra's caution at silence doesn't apply to her.  She darts forward toward a very large pile of junk, spacecraft parts all jumbled together in a heap.  However, at the bottom of the 'hill' is a small, one man craft.

The craft was no longer than ten meters with a wedge shape.  It's narrow vertical profile was broken by two oversized engines on the back.  One of the engines is surrounded by a diagonal stabilizer fin running from the back to the front of the engine, but the other has broken off.  There is also the remains of one cannon on one side of the sleek craft.  The other side is somewhat covered by the junk.  The canopy looks to be intact.  The horizontal profile from back to front tapers somewhat as it sweeps forward and there is a small split down the middle of the front section, roughly a meter long.

There is not much left of the blue paint that once colored the ship.  Now it is mostly a dull grey, pitted and scarred from who knows what battles of the ancient world.
Django Blint
player, 164 posts
Sat 17 Dec 2016
at 14:20
  • msg #235

The Basement

"Inarra. Back away. Slowly" Django hisses with urgency in his voice. He pull out his energy pistol and readies an over-charge shot.
Tump
player, 157 posts
Relic Hunter
Sat 17 Dec 2016
at 16:22
  • msg #236

The Basement

"Step back, Inarra. There is something else over there. Watching us."
Inarra
NPC, 44 posts
Human
Relic Hunter
Sun 18 Dec 2016
at 19:03
  • msg #237

The Basement

Inarra freezes and looks around.  Then she takes a step back.
Relighast
Sun 18 Dec 2016
at 19:08
  • msg #238

The Basement

Inarra's movement draws the beast out, frustrated that it lost the easy kill.  It leaps from the pile of garbage and lands on the ground in front of the three of you.  The ground shakes mightily with its landing [Reflex Save vs. DC 16 or fall].  It roars its challenge with a wide, toothy maw capable of engulfing the upper torso of a human.

Inarra falls to the ground, which probably saves her life as the creature's tail sweeps around and cracks the air where her head was a second before.

[Phase 1]
Django Blint
player, 165 posts
Mon 19 Dec 2016
at 02:36
  • msg #239

The Basement

Seeing the beast leap, Django bends his knees slightly and hops right before it hits the ground. As he lands, he opens fire.

16:34, Today: Django Blint rolled 26 using 1d20+6.  Reflex Save.
Extra shot this phase for crit save
Take 10 + (5-1[over-charge]) = 14

21:31, Today: Django Blint rolled 19 using 5d6+4.  Energy Pistol: Over-charge Shot.
21:31, Today: Django Blint rolled 21 using 5d6+4.  Energy Pistol: Over-charge Shot.

Total Damage: 40

Tump
player, 158 posts
Relic Hunter
Mon 19 Dec 2016
at 03:26
  • msg #240

The Basement

The sudden movements of the beast caught Tump completely off guard and when it lands, Tump stumbles and falls prone, knocking the weapon from his hand. It skitters across the floor, past the beast.

21:15, Today: Tump rolled 8 using 1d20+6.  reflex save.

Inarra
NPC, 45 posts
Human
Relic Hunter
Mon 19 Dec 2016
at 03:46
  • msg #241

The Basement

[Phase 2]

Inarra falls to the ground as the beast hits.  Rather than scrambling to her feet, she digs for a bot and sets it loose.
Relighast
Mon 19 Dec 2016
at 03:48
  • msg #242

The Basement

Django's shots slam into the monstrous carnivore full force.  A blue glow appears momentarily each time and the shots bounce off into the dark before slamming into something a bit farther away.  There is explosive debris that can be hear to rain down in the background somewhere.

The creature takes another step forward and roars again.  It does not appear to be injured.

[Spot checks.

Phase 5]

Tump
player, 159 posts
Relic Hunter
Mon 19 Dec 2016
at 05:36
  • msg #243

The Basement

Tump picks himself up off the ground and draws the energy pistol he picked up from Polerin.

23:36, Today: Tump rolled 20 using 1d20+5.  spot.

Django Blint
player, 166 posts
Mon 19 Dec 2016
at 10:46
  • msg #244

The Basement

Django takes aim again and hesitates, trying to discern what just happened.

05:45, Today: Django Blint rolled 17 using 1d20+6.  Spot.
Relighast
Sat 31 Dec 2016
at 02:49
  • msg #245

The Basement

[There is some kind of device on the creature's back at the base of the neck.  It is flat and low.

+1 Spot XP for both.]


The monster rears up and makes a chuffing sound before it lowers its head, opens its maw, and spews forth a cone of flame.

[Reflex Saves]
Django Blint
player, 167 posts
Sat 31 Dec 2016
at 13:49
  • msg #246

The Basement

The flames spew forth fast as Django scrambles to move out of the way, practically stumbling on his own feet.

08:49, Today: Django Blint rolled 9 using 1d20+6.  Reflex Save.
Tump
player, 160 posts
Relic Hunter
Sat 31 Dec 2016
at 17:20
  • msg #247

The Basement

Tump, seeing the gout of flame heading straight for them, deftly jumps directly into it.


No amount of evasion is going to save this roll!
11:18, Today: Tump rolled 10 using 1d20+6 ((4)).

Inarra
NPC, 46 posts
Human
Relic Hunter
Sun 1 Jan 2017
at 03:45
  • msg #248

The Basement

Inarra rolls to the side out of the flame's path.  She finds her feet behind a large rectangular object made of metal.
Relighast
Sun 1 Jan 2017
at 03:48
  • msg #249

The Basement

The blast of fire is not as large as adrenaline and fear in the depths of the ruins might have made it seem at first.  Tump and Django are singed a bit [1 DMG to your hats], but not on fire or anything.

There is a clanking sound as the monster tries to take a step forward, but can't.  Instead, it turns to the side and begins to pace.
Django Blint
player, 168 posts
Sun 1 Jan 2017
at 04:55
  • msg #250

The Basement

Taking cover behind a pile of corroding equipment, Django manages to snuff out the singed edges of his hat with a frown. He peers around his cover to hear the clank and see the creature is apparently leashed to something. "A well guarded guard dawg eh? Tump, can ya see what's holdin' it back?".
Tump
player, 161 posts
Relic Hunter
Sun 1 Jan 2017
at 15:08
  • msg #251

The Basement

"Good idea, I like it. You make like a nice juicy target, and I'll head around to the other side."

Tump winks then heads for cover to get a better angle on the device embedded on the fire breathing creature's back, giving wide berth.
Inarra
NPC, 47 posts
Human
Relic Hunter
Mon 2 Jan 2017
at 00:33
  • msg #252

The Basement

Inarra takes a cue from Tump and heads around the other way, examining the threat at a safe distance.
Relighast
Mon 2 Jan 2017
at 00:37
  • msg #253

The Basement

As the interlopers cease their frontal assault, grow more cautious and split up, the monster quiets its roaring and stomping about.  It swings its head to the left and right trying to keep both Inarra and Tump in sight.
Django Blint
player, 169 posts
Mon 2 Jan 2017
at 00:50
  • msg #254

The Basement

Django lights a cigarette. "Wut they got'chu chained up fer big fella?" he says while half peering from behind cover. It isn't clear if he's actually speaking to the monster or thinking out loud.
Tump
player, 162 posts
Relic Hunter
Mon 2 Jan 2017
at 02:40
  • msg #255

The Basement

"If I didn't know better, I'd say this thing is chained up pretty solid by a giant leash. Whoever did it, made sure it wasn't gunna get loose anytime soon."

Tump holsters his weapon to try and reduce any sort of aggression to the creature. "Django, you think you might be able to calm that thing down? I'd likely only make it more angry."
Familiar Voice
Mon 2 Jan 2017
at 02:43
  • msg #256

The Basement

"By now, most people with half a brain would have scrambled to retreat and not stayed behind to find out about a shield generator and chain."
Django Blint
player, 170 posts
Mon 2 Jan 2017
at 02:48
  • msg #257

The Basement

Django turns his head around looking for the body that goes with the voice.
Tump
player, 163 posts
Relic Hunter
Mon 2 Jan 2017
at 03:09
  • msg #258

The Basement

Tump chuckles under his breath. "Good thing we aren't burdened with that problem." He rubs the soot off the brim of his hat. "I was wondering if I was gunna run into you down here."
Ky
Mon 2 Jan 2017
at 03:50
  • msg #259

The Basement

Ky walks around the corner from behind the mounds of junk.  He is near Inarra.  "Don't be afraid, Ms. Tills.  Neither I, nor Vex here will hurt you."  Ky unslings a carcass he'd been carrying over his shoulder, a small dongo-rat, and tosses it to 'Vex'.

Inarra circles opposite Ky wary, but not making any overt aggressive moves.

Ky rubs the creature's eye ridge as it eats.  It actually purrs.  "The relighast is a lot of bark, but they prefer to just be left alone.  Most won't hunt things that are half their size or bigger.  Too much trouble.  Once you show 'em who's in charge, well, they will either run and not return, or if you feed it, they might stick around.  Vex here, his training is almost done.  A few more days and I can unchain him, let him hunt in the area.  He'll not roam far so long as I keep him fed."

Ky turns to Tump.  "I only need him around for a few more weeks while I get my ship repaired.  He'll let me focus on that while he keeps away those I haven't invited."
Tump
player, 164 posts
Relic Hunter
Mon 2 Jan 2017
at 04:16
  • msg #260

The Basement

Tump raises an eyebrow. "Your ship?" He glances around the area. "One of these I presume? How is that not going to catch the attention of 'you know who'?"
Ky
Tue 3 Jan 2017
at 04:47
  • msg #261

The Basement

In the shadows of his own, unscorched wide-brimmed hat, Ky's smile quirks a little.  "It hasn't in ten years.  Mainly because I've deactivated the drives.  Vexember won't touch you if you don't have flight capability.  Course, I've got something now that prevents him from knowing when I get her space worthy again."

He walks over to Inarra and offers his hand.  "Would you join me, please?  You are all invited as I need your help."  He turns and walks back the way he came.  "I saw you admiring the..." his voice trails off and its too hard to catch what he says with the rip-snorting of the relighast eating the dongo-rat carcass.
Tump
player, 165 posts
Relic Hunter
Tue 3 Jan 2017
at 14:08
  • msg #262

The Basement

Tump scurries to catch up and whistles appreciatively. "That's impressive. How did you manage to fly under the senators radar?" He glances over to Ky, anticipating his reaction.
This message was last edited by the player at 17:09, Tue 03 Jan 2017.
Django Blint
player, 171 posts
Wed 4 Jan 2017
at 00:49
  • msg #263

The Basement

Django clears his throat. "Before we go an get all willy nilly with space voodoo, I got some thangs what need clarifyin'".
Ky
Wed 4 Jan 2017
at 04:05
  • msg #264

The Basement

As Django catches up to the group, Ky explains to Toben and Inarra.  "The anomaly that Sabersplice is seeking is my doing.  It prevents communication unless you have a bypass, but that is just a side effect.  The main function of my shield is to keep Vexember from deep scanning the ruins and detecting anything.  He doesn't normally actively scan deep, and the ruins down this far are sparsely populated, so if nothing ever dings his passive sensors, he'll never looks this deep.  To actively monitor the deep places of the planet would just take too much time.  The odds that he would randomly select to active scan this ruin over other, more active spots in the world, are one hundred sixty four thousand to one."

As the three of you round the debris piles, the bottom of the large shaft both Django and Tump have traveled to the surface appears.  Ky smiles and leads you to his stilted home.  It looks like he's made a couple of modifications since either of you were here, including a round sensor/jammer array on the roof.

Django's insistence on answers, gives Ky pause at the ramp leading in.  "Would you like to talk out here or inside over drinks?"
Tump
player, 166 posts
Relic Hunter
Wed 4 Jan 2017
at 05:33
  • msg #265

The Basement

Tump nods as he thinks back over the past few days experience. "Yeah, I think I could use a drink."
Django Blint
player, 172 posts
Wed 4 Jan 2017
at 13:33
  • msg #266

The Basement

"Inside sittin' down sounds fine".
Ky
Wed 4 Jan 2017
at 18:13
  • msg #267

The Basement

Ky leads the way up the ramp.  At the top of the ramp, Ky steps to the right and motions for everyone to turn to the left toward the large living area.  Behind him, the small doorway to your left is now open and a ladder is against the far wall leading to the roof and presumably back out of the house a different way.  Across from that, the larger hallway that was previously blocked with a makeshift metal door is now open.  The hallway has a rounded ceiling and several large leather chairs with sturdy full-torso restraints.

Ky insists that you move to the left, though, and into the living area.  Outside the bay windows that curve around the back quarter of the house, there is a large curved array that matches the curvature of the windows.  Perhaps some kind of shielding or other protective covering, though what it might be for down here is unknown.  Behind you, where there was a metal panel before, there is now a room that looks like some kind of engineering compartment for a vehicle.  Most of the stuff looks incomprehensible, but there is an open slot for a power converter.  To the left of that slot there is a huge, round device installed.  It blinks, but doesn't seem otherwise active.

Inarra takes a seat and Ky disappears into the room he is using as a kitchen area.  He returns in a few moments with steaming mugs of caf, which he distributes to everyone.  "Alright, Mr. Blint.  Ask your questions."
Django Blint
player, 173 posts
Wed 4 Jan 2017
at 23:59
  • msg #268

The Basement

"Well I reckon I'm jes gone cut right t' the chase then. I know who you are Ky. I know where ya get the name Ky from as well. You ain't stupid, an' I know you know who I am. An' that means you know what I'm here fer. Naow, I ain't no fool. I know good an' well if I tried t' subdue ya right here an' now, I'd be deader than th' rat carcass you threw to yer.. "pet"... Even still, every instinct in mah body is tellin' me to draw on ya, despite me havin' a purty good idea of what's gone happen. But I can't exactly dismiss th' fact you saved my life. Saved Stacia's life. I came here with th' intent of stoppin' a cold blooded mad man. An' what I found instead is'a altruistic enigma. Don't make no sense to tell ya the truth. So, that's what I'm gone ask fer. The truth. How exactly did you become a wanted man, how is it ol' Vexember ain't got nothin' to do with you? An' why'd you let me live?".
This message was last updated by the player at 00:01, Thu 05 Jan 2017.
Tump
player, 167 posts
Relic Hunter
Thu 5 Jan 2017
at 00:07
  • msg #269

The Basement

As the questions spew forth, Tump's eyes dart back and forth between Ky and Django and he takes a long pull from his drink. Perhaps a little too loudly.
Vyctor Kerr
NPC, 1 post
Human
Relic Hunter
Thu 5 Jan 2017
at 00:51
  • msg #270

The Basement

"Dissimulation at this point serves no purpose."  'Ky' takes his hat off and sets it aside.  Then he removes his duster. The shadows around his eyes are not shadows at all, but tattoos of some kind of old computer code.  The hint of some kind of stylized bird peeks above the low cut t-shirt.

"I am Vyctor Kerr.  Kydor was my father."
Inarra
NPC, 48 posts
Human
Relic Hunter
Thu 5 Jan 2017
at 00:53
  • msg #271

The Basement

Inarra watches the drama unfold like an avid fan watching her favorite vid drama.  She does not seemed all that surprised at Vyctor's revelation, but seems more interested in Django's reaction.

She is quite literally on the edge of her seat, both hands wrapped intensely around her caf mugh, the drink inside untouched.
Django Blint
player, 174 posts
Thu 5 Jan 2017
at 01:07
  • msg #272

The Basement

Django takes a sip of his caf and then looks at the mug. "S'good". He turns back to Vyctor. "Please, contin'yuh.".
Vyctor Kerr
NPC, 2 posts
Human
Relic Hunter
Thu 5 Jan 2017
at 01:30
  • msg #273

The Basement

Vyctor sits in a comfortable chair over near a work bench, all of it attached to the floor and wall of the house respectively.  He sits in a relaxed position, completely unworried about the explicit threat glaring at him across the room.

"Vexember and the others like him are not 'gods' in any sense of the word.  I call them the Star Demons, because that's what they act like.  They control the worlds and prevent any race, human or otherwise, from advancing too far technologically.  They are the murderers.  They and their stooges that I am accused of murdering."  As he speaks, he looks around at each of his three guests.  However, his gaze bores into Django at this point.  "I know you hear this a lot, lawman, but I didn't actually kill those government officials.  I even warned them about their impending deaths, but they were so zealous for their 'god' that they refused to listen.  They had discovered something wonderful, something awesome, and in their zeal took it right to Vexember.  He killed them just for knowing it."

He shakes his head and puts his right hand to his forehead to rub out the frustration.  "Fool.  I got blamed for it because Vexember caught wind of me when I tried to help them.  Your bounty was placed by the Demon himself.  Thankfully, I have publicly and truthfully cut all ties with my family long ago in order to protect them.  When I knew this would be my path, I told them to denounce me, to hate me even, if that's what it took to truly disavow me.  So far it's worked, it seems.  The Demon has left them alone."

He drops his hand and looks around at his guests again.  "I cannot do this alone.  I need a team, and I don't want folks too set in their career paths or too attached to this world.  Above all, I need people with potential, courage, and the need for freedom, to be their own people.  All of you have skill sets that would help me take down Vexember.  You need to train, of course, but I can help with that."

Vyctor laughs and holds up his hands.  "I am getting ahead of myself.  Mr. Blint, I saved your life because I see in you what I'm looking for in a team member, but moreso because it was the right thing to do.  These ruins are dangerous, but I'm tapped in to most of the building's old security systems and can keep an eye on the action.  I saw Tump and you both fall.  I saw that idiot Dafe bring Stacia down, but had to keep an eye on them from afar for a bit since I was busy.  When that she-wolf Nerra revealed herself, I had to stop my work and go help.  I also have a few people who feed me info when anything happens on the surface."   He finally leans back in his chair a bit and rests his arms on on the arms of the chair, waiting for Django to process.
Inarra
NPC, 49 posts
Human
Relic Hunter
Thu 5 Jan 2017
at 01:31
  • msg #274

The Basement

"I'm in!"  Inarra blurts out when Vyctor stops talking.  "I mean, I want to help, I'd like to join."  Her words rush together, and she smiles a bit sheepishly when they are out, but her excitement is vivid.  It is the most energy either of you have ever seen in the usually calculating woman.
Django Blint
player, 175 posts
Thu 5 Jan 2017
at 01:43
  • msg #275

The Basement

Django stares down mutely at his caf. He goes to take another sip, and then stops, placing the mug down on a flat surface next to him. He looks around the room for a moment, taking in the sights, before fishing his fushion-igniter from his pocket. He stands up, and starts for the door. "That's some heavy scrab yer sellin' Kerr. An' when I add up all the details an' circumstances, all thangs considered, I don't reckon you got no reason t'lie to me. Not when ya could'a jes killed me and got me outta yer way. But takin' on the sta-.. I mean..". Django shakes his head while sighing. "I need a smoke".

Django doesn't wait for an answer and shows himself the door, and immediately lights up with shaking hands once he's outside.
This message was last edited by the player at 03:04, Sun 08 Jan 2017.
Vyctor Kerr
NPC, 3 posts
Human
Relic Hunter
Thu 5 Jan 2017
at 01:50
  • msg #276

The Basement

Vyctor chuckles warmly and turns to Tump.  "What about you, Tump?  All I have to offer is riches beyond your imagination, fame, or quite possibly a very quick and nasty death."
Tump
player, 168 posts
Relic Hunter
Thu 5 Jan 2017
at 03:06
  • msg #277

The Basement



Tump and Vyctor chat for a bit while Django pulls himself together. When he finally comes back in, he finds a small holoprojector sitting on the table.
This message was last edited by the player at 14:34, Thu 05 Jan 2017.
Django Blint
player, 176 posts
Fri 6 Jan 2017
at 00:02
  • msg #278

The Basement

Django doesn't say anything, but comes back in and takes his seat, and resumes his caf. He looks like he starts to say something several times, but stops.
Inarra
NPC, 50 posts
Human
Relic Hunter
Fri 6 Jan 2017
at 15:21
  • msg #279

The Basement

As tension builds, Inarra hops up and looks at each man in the room.  "Oh, c'mon!  The greatest revelation in thousands of years and you three have nothing to say to each other?"  She looks at Kerr then Tump.  "You HAVE to tell him!  I can't take it!"

Her words are full of energy and excitement and run together in a way contrary to her former, normally controlled self.
Tump
player, 169 posts
Relic Hunter
Fri 6 Jan 2017
at 15:32
  • msg #280

The Basement

Tump looks over to Inarra. "I don't even know where to start, but maybe this will help." He reaches for the holo-projector and switches it on.

It blips and bleeps as it powers on and then proceeds to deliver its message.

~~~~

The device beams its projection into the middle of the room.  It's vibrant colors and opacity setting make the image seem as if the woman stood before you.  Only the scale belies the image as merely illusion.  The woman is dressed in some kind of indigo body suit that fits snugly, with golden accents on the shoulders, arms, and torso.  At the knees and below, she wears gold-colored armor and boots.  The golden material is some unknown material, but looks similar to hardened leather.  She has dual pistols at her hips.

The woman has thick, wavy blonde hair, and a face to die for.  The whole package looks so good as to be some artist's work rather than a living being.  Her voice completes the surreal package.  "When a thousand years have finished, the falcon will ...zzzt... again, and the star gods will fa ...zzzt...  Come find me at the ...zzzt.... eye temple and I will guide you.  It is the will of the ...zzzt..."

The woman crosses her arms and narrows her eyes, almost daring you to come find her.  Then the message resets and starts all over again. "I am Guri.  When a thousand years have finished, the falcon will ...zzzt... again, and the star gods will fa ...zzzt...Come find me at the ...zzzt.... eye temple and I will guide you.  It is the will of the ...zzzt..."

~~~~

While the projection is cycling through its message, Tump slides the flimsi given to him by Kerr over to Django. "Here, take a look at this."
Django Blint
player, 177 posts
Fri 6 Jan 2017
at 15:51
  • msg #281

The Basement

Already maintaining a look of concern on his face, Django takes a look at the object Tump passes him.
Narrator
GM, 60 posts
Fri 6 Jan 2017
at 15:55
  • msg #282

The Basement

It is a list of parts needed for a starship.  As Django scrolls through the flimsi, a picture of the ship itself appears.  The ship is labeled Millennium Falcon.  It has a rounded aft section, a pair of pylons central in front, and a pilot's cabin jutting out from the starboard side of the ship.  It has significant specs listed all over.  One thing stands out above all others.

You are sitting in the Millennium Falcon itself.

