Approved Homebrew Classes that we are using.
Reigunner
Characteristics: Dexterity, Intelligence and Wisdom
Skills: Acrobatics, Arcana, Athletics, Balistics, Forbidden Lore, Perception, Performer and Scrutiny
Gun Kata: Clay Pidgeon, Daemon Trigger and Tin Star
Completion bonus: Your Spirit Guns can hold 1 more shot in their clip.
Fingergun Taunter
Level: 1
Prerequisites: Ballistics 2, Arcana 1, Acrobatics 1
Feats:
Gun Blessing
*Skill Focus(Arcana)
Spirit Gun
Warning Shot
Weapon Prof. (Basic)
Wholeness of Body
Fingerslinger
Level: 2
Prerequisites: Ballistics 2, Arcana 2, Acrobatics 2, Spirit Gun
Feats:
*Catfall
Combat Sense
Evasion
*Fleet of Foot
Power Shot
Soul Bullet Factory
Spirit Blaster
Reigunner
Level: 3
Prerequisites: Ballistics 3, Arcana 3, Acrobatics 3, Improved Spirit Gun
Feats:
Double Tap
Hip Shooting
Jaded
*Skill Focus(Ballistics)
Spirit Cannon
Weapon Specialization (Spirit Gun)
Dual Fingerslinger
Level: 4
Prerequisites: Ballistics 4, Arcana 4, Acrobatics 3, Spirit Cannon
Feats:
*Blind Fighting
Danger Sense
Defensive Mobility
Fast Reflexes
Twin Spirit Guns
Two Weapon Fighting
Spray and Reigunner
Level: 5
Prerequisites: Ballistics 5, Arcana 5, Acrobatics 5, Twin Spirit Guns
Feats:
Fan the Hammer
Nerves of Steel
Spirit Barrage
Improved Weapon Specialization (Spirit Gun)
*Skill Focus(Acrobatics)
Step Aside
Old New Feats
Power Shot (Loose Cannon)
If you hit, it hurts. IF you hit. When making a ranged weapon attack, you may choose to take -Xk0 to attack and gain +Xk0 to damage, where X is any number up to your Level. If you make Multiple attacks during a round you must decide to use this ability before making any attacks, and it applies to all your attacks that round.
Warning Shot (Danmaku Duelist)
You can make a shot hurt, but not kill. When dealing Critical Damage with a ranged attack, you may instead opt to inflict an equal amount of Fatigue.
New New Feats
Soul Bullet Factory
As a free action You can fully reload the clip of one of your spirit guns by Taking One Wound, Spending One Resource Point or Taking One Level of Fatigue.
Spirit Gun
Some people hold both there hands to their head and fire mind bullets.
Others point their finger at someone they don't like and shoot.
You gain a natural ranged weapon with the following profile
(Spirit Gun: Category Ordinary; Type Pistol; Damage 3k2 I; Pen 2; RoF S/-; Range 30m; Clip 5; Reload 4 Full; Special: Unreliable, -1k0 to attack Tests unless fired with 2 hands free)
You have infinite bullets for the Spirit Gun. It still provokes attacks of opportunities when you reload your Spirit gun.
Its presence can be detected by looking in the Umbra at the user or with an Arcana + Wisdom Test (TN 40, TN 20 if the observer spends a minute in concentration),
but its use is immediately noticeable barring efforts or effects to hide it.
Effects that grant artifact material bonuses to unarmed attacks and natural weapons grant the corresponding ranged weapon bonus to this weapon.
As long as a hand capable of wielding a weapon is free, Your Spirit Gun counts as being readied. This does not interfere with any abilities that require your hand to be empty.
As long as a hand capable of wielding a weapon is free, it is just a matter of fluff where the shot comes from on your body and what form the shot takes.
Energy blasts, snowballs, eyebeams, atomic breath or lasers from your feet are all valid. But provide no additional properties to the your Spirit Guns unless backed up by some other effect.
Spirit Blaster
Your Spirit Gun increases its range by 5m, its Penetration by 1, its Clip by 1, decreases its reload time to 3 Full and loses the Unreliable property.
Spirit Cannon
Your Spirit Gun increases its range by 5m, its Penetration by 1, decreases its reload time to 2 Full and no longer takes a penalty to attack Tests from firing it one-handed.
Twin Spirit Guns
What's better than one Spirit Gun? Two Spirit Guns!
You gain a second Spirit Gun with the same profile, but it requires a different free hand to fire. (You can't fire both of your Spirit Guns with only one free hand, in other words.) Your Spirit Gun increases its range by 5m, its Penetration by 1, its Clip by 1, decreases its reload time to 1 Full, and gains the Reliable property.
Spirit Barrage
Your Spirit Gun increases its range by 5m, its Penetration by 1, its ROF to S/3, and decreases its reload time to 1 Half. You can reload both of your Spirit Guns with a Full Action.
This message was last edited by the GM at 17:27, Fri 25 Oct 2019.