At the appearance of the four craft, the scout does not immediately do anything. Instead, it continues its vector, ignoring them. However, there is a sharp spike in EM frequencies from the ship as it tries to communicate through the jamming.
Initiatives
Tump - 1 2 3 4 5 6 7 8 9 10 11 12
Inarra - 1 2 3 4 5 6 7 8 9 10 11 12
Vyctor - 1 2 3 4 5 6 7 8 9 10 11 12
Django - 1 2 3 4 5 6 7 8 9 10 11 12
TIE/sn - 1 2 3 4 5 6 7 8 9 10 11 12 (??)
All ships are in CASE 2.
All actions in the same phase are simultaneous (as best as we can manage).