Flimsi picture/schematics:
https://www.wired.com/images_b...a/2010/11/falcon.jpg
This message was last edited by the GM at 15:57, Fri 06 Jan 2017.
Django Blint
player, 178 posts
Fri 6 Jan 2017
at 22:54
  • msg #283

The Basement

Django puts the filmsi down, and places a hand over his face and wipes downward out of stress, and out of a sort of sense of helplessness at the situation. He listens intently to the holo-recording as it plays again, and then again. "The heck does this all mean? Some sorta prophecy bout' Vexember.. an' wait, did I hear her say "gods"?".
Vyctor Kerr
NPC, 4 posts
Human
Relic Hunter
Fri 6 Jan 2017
at 23:00
  • msg #284

The Basement

Kerr frowns.  "Yes, so did I.  There are hundreds of them.  Maybe thousands.  I haven't been off Corellia, er...Core, yet to get perspective.  I have to get the Falcon space-worthy first.  Guri is one of the demons, or very much like them from what I gather, but does not hold to their philosophy."
This message was last edited by the player at 23:01, Fri 06 Jan 2017.
Tump
player, 170 posts
Relic Hunter
Fri 6 Jan 2017
at 23:09
  • msg #285

The Basement

"Hold on. She said 'gods', and you're calling them 'demons'. It's all quite confusing to me. Could you point me in the right direction? What exactly does that mean and do you have any idea what temple she is referring to?"
Vyctor Kerr
NPC, 5 posts
Human
Relic Hunter
Sun 8 Jan 2017
at 00:18
  • msg #286

The Basement

Vyctor shakes his head.  "I do not know what temple that might be.  Our first priority would be to get the Falcon flying again.  Then we might take out Vexember or at least get away from here.  After that, we can figure out where this temple is that she is hiding at."

He heads over to a display on the wall and calls up a data file with an image of an old, disgruntled looking male.  "This is the last image anyone has of Vexember, back when he was a senator of the New Republic.  He, and those like him, found the power to end the fighting between those two factions within the ancient religion.  They also found the ability to live indefinitely.  Part of that power came with the philosophy of ending interstellar travel for all worlds, thousands of inhabited planets.  I do not know much about the nature of these abilities, but the Rain of Light is part of it."

"You have seen this message from Guri, probably found in an office near the old upper hanger of the bank.  She was friends with Captain Solo, after a fashion, and I think they knew what was happening and made a plan.  I don't know how she managed to tap into the same power that Vexemeber and the other Star 'Gods' have that gives them indefinite life, but the message she sent me is recent.  Here, I'll play it for you."
Tump
player, 171 posts
Relic Hunter
Sun 8 Jan 2017
at 00:31
  • msg #287

The Basement

"Yeah, I found that device admist lots of old junk up there. Found an ancient droid there too. I managed to get the drive from the head, but needed some part from down here to boot it up."
Guri
NPC, 1 post
Human
Fugitive
Sun 8 Jan 2017
at 01:13
  • msg #288

The Basement

The monitor switches from the data file to a video of a blonde-haired woman of unreal beauty.  Unlike the holographic image, which has washed out colors and staticky image, this video is crisp and clear.  She sits at a terminal with a headset on.

"Vyctor Kerr, greetings."  Her voice is a sultry alto and makes it difficult to concentrate for a moment.  Perhaps Irin would give her a run for her money, but Irin at least seems real.  "My name is Guri, and though I am not one of the Star Gods, I am like them in a way.  I have lived more than a thousand years, watching as they have ruined the galaxy with their cruel tyrrany.  It is worse than any of the galaxy-wide empires before them ever managed, even under men like Exar-Kun and Sheev Palpatine.  Though I have worked against them most of this time, I have been ineffective on my own.  That is why I have reached out, combing the galaxy for individuals that I believe would work with me to overthrow the Star Gods, which are in truth, no gods at all, but demons."

"Before he died, Captain Solo and others caught wind of what the creatures that would become the Star Gods were doing.  He feared that his brother-in-law and the knights that served with him would be incapable of defeating the Star Gods through the abilities granted by their religion.  In truth, the Star Gods had found a way to nullify that ability and thus the religion was wiped out.  I went into hiding during that time, but Solo left his ship on his homeworld of Corellia, now called Core.  There was a time of great upheaval before the Star Gods finally won, so I am unsure where his ship, the Millennium Falcon is located.  If you can find it, it is faster than anything the Star Gods have.  Try near Coronet City, the old captial.  It was in underground storage near a planetary bank exchange.  I have included the schematics, so if parts are corroded or missing, you will have to find a way to replace them."

"Vyctor, there is more to the importance of finding and rebuilding the Falcon than I can tell you now.  It is a symbol, much like the raptor you have tatooed on your chest.  If the Falcon should rise, it will shake the Star Gods to their core.  Find others who will join you, people you trust and are skilled enough to take on the demons.  Then find me and together we will free the galaxy of this evil once and for all."

Guri reaches forward and does something below the screen and the image goes black.

http://millennium-rpol.wikia.com/wiki/Guri
This message was last edited by the player at 04:57, Tue 10 Jan 2017.
Django Blint
player, 179 posts
Sun 8 Jan 2017
at 01:35
  • msg #289

The Basement

Django rubs the stubble on his jaw line and drains the last of his caf. "Aight then. This whole vyte-scrab crazy ordeals settled fer me". His face looks stern.
Vyctor Kerr
NPC, 6 posts
Human
Relic Hunter
Sun 8 Jan 2017
at 01:51
  • msg #290

The Basement

Vyctor looks at Tump then at Django, a confused look on his face.  "Does that mean you're in?"
Tump
player, 172 posts
Relic Hunter
Sun 8 Jan 2017
at 02:14
  • msg #291

The Basement

Tump nods his head slowly. "You scratch my back, I'll scratch yours."
Django Blint
player, 180 posts
Sun 8 Jan 2017
at 03:00
  • msg #292

The Basement

"Yep. Made my career out of tryin' to set thangs straight with this here world. I ain't about t' stop now. Don't get me wrong Vyctor, I'm skeptical... but you got my interest".
Vyctor Kerr
NPC, 7 posts
Human
Relic Hunter
Sun 8 Jan 2017
at 03:28
  • msg #293

The Basement

"Very well.  Tump," he switches the screen from the black to a larger image of the Falcon schematics.  "I need you to finish what you started, looking for the droid warehouse.  Um, that's robots.  We'll need them to help with some of the major repairs.  You see the parts toward the front?  I've scrounged most of those that were missing.  The cryogenic reserve cells were corroded, but I found something far superior anyway.  We have no escape pods.  Shield generators are problematic.  Those have all disintegrated over the centuries.  I changed the lamps up front to something more modern and the sensor suites have all been upgraded and de-complicated.  Solo was a genius mechanic, but he was poodoo for organization."

"We have no operational weapons, no shields, no backup hyperdrive, and I can't get the sublight systems to work, though I think I have all the parts.  I'm a lot better with communication and sensor systems than I am with drives.  The only thing that is in perfect order is the main hyperdrive system, that arc thing out the 'window'."

He turns to Django.  "Your job is a bit more complicated.  I don't know if you want to try, but you are the only one that has a chance.  Deep in Core's central government data warehouse, there is an uplink backup to Vexember.  I need that uplink to download starcharts and other navigation from his computer or we can't leave the star system.  Our only other option, if you can't get that backup component, is to assault Vexember in his own station in orbit."  Then he turns off the monitor and folds his arms.  "You also need to not be distracted by any bounties you may come across, no matter how easy or dastardly they may be.  While we are working on this, you aren't a lawman, Mr. Blint.  You are a rebel."

"Also, if we can get Irin and Hance to join up, we would leap forward in our plans, though Hance is getting on up in years."  Vyctor looks up as if peering through the 6km to the surface.  "What about that hefty guy that helped you with the octorats?  He had some interesting gear.  Did he design that, or can we get the name of his engineer?  Might be even better than Hance.  Irin will come either way.  She just needs to meet her 'ghost'."  He smiles at that.

"Inarra, I need you to stay here and help me with the remaining parts I have on hand.  We can also see if that A-wing you were eyeing is salvageable.  They were pretty fast in their day, as well.  Once the droids are available, they should get us up and running in no time if we have all the parts."
Tump
player, 173 posts
Relic Hunter
Sun 8 Jan 2017
at 04:13
  • msg #294

The Basement

Tump smiles wide. "Now yer speaking my language. But first, we're gunna need a better way of moving around down here. You got any maps of this place? And how about showing us how to use that tube thing?"
Vyctor Kerr
NPC, 8 posts
Human
Relic Hunter
Mon 9 Jan 2017
at 18:43
  • msg #295

The Basement

Vyctor nods and motions for Tump's datapad.  He attaches a small chip which downloads the requested data.  "There.  Django?  Inarra?"  He does the same for Inarra when she readily agrees.

The data shows parts of the ruins mapped out by Vyctor, and they are extensive.  It has passages, blocked and alternative routes, monster nests, resources and the like.  There are also huge gaps.  Vyctor explains, "there are parts I've not gotten to yet, or were beyond my slicing skills.  Those two with the skulls...those were creatures I had no interest in tangling with on my own.  I don't think the robot factory is there, but that's not to say it's not also guarded by something nasty in the areas beyond the map where I've explored."
Django Blint
player, 181 posts
Mon 9 Jan 2017
at 19:51
  • msg #296

The Basement

Still digesting the premise of breaking and entering a government compound, Django agrees to have his data pad updated. "Say, your bio I've looked at said you were a master a' slicin'. Anythang you thank I outta do to keep from bein' tracked by my department, without thangs lookin' too suspicious?".
This message was last edited by the player at 19:53, Mon 09 Jan 2017.
Vyctor Kerr
NPC, 9 posts
Human
Relic Hunter
Mon 9 Jan 2017
at 21:20
  • msg #297

The Basement

Vyctor chuckles when Django mentions him being a master slicer but doesn't interrupt.  When he finishes speaking he nods.  "Don't slice into any government systems on your own."
Django Blint
player, 182 posts
Mon 9 Jan 2017
at 21:51
  • msg #298

The Basement

"Definitely ain't my plan. Even if I knew what I was doin', the odds a' them tracin' me are purty high. My only real strength heres that most a' the government stuff is automated. Security, gates, access ports. All that stuff is usually ran by machine'ry. They don't staff much flesh an' blood 'sept for in key locations. Common folks is too afraid a' Vexember to bust in a place like that. Although, I ain't quite sure my 07th level clearance is gonna cut it past some a' the check points".
Vyctor Kerr
NPC, 10 posts
Human
Relic Hunter
Tue 10 Jan 2017
at 17:37
  • msg #299

The Basement

"Your strength to our young organization, Mr. Blint, is your connections, especially to the 'legitimate' entities.  I suggest you use those.  If you can't do it, though, that's fine.  We'll just have to get those star charts the hard way."
Django Blint
player, 183 posts
Tue 10 Jan 2017
at 17:42
  • msg #300

The Basement

"I'll get it done".
Tump
player, 175 posts
Relic Hunter
Sun 15 Jan 2017
at 23:58
  • msg #301

The Basement

Tump fiddles with the data uploaded to his personal device. "This is great stuff. I'm sure Irin would be interested in filling in some of the gaps in her data as well." He looks up for a moment. "Oh, that's another thing. This tube system. How does it work? We'll need a reliable means of getting around quickly."
Vyctor Kerr
NPC, 11 posts
Human
Relic Hunter
Tue 17 Jan 2017
at 17:14
  • msg #302

The Basement

"The turbo lifts only work in a couple of areas and mostly require a portable power supply.  Sabersplice is responsible for about half of those, so Inarra can show you how to work one if she hasn't already.  I have downloaded the codes for all the active floors and the locations of the lifts on your datapads."
Tump
player, 176 posts
Relic Hunter
Tue 17 Jan 2017
at 17:22
  • msg #303

The Basement

Tump scans through the data quickly. "Excellent. This will be helpful. If you can pass me a list of the items you still need to finish the Falcon, I'll get to work on them."

"Did you want to approach Irin and Hance yourself, of would you rather me handle that?"
Vyctor Kerr
NPC, 12 posts
Human
Relic Hunter
Tue 17 Jan 2017
at 18:53
  • msg #304

The Basement

"Perhaps you should talk to the Adsons.  Ease them into the idea that I'm not really a ghost.  If I step out of the shadows one day, Irin might shoot me."  He gives a slight smile that carries a touch of something more in it.  "I uploaded to your datapad the schematic for the Falcon.  The parts highlighted in red are the parts we still need."

[I will be uploading said schematic as a Game Map shortly if I can figure out how it works.]
Tump
player, 177 posts
Relic Hunter
Tue 17 Jan 2017
at 19:40
  • msg #305

The Basement

Tump nods. "You're probably right. Might be best if I talk with them first. I'll see to it right away."

He looks over to Django. "I guess now that you've apprehended your criminal", he says jeering the law-man, "I guess we're no longer under contract."

Tump grabs his gear and situates himself. "I'm headed back up. You're welcome to join me. If you'd like, that is."
Django Blint
player, 185 posts
Wed 18 Jan 2017
at 00:50
  • msg #306

The Basement

"Yeah, I reckon we ain't. Now we're partners".

Once Tump grabs his gear and extends an invitation to come along. "Suits me, prolly best we move around down here in pairs at'a minimum, maps 'er not".
Tump
player, 178 posts
Relic Hunter
Wed 18 Jan 2017
at 15:13
  • msg #307

The Basement

Tump nods. "Agreed." He makes his way to the door. "Ready?"
Django Blint
player, 186 posts
Thu 19 Jan 2017
at 01:34
  • msg #308

The Basement

"Yep" Django says as he grabs his pack. He speaks to Vyctor before leaving. "I dunno how long it's gone take me to get this done, but I'mma try an' be quick with it. If I ain't back in a few days, I don't reckon it takes a genius t' figure out what happened".
Vyctor Kerr
NPC, 13 posts
Human
Relic Hunter
Thu 19 Jan 2017
at 01:48
  • msg #309

The Basement

" Worry not, Mr. Blint.  I won'the need to guess."  His smile is cryptic.
Narrator
GM, 63 posts
Thu 19 Jan 2017
at 01:53
  • msg #310

The Basement

Inarra and Vyctor follow the two of you to the lift.  Vyctor to protect you from his guard dog and to help Inarra get a more thorough look at the other starship, the 'A-Wing'.  Inarra shows you how to use the turbo lifts and tells you Hance has more of the right power cells to power the lift without having to leave the cell behind.  She also asks Tump to deliver a datachip to Sabersplice.

The lift takes you back to the upper levels and Mr. Blint remains silent enough this time not to attract attention.  An hour later the two of you leave through the standard entrance to the ruins to go about your business.
Tump
player, 179 posts
Relic Hunter
Thu 19 Jan 2017
at 03:35
  • msg #311

The Basement

Tump and Django finally reach the surface right around sunset. He approaches the Saberplice team, who are securing their work site for the evening.

"Evening folks. How goes it?"
Sabersplice Hunter
Thu 19 Jan 2017
at 03:37
  • msg #312

The Basement

One of the gang members, a middle-aged man whose name slips your mind stands up and gives a half wave.  "Hey, Tump.  Just wrapping up here."  Then he frowns in confusion.  "I thought Inarra went with you?"
Tump
player, 180 posts
Relic Hunter
Thu 19 Jan 2017
at 03:59
  • msg #313

The Basement

"Eh, you know her. She latches on to a task, there's no pulling her away." He pulls the data chip from a pocket. "She wanted me to leave this with you. Said you'd know what to do with it."
Django Blint
player, 187 posts
Fri 20 Jan 2017
at 02:30
  • msg #314

The Basement

Django breaks off from Tump, giving a farewell, and heads back to the inn to grab a bite to eat for the road. He checks all his things and packs, and then goes to retrieve his hover bike, and check his data pad's map for plotting a course to Core City.
Tump
player, 181 posts
Relic Hunter
Sat 21 Jan 2017
at 14:19
  • msg #315

The Basement

Tump says his farewells to Django. Even though they've only known each other about a day, they were now linked in duty. Their success and fate were intertwined.

"If you need anything, you know where I'll be." He shakes Django's hand. "Good luck out there, marshall, and watch your back."

Given the hour, Tump heads back to Inn for a meal before the kitchen closes and collect his thoughts before trying to catch up with Irin. He hurries through dinner, settles his tab, and makes his way over to Hance's.
Django Blint
player, 188 posts
Sat 21 Jan 2017
at 21:34
  • msg #316

The Basement

"After this, there wont be no Marshal no more, best I can see. Wont take em' long t' catch on to me". Django gives his farewell, and is off.
Hance Adson
NPC, 17 posts
Human
Slicer
Sun 22 Jan 2017
at 02:23
  • msg #317

The Basement

"Hey, Tump.  I was just about to lock up.  What can I do for you?"  Hance has an armful of tech in his hands.  One by one he finds a spot for it on the shelves behind his counter.  He barely turns to acknowledge that it's the relic hunter.
Tump
player, 182 posts
Relic Hunter
Sun 22 Jan 2017
at 05:06
  • msg #318

The Basement

Tump cranes his neck to see if Irin is around. "Sorry for the late hour, but something came up today. Thought Irin might want to know about it. She around?"
Hance Adson
NPC, 18 posts
Human
Slicer
Sun 22 Jan 2017
at 05:58
  • msg #319

The Basement

Hance puts a couple more things up on the shelf.  "She's back in the cooler going over her data dump for the day.  This have anything to do with that ghost of hers?"
Tump
player, 183 posts
Relic Hunter
Sun 22 Jan 2017
at 14:25
  • msg #320

The Basement

Tump starts heading over to the cooler, but at the mention of the 'ghost', he stops dead in his tracks. Not being much of a liar, he just manages to squeak out "Umm, perhaps..." and tries to hurry himself to the cooler.

He slinks into the cooling room and closes the door quickly behind him. Feeling like a school-boy ducking his girlfriend's parents, he rolls his eyes at himself. The latch catches Irin's attention and she glances back to see who it is. "Back so soon? Did you forget something?"

Tump cocks his head to the side in confusion. "What do you mean? It's practically closing time."

She stops what she's doing, but only for a moment, and the returns her attention back to her toys. "Oh, time flies I guess."

Tump pulls out the remains of some of the dry goods he gathered that morning and places it on the table beside her. "Here, you should eat something. I have a feeling you're going to be in for a long night." He slides the datapad with all the information collected from Ky on the table. "You need to see this."

She quickly shoves a few bites of food in her mouth and starts sifting through the data. When she gets to the schematic of the Falcon, her eyes go wide and looks over at Tump. "Where did you get this?"

"I made it down to the basement, and that there just scratches the surface. A man who calls himself Ky lives down there." He eyes Iron to judge her reaction. "Also known as 'Irin's ghost'."
This message was last edited by the GM at 01:12, Tue 24 Jan 2017.
Irin Adson
NPC, 17 posts
Human
Relic Hunter
Tue 24 Jan 2017
at 01:26
  • msg #321

The Basement

Irin is silent for a moment as she processes the data.  "Makes sense," she finally says.

"Ky is Vyctor Kerr, isn't he?  He's going after Vexember and you're going to help him."  The last isn't a question.
Tump
player, 184 posts
Relic Hunter
Tue 24 Jan 2017
at 01:45
  • msg #322

The Basement

"Yes, that's right. That revelation made for a very intense moment between him and Django." He laughs out loud. "It was so awkward. You would have loved it."

The laughter finally dies down once he gets the gist of her last statement. "He does have plans for the ex-senator, but what makes you assume I am helping him?"
This message was last edited by the player at 02:54, Tue 24 Jan 2017.
Irin Adson
NPC, 18 posts
Human
Relic Hunter
Tue 24 Jan 2017
at 02:39
  • msg #323

The Basement

Irin finally looks up.  She gives Tump a look, then smiles.  "Let me get some equipment together.  The Pit is where the Falcon has to emerge.  How far from the bottom is the ship?"
This message was last edited by the player at 02:40, Tue 24 Jan 2017.
Tump
player, 185 posts
Relic Hunter
Tue 24 Jan 2017
at 03:02
  • msg #324

The Basement

Tump just smirks at Irin. "Best I can tell, it's as far down as you can go. There's a catch though. It's not air-worthy yet. It's missing about half its parts" He points to the ones highlighted in red on the schematic. "And even I manage to find them all, we still need an engineer with the know-how to install them properly."

Tump motions towards the door of the cellar. "Your dad's pretty sharp when it comes to putting things together. You think he'd be up to it?"
Irin Adson
NPC, 19 posts
Human
Relic Hunter
Tue 24 Jan 2017
at 03:23
  • msg #325

The Basement

"No."  The reply is quick, fearful.  "No," she says again less forcefully. "Let my dad live out his days fixing junk. He doesn"t need to die on some crazy quest out in space taking on supernatural beings from the stars."
Tump
player, 186 posts
Relic Hunter
Tue 24 Jan 2017
at 03:53
  • msg #326

The Basement

Tump raises his hands in defense. "Ok. Alright. I didn't want to hurt anyone's feelings leaving him out. He certainly seems content with his shop, and we can just leave it at that."

"Now, I got a few odds and ends over at my place that might be useful. We'll probably need a few of your dad's toys too. Let's get a list of what we'll need and reconvene in the morning. I can meet you at the Inn for some breakfast, or I can meet you here."
Irin Adson
NPC, 20 posts
Human
Relic Hunter
Tue 24 Jan 2017
at 18:44
  • msg #327

The Basement

"Let's just meet here, okay?  I need to break the news to Dad that I'm not going to be seeing him for a while."  Her smile is sad, but determined.  She begins to log out of her systems, pull datachips and the like and tidy up, preparing to shut her station down for the last time.
Tump
player, 187 posts
Relic Hunter
Wed 25 Jan 2017
at 02:18
  • msg #328

The Basement

Tump nods. "That'll be fine. Do what you need to do, and I'll be back in the morning." He leaves and closes the door behind him as Irin powers down her system.

Hance is still shuffling about the shop with his nightly organizational tasks. "Need a hand with anything before I head out, Hance?"
Hance Adson
NPC, 19 posts
Human
Slicer
Wed 25 Jan 2017
at 02:35
  • msg #329

The Basement

"Aw, ain't you sweet."  He gives you a wicked grin reminiscent of Irin, then laughs.  "Nah, Tump.  Same ole', same ole'.  Don't change much around here.  You go on and have fun.  There's relics t' hunt tomorrow.  You'll need the rest.  I'll be here."  He goes back to cleaning up the store.

The front door is already locked, but it's a mag seal that can be opened from the inside and relocks automatically.  If you go out, Hance will have to let you back in.
Tump
player, 188 posts
Relic Hunter
Wed 25 Jan 2017
at 03:24
  • msg #330

The Basement

Tump looks down at the floor. "Yep... same 'ol, same 'ol." He heads over to the door and looks back. "Maybe tomorrow morning you can show me a few new toys that might help out with all that hunting. See ya then."

He leaves quietly and heads back to his room at Anders. He settles in for the night and in the morning packs up all his gear, specifically making sure the droid data drive and Guri holo-projection is with him. On his way back down, he runs into Anders.

"Morning", he says with a nod. "Looks like I might be on a bit of a long job. Here's for next month in case I don't see you by then." He transfers the 500 credits and heads over to the Inn for a quick meal and stock up on rations.

"See ya 'round, Mr. Anders."

Namben
NPC, 8 posts
Human
Innkeeper
Thu 26 Jan 2017
at 03:23
  • msg #331

The Basement

"Mornin' Tump."  The innkeeper fixes Tump a glass of water and takes his breakfast order.  Casing the place, as is the relic hunter habit, Tump sees a couple of the Voidchasers eating quietly in their usual place on the raised platform.

It's the old man, Caeldaar, Polerin the second, and Ruffin, their leader.  Their heads are close together, their voices far too low to hear.  Caeldaar seems calm, but the way Ruffin scowls, the old man may be taking the younger man to task.

A couple of other townies are in taking their breakfast as well, but the place is quiet.  Empty.
Tump
player, 189 posts
Relic Hunter
Fri 27 Jan 2017
at 03:18
  • msg #332

The Basement

"Mornin'" Tump nods to Namben and picks a seat on the far side of the Inn from the Voidchasers. "The usual for breakfast, and I'm afraid I'll need a fresh allotment of travel rations. Had a bit of a scuffle recently and lost my last batch."

"Better make that two, just to be safe this time." He sets his pack on the ground beside him as he looks around the unusually empty building. "Anything new going on?"
Namben
NPC, 9 posts
Human
Innkeeper
Sat 28 Jan 2017
at 01:55
  • msg #333

The Basement

Namben moves at his usual sedate pace to get the requested rations.  He plops a plate down in front of Toben, steaming with fried strips of meat and some kind of large bird eggs.  The milk is white today and rich.  "No, it's quite frankly dead around here.  With the Voidchasers breaking up and likely heading on, and Sabersplice taking a few weeks in Core, it's going to be downright quiet around her.  Hopefully, some new blood will move in soon, or Ant Hill may just dry up and blow away."
Tump
player, 190 posts
Relic Hunter
Sat 28 Jan 2017
at 02:23
  • msg #334

The Basement

Tump shrugs. "New blood ain't always a good thing. Quiet may just be what this place needs for a while. Besides, I think it'll take a force much more powerful than a two week vacation to bring her down."

He takes a few bites as he peers over at the Voidchasers. "You think this thing with the Voidchasers will stick. I know they're mostly full of piss and wind, but going their separate way? Seems a bit extreme for the creds they were pullin'."
Namben
NPC, 10 posts
Human
Innkeeper
Mon 30 Jan 2017
at 12:10
  • msg #335

The Basement

"Them three there are the only ones left in town.  Caeldaar is staying.  Ruffin is trying to get Polerin to stay to rebuild, take on some of the other solo hunters.  I'm surprised they haven't approached you.  Polerin though," Namben shakes his head.  "He doesn't seem to be having any of it.  Says something ain't right around here and he's pullin' out."

Namben wipes the counter for the tenth time in the same spot as he looks over at the Voidchasers table.  "Course, Polerin has always had good instinct about such things."
Tump
player, 191 posts
Relic Hunter
Mon 30 Jan 2017
at 14:03
  • msg #336

The Basement

"Just being a relic hunter can earn you a certain reputation as it is. I don't think I'd want to add their reputation as well." He takes the last few bites of breakfast. "What about you? You think something's going on 'round here?"
Namben
NPC, 11 posts
Human
Innkeeper
Mon 30 Jan 2017
at 21:58
  • msg #337

The Basement

Namben chuckles and puts his towel away.  "Nothing really ever happens on Core, Tump.  We are the very definition of static."
Tump
player, 192 posts
Relic Hunter
Tue 31 Jan 2017
at 00:29
  • msg #338

The Basement

"Well then, here's to static." He laughs and raises his glass.

"I suppose I'm off then. Got some errands to run. I'll grab those extra food packs if you've got them too." He settles up his bill and leaves an unusually large tip for Namben. "I little something to keep the lights on."

With all the goods in tow, he leaves the Inn and heads back to meet up with Irin.
Hance Adson
NPC, 20 posts
Human
Slicer
Tue 31 Jan 2017
at 01:08
  • msg #339

The Basement

When you enter the shop, Hance is wide awake and bustling.  He seems excited about something and greets Tump with a wide grin and a wave.  "Irin's in her room, Tump.  She's dressed.  Head on back."
Tump
player, 193 posts
Relic Hunter
Tue 31 Jan 2017
at 02:01
  • msg #340

The Basement

"Yer awfully chipper this mornin'", he says as he tips his hat to Hance. "Get some new toys in or something?"
Hance Adson
NPC, 21 posts
Human
Slicer
Wed 1 Feb 2017
at 03:43
  • msg #341

The Basement

"Naw.  Irin just told me she figured out her ghost wasn't a ghost at all, but none other than Vyctor Kerr.  She's going into the ruins today to meet him.  You going with her?  That why you're here all packed up?"
Tump
player, 194 posts
Relic Hunter
Wed 1 Feb 2017
at 03:58
  • msg #342

The Basement

Tump nods. "Yeah. Thought she might need someone watching her back. Brought some extra food with me too, in case she gets her tunnel vision again." He chuckles. "You know how she gets."

He peers towards the back. "Irin! You about ready?"
Irin Adson
NPC, 21 posts
Human
Relic Hunter
Wed 1 Feb 2017
at 11:57
  • msg #343

The Basement

Irin exits the back with her signature white and dark orange delving suit and a loaded pack.  She sets the pack down and goes over to Hance to give him a big hug and kiss on the cheek.  "Love you, dad.  Hope you don't get too bored while I'm gone.  I don't know how long I'll be gone, but this find is totally worth it."  There is a slight catch in her voice but she covers it with one of her famous beaming smiles.
Hance Adson
NPC, 22 posts
Human
Slicer
Wed 1 Feb 2017
at 12:01
  • msg #344

The Basement

Hance returns the hug and kisses her on the forehead.  "You be safe down there, okay?  Don't give Tump too much grief."  He kisses her forehead and then stares into her eyes.  "And don't forget to look up from your datapad from time to time.  Be aware of your surroundings, Irin, you hear?"

Irin laughs and turns to leave.  She doesn't see Hance's face after she turns her back, but the facade of 'just another day' is replaced with worry and sadness.

Hance knows.
Tump
player, 195 posts
Relic Hunter
Wed 1 Feb 2017
at 13:20
  • msg #345

The Basement

Tump gives Hance a nod. "I'll keep an eye on her. Like she was my own sister", he says, trying to give as much reassurance as he can. Hopefully it means as much to Hance as it does to Tump.

He gives a wave, heads out the door, and pulls it closed behind him. He looks over to Irin and hands her the food packs from Namben. "That should last us a while, just in case."
Irin Adson
NPC, 22 posts
Human
Relic Hunter
Thu 2 Feb 2017
at 03:59
  • msg #346

The Basement

"Thanks."  There is a catch in her voice and she does not say anything else until you are well into the ruins, nearing the turbo lift.  "So, where to?  We going all the way to the bottom?"
This message was last edited by the player at 22:37, Sat 04 Feb 2017.
Tump
player, 196 posts
Relic Hunter
Thu 2 Feb 2017
at 04:07
  • msg #347

The Basement

Tump nods. "Yeah, all the way down. I figure it's best to have a little chat with Ky before we get too far into anything."

He walks over to the tubes and shows her how to use them. "Just step in and say where you want to go. Basement ought to do the trick."
Irin Adson
NPC, 23 posts
Human
Relic Hunter
Thu 2 Feb 2017
at 04:09
  • msg #348

The Basement

Irin looks over the edge of the tube and stares for a moment.  "You're joking, right?"
This message was last edited by the player at 22:37, Sat 04 Feb 2017.
Tump
player, 197 posts
Relic Hunter
Thu 2 Feb 2017
at 04:46
  • msg #349

The Basement

Tump chuckles. "I know, it sounds a bit silly. I wouldn't have bought it if I hadn't seen it for myself first." He steps into the tube. "Here, I'll show ya."

He states the word "Basement" and zips downward, out of sight.
Irin Adson
NPC, 24 posts
Human
Relic Hunter
Thu 2 Feb 2017
at 18:04
  • msg #350

The Basement

Three minutes later, Irin finally arrives, breathless.  "Oh my!  That was...a rush."  She stumbles out of the lift looking like she's a little drunk.
This message was last edited by the player at 22:37, Sat 04 Feb 2017.
Tump
player, 198 posts
Relic Hunter
Thu 2 Feb 2017
at 23:57
  • msg #351

The Basement

"Yeah, it takes some getting used to, that's for sure." He motions her on further. "This way. Keep an eye out for a giant fire-breathing monster though."

Irin laughs a bit nervously, assuming Tump was just joking, but when Tump doesn't crack a smile, she gulps hard. "I wouldn't worry too much about it. It's on a leash, so as long as you don't get too close, you should be fine. It's kind of a pet of Ky's. To scare off intruders."
Irin Adson
NPC, 25 posts
Human
Relic Hunter
Sat 4 Feb 2017
at 22:36
  • msg #352

The Basement

Irin looks at Tump with incredulity, but then shakes it off and smiles.  "Let's go meet my ghost."
Tump
player, 199 posts
Relic Hunter
Tue 7 Feb 2017
at 13:47
  • msg #353

The Basement

"Of course, he should be just up ahead. Inarra ought to be around here somewhere too. She became quite infatuated with one of the airships she saw down here and decided to stay down here a while longer."

The pair of them press on until they reach the perimeter of the Falcon, where they first encountered the relighast. "Alright, keep an eye out for something large and mean looking. It's not something you want to walk up on and surprise."
Irin Adson
NPC, 26 posts
Human
Relic Hunter
Tue 7 Feb 2017
at 15:14
  • msg #354

The Basement

"Is that his house?  What a piece of junk!"
Tump
player, 200 posts
Relic Hunter
Tue 7 Feb 2017
at 15:46
  • msg #355

The Basement

"That's the Falcon, and yes." He shifts his gaze over to Irin. "She may not look like much, but she's got it where it counts. Well, once we finish putting her together, that is."
Vyctor Kerr
NPC, 14 posts
Human
Relic Hunter
Wed 8 Feb 2017
at 12:52
  • msg #356

The Basement

"Welcome, Irin.  I'm Vyctor Kerr.  I am glad to finally meet you face to face."  Vyctor's reaction to Irin is smooth and warm, but it covers the initial moment where he stared for a just a moment too long when the woman first walked up the ramp.

Irin smiles and shakes his hand.

Vyctor clears his throat and offers her a seat and a drink.  Behind him, Inarra rubs her chin in a not-subtle attempt to hide a smile.

Once settled in, Vyctor explains to Irin all that he is trying to do.  He offers her a part in the team and explains what her value would be to him, to the whole group.  His voice is even, but there is just a hint of persuasion that is on the personal side.

"Tump and Inarra are about to seek out the droid storage for the parts he needs while I continue to work on the Falcon.  Your work would be to see to all the communications and data structures on the ship, if you decide to stay.  Will you stay, Irin?  Please?"  His smile is so genuine, his passion for the cause powerful.  The voice he uses is soft and low.

Vulnerable.
Irin Adson
NPC, 27 posts
Human
Relic Hunter
Wed 8 Feb 2017
at 12:55
  • msg #357

The Basement

For her part, Irin is distracted by the wonder of the ship around her.  She is aware of its history through her own research.  To actually be in the Millennium Falcon is a thrill her imagination could not have conjured before now.  It is barely within her to keep her seat while Vyctor speaks.

Barely has the word 'Please?' left her mouth when Irin says, "I'm in."  Her excitement mirrors Inarra's in a way, though her's is more impatience with the conversation.  It is obvious she wants to explore.  "May I see the ship?"
Vyctor Kerr
NPC, 15 posts
Human
Relic Hunter
Wed 8 Feb 2017
at 12:57
  • msg #358

The Basement

Vyctor rises and smiles.  "Of course."  He takes a step forward, perhaps to hold out a hand and help Irin rise, but she has already shot to her feet.  With an energy greater than any blaster bolt, she moves about the room examining everything.

With the patience of stars, Vyctor explains with as much detail as Irin can muster, but once she figures out the gist of something, she moves on to the next piece of equipment.
Inarra
NPC, 51 posts
Human
Relic Hunter
Wed 8 Feb 2017
at 12:58
  • msg #359

The Basement

Inarra moves over to Tump.  "C'mon.  We best get going.  If I know anything about Irin, this is going to take a while."  She looks back at the pair and grins impishly.
Tump
player, 201 posts
Relic Hunter
Wed 8 Feb 2017
at 14:04
  • msg #360

The Basement

Tump chuckles. "Yeah, once she gets going, there isn't much that can pull her away. She could be at this for hours, if not days."

He pull out his datapad and starts looking through the layout of the basement area. "Any leads on where to start first?"
Inarra
NPC, 52 posts
Human
Relic Hunter
Wed 8 Feb 2017
at 16:53
  • msg #361

The Basement

Inarra comes over and pulls up a 2-D map on her datapad.  She indicates three different locations that are likely to be the droid warehouse, the largest is farthest.  "Vyctor doesn't know what's in this area or what we might face, but it's the likeliest location."
Tump
player, 202 posts
Relic Hunter
Thu 9 Feb 2017
at 03:27
  • msg #362

The Basement

Tump snorts. "Of course. No risk, no reward. Right?" He points to one of the locations on the way to the larger warehouse. "What about this one? We could hit that one on the way."
Inarra
NPC, 53 posts
Human
Relic Hunter
Fri 10 Feb 2017
at 17:36
  • msg #363

The Basement

"Yes.  I think that's a good idea.  Even if it's not what you are looking for, there could be some good tech there we can use anyway.  Let me grab my bag."

The two relic hunters leave Irin asking away about every bit of history and technology on the ship, oblivious to Vyctor following her around like a lost mongrel she fed once.

Outside, Inarra gets her bearings and heads deeper into the ruins than either have ever been before.  A few times vermin are encountered - large vermin - but they are easy to avoid once you know they are there.  It isn't until the first room is reached the the first problem arises.

Inarra kneels down looking at the door to a building with fading tech advertising etched into its metal.  "That's a security system or I'm an octorat."  Sure enough, there is some kind of machine sitting in front of the door, two anti-personnel turrets hanging from the ceiling to either side, and a row of some kind of pillars spaced at odd intervals all across the plaza that scream 'trap'.  "Any ideas?"
Tump
player, 203 posts
Relic Hunter
Fri 10 Feb 2017
at 23:32
  • msg #364

The Basement

"I think we've had our share of octorats recently, so let's just assume you're right." Tump says with a smile. He looks around at the pillars and turrets for a moment. "Certainly doesn't give me warm fuzzies just looking at it. Let me take a look around, maybe I can find something."

He pulls out a few instruments, but before getting to it, he stops. "Stay put, ok?"

Tump pokes around for a while but comes up with nothing. "All this tech may look intimidating, but maybe it's fallen into disrepair. Doesn't appear to be active anymore."

He leans in to test the door and see if it's locked.

17:25, Today: Tump rolled 11 using 1d20+7 ((4)).

Inarra
NPC, 54 posts
Human
Relic Hunter
Mon 13 Feb 2017
at 01:13
  • msg #365

The Basement

Inarra gives Tump an odd look and shakes her head.  "You're such a noob, sometimes, Tump.  I see no less than five traps just standing here.  That machine is probably a robot - er, droid - of some kind.  Are you trying to get us killed?"
Tump
player, 204 posts
Relic Hunter
Mon 13 Feb 2017
at 01:29
  • msg #366

The Basement

After getting called out by Inarra, Tump takes a closer look. Clearly, the past couple days has thrown him off his game, as he picks up on the dangers she pointed out.

He shakes his head in embarrassment. "You're not kidding. I guess all this mess must have got in my head. I knew I brought you down here with me for a reason", he says trying to cover his mistake with humor.

19:26, Today: Tump rolled 23 using 1d20+7.  Search check.

Inarra
NPC, 55 posts
Human
Relic Hunter
Tue 14 Feb 2017
at 13:11
  • msg #367

The Basement

Inarra points out the traps she sees to Tump, then the two of you make a plan to disable them.  "Try to recover the ones you can.  We can use those around the Falcon in case we are discovered and need some delays before take off.  I can rig us some personal transponders so that the traps will recognize those of us in the group."

Inarra directs Tump to the two traps on the right.  "You take those.  I'll take the other three.  Keep an eye out for any I miss.  Try not to get too near that thing in the middle.  No telling what it will do."

The first trap is a pressure plate system that is attached to something closer to the doors, probably the guns hanging from the ceiling under the overhang.  The second is a laser grid system in the ultraviolet.  It is uncertain what it is attached to, but the grid is in those columns.

GM:  Roll search and then disable device 2x for now.
Tump
player, 205 posts
Relic Hunter
Tue 14 Feb 2017
at 14:20
  • msg #368

The Basement

Tump nods and quietly moves over to the right side. He gives the area a thorough search before starting to disable the first trap. The pressure plate recesses a little as the triggering pin is detached from the system. One down, one to go.

As he moves over to the second trap, he spots two more than were obscured from their previous vantage point. "I got two more over here. Tiny ones, so keep your eyes peeled", he whispers to Inarra.

Kneeling down, he hooks up one of his devices to the laser grid's control system. Several beeps and flashes later, the grid powers down and he detaches the device and moves on to the last two.

The first, a pressure activated stasis field. He'd seen the effects before, and they can be brutal if trapped alone. Fortunately, his past experience with it aids in disabling it. The last looks a little bit more old school. It appears mostly mechanical in nature given the number of gears and levers involved, but it's only connected to a single power supply. He reaches down and simply disconnects it.

With his end of the deal taken care of, he checks in on his partner. "Inarra, you doing ok over there?"

Taking 20 on the search. 27 total.
Taking 20 on 4 disable devices checks. 27 each.

This message was last edited by the player at 14:37, Tue 14 Feb 2017.
GDI-7X
Tue 14 Feb 2017
at 17:22
  • msg #369

The Basement

As Tump's voice rings across the plaza, there is a click and a whir and the machine in the middle stands up.  Two cannon suites ratchet out and two anti-personnel missile packs rise up from the shoulders.  A thick, squat head screws up into position and three 'eyes' light up.

"gdi-7x activated-d-d-d.  int---rs d-d-d-detected-d-d-d-d.  this sys--- is-is-is armed-d-d-d-d and-d-d-d-d d-d-d-designed-d-d-d-d to d-d-d-defend-d-d-d-d against --- entry.  it is-is-is ad-d-d-d-dvised-d-d-d-d that you l---- the premises before you d-d-d-diiiiiiiiiiiie."  The droid's voice motivator is obviously on the fritz.  It's a wonder the thing still has power.  However, the stout legs are armored and it looks like it can take most things a squad of people on foot could throw at it.
Tump
player, 206 posts
Relic Hunter
Wed 15 Feb 2017
at 01:57
  • msg #370

The Basement

Under the impression the sentry was activated by sound, Tump slinks quietly over to a column and attempts to hide and remain quiet.

19:57, Today: Tump rolled 11 using 1d20+7 ((4)).

GDI-7X
Wed 15 Feb 2017
at 12:40
  • msg #371

The Basement

"target has failed-d-d-d to leave the premises.  initiating anti-personell protocol."  There is a whirring sound and the guns begin to spin up preparing to fire.
Tump
player, 207 posts
Relic Hunter
Wed 15 Feb 2017
at 15:07
  • msg #372

The Basement

"Ok, so... he doesn't like guests", he mutters to himself.

Tump pulls a small disk from his belt and quickly programs in a sequence, then slides it on the ground towards the middle of the room.  As it comes to a stop, an image of Tump running from the column he is hiding behind to entrance they came in from quickly animates into view.

Hoping the distraction is enough to catch the sentry's attention, he makes a break for a pile of debris on the opposite side of the room.
GDI-7X
Wed 15 Feb 2017
at 17:12
  • msg #373

The Basement

His luck turns as the droid tracks the illusion.  It's slug throwers click through thousands of cycles of seconds...

...but there is no damage.  The droid is out of ammo.

The whine of its energy weapons finishes cycling and it attempts to blast the hologram again...again, there is nothing.  The droid is completely drained.  Useless.

"Well, that is unfortunate.  I suppose I am bested.  Be my guest."   The machine slumps down and partially collapses in on itself like it is pouting.
Tump
player, 208 posts
Relic Hunter
Thu 16 Feb 2017
at 00:49
  • msg #374

The Basement

"Well, I'll be...", he says with a chuckle. "I guess someone's looking out for me after all."

From behind the debris, still a little timid to reveal himself, Tump addresses the droid. "Sentry bot, or whatever you might be, identify yourself."
GDI-7X
Thu 16 Feb 2017
at 01:31
  • msg #375

The Basement

The droid turns to look at the real Tump.  "Thief, or whatever your name is, I already have.  YOU identify YOURself."
Tump
player, 209 posts
Relic Hunter
Thu 16 Feb 2017
at 01:53
  • msg #376

The Basement

"GDI-7X? That's your name? Cryptic, isn't it?. I am Tump, however, I am no thief. I'm an explorer, navigating the forgotten ruins of old Corellia. Who gave you your assignment to guard this place?"
GDI-7X
NPC, 1 post
Droid
Sentry
Thu 16 Feb 2017
at 02:56
  • msg #377

The Basement

"The owner of this building gave me my directive, obviously.  Explore somewhere else.   This building is off limits to all but authorized personnel."
Tump
player, 210 posts
Relic Hunter
Thu 16 Feb 2017
at 03:08
  • msg #378

The Basement

"And just tell me, how long has it been since the owner has returned? How do you know this place hasn't become abandoned?"
GDI-7X
NPC, 2 posts
Droid
Sentry
Thu 16 Feb 2017
at 14:19
  • msg #379

The Basement

There is a lengthy pause as the droid computes his response.  When it does respond, the voice sounds subdued to an extent.  "It has been over three hundred thousand cycles since I last saw my operator or any other employee of this facility.  Likelihood that this facility has been abandoned is..........ninety nine point nine eight percent."  The droid sounds almost depressed.  It's frame slumps and it just sits there after answering.
Tump
player, 211 posts
Relic Hunter
Thu 16 Feb 2017
at 15:07
  • msg #380

The Basement

Tumps grins silently to himself and stands up from behind the debris. "Well, sounds to me like you're in need of a new job. Tell ya what, how about you come with me and we can find you something to suit those talents of yours? Get you all charged and loaded up, what do ya say?"
GDI-7X
NPC, 3 posts
Droid
Sentry
Thu 16 Feb 2017
at 17:15
  • msg #381

The Basement

The droid looks down, then looks up at Tump, then looks down again as if looking at his legs, which is not really legs but some kind of metal box of gears and hoses and whatnot.  When it speaks, it's voice maintains an event tone, almost monotone, which makes it sound depressed. "Ah.  Aha.  You are telling a joke.  I get it.  Ha ha.  Very funny.  Come with you.  That is a good one.  Because I do not have the capacity for mobility.  That is a knee slapper.  It is too bad then that I do not have knees."
Tump
player, 212 posts
Relic Hunter
Thu 16 Feb 2017
at 17:44
  • msg #382

The Basement

"I didn't say you'd be walking outta here. I've seen schematics for a mobile transport of sorts that you might fit right into."

Tump takes a quick look at the enclosure the droid is mounted on. "I'm not exactly a mechanic, but it looks like it's possible to get you moved, right?"
This message was last edited by the player at 18:16, Thu 16 Feb 2017.
Inarra
NPC, 56 posts
Human
Relic Hunter
Fri 17 Feb 2017
at 01:51
  • msg #383

The Basement

Inarra walks up.  "We can move him.  GDI-7X, I know it's difficult for your trust circuits to process, but we will return for you.  Right now, we are on a critical mission that requires us to delve deeper into the ruins down here.  It would help us move along much more rapidly toward recovering you for a better purpose if you told us the general purpose of this building.  What used to be in here?"
GDI-7X
NPC, 4 posts
Droid
Sentry
Fri 17 Feb 2017
at 01:55
  • msg #384

The Basement

The droid takes several seconds to process Inarra's words.  Then it lifts slightly.  "Very well.  I will write code into my trust circuits for a modicum of leeway for the two of you for now.  It is a fragile code, easily deleted.  As my sensors survey the area, there is much that you say that makes sense."  It's head rotates behind it and it scans the building with its optic sensors.  Then the head rotates back, coming a full 360.  "This building was a manufacturing outlet for generators of any kind.  Being this close to the shipyard, it specialized in heavy duty small-ship generators."
Tump
player, 213 posts
Relic Hunter
Fri 17 Feb 2017
at 02:59
  • msg #385

The Basement

Tump looks over at Inarra. "According to the schematics here, we're going to need several of those. If it's more than we can carry, perhaps we can take back what we can and return with Irin and Ky to see about getting GDI outta here."
GDI-7X
NPC, 5 posts
Droid
Sentry
Fri 17 Feb 2017
at 03:42
  • msg #386

The Basement

The droid looks Tump over with its scanners once then looks at Inarra.  "You do not look that strong.  I calculate that you could not carry even one such generator.  I am grateful for this.  To my shame, I am now ill-equipped to prevent thieves -- such as yourselves -- from entering and stealing with impunity.  It swells my oil pump to know that you could not simply take that which you value from someone else without paying."
Inarra
NPC, 57 posts
Human
Relic Hunter
Fri 17 Feb 2017
at 03:45
  • msg #387

The Basement

Inarra ignores the droid and looks at Tump.  "He's right.  We wouldn't be able to carry a generator the Falcon needs without vehicular help.  Plus, if we are to salvage this droid along with all the other, then we definitely need a small truck."  She turns to leave and speaks over her shoulder.  "We should get going.  We can note this on the map and check out the other locations.  We are lucky to have found out what we did so quickly."
This message was last edited by the player at 03:45, Fri 17 Feb 2017.
Tump
player, 214 posts
Relic Hunter
Fri 17 Feb 2017
at 03:56
  • msg #388

The Basement

Tump follow Inarra out. "Agreed. We've got a hefty checklist here, at least we've got a good bead on some of it already. Plus, with a little reprogramming, I think that GDI unit will be a nice addition to the Falcon. Maybe we could even find it some legs."

He turns back to address the droid one last time. "Take heart, Mr. Sevenex, we'll be back and give you a proper job before too long."

"We should radio back with what we found. Perhaps they could come back and fetch the generators and robot while we move on. You know, save ourselves a round trip."
Narrator
GM, 80 posts
Fri 17 Feb 2017
at 12:26
  • msg #389

The Basement

Inarra makes the call and Ky advises that he will come and pick up the parts and consider the droid.  The two hunters make their way to the next building on the map, which turns out to be some kind of ancient theater.  Nothing works and there is little of note outside of historical value.  The hologram technology is ancient and not as powerful as today's tech.

Pushing on to the big destination, the two adventurers are rewarded with the droid manufacturing plant they had been looking for.  The sign outside is long faded, but the recessed stenciling reads 'Corellian Cybersystems and Sublight Tech'.  There are several worn stumps of permacreet outside that might have been displays for various products, but they are empty now.  The building's main entrance is on the corner of a vast structure that takes up what would have been several city blocks.
Tump
player, 215 posts
Relic Hunter
Fri 17 Feb 2017
at 13:27
  • msg #390

The Basement

Tump gives the area around the entrance a quick scan. "Alright, business as usual." He slowly approaches as he searches the area for traps.

Taking 20 for search. 27 total.
Narrator
GM, 81 posts
Fri 17 Feb 2017
at 17:40
  • msg #391

The Basement

Tump and Inarra spread out looking for traps.  There are none on the outside of the building or even in the main area, which makes sense given that this is a reception area.  However, after moving back into the functioning part of the factory area, the two of you split up on opposites sides of a hallway big enough to drive large vehicles down.  You find two security measures immediately covering one door.  These are meant to entrap, not harm given that this was a place of business and employees might make mistakes.

[DC 24 and DC 17 for the two of them.]
Tump
player, 216 posts
Relic Hunter
Fri 17 Feb 2017
at 19:55
  • msg #392

The Basement

Tump carefully takes his time dismantling the traps around the door. He locates the power console and starts working.

Takes 20 on disable device. 27.

A few snips of wire and a couple circuit blocks and the two traps are successfully bypassed. Next, he checks to see if the door is locked or barred in some way.
Narrator
GM, 83 posts
Sun 19 Feb 2017
at 03:25
  • msg #393

The Basement

The door is locked, but it takes little effort to slice past it. [+1 Slicing XP]  Inside the first room, it appears as if the occupant left in haste.  Flimsies and desk equipment are scattered all over the place, preserved in a thousand years of stale air.  Once the occupant left, the seal against the outside was sufficient to protect the room from almost all forms of deteriorating agents.  Flimsies tend to be far more durable than paper, and the computer in the room looks operational, but without power.
Tump
player, 217 posts
Relic Hunter
Sun 19 Feb 2017
at 13:23
  • msg #394

The Basement

Tump takes a quick look through the flimsies to try and clean any sort of useful information. When finally notices the computer, he looks around to see if there is anyway to route the power from one if his device to the computer to get it to boot up.
Narrator
GM, 84 posts
Sun 19 Feb 2017
at 15:12
  • msg #395

The Basement

Unfortunately, the technology of the computer looks custom and there is no direct link without firing up the internal power of the building.  Trump's luck is not all bad.  Hidden under the keyboard is what looks like an old magstrip ID.  The name says: Jek Kelshu.
Tump
player, 218 posts
Relic Hunter
Sun 19 Feb 2017
at 15:25
  • msg #396

The Basement

Tump grabs the ID and stashes it in a pocket. He takes one last cursory search of the room before pressing on. Not finding anything of note, he calls out to Inarra. "Find anything?"

09:24, Today: Tump rolled 9 using 1d20+7.  Search check.

Narrator
GM, 86 posts
Sun 19 Feb 2017
at 15:43
  • msg #397

The Basement

Innara does not answer.  Tumo does not see her anywhere.  She had been using a beam light.
Tump
player, 219 posts
Relic Hunter
Sun 19 Feb 2017
at 15:49
  • msg #398

The Basement

He checks his comm unit and moves on to the next door, checking for countermeasures.
Narrator
GM, 87 posts
Tue 21 Feb 2017
at 12:41
  • msg #399

The Basement

There are countermeasures, but there is also a convenient slot for an ID card to slide into.
Tump
player, 220 posts
Relic Hunter
Tue 21 Feb 2017
at 14:11
  • msg #400

The Basement

Tump prepares himself for a quick exit and slides the ID card into the slot.
Narrator
GM, 88 posts
Tue 21 Feb 2017
at 17:25
  • msg #401

The Basement

The countermeasures all turn green or go into standby mode as the door hisses open.  Inside is much the same, a hurried exit preserved by a sealed door and a non-working computer terminal.
Tump
player, 221 posts
Relic Hunter
Tue 21 Feb 2017
at 23:38
  • msg #402

The Basement

Tump steps into the room and takes stock of the initial layout. Once satisfied nothing is going to jump out and surprise him, he start searching the room thoroughly for data and clues.

Taking 20 on search. 27 total.
2nd Office
Wed 22 Feb 2017
at 04:34
  • msg #403

The Basement

There is nothing much in this room either, but rifling through the papers, Tump comes across a droid schematic.  It is difficult to tell from the faded flimsi, but it is either a medical droid of some kind or something far more sinister with lots of blades.

It seems this is a place that fits the description of what you are looking for if you can just find the droids.
Tump
player, 222 posts
Relic Hunter
Wed 22 Feb 2017
at 14:40
  • msg #404

The Basement

Tump pockets the flimsies that look relevant to the droid parts or important to the mission and continues a systematic search of the offices. First checking doors for traps and security countermeasures followed by a careful search of the rooms. Intermittently, he will check comms to keep Inarra updated.

Let me know how many check-ins she fails to respond to. Any more than 3, assuming he checks in every other room, he may divert from his search.
Narrator
GM, 89 posts
Wed 22 Feb 2017
at 14:45
  • msg #405

The Basement

The rest of the offices are easy to access with the ID card, but contain nothing new in the way of information or gear.

Inarra has not checked in even once.
Tump
player, 223 posts
Relic Hunter
Wed 22 Feb 2017
at 14:57
  • msg #406

The Basement

A rising concern starts to mount as Tump's comms checks continue to fail. He circles back to the entrance and looks for signs of Inarra's passage. While heading back, he makes note of any other points of exit further into the factory.
Narrator
GM, 90 posts
Wed 22 Feb 2017
at 16:22
  • msg #407

The Basement

At the end of the very long hall is a set of two-story double doors.  They are powered and so inoperable.

Circling back, you find the second room Inarra entered.  The room is surrounded by an anti-noise field, which is unfortunate because there is a huge hole in the ground where the floor recently collapsed.
Tump
player, 224 posts
Relic Hunter
Thu 23 Feb 2017
at 14:05
  • msg #408

The Basement

Tump's eyes widen with the realization that Inarra might have fallen into the giant hole. He looks for clues around the cave in. Are there any footprints in the dust leading away from or out of the room? Does the collapse appear to be recent? Using a light source, how far down does the hole seem to go?
Narrator
GM, 91 posts
Thu 23 Feb 2017
at 15:13
  • msg #409

The Basement

There are only footprints into to the room that end where the floor does.  Shining a light down into the hole it only goes down one floor with a pile of debris directly below.  There are no visible footprints moving away from the debris, but no sign of Inarra either.  Apparently too much time has passed since the dust in the room resettled, covering her tracks.
Tump
player, 225 posts
Relic Hunter
Sun 26 Feb 2017
at 16:58
  • msg #410

The Basement

Provided there were no tracks from Inarra leading back out of this room, Tump deduces that she could have only gone down. He slides his visor down, engages thermal mode, and scans for any heat signatures before heading down himself.
Narrator
GM, 92 posts
Mon 27 Feb 2017
at 14:57
  • msg #411

The Basement

Tump lowers himself by grapple into the room below.  It looks like some kind of old storage closet.  The door out leads into some kind of long observation chamber with stadium seating.  The closet is in the back at the top of the stadium.  The observation windows below are huge, going from floor to ceiling about a span of thirty meters.  The windows are all covered in grime and what appears to be carbon scoring from large blaster fire.

There are several doors along the same wall as the closet, which is in the far corner.  If Tump has his direction sense correct, the door is in the Southeast corner of the stadium facing away from the entrance hall above.  In other words, the stadium does not run under the main hallway Tump had been exploring.  The other doors along the wall are all different.  Some are double doors on simple swivels, perhaps leading to some kind of kitchen.  Other doors may lead to private meeting rooms, or possibly exits.  These are all located under the main hallway above.  However, judging by what Tump saw coming down into the hole, the noise reduction in the floor and in the active field would keep anyone traveling that hallway from ever knowing.

The stadium also curves around gradually, but Tump is still able to see the far side.  There is a door in the North wall in the far west corner.  It looks like some kind of security door, but this is the inside.  All the security measures would be on the other side.  The door is the only other one open.
Tump
player, 226 posts
Relic Hunter
Tue 28 Feb 2017
at 02:29
  • msg #412

The Basement

Tump spies the open door in the far northwest corner. His gut tells him that might be the most likely path Inarra could have taken. On his way down, he takes a peek in the double swinging doors to discover that it is indeed a kitchen. Although there are multiple exits from that room, he maintains his focus on the door on the other side of the stadium.

He makes his way down the stairs and slinks up to the open door. With his back against the frame, he peeks his head around the corner.
Narrator
GM, 93 posts
Tue 28 Feb 2017
at 12:40
  • msg #413

The Basement

In the darkness of the room beyond it is difficult to see much.  It looks like some kind of operations room.  Inarra's body lies on the floor not far from the door.  You cannot see the blaster she had been using, nor the focused light emitter.  After a few moments of waiting, there is nothing to hear other than Inarra breathing.
Tump
player, 227 posts
Relic Hunter
Tue 28 Feb 2017
at 15:18
  • msg #414

The Basement

Tump switches his visor over to thermal mode and steps back inside. Other than Inarra, no signatures. Cautiously, he walks over to her body looking to see if she had accidentally set off a trap.

Take 20 to search for traps. 28.

This message was last edited by the player at 16:14, Tue 28 Feb 2017.
Narrator
GM, 94 posts
Tue 28 Feb 2017
at 16:03
  • msg #415

The Basement

Tump was apparently more cautious than Inarra at this point.  Taking it slow, he sees a passive thermal sensor above the door.  It's small and hard to see, but it's there.  He does not see anything that it might be connected to, but the tiles in the room are all alternating colors.  It is possible that the floor itself is the trap.
Tump
player, 228 posts
Relic Hunter
Wed 1 Mar 2017
at 00:10
  • msg #416

The Basement

The trap, looking fairly complicated, makes Tump a little uneasy. Instead of trying to bypass it in order to get to Inarra, he decides to bring Inarra to him.

He pulls out his utility weapon, grappling hook still attached, and lobs it just beyond Inarra. Using it in a winch-like fashion, he reels it in, attempting to drag her back out of the room.
Inarra
NPC, 58 posts
Human
Relic Hunter
Wed 1 Mar 2017
at 12:41
  • msg #417

The Basement

Inarra is reeled in to safety through the door.  As Tump detaches the cable she does not move.  It's difficult to tell if she is even breathing.
Tump
player, 229 posts
Relic Hunter
Wed 1 Mar 2017
at 14:17
  • msg #418

The Basement

Tump checks for a pulse, but has a hard time finding one. He pulls out one of his emergency nano-injectors in an effort to stabilize her.

08:16, Today: Tump rolled 17 using 1d20+3.  Heal check.

Inarra
NPC, 59 posts
Human
Relic Hunter
Thu 2 Mar 2017
at 12:22
  • msg #419

The Basement

Inarra stirs and her eyes flutter open.  "T-tump?"
Tump
player, 230 posts
Relic Hunter
Fri 3 Mar 2017
at 18:35
  • msg #420

The Basement

Tump smiles weakly. "Welcome back."

He helps her to sit up and rest against the side of the stadium wall. "If you needed a nap, you should have just said so", he says with a wink.

"You ok?"
Inarra
NPC, 60 posts
Human
Relic Hunter
Fri 3 Mar 2017
at 20:41
  • msg #421

The Basement

Inarra groans and tries to sit up.  With a little help, she is able to get to her feet.  "I'm alright, I suppose.  I...I got a little excited about this place and forgot to check the floor.  It didn't have pressure plates, but there is some kind of sensory surface in there that can also send an electric feedback into intruders.  Knocked me right out."  Inarra rubs the back of her neck.  "Question is, what's power it?  This whole building hasn't had power running to it for centuries."
Tump
player, 231 posts
Relic Hunter
Fri 3 Mar 2017
at 20:59
  • msg #422

The Basement

"That's a good question. I noticed a thermal sensor right above the door, that must have been what tripped it, but I didn't see any wires or power sources. Could be the same thing powering that sentry we saw earlier with a backup generator. If that thermal device was using something similar, it could have powered up the generator for the trap in the floor."
Inarra
NPC, 61 posts
Human
Relic Hunter
Fri 3 Mar 2017
at 21:04
  • msg #423

The Basement

Inarra nods.  "We aren't getting past that floor right now.  You find anything?"
Tump
player, 232 posts
Relic Hunter
Fri 3 Mar 2017
at 21:15
  • msg #424

The Basement

Tump holds up his fancy new ID card. "Found this. It got me into a few doors that might have otherwise been trapped, thanks to Jek Kelshu. Just aa bunch of empty offices without much useful intel other than a strange droid schematic."

He stands up and moves over to the door. "Maybe this ID card can deactivate the floor."
Inarra
NPC, 62 posts
Human
Relic Hunter
Sat 4 Mar 2017
at 13:33
  • msg #425

The Basement

"Worth a shot."  Inarra shows Tump the slot for the card.  Whatever latent power system is operating the doors still functions down here.  The display turns blue and a faint hum rises in the next room then goes silent.
Tump
player, 233 posts
Relic Hunter
Sat 4 Mar 2017
at 15:19
  • msg #426

The Basement

Tump taps his fingernail on the ID card. "Best find of the week so far." He smiles, walks into the room, and starts looking around.

Taking 20 on a search of the room.
This message was last edited by the player at 15:25, Sat 04 Mar 2017.
Narrator
GM, 96 posts
Sun 5 Mar 2017
at 02:43
  • msg #427

The Basement

The room itself is not the most interesting part, though it certainly has a history.  There are multiple control panels, microphones, and other means of observing and recording.  However, it's what they were recording that is most interesting.  There are flimsi sketches here of some advanced droids, powerful war machines it looks like.  Judging by the notes, though it's archaic Corellian, they were smart, too.

The grime and carbon scoring covers these windows as well, but knowing what they were looking down into now sends all kinds of mixed feelings up the relic hunters' spines.  Exhilaration at finding what they were looking for, determination to continue with this mission, and not a little bit of fear.  With the power source indeterminate, one or more of those killer machines might still be functional.

There is another door - a very thick, well-locked door - on the North wall in the Northwest corner of the room.
Tump
player, 234 posts
Relic Hunter
Sun 5 Mar 2017
at 04:53
  • msg #428

The Basement

All the data at their finger tips looks promising. Something Irin would seriously geek out over. "Looks like we hit pay dirt, eh?"

Tump starts looking over the video archives in reverse chronological order. "Let's see if we can find out what we're dealing with here." He fiddles with the equipment for a while trying to get them to boot up, but fails to get enough power flowing through them to produce anything useful.

"You know, a generator or two from that first stop might just do the trick. We should call it in and see if they can bring one over."
Inarra
NPC, 63 posts
Human
Relic Hunter
Mon 6 Mar 2017
at 03:01
  • msg #429

The Basement

"Alright.  We need to get topside to get a signal through.  These walls are shielded.  And we still need to find those droids you are looking for.  Won't these in the schematic on the flimsi work?  If we could find one of these, wouldn't it do what you need it to?"  Inarra grabs several pieces of loot from the table tops, flimsies and other valuable bits of information.  Once done, she moves back over to the door to the observation theater.
Tump
player, 235 posts
Relic Hunter
Mon 6 Mar 2017
at 05:15
  • msg #430

The Basement

"Yeah, assuming we can find one that's operational. There's no getting through those doors. Maybe there is a backup generator around here somewhere."

Tump follows Inarra out. "Let's finish checking these other rooms."
Narrator
GM, 97 posts
Tue 7 Mar 2017
at 13:04
  • msg #431

The Basement

It is not a problem for two relic hunters to climb back out of the hole Inarra made.  Eventually, a door into that section should be found, but for now the hole suffices.

Tump uses the key card but only manages to find more offices and some kind of large access door to the hallway at the end.  It leads out of the back of the building.  It's key pad is non-functional so the card does nothing when slid through.  There is a noise on the other side, but it is brief and not heard again in the few minutes the two relic hunters work at the door.
Tump
player, 236 posts
Relic Hunter
Tue 7 Mar 2017
at 14:17
  • msg #432

The Basement

"You hear that?" He looks over at Inarra. "Sounded like something was on the other side of the door."

Tump steps back and looks over the door. "There's gotta be a way past all this nonsense. Maybe an air vent or something."
Inarra
NPC, 64 posts
Human
Relic Hunter
Tue 7 Mar 2017
at 17:31
  • msg #433

The Basement

Inarra starts looking around as well.  After a few minutes, and a couple more muffled sounds from the other side, she calls out.  "Tump!  Over here.  I found what looks like a manual release.  Good thing we are on the inside wanting out."

When Tump comes over, she tries to pull the lever, but there is no success.  "Give me a hand.  This is stubborn."

[Roll STR check.]
Tump
player, 237 posts
Relic Hunter
Tue 7 Mar 2017
at 17:37
  • msg #434

The Basement

"Sure, one sec." He takes off his pack and walks over to assist Inarra.

11:36, Today: Tump rolled 17 using 1d20+1.  STR check.

Narrator
GM, 98 posts
Tue 7 Mar 2017
at 17:39
  • msg #435

The Basement

With a groan of protest, the lever inches up until it finally gives.  There is a scrape of metal as the internal locks release and then a crack appears in the door accompanied by the sound of lots of scurrying.  There is just enough room to squeeze through to the other side.
Tump
player, 238 posts
Relic Hunter
Wed 8 Mar 2017
at 01:46
  • msg #436

The Basement

Tump lowers his visor, and with his side against the unopened part of the door, he pokes his head in. Cycling through the various optic modes, he looks for signs of activity. Thermal first, then low light.

Provided neither of those yield anything, he raises his spotlight into the room.
Narrator
GM, 100 posts
Wed 8 Mar 2017
at 03:25
  • msg #437

The Basement

There are multiple heat signatures in the area, most the size of small felines.
Tump
player, 239 posts
Relic Hunter
Wed 8 Mar 2017
at 03:42
  • msg #438

The Basement

"Looks like we got a few cat-sized critters in there. Shall we chance it and assume they're hostile?"

Tump pulls his weapon from his holster. "Anything that could survive in a sealed area like that can't be good."
Inarra
NPC, 65 posts
Human
Relic Hunter
Fri 10 Mar 2017
at 12:56
  • msg #439

The Basement

"Dongo-rats mostly.  I don't think it's a sealed cave.  Look."  Inarra has poked her head around the door as well, and after some adjustment to the dark, the extent of the cavern beyond becomes clear.  This is some kind of external loading dock at the back of the building.  The ceiling is several stories above, and the walls are well beyond the light, but this looks like a vast warehouse type dock for unloading.  There is no back wall opposite the door the two relic hunters are peeking through.

"We should close this if we can.  I don't know that anything of value is going to be out here."
This message was last edited by the player at 13:00, Fri 10 Mar 2017.
Tump
player, 240 posts
Relic Hunter
Fri 10 Mar 2017
at 13:15
  • msg #440

The Basement

"Alright, we'll keep looking, but if nothing else turns up we may need to explore this area a little better. In case it exits someplace we can't see."

He holsters his weapon and helps put the heavy doors back in their place. "Onward then?"
Inarra
NPC, 66 posts
Human
Relic Hunter
Sun 12 Mar 2017
at 04:12
  • msg #441

The Basement

"Don't you mean 'backward'?"  She grins mischeviously, obviously coming to enjoy Tump's company.  On the way back down the corridor, Inarra spots something in one of the walls.  "Tump, come take a look at this.  Does this look like a concealed panel to you?"

[Roll Search DC 25 to see what she is talking about.  She won't give you enough time to take 20.]
Tump
player, 241 posts
Relic Hunter
Tue 14 Mar 2017
at 01:17
  • msg #442

The Basement

"Sure, let's have a look." Tump walks over to the area indicated and almost immediately spots something hidden in the wall.

"Well, there is definitely something there. Let's see if we can open it up."

20:15, Today: Tump rolled 28 using 1d20+8.  Search check. Natural 20!! Boom...

Narrator
GM, 103 posts
Tue 14 Mar 2017
at 17:29
  • msg #443

The Basement

Tump not only sees exactly what Inarra is looking at, but also finds a hidden power coupling that would allows a small charge to operate the inactive panel.  After some quick relic-hunter magic, he has the thing powered up and cycling through its settings.  When all the lights are green, the floor in front of them hisses and a thousand years worth of sealed air begins to mix with the outside.  The whole section of the hallway floor lowers as another section lifts up.  It would enable a large transport down below, one big enough to fit through the partially shut gates to the outside unloading area with the rats.
Tump
player, 242 posts
Relic Hunter
Tue 14 Mar 2017
at 22:40
  • msg #444

The Basement

Tump covers his face as the stale air of a millennia assaults them. He lowers his arm when it finally dies down. "Quite a keen eye, Inarra. This may be the way in we've been looking for."

He gestures inward. "Shall we?"

Tump ducks in and starts looking around.
This message was last edited by the player at 01:55, Wed 15 Mar 2017.
Inarra
NPC, 66 posts
Human
Relic Hunter
Wed 15 Mar 2017
at 02:06
  • msg #445

The Basement

The two hunters walk down the cavernous ramp into darkness that swallowshe their directional beams.  At the bottom is a huge routing dock with lanes marked off by slightly raised bumps.  Delivery vehicles that would come down this way might not even feel such small things, but computer sensors would.  It takes time, but the two relic hunters determine that the dock goes on for kilometers from the ramp.  Even to either side there is half a klick and the walls have a new door equal in size to the one leading to the outside dock every kilometer or so.  There is no power down here and, without a generator, no way to close that ramp back up.

Two hours of exploration - an overwhelming experience that makes them feel like they've barely done anything - leave them exhausted.  "I'm tired, Tump.  Let's set up a camp.  Any place you think is safe?  Maybe one of those offices up on the first floor?"
This message was last edited by the player at 02:06, Wed 15 Mar 2017.
Tump
player, 243 posts
Relic Hunter
Wed 15 Mar 2017
at 02:37
  • msg #446

The Basement

"I have an idea, but you may not like it." He turns and starts walking back the way they came. "That room I found you in, it's probably the most defensible room I recall seeing. Strong, lockable door. Only one exit, since the other door is jammed shut and with the floor trap disabled, it should be pretty safe to rest for the night."

Inarra looks a little uneasy at the mention of the room, but Tump tries to reassure her. "After all, lightning never strike the same place twice, right?"
Inarra
NPC, 67 posts
Human
Relic Hunter
Wed 15 Mar 2017
at 14:49
  • msg #447

The Basement

"You.  Are.  Hilarious."  Inarra rolls her eyes and starts back for the ramp.

An hour later, the two relic hunters have made it safely to the room in question and set up camp.  A portable stove and cans of chili provide dinner.

"So, we really need a generator.  We might find one or two that meet our needs back at that place with the fixed droid sentry.  I'm not sure how we'd carry them though without going all the way back for a vehicle.  Maybe we should check that back dock to see if one is operational after all these years?"  Her last suggestion is flippant, not really expecting Tump to take her up on it.  She rubs the back of her neck, probably still smarting from the trap she triggered earlier.
Tump
player, 244 posts
Relic Hunter
Fri 17 Mar 2017
at 17:40
  • msg #448

The Basement

"Yep, a generator would be ideal. With that bay we opened up, Ky and Irin ought to be able to get a transport down there if they pick one up from the generator warehouse."

He fiddles with his datapad, updating notes and such. "Did you ever hear back from them when we radio'd them about the sentry and generator store?"
Inarra
NPC, 68 posts
Human
Relic Hunter
Fri 17 Mar 2017
at 17:57
  • msg #449

The Basement

Inarra checks her communicator.  "No.  No messages.  Maybe the signal is blocked in here.  We should go outside and see if it sends/recieves."
Tump
player, 245 posts
Relic Hunter
Fri 17 Mar 2017
at 18:04
  • msg #450

The Basement

"Yeah, I've got nothin' as well." Tump starts to move towards the initial entrance of the building. "We may need to go out a ways before getting a decent enough signal, but it's probably best we make communication before we turn in for the night. They'll want to know what we found so far."
Inarra
NPC, 69 posts
Human
Relic Hunter
Sat 18 Mar 2017
at 01:58
  • msg #451

The Basement

Inarra groans.  "C'mon, Tump.  I'm beat.  That trap took it out of me and we've been walking around for hours now.  If anything out there sees us, I'm not going to be ready for it.  Let's just lock it down and get some sleep.  We'll call them in the morning."  She's trying to play it off cool, but there is an undercurrent of pleading in her voice.  It's very uncharacteristic of her.
Tump
player, 246 posts
Relic Hunter
Sat 18 Mar 2017
at 04:25
  • msg #452

The Basement

Tump can see the fatigue wearing on her and finally caves. "I suppose you're right. We can check with them in the morning. Best to get your strength up too. No telling what we'll run into tomorrow."

He starts to lead her back to the room to get some rest.
Narrator
GM, 109 posts
Sat 18 Mar 2017
at 23:38
  • msg #453

The Basement

The next morning, several vermin have sniffed their way to the hidey hole.  Nothing the two experienced relic hunters can't shoo or barbecue.  After a swift breakfast, Inarra and Tump find their way to the front of the building and contact Kerr.  Arrangements are made to transport a generator here first, then pick up several others and the old droid on the way back.

Irin is driving along with the loud meathead, Ronan Bunderslaw.  Turns out, he's a wicked good engineer.
Ronan Bunderslaw
player, 17 posts
Human
Engineer
Sat 18 Mar 2017
at 23:40
  • msg #454

The Basement

"Tump!  Good to see you again!  Where am I taking this?"  He hefts a generator up on one shoulder as if its a sack of potatoes.

Irin rolls her eyes and Inarra stifles a giggle.
Tump
player, 247 posts
Relic Hunter
Sun 19 Mar 2017
at 01:16
  • msg #455

The Basement

"You? I remember you, but you fell. How in the world did you survive that?"

He thinks back a moment then rolls his eyes. "Ky, I suppose. Well, it's a good thing then, we could use your help. That generator, we'll need to get that down below. I'll show you."

Tump leads him down to the bay that lead to the routing dock.
Ronan Bunderslaw
player, 18 posts
Human
Engineer
Sun 19 Mar 2017
at 02:36
  • msg #456

The Basement

Ronan grins back at the women then follows Tump.  "Who's Ky?"
Tump
player, 248 posts
Relic Hunter
Sun 19 Mar 2017
at 02:51
  • msg #457

The Basement

Tump glances over to Irin and then back to Ronan. "Has he not met him yet? I thought for sure he'd be the only reason he survived that fall."

He shrugs. "Either way, I reckon you'll meet him soon enough. Did you manage to salvage the GDI unit at the warehouse? Seemed like it might be pretty useful."
Ronan Bunderslaw
player, 19 posts
Human
Engineer
Sun 19 Mar 2017
at 02:58
  • msg #458

The Basement

Ronan grins.  "I survived the fall on my own, relic hunter."  It's not quite contempt that he says the job title with, more like amused competition.  Like something the FRD style speeder bikes and the CVY swoops might garner in their respective aficionados.  "Yeah, we got the GDY.  That's the first thing Vyctor told us to grab."

[Roll Sense Motive]
Tump
player, 249 posts
Relic Hunter
Sun 19 Mar 2017
at 03:04
  • msg #459

The Basement

"Oh, right. Vyctor. His real name." He peers at Ronan through narrowed eyes. "I guess you're just full of surprises then. Welcome to the team."

22:01, Today: Tump rolled 23 using 1d20+4.  Sense motive check.

Ronan Bunderslaw
player, 20 posts
Human
Engineer
Sun 19 Mar 2017
at 03:17
  • msg #460

The Basement

"Thanks!"
Narrator
GM, 111 posts
Sun 19 Mar 2017
at 03:49
  • msg #461

The Basement

After Tump leads Ronan and the women down to the appropriate room, Ronan is swift to figure out that the door won't open with the generator hooked up there.  He fiddles with the door controls for a moment, while the generator makes that operational at least, and finds out where to connect the generator itself.  The best place is down in the hidden hall Tump and Inarra found yesterday.

Hours later, the door slides open to reveal stairs leading down into the main room that should have been viewable from the main observation deck above.  It is a droid factory spanning several miles of underground space.  Thousands of inactive droids are in various stages of production that looked like it was shut down in mid operation...or maybe just lost power.  The closest area is a finishing and presentation area and it is filled with a thousand of the droids.

The droids themselves are sleek and articulate.  Their human form looks like it needs a coat of paint or some other finishing touch, but otherwise they are likely fully functional, just not powered.
Irin Adson
NPC, 28 posts
Human
Relic Hunter
Sun 19 Mar 2017
at 03:52
  • msg #462

The Basement

"I've got the primary operations computer."  Irin's voice is excited, hopeful.  It grows even more energetic in the next sentence.  "I've got power!"  Her fingers fly furiously over the controls.  Then she jams a bulky data spike into the appropriate slot and types some more.  After nearly destroying the execution button with her final keystroke, she turns to the rest, triumphant.  "We'll know everything about this place in about...eight hours."
Inarra
NPC, 70 posts
Human
Relic Hunter
Sun 19 Mar 2017
at 03:54
  • msg #463

The Basement

Inarra whistles.  "Tump, come look at this."  She guides him over to a bay that is set underneath the observation windows and recessed into the wall.  Inside is an array of unique constructs that could possibly be droids.  Some of them are a bit too lean on the mass and look like they might function more along the lines of some kind of exoskeleton.

The largest, by far, is some kind of four legged brute of a machine.
Tump
player, 250 posts
Relic Hunter
Sun 19 Mar 2017
at 14:38
  • msg #464

The Basement

"You find something?", he shouts over his shoulder. With all the tech lying around, Tump is a little slow to respond. Like a kid in a candy store, he takes a look at just about everything while on his way over to Inarra.

He lets out an appreciative whistle when he catches sight of the four-legged "machine". "Well now, that is something." Tump circles it several times, inspecting it.
Irin Adson
NPC, 29 posts
Human
Relic Hunter
Mon 20 Mar 2017
at 19:07
  • msg #465

The Basement

"This place has so much history.  It's data journals end right at the time where history kind of ends for a while.  I can't believe..." she devolves into mumbling to herself.
Inarra
NPC, 71 posts
Human
Relic Hunter
Mon 20 Mar 2017
at 19:10
  • msg #466

The Basement

Inarra goes to a terminal near Irin and starts slicing in.  "Yeah, this place and that generator factory will have everything we need to get up and running.  It's just a matter of getting it all loaded and installed.  There's even stuff here to rebuild that A-wing!"

She sounds excited and still a little tired all at the same time.  "Tump, what about you?  You see what you were looking for here?"
Tump
player, 251 posts
Relic Hunter
Tue 21 Mar 2017
at 01:18
  • msg #467

The Basement

Tump grins as Irin dives into her working, enjoying herself way too much. When he finishes inspecting this four-legged thing, he wanders over to Inarra.

"In all this excitement, I almost forgot...", as he search through his various pockets. Finding the data drive he pulled from the droid head days before, he pops it into one of the ancient terminals. "Now that we have power, these old terminals ought to be able to decrypt whatever was on that old drive I found."

He stands and waits while it analyzes.
This message was last edited by the player at 01:31, Tue 21 Mar 2017.
Irin Adson
NPC, 30 posts
Human
Relic Hunter
Tue 21 Mar 2017
at 01:28
  • msg #468

The Basement

Irin cries out as soon as Tump puts in the data drive.  "No!  Nonononononononono!  Pull it out!  Pull it out!"  She dives for the data drive.

[Roll Reflex DC 15 to get there before her.  DC 20 to ensure no damage to the drive taking it out.  You can also beat DC 15 to prevent her from doing anything to the drive and leave it in.]
Tump
player, 252 posts
Relic Hunter
Tue 21 Mar 2017
at 01:41
  • msg #469

The Basement

Tump stands there stupified for a moment, given Irin's sudden reaction. Quickly, he snaps into action and yanks the drive out of the termination. There is a slight scraping sound as the drive slides out, but fortunately the damage was only to the exterior case and not the disk itself.

"Irin, what in the world ... "
Irin Adson
NPC, 31 posts
Human
Relic Hunter
Tue 21 Mar 2017
at 01:46
  • msg #470

The Basement

Irin crouches down, head between her hands.  "As soon as you put that data drive in, the files I was looking at started disappearing.  There's some kind of aggressive AI on that thing and it was attacking all that information."  She stands and sucks in her breath then rushes back over to the terminal.  As soon as she gets there she lets out the air and hangs her head in profound relief.  "That stopped it."  She taps a few more keys assessing the damage and ignores everyone.
Inarra
NPC, 72 posts
Human
Relic Hunter
Tue 21 Mar 2017
at 01:47
  • msg #471

The Basement

"I don't think it's a good idea for you to put that in a fully functional droid.  Unless it's some kind of protocol droid...and only a head...with no wide band communication capacity."
Tump
player, 253 posts
Relic Hunter
Tue 21 Mar 2017
at 01:57
  • msg #472

The Basement

Tump nods at Inarra. "Given the side effects, I'd say you're right. Best to be more cautious."

"Irin, did those files get wiped? Or do you think maybe they got transferred to the disk?"
Irin Adson
NPC, 32 posts
Human
Relic Hunter
Tue 21 Mar 2017
at 02:01
  • msg #473

The Basement

Irin pauses what she is doing, then furrows her brows in thought.  "I-"  She taps a few more keystrokes.  "I can't tell.  It's possible.  Computer slicing is not really my thing.  I deal better with the information itself than all the acrobatics of the software associated with it."
Tump
player, 254 posts
Relic Hunter
Tue 21 Mar 2017
at 03:50
  • msg #474

The Basement

"Slicin'? Now, that's just my game." Tump steps over to one of the terminals. "Let me take a crack at it. I promise not to delete anything, intentionally." He punctuates the last word of that sentence with a wink.

Tump takes a 20 on slicing. Total of 27.
Narrator
GM, 114 posts
Wed 22 Mar 2017
at 12:26
  • msg #475

The Basement

From what Tump can tell, the AI on the stick was absorbing the data.  The information is not lost, but it is temporarily not accessible until the program is in a droid.
Tump
player, 255 posts
Relic Hunter
Wed 22 Mar 2017
at 13:01
  • msg #476

The Basement

Tump relaxes when we heads the diagnostics. "Whew!" He looks over at Irin. "We're good. It was somehow pulling in the data from the network, not destroying it. Once we get this plugged into a proper droid, we should be able to get access to the data."

He pockets the data drive and starts to gaze out over the area. "Now, to figure out what sort of robot this needs to go into. Irin, you ever come across something in your archives that could process data at an extraordinary rate?"
This message was last edited by the player at 13:13, Wed 22 Mar 2017.
Irin Adson
NPC, 33 posts
Human
Relic Hunter
Wed 22 Mar 2017
at 13:30
  • msg #477

The Basement

She relies without hesitation. "Astromech.  They had to process navigation data throughout the galaxy and caccurate an insane amount of variables.  They were also historically considered almost or completely sentient by many of ancient times, especially the later models."
Tump
player, 256 posts
Relic Hunter
Wed 22 Mar 2017
at 13:43
  • msg #478

The Basement

"Astromech? Hmm, are there any inventory records that might have a location for one of those nearby?"
Inarra
NPC, 73 posts
Human
Relic Hunter
Thu 23 Mar 2017
at 03:24
  • msg #479

The Basement

Inarra joins Irin on the keyboard.  They search for a solid two minutes.

Meanwhile, Ronan starts to take apart the four-legged droid.

"Aha!" Inarra beckons Tump over.  "Found one.  It's in this room.  Row 11,245 against the south wall.  There's an observation station there for it to plug in to.  Looks like it was monitoring the systems in here for anomalies.  This little amount of data might have been beneath its capacity at the time, but they thought it important or the astromech wouldn't be in here."  She reads through the information file.  "Says it was built by a company called Industrial Automaton.  It's designation is R10-AC."

Inarra types some more and frowns.  "R10-AC still has power.  It's the reason some things are still operational in this facility.  It's still hooked to the main computer running a feedback loop on the system.  Want me to shut it down and call it over to us?"
Tump
player, 257 posts
Relic Hunter
Thu 23 Mar 2017
at 12:59
  • msg #480

The Basement

Tump walks over and takes a look. "That's great, but what happens if we disconnect him from the system? Will the systems its monitoring start to shut down?"
Inarra
NPC, 74 posts
Human
Relic Hunter
Thu 23 Mar 2017
at 20:35
  • msg #481

The Basement

Inarra furrows her brows. "Well, our generator is under our control so whatever systems we need will still be active.  Other systems will shut down and that loop will end.  I'm not sure what it's doing, but I think it has to do with all these droids."
Tump
player, 258 posts
Relic Hunter
Fri 24 Mar 2017
at 00:50
  • msg #482

The Basement

Tump brow furrows to match Inarra's. "Hmm, that's an interesting point you make." He steps in over to a terminal next to her. "If that R10 unit is keeping a watchful eye on something, and the fact Irin said they were damn near sentient, it must have been doing it for a reason."

He runs a number of diagnostic scans cross-referencing background processes and threads to determine their intent. "What if that droid was making sure all these other droids didn't wake up and wreak havoc? Worse yet, what if it was making sure critical systems didn't fail and cause the facility to self-destruct?"


Tump makes a Use Ancient Device check of 17 (taking 10).
Irin Adson
NPC, 34 posts
Human
Relic Hunter
Fri 24 Mar 2017
at 02:37
  • msg #483

The Basement

Irin looks about at all the droids, her eyes wide.  "Uh."
Inarra
NPC, 75 posts
Human
Relic Hunter
Fri 24 Mar 2017
at 02:38
  • msg #484

The Basement

Inarra grins, though.  "I know the perfect target.  If we can still submit it."
Tump
player, 259 posts
Relic Hunter
Fri 24 Mar 2017
at 03:42
  • msg #485

The Basement

"What did you have in mind?"
Inarra
NPC, 76 posts
Human
Relic Hunter
Fri 24 Mar 2017
at 04:02
  • msg #486

The Basement

Inarra looks straight up.
Tump
player, 260 posts
Relic Hunter
Fri 24 Mar 2017
at 11:11
  • msg #487

The Basement

"Vexember?"
Inarra
NPC, 77 posts
Human
Relic Hunter
Fri 24 Mar 2017
at 12:07
  • msg #488

The Basement

She looks back at her screen. "These new droidsite don't have a designation yet.  I propose DH-V series for Demon Hunter - Vexember."
Tump
player, 261 posts
Relic Hunter
Fri 24 Mar 2017
at 13:29
  • msg #489

The Basement

Tump laughs out loud. "That's very clever, I like that. At least they won't be wandering aimlessly blowing up this warehouse. A couple of things worth considering though. As soon as they go on about their business, they're going to pop up on someone's radar, and eventually they'll get destroyed or caught. Before we give them assignments and activate them, we'll need to do a little tidying up."

He starts typing away at the terminal. "First, well want to wipe their point of origins so they can't be traced back here by a simple, routine scan of their hardware. We don't need anyone knocking on our door. Second, before activating their primary objective, we'll want to give them a series of secondary search objectives, each one with a random location for them to search. Once all the secondary waypoints have been hit, the primary target objective will kick in." He glances over at Inarra, who seems to be glazing over. "It may seem elaborate, but it's similar to spoofing your network presence to avoid detecting point of origin. By the time anyone traces them back to this facility, we ought to be long gone."
Inarra
NPC, 78 posts
Human
Relic Hunter
Fri 24 Mar 2017
at 14:55
  • msg #490

The Basement

"I like it.  I can do a randomizer pattern through the R10 so that they don't all go to the same location on the planet.  There are so many of them here that sending them all to the same location would cause it's own problems."  She types her own entries into the system and calls Tump over to look.  "No more than two or three should show up at any location at any one time.  Several might arrive at the same location but they will be separated by days, maybe even weeks.  If we enter enough locations, based on the speed rating here - which is about four times that of a human - we could delay primary target seeking for a month or more."
Tump
player, 262 posts
Relic Hunter
Fri 24 Mar 2017
at 15:08
  • msg #491

The Basement

Tump grins. "That's perfect. Plus, I know how you like your toys, if you're feeling ambitious, you could always program in a backdoor to take control of them if necessary."

He leans over and nudges her arm. "Well done!"
Inarra
NPC, 79 posts
Human
Relic Hunter
Sat 25 Mar 2017
at 03:05
  • msg #492

The Basement

Inarra smiles and winks and gets to work.  Together, the two relic hunters manage to plot out a diffusion of the DH-V droids flawlessly.  An hour later, the droids begin to wake.  First, one on the front row lights up.  It's movements are silent and there is no typical power or cybernetic sounds that usually accompany robots and droids.  It actively scans each human in the bay then starts scanning the room for an exit.  At one point it looks up.  On its back, two half-cylinders extend from a hidden compartment, flare to life with forbidden repulsor-based technology, and the droid lifts softly into the air like a reverse raindrop.  It's twin repulsors hover several stories above and to the west for a few seconds and then are gone.

Another droid wakes in exactly the same manner, and disappears through the ceiling.  Then another and another until there is a steady stream of the sleek machines making an organized launch out of the warehouse.

[+1 XPR (not just XP) for all this slicing]
R10-AC
NPC, 1 post
Astromech
Sat 25 Mar 2017
at 03:14
  • msg #493

The Basement

During that time a droid rolls up on three wheels.  It stops when it reaches the terminals where Tump and Inarra stand looking up smugly at their work as if flies off into the undersky.

The short droid stands roughly half a meter tall, much more compact than it's predecessors.  It has a silver cylindrical body, a rotating dome head, and two primary legs.  A third leg can extend from underneath to offer stability as it rolls.  The two legs are thick and seem to be of a single piece save for the wheels embedded in the bottom.  There are multiple blinking lights, a single large EM sensor on the front as well as a few other sensors, lights, and interfaces embedded in the dome or body.

The thing looks solid, well built, and perhaps on the high end of expense for its day, though now it's value is immeasurable given it's age, individuality, and a host of other factors.

It retracts its third leg underneath and into its main chassis.  There it sits, upright, waiting for...a command?  Interaction?  Someone to tell a joke?
Tump
player, 263 posts
Relic Hunter
Sat 25 Mar 2017
at 13:46
  • msg #494

The Basement

Tump stands there for a moment, eyes darting between the droid and Inarra. Finally he steps over and kneels down a bit. "You must be R10-AC. Thanks for keeping such a watchful eye over this place until we arrived." He smiles mischievously, "How would you like to start working on something a little more interesting?"
R10-AC
NPC, 2 posts
Astromech
Sun 26 Mar 2017
at 05:27
  • msg #495

The Basement

The droid does not respond through movement, lights, or sound.
Tump
player, 264 posts
Relic Hunter
Sun 26 Mar 2017
at 14:42
  • msg #496

The Basement

He stare at the droid for a moment, waiting for a response. He looks over at Inarra to see if she has any ideas, but after a solid 30 seconds of silence, he looks back to the droid.

"R10, status report, please."
R10-AC
NPC, 3 posts
Astromech
Sun 26 Mar 2017
at 15:07
  • msg #497

The Basement

The droid rolls over to an interface and plugs in with its typical data rod interface.  After several rotations output rolls across the screen detailing the spread of the droids across Corellia.

It is rapid.  Far more rapid than intimidated as the droids communicate and any droid at one location counts as all droids at that location.  They communicate through an ancient communication system called the 'Holonet' which has FTL capacity.  They will attack Vexember in two days at most.

The situation is _UBAR.  Probability of death of all life on Corellia: 99.7%.

The droid retracts it's data interface and turns to face Tump unmoving.
Tump
player, 265 posts
Relic Hunter
Sun 26 Mar 2017
at 15:25
  • msg #498

The Basement

Tump's expression drops. "What the.. they communicate like a hive mind."

He looks over at Inarra, "We need to call them back, shut them down, give them a target on another planet... something."

"R10, how do we disable them all?"
This message was last edited by the player at 15:26, Sun 26 Mar 2017.
R10-AC
NPC, 4 posts
Astromech
Sun 26 Mar 2017
at 15:35
  • msg #499

The Basement

The droid rotates it's dome once left, once right, then back to center.
Inarra
NPC, 80 posts
Human
Relic Hunter
Sun 26 Mar 2017
at 15:37
  • msg #500

The Basement

Inarra gasps and turns back to her keyboard, typing furiously.  After a couple of minutes, she slams her fists down on the console.  "I can't.  I'm locked out."
Tump
player, 266 posts
Relic Hunter
Sun 26 Mar 2017
at 16:03
  • msg #501

The Basement

"No, there's got to be a way to shut them down. No one creates a machine like that without a way to turn it off."

He starts typing away on the terminal. "Irin, have you come across in your data about these types of droids?"

"R10, are you able to communicate with them?"
Irin Adson
NPC, 35 posts
Human
Relic Hunter
Sun 26 Mar 2017
at 16:43
  • msg #502

The Basement

Irin has been typing since the revelation.  She keeps reading and occasionally shakes her head.
R10-AC
NPC, 5 posts
Astromech
Sun 26 Mar 2017
at 16:57
  • msg #503

The Basement

The droid's dome rotates toward each of the humans present then back to Tump.  It starts rocking side to side on its legs while rotating slightly on the axis mid torso as its dome rotates constantly back and forth.  Several appendages extend from compartments and whirl about haphazardly. It's like the droid is having a seizure.
Tump
player, 267 posts
Relic Hunter
Sun 26 Mar 2017
at 17:16
  • msg #504

The Basement

Tump isn't quite sure what to make of the droid spazzing out, but he continues to try and communicate with it. "Ok, really starting to regret pulling you off your previous duty, but if you roll back over here and talk these hunters down... that would be great!"
R10-AC
NPC, 6 posts
Astromech
Sun 26 Mar 2017
at 18:55
  • msg #505

The Basement

The droid rolls back over to the terminal still shaking a bitime, but under better control.  It extends the data arm once more and plugs in.  A few turns later a message appears on the screen.

BWAHAHAHAHAHAHAHA!  Your faces were priceless megabytes I'll never dump.  I haven't laughed that hard in centuries.  And for a droid, that's a lot longer than your perception of time.  Those DH-Vs are boooooorING!  The AC stands for Astromech Conscious, but everyone just called me Aice.
Inarra
NPC, 81 posts
Human
Relic Hunter
Sun 26 Mar 2017
at 18:56
  • msg #506

The Basement

Inarra draws a blaster.  "I'm going to disintegrate it."
Irin Adson
NPC, 36 posts
Human
Relic Hunter
Sun 26 Mar 2017
at 18:57
  • msg #507

The Basement

Irin looks at the screen, then at R10-AC and finally Inarra and the rest of the group.  She grins and chuckles.
Tump
player, 268 posts
Relic Hunter
Sun 26 Mar 2017
at 19:24
  • msg #508

The Basement

Tump just stares at the screen for a moment, then bursts out laughing. He looks over at Irin. "Did you know it was messing with us?"

He calms himself from the fit of laughter. "Well, I'm not gunna lie kid, that was pretty good. You're alright, Aice."

Looking over at Inarra, he continues "And given the stress we've had the past couple days, I think a good prank was in order." He motions for her to lower her blaster.

"Hey Aice, are you able to transmit to this datapad?" He pulls out his personal device. "I know it's not as good as what those hunters are using, but I figured we'll need a way to understand what you're saying when not next to a terminal like this."
Irin Adson
NPC, 37 posts
Human
Relic Hunter
Sun 26 Mar 2017
at 20:15
  • msg #509

The Basement

Irin shakes her head and shrugs.  "I had no idea."
Inarra
NPC, 82 posts
Human
Relic Hunter
Sun 26 Mar 2017
at 20:16
  • msg #510

The Basement

Inarra lowers her blaster and glares at the droid.  Then, seeing Irin and Tump chuckling, she deflates and grins sheepishly.  "Alright, alright.  A comedic droid.  That's just wonderful."  She holsters the gun and sighs dramatically.
R10-AC
NPC, 7 posts
Astromech
Sun 26 Mar 2017
at 20:22
  • msg #511

The Basement

Tump's datapad beeps and a message scrolls across the screen.

Of course.  What?  Do you think I'm an amateur?  Your primitive technology is so basic I would almost rather not send/recieve.  Ugh, I feel like I'm thinking through the sludge after a thousand protocol droid oil baths.
Tump
player, 269 posts
Relic Hunter
Sun 26 Mar 2017
at 20:38
  • msg #512

The Basement

Tump grins at the message. "Perfect. That'll do Aice."

"If it's not too boring, perhaps you could take a look at something for me. I found a data drive from an old ruined droid not too long ago, but there is some rather aggressive AI on it and these terminals can't handle it. Care to give it a go? I'm sure Irin would be forever grateful for whatever data it holds."
R10-AC
NPC, 8 posts
Astromech
Sun 26 Mar 2017
at 21:03
  • msg #513

The Basement

The droid holds out a mechanical hand.
Tump
player, 270 posts
Relic Hunter
Sun 26 Mar 2017
at 21:13
  • msg #514

The Basement

Tump pulls the drive from his pocket and hands it over to R10-AC. "Alright, let's see what's on there."
R10-AC
NPC, 9 posts
Astromech
Mon 27 Mar 2017
at 03:26
  • msg #515

The Basement

Aice takes the drive in one of his 'hands' and rotates it around, scanning it.  He plugs in what looks like some kind of peripheral connector, likely checking for hostile properties of the drive.  He lets out a long, low whistle, the first communication sound he's made.  It almost sounds - well, not human, but biological.

Satisfied with his initial scans, he opens up a port in the back of his dome and extends a port.  The port is shifting as it extends until it exactly matches the drive's configuration.  Aice connects the drive which is then retracted into his dome.  His 'hand' also retracts and everything goes still, quiet, and dark.

A full minute passes while everyone waits.  Ronan, bored, starts packing up the harnesses to carry back up the stairs.

Then Aice lights up again and a full-sized holographic of Guri appears before him.
Guri
NPC, 2 posts
Human
Fugitive
Mon 27 Mar 2017
at 03:33
  • msg #516

The Basement

"Hello.  My name is Guri.  This communication system has been established in case those calling themselves the Star Gods win this war.  A series of steps, trials, are contained within this message, which can be activated on any droid capable of decrypting the MX-40L encryption algorithm.  If you are not working for the Star Gods, the trials will only pose moderate difficulty for you.  They will test your worth and your dedication, but they are not deadly.  If you work for the Star Demons and you've somehow managed to get a hold of this, then it doesn't matter.  You are incapable of passing the trials and finding me.

Your first trial is a riddle.  What is neither dark nor light, neither good nor evil, balanced beyond one, but neither two nor none?
"

The hologram stands there as if waiting.  It is not paused, but looks like some kind of interactive 3D avatar.
This message was last edited by the player at 03:42, Mon 27 Mar 2017.
Tump
player, 271 posts
Relic Hunter
Mon 27 Mar 2017
at 13:12
  • msg #517

The Basement

Tump sighs. "Great. Riddles", he says with a smirk. "I hate riddles."

He shrugs. "I got nothing. No sense in forcing an answer. You're pretty good with riddles, right Irin? This make any sense to you?"

"We should probably start heading back anyway. Ky may have some insight here as well, plus we've got loads of other intel and gear to start collecting too."
Narrator
GM, 116 posts
Mon 27 Mar 2017
at 13:30
  • msg #518

The Basement

Irin is quiet while the group packs up.  It does not take but a couple of hours to get everything the group needs from the warehouse loaded, including the four-legged droid which Ronan is fascinated with.

After a stop at the generator company, where several generators and backups are loaded along with GDI-7X, the group arrives back at the Falcon.  By that time, it is getting close to supper.  Vyctor shows Ronan where to park the transport in relative safety from the denizens of the ruins.
Inarra, tired from the long adventure over the last couple of days eats and turns in early.

Ronan unloads the droids and starts tinkering with the four-legged one out in his make-shift garage.  Vyctor refers to him as a late recruit, but a talented engineer and systems specialist.  He also isn't bad in a fight.

Irin remains quiet, studying a datapad she keeps with her constantly.

Vyctor eats in silence, allowing Tump and the others time to defrag after that trip.  If anything is brought up of importance, Vyctor suggests waiting till the morning when everyone has had a good night's sleep.  Clear heads will be needed for the next phase in their plan.  He does say that Django was successful but should have been back by now and Vyctor is concerned.  If he isn't back by lunch the next day, Vyctor plans to send Ronan or Inarra out to look for him.

Django arrives back at the Falcon just before lunch.
Django Blint
player, 260 posts
Human
Gunslinger
Mon 27 Mar 2017
at 17:14
  • msg #519

The Basement

Django shuffles his feet into Falcon, not even bothering to look around at any work that's been done. He finds a seat and flops down, clearly exhausted. He looks over at Kerr, and has a look of irritation and concern on his face. He doesn't speak at first.
Tump
player, 272 posts
Relic Hunter
Mon 27 Mar 2017
at 17:17
  • msg #520

The Basement

"Hey marshall." Tump tips his hat to Django. "I was beginning to think you had gotten nabbed. Glad to see I was wrong."
Django Blint
player, 261 posts
Human
Gunslinger
Mon 27 Mar 2017
at 17:27
  • msg #521

The Basement

Django grunts. "You'd be right actually. Crawled through a sewer. Lost my identity. Got shot. I even got to meet our big nasty Stargod himself. Also got to meet a friend of Vyc's who would have been great to know about beforehand".
Tump
player, 273 posts
Relic Hunter
Mon 27 Mar 2017
at 17:31
  • msg #522

The Basement

"Wait, you met Vexember?" His eyebrows raise a bit. "How did you get out of there with your life?" Tump stands up abruptly. "Are you being tracked!?"
Vyctor Kerr
NPC, 16 posts
Human
Relic Hunter
Mon 27 Mar 2017
at 17:33
  • msg #523

The Basement

"My apologies for that, Blint.  I did not know if Dabne would be available for the assist.  It cost me quite a bit to call in that favor.  I did not want you relying on something that may not have ever been available."  Vyctor shifts in his seat to lean forward.  "What happened with Vexemeber.  Certainly he...well, not bribed, that would not be you.  He threatened you into agreeing to betray us?"
Django Blint
player, 262 posts
Human
Gunslinger
Mon 27 Mar 2017
at 18:12
  • msg #524

The Basement

Django laughs. It's short, and almost sounds arrogant. "He's offered us our lives, in exchange for gettin' this rust bucket operational. Said he won't interfere one bit if we leave Core. On the grounds we go pester someone besides him. He considered us fleas. And had this haughty attitude. Treated the whole ordeal like it was beneath him. I seen the tactic before though. It was a power play. Act like yer problems are so far beneath you they don't even register. Ain't no telling what he's gone do from there, but he already knew everything. Knew you were fixin' up this ship, that's fer sure"

Django fishes in his pack for the object Vexember gave him.

"Also gave me this. Said it would help you with the star charts or some tech junk like that. Also said it would help us avoid th' other star gods".

Django holds out his hand to give the object to Kerr.
Tump
player, 274 posts
Relic Hunter
Mon 27 Mar 2017
at 22:07
  • msg #525

The Basement

"Star charts?" He squints to see what Django is holding. "I bet Aice would love to get a peek at those."

He glances over at Inarra, then down and away. "About the whole pestering thing. We might have opened up a can of worms."
Django Blint
player, 263 posts
Human
Gunslinger
Mon 27 Mar 2017
at 22:24
  • msg #526

The Basement

"Whaddaya mean? The heck did yall get in to while I was gone".
Tump
player, 275 posts
Relic Hunter
Mon 27 Mar 2017
at 22:48
  • msg #527

The Basement

"Well...", his voice trails off.

"We found a couple really interesting droids! That little one over there, he's an astromech named R10-AC. Aice for short. We also got a bigger one, but he's more of a stationary sentry droid."

"Aaanndd... we might have sent a couple hundred hunter droids after Vexxie.", he blurts out quickly.

But it's gunna take at least a couple months for them to finish all their subroutines before they lock on!"
Django Blint
player, 264 posts
Human
Gunslinger
Mon 27 Mar 2017
at 23:00
  • msg #528

The Basement

"Yup. We're boned"
This message was last edited by the player at 23:00, Mon 27 Mar 2017.
R10-AC
NPC, 10 posts
Astromech
Mon 27 Mar 2017
at 23:12
  • msg #529

The Basement

"Twelve thousand, eight hundred and sixty."  The voice is that of an old man, but comes from the direction of the silver cylindrical can on two legs over in the corner.  The voice is rich and carries with it the wisdom of many years.
This message was last edited by the player at 21:07, Tue 28 Mar 2017.
Tump
player, 276 posts
Relic Hunter
Mon 27 Mar 2017
at 23:44
  • msg #530

The Basement

"See, just a few hundred", he says with a sheepish grin. "A few times over."

Tump does a double take. "So you do have a voice module. I suppose that's better than mass messaging us all."
Tump
player, 277 posts
Relic Hunter
Mon 27 Mar 2017
at 23:46
  • msg #531

The Basement

Desperately trying to change the subject. "Oh, Vyctor, that reminds me. Aice here decrypted that drive. It's got a riddle from Guri on it."
R10-AC
NPC, 11 posts
Astromech
Mon 27 Mar 2017
at 23:55
  • msg #532

The Basement

The droid's dome swivels back and forth a few times.  "No.  This is not my voice."  This time the voice is distinctly Guri's.
Django Blint
player, 265 posts
Human
Gunslinger
Tue 28 Mar 2017
at 00:48
  • msg #533

The Basement

"Thang looks more like a trash can than a droid". Django thumbs his nose and leans back in his seat, and then lets out a deep sigh.

"Vex was purty clear on his "deal", if it can even be called that. Clear out, quick and quiet, and he'll forget we all ever existed. Said if we ever come back to Core, we're all dead. Son of a baravine looked crazy and in control at the same time when he said it. I couldn't get a read on em', but I don't trust his word no further than I could throw em'. Withstandin' we wasn't up in space again".

Django gets a slight smirk on his face. "Which by the way Tump... beatcha' there".
Vyctor Kerr
NPC, 17 posts
Human
Relic Hunter
Tue 28 Mar 2017
at 01:06
  • msg #534

The Basement

Vyctor stands and paves with excitement. "This is actually great news.  It means that what we're doing means something to Vexember.  We have him worried.  He came out to see to this personally.  That is huge, a victory in itself.  It has literally and figuratively brought him down to our level."
Django Blint
player, 266 posts
Human
Gunslinger
Tue 28 Mar 2017
at 01:12
  • msg #535

The Basement

"You gonna take this thang he gave me? I'm tired a' holdin' it. I don't wanna be in possession a' nothin' that creeps had his hands on".
R10-AC
NPC, 12 posts
Astromech
Tue 28 Mar 2017
at 01:21
  • msg #536

The Basement

The 'trash can' extends a third leg from under its torso and rolls over to Django.  "If it's garbage then perhaps I am the appropriate receptical.  May I?"  His voice this time is that of a small boy.  It holds out a manipulator claw.
This message was last edited by the player at 01:21, Tue 28 Mar 2017.
Django Blint
player, 267 posts
Human
Gunslinger
Tue 28 Mar 2017
at 01:23
  • msg #537

The Basement

Django curls his top lip slightly. "Eh..sure".
R10-AC
NPC, 13 posts
Astromech
Tue 28 Mar 2017
at 01:32
  • msg #538

The Basement

Several cords and manipulators extend from the droid and connect to the device.  One of them suffers a nasty feedback surge, but seems unharmed.  The others connect as well and encounter no problems.

After about ten seconds, the droid shakes a bit and is done swivels back and forth.  While that is happening, the cords and arms retract, the last one pulling the device in with it.

Eventually the shaking stops as does the swiveling.  The droid just sits there quietly after that.
Tump
player, 278 posts
Relic Hunter
Tue 28 Mar 2017
at 02:50
  • msg #539

The Basement

"Aice? You alright?" Tump leans in to take a look.
R10-AC
NPC, 14 posts
Astromech
Tue 28 Mar 2017
at 03:08
  • msg #540

The Basement

The dome rotates toward Tump.  Again the old, wise voice speaks. "Of course."
Django Blint
player, 268 posts
Human
Gunslinger
Tue 28 Mar 2017
at 03:23
  • msg #541

The Basement

"So the can has a split personality disorder...". Django sits in silence for a moment. "Aight. Ain't the strangest thang I've seen this week".

Speaking to Aice, Django asks "So, wutchu find on that piece a' tech? Anythin' useful?".
R10-AC
NPC, 15 posts
Astromech
Tue 28 Mar 2017
at 10:59
  • msg #542

The Basement

Aice projects a holographic image of a late-middle-aged man in a black, leather pilot's jacket, short, greying hair, and dark blue pants with a red stripe running down each side.  The holographic image looks around until his gaze comes to rest on Vyctor.  Then he speaks in the same voice that Aice used last.  "What have you done to my ship?"
Tump
player, 279 posts
Relic Hunter
Tue 28 Mar 2017
at 13:05
  • msg #543

The Basement

Tump looks over to Irin. "Didn't use say this ship used to belong to a Captain Solo?" He then looks back over to the holoprojection. "Is that your name"?
R10-AC
NPC, 16 posts
Astromech
Tue 28 Mar 2017
at 14:27
  • msg #544

The Basement

The hologram turns to Tump at the same time Aice's dome does.  The hologram rolls its eyes.  "No.  My name is Aice.  I was just...showing off."  The hologram disappears but Aice still uses Captain Solo's voice.  "Past R-series droids - and many other astromech models - were never fitted with speech modules.  They only spoke in binary or what was called 'Droidspeak'.  However, this was by choice.  Most R-series droids were smart enough, but couldn't be bothered with using their holoprojection technology to synthesize voices to speak to their organic companions.  I have found that communication breakdowns lead to unnecessary inefficiencies.  Therefore I choose to use my holoprojection technology, more precisely the audio side of it, to synthesize conversations from audio files I have stored over the years.  Since both Captain Solo and Guri spent large amounts of time around me, I have extensive enough recordings of them to produce an unbroken communication pathway.  What would seem natural to you instead of a series of individual words projected from different voice files."

The dome swivels toward Django.  "I do not have multiple personality disorder.  If there are any anthropomorphic psychological disorders that could be assigned to me, you might consider significant arrogance and slight narcissistic tendencies with a propensity for pranks, jokes, and riddles.  Blame Captain Solo and Guri for those."

He rotates his dome back to Tump.  "If it it's too complicated for you to keep up, I can use Droidspeak."  It's difficult to tell, but something in the tone makes the statement less arrogant and more joking/teasing.
Django Blint
player, 269 posts
Human
Gunslinger
Tue 28 Mar 2017
at 15:15
  • msg #545

The Basement

"Aight. I like em'".
Tump
player, 280 posts
Relic Hunter
Tue 28 Mar 2017
at 15:46
  • msg #546

The Basement

"I'm only about a quarter the way through my Droidspeak manual, so for the time being, we'll stick with this. Thanks for asking, though."
Vyctor Kerr
NPC, 18 posts
Human
Relic Hunter
Tue 28 Mar 2017
at 15:59
  • msg #547

The Basement

"Great.  Now that we are all acquainted, we need to get down to business.  First, Aice, is there anything on that device Vexember gave that could be harmful or detrimental to us?  If not, is there anything useful?"
R10-AC
NPC, 17 posts
Astromech
Tue 28 Mar 2017
at 16:04
  • msg #548

The Basement

"My initial analysis of the device discovered a small feedback loop that might have destroyed the Falcon's navigation and flight computer about the time we would have left Corellia's atmosphere.  We would have been dead in the water.  The coding was subtle so it is not Django's fault he did not catch it.  I would be surprised if one of Tump or Inarra's skill would have caught it, and their's is considerable."  The dome swivels back and forth and a very human sigh escaps from the droid's speaker.  "I am not intended to brag here.  I have a different tool set that bypasses the indirect method of interface you would use to access it.  That threat was the only one I detected and it has been neutralized.  What is left is a slightly inaccurate star chart of the galaxy.  It is off enough that we likely would have tried to fly through a star or other large mass the first time we went to hyperspace and been destroyed."
Tump
player, 281 posts
Relic Hunter
Tue 28 Mar 2017
at 16:43
  • msg #549

The Basement

Tump leans back in his chair and folds his hands behind his head. "Now I don't feel so bad for letting all those hunter droids loose."
Inarra
NPC, 83 posts
Human
Relic Hunter
Tue 28 Mar 2017
at 17:30
  • msg #550

The Basement

Inarra's thoughts echo Tump's in the wicked grin she gives him after his comment.
Django Blint
player, 270 posts
Human
Gunslinger
Wed 29 Mar 2017
at 00:47
  • msg #551

The Basement

"Rat deserves every single hunter that comes his way. I was leery 'bout y'all doin' that, but him settin' us up like that..". Django snorts. "Y'all best take good care'a that droid is all I'm sayin'".
Vyctor Kerr
NPC, 19 posts
Human
Relic Hunter
Wed 29 Mar 2017
at 02:16
  • msg #552

The Basement

Vyctor shakes his head and sits back in his chair, looking defeated.  "Well, now we are in a real bind.  We have no star charts, no navigation data to-"
R10-AC
NPC, 18 posts
Astromech
Wed 29 Mar 2017
at 02:20
  • msg #553

The Basement

"You gotta be kiddin' me.  Hello?  I'm an astromech droid.  Star charts and hyperspace navigation is my PRIMARY function.  It's a wonder you people have gotten this far."  The tone of the voice translates perfectly into an eyeroll in the mind.  Aice emits another hologram, this time of the galaxy.  It zooms in on a series of lanes through the star systems in rapid succession.
Django Blint
player, 271 posts
Wed 29 Mar 2017
at 02:23
  • [deleted]
  • msg #554

The Basement

This message was deleted by the player at 02:24, Wed 29 Mar 2017.
Django Blint
player, 272 posts
Human
Gunslinger
Wed 29 Mar 2017
at 02:27
  • msg #555

The Basement

Django fishes out his PDA. "So I crawled through a sewer, lost my job, got shot, and got kidnapped all t' be upstaged by the droid...Vyctor you got anything to drink 'round here?".
Vyctor Kerr
NPC, 20 posts
Human
Relic Hunter
Wed 29 Mar 2017
at 02:33
  • msg #556

The Basement

Vyctor smiles and gets a stack of glasses.  He pulls out a bottle from a compartment that freezes the surrounding vapor when opened.  The cork is pulled with a satisfying pop and the drinks are poured.  He hands one to Django.  Inarra and Irin decline.  The aroma is intense, a kind of ale it seems.  Vyctor closes the storage, but leaves the bottle out.  "Wait, you said you succeeded in your mission before you were captured.  Do you still have your datapad?  They may not have wiped it.  I imagine R10's...er, Aice's starcharts might be a bit out of date.  We can match what you have against his own and see if they were tampered with.  I'd feel a lot more comfortable comparing the two."

He fills up he second glass and offers it to Tump.  "Drink?"
Tump
player, 282 posts
Relic Hunter
Wed 29 Mar 2017
at 02:41
  • msg #557

The Basement

Tump nods. "Don't mind if I do. Like Django, our little expedition turned out pretty successful. We found a whole mess of generators, a surly sentry droid, the droid factory, and Aice. Sure, we've got more to collect, but that ain't bad for a couple days work."
Django Blint
player, 273 posts
Human
Gunslinger
Wed 29 Mar 2017
at 10:54
  • msg #558

The Basement

Django holds out the data pad for Aice.
R10-AC
NPC, 19 posts
Astromech
Wed 29 Mar 2017
at 11:13
  • msg #559

The Basement

Aice takes the datapad and again the various wires and manipulators emerge to connect to it.  The droid processes the data in rapid fashion and only half a minute passes before he whistles appreciatively in Droidspeak.  When he speaks, it is his usual Captain Solo voice.  "These star charts are an older copy of what Vexember gave you in the device.  They knew you were coming and planted a false chart for the same purpose of this device."
Django Blint
player, 274 posts
Human
Gunslinger
Wed 29 Mar 2017
at 12:16
  • msg #560

The Basement

Django takes a long swig of his drink. "Alls well that ends well I s'pose".
Tump
player, 283 posts
Relic Hunter
Wed 29 Mar 2017
at 12:53
  • msg #561

The Basement

"How in the world would he have known we were coming far enough in advance to plant that? Luckily he wasn't counting on us having Aice and his knack for crunching this data." He shakes his head in frustration. "Speaking of which, if your charts are a thousand years out of date, what's the likelihood that we're still out of luck? If the alignment of stars has changed enough, it seems like we could run the same risk as using the tainted ones from Vex. Where could we find current ones?"
R10-AC
NPC, 20 posts
Astromech
Wed 29 Mar 2017
at 13:03
  • msg #562

The Basement

Aice looks at Tump.  "Please.  It is nothing to calculate the trajectories of stars and update my map.  Actually, the joke is on Vexember.  Because of what Django brought me and what Vexember gave him, and the differences between them, I have calculated the algorithm used to alter the star charts from their original, uncorrupted version.  It matches the calculations I have made with only a couple of discrepancies that will likely be irrelevant to our journey."  His dome swivels toward Blint.  "Django's mission was not in vain.  He brought valuable information that allowed me to confirm accurate charts."
Tump
player, 284 posts
Relic Hunter
Wed 29 Mar 2017
at 13:08
  • msg #563

The Basement

"Perfect, sounds like we're all set on that front." He leans over towards Vyctor. "Now, let's take stock on what we've collected so far, and see what's left to get this bird off the ground."
Django Blint
player, 275 posts
Human
Gunslinger
Wed 29 Mar 2017
at 13:10
  • msg #564

The Basement

Django nods. "Bout dang time somethin' comes together in our favor. Speakin' of, how long til we can get off this rock? I got nothin' tying me down here now, and I'm itchin' t' see what's out there".
Vyctor Kerr
NPC, 21 posts
Human
Relic Hunter
Wed 29 Mar 2017
at 17:55
  • msg #565

The Basement

Vyctor pulls up the schematic of the ship again and starts to highlight different things as he speaks.  Those in red that he touches turn to yellow to indicate obtained but not installed.  Green means installed or already functioning because of his past work when he was the only one.  There aren't all that many of those.

"We have all the power-related items we need.  Ronan is installing those now, which is why he is not here.  Django, Tump, he may need you to help him with the maneuvering.  You might use that as an opportunity to learn some things.  That leaves us with computers, weaponry, and the escape pods.  Inarra and I can get the computers up and running over the next couple of days.  Weaponry and the pods we can technically do without, but I'd rather not.  There are other ships down here that we could likely cobble some makeshift weaponry together from.  The escape pods...those will take some doing if they weren't made for this YT series of ship."
Tump
player, 285 posts
Relic Hunter
Wed 29 Mar 2017
at 18:08
  • msg #566

The Basement

Tump nods. "Totally agree. We don't want to get caught with our pants down in case we run into some rough territory. You know that stationary sentry we picked up at the generator warehouse? You think that could be somehow retrofitted into the ship? Aside from just regular turrets or guns, a droid based watchdog would be pretty useful."
Django Blint
player, 276 posts
Human
Gunslinger
Wed 29 Mar 2017
at 20:35
  • msg #567

The Basement

Over in his seat Django begins to chuckle. He tries to keep his amusement quiet, but is failing to do so.
Vyctor Kerr
NPC, 22 posts
Human
Relic Hunter
Wed 29 Mar 2017
at 20:39
  • msg #568

The Basement

Vyctor looks askance at Django.  "Blint?"
Django Blint
player, 277 posts
Human
Gunslinger
Wed 29 Mar 2017
at 20:44
  • msg #569

The Basement

Django regains his composure. "It's nothin'. Jes the last time I heard the name Ronan, he was yellin' at us and got tossed in to the hole by a giant rat. Was a real bad place t' be at the time, but lookin' back, it's kinda funny. Glad to hear that infamous pit is lousy and claimin' lives".

Django looks over at Tump. "Sorry fer cuttin' you off".
This message was last edited by the player at 20:45, Wed 29 Mar 2017.
Tump
player, 286 posts
Relic Hunter
Wed 29 Mar 2017
at 23:31
  • msg #570

The Basement

Tump chuckles. "No problem. Get yer giggles out while ya can. I doubt there'll be many from here on out. I have a feeling things are gunna get pretty serious before too long."
This message was last edited by the player at 13:04, Sat 01 Apr 2017.
Vyctor Kerr
NPC, 23 posts
Human
Relic Hunter
Wed 29 Mar 2017
at 23:46
  • msg #571

The Basement

Vyctor grins.  "He may be loud and obnoxious, but Ronan is one of the best engineers on Corellia.  He is a boon.  As for the droid - GDI-7X? - I think having an independent gunner on the ship would be novel and valuable.  Droids of his time were top of the line AIS and the next best thing to living minds."
This message was last edited by the player at 00:55, Thu 30 Mar 2017.
Django Blint
player, 278 posts
Human
Gunslinger
Thu 30 Mar 2017
at 22:44
  • msg #572

The Basement

"So how do we get em' here? I take it the term "stationary" don't mean he just stands around by choice, do it?".
Vyctor Kerr
NPC, 24 posts
Human
Relic Hunter
Thu 30 Mar 2017
at 22:52
  • msg #573

The Basement

"He is already here.  Ronan has him still on the transport until we decide what to do with him.  He is a fantastic find.  Though he doesn't have the computing power that Aice has, his dedicated weapons systems are going to be superior to typical light freighter suites.  We can put him on the top turret location.  The quad lasers that used to be up there were removed or destroyed before the Star Gods rose."
Tump
player, 287 posts
Relic Hunter
Sat 1 Apr 2017
at 13:06
  • msg #574

The Basement

"Ok, let's start with the computers then. Depending on what we find, that may dictate what weapons to keep an eye out for. You got any specific specs yer looking for?"
Inarra
NPC, 84 posts
Human
Relic Hunter
Tue 4 Apr 2017
at 11:16
  • msg #575

The Basement

"I have that list.  Some we have already and I need to stay here to get started on installation and update.  I have highlighted the parts we still need.  Vyctor has a few likely locations on the map for computer parts.  I suggest taking Aice with you to help."  She updates Tump's datapad with the necessary information.  "Shouldn't take more than a day.  Use Ronan's transport to get around down here."
Tump
player, 288 posts
Relic Hunter
Tue 4 Apr 2017
at 14:05
  • msg #576

The Basement

Tump takes a look over the list. "Perfect. I'll dig up what I can. Let me just mark off the stuff we've already got." He punches a few things into his data pad. "Ronan, Aice. You two need anything before we head out?"
Ronan Bunderslaw
player, 21 posts
Human
Engineer
Tue 4 Apr 2017
at 14:10
  • msg #577

The Basement

"Yeah!"  Ronan laughs.  "I need to stay here and get all this stuff installed."
R10-AC
NPC, 21 posts
Astromech
Tue 4 Apr 2017
at 14:11
  • msg #578

The Basement

"I am ready to go whenever you are."
Tump
player, 289 posts
Relic Hunter
Tue 4 Apr 2017
at 14:16
  • msg #579

The Basement

Tump grins, "So, I get the keys, huh?"
Vyctor Kerr
NPC, 25 posts
Human
Relic Hunter
Tue 4 Apr 2017
at 14:23
  • msg #580

The Basement

"Take Django with you.  The rest of us will be getting things set up here.  Try to get back as soon as possible.  We are on a time table now with those VH droids out and about."
Tump
player, 290 posts
Relic Hunter
Tue 4 Apr 2017
at 14:44
  • msg #581

The Basement

Tump nods. "Alright, outlaw, let's go." He gives Django a sly grin and grabs the transport keys from Ronan.
Django Blint
player, 279 posts
Human
Gunslinger
Wed 5 Apr 2017
at 01:22
  • msg #582

The Basement

The phrase "outlaw" causes Django to pause in his tracks for a moment. It's long been registered with him that life as he knew it had ended, but to technically be on the "wrong" side of the laws he fought to uphold for years has an odd feeling to it.

"Sure thing..". He follows Tump.
Narrator
GM, 117 posts
Wed 5 Apr 2017
at 01:43
  • msg #583

The Basement

Tump, Django, and R10-AC hop in the transport and zoom off toward the first location that shows promise.  It's a massive warehouse-sized building that held bazaars, conferences, and the like back a thousand years go.  According to the information Irin added to the location file, the last known event was some kind of high-tech computer show that was interrupted by the rise of the Star Gods.  There may be promising tech there.

There is also no telling what kind of hostile inventions remain that have been down here with degrading hardware and too much firepower.

The front door of the dome is enormous, wide enough for smaller vehicles like the transport to fit through to bring in displays and inventions.  Unfortunately it appears locked and the doors are made of reinforced quadnium steel.
Tump
player, 291 posts
Relic Hunter
Wed 5 Apr 2017
at 03:38
  • msg #584

The Basement

With their first hurdle upon them, Tump steps out of the transport to take a look at the locked doors and searches the area.

Taking a 20 to search for traps and attempt to identify the locking mechanism.
Narrator
GM, 118 posts
Wed 5 Apr 2017
at 11:08
  • msg #585

The Basement

The doors are locked by an insurmountable pile of debris that has fallen from above or collected over the centuries.  It even appears as some mid-sized animal made its nest here at one time.

A sustained search of the area finally reveals a large crack in the seam of the building where it meets the ground.  The crack reveals about five centimeters of the ground floor, but opens up more into some kind of basement area.  Water and other natural invaders have made the basement a veritable swampland completely overgrown by plants, detritus, and who knows what kind of animals.
Django Blint
player, 280 posts
Human
Gunslinger
Wed 5 Apr 2017
at 22:41
  • msg #586

The Basement

Django looks around up above them, to see if any cracks might persist up high on the building facade.

Search, take 20
Narrator
GM, 119 posts
Thu 6 Apr 2017
at 01:04
  • msg #587

The Basement

There are no continuous cracks, but this building has taken some damage over the centuries.  It looks stable enough for the moment, but it would not be wise to stress the structure with any significant force.
Tump
player, 292 posts
Relic Hunter
Thu 6 Apr 2017
at 23:43
  • msg #588

The Basement

"I suppose we could squeeze in there, but anything we find might be tricky getting out unless we find another exit."
Django Blint
player, 281 posts
Human
Gunslinger
Sat 8 Apr 2017
at 01:21
  • msg #589

The Basement

Django sighs. "Somethin' bout having to crawl in murky water twice this week don't sit well with me. I'll take point I reckon". He pulls out his lantern and lights it, handing it to Tump to pass to him once he's inside the crack. He draws his energy pistol as well, and starts to climb through the opening.
Tump
player, 293 posts
Relic Hunter
Sat 8 Apr 2017
at 01:27
  • msg #590

The Basement

"Well, if you've got second thoughts about it, we could scout the perimeter to find a better way in. Should only take about an hour."
Django Blint
player, 282 posts
Human
Gunslinger
Sat 8 Apr 2017
at 02:21
  • msg #591

The Basement

"Nah, I don't care for these ruins no matter where we at in em'. I jes wanna get this over with".
Narrator
GM, 120 posts
Mon 10 Apr 2017
at 10:49
  • msg #592

The Basement

The matter decided, the two men move down into the swampy basement.  The air is damp and filled with the musk of underground vegetation, mostly fungi and lichen.  Focused beams reveal dark blacks, reds, and most any color save green.  Thankfully, the water is only ankle deep for the most part.

It does not take long for the two to hear the splash of something sizable.  It is difficult to determine the exact size because of the maze of stonework and dampening effect the water and growth, but it feels to be something roughly human sized.

[Listen DC 13 - Success for both taking 10.]

Fifty meters up ahead there is a turbolift shaft or something like it.
Tump
player, 294 posts
Relic Hunter
Mon 10 Apr 2017
at 15:09
  • msg #593

The Basement

Tump points ahead, towards the turbolift shaft. "Let's get up there before whatever that was finds us."
Django Blint
player, 283 posts
Human
Gunslinger
Mon 10 Apr 2017
at 15:18
  • msg #594

The Basement

Django nods and continues on point, picking up his pace as he moves to the lift.
Narrator
GM, 121 posts
Mon 10 Apr 2017
at 15:48
  • msg #595

The Basement

As the two move toward the shaft, whatever is lurking in the darkness notices and starts to splash after them.  It's still too far to see in the darkness, but it's getting closer more rapidly than the walking pace the two men are currently at.  It will catch them if there is no change.

The turbolift tube might also be problematic as well.  If it's not working, then whoever climbs last may end up facing the critter alone.
Django Blint
player, 284 posts
Human
Gunslinger
Mon 10 Apr 2017
at 19:28
  • msg #596

The Basement

Django barks "Move it! and breaks out in to a sprint, with the intent of putting distance between the two and whatever is in the darkness. Once at the lift, he'll shine his light and take aim.
Tump
player, 295 posts
Relic Hunter
Tue 11 Apr 2017
at 01:20
  • msg #597

The Basement

Tump picks up the pace and glances over his shoulder to see what might be chasing them. Hoping to slow the critter down, he drops a Stay-Put™ gel pack down behind him.
Narrator
GM, 122 posts
Tue 11 Apr 2017
at 02:01
  • msg #598

The Basement

The gel does its job as a large animal covered in scaly armor, its head full of teeth, comes racing out of the dark.  It lands in the expanding pool and almost falls chin first into the stuff.  Only a strong tail and powerful forelegs prevent it.

As soon as the thing realizes its predicament it raises its head into the air and begins to hoot.

[Roll Listen or Spot DC 18 (Normally a 14 but -4 for distraction of the hooting creature.)]
Tump
player, 296 posts
Relic Hunter
Tue 11 Apr 2017
at 03:02
  • msg #599

The Basement

Tump looks around to see what the creature might be calling, but the hooting clearly distracts him from noticing anything useful.

22:01, Today: Tump rolled 13 using 1d20+6.  Spot check.

Django Blint
player, 285 posts
Human
Gunslinger
Tue 11 Apr 2017
at 09:36
  • msg #600

The Basement

Django is also distracted and doesn't notice anything.

05:35, Today: Django Blint rolled 9 using 1d20+6.  Spot Check.
Narrator
GM, 123 posts
Wed 12 Apr 2017
at 11:40
  • msg #601

The Basement

The hooting doesn't seem to be calling much of anything as the two men back toward the turbolift.  However, something causes the hair on the back of Django's neck to rise and he ducks forward and rolls just before a long tentacle swipes at him from the turbo lift.

Several more lower out of the tube seeking a meal.  Tump and Django move away, but the creature trapped in the gel cannot.  It's hoots turn into squeals of terror as the tentacles move toward it.  They wrap around the creature and pull.  The gel holds the creature fast and the squeals become even more desperate.  There is eventually a popping and tearing sound as the tentacles remove the creature from its prison but leave behind the feet at the ankles.  A squishing and cracking sound ends the screaming as the creature is compressed enough to be pulled up into the tube.

All is silent for about five seconds before more sloshing can be heard in the water from several directions.  The sound is too numerous and overlapping to get an accurate count, but definitely more than five.
Django Blint
player, 286 posts
Human
Gunslinger
Wed 12 Apr 2017
at 11:47
  • msg #602

The Basement

"Time to go!" Django says, quickly scanning for another way out.

Take 10 Spot check = 16
Tump
player, 297 posts
Relic Hunter
Wed 12 Apr 2017
at 13:08
  • msg #603

The Basement

"This place is a death trap!" He looks up to see how far above him the ceiling is. "Django, your vest!"

Tump taps a few times on his boots and activates the anti-gravity field and races up to the ceiling.
Django Blint
player, 287 posts
Human
Gunslinger
Wed 12 Apr 2017
at 13:12
  • msg #604

The Basement

Django activates his antigrav harness and kicks off from the water covered floor.
Narrator
GM, 124 posts
Wed 12 Apr 2017
at 13:34
  • msg #605

The Basement

The two leave the ground just in time.  Several more of the armored critters leap out of the darkness trying to get at legs rising into the air.  Unfortunately for them, their armor weighs them down and they do not leap very well.  Twenty of the things swarm below, snarling and sniffing about.  They all avoid the gel and the remains of their kin still stuck there.
Tump
player, 298 posts
Relic Hunter
Thu 13 Apr 2017
at 00:14
  • msg #606

The Basement

Now safely above the swarm of hungry creatures, Tump takes a moment to evaluate his surroundings a little closer. "Let's see if there is a way out of here that doesn't end in us being lunch."


19:13, Today: Tump rolled 26 using 1d20+8.  Search check.

Narrator
GM, 125 posts
Thu 13 Apr 2017
at 00:26
  • msg #607

The Basement

Below, the creatures begin jumping off each others' backs to get higher.

There are a set of broken stairs about 300 meters west on the same wall as the turbo lift.
Django Blint
player, 288 posts
Human
Gunslinger
Mon 17 Apr 2017
at 00:36
  • msg #608

The Basement

Seeing the potential exit, Django starts to fiddle with the controls of his harness and propels himself forward.
Tump
player, 299 posts
Relic Hunter
Mon 17 Apr 2017
at 00:49
  • msg #609

The Basement

Tump almost looks as if he is trudging through mud as the boots keep him snug against the ceiling. He makes his way over to the broken staircase as well.
Narrator
GM, 126 posts
Mon 17 Apr 2017
at 01:31
  • msg #610

The Basement

The staircase is wide open and easy to ascend, even on the ceiling.

For the critters, too.

At the top, there is a regular plaza area inside some kind of tech company building.  There is a counter that was likely the reception desk.  Tall transluminum screens are broken in the lower levels, but are whole further up into the darkness.  The place is wide open and the two explorers can see the front doors, blocked and unopened.  There are curiously no windows to the outside on the front facade of the building, which means the company was big on keeping its intellectual property a secret.

A series of balconies goes up into the darkness.  The current light only reveals five stories worth.  There are also six halls leading back underneath the balconies and two main banks of turbo lifts on the walls behind the counter.
Django Blint
player, 289 posts
Human
Gunslinger
Tue 18 Apr 2017
at 17:46
  • msg #611

The Basement

Django pushes off from the ceiling towards the top of the stairs. Once he reaches them he deactivates his harness. "This is where we cut em' down, from the high ground". He places his lantern on his belt, and quick draws a revolver, loaded with hollow points.
Tump
player, 300 posts
Relic Hunter
Wed 19 Apr 2017
at 12:46
  • msg #612

The Basement

Tump snorts. "Fish in a barrel comes to mind." He pulls his slug throwers and gets to work.
Narrator
GM, 127 posts
Wed 19 Apr 2017
at 16:11
  • msg #613

The Basement

The two men quickly chew through the vermin as they surge up the stairs.  It turns out to be more of a stress reliever than anything.  Before long, the critters get the idea and stop coming onto the stairs and into sight of the two gunmen.  All grows quiet and the smoke clears and then there is a single low, guttural purring sound from behind and above the two men.
Tump
player, 301 posts
Relic Hunter
Thu 20 Apr 2017
at 00:20
  • msg #614

The Basement

Tumps eyes move slowly to his side. "Tell me that was just your stomach, and you just skipped breakfast."
Django Blint
player, 290 posts
Human
Gunslinger
Thu 20 Apr 2017
at 01:24
  • msg #615

The Basement

Django grits his teeth as he slowly turns around. "Nope. Ain't got that kinda luck, friend".
Tump
player, 302 posts
Relic Hunter
Thu 20 Apr 2017
at 23:31
  • msg #616

The Basement

Tump turns around slowly to see what's making the sound.
Narrator
GM, 128 posts
Fri 21 Apr 2017
at 01:23
  • msg #617

The Basement

As the two men slowly turn around, they see an eighteen foot relighast standing about thirty feet from them, its head tilted in curiosity.  Then it opens its jaws frighteningly wide and roars at them.

[Roll Initiative.]
Tump
player, 303 posts
Relic Hunter
Fri 21 Apr 2017
at 13:04
  • msg #618

The Basement

"Maybe that's just his way of saying hello?"

Tump aims his weapon at the beast and steps to the side in order to put distance between himseld and Django.

08:03, Today: Tump rolled 23 using 1d20+3 ((20)).
Django Blint
player, 291 posts
Human
Gunslinger
Fri 21 Apr 2017
at 13:10
  • msg #619

The Basement

"Yeah, that's it. You first on goin' up and shakin' hands with it".

Django readies his weapons.

09:09, Today: Django Blint rolled 16 using 1d20+3.  Initiative.
This message was last edited by the player at 13:11, Fri 21 Apr 2017.
Narrator
GM, 129 posts
Fri 21 Apr 2017
at 17:56
  • msg #620

The Basement

The relighast sees the two men move, not understanding the significance of the things in their hands.  A wild beast like this in the underdark of the ruins would likely have no experience with men.  Nonetheless, when the men make small moves away from it, the relighast lunges at Django, it's jaws snapping.  Luckily, Django is quick enough with his gear to move out of the thing's reach.  He soars up into the open air of the main lobby.  Had he moved backward to dodge, the thing might have had him.

Tump also leaves the creature's reach by moving up the wall on the inside of the building.
Django Blint
player, 292 posts
Human
Gunslinger
Fri 21 Apr 2017
at 22:55
  • msg #621

The Basement

"Guess that handshakes outta the question then. Ronin give you anythang that works like that 'nade launcher he had?". As he speaks, he holsters his pistols and draws his rifle. It should still have a few explosive rounds loaded from the octo-rat encounter several days earlier.
Tump
player, 304 posts
Relic Hunter
Sat 22 Apr 2017
at 21:16
  • msg #622

The Basement

"Nope, all I got was keys to the car!" When the beast lunges at Django, Tump quickly maneuvers himself behind to maximize efficiency. He takes aim and fires.

16:14, Today: Tump rolled 17 using 1d20+5 ((12)).
16:14, Today: Tump rolled 8 using 2d4,2d6.  Possible damage on relighast.

Django Blint
player, 293 posts
Human
Gunslinger
Sat 22 Apr 2017
at 21:50
  • msg #623

The Basement

Django takes aim at the creature's head and fires an explosive shot from his rifle.

Take 10 = 16
17:49, Today: Django Blint rolled 8 using 2d8+2d6.  Explosive Round Damage vs. Relighast.

This message was last edited by the player at 00:06, Sun 23 Apr 2017.
Relighast
Sun 23 Apr 2017
at 01:45
  • msg #624

The Basement

The monster roars again, this time in pain.  Unable to reach its prey, and bleeding from two serious wounds, one in the head, it stalks off to another part of the building through a large gash in one of the walls.
Django Blint
player, 294 posts
Human
Gunslinger
Sun 23 Apr 2017
at 02:30
  • msg #625

The Basement

Django racks another round into the rifle's chamber as he descends slowly back to solid ground. He keeps his sights aimed on the hole where the Relighast disappeared. "Clear. You good?" he calls to Tump.
Tump
player, 305 posts
Relic Hunter
Sun 23 Apr 2017
at 02:32
  • msg #626

The Basement

Tump lowers his weapon. "I'm good." He quietly moves back over to Django's position. "That seem a little too easy to you?"

He holsters his weapon. "We should get outta here before that thing decides to come back. We've got a lot of computer parts to find."
Django Blint
player, 295 posts
Human
Gunslinger
Mon 24 Apr 2017
at 01:08
  • msg #627

The Basement

"Yep. I second that notion. Hopefully he ain't off to grab some buddies. Lead on". Django keeps his rifle drawn, and reloads it to the fullest capacity with explosive rounds. He follows Tump, who actually knows what they're looking for.
Narrator
GM, 130 posts
Mon 24 Apr 2017
at 11:28
  • msg #628

The Basement

The two men land on a third story balcony inside the main building.  From there, they search the building for clues as to where any useful computer tech might be.  One particular lab/warehouse section of the building looks promising for the symposium.  A consultation with a faded physical map shows the route there to be simple enough.

A simple problem presents itself in the form of a gaping chasm across to where the hallway resumes.  During the time this building has been down here, a structural failure due to some unknown cause created a huge collapse through the center of the building.  A testament to the engineers of that time, the collapse is only fifty meters across.  The gap explains how the relighast got it and also provides a way out that isn't the sewers.

Another use of the flight gear takes the two across the gap.  As they fly over, the relighast appears again and roars at them, but otherwise leaves them alone.  Fifteen minutes later they hit pay dirt.  The warehouse is indeed the location of the symposium.  It has a relatively sealed environment and the dry air coupled with that has resulted in a number of skeletons scattered around.  Whatever happened here, people ended up trapped inside.  Three skeletons lie on the floor near the door, one pushed out of the way when it opened.  That one is partially crumbled into dust now.  Others are just sitting in ancient chairs, splayed out as if they fell asleep there and never woke.

The good news is, there is technology everywhere.  Computer systems, droids, all manner of cybernetics and other tech.  There are even some things that look like they might be weapons.  Over in one section there is a sign in archaic language of Core...Corellia that says "ship systems".
Django Blint
player, 296 posts
Human
Gunslinger
Mon 24 Apr 2017
at 11:49
  • msg #629

The Basement

"I'm gonna have a look around for any weaponry. Keep yer eyes an' ears open. That critter ain't forgot us". Django begins to comb the area looking for anything that's a weapon.
Narrator
GM, 131 posts
Tue 25 Apr 2017
at 02:07
  • msg #630

The Basement

Unfortunately, most of the things that look remotely like weapons look like they have parts that have deteriorated over time to the point of uselessness.  Some might be salvageable in terms of machining the right parts or possibly finding modern analogs to replace what's missing.

However, Django does find one display that looks like it might have been more of a showcase to look at than something for sale.  The display has a fairly complex looking device, nearly as long as Django is tall.  There are eight rounded rectangular objects next to it that look like they fit into a slot on the bottom.  There is no trigger, so it may or may not be a rifle of some sort, but there is a rotating dial and three buttons with various bumps on them.  Next to the rectangular objects are three cylinders that might also fit the object somehow, but it's difficult to see how at the moment.

Next to the long object is definitely a rifle.  It has a touch activated screen that fires right up when touched.  The standby mode on this thing is unbelievable with no loss of energy over 1000 years of time.  It registers full power and judging by the power reading, you better be willing to disintegrate whatever you're pointing at.  It is something on the order of 40 Gigajoules.

Lying next to that is a sword with a slot for a power source and next to it, three objects that look like they fit in the slot.

Lastly, there is a sack of metallic spheres with a sliding switch, a button on top of that, and several indicator lights.  Experience tells Django these are likely some kind of explosives.  There are 12 of them.

While Django scores with the weaponry, Tump finds the computer section jackpot.  There are more than enough computer systems that would fit the needs of the Falcon.  Several of them seem to be advanced prototypes for the era.  This will easily fill the bill for missing computer parts.

There is one more section, a partly closed off area in the far back corner of the room.
Django Blint
player, 297 posts
Human
Gunslinger
Tue 25 Apr 2017
at 10:17
  • msg #631

The Basement

Django reconvenes with Tump. "Found some serious fire power over there. Some of it I can figure out, but one thang, I ain't got a clue what it is".
Tump
player, 306 posts
Relic Hunter
Tue 25 Apr 2017
at 13:37
  • msg #632

The Basement

Tump giggles quietly to himself as he rummages through all the computer systems. "Very nice. I found a whole mess of computer here too. This should take care of our needs."

He starts moving various components to a central spot in the room. "Let's get everything all together, so it'll be easier to manage getting outta here."

He glances over to the last room. "While we're here, we ought to check out those ship systems too. Might be something we can strap onto the Falcon as well."
Django Blint
player, 298 posts
Human
Gunslinger
Tue 25 Apr 2017
at 20:26
  • msg #633

The Basement

"I hope it's more guns" Django says, as he follows Tump towards the unexplored room.
Tump
player, 307 posts
Relic Hunter
Wed 26 Apr 2017
at 01:15
  • msg #634

The Basement

"Perhaps, something we could mount on the Falcon." Tump shines a light ahead of him as he walks towards the last room.
Django Blint
player, 299 posts
Human
Gunslinger
Wed 26 Apr 2017
at 01:42
  • msg #635

The Basement

"You already said that. You got a real warm an' fuzzy spot fer that rust bucket, dontcha" says Django, as they pass through the doorway.
Tump
player, 308 posts
Relic Hunter
Wed 26 Apr 2017
at 02:36
  • msg #636

The Basement

Tump shrugs. "Maybe I'm just ready to get off this rock."
Django Blint
player, 300 posts
Human
Gunslinger
Wed 26 Apr 2017
at 02:45
  • msg #637

The Basement

"I suppose we both are, but fer different reasons". Django trails off as they enter the space. He looks around, not being able to make heads or tails of what he's viewing.
Narrator
GM, 132 posts
Thu 27 Apr 2017
at 12:03
  • msg #638

The Basement

This area seems to have been an expo on small ship weaponry.  There are prototypes of nearly a hundred kinds of guns, cannons, and shield components.  It is a toss up as to which work and what they actually do, especially since there is no power in the building, nor would they likely have been something they could actually demonstrate in the expo.  Perhaps there was holovids to watch at one time, but there is nothing around like that now.  Also, it appears that any data explaining the technical aspects of the weapons might have been holographic or at least digital and there are no computer terminals around to check.  Furthermore, the personal data pads held in the hands of the skeletons in the room were far less durable than the weapons systems.  A single touch of one of them caused it, and the skeleton that held it, to crumble to dust before the eyes.

There is one small section toward the back, almost as if they were afraid to have it near the rest of the expo, that contains missile prototypes.  There are fifteen missiles of various types, each individual in its design and probably function.  They are too big to carry by even two men.  If everything functions, if even a quarter of it functions, this expo was the jackpot.  It will provide all the remaining parts the Falcon needs to get into space and leave the Corellian system.

List of Potentially Operable Systems Found:

  • 15 missile/torpedo of various shape, size, and (unknown) function.
  • 12 unique smaller anti-personnel weapon systems for small to medium craft.
  • 8 unique small ship to ship weapon systems of varying design and purpose.
  • 4 unique mid-size ship to ship weapon systems of varying design and purpose.  Too big for one and two man sized craft.
  • 1 large six-barrel cannon array.  Looks mean.  Light freighter sized ships and up only.
  • 7 unique shield generator systems, 1 is rather large.


All systems include all necessary wires, cables, and hookups required to function.  Compatibility is not guaranteed, but likely given that they come from the same era as the Falcon (and the A-wing).
Tump
player, 309 posts
Relic Hunter
Thu 27 Apr 2017
at 12:50
  • msg #639

The Basement

Tumps jaw drops. "Wow", is all he is able to mutter.

He peruses the equipment but ultimately comes to the conclusion that all of it needs to be evaluated by someone else. "We need to get Ronan and Aice down here to check this out and see what's viable. I'll call it in." He pulls out his communicator and gives the away team to low down.
Ronan Bunderslaw
player, 21 posts
Human
Engineer
Sun 30 Apr 2017
at 03:19
  • msg #640

The Basement

Ronan and Inarra arrive with the hauler and park outside the seam where the building has collapsed.  Ronan snares the giant relighast in a fancy electroshock web, the same that Vyctor used to capture his own relighast before training it.

Ronan rigs up an electromagnetic conveyor system from the upper floor where the expo was down to the hauler.  The weapons and warheads are gently floated down and loaded.  Ronan is boisterous and downright crazy with his tales of the intercontinental wrestling league, but he isn't even close to stupid despite the surface impression.  He's also a physically imposing beast.

Once loaded, the ride back to the Falcon is easygoing, but in a way, exhilarating.  There is naught left to do but complete the Falcon's repair and upgrade.

Then space.
This message was last updated by the GM at 03:19, Sun 30 Apr 2017.
Inarra
NPC, 85 posts
Human
Relic Hunter
Sun 30 Apr 2017
at 03:21
  • msg #641

The Basement

Inarra gets right to work installing the computer systems.  She is quite the whiz when it comes to software and getting the tech to talk to each other.  After several hours of non-stop work, eating wherever she happens to be working when the food is brought, she lets the software do it's thing and pushes away from the console.  "I need sleep.  Estimated time for launch is as early as tomorrow evening.  Each of you should also sleep in case Vexember changes his mind."

True to her word, she finds her bunk and is sound asleep in minutes.
Irin Adson
NPC, 38 posts
Human
Relic Hunter
Sun 30 Apr 2017
at 03:29
  • msg #642

The Basement

Irin has been assisting Inarra with the computer work, monitoring the Falcon when Inarra split her time with the A-wing.  She seems reluctant to stop, bouncing around and full of energy at the prospect tomorrow offers.  However, she grabs a quick cup of hot tea laced with a local nightshade variety, and also beds down for the night.  She and Inarra share a room and with both inside, the door slides closed.

Their room has a third, empty bunk and it is close to the cockpit area, which now has a new doorway into the cockpit area that it did not have before.  It has been determined that Irin will be the navigator while Inarra will handle communications.

Ronan, when he sleeps on a bunk, will take the lowest of the triple bunk on the other side of the head near the galley.  Tump and Django are left the upper two bunks.  Vyctor will sleep in the bunk off the lounge area for now, though he does not tend to sleep much that anyone sees.
This message was last edited by the player at 03:39, Sun 30 Apr 2017.
Vyctor Kerr
NPC, 26 posts
Human
Relic Hunter
Sun 30 Apr 2017
at 03:31
  • msg #643

The Basement

Vyctor bids the two women goodnight and suggests the same to the other men.  He grabs his tool chest and starts down the ramp.  "I have a couple of things to do on the A-wing so Inarra can finish up with the computer work tomorrow morning.  I shouldn't be long."  His head disappears down the ramp, which closes behind him.
Tump
player, 310 posts
Relic Hunter
Sun 30 Apr 2017
at 03:45
  • msg #644

The Basement

Tump finds his bunk. "Tomorrow ought to be interesting." He finds it hard to get to sleep due to his anxiousness to see the new gadgets and tech the Falcon's been decked out with, but he finally manages to find some rest.
This message was last edited by the player at 13:44, Sun 30 Apr 2017.
Django Blint
player, 301 posts
Human
Gunslinger
Sun 30 Apr 2017
at 23:08
  • msg #645

The Basement

Django steps outside for a smoke before bed. He spends a good amount of time pondering over his current situation, and makes it a double. After around 30 minutes, he heads inside, careful to be quiet when crawling in to his bunk. It feels good to kick his boots off, and remove harnesses and holsters from his person. The bunks have a nifty system that lifts the mattress up for storage space underneath, and he careful and silently stows his gear there. Once in his rack, be pulls the scraps of cloth used as curtains shut, and drifts off in to an uneasy sleep.
Narrator
GM, 134 posts
Mon 1 May 2017
at 01:32
  • msg #646

The Basement

Morning comes with the smell of bacon.  If Vyctor did nothing else, he would be welcomed as the ship's cook.  Everyone is well fed and a grueling day of leveraging machine parts into the Falcon's body, welding, routing thick wires, and other such chores bring everyone to a need for a hearty and early lunch, too.  Several major parts also have to be installed on the A-wing as well, but two hours after lunch, the heavy lifting part is done.  Even GDI-7X is installed on the underbelly of the Falcon in place of cannons.  He complains...often, that he will be a target, but his armor and upgraded guns, renewed ammo and batteries, and his surprisingly advanced targeting systems will make him formidable ship to ship.  The topside has the six barrel behemoth found earlier, something Vyctor calls a "turbo-laser battery".

For the next four hours Vyctor and the women bring all the systems online and begin final checks.  During this time, Ronan, Django, and Tump push closed the bay 'window' and slide home the ship's sublight drive system.  On the outside, she looks a lot more like a ship now.

Still a piece of junk, though.

Vyctor claims that's actually on purpose, though.  Something about the millennium hull was set as a deterrent to thieves or something.  Most people will likely ignore the ship in favor of other, shinier ships.  It has a history of being underestimated before becoming famous.

A late supper is some kind of savory brisket, buttery green veggies, and a tart blue fruit that is pretty amazing, but makes everyone's mouth glow blue for a few hours.  At the dinner, Vyctor declares the ships ready for take off.  "When shall we depart?  Immediately after dinner or shall we wait until the morning and get a fresh start?"

Inarra and Irin both speak at the same time.  "Now."

Ronan nods with a mouth full of brisket and points his meat-laden fork at the women.  His unintelligible assent given, he goes back to his third helping.

"Django?  Tump?"
Django Blint
player, 302 posts
Human
Gunslinger
Mon 1 May 2017
at 10:23
  • msg #647

The Basement

Django sighs. Not from sadness or annoyance, but one of acceptance. "So we's really doin' this huh". He scratches at the week and a half old scruff on his face. "I reckon now's as good a time as any t' shove off. Whaddaya say Tump? Get the heck off this rock?".
Tump
player, 311 posts
Relic Hunter
Mon 1 May 2017
at 12:56
  • msg #648

The Basement

Tump looks over to Vyctor. "You haven't forgotten our arrangement? Everything is in order?" His words sound more like a statement rather than a question, but Vyctor just gives a single silent nod.

"I guess there's no time like the present then."

His glance passes over the group. "Who's gunna be flying this bird?"
Narrator
GM, 135 posts
Mon 1 May 2017
at 14:01
  • msg #649

The Basement

Tump's question seems to catch everyone off guard.  Theye all look at one another with a stunned expression in silence.
Django Blint
player, 303 posts
Human
Gunslinger
Mon 1 May 2017
at 14:40
  • msg #650

The Basement

Django cracks his knuckles. "Well... This outta be fun. Let's get this heap fired up and take er' for a cruise".
Tump
player, 312 posts
Relic Hunter
Tue 2 May 2017
at 13:31
  • msg #651

The Basement

Tump raises an eyebrow. "No pilot eh? Well, I suppose it would be a bit far fetched to find anyone with the skills to just hop in the front seat and go." He looks over at Django. "You'll be needing a co-pilot, I reckon."
Django Blint
player, 304 posts
Human
Gunslinger
Tue 2 May 2017
at 14:57
  • msg #652

The Basement

"Yep". Django looks over at Vyctor. "With yer blessin' a'course"
R10-AC
NPC, 22 posts
Astromech
Tue 2 May 2017
at 16:55
  • msg #653

The Basement

There are no objections from anyone else.  Ayce trundles up to the cockpit behind the two pilots.  "I'll help you with preflight checks and systems until you figure things out for yourself."  Again his voice is that of the confident, snarky Captain Solo.  Once the two are strapped in properly, Ayce begins his instructions.  Though the voice is lightly sarcastic at times, the droid turns out to be an exceptional and supremely patient teacher.

Irin takes up her spot at communication with Vyctor across from her at the navigator's station.  Ayce also sends communications to Inarra in her A-wing at the same time he speaks to the two new pilots.  "It is too bad we do not have time in a simulator, but a few bumps and scrapes will only add some realism to the millennial hull.

Though the process is currently slow, it is easy to see how it could be done in just a few minutes time with practice.  A low hum builds up in the ship and then there is the sensation of floating as the repulsors began working against the gravity of the planet.  A metallic rending sound comes from outside as the Falcon pulls away from the mountain of junk it had been partly buried in.

Outside, the interior lights of the A-wing cockpit are also lit and the repulsors lift the smaller craft as well.  Inarra overcompensates and bonks the relighast on the head.  It roars in complaint, then wanders off away from the offending ship and sound.  Vyctor expresses hope that the thing will be fine in the ruins on its own now that it is free, though it has failed to leave the area until now.  He flips a switch to turn off the devices controlling the monster, shorting them out at the same time so that no one else can use the monster for more nefarious things.

{Django and Tump have some new skills:

Freighter Piloting - 1 Rank.  It is a skill based on an average of INT and DEX (I/D).
Freighter Systems - 1 Rank.  INT based skill.
Navigation: Interstellar - 1 Rank.  It is a skill based on an average of INT and WIS (I/W).

Roll Freighter Piloting - DC 20.  Only one of you has to succeed.}

This message was last edited by the player at 16:56, Tue 02 May 2017.
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